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  • Theme sometimes fails to load on some UI elements

    - by Neil
    I have no idea if this error as been seen before or not, I have looked around and found people saying they have errors that sound the same but none of the fixes work, my issue is that sometimes the theme does not load some parts of the UI, (the buttons and icons in this case) but the rest is just fine (window bars e.t.c) so I have no idea what the issue is, it works just fine for the most part but sometimes has this bug, if you restart the system it tends to fix it for some time so its hard to see how it could be a graphic card error, however I am very new to linux systems so I may be missing someting very fundamental here. Thank-you in advance. This image shows my problem

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  • How can I fix indicator's behaviour?

    - by iSmite
    I recently switched to Ubuntu 11.10 from Windows. The panel has been acting really weird lately. What happens is when I click on sound icon to change volume, the menu for Bluetooth connectivity pops up. When I try to hover over the popped up menu, the latter disappears the moment I move my mouse. It is just not one icon that has been troubling me. When I click on network icon in the panel, it pops-up the menu for Chat and then the popped-up Chat menu just disappears as soon as there is a movement of the mouse. I hope I was able to explain my situation. I am sure you must be aware of this issue. Please advise. Thanks.

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  • VMWare Player pauses often

    - by pascal
    I'm using a 64bit Windows 8 inside vmplayer, with 2 virtual processor cores, virtual hard disk resides on a fast local disc and is not preallocated; host CPU is Intel i7 3770, should be capable of hardware virtualisation but I don't know if VMWare uses it; NAT networking; Sound card connected, USB connected, accelerated 3D graphics (NVidia 313.30 on host) My problem is, that the VM often pauses for a few seconds, and then speeds up for a few seconds to reach real time again. Time in the VM actually moves faster after the pause, for example all animations using timers speed up. When running, the vmware-vmx process shows ~150% CPU usage in top, but 0% when pausing (and D state i.e. waiting for IO). iotop shows normal disk writes from vmware-vmx threads, but during pauses, the flush kernel thread uses 99%. Are there some options to try so that VMWare doesn't wait for IO? I've tried a few things available from the GUI but the issue never went away…

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  • Is it possible to work with a dedicated server in XNA?

    - by Jake
    Hi I want to release my XNA game to the XBOX platform, but I'm worried about the networking limitations. Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not possible. Which is why I'm wondering about: Using port 80 web calls to php-driven database Using an xbox as a master-server (is that possible?) I like the sound of #1, because I could write my own application to run on the xbox, and I would assume other users could connect to it similar to the p2p architecture. Anyone able to expand on theory #2 above? or #1 as worst-case scenario?

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  • Ubuntu hanging problem

    - by JMearsXS
    I have a problem with ubuntu 12.04 LTS on my custom tower pc in which the OS hangs at specific points:- - live usb with persistence: hangs when mouse appears. - installed to hard disk: hangs after login, logon sound never plays. i am a relative newbie with linux so any terminal output would not make sense to me :) the pc specs are as follows: - MSI MS-7301 Cuba motherboard - 3GB DDR2 RAM (NOT dual channel) - ATI Radeon HD 5450 gfx card the live usb works fine on all other PC's i tried it on. could any one help me ?

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  • Enhancing Enterprise Planning and Forecasting Through Predictive Modeling

    Planning and forecasting performance in today's volatile economic environment can be challenging with traditional planning applications and manual modeling techniques. To address these challenges, leading edge companies are leveraging predictive modeling to bring statistical analysis and techniques such as Monte Carlo simulations into the mix. Sound too math-intense and complicated? Not anymore. These techniques can be applied by anyone - no prior stats experience required - whether to augment the forecasting performed by line managers or to validate those forecasts based on historical information, and to produce a broader range of scenarios to consider in decision-making.

