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  • many-to-many relationship in CI (not using ORM)

    - by Ross
    I'm implementing a categories system in my CI app and trying to work out the best way of working with many to many relationships. I'm not using an ORM at this stage, but could use say Doctrine if necessary. Each entry may have multiple categories. I have three tables (simplified) Entries: entryID, entryName Categories: categoryID, categoryname Entry_Category: entryID, categoryID my CI code returns a record set like this: entryID, entryName, categoryID, categoryName but, as expected with Many-to-Many relationships, each "entry" is repeated for each "category". What would the best way to "group" the categories so that when I output the results, I am left with something like: Entry Name Appears in Category: Foo, Bar rather than: Entry Name Appears in Category: Foo Entry Name Appears in Category: Bar I believe the option is to track if the post ID matches a previous entry, and if so, store the respective category, and output it as one, rather than several, but am unsure of how to do this in CI. thanks for any pointers (I appreciate this is may be a vague/complex question without a better knowledge of the system).

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  • what happens with memory when I throw an exception?

    - by Vincenzo
    This is the code (just a simplification of a real problem): <?php echo memory_get_usage() . "\n"; function f() { throw new Exception(); } function foo() { try { f(); } catch (Exception $e) { } } foo(); echo memory_get_usage() . "\n"; This is the output (PHP 5.3): 630680 630848 What happened with memory (168 bytes lost)? The exception object is not destroyed? Please, help! Thanks

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  • Reorganized JSON

    - by couatl
    Need to be reorganized JSON into a new structure. Python. for example { 'a' : 1, 'b' : 1, 'd' : {'d1' : '1', 'd2' : 2}, 'm' : [ {'x' : 6, 'y' : 5, 'z' : {'foo' : 'foo1', 'bar : 'bar1'} }, {'x' : 8, 'y' : 8, 'z' : {'foo' : 'foo2', 'bar : 'bar2'} } ... ] } to { 'new_a' : 1, 'new_d' : {'new_d1' : '1', 'new_d2' : 2}, 'new_m' : [ {'new_x' : 6, 'new_z' : {'new_foo' : 'foo1', new_'bar : 'bar1'} }, {'new_x' : 8, 'new_z' : {'new_foo' : 'foo2', 'new_bar : 'bar2'} } ... ] } There is the idea of ??a new form of an old JSON Is there a more elegant way of that? import json new_data = {} new_data['new_a'] = old_data['a'] new_data['new_d'] = {} new_data['new_d']['new_d1'] = old_data['d']['d1'] new_data['new_d']['new_d2'] = old_data['d']['d2'] new_data['new_m'] = {} new_m = [] for m in old_data: new_m.append({'new_x' : m['x'], 'new_z' : {'new_foo' ....

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  • Varnish VCL - Regular Expression Evaluation

    - by Hugues ALARY
    I have been struggling for the past few days with this problem: Basically, I want to send to a client browser a cookie of the form foo[sha1oftheurl]=[randomvalue] if and only if the cookie has not already been set. e.g. If a client browser requests "/page.html", the HTTP response will be like: resp.http.Set-Cookie = "foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=ABCD;" then, if the same client request "/index.html", the HTTP response will contain a header: resp.http.Set-Cookie = "foo14fe4559026d4c5b5eb530ee70300c52d99e70d7=QWERTY;" In the end, the client browser will have 2 cookies: foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=ABCD foo14fe4559026d4c5b5eb530ee70300c52d99e70d7=QWERTY Now, that, is not complicated in itself. The following code does it: import digest; import random; ##This vmod does not exist, it's just for the example. sub vcl_recv() { ## We compute the sha1 of the requested URL and store it in req.http.Url-Sha1 set req.http.Url-Sha1 = digest.hash_sha1(req.url); set req.http.random-value = random.get_rand(); } sub vcl_deliver() { ## We create a cookie on the client browser by creating a "Set-Cookie" header ## In our case the cookie we create is of the form foo[sha1]=[randomvalue] ## e.g for a URL "/page.html" the cookie will be foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=[randomvalue] set resp.http.Set-Cookie = {""} + resp.http.Set-Cookie + "foo"+req.http.Url-Sha1+"="+req.http.random-value; } However, this code does not take into account the case where the Cookie already exists. I need to check that the Cookie does not exists before generating a random value. So I thought about this code: import digest; import random; sub vcl_recv() { ## We compute the sha1 of the requested URL and store it in req.http.Url-Sha1 set req.http.Url-Sha1 = digest.hash_sha1(req.url); set req.http.random-value = random.get_rand(); set req.http.regex = "abtest"+req.http.Url-Sha1; if(!req.http.Cookie ~ req.http.regex) { set req.http.random-value = random.get_rand(); } } The problem is that Varnish does not compute Regular expression at run time. Which leads to this error when I try to compile: Message from VCC-compiler: Expected CSTR got 'req.http.regex' (program line 940), at ('input' Line 42 Pos 31) if(req.http.Cookie !~ req.http.regex) { ------------------------------##############--- Running VCC-compiler failed, exit 1 VCL compilation failed One could propose to solve my problem by matching on the "abtest" part of the cookie or even "abtest[a-fA-F0-9]{40}": if(!req.http.Cookie ~ "abtest[a-fA-F0-9]{40}") { set req.http.random-value = random.get_rand(); } But this code matches any cookie starting by 'abtest' and containing an hexadecimal string of 40 characters. Which means that if a client requests "/page.html" first, then "/index.html", the condition will evaluate to true even if the cookie for the "/index.html" has not been set. I found in bug report phk or someone else stating that computing regular expressions was extremely expensive which is why they are evaluated during compilation. Considering this, I believe that there is no way of achieving what I want the way I've been trying to. Is there any way of solving this problem, other than writting a vmod? Thanks for your help! -Hugues

