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  • Some clarification needed about synchronous versus asynchronous asio operations

    - by Old newbie
    As far as I know, the main difference between synchronous and asynchronous operations. I.e. write() or read() vs async_write() and async_read() is that the former, don't return until the operation finish -or error-, and the last ones, returns inmediately. Due the fact that the asynchronous operations are controlled by an io_service.run() that does not finish until the controlled operations has finalized. It seems to me that in sequencial operations as those involved in TCP/IP connections with protocols such as POP3, in which the operaton is a sequence such as: C: <connect> S: Ok. C: User... S: Ok. C: Password S: Ok. C: Command S: answer C: Command S: answer ... C: bye S: <close> The difference between synchronous/asynchronous opperatons does not make much sense. Of course, in both operations there is allways the risk that the program flow stops indefinitely by some circunstance -there the use of timers-, but I would like know some more authorized opinions in this matter. I must admit that the question is rather ill-defined, but I like hear some advices about when use one or other, because I've problems in debugging with MS Visual Studio, asynchronous SSL operations in a POP3 client in wich I'm working now -about some of who surely I would write here soon-, and sometimes think that perhaps is a bad idea use asynchronous in this. Not to say that I'm an absolute newbie with this librarys, that additionally to the difficult with the idioma, and some obscure concepts in the STL, must suffer the brevity of the asio documentation.

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  • Upload using python script takes very long on one laptop as compared to another

    - by Engr Am
    I have a python 2.7 code which uses STORBINARY function for uploading files to an ftp server and RETRBINARY for downloading from this server. However, the issue is the upload is taking a very long time on three laptops from different brands as compared to a Dell laptop. The strange part is when I manually upload any file, it takes the same time on all the systems. The manual upload rate and upload rate with the python script is the same on the Dell Laptop. However, on every other brand of laptop (I have tried with IBM, Toshiba, Fujitsu-Siemens) the python script has a very low upload rate than the manual attempt. Also, on all these other laptops, the upload rate using the python script is the same (1Mbit/s) while the manual upload rate is approx. 8 Mbit/s. I have tried to vary the filesize for the upload to no avail. TCP Optimizer improved the download rate on all the systems but had no effect on the upload rate. Download rate using this script on all the systems is fine and same as the manual download rate. I have checked the server and it has more than 90% free space. The network connection is the same for all the laptops, and I try uploading only with one laptop at a time. All the laptops have almost the same system configurations, same operating system and approximately the same free drive space. If anything the Dell laptop is a little less in terms of processing power and RAM than 2 of the others, but I suppose this has no effect as I have checked many times to see how much was the CPU usage and network usage during these uploads and downloads, and I am sure that no other virus or program has been eating up my bandwidth. Here is the code ('ftp' and 'file_path' are inputs to the function): path,filename=os.path.split(file_path) filesize=os.path.getsize(file_path) deffilesize=(filesize/1024)/1024 f = open(file_path, "rb") upstart = time.clock() print ftp.storbinary("STOR "+filename, f) upende = time.clock()-upstart outname="Upload " f.close() return upende, deffilesize, outname

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  • What is the Proper approach for Constructing a PhysicalAddress object from Byte Array

    - by Paul Farry
    I'm trying to understand what the correct approach for a constructor that accepts a Byte Array with regard to how it stores it's data (specifically with PhysicalAddress) I have an array of 6 bytes (theAddress) that is constructed once. I have a source array of 18bytes (theAddresses) that is loaded from a TCP Connection. I then copy the 6bytes from theAddress+offset into theAddress and construct the PhysicalAddress from it. Problem is that the PhysicalAddress just stores the Reference to the array that was passed in. Therefore if you subsequently check the addresses they only ever point to the last address that was copied in. When I took a look inside the PhysicalAddress with reflector it's easy to see what's going on. public PhysicalAddress(byte[] address) { this.changed = true; this.address = address; } Now I know this can be solved by creating theAddress array on each pass, but I wanted to find out what really is the best practice for this. Should the constructor of an object that accepts a byte array create it's own private Variable for holding the data and copy it from the original Should it just hold the reference to what was passed in. Should I just created theAddress on each pass in the loop

