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  • What are the 'must know' GDB commands?

    - by Chris Smith
    I'm starting to get the hang of GDB, but everything still feels much slower than when debugging in Eclipse or Visual Studio. Are there any GDB commands you find particularly useful/productive? My life became dramatically better when I discovered: list - Display source code near the current instruction But that is still pretty basic. (And unnecessary when running GDB from Emacs.) Is there any way to do things like setup a watch window? (Print and update the result of an expression every time execution stops.)

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  • How does Blizzard manage to support Mac OS and Windows in their games?

    - by begray
    I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's pretty difficult to make something similar on other platforms (Mac OS to be exact). But Blizzard somehow managed to deliver Starcraft 2 for Mac OS, and Diablo 3 will be available for Mac too. So what I'm interested in is information about: what technologies are they using for their game engines? are they using one engine for both games (Starcraft 2 and Diablo 3)? Or develop custom for each game? what are they paying in terms of time and money for Mac OS support? Thanks

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  • Methods of Geotargeting and optimising for location

    - by Switchfire
    This is somewhat an SEO question and somewhat a general web developer question. Our company website is pretty awful, I'm currently redesigning the new one, the problem is they have a directory called regions, which contains page for around 200 different locations around the country, all stuffed to the brim with keywords and useless things. Some of these pages work and the traffic's good enough to keep a few of them. Apart from creating a page for everyone again, is there another way of targeting all these locations without having to create a new page for each or is the a more dynamic way to do it? Any ideas or suggestions?

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  • Group arrival steering

    - by ltjax
    I've got group movement implemented pretty much like this: http://www.red3d.com/cwr/steer/CrowdPath.html Basically, that's combining path following and separation. It works nicely as long as units are in transit, but arrival does not work very well at all. Right now, units just cease to use the path following component once the "exit" the path, i.e. when their closest point on the path is on or past the end. This leads to those units bumping into each other and also overshooting the point the player clicked. Ideally, I'd have the units arrive scattered around the finish point (and reasonable close to each other), not all clumped up past the finish line. I'd imagine that some kind of arrival steering might work here, but based on other units and a "fuzzy" classification of the end of the path. Is there any proven way to do this?

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  • Configure Jenkins and Tomcat using Puppet

    - by ex3v
    I'm trying to setup Spring dev environment (jenkins, tomcat) on Vagrant. What I really want to achieve is to limit config to only Puppet scripts, so I can share it with my colleagues and work together on the same environment. So far I managed to set up simple scripts to install jenkins, tomcat and so on, they work fine. What about jenkins configuration though? I'm pretty green in jenkins usage and configuration, not sure if I'm doing it the right way... I found this article and I want to migrate whole setup described in it to Puppet. Any ideas? Thanks.

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  • Ubuntu Software Center: Add option to launch application after installation

    - by RomanIvanov
    Does any body know why Ubuntu Software Center can not launch applications after installation ? All user install application only for one purpose - launch it and use. Why we need to install it and after that search it in number of menus. Even Packages are mixed with applications that why not just allow to launch only applications that put smth in menu. Example of such convenient application center - android market, ... . Ubuntu 11.10 have pretty/sexy center but .... vital function still missed.

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  • The new ASP.NET website

    We launched a major refresh of the ASP.NET website today. It was really exciting to be a part of the update process, working with lots of very talented people including Scott Guthrie and Scott Hanselman. Its a pretty major update, including: New site-wide design Redesigned Home page and Getting Started sections which streamline the experience for those who are new to ASP.NET Revised and updated content areas for both ASP.NET Web Forms and MVC Reviewed, re-categorized, and where appropriate,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Project development without experience

    - by Raven13
    I'm a web developer who is part of a three-man team that has been tasked with a rather large and complex development project. Other than some direction and impetus from management, we're pretty much on our own to develop the new website. None of us have any project management experience nor do my two coworkers seem like they would be interested in taking on that role, so I feel like it's up to me to implement some kind of structure to the development process in order to avoid issues down the road. My question is: what can I do as a developer without project managment experience to ensure that our project gets developed successfully and avoid the pitfalls of developing a project without a plan?