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  • Configuring nginx server to handle requests from multiple domains

    - by KillABug
    Use Case:- I am working on a web application which allows to create HTML templates and publish them on amazon S3.Now to publish the websites I use nginx as a proxy server. What the proxy server does is,when a user enters the website URL,I want to identify how to check if the request comes from my application i.e app.mysite.com(This won't change) and route it to apache for regular access,if its coming from some other domain like a regular URL www.mysite.com(This needs to be handled dynamically.Can be random) it goes to the S3 bucket that hosts the template. My current configuration is: user nginx; worker_processes 1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /var/log/nginx/access.log main; charset utf-8; keepalive_timeout 65; server_tokens off; sendfile on; tcp_nopush on; tcp_nodelay off; Default Server Block to catch undefined host names server { listen 80; server_name app.mysite.com; access_log off; error_log off; location / { proxy_pass http://127.0.0.1:8080; proxy_set_header X-Real-IP $remote_addr; proxy_set_header Host $host; proxy_redirect off; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; client_max_body_size 10m; client_body_buffer_size 128k; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; } } } Load all the sites include /etc/nginx/conf.d/*.conf; Updates as I was not clear enough :- My question is how can I handle both the domains in the config file.My nginx is a proxy server on port 80 on an EC2 instance.This also hosts my application that runs on apache on a differnet port.So any request coming for my application will come from a domain app.mysite.com and I also want to proxy the hosted templates on S3 which are inside a bucket say sites.mysite.com/coolsite.com/index.html.So if someone hits coolsite.com I want to proxy it to the folder sites.mysite.com/coolsite.com/index.html and not to app.syartee.com.Hope I am clear The other server block: # Server for S3 server { # Listen on port 80 for all IPs associated with your machine listen 80; # Catch all other server names server_name _; //I want it to handle other domains then app.mysite.com # This code gets the host without www. in front and places it inside # the $host_without_www variable # If someone requests www.coolsite.com, then $host_without_www will have the value coolsite.com set $host_without_www $host; if ($host ~* www\.(.*)) { set $host_without_www $1; } location / { # This code rewrites the original request, and adds the host without www in front # E.g. if someone requests # /directory/file.ext?param=value # from the coolsite.com site the request is rewritten to # /coolsite.com/directory/file.ext?param=value set $foo 'http://sites.mysite.com'; # echo "$foo"; rewrite ^(.*)$ $foo/$host_without_www$1 break; # The rewritten request is passed to S3 proxy_pass http://sites.mysite.com; include /etc/nginx/proxy_params; } } Also I understand I will have to make the DNS changes in the cname of the domain.I guess I will have to add app.mysite.com under the CNAME of the template domain name?Please correct if wrong. Thank you for your time

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  • Dynamic Types and DynamicObject References in C#

