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  • Probability Random Number Generator

    - by Excl
    Let's say I'm writing a simple luck game - each player presses Enter and the game assign him a random number between 1-6. Just like a cube. At the end of the game, the player with the highest number wins. Now, let's say I'm a cheater. I want to write the game so player #1 (which will be me) has a probability of 90% to get six, and 2% to get each of the rest numbers (1, 2, 3, 4, 5). So, how can I generate a number random, and set the probability for each number? Thanks.

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  • Action "foo/foobar" does not exist error in Symfony

    - by morpheous
    I am saving pictures under my web folder in the folder: web/media/photo In the template that displays the photo, I have the following snippet: <?php echo link_to(image_tag('media/photo/filename.jpg', '@some_url); ?> When I display the view, although the photo is displayed correctly and the link works, I get the following error in my php_errors.log file: Action "media/photo" does not exist. Why is symfony trying to parse the path to the image as a url? Does anyone know how to fix this?

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  • How can I a sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Create hyperlink in django template of object that has a space

    - by Ed
    I am trying to create a dynamic hyperlink that depends on a value passed from a function: {% for item in field_list %} <a href={% url index_view %}{{ item }}/> {{ item }} </a> <br> {% endfor %} The problem is that one of the items in field_list is "Hockey Player". The link for some reason is dropping everything after the space, so it creates the hyperlink on the entire "Hockey Player", but the address is http://126.0.0.1:8000/Hockey How can I get it to go to http://126.0.0.1:8000/Hockey Player/ instead?

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  • java.io in debian

    - by Stig
    Hello, i try to compile a java program but in the import section of the code fails: import java.net.; import java.io.; import java.util.; import java.text.; import java.awt.; //import java.awt.image.; import java.awt.event.; //import java.awt.image.renderable.; import javax.swing.; import javax.swing.border.; //import javax.swing.border.EtchedBorder; //import javax.media.jai.; //import javax.media.jai.operator.; //import com.sun.media.jai.codec.; //import java.lang.reflect.; how can i fix the problem in a linux debian machine?. Thanks

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  • Losing NSManaged Objects in my Application

    - by Wayfarer
    I've been doing quite a bit of work on a fun little iPhone app. At one point, I get a bunch of player objects from my Persistant store, and then display them on the screen. I also have the options of adding new player objects (their just custom UIButtons) and removing selected players. However, I believe I'm running into some memory management issues, in that somehow the app is not saving which "players" are being displayed. Example: I have 4 players shown, I select them all and then delete them all. They all disappear. But if I exit and then reopen the application, they all are there again. As though they had never left. So somewhere in my code, they are not "really" getting removed. MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; context = [appDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context]; [request setEntity:desc]; NSError *error; NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease]; if (objects == nil) { NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error); } int j = 0; while (j < [objects count]) { if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) { [objects removeObjectAtIndex:j]; j--; } else { j++; } } [self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing So in this snippit (in the viewdidLoad method), I grab the players out of the persistant store, and then remove the objects I don't want (those whose boolValue is NO), and the rest are kept. This works, I'm pretty sure. I think the issue is where I remove the players. Here is that code: NSLog(@"Remove players"); /** For each selected player: Unselect them (remove them from SelectedPlayers) Remove the button from the view Remove the button object from the array Remove the player from Players */ NSLog(@"Debugging Removal: %d", [selectedPlayers count]); for (int i=0; i < [selectedPlayers count]; i++) { NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i]; [rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"]; int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need for (int j = (index + 1); j < [players count]; j++) { UIButton *tempButton = [playerButtons objectAtIndex:j]; tempButton.tag--; } NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } UIButton *aButton = [playerButtons objectAtIndex:index]; [players removeObjectAtIndex:index]; [aButton removeFromSuperview]; [playerButtons removeObjectAtIndex:index]; } [selectedPlayers removeAllObjects]; NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } NSLog(@"About to refresh YES"); [self refreshAllPlayers:YES]; The big part in the second code snippet is I set them to NO for currentMultiPlayer. NO NO NO NO NO, they should NOT come back when the view does load, NEVER ever ever. Not until I say so. No other relevant part of the code sets that to YES. Which makes me think... perhaps they aren't being saved. Perhaps that doesn't save, perhaps those objects aren't being managed anymore, and so they don't get saved in. Is there a lifetime (metaphorically) of NSManaged object? The Players array is the same I set in the "viewDidLoad" method, and SelectedPlayers holds players that are selected, references to NSManagedObjects. Does it have something to do with Removing them from the array? I'm so confused, some insight would be greatly appreciated!!