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  • How can I select an appropriate licensing/obfuscation system for .NET?

    - by Adam
    I saw someone suggesting .NET Reactor once as a good obfuscator. I went to their website to check it out and saw they have a product called IntelliLock which is advertised as a pretty robust licensing system which has code protection/obfuscation built in. With that said, I tried to contact them and ask them a few questions regarding the product, but have not had any response. This is kind of a red flag for me. However, it seems like there is some user base for this product whom are satisfied. What .NET licensing system(s) with .NET code protection/obfuscation are you using? What are its pros & cons that you have encountered? Are there things I should be looking for or looking to avoid when evaluating these systems?

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  • Bullet Time in Real Life: Impacts Slowed Down with High Speed Cameras

    - by Jason Fitzpatrick
    Combine a little shooting range fun with a camera capable of shooting a million frames per second and you’ve got yourself the basis of pretty hypnotizing video. In the video above various rifle and handgun rounds are fired at a variety of materials–sheet metal, plate metal, gelatin–and captured in a halo of fragments and splatters. Have an equally enthralling high speed video to share? Throw a link in the comments! [via Mashable] How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • How Estimates Became Quotes

    - by Lee Brandt
    It’s our fault. Well, not completely, but we haven’t helped the situation any. All of what follows comes from my own experiences which, from talking to lots of other developers about it, seems to be pretty much par for the course. Where We Started When we first started estimating, we estimated pretty clearly. We would try to imagine something we’d done that was similar to the project being estimated and we’d toss it about in our heads a bit and see how much bigger or smaller we thought this new thing was, and add or subtract accordingly. We wouldn’t spend too much time on it, because we wanted to get to writing the software. Eventually, we’d come across some huge problem that there was now way we could’ve known about ahead of time. Either we didn’t see this thing or, we didn’t realize that this particular version of a problem would be so… problematic. We usually call this “not knowing what we don’t know”. It’s unavoidable. We just can’t know. Until we wade in and start putting some code together, there are just some things we won’t know… and some things we don’t even know that we don’t know. Y’know? So what happens? We go over budget. Project managers scream and dance the dance of the stressed-out project manager, and there is nothing we can do (or could’ve done) about it. We didn’t know. We thought about it for a bit and we didn’t see this herculean task sitting in the middle of our nice quiet project, and it has bitten us in the rear end. We now know how to handle this in the future, though. We will take some more time to pick around the requirements and discover all those things we don’t know. We’ll do some prototyping, we’ll read some blogs about similar projects, we’ll really grill the customer with questions during the requirements gathering phase. We’ll keeping asking “what else?” until the shove us down the stairs. We’ll take our time and uncover it all. We Learned, But Good The next time comes, and you know what happens? We do it. We grill the customer for weeks and prototype and read and research and we estimate everything down to the last button on the last form. Know what that gets us? It gets us three months of wasted time, and our estimate will still be off. Possibly off by a factor of four. WTF, mate? No way we could be surprised by something! We uncovered every particle. We turned every stone. How is it we still came across unknowns? Because we STILL didn’t know what we didn’t know. How could we? We didn’t know to ask. The worst part is, we’ve now convinced the product that this is NOT an estimate. It is a solid number based on massive research and an endless number of questions that they answered. There is absolutely now way you don’t know everything there is to know about this project now. No way there is anything you haven’t uncovered. And their faith in that “Esti-Quote” goes through the roof. When the project goes over this time, they might even begin to question whether or not you know what you’re doing. Who could blame them? You drilled them for weeks about every little thing, and when they complained about all the questions, you told them you wanted to uncover everything so there would be no surprises. SO we set them up to faile Guess, Then Plan We had a chance. At the beginning we could have just said, “That’s just a gut-feeling estimate, based on my past experience with similar projects. There could still be surprises.” If we spend SOME time doing SOME discovery and then bounce that against our own past experiences, we can come up with a fairly healthy estimate. We can then help the product owner understand that an estimate is a guess. Sure, it’s an educated guess, but it is still a guess. If we get it right it will be almost completely luck. Then, we help them to plan the development by taking that guess (yes, they still need the guess for planning purposes) and start measuring early and often to see if we still think we are right. We should adjust the estimate and alert the product owner as soon as we see problems (bad news does not age well) and we should be able to see any problems immediately if we are constantly measuring our pace. In lean software, we start with that guess and begin measuring cycle times immediately. Then we can make projections based on those cycle times and compare them to our estimate. This constant feedback is the best way to ensure that there are no surprises at the END of the project. There sill still be surprises, but we’ll see them sooner and have a better understanding of how they will affect our overall timeline. What do you think?