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  • Route WCF ServiceHost to another computer

    - by I2nfo
    GoodDay, I'm not a guru when it comes to WCF, but i do know the basics. My question is, how do i create a ServiceHost on machine X, while the code is on machine Y? if i build and run this code on my dev machine(localhost) : servicehost = new ServiceHost(typeof(MyService1)); servicehost.AddServiceEndpoint(typeof(IMyService1), new NetTcpBinding(),"net.tcp://my.datacenter.com/MyApp/MyService1"); //This is normally set to localhost. What implementation must be done on the datacenter server, so that if i had to point to http://my.datacenter.com/MyApp/MyService1 , it will route the service operation to my dev machine (localhost). However, the datacenter should not be accessible via the internet. It is a possible infrastructure that we researching to see if we can create a service bus type architecture so that all our customers can invoke other customer services running on their respective machines just by calling our datacenter url. We have looked at Windows Azure, but we have our own datacenter infrasture that we wish to leverage off. Come think of it, we kind of building our own Azure, on a very very basic scale. How does one go creating this? Thanks in Advance

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  • Connections hanging on read()

    - by viraptor
    Hi, Short version: I've got a strange issue with a server accepting TCP connections. Even though there are normally some processes waiting, at some volume of connections it hangs. Long version: The server is written in Perl and binds a $srv socket with the reuse flag and listen == 5. Afterwards, it forks into 10 processes with a loop of $clt=$srv->accept(); do_processing($clt); $clt->shutdown(2); The client written in C is also very simple - it sends some lines, then receives all lines available and does a shutdown(sockfd, 2); There's nothing async going on and at the end both send and receive queues are empty (as reported by netstat). Connections last only ~20ms. All clients behave the same way, are the same implementation, etc. Now let's say I'm accepting X connections from client 1 and another X from client 2. Processes still report that they're idle all the time. If I add another X connections from client 3, suddenly the server processes start hanging just after accepting. The first blocking thing they do after accept(); is while (<$clt>) ... - but they don't get any data (on the first try already). Suddenly all 10 processes are in this state and do not stop waiting. On strace, the server processes seem to hang on read(), which makes sense. There are loads of connections in TIME_WAIT state belonging to that server (~100 when the problem starts to manifest), but this might be a red herring. What could be happening here?

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  • Object Oriented Perl interface to read from and write to a socket

    - by user654967
    I need a perl client-server implementation as a wrapper for a server in C#. A perl script passes the server address and port number and an input string to a module, this module has to create the socket and send the input string to the server. The data sent has to follow ISO-8859-1 encoding. On receiving the information, the client has to first receive 3 byte, then the next 8 bytes, this has the length of the data that has to be received next.. so based on the length the client has to read the next data. each of the data that is read has to be stored in a variable and sent another module for further processing. Currently this is what my perl client looks like..which I'm sure isn't right..could someone tell me how to do this..and set me on the right direction.. sub WriteInfo { my ($addr, $port, $Input) = @_; $socket = IO::Socket::INET->new( Proto => "tcp", PeerAddr => $addr, PeerPort => $port, ); unless ($socket) { die "cannot connect to remote" } while (1) { $socket->send($Input); } } sub ReadData { while (1) { my $ExecutionResult = $socket->recv( $recv_data, 3); my $DataLength = $socket->recv( $recv_data, 8); $DataLength =~ s/^0+// ; my $decval = hex($DataLength); my $Data = $socket->recv( $recv_data, $decval); return($Data); } thanks a lot.. Archer

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  • C socket programming: client send() but server select() doesn't see it

