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  • Drawing A Piano

    - by Jonathan M.
    Hello Everyone, I have started working on a software synthesizer (or keyboard). I have decided to use Java because of the available Jfugue API. I am trying to figure out how to go about creating the actual keys (notes) of the keyboard user interface, but I am stuck. I have tried to create an interface by dragging/dropping black and white rectangular buttons onto the panel, but that doesn't seem to work. Could someone point me into the right direction?

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  • jquery cycle IE7 transparent png problem

    - by emre
    I'm having trouble getting jquery cycle to work when I have transparent png files in IE7 It's fine in Firefox and Chrome but in IE (version 7) I get a black colour where the png transparency is during the fade. Can this be made to work right?

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Floats in CSS - Gap/space left on top when floated to the right?

    - by bobthabuilda
    This is a little difficult to describe, but basically there is undesired space left by a floated div on my page. Here are pictures describing the problem. The black boxes are divs. Before floating: After floating: Desired effect: And I'm not sure if it makes a difference, but I also have an empty div with "clear: both" placed immediately after the floated div. How can I achieve this?

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  • How can I fill a rect with an alpha color using CoreGraphics?

    - by Rits Plasman
    In my drawRect method, I am drawing a PNG image. On top of that, I want to draw a rect with a 20% alpha color, like this: [[UIColor colorWithWhite:0.0 alpha:0.2] set]; UIRectFill(rect); The problem is, that the alpha property seems to get ignored. No alpha is applied at all, just a black rectangle is drawn. How can I fix this? Thanks in advance!

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  • CSS - Opaque text on low opacity div?

    - by Dan
    Hi, I have a div with 60% opacity, to show part of a background image behind the div. Because the opacity is at 60%, the text in that div appears as grey. Is there anyway to override this level and make the text appear black? Any advice appreciated. Thanks.

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  • Perl vs Python but with more style than normally

    - by user350571
    I'm learning perl and everytime I search for perl stuff in the internet I get some random page with people saying that perl should die because code written in it looks like a lesson in steganography. Then they say that python is clean and stuff like that. Now, I know that those comparisons are always stupid and made by fellows that feel that languages are a extension of their boring personality so, let me ask instead: can you give me the implementation of a widely known algorithm to deal with a data structure like red-black trees in both languages so I can compare?

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  • iPhone SDK UI element preview

    - by Michael
    Looking for some catalog/gallery(not UICatalog, just images), where I can see preview of each UI element in iPhone SDK, along with corresponding class name(eg datetime picker, calendar, the black switch bar on bottom). This will give me rough idea on which UI elements I can use in my app and go read about corresponding class.

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  • Parallel curve like algorithm for graphs

    - by skrat
    Is there a well know algorithm for calculating "parallel graph"? where by parallel graph I mean the same as parallel curve, vaguely called "offset curve", but with a graph instead of a curve. Given this picture how can I calculate points of black outlined polygons?

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  • Perl vs Python: implementation of algorithms to deal with advanced data structures

    - by user350571
    I'm learning perl and everytime I search for perl stuff in the internet I get some random page with people saying that perl should die because code written in it looks like a lesson in steganography. Then they say that python is clean and stuff like that. Now, I know that those comparisons are always stupid and made by fellows that feel that languages are a extension of their boring personality so, let me ask instead: can you give me the implementation of a widely known algorithm to deal with a data structure like red-black trees in both languages so I can compare?

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  • Simulate Photoshop's saturation changes in Imagemagick

    - by Ambirex
    In Photoshop you can adjust the hue, saturation and lightness of an image with three sliders. ImageMagick you can modulate the brightness, saturation, and hue. Minimizing the saturation correctly produces a black and white image in both programs. Maxing out the saturation appears close, but ImageMagick appears to soften some of the blown out edges while Photoshop will expose more the the compression artifacts. How can I accurately reproduce Photoshop's saturation changes from within ImageMagick, or other command line tool.

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  • Delete rectangle using c#?

    - by C. Karunarathne
    Can I delete the old rectangle which I have drawn and draw a new rectangle? private void panel1_MouseClick(object sender, MouseEventArgs e) { Graphics g = this.panel1.CreateGraphics(); Pen pen = new Pen(Color.Black, 2); g.DrawRectangle(pen, 100,100, 100, 200); g.dispose(); }

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  • How to display subversion URL for the Project with jenkins email-ext plugin?