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  • XNA- Transforming children

    - by user1806687
    So, I have a Model stored in MyModel, that is made from three meshes. If you loop thrue MyModel.Meshes the first two are children of the third one. And was just wondering, if anyone could tell me where is the problem with my code. This method is called whenever I want to programmaticly change the position of a whole model: public void ChangePosition(Vector3 newPos) { Position = newPos; MyModel.Root.Transform = Matrix.CreateScale(VectorMathHelper.VectorMath(CurrentSize, DefaultSize, '/')) * Matrix.CreateFromAxisAngle(MyModel.Root.Transform.Up, MathHelper.ToRadians(Rotation.Y)) * Matrix.CreateFromAxisAngle(MyModel.Root.Transform.Right, MathHelper.ToRadians(Rotation.X)) * Matrix.CreateFromAxisAngle(MyModel.Root.Transform.Forward, MathHelper.ToRadians(Rotation.Z)) * Matrix.CreateTranslation(Position); Matrix[] transforms = new Matrix[MyModel.Bones.Count]; MyModel.CopyAbsoluteBoneTransformsTo(transforms); int count = transforms.Length - 1; foreach (ModelMesh mesh in MyModel.Meshes) { mesh.ParentBone.Transform = transforms[count]; count--; } } This is the draw method: foreach (ModelMesh mesh in MyModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.View = camera.view; effect.Projection = camera.projection; effect.World = mesh.ParentBone.Transform; effect.EnableDefaultLighting(); } mesh.Draw(); } The thing is when I call ChangePosition() the first time everything works perfectlly, but as soon as I call it again and again. The first two meshes(children meshes) start to move away from the parent mesh. Another thing I wanted to ask, if I change the scale/rotation/position of a children mesh, and then do CopyAbsoluteBoneTransforms() will children meshes be positioned properlly(at the proper distance) or would achieving that require more math/methods? Thanks in advance

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  • 'Buy the app' landing page implementations

    - by benwad
    My site (using Django) has an app that I'm trying to push - I currently have a piece of middleware that redirects the user to a page advertising the app if they're accessing the page on the iPhone, then setting a cookie so that the user isn't bugged by the message every time they visit the site. This works fine, however checking the page with the mobile Googlebot checker shows that the Googlebot gets stuck in the redirect (since it doesn't store cookies) and therefore won't index the proper content. So, I'm trying to think of an alternative implementation that won't hurt the site's Google ranking and won't have any other adverse effects. I've considered a couple of options: Redirect (the current solution), but don't redirect if the user agent matches the Googlebot's UA string. This would be ideal, however I'm not sure if Google like their bot being treated differently from other users, and I'm afraid the site's ranking may be somehow penalised if I go ahead with this. Use a Javascript popup instead of a redirect. This would make sure the Googlebot finds the content it needs, however I envision this approach causing compatibility issues with the myriad mobile devices/browsers out there, and may affect the page load time. How valid are these options? And is there a better option for implementing this feature out there? I've tried researching this topic but surprisingly can't find any reputable-looking blog posts that explore this topic. EDIT: I posted this on SF because it seemed unsuitable for SO, but if there's another site that would be better for this issue then I'd be happy to move the question elsewhere.

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  • Must all AI states be able to react to any event?

    - by Prog
    FSMs implemented with the State design pattern are a common way to design AI agents. I am familiar with the State design pattern and know how to implement it. How is this used in games to design AI agents? Consider a simplified class Monster, representing an AI agent: class Monster { State state; // other fields omitted public void update(){ // called every game-loop cycle state.execute(this); } public void setState(State state){ this.state = state; } // irrelevant stuff omitted } There are several State subclasses implementing execute() differently. So far, classic State pattern. AI agents are subject to environmental effects and other objects communicating with them. For example, an AI agent might tell another AI agent to attack (i.e. agent.attack()). Or a fireball might tell an AI agent to fall down. This means that the agent must have methods such as attack() and fallDown(), or commonly some message receiving mechanism to understand such messages. With an FSM, the current State of the agent should be the one taking care of such method calls - i.e. the agent delegates to the current state upon every event. Is this correct? If correct, how is this done? Are all states obligated by their superclass to implement methods such as attack(), fallDown() etc., so the agent can always delegate to them on almost every event? Or is it done in some other way?

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  • How to rotate a group of objects around a common center?