    - by Rick Strahl
    I've been working a bit with C# custom dynamic types for several customers recently and I've seen some confusion in understanding how dynamic types are referenced. This discussion specifically centers around types that implement IDynamicMetaObjectProvider or subclass from DynamicObject as opposed to arbitrary type casts of standard .NET types. IDynamicMetaObjectProvider types  are treated special when they are cast to the dynamic type. Assume for a second that I've created my own implementation of a custom dynamic type called DynamicFoo which is about as simple of a dynamic class that I can think of:public class DynamicFoo : DynamicObject { Dictionary<string, object> properties = new Dictionary<string, object>(); public string Bar { get; set; } public DateTime Entered { get; set; } public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; if (!properties.ContainsKey(binder.Name)) return false; result = properties[binder.Name]; return true; } public override bool TrySetMember(SetMemberBinder binder, object value) { properties[binder.Name] = value; return true; } } This class has an internal dictionary member and I'm exposing this dictionary member through a dynamic by implementing DynamicObject. This implementation exposes the properties dictionary so the dictionary keys can be referenced like properties (foo.NewProperty = "Cool!"). I override TryGetMember() and TrySetMember() which are fired at runtime every time you access a 'property' on a dynamic instance of this DynamicFoo type. Strong Typing and Dynamic Casting I now can instantiate and use DynamicFoo in a couple of different ways: Strong TypingDynamicFoo fooExplicit = new DynamicFoo(); var fooVar = new DynamicFoo(); These two commands are essentially identical and use strong typing. The compiler generates identical code for both of them. The var statement is merely a compiler directive to infer the type of fooVar at compile time and so the type of fooExplicit is DynamicFoo, just like fooExplicit. This is very static - nothing dynamic about it - and it completely ignores the IDynamicMetaObjectProvider implementation of my class above as it's never used. Using either of these I can access the native properties:DynamicFoo fooExplicit = new DynamicFoo();// static typing assignmentsfooVar.Bar = "Barred!"; fooExplicit.Entered = DateTime.Now; // echo back static values Console.WriteLine(fooVar.Bar); Console.WriteLine(fooExplicit.Entered); but I have no access whatsoever to the properties dictionary. Basically this creates a strongly typed instance of the type with access only to the strongly typed interface. You get no dynamic behavior at all. The IDynamicMetaObjectProvider features don't kick in until you cast the type to dynamic. If I try to access a non-existing property on fooExplicit I get a compilation error that tells me that the property doesn't exist. Again, it's clearly and utterly non-dynamic. Dynamicdynamic fooDynamic = new DynamicFoo(); fooDynamic on the other hand is created as a dynamic type and it's a completely different beast. I can also create a dynamic by simply casting any type to dynamic like this:DynamicFoo fooExplicit = new DynamicFoo(); dynamic fooDynamic = fooExplicit; Note that dynamic typically doesn't require an explicit cast as the compiler automatically performs the cast so there's no need to use as dynamic. Dynamic functionality works at runtime and allows for the dynamic wrapper to look up and call members dynamically. A dynamic type will look for members to access or call in two places: Using the strongly typed members of the object Using theIDynamicMetaObjectProvider Interface methods to access members So rather than statically linking and calling a method or retrieving a property, the dynamic type looks up - at runtime  - where the value actually comes from. It's essentially late-binding which allows runtime determination what action to take when a member is accessed at runtime *if* the member you are accessing does not exist on the object. Class members are checked first before IDynamicMetaObjectProvider interface methods are kick in. All of the following works with the dynamic type:dynamic fooDynamic = new DynamicFoo(); // dynamic typing assignments fooDynamic.NewProperty = "Something new!"; fooDynamic.LastAccess = DateTime.Now; // dynamic assigning static properties fooDynamic.Bar = "dynamic barred"; fooDynamic.Entered = DateTime.Now; // echo back dynamic values Console.WriteLine(fooDynamic.NewProperty); Console.WriteLine(fooDynamic.LastAccess); Console.WriteLine(fooDynamic.Bar); Console.WriteLine(fooDynamic.Entered); The dynamic type can access the native class properties (Bar and Entered) and create and read new ones (NewProperty,LastAccess) all using a single type instance which is pretty cool. As you can see it's pretty easy to create an extensible type this way that can dynamically add members at runtime dynamically. The Alter Ego of IDynamicObject The key point here is that all three statements - explicit, var and dynamic - declare a new DynamicFoo(), but the dynamic declaration results in completely different behavior than the first two simply because the type has been cast to dynamic. Dynamic binding means that the type loses its typical strong typing, compile time features. You can see this easily in the Visual Studio code editor. As soon as you assign a value to a dynamic you lose Intellisense and you see which means there's no Intellisense and no compiler type checking on any members you apply to this instance. If you're new to the dynamic type it might seem really confusing that a single type can behave differently depending on how it is cast, but that's exactly what happens when you use a type that implements IDynamicMetaObjectProvider. Declare the type as its strong type name and you only get to access the native instance members of the type. Declare or cast it to dynamic and you get dynamic behavior which accesses native members plus it uses IDynamicMetaObjectProvider implementation to handle any missing member definitions by running custom code. You can easily cast objects back and forth between dynamic and the original type:dynamic fooDynamic = new DynamicFoo(); fooDynamic.NewProperty = "New Property Value"; DynamicFoo foo = fooDynamic; foo.Bar = "Barred"; Here the code starts out with a dynamic cast and a dynamic assignment. The code then casts back the value to the DynamicFoo. Notice that when casting from dynamic to DynamicFoo and back we typically do not have to specify the cast explicitly - the compiler can induce the type so I don't need to specify as dynamic or as DynamicFoo. Moral of the Story This easy interchange between dynamic and the underlying type is actually super useful, because it allows you to create extensible objects that can expose non-member data stores and expose them as an object interface. You can create an object that hosts a number of strongly typed properties and then cast the object to dynamic and add additional dynamic properties to the same type at runtime. You can easily switch back and forth between the strongly typed instance to access the well-known strongly typed properties and to dynamic for the dynamic properties added at runtime. Keep in mind that dynamic object access has quite a bit of overhead and is definitely slower than strongly typed binding, so if you're accessing the strongly typed parts of your objects you definitely want to use a strongly typed reference. Reserve dynamic for the dynamic members to optimize your code. The real beauty of dynamic is that with very little effort you can build expandable objects or objects that expose different data stores to an object interface. I'll have more on this in my next post when I create a customized and extensible Expando object based on DynamicObject.© Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • rhythmbox plugin code for hot key not working

    - by Bunny Rabbit
    def activate(self,shell): self.shell = shell self.copy_selected() self.action = gtk.Action ('foo','bar','baz',None) self.activate_id = self.action.connect ('activate', self.call_bk_fn,self.shell) self.action_group = gtk.ActionGroup ('hot_key_action_group') self.action_group.add_action_with_accel (self.action, "<control>E") uim = shell.get_ui_manager () uim.insert_action_group (self.action_group, 0) uim.ensure_update () def call_bk_fn(): print('hello world') i am using the above code in a plugin for rhythmbox ,and here i am trying to register the key ctr+e so that the call_bk_fn gets called whenever the key combination is pressed , but its not working why is that so ?

