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  • In an iPhone app, is it beneficial to tile a background image that has a pattern in it?

    - by Dr Dork
    Here's an example of the type of background image I'm talking about, the iPhone Notes app... Clearly, there's a pattern in it. My question is, if this were an iPad app and the background image was twice the size, would there be any significant benefits to taking advantage of this pattern by tiling the image? Or would it really make no difference in terms of performance and just be easier to load the entire image into a UIImageView? Thanks in advance for all your wisdom!

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  • make select @@IDENTITY; a long?

    - by acidzombie24
    I am grabbing the last rowid and i am doing this select @@IDENTITY pk = (long)cmd.ExecuteScalar(); I get an invalid typecast bc this is int instead of long. Why doesnt this return a long? can i make it return long? Solution for now is to use pk = Convert.ToInt64(cmd.ExecuteScalar());

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  • Using a SimpleAdapter, how can i map images to a ListAdapter Row? using android sdk

    - by nathanjosiah
    Here is the code that i have for the adapter. ArrayList<HashMap<String, Object>> mylist = new ArrayList<HashMap<String, Object>>(); for (CustomClass imageObject : myArray) { HashMap<String, Object> map = new HashMap<String, Object>(); BmpFromURL myBmp = new BmpFromURL(image.getURL()); map.put("image", myBmp.getMyBitmap()); mylist.add(map); } SimpleAdapter adapter = new SimpleAdapter(this, mylist, R.layout.series_list_row, new String[]{"image"}, new int[]{R.id.ImageView01}); this.setListAdapter(adapter); getMyBitmap() returns a Bitmap.

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  • Is there a way for std::map to "edit" values like a predicate for the key?

    - by Marlon
    I am wondering if it is possible to create something like a predicate for a std::map for all of its values so I don't have to edit the values before I insert them into the map. What I would like is something like this: mymap["username"] = " Marlon "; // notice the space on both sides of my name assert(mymap["username"] == "Marlon"); // no more whitespace The context is I am creating a std::map for a .ini file and I would like it to automatically remove leading/trailing whitespace from the values when I want to retrieve them. I've already created a predicate to ignore casing and whitespace from the key so I want to know if it is possible to do the same for the value.

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  • How to implement List, Set, and Map in null free design?

    - by Pyrolistical
    Its great when you can return a null/empty object in most cases to avoid nulls, but what about Collection like objects? In Java, Map returns null if key in get(key) is not found in the map. The best way I can think of to avoid nulls in this situation is to return an Entry<T> object, which is either the EmptyEntry<T>, or contains the value T. Sure we avoid the null, but now you can have a class cast exception if you don't check if its an EmptyEntry<T>. Is there a better way to avoid nulls in Map's get(K)? And for argument sake, let's say this language don't even have null, so don't say just use nulls.

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  • What is better, a STL list or a STL Map for 20 entries, considering order of insertion is as importa

    - by Abhijeet
    I have the following scenario.The implementation is required for a real time application. 1)I need to store at max 20 entries in a container(STL Map, STL List etc). 2)If a new entry comes and 20 entries are already present i have to overwrite the oldest entry with the new entry. Considering point 2, i feel if the container is full (Max 20 entries) 'list' is the best bet as i can always remove the first entry in the list and add the new one at last (push_back). However, search won't be as efficient. For only 20 entries, does it really make a big difference in terms of searching efficiency if i use a list in place of a map? Also considering the cost of insertion in map i feel i should go for a list? Could you please tell what is a better bet for me ?

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  • Map only certain parts of the class to a database using SQLAlchemy?

    - by Az
    When mapping an object using SQLAlchemy, is there a way to only map certain elements of a class to a database, or does it have to be a 1:1 mapping? Example: class User(object): def __init__(self, name, username, password, year_of_birth): self.name = name self.username = username self.password = password self.year_of_birth = year_of_birth Say, for whatever reason, I only wish to map the name, username and password to the database and leave out the year_of_birth. Is that possible and will this create problems? Edit - 25/03/2010 Additionally, say I want to map username and year_of_birth to a separate database. Will this database and the one above still be connected (via username)?

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  • How do you solve this Haskell problem using a fold map and take?

