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  • Embed font in a mac bundle

    - by RW
    I have a program I am writing. I want to use a fancy font. Can I just embed my font into my bundle and use it from there. My code... NSMutableAttributedString *recOf; recOf = [[NSMutableAttributedString alloc] initWithString:@"In Recognition of"]; length = [recOf length]; [recOf addAttribute:NSFontAttributeName value:[NSFont fontWithName:@"Edwardian Script ITC" size:50] range:NSMakeRange(0, length)]; [[NSColor blackColor] set]; p.x = (bounds.size.width/2)- (([recOf size].width)/2); p.y = (bounds.size.height/1.7); [recOf drawAtPoint:p]; [recOf release];

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  • iPhone application lifecycle

    - by iter
    InterfaceBuilder generates this method for me in fooAppDelegate.m: - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } IB also puts UIWindow *window; in fooAppDelegate.h and @synthesize window; in fooAppDelegate.m, and correspondingly for navigationController. IB generates code to release window and navigationController in dealloc. I cannot see any code that allocates and initializes the window and the navigationController. I wonder where that happens. Ari.

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  • Where are events in Cocoa Touch?

    - by yesenin
    Hi all! I learn Cocoa Touch several days, and today have stuck while looking for way to implement a custom event. Event that I can see in Connection Inspector for my UIView subclass. What I have: There are a UILabel and MyView:UIView on MainVindow. MyView contains a UISlider. Interfaces for Controller and MyView // Controller.h @interface Controller : NSObject { IBOutlet UILabel *label; IBOutlet MyView *myView; } // I suppose that there should be something like -(IBAction) changeLabelValue for myView event @end // MyView.h @interface MyView : UIView { IBOutlet UISlider *slider; float value; } - (IBAction) changeValue; //for slider "Changed Value" event What I want: Add something in MyView that allows it to rise a event after change value. Can anybody help me? My main area in programming is .NET and I begin think that its terminology is not appropriate for this case. Thanks.

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  • How does NSValue do its magic?

    - by Paperflyer
    I have an MVC application. The model has a property that is a struct NSSize. It is writable like this: - (void)setSize:(NSSize)aSize; The view sets this NSSize using key-value-coding. However, you can not key-value-code a struct, so I wrapped it in an NSValue-object like this: [theView setValue:[NSValue valueWithSize:mySize] forKey:@"theModel.size"]; To my understanding, this should not work since the accessor expects a struct and not an NSValue. But it works perfectly. Magically. How is this possible?

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  • How can I pass a UIEvent to a UIScrollView

    - by rickharrison
    I am subclassing UIWindow and creating an implementation of sendEvent: as follows: - (void)sendEvent:(UIEvent *)event { [super sendEvent:event]; // Send event to UIScrollView here } How can I send the event to a UIScrollView. I tried calling the touchesBegan:, etc. messages, but that did not do anything.

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  • Two UITabBarControllers and Autorotation

    - by optimisticmonkey
    I have two UITabBarControllers in my mainwnidow.nib wired to my appdelegate. In my app delegate, I can load either one: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { //either [window addSubview:tabBarController.view]; //or [window addSubview:tabBar2Controller.view]; [window makeKeyAndVisible]; } and autorotation works. If I add both (with the expectation to swap between them later): [window addSubview:tabBarController.view]; [window addSubview:tabBar2Controller.view]; then autorotation stops working...everything is always portrait. Thanks in advance for any tips...