    - by user1662292
    I've made a model in 3D Studio Max 9. It consists of a variety of cubes, clyinders etc. In XNA I've imported the model okay and it shows correctly. However, when I apply rotation, each component in the model rotates around it's own centre. I want the model to rotate as a single unit. I've linked the components in 3D Max and they rotate as I want in Max. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); model = Content.Load<Model>("Models/Alien1"); } protected override void Update(GameTime gameTime) { camera.Update(1f, new Vector3(), graphics.GraphicsDevice.Viewport.AspectRatio); rotation += 0.1f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transforms); Matrix worldMatrix = Matrix.Identity; Matrix rotationYMatrix = Matrix.CreateRotationY(rotation); Matrix translateMatrix = Matrix.CreateTranslation(location); worldMatrix = rotationYMatrix * translateMatrix; foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = worldMatrix * transforms[mesh.ParentBone.Index]; effect.View = camera.viewMatrix; effect.Projection = camera.projectionMatrix; effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; } mesh.Draw(); } base.Draw(gameTime); } More Info: Rotating the object via it's properties works fine so I'm guessing there's something up with the code rather than with the object itself. Translating the object also causes the objects to get moved independently of each other rather than as a single model and each piece becomes spread around the scene. The model is in .X format.

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  • How do I stop video tearing? (Nvidia prop driver, non-compositing window manager)

    - by Chan-Ho Suh
    I have that problem which seemingly afflicts many using the proprietary Nvidia driver: Video tearing: fine horizontal lines (usually near the top of my display) when there is a lot of panning or action in the video. (Note: switching back to the default nouveau driver is not an option, as its seemingly nonexistent power-management drains my battery several times faster) I've tried Totem, Parole, and VLC, and tearing occurs with all of them. The best result has been to use X11 output in VLC, but there is still tearing with relatively moderate action. Hardware: MacBook Air 3,2 -- which has an Nvidia GeForce 320M. There are two common fixes for tearing with Nvidia prop drivers: Turn off compositing, since Nvidia proprietary drivers don't usually play nice with compositing window managers on Linux (Compiz is an exception I'm aware of). But I use an extremely lightweight window manager (Awesome window manager) which is not even capable of compositing (or any cool effects). I also have this problem in Xfce, where I have compositing disabled. Enabling sync to VBlank. To enable this, I set the option in nvidia-settings and then autostart it as nvidia-settings -l with my other autostart programs. This seems to work, because when I run glxgears, I get: $ glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. 303 frames in 5.0 seconds = 60.500 FPS 300 frames in 5.0 seconds = 59.992 FPS And when I check the refresh rate using nvidia-settings: $ nvidia-settings -q RefreshRate Attribute 'RefreshRate' (wampum:0.0; display device: DFP-2): 60.00 Hz. All this suggests sync to VBlank is enabled. As I understand it, this is precisely designed to stop tearing, and a lot of people's problem is even getting something like glxgears to output the correct info. I don't understand why it's not working for me. xorg.conf: http://paste.ubuntu.com/992056/ Example of observed tearing::

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  • Information about rendering, batches, the graphical card, performance etc. + XNA?

    - by Aidiakapi
    I know the title is a bit vague but it's hard to describe what I'm really looking for, but here goes. When it comes to CPU rendering, performance is mostly easy to estimate and straightforward, but when it comes to the GPU due to my lack of technical background information, I'm clueless. I'm using XNA so it'd be nice if theory could be related to that. So what I actually wanna know is, what happens when and where (CPU/GPU) when you do specific draw actions? What is a batch? What influence do effects, projections etc have? Is data persisted on the graphics card or is it transferred over every step? When there's talk about bandwidth, are you talking about a graphics card internal bandwidth, or the pipeline from CPU to GPU? Note: I'm not actually looking for information on how the drawing process happens, that's the GPU's business, I'm interested on all the overhead that precedes that. I'd like to understand what's going on when I do action X, to adapt my architectures and practices to that. Any articles (possibly with code examples), information, links, tutorials that give more insight in how to write better games are very much appreciated. Thanks :)

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  • google-chrome without loading libnss3? [closed]

    - by 17763
    Possible Duplicate: How do I install Google Chome on legacy 7.10 computer? I am trying to get google-chrome to work on Ubuntu 7.10. I installed it with --force-depends and got it to install, but now when I try to run it, I get this error: /usr/bin/google-chrome: error while loading shared libraries: libnss3.so: cannot open shared object file: No such file or directory Is there a way to still get google-chrome to load even without this dependency satisfied? This is an old system that needs to keep this old 7.10 Ubuntu version and I would like to have google-chrome if possible installed, even if it means no sound or other features that are not compatible.