    - by Linda Cohen
    Define a function replicate which given a list of numbers returns a list with each number duplicated its value. Use a fold, map, and take .. replicate [5,1,3,2,8,1,2] output: [5,5,5,5,5,1,3,3,3,2,2,8,8,8,8,8,8,8,8,1,2,2] I've figure this out using List comprehension and recursion: replicate2 [] = [] replicate2 (n:nn) = take n(repeat n) ++ replicate2 nn but how would you use fold and map to do this? so far I have: replicate n = map (foldl1 (take n(repeat n)) n) n which is obviously wrong, but I think I am close.. so any help would be nice, THANKS!

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  • How to find all clusters of forest on map?

    - by Damir
    How to find all clusters of forest on map ? I have simple class cell like (Type is enum {RIVER, FOREST,GRASS,HILL} class Cell{ public: Type type; int x; int y }; and map like vector<Cell> grid. Can anyone suggest me algorithm to create list<list<Cell>> clusters where list contains FOREST cells in same cluster (cluster are set of connected cells - connection can be in eight direction:up,down,left,right,up_right,up_left,down_left,down_right)? I need to find all clusters of forest on map and put every single cluster in list<Cell>.

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  • In MongoDB, how can I replicate this simple query using map/reduce in ruby?

    - by Matthew Rathbone
    Hi, So using the regular MongoDB library in Ruby I have the following query to find average filesize across a set of 5001 documents: avg = 0 total = collection.count() Rails.logger.info "#{total} asset creation stats in the system" collection.find().each {|row| avg += (row["filesize"] * (1/total.to_f)) if row["filesize"]} Its pretty simple, so I'm trying to do the same using map/reduce as a learning exercise. This is what I came up with: map = 'function(){emit("filesizes", {size: this.filesize, num: 1});}' reduce = 'function(k, vals){ var result = {size: 0, num: 0}; for(var x in vals) { var new_total = result.num + vals[x].num; result.num = new_total result.size = result.size + (vals[x].size * (vals[x].num / new_total)); } return result; }' @results = collection.map_reduce(map, reduce) However the two queries come back with two different results! What am I doing wrong?

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  • C++ Long switch statement or look up with a map?

    - by Rachel
    In my C++ application, I have some values that act as codes to represent other values. To translate the codes, I've been debating between using a switch statement or an stl map. The switch would look something like this: int code; int value; switch(code) { case 1: value = 10; break; case 2: value = 15; break; } The map would be an stl::map<int, int> and translation would be a simple lookup with the code used as the key value. Which one is better/more efficient/cleaner/accepted? Why?

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  • Fluent nHibernate - How to map a non-key column on an association table?

    - by The Matt
    Taking an example that is provided on the Fluent nHibernate website, I need to extend it slightly: I need to add a 'Quantity' column to the StoreProduct table. How would I map this using nHibernate? An example mapping is provided for the given scenario above, but I'm not sure how I would get the Quantity column to map: public class StoreMap : ClassMap<Store> { public StoreMap() { Id(x => x.Id); Map(x => x.Name); HasMany(x => x.Employee) .Inverse() .Cascade.All(); HasManyToMany(x => x.Products) .Cascade.All() .Table("StoreProduct"); } }

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  • How refresh a DrawingArea in PyGTK ?

    - by Lialon
    I have an interface created with Glade. It contains a DrawingArea and buttons. I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like: "X Window Server 0.0", "Fatal Error IO 11" Here is my code : import pygtk pygtk.require("2.0") import gtk import Canvas import threading as T import time import Map gtk.gdk.threads_init() class Interface(object): class ThreadCanvas(T.Thread): """Thread to display the map""" def __init__(self, interface): T.Thread.__init__(self) self.interface = interface self.started = True self.start() def run(self): while self.started: time.sleep(2) self.interface.on_canvas_expose_event() def stop(self): self.started = False def __init__(self): self.interface = gtk.Builder() self.interface.add_from_file("interface.glade") #Map self.map = Map.Map(2,2) #Canva self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game) self.interface.connect_signals(self) #Thread Canvas self.render = self.ThreadCanvas(self) def on_btnChange_clicked(self, widget): #Change map self.map.change() def on_interface_destroy(self, widget): self.render.stop() self.render.join() self.render._Thread__stop() gtk.main_quit() def on_canvas_expose_event(self): st = time.time() self.canvas.update(self.map) et = time.time() print "Canvas refresh in : %f times" %(et-st) def main(self): gtk.main() How can i fix these errors ?