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  • Is it possible to have a sound play before/during the splash screen?

    - by Jeff
    My app takes a few seconds to load and I have a splash screen. Once "viewDidLoad" I have a little sound play. I feel that the sound would be in better use if it started playing when the splash screen popped up. Is it possible to have a sound start before/during the splash screen? Here is my code: (under viewDidLoad) NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"intorSound" ofType: @"aif"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; player = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error: nil]; [player setVolume: soundVolumeValue]; // available range is 0.0 through 1.0 [player play]; [fileURL release]; Thank you for your time!

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  • Generating Dynamic web pages without server side scripting

    - by Microkernel
    Hi guys, I am trying to control a media device which has lot of multimedia content that it can play using another device(remote control device) like an ipad connected to the LAN. (UPnP) I want the media device to be able to send the content listing to the remote device so that it will be rendered as a webpage on the remote controller. And actions on the webpages needs to be sent to the the device as commands to execute (like play, pause, next etc). The media device is an embedded device, hence can't have any server side scripting, all has to be done on the client side. I want the page rendered to be HTML5. So, is it possible to generate dynamic HTML5 pages using just client side scripting? Thanks a lot. I am an embedded systems developer hence clueless about the web designing stuff.

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  • Dot Game and Dynamic Programming

    - by Albert Diego
    I'm trying to solve a variant of the dot game with dynamic programming. The regular dot game is played with a line of dots. Each player takes either one or two dots at their respective end of the line and the person who is left with no dots to take wins. In this version of the game, each dot has a different value. Each player takes alternate turns and takes either dot at either end of the line. I want to come up with a way to use dynamic programming to find the max amount that the first player is guaranteed to win. I'm having problems grasping my head around this and trying to write a recurrence for the solution. Any help is appreciated, thanks!

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  • MySQL Rank Not Matching High Score in Table

    - by boddie
    While making a game the MySQL call to get the top 10 is as follows: SELECT username, score FROM userinfo ORDER BY score DESC LIMIT 10 This seems to work decently enough, but when paired with a call to get a individual player's rank the numbers may be different if the player has a tied score with other players. The call to get the players rank is as follows: SELECT (SELECT COUNT(*) FROM userinfo ui WHERE (ui.score, ui.username) >= (uo.score, uo.username)) AS rank FROM userinfo uo WHERE username='boddie'; Example results from first call: +------------+-------+ | username | score | +------------+-------+ | admin | 4878 | | test3 | 3456 | | char | 785 | | test2 | 456 | | test1 | 253 | | test4 | 78 | | test7 | 0 | | boddie | 0 | | Lz | 0 | | char1 | 0 | +------------+-------+ Example results from second call +------+ | rank | +------+ | 10 | +------+ As can be seen, the first call ranks the player at number 8 on the list, but the second call puts him at number 10. What changes or what can I do to make these calls give matching results? Thank you in advance for any help!

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  • Finding the angle of a fleeing dodo.

    - by donthackmyacc
    I'm coding some critter AI for a game i am working on for my Unity 3D project. I have no programming background and have been stumbling through this using tutorials and other peoples scripts. My problem is that i want my critter to run directly away from the player when the player kicks it. I need the dodo to run directly away from the player when kicked, and i dont know the math nor the syntax to calculate that angle. They are two characters moving independently through worldspace. Here is what i got so far: waypoint = (fleeWP.transform.position); transform.LookAt(Vector3(waypoint.x, transform.position.y, waypoint.z)); transform.Translate (Vector3.forward * speed * Time.deltaTime); This currently makes the critter move towards the waypoint, rather than away. I might be attacking this all wrong. Please chastise me.