    - by kamal
    Here is the jelly script i am using: <j:jelly xmlns:j="jelly:core" xmlns:st="jelly:stapler" xmlns:d="jelly:define"> <STYLE>BODY, TABLE, TD, TH, P { font-family:Verdana,Helvetica,sans serif; font-size:11px; color:black; } h1 { color:black; } h2 { color:black; } h3 { color:black; } TD.bg1 { color:white; background-color:#0000C0; font-size:120% } TD.bg2 { color:white; background-color:#4040FF; font-size:110% } TD.bg3 { color:white; background-color:#8080FF; } TD.test_passed { color:blue; } TD.test_failed { color:red ; } TD.console { font-family:Courier New; }</STYLE> <BODY> <j:set var="spc" value="&amp;nbsp;&amp;nbsp;" /> <!-- GENERAL INFO --> <TABLE> <TR> <TD align="right"> <j:choose> <j:when test="${build.result=='SUCCESS'}"> <IMG SRC="${rooturl}static/e59dfe28/images/32x32/blue.gif" /> </j:when> <j:when test="${build.result=='FAILURE'}"> <IMG SRC="${rooturl}static/e59dfe28/images/32x32/red.gif" /> </j:when> <j:otherwise> <IMG SRC="${rooturl}static/e59dfe28/images/32x32/yellow.gif" /> </j:otherwise> </j:choose> </TD> <TD valign="center"> <B style="font-size: 200%;">BUILD ${build.result}</B> </TD> </TR> <TR> <TD>Build URL</TD> <TD> <A href="${rooturl}${build.url}">${rooturl}${build.url}</A> </TD> </TR> <TR> <TD>Project:</TD> <TD>${project.name}</TD> </TR> <TR> <TD>Date of build:</TD> <TD>${it.timestampString}</TD> </TR> <TR> <TD>Build duration:</TD> <TD>${build.durationString}</TD> </TR> <TR> <!-- BRANCH --> <TD>Subversion Repo:</TD> <TD>${build.scm}</TD> </TR> <tr> <td>Build Cause:</td> <td> <j:forEach var="cause" items="${build.causes}">${cause.shortDescription} </j:forEach> </td> </tr> </TABLE> <BR /> <!-- CHANGE SET --> <j:set var="changeSet" value="${build.changeSet}" /> <j:if test="${changeSet!=null}"> <j:set var="hadChanges" value="false" /> <TABLE width="100%"> <TR> <TD class="bg1" colspan="2"> <B>CHANGES</B> </TD> </TR> <j:forEach var="cs" items="${changeSet}" varStatus="loop"> <j:set var="hadChanges" value="true" /> <j:set var="aUser" value="${cs.hudsonUser}" /> <TR> <TD colspan="2" class="bg2">${spc}Revision <B>${cs.commitId?:cs.revision?:cs.changeNumber}</B>by <B>${aUser!=null?aUser.displayName:cs.author.displayName}:</B> <B>(${cs.msgAnnotated})</B></TD> </TR> <j:forEach var="p" items="${cs.affectedFiles}"> <TR> <TD width="10%">${spc}${p.editType.name}</TD> <TD>${p.path}</TD> </TR> </j:forEach> </j:forEach> <j:if test="${!hadChanges}"> <TR> <TD colspan="2">No Changes</TD> </TR> </j:if> </TABLE> <BR /> </j:if> <!-- ARTIFACTS --> <j:set var="artifacts" value="${build.artifacts}" /> <j:if test="${artifacts!=null and artifacts.size()&gt;0}"> <TABLE width="100%"> <TR> <TD class="bg1"> <B>BUILD ATRIFACTS</B> </TD> </TR> <TR> <TD> <j:forEach var="f" items="${artifacts}"> <li> <a href="${rooturl}${build.url}artifact/${f}">${f}</a> </li> </j:forEach> </TD> </TR> </TABLE> <BR /> </j:if> <!-- MAVEN ARTIFACTS --> <j:set var="mbuilds" value="${build.moduleBuilds}" /> <j:if test="${mbuilds!=null}"> <TABLE width="100%"> <TR> <TD class="bg1"> <B>BUILD ATRIFACTS</B> </TD> </TR> <j:forEach var="m" items="${mbuilds}"> <TR> <TD class="bg2"> <B>${m.key.displayName}</B> </TD> </TR> <j:forEach var="mvnbld" items="${m.value}"> <j:set var="artifacts" value="${mvnbld.artifacts}" /> <j:if test="${artifacts!=null and artifacts.size()&gt;0}"> <TR> <TD> <j:forEach var="f" items="${artifacts}"> <li> <a href="${rooturl}${mvnbld.url}artifact/${f}">${f}</a> </li> </j:forEach> </TD> </TR> </j:if> </j:forEach> </j:forEach> </TABLE> <BR /> </j:if> <!-- JUnit TEMPLATE --> <j:set var="junitResultList" value="${it.JUnitTestResult}" /> <j:if test="${junitResultList.isEmpty()!