    - by Fantastic Fourier
    Hey all, I have a server and a client running on two different machines where the client send()s but the server doesn't seem to receive the message. The server employs select() to monitor sockets for any incoming connections/messages. I can see that when the server accepts a new connection, it updates the fd_set array but always returns 0 despite the client send() messages. The connection is TCP and the machines are separated by like one router so dropping packets are highly unlikely. I have a feeling that it's not select() but perhaps send()/sendto() from client that may be the problem but I'm not sure how to go about localizing the problem area. while(1) { readset = info->read_set; ready = select(info->max_fd+1, &readset, NULL, NULL, &timeout); } above is the server side code where the server has a thread that runs select() indefinitely. rv = connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)); printf("rv = %i\n", rv); if (rv < 0) { printf("MAIN: ERROR connect() %i: %s\n", errno, strerror(errno)); exit(1); } else printf("connected\n"); sleep(3); char * somemsg = "is this working yet?\0"; rv = send(sockfd, somemsg, sizeof(somemsg), NULL); if (rv < 0) printf("MAIN: ERROR send() %i: %s\n", errno, strerror(errno)); printf("MAIN: rv is %i\n", rv); rv = sendto(sockfd, somemsg, sizeof(somemsg), NULL, &server_address, sizeof(server_address)); if (rv < 0) printf("MAIN: ERROR sendto() %i: %s\n", errno, strerror(errno)); printf("MAIN: rv is %i\n", rv); and this is the client side where it connects and sends messages and returns connected MAIN: rv is 4 MAIN: rv is 4 any comments or insightful insights are appreciated.

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  • apache web server configuration problem

    - by mohit
    i want to have apache server to serve only /var/www/ directory now it serves all my files on system from directory "/" i tried to edit httpd.conf placed in /etc/apache2 and placed the folllowing content in it(intially it was empty) <Directory /> Options None AllowOverride None </Directory> DocumentRoot "/var/www" <Directory "/var/www"> Options Indexes FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> then saved it,restarted apache server put the location /var/www in the web browser address bar,still it shows the higher level directories too then i edited the file Default,Default-ssl in the sites-available folder repeated the same process still apache serves all files on my system 2.when i try to use the following command gedit httpd.conf I get the error gedit:2696): EggSMClient-WARNING **: Failed to connect to the session manager: None of the authentication protocols specified are supported GConf Error: Failed to contact configuration server; some possible causes are that you need to enable TCP/IP networking for ORBit, or you have stale NFS locks due to a system crash. See http://projects.gnome.org/gconf/ for information. (Details - 1: Failed to get connection to session: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken.)

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  • How to change internal buffer size of DataInputStream

    - by Gaks
    I'm using this kind of code for my TCP/IP connection: sock = new Socket(host, port); sock.setKeepAlive(true); din = new DataInputStream(sock.getInputStream()); dout = new DataOutputStream(sock.getOutputStream()); Then, in separate thread I'm checking din.available() bytes to see if there are some incoming packets to read. The problem is, that if a packet bigger than 2048 bytes arrives, the din.available() returns 2048 anyway. Just like there was a 2048 internal buffer. I can't read those 2048 bytes when I know it's not the full packet my application is waiting for. If I don't read it however - it'll all stuck at 2048 bytes and never receive more. Can I enlarge the buffer size of DataInputStream somehow? Socket receive buffer is 16384 as returned by sock.getReceiveBufferSize() so it's not the socket limiting me to 2048 bytes. If there is no way to increase the DataInputStream buffer size - I guess the only way is to declare my own buffer and read everything from DataInputStream to that buffer? Regards

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  • There was no endpoint listening at net.pipe://localhost/...