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  • passing url in parameters mvc4

    - by user516883
    I have a site that collects urls. A full http url is enter into a texbox. I am getting a 400 error when a url is being passed in the parameter, It works fine with regular text. Using jquery how can I pass the full URL in my application. Thanks for any help. MVC Routing Config routes.MapRoute("UploadLinks", "media/upload_links/{link}/{albumID}", new { controller = "Media", action = "WebLinkUpload" }); Controller Action public ActionResult WebLinkUpload(string link, string albumID){} Jquery ajax call $('#btnUploadWebUpload').click(function () { $.ajax({ type: "GET", url: "/media/upload_links/" + encodeURIComponent($('#txtWebUrl').val().trim()) + "/" + currentAlbumID, contentType: "application/json; charset=utf-8", dataType: "json", success: function (result) { } }); });

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  • Duplicated Label in add_menu_page

    - by Blackdream
    I have created a function for a theme customization. function create_theme_option() { add_menu_page( 'Manage Options', //Page Title 'Theme Option', //WP Administrator Menu Title 'manage_options', // 'theme-options', //Link to a page to your Administration Area 'deploy_theme_options', //Function Name get_template_directory_uri() . '/Plugins/Background Changer/images/icons/icon.png',//Menu Icon 99); add_submenu_page("theme-options", "Theme Settings", "Theme Settings", 1, "theme-settings", "theme_settings"); add_submenu_page("theme-options", "Manage Header", "Manage Header", 1, "manage-header", "manage_header"); add_submenu_page("theme-options", "Social Media", "Social Media Links", 1, "social-media", "social_media"); add_submenu_page("theme-options", "Catalog Manager", "Catalog Manager", 1, "catalog-manager", "catalog_manager"); } but I noticed that after the label "Theme Option" there is another text appear next to it as "Theme Option". Check the Image below: How can I fix this? Please help!

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  • c++ / c confusion

    - by mrbuxley
    Im trying to make a small app in c++ that saves midifiles with this library. http://musicnote.sourceforge.net/docs/html/index.html The sample code that is given on the homepage looks like this. #include "MusicNoteLib.h" void main() { MusicNoteLib::Player player; // Create the Player Object player.Play("C D E F G A B"); // Play the Music Notes on the default MIDI output port } This piece of code won't compile in Visual studio 2008, I get many errors like MusicNoteLib.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I don't understand the error or where to start looking... There also was some dll files that can be used instead of this h file. #ifndef __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ #define __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ /** @file MusicNoteLib.h * \brief Main header file for accessing the MusicNote Library */ /// <Summary> /// This header file can be included directly in your project or through /// MusicNoteLib.h of the MusicNoteDll project. If included directly, this /// will be built directly as a satic library. If included through MusicNoteDll /// this will use dllImports through MUSICNOTELIB_API /// </Summary> #ifndef MUSICNOTELIB_API #define MUSICNOTELIB_API #endif // MUSICNOTELIB_API //#include "Player.h" namespace MusicNoteLib /// Music Programming Library { typedef void (__stdcall *LPFNTRACEPROC)(void* pUserData, const TCHAR* szTraceMsg); typedef void (__stdcall *LPFNERRORPROC)(void* pUserData, long lErrCode, const TCHAR* szErrorMsg, const TCHAR* szToken); extern "C" { MUSICNOTELIB_API typedef void MStringPlayer; MUSICNOTELIB_API void* GetCarnaticMusicNoteReader(); /// <Summary> /// Creates a MusicString Player object. /// </Summary> MUSICNOTELIB_API MStringPlayer* CreateMusicStringPlayer(); /// <Summary> /// Plays Music string notes on the default MIDI Output device with the default Timer Resolution. /// Use PlayMusicStringWithOpts() to use custom values. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicString(const TCHAR* szMusicNotes); /// <Summary> /// Same as PlayMusicString() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringCB(const TCHAR* szMusicNotes, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Plays Music string notes on the given MIDI Output device using the given Timer Resolution. /// Use PlayMusicString() to use default values. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOpts(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS); /// <Summary> /// Same as PlayMusicStringWithOpts() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOptsCB(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Save the given MusicString content into a MIDI output file /// @param szMusicNotes Music Notes to be converted to MIDI output /// @param szOutputFilePath path of the MIDI output file /// @return True if the the content was saved successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool SaveAsMidiFile(const TCHAR* szMusicNotes, const char* szOutputFilePath); //MUSICNOTELIB_API typedef void (*ParseErrorProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::ErrorEventHandlerArgs* pEvArgs); //MUSICNOTELIB_API typedef void (*ParseTraceProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::TraceEventHandlerArgs* pEvArgs); MUSICNOTELIB_API void Parse(const TCHAR* szNotes, LPFNTRACEPROC traceCallbackProc, void* pUserData); } // extern "C" } // namespace MusicNoteLib #endif // __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__