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  • Core Data, Bindings, value transformers : crash when saving

    - by Gael
    Hi, I am trying to store a PNG image in a core data store backed by an sqlite database. Since I intend to use this database on an iPhone I can't store NSImage objects directly. I wanted to use bindings and an NSValueTransformer subclass to handle the transcoding from the NSImage (obtained by an Image well on my GUI) to an NSData containing the PNG binary representation of the image. I wrote the following code for the ValueTransformer : + (Class)transformedValueClass { return [NSImage class]; } + (BOOL)allowsReverseTransformation { return YES; } - (id)transformedValue:(id)value { if (value == nil) return nil; return [[[NSImage alloc] initWithData:value] autorelease]; } - (id)reverseTransformedValue:(id)value { if (value == nil) return nil; if(![value isKindOfClass:[NSImage class]]) { NSLog(@"Type mismatch. Expecting NSImage"); } NSBitmapImageRep *bits = [[value representations] objectAtIndex: 0]; NSData *data = [bits representationUsingType:NSPNGFileType properties:nil]; return data; } The model has a transformable property configured with this NSValueTransformer. In Interface Builder a table column and an image well are both bound to this property and both have the proper value transformer name (an image dropped in the image well shows up in the table column). The transformer is registered and called every time an image is added or a row is reloaded (checked with NSLog() calls). The problem arises when I am trying to save the managed objects. The console output shows the error message : [NSImage length]: unrecognized selector sent to instance 0x1004933a0 It seems like core data is using the value transformer to obtain the NSImage back from the NSData and then tries to save the NSImage instead of the NSData. There are probably workarounds such as the one presented in this post but I would really like to understand why my approach is flawn. Thanks in advance for your ideas and explanations.

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  • How can I check that the NSPasteboard is updated?

    - by Ben Packard
    I'm automating a copy command to place some text on the pasteboard every second or so - unfortunately this is my only way of accessing the text, which is in another application. After copying, I access the pasteboard text and process it. Sometimes, the copy command will be sent when nothing is selected - for example in textEdit, if the cursor is at the end of a line (instead of highlighting some text) and you hit copy, you get a system beep because there is nothing selected to copy. The pasteboard does not update and retains its previous data. I can't think of a creative way to identify when this happens. If I send a copy command and the pasteboard doesn't update, is there any kind of time stamp on the pasteboard I can access that will confirm that something has or hasn't been captured? I was looking at the changeCount, but I'm not sure what that is for exactly, and the documentation didn't help me much - red herring? Any simple and effective ideas gratefully received!

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  • how do I call create a name of a button variable in a code, with a number in it? (hard to explain)

    - by Sam Jarman
    Ive got a int, that is changed in a previous method, that now has to be part of the name of a button variable eg int numberFromLastOne; numberFromLastOne = 4; I then want to get 'button4' to do something. Could i use something like this? [[button@"%d", numberFromLastOne] doSomethign:withSomethignElse]; Ive never had to do something this before.... Any ideas would be appreciated :) Sam

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  • Trying to understand NavigationController retain count for ViewControllers on its stack

    - by sharkan
    I have an UITableViewController as the rootViewController for my navigatorController. When I press a table cell I do the following: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { MessageHistory *msg = (MessageHistory *)[[self fetchedResultsController]objectAtIndexPath:indexPath]; ConversationViewController *chatController = [[ConversationViewController alloc]initWithNibName:@"ConversationView" bundle:nil andUser:msg.user]; [self.navigationController pushViewController:chatController animated:YES]; [chatController release]; But when I'm returning from the chatController (using the back button on the navbar) I get “EXC_BAD_ACCESS” commenting //[chatController release]; solves the problem. How? I thought when pushing to the navigationController adds a retain count and when pop from it release it? Also I believe if I'm not including the release after pushing to the navcontroller I'm generating a leak. Any idea what's happening here?

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  • Loading from archive?

