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  • Problems when handling orientation changes

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

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  • first app - wrong language is shown in appstore

    - by Sean
    hi all last week i distributed my first app to the appstore. what i've to see was, that the app language which is shown in appstore is not the right one. my app is just in german, but in appstore english is shown up. can somebody tell me what i've exactly got to do, that the language in the appstore is german? i know i ned a "de.lproj" folder, but i don't know what this folder should contain and what i've got to do step by step to realize that the right way. thanks in advance sean

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  • How to check a character is alphabet or integer.

    - by user133611
    Hi All, In my project i have string suppose NSString* str = @"$ 120.00"; From the above string i am getting every individual character, Now i have to get all integres in the string i.e, $ is not a integer so i dont want that, "1" is a integer i want that like this . How can i do that can any one help me Thank you

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  • UIButton that cycles through images when clicked

    - by dot
    I have three images that I want to cycle through when clicking on a UIButton. How would I go about doing this? This is what I have so far, but it's not really working. //the images NSString* imageNames[] = {"MyFirstImage", "AnotherImage", whatever else}; int currentImageIndex = 0; and - (IBAction)change{ UIImage* imageToShow = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource: imageNames[currentImageIndex] ofType:@"png"]; if( currentImageIndex++ == sizeof(imageNames)/sizeof(NSString)) //check to see if you hit the last image { currentImageIndex = 0; //start over } } Ideas? Any help will be greatly appreciated! Thanks!

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  • How to efficiently show many Images? (iPhone programming)

    - by Thomas
    In my application I needed something like a particle system so I did the following: While the application initializes I load a UIImage laserImage = [UIImage imageNamed:@"laser.png"]; UIImage *laserImage is declared in the Interface of my Controller. Now every time I need a new particle this code makes one: // add new Laserimage UIImageView *newLaser = [[UIImageView alloc] initWithImage:laserImage]; [newLaser setTag:[model.lasers count]-9]; [newLaser setBounds:CGRectMake(0, 0, 17, 1)]; [newLaser setOpaque:YES]; [self.view addSubview:newLaser]; [newLaser release]; Please notice that the images are only 17px * 1px small and model.lasers is a internal array to do all the calculating seperated from graphical output. So in my main drawing loop I set all the UIImageView's positions to the calculated positions in my model.lasers array: for (int i = 0; i < [model.lasers count]; i++) { [[self.view viewWithTag:i+10] setCenter:[[model.lasers objectAtIndex:i] pos]]; } I incremented the tags by 10 because the default is 0 and I don't want to move all the views with the default tag. So the animation looks fine with about 10 - 20 images but really gets slow when working with about 60 images. So my question is: Is there any way to optimize this without starting over in OpenGl ES? Thank you very much and sorry for my english! Greetings from Germany, Thomas

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  • Efficiency questions

    - by rayman
    Hi, I have to manage XML documents and Strings in my app. In terms of efficiency and memory usage, will a collection like ArrayList be much more expensive than String[]? Also, I could store the content as a regular String or XML. Is working with XML also more expensive? (When I say expensive, I am referring to the use of system resources.) If there are differences, are they significant? Thanks, Ray.

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  • Strange problem with NSMutableArray - Possibly some memory corruption

    - by user210504
    Hi! I am trying to update data in a table view using a NSMutableArray. Quite simple :( What is happening is that I get my data from a NSURLConnection Callback, which I parse and store it in an array and call reload data on the table view. The problem is that when cellForRowAtIndexPath is called back by the framework. The array still shows the correct count of the elements but all string objects I had stored earlier are shown as invalid. Any pointers

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  • how do I copy UITextField data into a UILabel

    - by orangecl4now
    I have a textfield and a label. When you touch the textfield, the keyboard appears In IB, the textfield's properties are Keyboard: ASCII Capable Return Key: Done I wired the IBOutlet to the label and the textfield. How do I get the keyboard to go away when I'm done entering text. How do I get to copy the text to the UIlabel? thanks

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  • NSAlert pops up for 3 times

    - by Marco
    Hello community i have a big problem. i implemented an NSAlert in the viewDidLoad() of my app: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; But the Alert pops up for 3 times, and then i can klick on it. Could it be that the viewDidLoad() starts for 3 times? This is the viewDidLoad in the rootViewController, that manages the views: - (void)viewDidLoad { Kundenkarte *kartenAnsicht = [[Kundenkarte alloc] initWithNibName:@"Kundenkarte" bundle:nil]; kartenAnsicht.rootViewController = self; kartenAnsicht.viewDidLoad; self.map = kartenAnsicht; [self.view addSubview:kartenAnsicht.view]; [kartenAnsicht release]; // [super viewDidLoad]; } kartenAnsicht is the view where the problem is. I hope someone could help me because my ideas are over!