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  • Fluent nHibernate - How to map a non-key column on a junction table?

    - by The Matt
    Taking an example that is provided on the Fluent nHibernate website, I need to extend it slightly: I need to add a 'Quantity' column to the StoreProduct table. How would I map this using nHibernate? An example mapping is provided for the given scenario above, but I'm not sure how I would get the Quantity column to map to a property on the Product class: public class StoreMap : ClassMap<Store> { public StoreMap() { Id(x => x.Id); Map(x => x.Name); HasMany(x => x.Employee) .Inverse() .Cascade.All(); HasManyToMany(x => x.Products) .Cascade.All() .Table("StoreProduct"); } }

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  • Google Maps: Multimarker not working

    - by HyperDevil
    Hi, I want to plot several markers on my map. Found some code on the internet, for that user it worked. The array is generated by PHP, example: var ships = [['61','10.2']['60.5','10.1']]; My Javascript: var map; function load(ships) { initialize(); createShips(ships); } function initialize() { //build the map var myLatlng = new google.maps.LatLng(63.65,10.65); var myOptions = { zoom: 9, center: myLatlng, mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } function createShips(ships) { for (var i = 0; i < ships.length; i++) { new google.maps.Marker({ position: new google.maps.LatLng(ships[i][0], ships[i][1]), map: map, title: ships[i][0] }); } } My html function to start the map is: body onload="load()" The map seems to appear, but no markers :(

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  • How to retrieve all keys (or values) from a std::map?

    - by Owen
    This is one of the possible ways I come out: struct RetrieveKey { template <typename T> typename T::first_type operator()(T keyValuePair) const { return keyValuePair.first; } }; map<int, int> m; vector<int> keys; // Retrieve all keys transform(m.begin(), m.end(), back_inserter(keys), RetrieveKey()); // Dump all keys copy(keys.begin(), keys.end(), ostream_iterator<int>(cout, "\n")); Of course, we can also retrieve all values from the map by defining another functor RetrieveValues. Is there any other way to achieve this easily? (I'm always wondering why std::map does not include a member function for us to do so.)

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  • Is there a way to have a dynamic google map that opens links in _blank?

    - by danieltalsky
    I came up with a good solution for a client showing a google map iFrame using the normal google maps embed. Only problem? They want the links inside the iFrame to open in a new window instead of there on the page. So, I used the static API to come up with a static image of a map and have that link to the google maps site with target="_blank". Great, but they don't get the pretty draggable map. Is there a way to do what I want using the google maps API? I'm reading the API documentation but without actually trying it I'm not sure if it can be done, and would love it if someone with some experience with the API can point me in the right direction or just tell me why it's WAY not worth the effort.

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  • Java - Tile engine changing number in array not changing texture

    - by Corey
    I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do more than just change the number in the array? public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; private Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; Player player = new Player(); public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int x = 0; x < map.length; x++) { for(int y = 0; y < map.length; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } Mouse picking public void checkDistance(GameContainer gc) { Input input = gc.getInput(); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } System.out.println(tiles.map[(int)mousetileX][(int)mousetileY]); }

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  • Google Maps v3: Enforcing min. zoom level when using fitBounds

    - by chris
    I'm drawing a series of markers on a map (using v3 of the maps api). In v2, I had the following code: bounds = new GLatLngBounds(); ... loop thru and put markers on map ... bounds.extend(point); ... end looping map.setCenter(bounds.getCenter()); var level = map.getBoundsZoomLevel(bounds); if ( level == 1 ) level = 5; map.setZoom(level > 6 ? 6 : level); And that work fine to ensure that there was always an appropriate level of detail displayed on the map. I'm trying to duplicate this functionality in v3, but the setZoom and fitBounds don't seem to be cooperating: ... loop thru and put markers on the map var ll = new google.maps.LatLng(p.lat,p.lng); bounds.extend(ll); ... end loop var zoom = map.getZoom(); map.setZoom(zoom > 6 ? 6 : zoom); map.fitBounds(bounds); I've tried different permutation (moving the fitBounds before the setZoom, for example) but nothing I do with setZoom seems to affect the map. Am I missing something? Is there a way to do this?