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  • Economic modelling - Resources for valuing goods

    - by Rushyo
    tl;dr: What economic/computer science books would you suggest for learning about economic valuation of goods and simulations thereof? I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned certain uses. Fakesium might be used for the production of Weapon A and produced from Fakesium factories which use Dilithium and Widgets as reagents, where Widgets are also the product of Foo and Bar The problem is not creating the resources and their various production utlities - but getting the game's AI empires and merchants to correctly value the goods according to their scarcity, utility and production costs. I need to create a simulation of goods which allows the various game factions to assign a common value denominator (credits) to each resource, depending on how much its worth to that empire. I see the simulation being something like: "I have a high requirement for Weapon A. Since I don't have much of Fakesium, which is needed for Weapon A - I must have a high demand for Fakesium. If I can acquire Fakesium, devalue it. If not, increase its value - and also increase demand for Dilithium and Widgets too." This is very naive - because it may be much much cheaper for the empire to simply purchase Dilithium and Widgets directly rather than purchasing Fakesium, for example. Another example is two resources might allow the creation of Weapon A (Fakesium and Lieron), so we'd need to consider that. I've been scratching my head over the problem and it keeps growing. By the time the player joins the world, I'd expect enough iterations of this process to have occurred that prices would have largely normalised - and would then only trigger rarely to compensate for major changes (eg. if the player blows up the world's only Foo mine!) Could anyone suggest resources (books, largely) which outline this style of modelling, preferably in the context of simulations? Since this problem would never occur outside fantasy worlds, I figured this is probably the most likely place to find people who have encountered similar problems and I'm sure there's people who know of good places for Games Developers to start looking at less specific economic theory too. Additionally, does anyone know of any developers with blogs whose games or research applications perform similar modelling?

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  • DirectX10 How to use Constant Buffers

    - by schnozzinkobenstein
    I'm trying to access some variables in my shader, but I think I'm doing this wrong. Say I have a constant buffer that looks like this: cbuffer perFrame { float foo; float bar; }; I got an ID3D10EffectConstantBuffer reference to it, and I can get a specific index by calling GetMemberByIndex, but how can I figure out how many members perFrame has so that I can get each member without going out of bounds?

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  • Send raw data to USB parallel port after upgrading to 11.10

    - by zaphod
    I have a laser cutter connected via a generic USB to parallel adapter. The laser cutter speaks HPGL, as it happens, but since this is a laser cutter and not a plotter, I usually want to generate the HPGL myself, since I care about the ordering, speed, and direction of cuts and so on. In previous versions of Ubuntu, I was able to print to the cutter by copying an HPGL file directly to the corresponding USB "lp" device. For example: cp foo.plt /dev/usblp1 Well, I just upgraded to Ubuntu 11.10 oneiric, and I can't find any "lp" devices in /dev anymore. D'oh! What's the preferred way to send raw data to a parallel port in Ubuntu? I've tried System Settings Printing + Add, hoping that I might be able to associate my device with some kind of "raw printer" driver and print to it with a command like lp -d LaserCutter foo.plt But my USB to parallel adapter doesn't seem to show up in the list. What I do see are my HP Color LaserJet, two USB-to-serial adapters, "Enter URI", and "Network Printer". Meanwhile, over in /dev, I do see /dev/ttyUSB0 and /dev/ttyUSB1 devices for the 2 USB-to-serial adapters. I don't see anything obvious corresponding to the HP printer (which was /dev/usblp0 prior to the upgrade), except for generic USB stuff. For example, sudo find /dev | grep lp produces no output. I do seem to be able to print to the HP printer just fine, though. The printer setup GUI gives it a device URI starting with "hp:" which isn't much help for the parallel adapter. The CUPS administrator's guide makes it sound like I might need to feed it a device URI of the form parallel:/dev/SOMETHING, but of course if I had a /dev/SOMETHING I'd probably just go on writing to it directly. Here's what dmesg says after I disconnect and reconnect the device from the USB port: [ 924.722906] usb 1-1.1.4: USB disconnect, device number 7 [ 959.993002] usb 1-1.1.4: new full speed USB device number 8 using ehci_hcd And here's how it shows up in lsusb -v: Bus 001 Device 008: ID 1a86:7584 QinHeng Electronics CH340S Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 8 idVendor 0x1a86 QinHeng Electronics idProduct 0x7584 CH340S bcdDevice 2.52 iManufacturer 0 iProduct 2 USB2.0-Print iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 32 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 96mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 7 Printer bInterfaceSubClass 1 Printer bInterfaceProtocol 2 Bidirectional iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0020 1x 32 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0020 1x 32 bytes bInterval 0 Device Status: 0x0000 (Bus Powered)