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  • NSXMLParser + encoding="windows-1257"

    - by Moze
    So i'm making small program and it download ziped XML database file that is ~30 MB size (unziped). As I understand there is only way with such big files on iPhone, it's to use NSXMLParser. But that file is encoded with windows-1257 format and NSXMLParser does not eat files like that. What can I do? Is there a way to change file encoding on iphone or make NSXMLParser work with other then UTF8 encoded files?

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  • Iphone contact photo

    - by Kiran
    I tried to search an answer for this but couldn't find one. My iPhone application needs to access the Photo associated with the contact in the phonebook. However, it also needs to make sure that every time application is launched, it verifies that the photo is the same. So, in essence, I am trying to access the photo used by contacts database for a person's phone number or email address. - Is there a way for me to do this? Any help is appreciated.

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  • Checking the time in Objective-c?

    - by Moshe
    how can I get the current time in hh:mm format? I need to be able to tell between AM and PM and compare between the current time and a second time as well. I'm sure it's a silly function but i can't seem to figure it out.

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  • Can i openly speculate based on App rejection that the iPad has xxx MB of memory?

    - by GamingHorror
    If i were to calculate the iPad's amount of RAM based on just the one fact that my iPad App got rejected due to memory warnings twice, and me fixing it, would this violate the developer NDA? Obviously i know how much memory my App uses, how much the iPhone OS is likely to use and estimate the amount reserved for video memory, then i can deduct from that that the iPad has xxx MB of memory. I just wonder if i can say that number publicly without violating any NDA?

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  • Preserving alpha issues with loaded UIImages - how to avoid discarding alpha values on import?

    - by Peter Hajas
    My application lets the user save/load images with alpha values to the camera roll on the device. I can see in the Photos application that these images are appropriately alpha'd, as alpha'd areas just appear black. However, when I load these images back into the application using the valueForKey:UIImagePickerControllerOriginalImage message to the info dictionary from (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info, the alpha values are turned to just white, making those sections opaque. Is there a way to preserve these alpha values?

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  • Animating removeFromSuperview

    - by brettr
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • Problems with testing in app purchases

    - by sashaeve
    I am trying to test my application with in app purchases. I created features, test user, logged out from iTunes on the iPhone and used developer certificate. Load app from XCode in debug mode. When I click "Buy" button I pass all checks for internet availability, canMakePayments and call SKPayment *payment = [SKPayment paymentWithProductIdentifier:featureId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; But all what I see is a pending view and after some minutes it failed in - (void) failedTransaction: (SKPaymentTransaction *)transaction { if (transaction.error.code != SKErrorPaymentCancelled) { NSLog(@"failedTransaction"); } [[MKStoreManager sharedManager] paymentCanceled]; [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } Please advice in what direction I should go to figure out the problem and what else I should check. P.S. All related questions on SO were checked with no luck.

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  • iPhone UINavigation Controller issue?

    - by NextRev
    I have 3 different xib's. I am able to go back and forth between view 1 and view 2 with the following code... This Code brings up the second view... -(IBAction)startButtonClicked:(id)sender{ self.gamePlayViewController = [[GamePlayViewController alloc] initWithNibName:@"GamePlayViewController" bundle:nil]; [self.navigationController pushViewController:gamePlayViewController animated:YES]; [GamePlayViewController release]; } This Code is executed in the second view and brings me back to the first view... -(IBAction)backButtonClicked{ [self.navigationController popViewControllerAnimated:YES]; } Now when I try to execute this code (in the second view) to get to the third view...I get SIGABRT and the app crashes...why does it work for the first view bringing up the second view, but not for the second view bringing up the 3rd view? -(IBAction)nextView{ self.thirdViewController = [[ThirdViewController alloc] initWithNibName:@"ThirdViewController" bundle:nil]; [self.navigationController pushViewController:thirdViewController animated:YES]; [thirdViewController release]; }

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  • use startActivityForResult from non-activity

    - by rayman
    Hi, I have MainActivity which is an Activity and other class(which is a simple java class), we`ll call it "SimpleClass". now i want to run from that class the command startActivityForResult. now i though that i could pass that class(SimpleClass), only MainActivity's context, problem is that, u cant run context.startActivityForResult(...); so the only way making SimpleClass to use 'startActivityForResult; is to pass the reference of MainActivity as an Activity variable to the SimpleClass something like that: inside the MainActivity class i create the instance of SimpleClass this way: SimpleClass simpleClass=new SimpleClass(MainActivity.this); now this is how SimpleClass looks like: public Class SimpleClass { Activity myMainActivity; public SimpleClass(Activity mainActivity) { super(); this.myMainActivity=mainActivity; } .... } public void someMethod(...) { myMainActivity.startActivityForResult(...); } now its working, but isnt a proper way of doing this? I`am afraid i could have some memory leaks in the future. thanks. ray.

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