    - by fuzzygoat
    Can anyone point me in the right direction, I have two sets of load/save methods below that I am playing with to save an array of objects out to disk and then load them back in. I am getting a little confused after calling "saveMoons" how I should go about loading that data back in ... any pointers would be great. -(void)saveMoons:(NSString *)savePath { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [moons encodeWithCoder:archiver]; [archiver finishEncoding]; [data writeToFile:savePath atomically:YES]; [data release]; [archiver release]; } -(void)loadMoons:(NSString *)loadPath { NSMutableData *data = [[NSMutableData alloc] initWithContentsOfFile:loadPath]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; // [self setMoons:[unarchiver ??????]]; } . // ------------------------------------------------------------------- ** // SIMPLER // ------------------------------------------------------------------- ** -(void)saveMoons_SIMPLE:(NSString *)savePath { NSData *data = [NSKeyedArchiver archivedDataWithRootObject:moons]; [data writeToFile:savePath atomically:YES]; } -(void)loadMoons_SIMPLE:(NSString *)loadPath { [self setMoons:[NSKeyedUnarchiver unarchiveObjectWithFile:loadPath]]; } // ------------------------------------------------------------------- ** // // ------------------------------------------------------------------- ** gary

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  • Obj-C Error: Expected expression before ...... (why?)

    - by Horatiu Paraschiv
    Hi I have an enum declared like this: typedef enum { Top, Bottom, Center } UIItemAlignment; In my code I try to use it like this: item.alignment = UIItemAlignment.Top; I get an error like this: " Expected expression before 'UIItemAlignment' " If I use only: item.alignment = Top; everything works fine but why do I get this error if I try to use it the other way? _alignment is an NSInteger and it has a property declared like this @property (readwrite) NSInteger alignment; and I synthesized it in my implementation file. So my question is, why do I get this error?

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  • Zooming image in a scroll view

    - by iSharreth
    I want to zoom an image in a scroll view. I used the below code. All are working fine, but the image is not zooming. Anyone please help. I am a beginner in iPhone app development. I had connected the delegate to files manager and set max zooming to 5 I can see the image. But how can I zoom it. IBOutlet UIScrollView *scrForImg; IBOutlet UIImageView *imgForScr; (void)viewDidLoad { [super viewDidLoad]; NSString *imagePath = [NSString stringWithFormat:@"myImage.png"]; imgForScr.image = [UIImage imageNamed:imagePath]; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imgForScr; }

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  • UIWebView selection

    - by Infinity
    Hello guys! I subclassed the UIWindow to get the clicks from UIWebView. I used a tutorial for this. Here is the link: Tutorial It is working, but after I've got and other tutorial from the writer where he shows how to highlight the text in UIWebView. Here's the second link. But I can't use this second one. I tried to run this code in the - (void)userDidTapWebView:(id)tapPoint; delegate method. This delegate method is called when I tap in the UIWebView. Maybe somebody can help me to correct the script? I would like to get the tapped anchor's link. I tried many different java script, but until now I couldn't get the tapped anchor's link. One of the tries is when I tried to add a function to document.onClick. But I tap an anchor then it needs a second tap to get the anchor and I can't get the link neither with this method.

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  • Detecting Acceleration in a car (iPhone Accelerometer)