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  • AJI Report #20 | Devin Rader On Usability and REST

    - by Jeff Julian
    Devin is one of our great friends from days of ole'. Devin was a great community leader in St. Louis .NET space. The then moved to New Jersey to work at Infragistics where he was a huge asset for the .NET and Usability communities. He is now at Twilio as an evangelist and you will see him pretty much at every cool conference promoting Twilio and educating the masses. In this show, we talk about what Usability is and how developers can understanding what the how to solve problems with usability and some of the patterns we can use. Devin really wants to bring the focus back to the beginning of knowing who your users are and we talk about how to produce personas of the users of our products. We dive into REST for the second piece of this podcast. Devin helps us understand more about REST and what goes into a RESTful application or service. Listen to the Show Twilio Site: http://www.twilio.com Twitter: @DevinRader LinkedIn: Profile Link

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  • Reflections from the Young Prisms

    - by Oracle OpenWorld Blog Team
     By Karen Shamban The Young Prisms began their musical journey in San Francisco, and it's here they return to bring their unique sound to the Oracle OpenWorld Music Festival.  We asked them to tell us their thoughts on music, performing, and what they like in an audience.  Here's what they had to say: Q. What do you like best about performing in front of a live audience?A. There are a lot of things to love about playing in front of people. The best part is definitely the nights when the energy the audience brings shows through. Although it always differs from city to city and person to person, when you play to a full house and people are really getting into it, it's like no other feeling.Q. How do you use technology in creating and delivering your music?A. Well, we actually use a lot more electronic components than people realize. Pretty much every string instrument played either live or on recording has been filtered through numerous electronic effects. Matt uses somewhere around 12 or 14 every time we play live. Giovanni has six. Most of our writing and demoing is done with drum sequencers and samplers too, so it's safe to say we use technology to our advantage in the writing process. Live is a bit different, since we keep it to the basics with guitars and acoustic drums. We also tend to use projections when we play live, so technology helps us do that fairly easily as well.Q. Do you prefer smaller, intimate venues or larger, louder ones?  Why?A. Couldn’t say we have a real preference in venue size. I mean, its always great to get to play through a massive killer sound system, but small venues when packed full are equally as special if not more so, because of the intimacy of it. Some of my favorite shows I've seen as an audience member/ fan have been at the smaller venues in San Francisco.Q. What about your fans surprises you?A. Sometimes the older guys are a surprise. We've played shows where there are more older guys in their 40s and 50s, who come and stare and take notes at our effects pedals. Then there are kids our age or in their 20s. Sometimes it's surprising to think that the older guys relate to what we're doing more than our peers and friends in our age group.Q. What about your live act surprises your fans?A. I think people are often surprised by how shy we can be. It feels like people expect us to be really rowdy and throw things and make really loud noises and get really aggressive on stage because some of the sounds we use can have an abrasive element to them. People expect Matt to have some kind of Kurt Cobain attitude, which he doesn’t at all. So it seems it surprises people to see musicians playing loud and noisy songs in their early and mid 20s being fairly tame and calm on stage.Q. There are going to be a lot of technical people (you could call them geeks) in the Oracle crowd -- what are they going to love about your performance?A. Hopefully most of them are pedal nerds like we are and like the previously mentioned “older dude crowd.” Besides that I hope they’d be into the projections and group of songs we're going to play for them.Q. What's new and different in the music you're making today, versus a year or two ago?A. I'd say there is more focus on the songwriting now and less of the noise today than last year. I think it's pretty evident on the new record compared to the last two. On the first two records we made as YP, we had another guitar player and songwriter who no longer plays with us. So the process in which we develop songs is different as well.Q. Have you been on tour recently? If so, what do you like about touring, and what do you dislike?A. Touring is amazing. Some people might tell you different if they've been doing it for what they'd call too long, but for us it's really a great chance to play for people who care about the music we're making and also to see and explore the world. Getting to visit so many different cities and explore so many different cultures is amazing. Of course we love getting into cultural foods too. Stefanie is a fashion geek so getting to go to New York as often as we do as well as getting to play in London and Paris is always especially fun for her.Q. Ever think about playing another kind of music? If so, what, and why?A. Never really thought about wanting to do anything drastically different. I think the style of music we play has a lot to do with the stuff we have been listening to both growing up and now. It wasn’t really a conscious decision to make sure it was a certain sound, so I'm not sure we've ever thought about doing a way different genre or whatever like electronic music or country. Although there have been times we've had conversations where we discuss possibly doing quiet sets or using the string synth sounds.Q. What are the top three things people should know about your music?A1. We like noise.A2. We use ambience and atmosphere as much as as we can.A3. Yes, the vocals are supposed to be mixed in with the guitars. Get more info: Oracle OpenWorld Music Festival Young Prisms

