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  • Tutorial (or livedisk) for multiseat setup with dual-head display supporting openGL direct rendering?

    - by Tobias Kienzler
    I'm currently running Ubuntu 10.10 (64 bit), the GPU is an ATI Radeon HD 4290 onboard a ASUS M4A89GTD PRO/USB3 mainboard. The Ubuntu wiki doesn't cover 10.10 yet and I also don't know if that method would support direct rendering. I heard mentions of xephyr and xgl, what are the differences? Where should I start? I tried the mdm livedisk but that doesn't boot. I'm also willing to try a different distribution if necessary. Edit: 1 Will the HowTo: A well performing, full eye-candy, accelerated pseudo-multiseat setup on a single dualhead GPU. for Ubuntu 9.04 still work? I'm afraid it omits how to setup two input devices and sound however... Edit: 2 http://multiseatonlinux.blogspot.com/2010/06/part-1-setting-up-base.html covers 10.10 but requires pinning gdm. Is that circumvenatable? Also how does that setup have to be modified for dual-head?

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  • Google Mini Search Does Not Return Results

    - by James Lawruk
    I pointed the Google Mini to a small intranet site. (8 simple HTML pages) It crawls all 8 pages just fine, but a simple search with a word clearing contained within the body of the pages returns 0 results. If I enter a search like this: "site:mysite.net", it returns all 8 pages. If I enter a search with a word contained in a Url, it will return that Url. In the search results, only the Url is returned in the list items. There is no Page Title or blurb text you normally see in Google search results. It's as if it is only indexing the Url and skipping the page title, body, etc. I have an old software Version 3.4.14, but I wanted to try to get this thing working without an upgrade. It worked before for another domain, so why would it not work now. Any ideas?

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  • prevent search engines indexing depending on domain

    - by Javier
    We have a dedicated server with a hosting company with a couple of dozens of webs in it. It happens that the nameservers (EG: ns1.domain.com, ns2.domain.com) ip's are coincident with some client webs, let's say webclient1.com and webclient2.com Problem is that for a certain searches in google, some results are showing up like ns1.domain.com/result instead of webclient1.com/result which is pretty wrong and annoying for our clients. Actually if you type in the browser ns1.domain.com or ns2.domain.com it will load some pageclients instead. Is there any way to prevent google to track those results only in case the robots are coming to check ns domains? It may be not correct to ask this as well, but why is it happening? is it a result of a bad server configuration? I'm pretty new on these matters, so thank you in advance for any help!

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • Ubuntu 11.10 crashes all browsers often

    - by murat
    I have been using ubuntu 11.10 for 1 year,today it made me surprised. When I open google chrome it just closes itself. Firstly i thought that it is just for chrome and tried Firefox : It also closes itself and one thing more : I tried desktop programs such as image viewer it also closes itself.I restarted it but there is no changing.What can do this ? is it virus or another system problem ? I did not have any problem like this until today.. $ google-chrome (google-chrome:7064): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (google-chrome:7064): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (google-chrome:7064): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (google-chrome:7064): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", --2012-04-04 19:33:14-- https://clients2.google.com/cr/report Resolving clients2.google.com... 173.194.70.100, 173.194.70.101, 173.194.70.102, ... Connecting to clients2.google.com|173.194.70.100|:443... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] 2012-04-04 19:33:19 (888 KB/s) - `/dev/fd/3' saved [16] (exe:7166): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (exe:7166): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (exe:7166): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (exe:7166): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", Moonlight: 3.99.0.3 Moonlight: Attempting to load libmoonloaderxpi (exe:7201): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (exe:7201): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (exe:7201): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (exe:7201): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory Segmentation fault After trying to install libvdpau1 error is changed : google-chrome --2012-04-04 20:05:03-- https://clients2.google.com/cr/report Resolving clients2.google.com... 173.194.70.113, 173.194.70.138, 173.194.70.139, ... Connecting to clients2.google.com|173.194.70.113|:443... connected. HTTP request sent, awaiting response... Moonlight: 3.99.0.3 Moonlight: Attempting to load libmoonloaderxpi 200 OK Length: unspecified [text/html] Saving to: `/dev/fd/3' [<=> ] 0 --.-K/s f4c55117d1b4656e [ <= ] 16 --.-K/s in 0s 2012-04-04 20:05:12 (337 KB/s) - `/dev/fd/3' saved [16] Segmentation fault

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  • Installing Apache Lucene for LAMP server

    - by Pawan
    I have Ubuntu running for LAMP (Linux, Apache, MySQL and PHP) server. To provide better search capability one of my friend recommended to install "Apache Lucene". While reading about it I came to know that "Apache Lucene" required tomcat and java to run. Please let me know if it be feasible to have it or there are other better alternates for LAMP stack. I am looking for some proven solution. Thanks :)

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  • Are One Way Links Still Important in Search Engine Optimization?