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  • Android - Launch Intent within ExpandableListView

    - by Ryan
    Hello, I'm trying to figure out if it is possible to launch an intent within an ExpandableListView. Basically one of the "Groups" is Phone Number and it's child is the number. I want the user to be able to click it and have it automatically call that number. Is this possible? How? Here is my code to populate the ExpandableListView using a Map called "data". ExpandableListView myList = (ExpandableListView) findViewById(R.id.myList); //ExpandableListAdapter adapter = new MyExpandableListAdapter(data); List<Map<String, String>> groupData = new ArrayList<Map<String, String>>(); List<List<Map<String, String>>> childData = new ArrayList<List<Map<String, String>>>(); Iterator it = data.entrySet().iterator(); while (it.hasNext()) { //Get the key name and value for it Map.Entry pair = (Map.Entry)it.next(); String keyName = (String) pair.getKey(); String value = pair.getValue().toString(); //Add the parents -- aka main categories Map<String, String> curGroupMap = new HashMap<String, String>(); groupData.add(curGroupMap); curGroupMap.put("NAME", keyName); //Add the child data List<Map<String, String>> children = new ArrayList<Map<String, String>>(); Map<String, String> curChildMap = new HashMap<String, String>(); children.add(curChildMap); curChildMap.put("NAME", value); childData.add(children); } // Set up our adapter mAdapter = new SimpleExpandableListAdapter( mContext, groupData, R.layout.exp_list_parent, new String[] { "NAME", "IS_EVEN" }, new int[] { R.id.rowText1, R.id.rowText2 }, childData, R.layout.exp_list_child, new String[] { "NAME", "IS_EVEN" }, new int[] { R.id.rowText3, R.id.rowText4} ); myList.setAdapter(mAdapter);

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  • TreeMap sort by value

    - by vito huang
    I'm new to java, i want to write an comparator to that will let me sort TreeMap by value instead of the default natural sorting. i tried something like this, but can't find out what went wrong: import java.util.*; class treeMap { public static void main(String[] args) { System.out.println("the main"); byValue cmp = new byValue(); Map<String, Integer> map = new TreeMap<String, Integer>(cmp); map.put("de",10); map.put("ab", 20); map.put("a",5); for (Map.Entry<String,Integer> pair: map.entrySet()) { System.out.println(pair.getKey()+":"+pair.getValue()); } } } class byValue implements Comparator<Map.Entry<String,Integer>> { public int compare(Map.Entry<String,Integer> e1, Map.Entry<String,Integer> e2) { if (e1.getValue() < e2.getValue()){ return 1; } else if (e1.getValue() == e2.getValue()) { return 0; } else { return -1; } } } I guess what am i asking is what controls what get pass to comparator function, can i get an Map.Entry pass to comparator?

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  • How to implement the disposable pattern in a class that inherits from another disposable class?

    - by TheRHCP
    Hi, I often used the disposable pattern in simple classes that referenced small amount of resources, but I never had to implement this pattern on a class that inherits from another disposable class and I am starting to be a bit confused in how to free the whole resources. I start with a little sample code: public class Tracer : IDisposable { bool disposed; FileStream fileStream; public Tracer() { //Some fileStream initialization } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { if (fileStream != null) { fileStream.Dispose(); } } disposed = true; } } } public class ServiceWrapper : Tracer { bool disposed; ServiceHost serviceHost; //Some properties public ServiceWrapper () { //Some serviceHost initialization } //protected override void Dispose(bool disposing) //{ // if (!disposed) // { // if (disposing) // { // if (serviceHost != null) // { // serviceHost.Close(); // } // } // disposed = true; // } //} } My real question is: how to implement the disposable pattern inside my ServiceWrapper class to be sure that when I will dispose an instance of it, it will dispose resources in both inherited and base class? Thanks.

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