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  • Why are PPA's designed for only latest version?

    - by user210108
    Why are PPA's set to only retain the latest version of the software? I ask because I just installed Blender 2.69 and it constantly crashes on me; I then decided to just install 2.68a but found that it is IMPOSSIBLE to install an older version of software using the Ubuntu software center. I turned to possibly seeing if the PPA retained an older version but have found most PPA's remove older versions as they are designed to only offer the latest. How does this sound like a good idea? What if, for example, someone releases a version of their software that constantly crashes and the user wishes to get an older version but because the way PPA's are designed they cannot. Sounds familiar... To add insult to injury, I was easily able to role back Internet Explorer to version 9 on a machine at work today; that is just sad.

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • UDK - How to make sure a PhysicalMaterial mask actually works?

    - by tomacmuni
    Hello, I have been reading the documentation for UDK about physical materials and masks. I have my 1bit BMP mask, and the two physical material assets I want to shoot off in the black and white channels. I have applied my material to both a rigid body and to a skeletal mesh and neither apparently uses the mask. If I assign a regular physical material (one that doesn't use a mask) then it will work fine, but this defeats the point because it gives only one hit reaction. In the documentation it states that it is possible to extend a class on which we want to use a physical material based on the KActor class's usage. How to do that? Here is the quote: "The following properties [ie, ImpactEffect - Particle system to spawn at the point of impact + ImpactSound - Sound to play when an impact occurs] allow you to attach sounds and effects to physical collisions. These only work on classes which support them, which at the moment is only KActor. By looking at the implementation in KActor though, you can add this functionality to other classes (or you can subclass KActor)." Essentially, how to make sure a PhysicalMaterial mask actually works? What code could be added to a skeletal mesh class perhaps, to get it going? Any help appreciated.

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  • HP dv6-2119tx cant find the built in tv tuner?? Ubuntu 12.10

    - by Mat
    Installed Ubuntu 12.10 yesterday and I've been playing around trying to get all the drivers for my dv6. I have taken care of the the graphics card and the sound card which to be honest is not the greatest drivers I have found. Specs are Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz with nvidia gt230 My problem atm is the tv tuner card! Ive searched everywhere but i cant even find something to start on. I guess I am still clueless but I really dont know what to do??? I really dont want windows anymore so if anyone could guide me Id really appreciate it. Thanks...

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  • Service Catalogs for Database as a Service

    - by B R Clouse
    At the end of last month, I had the opportunity to present a speaking session at Oracle OpenWorld: Database as a Service: Creating a Database Cloud Service Catalog.  The session was well-attended which would have surprised me several months ago when I started researching this topic.  At that time, I thought of service catalogs as something trivial which could be explained in a few simple slides.  But while looking at all the different options and approaches available, I came to learn that designing a succinct and effective catalog is not a trivial task, and mistakes can lead to confusion and unintended side effects.  And when the room filled up, my new point of view was confirmed. In case you missed the session, or were able to attend but would like more details, I've posted a white paper that covers the topics from the session, and more.  We start with an overview of the components of a service catalog: And then look at several customer case studies of service catalogs for DBaaS.  Synthesizing those examples, we summarize the main options for defining the service categories and their levels.  We end with a template for defining Bronze | Silver | Gold service tiers for Oracle Database Services. The paper is now available here - watch for updates as we work to expand some sections and incorporate readers' feedback (hint - that includes your feedback). Visit our OTN page for additional Database Cloud collateral.

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  • How to copy files via terminal?

    - by Levan
    This might sound silly for some people but I'm new to Linux and don't know how to use it as good as other people, yes I rad about copying files with terminal but these examples will help me a lot. So here is what I want to do: Examples: I have a file in /home/levan/kdenlive untitelds.mpg and I want to copy this file to /media/sda3/SkyDrive and do not want to delete any thing in SkyDrive directory. I have a file in /media/sda3/SkyDrive untitelds.mpg and I want to copy this file to /home/levan/kdenlive and do not want to delete any thing in kdenlive directory I want to copy a folder from home directory to sda3 and do not want to delete any thing on sda3 directory and opposite I want to cut a folder/file and copy to other place without deleting files in that directory I cut it into.