    Pretty dumb question huh? But people are beginning to wonder considering that Google might change its algorithms again. If you doubt it, do a quick search on the keyword "Google caffeine". This is the new Google search engine and so far, beta testers have stated that it is faster, provides more relevant search engine results and son. Anyways, whatever the case may be, it is important to note that one way links are important right now because the search engines have made them so.

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • Why am I seeing streak artifacts on the cube map I'm rendering?

    - by BobDole
    I'm getting strange streaks on my cube map when rendering to it. He is my code that is being called each frame: void drawCubeMap(void) { int face; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindFramebuffer(GL_FRAMEBUFFER, fbo); //glBindTexture(GL_TEXTURE_CUBE_MAP, cubeMapTexture); //glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0,0,sizeT, sizeT); for (face = 0; face < 6; face++) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubeMapTexture, 0); drawSpheres(); } glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindTexture(GL_TEXTURE_2D, 0); glViewport(0,0,900, 900); } Any idea what it might be? The streaking occurs when I'm rotating the spheres around the main sphere.

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  • Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

    - by Raptormeat
    I'm making a game in Direct3D10. For several of my rendering passes, I need to change the behavior of the pass depending on what is already rendered on the back buffer. (For example, I'd like to do some custom blending- when the destination color is dark, do one thing; when it is light, do another). It looks like I'll need to create multiple render targets and render back and forth between them. What's the best way to do this? Create my own render textures, use them, and then copy the final result into the back buffer. Create multiple back buffers, render between them, and then present the last one that was rendered to. Create one render texture, and one back buffer, render between them, and just ensure that the back buffer is the final target rendered to I'm not sure which of these is possible, and if there are any performance issues that aren't obvious. Clearly my preference would be to have 2 rather than 3 default render targets, if possible.

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  • ManageEngine runs on Apache server

    - by Mark
    What is the web server used by "ManageEngine Firewall Analyzer". When opened and checked with firebug, it is showing "Apache-Coyote/1.1". But the Apache service is not running in Windows service manager or task manager. If there is no active web server how does this tool running properly?

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  • Does Google bot(and/or search engines) index a forwarded page? [migrated]

    - by user2889419
    Let say I have foo.bar domain, and I force the user to use the https over http. The question is as browsers just accept and load the forwarded/new page(when the request for http://foo.bar - https://foo.bar), does the google bot(or other search engines) accept the forwarded page and index the new page and just ignore the old page? in other word, does search engines accept https beside the http? thanks in advance.

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  • How can I search in transcluded categories?

    - by Wikis
    I want to add functionality to a MediaWiki wiki to search in specific categories: Platform 1 Platform 2 etc. So I created a template which, based on a certain field, assigns pages to those categories. The template was already included on most of these pages. So now most pages are in either: Category:Platform 1 or Category:Platform 2 Then I thought I just need to add incategory to the search and I'm done, as described on the Wikipedia page. But then I reread it and to my horror discovered: incategory: – using the incategory: parameter returns pages in a given category (as long as the pages are directly categorized, and not transcluded through templates). Eeeek! Is there any other way to search even in transcluded templates? Or any other way of resolving this?

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  • How can I keep the correct alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles.

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  • /manual/cache folder on my server?

    - by MrZombie
    Hi all, On our site's server, once managed by someone who's no longer with us, there's a folder named "/manual/cache" which contains txt files named+like+this, mostly using pornographic-related keywords. The content is mainly spam-like gibberish. My assumption on the matter is that it's somehow used to spam search engines, but I might be wrong, which is the reason of my question here. Any idea what it might mean/contain? As an additionnal note, the person's hiring period oddly correspond to the dates of the files, which seem to have automagically stopped being generated after the date we parted ways.

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  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

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  • What advantages are conferred by using server-side page rendering?

    - by user1303881
    I am developing a web app and I have currently written the entire website in html/js/css and on the backend I have servlets that host some RESTFUL services. All the presentation logic is done through getting json objects and modifying the view through javascript. The application is essentially a search engine, but it will have user accounts with different roles. I've been researching some frameworks such as Play and Spring. I'm fairly new to web development, so I was wondering what advantages using server side page rendering would provide? Is it: Speed? Easier development and workflow? Access to existing libraries? More? All of the above?

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  • How Does a Landing Page Affect Search Engine Optimization?

    Search engine optimization or SEO for short is one of the many those new to online commercial have to deal with when setting up their web presence. One SEO related question that seems to come up frequently is "How does a landing page affect search engine optimization, and if so to what degree"? The short answer is, yes it does.

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