    - by virsum
    I have two WCF services hosted in a single Windows Service on a Windows Server 2003 machine. If the Windows service needs to access either of the WCF services (like when a timed event occurs), it uses one of the five named pipe endpoints exposed (different service contracts). The service also exposes HTTP MetadataExchange endpoints for each of the two services, and net.tcp endpoints for consumers external to the server. Usually things work great, but every once in a while I get an error message that looks something like this: System.ServiceModel.EndpointNotFoundException: There was no endpoint listening at net.pipe://localhost/IPDailyProcessing that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. --- System.IO.PipeException: The pipe endpoint 'net.pipe://localhost/IPDailyProcessing' could not be found on your local machine. --- End of inner exception stack trace --- Server stack trace: at System.ServiceModel.Channels.PipeConnectionInitiator.GetPipeName(Uri uri) at System.ServiceModel.Channels.NamedPipeConnectionPoolRegistry.NamedPipeConnectionPool.GetPoolKey(EndpointAddress address, Uri via) at System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout) at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade) at System.ServiceModel.Channels.ServiceChannel.EnsureOpened(TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) It doesn't happen reliably, which is maddening because I can't repeat it when I want to. In my windows service I also have some timed events and some file listeners, but these are fairly infrequent events. Does anyone have any ideas why I might be encountering an issue? Any help would be greatly appreciated.

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  • A local error has occurred while connecting to AD in Windows 2008 server

    - by Sara
    There's Active directory on windows 2000 advance server, I have a web server on Windows 2008 server Enterprise Edition, the following code works fine in Winsows 2003 server but when I installed Win 2008 server, it gives me the following error, the webserver is not subdomain of the AD server. but they have the same range IP address. A local error has occurred.\r\n"} System.Exception system.DirectoryServices.DirectoryServicesCOMException} I want to Authenticate Via AD from my webserver, I even test the port 389 and it was open(by telnet), I even added port 389 UDP and TCP to firewall of webserver to be sure it is open, even I turned the firewall off but nothing changed. I don't know what's wrong with Windows 2008 server that cannot run my code, I search Internet but I found nothing. any solution would be helpful. Thank you public bool IsAuthenticated(string username, string pwd,string group) { string domainAndUsername = "LDAP://192.xx.xx.xx:389/DC=test,DC=oc,DC=com" ; string usr="CN=" + username + ",CN=" + group; DirectoryEntry entry = new DirectoryEntry(domainAndUsername, usr, pwd, AuthenticationTypes.Secure ); try { DirectorySearcher search = new DirectorySearcher(entry); search.Filter = "(SAMAccountName=" + username + ")"; SearchResult result = search.FindOne(); if (result == null) { return false; } } catch (Exception ex) { return false; } return true; }

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  • How to maintain a persistant network-connection between two applications over a network?

    - by John
    I was recently approached by my management with an interesting problem - where I am pretty sure I am telling my bosses the correct information but I really want to make sure I am telling them the correct stuff. I am being asked to develop some software that has this function: An application at one location is constantly processing real-time data every second and only generates data if the underlying data has changed in any way. On the event that the data has changed send the results to another box over a network Maintains a persistent connection between the both machines, altering the remote box if for some reason the network connection went down From what I understand, I imagine that I need to do some reading on doing some sort of TCP/IP socket-level stuff. That way if the connection is dropped the remote location will be aware that the data it has received may be stale. However management seems to be very convinced that this can be accomplished using SOAP. I was under the impression that SOAP is more or less a way for a client to initiate a procedure from a server and get some results via the HTTP protocol. Am I wrong in assuming this? I haven't been able to find much information on how SOAP might be able to solve a problem like this. I feel like a lot of people around my office are using SOAP as a buzzword and that has generated a bit of confusion over what SOAP actually is - and is capable of. Any thoughts on how to accomplish this task would be appreciated!

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  • Socket Read In Multi-Threaded Application Returns Zero Bytes or EINTR (-1)