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  • Leapfrog Crammer won't mount as a USB flash drive

    - by William
    I can't seem to get the Leapfrog Crammer study and sound system to show up as a flash drive under ubuntu so I can transfer stuff to it. I don't want to install the leapfrog bloatware, can someone help me with this? Additional Information: When I plug my crammer into my computer it shows a 1 MB file system with a link to download the crammer software. I want to know how to access the rest of the crammer's file system so I can transfer music to it. The crammer does not show any other partitions in natulius. According to an article on the internet, the crammed is divided into three partitions: One with a link to install the crammer software, one with all content(music, flash cards, etc.) and one for firmware. I want to know how to access the one with the content so I can add music to the player. Can anyone help me with this? Thanks in advance.

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  • Video playback not working in Ubuntu 11.10

    - by Dave M G
    (Ubuntu 11.10, Gnome Classic with Compiz, Nvidia graphics card) This problem occurs with every and all video, whether it's a Youtube video in Firefox, an AVI file in movie player, or any other video. Video simply does not work. When I start any kind of video, the image halts after a second or two. The sound, however, continues. Before it seemed that if I delete all the files in ~/.gstreamer-0.10/, then reboot, the video will play. However this is no longer the case. Manipulating files in that directory does nothing to help the situation. I am now no longer sure this is a gstreamer issue or something else. I am open to any and all possibilities. How can I get video playback to run smoothly on my machine?

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  • My webcam stopped working, how do I fix it?

    - by Delilah
    I'm using Ubuntu 10.10 on a new Compaq Presario CQ56. The webcam was working fine for the first two days, in both Skype and Cheese, but simply turned black with thin vertical lines in the middle of a Skype call and now refuses to work in any program, including gstreamer-properties, Cheese, and VLC. It gives a black screen when rebooted into a live CD and tested. When tested, it either shows a plain black screen or black with thin vertical lines. Attached is an image of the video shown (it is static, there is no noise or static, and no response to variance in light). Also, when I play music or sounds, it makes a garbled noise related to the sound being played, which may or may not be connected to the webcam issue. If anyone has any ideas on what caused this, or whether it's a hardware or software issue, or how to fix it, I would appreciate them very much, Thanks

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  • Skype webcam won't work

    - by user291917
    I am a very new Ubuntu 12.04 user and would like to install Skype. It used to be available from Ubuntu Software Centre but it is no longer available from there. So I downloaded it and installed same. The Ubuntu SC Installed section does not list it But Ubuntu Tweak does. Skype works for sound only but no webcam = Logitec QuickCam Express 046d:0928. Could you please help to make it work. According what I read it should work out of the box BUT it does not. Your advise/help by email to [email protected] would be most appreciated. Kindest regards Bela Yorke

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  • Pooling (Singleton) Objects Against Connection Pools

    - by kolossus
    Given the following scenario A canned enterprise application that maintains its own connection pool A homegrown client application to the enterprise app. This app is built using Spring framework, with the DAO pattern While I may have a simplistic view of this, I think the following line of thinking is sound: Having a fixed pool of DAO objects, holding on to connection objects from the pool. Clearly, the pool should be capable of scaling up (or down depending on need) and the connection objects must outnumber the DAOs by a healthy margin. Good Instantiating brand new DAOs for every request to access the enterprise app; each DAO will attempt to grab a connection from the pool and release it when it's done. Bad Since these are service objects, there will be no (mutable) state held by the objects (reduced risk of concurrency issues) I also think that with #1, there should be little to no resource contention, while in #2, there'll almost always be a DAO waiting to be serviced. Is my thinking correct and what could go wrong?

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  • Flashing screen hovering over menubar on left side

    - by iwekb
    Just installed Ubuntu 10.10 netbook version on an older Dell Laptop (no other operating system installed). When hovering with mouse over menu bar, the full screen changes to default coloured back ground shortly and then back to normal (as after start-up) again. And that each time the mouse is over any of the (default) icons on the menu bar. I am not able to select any icon. No left or right click works on icons or anywhere on the menubar apart from the left top small icon, white Ubuntu logo, and the right top small icons for WiFi, sound, mail, shut-down etc. Those icons work. I tried re-installation again and all patches are downloaded. Same problem. Problem is that I can't enter commands either to reduce e.g. the swappiness (if that would be of any help). Can somebody help me that encountered similar problem or knows a resolution?

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