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  • How does rc job work / order of (contradicting) "start on ..." and "stop on ..." stanzas

    - by Binarus
    Hi, I just can't understand how Upstart's rc job definition in Natty 11.04 works. To illustrate the problem, here is the definition (empty lines and comments are left out): start on runlevel [0123456] stop on runlevel [!$RUNLEVEL] export RUNLEVEL export PREVLEVEL console output env INIT_VERBOSE task exec /etc/init.d/rc $RUNLEVEL Let's suppose we currently are in runlevel 2 and the rc job is stopped (that is exactly the situation after booting my box and logging in via SSH). Now, let's assume that the system switches to runlevel 3, for example due to a command like "telinit 3" given by root. What will happen to the rc job? Obviously, the rc job will be started since it is currently stopped and the event runlevel 3 is matching the start events. But from now on, things are unclear to me: According to the manual $RUNLEVEL evaluates to the new runlevel when the job is started (that means 3 in our example). Therefore, the next stanza "stop on runlevel [!$RUNLEVEL]" translates to "stop on runlevel [!3]"; that means we have a first stanza which will trigger the job, but the second stanza will never stop the job and seems to be useless. Since I know that the Ubuntu / Upstart people won't do useless things, I must be heavily misunderstanding something. I would be grateful for any explanation. While trying to understand this, an additional question came to my mind. If I had contradicting start and stop triggers, for example start on foo stop on foo what would happen? I swear I never will do that, but I am nevertheless very interested in how Upstart handles that on the theoretical level. Thank you very much! Editing the question as a reaction on geekosaur's first answer: I can see the parallelism, but it is not that easy (at least, not to me). Let's assume the job aurrently is still running, and a new runlevel event comes in (of course, the new runlevel is different from the current one). Then, the following should happen: 1) The job is single instance. That means that "start on ..." won't be triggered since the job is currently running; $RUNLEVEL is not touched. 2) "stop on ..." will be triggered since the new runlevel is different from $RUNLEVEL, so the job will be aborted. 3) Now, the job is stopped and waiting. I can't see how it is restarted with the new runlevel. AFAIK, initctl emits events only once, so "start on ..." won't be triggered and the new runlevel won't be entered. I know that I still misunderstanding something, and I am grateful for explanations. Thank you very much!

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  • Upstart: How does rc job work / order of (contradicting) "start on ..." and "stop on ..." stanzas

    - by Binarus
    Hi, I just can't understand how Upstart's rc job definition in Natty 11.04 works. To illustrate the problem, here is the definition (empty lines and comments are left out): start on runlevel [0123456] stop on runlevel [!$RUNLEVEL] export RUNLEVEL export PREVLEVEL console output env INIT_VERBOSE task exec /etc/init.d/rc $RUNLEVEL Let's suppose we currently are in runlevel 2 and the rc job is stopped (that is exactly the situation after booting my box and logging in via SSH). Now, let's assume that the system switches to runlevel 3, for example due to a command like "telinit 3" given by root. What will happen to the rc job? Obviously, the rc job will be started since it is currently stopped and the event runlevel 3 is matching the start events. But from now on, things are unclear to me: According to the manual $RUNLEVEL evaluates to the new runlevel when the job is started (that means 3 in our example). Therefore, the next stanza "stop on runlevel [!$RUNLEVEL]" translates to "stop on runlevel [!3]"; that means we have a first stanza which will trigger the job, but the second stanza will never stop the job and seems to be useless. Since I know that the Ubuntu / Upstart people won't do useless things, I must be heavily misunderstanding something. I would be grateful for any explanation. While trying to understand this, an additional question came to my mind. If I had contradicting start and stop triggers, for example start on foo stop on foo what would happen? I swear I never will do that, but I am nevertheless very interested in how Upstart handles that on the theoretical level. Thank you very much! Editing the question as a reaction on geekosaur's first answer: I can see the parallelism, but it is not that easy (at least, not to me). Let's assume the job aurrently is still running, and a new runlevel event comes in (of course, the new runlevel is different from the current one). Then, the following should happen: 1) The job is single instance. That means that "start on ..." won't be triggered since the job is currently running; $RUNLEVEL is not touched. 2) "stop on ..." will be triggered since the new runlevel is different from $RUNLEVEL, so the job will be aborted. 3) Now, the job is stopped and waiting. I can't see how it is restarted with the new runlevel. AFAIK, initctl emits events only once, so "start on ..." won't be triggered and the new runlevel won't be entered. I know that I still misunderstanding something, and I am grateful for explanations. Thank you very much!

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  • Save programmatically created Mesh to .X Files using SlimDX throw null exception

    - by zionpi
    Mesh has been created properly using SlimDX,but when I use the following line: Mesh.ToXFile(barMesh, "foo.x", XFileFormat.Text,CharSet.Unicode); It throws NullReferenceException,through monitor window I can see barMesh is not null, inside the mesh structrue, SkinInfo is null. If SkinInfo is the problem,then how can I initialize it properly?Internet doesn't seems have much information on this.