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  • MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores?

    - by Serguei Fedorov
    I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across many platforms. However, I am a little bit concerned about how well it will be met by platform owners; Apple has very tight rules about code base but Android does not. Microsoft's new Windows 8 platforms seems to be pretty lenient but I am not sure oh how they would respond to an XNA project being pushed to the app store (given they suddenly decided to dump it and force developers to use C++/Direct3D). So the bottom line is; is it safe to invest time and energy into a project that runs on MonoGame? In the end, is is possible to see my game on multiple platforms and not be shot down with a useless product?

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  • Developing a php system that tracks other websites analytics

    - by CodeCrack
    I want to develop a PHP website feature where users sign up, get a javascript snippet code that display an image on their site, and let's me track the number of visitors, unique hits, clicks and average visitor duration on their page. Is that something that should be done with some open source analytic software such as http://piwik.org/ or it's pretty doable on your own? If I had to do it myself from scratch, I would use image/pixel as a way to track the visit, drop a cookie with javascript snippet to track uniques, track clicks based on image click and redirect, and not sure about the bounce rate. Any thoughts or opinions are welcome.

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  • First Foray&ndash;About timeout

    - by SQLMonger
    It has been quite a while since I signed up for this blog site and high time that something was posted.  I have a list of topics that I will be working through and posting.  Some I am sure will have been posted by others, but I will be sticking to the technical problems and challenges that I’ve recently faced, and the solutions that worked for me.  My motto when learning something new has always been “My kingdom for an example!”, and I plan on delivering useful examples here so others can learn from my efforts, failures and successes.   A bit of background about me… My name is Clayton Groom. I am a founding partner of a consulting firm in St. Louis Missouri, Covenant Technology Partners, LLC and focus on SQL Server Data Warehouse design, Analysis Services and Enterprise Reporting solutions.  I have been working with SQL Server since the early nineties, when it still only ran on OS/2. I love solving puzzles and technical challenges.   Enough about me… On to a real problem… SSIS Connection Time outs versus Command Time outs Last week, I was working on automating the processing for a large Analysis Services cube.  I had reworked an SSIS package and script task originally posted by Vidas Matelis that automates the process of adding new and dropping old partitions to/from an Analysis Services cube.  I had the package working great, tested, and ready for deployment.  It basically performs a query against the source system to determine if there is new data in the warehouse that will require a new partition to be added to the cube, and it checks the cube to see if there are any partitions that are present that are no longer needed in a rolling 60 month window. My client uses Tivoli for running all their production jobs, and not SQL Agent, so I had to build a command line file for Tivoli to use to run the package. Everything was going great. I had tested the command file from my development workstation using an XML configuration file to pass in server-specific parameters into the package when executed using the DTExec utility. With all the pieces ready, I updated the dtsconfig file to point to the UAT environment and started working with the Tivoli developer to test the job.  On the first run, the job failed, and from what I could see in the SSIS log, it had failed because of a timeout. Other errors in the log made me think that perhaps the connection string had not been passed into the package correctly. We bumped the Connection Manager  timeout values from 20 seconds to 120 seconds and tried again. The job still failed. After changing the command line to use the /SET option instead of the /CONFIGFILE option, we tested again, and again failure. After a number more failed attempts, and getting the Teradata DBA involved to monitor and see if we were connecting and failing or just failing to connect, we determined that the job was indeed connecting to the server and then disconnecting itself after 30 seconds.  This seemed odd, as we had the timeout values for the connection manager set to 180 seconds by then.  At this point one of the DBA’s found a post on the Teradata forum that had the clues to the puzzle: There is a separate “CommandTimeout” custom property on the Data source object that may needed to be adjusted for longer running queries.  