    - by TheGazzardian
    Hello, I am working on an iPhone app where we are trying to calculate the acceleration of a moving car. Similar apps have accomplished this (Dynolicious), but the difference is that this app is designed to be used during general city driving, not on a drag strip. This leads us to one big concern that Dynolicious was luckily able to avoid: hills. Yes, hills. There are two important stages to this: calibration, and actual driving. Our initial run was simple and suffered the consequences. During the calibration stage, I took the average force on the phone, and during running, I just subtracted the average force from the current force to get the current acceleration this frame. The problem with this is that the typical car receives much more force than just the forward force - everything from turning to potholes was causing the values to go out of sync with what was really happening. The next run was to add the condition that the iPhone must be oriented in such a way that the screen was facing toward the back of the car. Using this method, I attempted to follow only force on the z-axis, but this obviously lead to problems unless the iPhone was oriented directly upright, because of gravity. Some trigonometry later, and I had managed to work gravity out of the equation, so that the car was actually being read very, very well by the iPhone. Until I hit a slope. As soon as the angle of the car changed, suddenly I was receiving accelerations and decelerations that didn't make sense, and we were once again going out of sync. Talking with someone a lot smarter than me at math lead to a solution that I have been trying to implement for longer than I would like to admit. It's steps are as follows: 1) During calibration, measure gravity as a vector instead of a size. Store that vector. 2) When the car initially moves forward, take the vector of motion and subtract gravity. Use this as the forward momentum. (Ignore, for now, the user cases where this will be difficult and let's concentrate on the math :) 3) From the forward vector and the gravity vector, construct a plane. 4) Whenever a force is received, project it onto said plane to get rid of sideways force/etc. 5) Then, use that force, the known magnitude of gravity, and the known direction of forward motion to essentially solve a triangle to get the forward vector. The problem that is causing the most difficulty in this new system is not step 5, which I have gotten to the point where all the numbers look as they should. The difficult part is actually the detection of the forward vector. I am selecting vectors whose magnitude exceeds gravity, and from there, averaging them and subtracting gravity. (I am doing some error checking to make sure that I am not using a force just because the iPhone accelerometer was off by a bit, which happens more frequently than I would like). But if I plot these vectors that I am using, they actually vary by an angle of about 20-30 degrees, which can lead to some strong inaccuracies. The end result is that the app is even more inaccurate now than before. So basically - all you math and iPhone brains out there - any glaring errors? Any potentially better solutions? Any experience that could be useful at all? Award: offering a bounty of $250 to the first answer that leads to a solution.

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  • Integrating a C project in the iPhone SDK

    - by iPhoneARguy
    Hello, This is my first time doing this sort of project so apologies if the question is silly. I've got a question about using a C project with a project in the iPhone SDK. I've dragged and dropped the C project into the iPhone project in Xcode (so it appears in the screenshot below). sjeng.h is a file inside GameEngine.xcodeproj, but when I try to include the header file, I not only receive an error, but the file it is looking for seems to be capitalized whereas the import statement is not. (I would post a screenshot but this is my first time doing something on stack overflow and I need more reputation points. The URL of the screenshot is here: http://imgur.com/AdrGL.png) Does anyone know what the problem might be? Thanks!

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  • Iphone - How to load Chinese text

    - by Dave
    Hi, I have a file with Chinese text that I want to use in my xcode project (I'm planning to load it through a database as it is lot of text), the problem is I dont know how to add the font to my project so that its viewable when used on an iPhone? Thanks :)

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  • iPhone switch statement using enum

    - by Boris
    I have defined an enum in a header file of a class : typedef enum{ RED = 0, BLUE, Green } Colors; - (void) switchTest:(Colors)testColor; and in the implementation file I have : - (void) switchTest:(Colors)testColor{ if(testColor == RED){ NSLog(@"Red selected"); } switch(testColor){ case RED: NSLog(@"Red selected again !"); break; default: NSLog(@"default selected"); break; } } My code compiles correctly without warrnings. When calling the switchTest method with RED, the output is : "Red selected" but once the first line of the switch runs, the application quits unexpectedly and without warrnings/errors. I don't mind using if/else syntax but I would like to understand my mistake.

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  • How to configure the framesize using AudioUnit.framework on iOS