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  • Emaroo 1.4.0 Released

    - by WeigeltRo
    Emaroo is a free utility for browsing most recently used (MRU) lists of various applications. Quickly open files, jump to their folder in Windows Explorer, copy their path - all with just a few keystrokes or mouse clicks. tl;dr: Emaroo 1.4.0 is out, go download it on www.roland-weigelt.de/emaroo   Why Emaroo? Let me give you a few examples. Let’s assume you have pinned Emaroo to the first spot on the task bar so you can start it by hitting Win+1. To start one of the most recently used Visual Studio solutions you type Win+1, [maybe arrow key down a few times], Enter This means that you can start the most recent solution simply by Win+1, Enter What else? If you want to open an Explorer window at the file location of the solution, you type Ctrl+E instead of Enter.   If you know that the solution contains “foo” in its name, you can type “foo” to filter the list. Because this is not a general purpose search like e.g. the Search charm, but instead operates only on the MRU list of a single application, you usually have to type only a few characters until you can press Enter or Ctrl+E.   Ctrl+C copies the file path of the selected MRU item, Ctrl+Shift+C copies the directory If you have several versions of Visual Studio installed, the context menu lets you open a solution in a higher version.   Using the context menu, you can open a Visual Studio solution in Blend. So far I have only mentioned Visual Studio, but Emaroo knows about other applications, too. It remembers the last application you used, you can change between applications with the left/right arrow or accelerator keys. Press F1 or click the Emaroo icon (the tab to the right) for a quick reference. Which applications does Emaroo know about? Emaroo knows the MRU lists of Visual Studio 2008/2010/2012/2013 Expression Blend 4, Blend for Visual Studio 2012, Blend for Visual Studio 2013 Microsoft Word 2007/2010/2013 Microsoft Excel 2007/2010/2013 Microsoft PowerPoint 2007/2010/2013 Photoshop CS6 IrfanView (most recently used directories) Windows Explorer (directories most recently typed into the address bar) Applications that are not installed aren’t shown, of course. Where can I download it? On the Emaroo website: www.roland-weigelt.de/emaroo Have fun!

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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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  • "Pointers" with $ Syntax in /etc/environment

    - by Tyson Trautmann
    Is it valid to have "pointers" in /etc/environment using $FOO syntax? Right now my /etc/environment looks like this: JAVA_HOME=/usr/lib/jvm/java-6-openjdk MAVEN_HOME=/usr/bin/apache-maven/apache-maven-3.0.4 M2_HOME=$MAVEN_HOME M2=$MAVEN_HOME/bin PATH=/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:$JAVA_HOME/bin:$MAVEN_HOME/bin I'm not getting the results that I'm expecting though: ~$ echo $JAVA_HOME /usr/lib/jvm/java-6-openjdk ~$ echo $MAVEN_HOME /usr/bin/apache-maven/apache-maven-3.0.4 ~$ echo $PATH /usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin/bin:/usr/games:$JAVA_HOME/bin:$MAVEN_HOME/bin

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  • Is SOAP Http POST more complicated than I thought

    - by Pete Petersen
    I'm currently writing a bit of code to send some xml data to a web service via HTTP POST. I thought this would be really simple and have written the following example code (C#) Console.WriteLine("Press enter to send data..."); while (Console.ReadLine() != "q") { HttpWebRequest httpWReq = (HttpWebRequest)WebRequest.Create(@"http://localhost:8888/"); Foo fooItem = new Foo { Member1 = "05", Member2 = "74455604", Member3 = "15101051", Member4 = 1, Member5 = "fsf", Member6 = 6.52, }; ASCIIEncoding encoding = new ASCIIEncoding(); string postData = fooItem.ToXml(); byte[] data = encoding.GetBytes(postData); httpWReq.Method = "POST"; httpWReq.ContentType = "application/xml"; httpWReq.ContentLength = data.Length; using (Stream stream = httpWReq.GetRequestStream()) { stream.Write(data, 0, data.Length); } HttpWebResponse response = (HttpWebResponse)httpWReq.GetResponse(); string responseString = new StreamReader(response.GetResponseStream()).ReadToEnd(); Console.WriteLine("Received " + responseString); Console.WriteLine("Press enter to send data..."); } This is all I thought would be necessary, however I have now been given the details for the web service. This included some information which is unfarmiliar to me and I'm unsure whether I need to include it. The information I was sent was <url>http://sometext/soap/rpc</url> <namespace>http://sometext/a.services</namespace> <method>receiveInfo</method> <parm-id>xmldata</parm-id> (Input data) (Actual XML data as string) <parm-id>status</parm-id> (Output data) <userid>user</userid> <password>pass</password> <secure>false</secure> I guess this means I need to include a username and password somehow, but I'm not sure what the namespace or method fields are used for. Could anyone give me a hint? Sorry I've never used webservices before.

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  • What economic books would you suggest for learning about economic valuation of goods and simulations thereof?