=true}"> <TABLE width="100%"> <TR> <TD class="bg1" colspan="2"> <B>${project.name} Functional Tests</B> </TD> </TR> <j:forEach var="junitResult" items="${it.JUnitTestResult}"> <j:forEach var="packageResult" items="${junitResult.getChildren()}"> <TR> <TD class="bg2" colspan="2">Name: ${packageResult.getName()} Failed: ${packageResult.getFailCount()} test(s), Passed: ${packageResult.getP assCount()} test(s), Skipped: ${packageResult.getSkipCount()} test(s), Total: ${packageResult.getPassCount()+packageResult.getFailCount()+packageResult.getSkipCount()} test(s)</TD> </TR> <j:forEach var="failed_test" items="${packageResult.getFailedTests()}"> <TR bgcolor="white"> <TD class="test_failed" colspan="2"> <B> <li>Failed: ${failed_test.getFullName()} <br /> <pre> ${failed_test.errorDetails} </pre></li> </B> </TD> </TR> <TR bgcolor="white"> <TD class="test_failed" colspan="2"> <B> <li>StackTrace: ${failed_test.getFullName()} <br /> <pre> ${failed_test.errorStackTrace} </pre></li> </B> </TD> </TR> </j:forEach> </j:forEach> </j:forEach> </TABLE> <BR /> </j:if> <!-- COBERTURA TEMPLATE --> <j:set var="coberturaAction" value="${it.coberturaAction}" /> <j:if test="${coberturaAction!=null}"> <j:set var="coberturaResult" value="${coberturaAction.result}" /> <j:if test="${coberturaResult!=null}"> <table width="100%"> <TD class="bg1" colspan="2"> <B>Cobertura Report</B> </TD> </table> <table width="100%"> <TD class="bg2" colspan="2"> <B>Project Coverage Summary</B> </TD> </table> <table border="1px" class="pane"> <tr> <td>Name</td> <j:forEach var="metric" items="${coberturaResult.metrics}"> <td>${metric.name}</td> </j:forEach> </tr> <tr> <td>${coberturaResult.name}</td> <j:forEach var="metric" items="${coberturaResult.metrics}"> <td data="${coberturaResult.getCoverage(metric).percentageFloat}">${coberturaResult.getCoverage(metric).percentage}% (${coberturaResult.ge tCoverage(metric)})</td> </j:forEach> </tr> </table> <j:if test="${coberturaResult.sourceCodeLevel}"> <h2>Source</h2> <j:choose> <j:when test="${coberturaResult.sourceFileAvailable}"> <div style="overflow-x:scroll;"> <table class="source"> <thead> <tr> <th colspan="3">${coberturaResult.relativeSourcePath}</th> </tr> </thead>${coberturaResult.sourceFileContent}</table> </div> </j:when> <j:otherwise> <p> <i>Source code is unavailable</i> </p> </j:otherwise> </j:choose> </j:if> <j:forEach var="element" items="${coberturaResult.childElements}"> <j:set var="childMetrics" value="${coberturaResult.getChildMetrics(element)}" /> <table width="100%"> <TD class="bg2" colspan="2">Coverage Breakdown by ${element.displayName}</TD> </table> <table border="1px" class="pane sortable"> <tr> <td>Name</td> <j:forEach var="metric" items="${childMetrics}"> <td>${metric.name}</td> </j:forEach> </tr> <j:forEach var="c" items="${coberturaResult.children}"> <j:set var="child" value="${coberturaResult.getChild(c)}" /> <tr> <td>${child.xmlTransform(child.name)}</td> <j:forEach var="metric" items="${childMetrics}"> <j:set var="childResult" value="${child.getCoverage(metric)}" /> <j:choose> <j:when test="${childResult!=null}"> <td data="${childResult.percentageFloat}">${childResult.percentage}% (${childResult})</td> </j:when> <j:otherwise> <td data="101">N/A</td> </j:otherwise> </j:choose> </j:forEach> </tr> </j:forEach> </table> </j:forEach> </j:if> <BR /> </j:if> <!-- HEALTH TEMPLATE --> <div class="content"> <j:set var="healthIconSize" value="16x16" /> <j:set var="healthReports" value="${project.buildHealthReports}" /> <j:if test="${healthReports!=null}"> <h1>Health Report</h1> <table> <tr> <th>W</th> <th>Description</th> <th>Score</th> </tr> <j:forEach var="healthReport" items="${healthReports}"> <tr> <td> <img src="${rooturl}${healthReport.getIconUrl(healthIconSize)}" /> </td> <td>${healthReport.description}</td> <td>${healthReport.score}</td> </tr> </j:forEach> </table> <br /> </j:if> </div> <!-- CONSOLE OUTPUT --> <j:getStatic var="resultFailure" field="FAILURE" className="hudson.model.Result" /> <j:if test="${build.result==resultFailure}"> <TABLE width="100%" cellpadding="0" cellspacing="0"> <TR> <TD class="bg1"> <B>CONSOLE OUTPUT</B> </TD> </TR> <j:forEach var="line" items="${build.getLog(100)}"> <TR> <TD class="console">${line}</TD> </TR> </j:forEach> </TABLE> <BR /> </j:if> </BODY> </j:jelly> <!-- BRANCH --> <TD>Subversion Repo:</TD> <TD>${build.scm}</TD> </TR> does not work, and i am not sure which argument to use with build object to get subversion url. outside jelly script, i can get the Subversion URL, using: Subversion URL: ${ENV, var="SVN_URL"}

