Developing and deploying games for Windows, Mac (& Linux)
- by nornagon
I want to write games that run on all the major platforms.
I also want people to be able to play them by downloading a file and double clicking it. That means a single .exe/.app file.
I'm happy to use OpenGL directly for graphics. What I don't know how to do is show a window, handle mouse/keyboard input and play sounds in a cross-platform manner.
I don't really mind what the underlying language is, as long as it isn't C++ or Java. C#, Ruby or Python would be preferable, in that order :)
Please, SO, save me from having to write Flash games!