    - by Rushyo
    I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned certain uses. Fakesium might be used for the production of Weapon A and produced from Fakesium factories which use Dilithium and Widgets as reagents, where Widgets are also the product of Foo and Bar The problem is not creating the resources and their various production utlities - but getting the game's AI empires and merchants to (Addendum: somewhat) correctly value the goods according to their scarcity, utility and production costs. I need to create a simulation of goods which allows the various game factions to assign a common value denominator (credits) to each resource, depending on how much its worth to that empire. I see the simulation being something like: "I have a high requirement for Weapon A. Since I don't have much of Fakesium, which is needed for Weapon A - I must have a high demand for Fakesium. If I can acquire Fakesium, devalue it. If not, increase its value - and also increase demand for Dilithium and Widgets too." This is very naive - because it may be much much cheaper for the empire to simply purchase Dilithium and Widgets directly rather than purchasing Fakesium, for example. Another example is two resources might allow the creation of Weapon A (Fakesium and Lieron), so we'd need to consider that. I've been scratching my head over the problem and it keeps growing. By the time the player joins the world, I'd expect enough iterations of this process to have occurred that prices would have largely normalised - and would then only trigger rarely to compensate for major changes (eg. if the player blows up the world's only Foo mine!) Could anyone suggest resources (books, largely) which outline this style of modelling, preferably in the context of simulations? Since this problem would never occur outside fantasy worlds, I figured this is probably the most likely place to find people who have encountered similar problems and I'm sure there's people who know of good places for Games Developers to start looking at less specific economic theory too. Additionally, does anyone know of any developers with blogs whose games or research applications perform similar modelling? EDIT: I think I should underline that I'm not looking for optimal solutions. I'm looking to make the actors impulsive - making rudimentary decisions based on fuzzy inputs about what they care about or don't. I'm aiming to understand the problem area better not derive answers. All the textbooks I've found seem to be about real-world economics or how to solve complex theoretical problems, neither of which are terribly relevant to the actor's decision making.

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  • Why the static data members have to be defined outside the class separately in C++ (unlike Java)?

    - by iammilind
    class A { static int foo () {} // ok static int x; // <--- needed to be defined separately in .cpp file }; I don't see a need of having A::x defined separately in a .cpp file (or same file for templates). Why can't be A::x declared and defined at the same time? Has it been forbidden for historical reasons? My main question is, will it affect any functionality if static data members were declared/defined at the same time (same as Java) ?

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  • Is return-type-(only)-polymorphism in Haskell a good thing?

    - by dainichi
    One thing that I've never quite come to terms with in Haskell is how you can have polymorphic constants and functions whose return type cannot be determined by their input type, like class Foo a where foo::Int -> a Some of the reasons that I do not like this: Referential transparency: "In Haskell, given the same input, a function will always return the same output", but is that really true? read "3" return 3 when used in an Int context, but throws an error when used in a, say, (Int,Int) context. Yes, you can argue that read is also taking a type parameter, but the implicitness of the type parameter makes it lose some of its beauty in my opinion. Monomorphism restriction: One of the most annoying things about Haskell. Correct me if I'm wrong, but the whole reason for the MR is that computation that looks shared might not be because the type parameter is implicit. Type defaulting: Again one of the most annoying things about Haskell. Happens e.g. if you pass the result of functions polymorphic in their output to functions polymorphic in their input. Again, correct me if I'm wrong, but this would not be necessary without functions whose return type cannot be determined by their input type (and polymorphic constants). So my question is (running the risk of being stamped as a "discussion quesion"): Would it be possible to create a Haskell-like language where the type checker disallows these kinds of definitions? If so, what would be the benefits/disadvantages of that restriction? I can see some immediate problems: If, say, 2 only had the type Integer, 2/3 wouldn't type check anymore with the current definition of /. But in this case, I think type classes with functional dependencies could come to the rescue (yes, I know that this is an extension). Furthermore, I think it is a lot more intuitive to have functions that can take different input types, than to have functions that are restricted in their input types, but we just pass polymorphic values to them. The typing of values like [] and Nothing seems to me like a tougher nut to crack. I haven't thought of a good way to handle them. I doubt I am the first person to have had thoughts like these. Does anybody have links to good discussions about this Haskell design decision and the pros/cons of it?

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  • More elegant way to avoid hard coding the format of a a CSV file?