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  • change iframe source in ie using javascript

    - by rohini
    Hi, i have used an iframe which looks like this <iframe style='width: 330px; height: 278px' scrolling='no' name="iframeId" class="advPlayer" id="iframeId" frameborder="0" src='../../player/iabpreview.php?adid=<?php echo $selectedAdIdx ?>&amp;autoPlay=true'></iframe> whenever i click a div,i have to change the source of the iframe..so i am using if ($j.browser.msie) { frames['iframeId'].window.location="../player/iabpreview.php?adid="+adId+"&autoPlay=true"; }else { $j(".advPlayer").eq(0).attr("src", "../player/iabpreview.php?adid="+adId+"&autoPlay=true"); } this is working in firefox...but not in ie..... someone please help me...

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  • Collision detection by sliding against a plane in XNA

    - by Bevin
    Hello, I am attempting to engineer a collision detection algorithm for a custom Minecraft client I'm making. Basically, the entire world is made up of cubes, and the player (or camera) needs to be able to stand on and move against these cubes. The result I want is illustrated in this image: The green line is the player's movement vector. When the player is brushing up against a plane of one of the cubes, I want the vector to change to one that is perpendicular with the plane. The vector should, however, keep all of it's velocity in the plane's direction, yet lose all velocity towards the plane. I hope I've made my question clear. What is the best and most efficient way to implement a collision detection system like this? Also, will a system like this allow for a simple gravity component?

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  • Overriding fetch in multiple spine models

    - by Adam Charnock
    I need to override Spine's @fetch() method in all of my Spine models. Currently I have code duplication as follows: TastypieEndpointMixin = fromJSON: (data) -> return unless data return Spine.Model.fromJSON(data.objects) class App.models.Position extends Spine.Model @configure 'Position', 'code', 'name' @extend Spine.Model.Ajax @extend TastypieEndpointMixin @url: '/api/v1/position/?format=json' validate: -> 'code is required' unless @code @fetch: -> defer = $.Deferred() @one "refresh", -> defer.resolve() super return defer class App.models.Player extends Spine.Model @configure 'Player', 'first_name', 'last_name', ... @extend Spine.Model.Ajax @extend TastypieEndpointMixin @url: '/api/v1/player/?format=json' @fetch: -> defer = $.Deferred() @one "refresh", -> defer.resolve() super return defer My question is: How can I create some form of parent class which contains @fetch()? I know this should be a simple problem to solve. I have tried many options (including extending Spine.Model and Spine.Model.Ajax), but nothing works and I cannot seem to get my head around it.

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  • RoR: Output Hash, getting correct parameters?

    - by andrewliu
    I have output something like this: #<Hashie::Mash created_time="1366008641" from=#<Hashie::Mash full_name="Cor Valen" id="22340" username="_corin"> id="4344344286" text="Look Who It Is, My Brother, My Favorite Deputy"> This was an output if I did this: <%= media.caption %> I wanted to get the text part, and I did this: <%= media.caption.text %> gets me error: undefined method `text' for nil:NilClass <%= media.caption[:text] %> gets me error: undefined method `[]' for nil:NilClass I don't get it? Thanks

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  • django form ModelChoiceField loads all state names while needed states which are mapped with current selected country

    - by Sonu
    I am using modelChoiceField to display country and state into address form class StateSelectionwidget(forms.Select): """ custom widget to state selection""" class Media: js = ('media/javascript/public/jquery-1.5.2.min.js', 'media/javascript/public/countrystateselection.js', ) class AddressForm(forms.Form): name = forms.CharField(max_length=30) country = forms.ModelChoiceField(queryset=[]) state = forms.ModelChoiceField(CountryState.objects, widget=StateSelectionwidget) def __init__(self, *args, **kwargs): super(AddressForm, self).__init__(*args, **kwargs) self.fields['country'].queryset = Country.objects.all() Country model is used to store country names. CountryState model is used to store all states which is foreign key to Country model At the time of form loading i am getting all state names in dropdown while i want field to be blank by default. If name field is empty at the time of form save i am getting error that name can not be empty but also getting all states into dropdown list while i want only the states which are mapped with current selected country.