    - by user309670
    Hi. Am a c-coder for a while now - neither a newbie nor an expert. Now, I have a certain daemoned application in C on a PPC Linux. I use PHP's socket_connect as a client to connect to this service locally. The server uses epoll for concurrent connections via a Unix socket. A user submitted string is parsed for certain characters/words using strstr() and if found, spawns 4 joinable threads to different websites simultaneously. I use socket, connect, write and read, to interact with the said webservers via TCP on port 80 in each thread. All connections and writes seems successful. Reads to the webserver sockets fail however, with either (A) all 3 threads seem to hang, and only one thread returns -1 and errno is set to 104. The responding thread takes like 10 minutes - an eternity long:-(. *I read somewhere that the 104 (is EINTR) suggests that ...'the connection was reset by peer', or (B) 0 bytes from 3 threads, and only 1 of the 4 threads actually returns some data. Isn't the socket read/write thread-safe? Otherwise, use thread-safe (and reentrant) libc functions such as strtok_r, gethostbyname_r, etc. *I doubt that the said webhosts are actually resetting the connection, because when I run a single-threaded standalone (everything else equal) all things works perfectly right. There's a second problem too (oops), I can't write back to the client who connect to my epoll-ed Unix socket. My daemon application will hang and hog CPU 100% for ever. Yet nothing is written to the clients end. Am sure the client (a very typical PHP socket application) hasn't closed the connection whenever this is happening - no error(s) detected either. I cannot figure-out whatever is wrong even with Valgrind or GDB

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  • Why can't I make an http request to the ASP.NET development server on localhost?

    - by Chris Farmer
    I have an ASP.NET project (VS2008 on Windows 7 with either webforms, MVC1, or MVC2 -- all the same result for me) which is just the File-New hello world web project. It's using the default ASP.NET development server, and when I start the server with F5, the browser never connects and I get a timeout. I tried to debug this by telnetting to the development server's port while it was running, and I got the same result: C:\Users\farmercs>telnet localhost 54752 Connecting To localhost...Could not open connection to the host, on port 54752: Connect failed I can see in the system tray that the server thinks it's running, and a netstat -s -n command shows that there is indeed an active TCP listener on that port. This worked in the not-too-distant past, and I could work on web projects using the development server. One thing that has changed since then was that I installed the Microsoft Loopback Adapter to accommodate a local development Oracle installation. I'm not sure this is the problem, but it seems a likely culprit. So, what could be blocking me from connecting? And if it's the loopback, then what is a good way for me to retain my ability to connect to my development Oracle server while still being able to use the ASP.NET development server?

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  • protocol parsing in c

    - by nomad.alien
    I have been playing around with trying to implement some protocol decoders, but each time I run into a "simple" problem and I feel the way I am solving the problem is not optimal and there must be a better way to do things. I'm using C. Currently I'm using some canned data and reading it in as a file, but later on it would be via TCP or UDP. Here's the problem. I'm currently playing with a binary protocol at work. All fields are 8 bits long. The first field(8bits) is the packet type. So I read in the first 8 bits and using a switch/case I call a function to read in the rest of the packet as I then know the size/structure of it. BUT...some of these packets have nested packets inside them, so when I encounter that specific packet I then have to read another 8-16 bytes have another switch/case to see what the next packet type is and on and on. (Luckily the packets are only nested 2 or 3 deep). Only once I have the whole packet decoded can I handle it over to my state machine for processing. I guess this can be a more general question as well. How much data do you have to read at a time from the socket? As much as possible? As much as what is "similar" in the protocol headers? So even though this protocol is fairly basic, my code is a whole bunch of switch/case statements and I do a lot of reading from the file/socket which I feel is not optimal. My main aim is to make this decoder as fast as possible. To the more experienced people out there, is this the way to go or is there a better way which I just haven't figured out yet? Any elegant solution to this problem?

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  • Use PermGen space or roll-my-own intern method?

    - by Adamski
    I am writing a Codec to process messages sent over TCP using a bespoke wire protocol. During the decode process I create a number of Strings, BigDecimals and dates. The client-server access patterns mean that it is common for the client to issue a request and then decode thousands of response messages, which results in a large number of duplicate Strings, BigDecimals, etc. Therefore I have created an InternPool<T> class allowing me to intern each class of object. Internally, the pool uses a WeakHashMap<T, WeakReferemce<T>>. For example: InternPool<BigDecimal> pool = new InternPool<BigDecimal>(); ... // Read BigDecimal from in buffer and then intern. BigDecimal quantity = pool.intern(readBigDecimal(in)); My question: I am using InternPool for BigDecimal but should I consider also using it for String instead of String's intern() method, which I believe uses PermGen space? What is the advantage of using PermGen space?