    - by Piperoman
    I have an audio app i need to capture mic samples to encode into mp3 with ffmpeg First configure the audio: /** * We need to specifie our format on which we want to work. * We use Linear PCM cause its uncompressed and we work on raw data. * for more informations check. * * We want 16 bits, 2 bytes (short bytes) per packet/frames at 8khz */ AudioStreamBasicDescription audioFormat; audioFormat.mSampleRate = SAMPLE_RATE; audioFormat.mFormatID = kAudioFormatLinearPCM; audioFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger; audioFormat.mFramesPerPacket = 1; audioFormat.mChannelsPerFrame = 1; audioFormat.mBitsPerChannel = audioFormat.mChannelsPerFrame*sizeof(SInt16)*8; audioFormat.mBytesPerPacket = audioFormat.mChannelsPerFrame*sizeof(SInt16); audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame*sizeof(SInt16); The recording callback is: static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { NSLog(@"Log record: %lu", inBusNumber); NSLog(@"Log record: %lu", inNumberFrames); NSLog(@"Log record: %lu", (UInt32)inTimeStamp); // the data gets rendered here AudioBuffer buffer; // a variable where we check the status OSStatus status; /** This is the reference to the object who owns the callback. */ AudioProcessor *audioProcessor = (__bridge AudioProcessor*) inRefCon; /** on this point we define the number of channels, which is mono for the iphone. the number of frames is usally 512 or 1024. */ buffer.mDataByteSize = inNumberFrames * sizeof(SInt16); // sample size buffer.mNumberChannels = 1; // one channel buffer.mData = malloc( inNumberFrames * sizeof(SInt16) ); // buffer size // we put our buffer into a bufferlist array for rendering AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0] = buffer; // render input and check for error status = AudioUnitRender([audioProcessor audioUnit], ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList); [audioProcessor hasError:status:__FILE__:__LINE__]; // process the bufferlist in the audio processor [audioProcessor processBuffer:&bufferList]; // clean up the buffer free(bufferList.mBuffers[0].mData); //NSLog(@"RECORD"); return noErr; } With data: inBusNumber = 1 inNumberFrames = 1024 inTimeStamp = 80444304 // All the time same inTimeStamp, this is strange However, the framesize that i need to encode mp3 is 1152. How can i configure it? If i do buffering, that implies a delay, but i would like to avoid this because is a real time app. If i use this configuration, each buffer i get trash trailing samples, 1152 - 1024 = 128 bad samples. All samples are SInt16.

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  • iPhone slide view passing variables

    - by sebastyuiop
    Right, I'm trying to make an app that has a calculation that involves a stopwatch. When a button on the calculation view is clicked a stopwatch slides in from the bottom. This all works fine, the problem I can't get my head around is how to send the recorded time back to the previous controller to update a textfield. I've simplified the code and stripped out most irrelevant stuff. Many thanks. CalculationViewController.h #import <UIKit/UIKit.h> @interface CalculationViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { IBOutlet UITextField *inputTxt; } @property (nonatomic, retain) UITextField *inputTxt; - (IBAction)showTimer:(id)sender; @end CalculationViewController.m #import "CalculationViewController.h" #import "TimerViewController.h" @implementation CalculationViewController - (IBAction)showTimer:(id)sender { TimerViewController *timerView = [[TimerViewController alloc] init]; [self.navigationController presentModalViewController:timerView animated:YES]; } TimerViewController.h #import <UIKit/UIKit.h> @interface TimerViewController : UIViewController { IBOutlet UILabel *time; NSTimer *myTicker; } - (IBAction)start; - (IBAction)stop; - (IBAction)reset; - (void)showActivity; @end TimerViewController.m #import "TimerViewController.h" #import "CalculationViewController.h" @implementation TimerViewController - (IBAction)start { myTicker = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(showActivity) userInfo:nil repeats:YES]; } - (IBAction)stop { [myTicker invalidate]; #Update inputTxt on calculation view here [self dismissModalViewControllerAnimated:YES]; } - (IBAction)reset { time.text = @"0"; } - (void)showActivity { int currentTime = [time.text intValue]; int newTime = currentTime + 1; time.text = [NSString stringWithFormat:@"%d", newTime]; } @end

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  • How are binding specified for Interface Builder plugins?

    - by Benedict Cohen
    I'm creating an Interface Builder plugin for an NSView subclass. I've been following the Interface Builder Plug-in Programming Guide but it's not answer all my questions. My class has one NSString property and 4 NSColor properties which I want to create bindings for at design time. I can't figure out where the bindings are specified in the plugin project. The documentation states that the Inspector Object is only for creating the Attribute Inspector. The class description file (.classdescription) lists outlets and actions but not bindings. Where do I specify the bindings for my class?

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