Are VM-based languages becoming viable for Graphics since the move to GPU computing?
- by skiwi
Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking about 3D graphics, just to be clear.
Lately the trend has been that most computing is being done on the GPU and not on the CPU, and since times the issue with programming games on a VM-based language is that garbage collecting may happen randomly.
So let's take a look which is responsible for what:
Showing the graphics: GPU
Uploading graphics to the GPU: CPU? Needs to be done every frame?
Calculating physics constraints: GPU
Doing the real game logic (Determining when to move objects (independent of physics calculations), processing AI): CPU
Is my list actually correct? And if it is, is for example Java becoming more viable? Or is uploading the graphics (vertices) still the most expensive operation?
Would like to get more insight into this.