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  • PostgreSQL: keep a certain number of records in a table

    - by Alexander Farber
    Hello, I have an SQL-table holding the last hands received by a player in card game. The hand is represented by an integer (32 bits == 32 cards): create table pref_hand ( id varchar(32) references pref_users, hand integer not NULL check (hand > 0), stamp timestamp default current_timestamp ); As the players are playing constantly and that data isn't important (just a gimmick to be displayed at player profile pages) and I don't want my database to grow too quickly, I'd like to keep only up to 10 records per player id. So I'm trying to declare this PL/PgSQL procedure: create or replace function pref_update_game(_id varchar, _hand integer) returns void as $BODY$ begin delete from pref_hand offset 10 where id=_id order by stamp; insert into pref_hand (id, hand) values (_id, _hand); end; $BODY$ language plpgsql; but unfortunately this fails with: ERROR: syntax error at or near "offset" because delete doesn't support offset. Does anybody please have a better idea here? Thank you! Alex

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  • Correct structure and way of website versioning

    - by Saif Bechan
    Recently I use GIT to version my website. It makes it all really easy to see how my project develops and I always have save backups on different places on the web. Now my main question is if it is recommended to version your whole root of the website. I have a basic structure that looks something like this: /httpdocs /config /media /application index.php .htaccess 1) Should I use the /httpdocs folder to version, or should I use the content of the folder. 2) Is it recommended to version the media folder. In the media version I have several images for the overall layout, and some other images for the website. These imagas can be quite large. I work on these images from time to time and so they change. I hardly never need the old image again, so is this not just taking up precious storage space. I would highly appreciate just some basic recommendation on this topic.

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  • Javascript: sort objects

    - by tom
    function Player() { var score; this.getScore = function() { return score; } this.setScore = function(sc) { score = sc; } } function compare(playerA, playerB) { return playerA.getScore() - playerB.getScore(); } var players = []; players['player1'] = new Player(); players['player2'] = new Player(); Array(players).sort(compare); I have code that is similar to the above. When I step through the code with a debugger, the compare function never gets called and the array isn't sorted. I'm not sure what's wrong with my code?

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  • With PHP and AJAX, Can two clients inter-exchange data without MySQL?

    - by Devyn
    Hi, Let's assume I'm developing a AJAX, PHP chess game. During the game, one movement of a player will be notified to the another but we are not saving that information. Normally, we used to store in MySQL every time a player makes movement and show update position to another player. What I want is to reduce MySQL load as much as possible and server is not interested in movements between two players. Server will only save final result like who wins. So what should I do?

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  • When we should use NSThreads in a cocoa Touch ?

    - by srikanth rongali
    I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.

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  • How to maipulate the shell output in php

    - by Mirage
    I am trying to write php script which does some shell functions like reporting. So i am starting with diskusage report I want in following format drive path ------------total-size --------free-space Nothing else My script is $output = shell_exec('df -h -T'); echo "<pre>$output</pre>"; and its ouput is like below Filesystem Type Size Used Avail Use% Mounted on /dev/sda6 ext3 92G 6.6G 81G 8% / none devtmpfs 3.9G 216K 3.9G 1% /dev none tmpfs 4.0G 176K 4.0G 1% /dev/shm none tmpfs 4.0G 1.1M 4.0G 1% /var/run none tmpfs 4.0G 0 4.0G 0% /var/lock none tmpfs 4.0G 0 4.0G 0% /lib/init/rw /dev/sdb1 ext3 459G 232G 204G 54% /media/Server /dev/sdb2 fuseblk 466G 254G 212G 55% /media/BACKUPS /dev/sda5 fuseblk 738G 243G 495G 33% /media/virtual_machines How can i convert that ouput into my forn\matted output

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