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  • Hex Code Brightness PHP?

    - by Juddling
    I want users on my website to be able to pick a hex colour, and I just want to display white text for dark colours and black text for light colours. Can you work out the brightness from a hex code (preferably PHP)?

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  • Converting a number to a greyscale color in Java

    - by Dave
    Hi, I'm trying to figure out how I can convert a number between 1 and 50 to a greyscale color that could be used here: g.setColor(MyGreyScaleColour); 1 would be lightest (white) and 50 would be darkest (black). e.g. Color intToCol(int colNum) { code here } Any suggestions?

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  • Chrome fadeIn scroll bar issue

    - by Nik
    Bikram Website If you view this page in the latest version of chrome you will notice when you click on an instructors name the scroll bar is black when fading in. It is not a webkit issue as safari is fine. Anybody know why chrome does it?

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  • Inner text shadow with CSS

    - by eteubert
    Hey Folks, I am currently playing around with CSS3 and trying to achieve a text effect like this (the black blurry inner shadow): But I cannot find a way to create text shadows inside the text. I wonder whether it is still possible because the box-shadow element is able to render shadow inside like this: box-shadow: inset 0px -5px 10px 0px rgba(0, 0, 0, 0.5); Any ideas?

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  • How to create custom javadoc tags

    - by Carlucho
    How to create custom javadoc tags such as @pre / @post... I found some links that explain it but i haven had luck with them, i dont know if that am already tired but i can figure where to put it. these are some of the links http://www.developer.com/java/other/article.php/3085991/Javadoc-Programming.html http://java.sun.com/j2se/1.5.0/docs/tooldocs/windows/javadoc.html I'm sorry to ask to be spoon fed but am at the stage where i only see black dots on the screen :\ Thanks a bunch

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  • How can I create a transparent tableview with each cells being transparent instead of showing white

    - by wolverine
    I tried all this inside - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath 1.tableView.backgroundColor = [UIColor clearColor]; 2.cell.backgroundColor = [UIColor clearColor]; 3.cell.contentView.backgroundColor = [UIColor clearColor]; It only responds to the 1st line and makes the background a translucent kind of black. What should I do to get 100% transparency?

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  • How do I make an HTML text box show a hint when empty?

    - by Michael L Perry
    I want the search box on my web page to display the word "Search" in gray italics. When the box receives focus, it should look just like an empty text box. If there is already text in it, it should display the text normally (black, non-italics). This will help me avoid clutter by removing the label. BTW, this is an on-page AJAX search, so it has no button.

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