I opened up the SSIS package, opened the data flow task that generated the partition list table and right-clicked on the data source. from the context menu, I selected “Show Advanced Editor” and found the property. Sure enough, it was set to 30 seconds. The CommandTimeout property can also be edited in the SSIS Properties sheet. In order to determine how long the timeout needed to be, I ran the query from the task in the development environment and received a response in a matter of seconds.  I then tried the same query against the production database and waited several minutes for a response. This did not seem to be a reasonable response time for the query involved, and indeed it wasn’t. The Teradata DBA’s adjusted the query governor settings for the service account I was testing with, and we were able to get the response back down under a minute.  Still, I set the CommandTimeout property to a much higher value in case the job was ever started during a time of high-demand on the production server. With this change in place, the job finally completed successfully.  The lesson learned for me was two-fold: Always compare query execution times between development and production environments, and don’t assume that production will always be faster.  With higher user demands, query governors, and a whole lot more data, the execution time of even what might seem to be simple queries can vary greatly. SSIS Connection time out settings do not affect command time outs.  Connection timeouts control how long the package will wait for a response from the server before assuming the server is not available or is not responding. Command time outs control how long a task will wait for results to start being returned before deciding that the server is not responding. Both lessons seem pretty straight forward, and I felt pretty sheepish once I finally figured out what the issue was.  To be fair though, In the 5+ years that I have been working with SSIS, I could only recall one other time where I had to set the CommandTimeout property, and that memory only resurfaced while I was penning this post.

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  • Reassign the Right button functionality of touchpad

    - by Guandalino
    My notebook has a touchpad with two buttons. The touchpad works pretty well and I use it for vertical/horizontal scroll, two fingers scrolling etc. The Left button acts like the left button of a mouse. The Right button too, when clicked it makes appear the classic contextual menu (create new folder, move to trash etc...). The problem is that Right button doesn't work anymore for mechanical reasons, so pressing it has no effect. To recover the missing functionality, I'd like that pressing CTRL + Left button I get the same thing of pressing the Right button alone. Other combinations (CTRL + SHIFT + Left button) are also acceptable. Any way to do that?

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  • Non-disruptive desktop-clock?

    - by YSN
    Hello, is there a clock application, that can be placed on your screen like a widget staying always on top but automatically fades away on mouseover enabling you to click through it on items below, (behaves pretty much like the Ubuntu notifications). I am aware, that there are screenlets and gdesklets widget apps, but those are buggy, look outdated, and do not comply with the criteria listed above. What I have in mind is a clock that is large, (digital), always visible (on top of all other windows), and does not disrupt your work (e.g. you can still click that scroll bar or button if it is just below the clock, since the clock fades away on hovering). Thanks in advance, YSN

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  • I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible !

    - by digitalcrow
    I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible ! I don't know what are you trying to do but seems pretty FAILED to me ! It sucks way too much ! -Plus wifi internet connection stays for 5minutes then no internet ! but wifi connections stays. I've tested ubuntu 12.10 beta 2 64bit with 1) Nvidia geforce gts250 (EXCESSIVE TEARING, 3d games dont change res and have low fps plus bad support on plymouth etc) 2) Ati radeon hd 6450 (Low Fps on full hd video playback , can play hd flash videos)

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  • Literature in programming and computer science

    - by Peter Turner
    I hope, gentle programmers, that you'll forgive me for not asking a "Soft Question" on theoreticalCS.SE and asking this here. It has recently come to my attention that bigendian came from Jonathan Swift's Gulliver's Travels. I was pretty surprised when listening to the book on my commute to hear something I'd only heard before in Comp Sci / Engineering classes. I thought it was some sort of nouveau-politically incorrect piece of holdover jargon like Master and Slave drives or Polish Notation. Are there any other incidents, not of politically incorrect jargon, but of literature influencing aspects of computers, programming or software development?