    - by dsollen
    I know this is trivial issue, but I just feel this can be more elegant. So I need to write/read data files for my program, lets say they are CSV for now. I can implement the format as I see fit, but I may have need to change that format later. The simply thing to do is something like out.write(For.getValue()+","+bar.getMinValue()+","+fi.toString()); This is easy to write, but obviously is guilty of hard coding and the general 'magic number' issue. The format is hard-coded, requires parsing of the code to figure out the file format, and changing the format requires changing multiple methods. I could instead have my constants specifying the location that I want each variable to be saved in the CSV file to remove some of the 'magic numbers'; then save/load into the an array at the location specified by the constants: int FOO_LOCATION=0; int BAR_MIN_VAL_LOCATION=1; int FI_LOCATION=2 int NUM_ARGUMENTS=3; String[] outputArguments=new String[NUM_ARGUMENTS]; outputArguments[FOO_LOCATION] = foo.getValue(); outputArgumetns[BAR_MIN_VAL_LOCATION] = bar.getMinValue(); outptArguments[FI_LOCATOIN==fi.toString(); writeAsCSV(outputArguments); But this is...extremely verbose and still a bit ugly. It makes it easy to see the format of existing CSV and to swap the location of variables within the file easily. However, if I decide to add an extra value to the csv I need to not only add a new constant, but also modify the read and write methods to add the logic that actually saves/reads the argument from the array; I still have to hunt down every method using these variables and change them by hand! If I use Java enums I can clean this up slightly, but the real issue is still present. Short of some sort of functional programming (and java's inner classes are too ugly to be considered functional) I still have no obvious way of clearly expressing what variable is associated with each constant short of writing (and maintaining) it in the read/write methods. For instance I still need to write somewhere that the FOO_LOCATION specifies the location of foo.getValue(). It seems as if there should be a prettier, easier to maintain, manner for approaching this? Incidentally, I'm working in java at the moment, however, I am interested conceptually about the design approach regardless of language. Some library in java that does all the work for me is definitely welcome (though it may prove more hassle to get permission to add it to the codebase then to just write something by hand quickly), but what I'm really asking is more about how to write elegant code if you had to do this by hand.

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  • Send raw data to USB parallel port after upgrading to 11.10 oneiric

    - by zaphod
    I have a laser cutter connected via a generic USB to parallel adapter. The laser cutter speaks HPGL, as it happens, but since this is a laser cutter and not a plotter, I usually want to generate the HPGL myself, since I care about the ordering, speed, and direction of cuts and so on. In previous versions of Ubuntu, I was able to print to the cutter by copying an HPGL file directly to the corresponding USB "lp" device. For example: cp foo.plt /dev/usblp1 Well, I just upgraded to Ubuntu 11.10 oneiric, and I can't find any "lp" devices in /dev anymore. D'oh! What's the preferred way to send raw data to a parallel port in Ubuntu? I've tried System Settings Printing + Add, hoping that I might be able to associate my device with some kind of "raw printer" driver and print to it with a command like lp -d LaserCutter foo.plt But my USB to parallel adapter doesn't seem to show up in the list. What I do see are my HP Color LaserJet, two USB-to-serial adapters, "Enter URI", and "Network Printer". Meanwhile, over in /dev, I do see /dev/ttyUSB0 and /dev/ttyUSB1 devices for the 2 USB-to-serial adapters. I don't see anything obvious corresponding to the HP printer (which was /dev/usblp0 prior to the upgrade), except for generic USB stuff. For example, sudo find /dev | grep lp produces no output. I do seem to be able to print to the HP printer just fine, though. The printer setup GUI gives it a device URI starting with "hp:" which isn't much help for the parallel adapter. The CUPS administrator's guide makes it sound like I might need to feed it a device URI of the form parallel:/dev/SOMETHING, but of course if I had a /dev/SOMETHING I'd probably just go on writing to it directly. Here's what dmesg says after I disconnect and reconnect the device from the USB port: [ 924.722906] usb 1-1.1.4: USB disconnect, device number 7 [ 959.993002] usb 1-1.1.4: new full speed USB device number 8 using ehci_hcd And here's how it shows up in lsusb -v: Bus 001 Device 008: ID 1a86:7584 QinHeng Electronics CH340S Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 8 idVendor 0x1a86 QinHeng Electronics idProduct 0x7584 CH340S bcdDevice 2.52 iManufacturer 0 iProduct 2 USB2.0-Print iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 32 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 96mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 7 Printer bInterfaceSubClass 1 Printer bInterfaceProtocol 2 Bidirectional iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0020 1x 32 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0020 1x 32 bytes bInterval 0 Device Status: 0x0000 (Bus Powered)

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  • Rhythmbox plugin code for hot key not working - why?

    - by Bunny Rabbit
    def activate(self,shell): self.shell = shell self.copy_selected() self.action = gtk.Action ('foo','bar','baz',None) self.activate_id = self.action.connect ('activate', self.call_bk_fn,self.shell) self.action_group = gtk.ActionGroup ('hot_key_action_group') self.action_group.add_action_with_accel (self.action, "<control>E") uim = shell.get_ui_manager () uim.insert_action_group (self.action_group, 0) uim.ensure_update () def call_bk_fn(): print('hello world') I am using the above code in a plugin for Rhythmbox and here I am trying to register the key Ctrl+E so that the call_bk_fn gets called whenever the key combination is pressed but its not working. Why is that so ?

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  • What is a good algorithm to distribute items with specific requirements?

    - by user66160
    I have to programmatically distribute a set of items to some entities, but there are rules both on the items and on the entities like so: Item one: 100 units, only entities from Foo Item two: 200 units, no restrictions Item three: 100 units, only entities that have Bar Entity one: Only items that have Baz Entity one hundred: No items that have Fubar I only need to be pointed in the right direction, I'll research and learn the suggested methods.

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  • Ten Things You Should Avoid Having on Your Website

    Website layouts can actually show to the audience what type of person you are. If you come across a nice and simple website, it goes to show that you?re a neat and tidy person. It also let the audien... [Author: Amelia Foo - Web Design and Development - April 28, 2010]

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