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  • Ubuntu 11.10, FF 11, ATI Catalyst v12.2, Driver Package version 8.95, WebGL doesn't work

    - by Victor S
    I'm running Ubuntu 11.10, FF 11, ATI Catalyst v12.2, Driver Package version 8.95, WebGL doesn't work. This is a pretty capable setup and definetly did have FF work previously, Note: I've downloaded and installed the ATI drivers from AMD. Not sure how to get WebGL working. Updated My video card info: 01:00.0 VGA compatible controller: ATI Technologies Inc Cypress [Radeon HD 5800 Series] (prog-if 00 [VGA controller]) Subsystem: ATI Technologies Inc Device 0b00 Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, prefetchable) [size=256M] Memory at fbee0000 (64-bit, non-prefetchable) [size=128K] I/O ports at d000 [size=256] Expansion ROM at fbec0000 [disabled] [size=128K] Capabilities: [50] Power Management version 3 Capabilities: [58] Express Legacy Endpoint, MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [100] Vendor Specific Information: ID=0001 Rev=1 Len=010 <?> Capabilities: [150] Advanced Error Reporting Kernel driver in use: fglrx_pci Kernel modules: fglrx, radeon

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  • How can I solve display glitches and poor performance with ATI fglrx driver on my ThinkPad X100e?

    - by rewbs
    I noticed that video performance on my Thinkpad X100e was very poor compared to Windows 7, so I installed the ATI fglrx proprietary drivers by using the "Additional Drivers" dialogue box. The system has an ATI Radeon Mobility HD 3200 chip. The result of installing the drivers is pretty devastatingly negative, with symptoms such as skewed content in windows, browser tabs and text boxes failing to refresh when their content changes. In fact, please excuse typos in this post, because I can't really see what I am typing. :) I also notice that HD video playback performance is no better - perhaps even worse - than prior to installing the drivers. Example of what I see: Here's the output of fglrxinfo: display: :0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 3200 Graphics OpenGL version string: 3.3.10237 Compatibility Profile Context Output of lspci | grep -i vga: 01:05.0 VGA compatible controller: ATI Technologies Inc RS780M/RS780MN [Radeon HD 3200 Graphics] I'm on Ubuntu 10.10 with kernel 2.6.35-22-generic-pae. What can I try? Many thanks, -R

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  • How many vertices are needed to draw reasonably good-looking terrain?

    - by bobbaluba
    I have some pretty expensive code in my terrain vertex shader, and I am trying to figure out if it will still be fast enough. I haven't yet developed a level-of-detail system for my terrain rendering, but I can easily benchmark my code by just drawing mock triangles. My problem is, how do I know how many vertices to test with? Are there for example rendering engines that will tell me how many terrain vertices are currently on-screen? Or maybe it is possible to create a formula that will give me an estimate based on screen resolution?

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  • Exporting XNA class library as a DLL file

    - by Will Bagley
    I have downloaded an open source project that I intend to use with my current game. The download came with all the class files from the original project as well as a pre-compiled DLL file representing the project. I was able to easily link this DLL with my current project and get it working just fine, no problems there. The problem I now have is that I want to make a couple of changes to the original libraries (extend its functionality a bit to better suit my needs) and re-export the class library as a DLL again, but I have no clue how to do this. Is there some simple way in VS where I can just take the class library and export/compile it as a DLL file again or is there more to it than that? This seems like something that should be pretty simple but my efforts to find an answer have so far come up with nothing. Thanks in advance.

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  • Xna Loading Screens

    - by Cyral
    I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it needs to be multithreaded, because I want to be able to do something like "Generating World 10%...11%...". GenerateWorld() { //Call StartLoading("Generating World"); or something //Starter generating, Updating progress... //End loading screen and fade into world } Help appreciated, I'm new.

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