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  • Orbited exception Data must not be unicode.

    - by Sid
    I am working with orbited and once I switch on orbited in production mode it throws the following error on my screen -- <exception caught here> --- File "/usr/lib/python2.6/dist-packages/twisted/web/server.py", line 150, in process self.render(resrc) File "/usr/lib/python2.6/dist-packages/twisted/web/server.py", line 157, in render body = resrc.render(self) File "/usr/local/lib/python2.6/dist-packages/orbited-0.7.10-py2.6.egg/orbited/transports/base.py", line 21, in render self.conn.transportOpened(self) File "/usr/local/lib/python2.6/dist-packages/orbited-0.7.10-py2.6.egg/orbited/cometsession.py", line 322, in transportOpened self.cometTransport.flush() File "/usr/local/lib/python2.6/dist-packages/orbited-0.7.10-py2.6.egg/orbited/transports/base.py", line 45, in flush self.write(self.packets) File "/usr/local/lib/python2.6/dist-packages/orbited-0.7.10-py2.6.egg/orbited/transports/htmlfile.py", line 42, in write self.request.write(payload); File "/usr/lib/python2.6/dist-packages/twisted/web/http.py", line 862, in write self.transport.write(data) File "/usr/lib/python2.6/dist-packages/twisted/internet/tcp.py", line 420, in write abstract.FileDescriptor.write(self, bytes) File "/usr/lib/python2.6/dist-packages/twisted/internet/abstract.py", line 170, in write raise TypeError("Data must not be unicode") exceptions.TypeError: Data must not be unicode I have absolutely no clue as to what could be the problem. Could anyone point me in the right direction.

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  • Start with remoting or with WCF

    - by Sheldon
    Hi. I'm just starting with distributed application development. I need to create (all by myself) an enterprise application for document management. That application will run on an intranet (within the firewall, no internet access is required now, BUT is probably that will be later). The application needs to manage images that will be stored within MySQL Server (as blobs) and those images will be then recovered by the app and eventually one or more of them will be converted to PDF. Performance is the most important non-functional requirement. I have a couple of doubts. What do you suggest to use, .NET Remoting or WCF over TCP-IP (I think second one is the best for the moment I need to expose the business logic over internet, changing the protocol). Where do you suggest to make the transformation of the images to pdf files, I'm using iText. (I have thought to have the business logic stored within the IIS and exposed via WCF, and that business logic to be responsible of getting the images and transforming them to PDF, that because the IIS and the MySQL Server are the same physical machine). I ask about where to do the transformation because the app must be accessible from multiple devices, and for example, for mobile devices, the pdf maybe is not necessary. Thank you very much in advance.

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  • User input in Perl with IO::Socket

    - by David
    I am trying to make a perl program which allows a user to input the host and the port number of a foreign host to connect to using IO::Socket. It allows me to run the program and input a host and a port but it never connects and says "Could not connect to [host] at c:\users\USER\Documents\code\perl\sql.pl line 18, line 2." What am i doing wrong with this code shown below? And also, how can i have input validation on my host, which can either be a host name or an ip address? Thanks a bunch! Code Below use IO::Socket print "Host to connect to: "; chomp ($host = <STDIN>); print "Port to connect with: "; chomp ($port = <STDIN>); while(($port > 65535) || ($port <= 0)){ print "Port to connect with [Port > 0 < 65535] : "; chomp ($port = <STDIN>); } print "\nConnecting to host $host on port $port\n"; $socket = new IO::Socket::INET ( LocalHost => '$host', LocalPort => '$port', Proto => 'tcp', Listen => 5, Reuse => 1 ); die "Could not connect to $host";

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  • Sequential access to asynchronous sockets

    - by Lars A. Brekken
    I have a server that has several clients C1...Cn to each of which there is a TCP connection established. There are less than 10,000 clients. The message protocol is request/response based, where the server sends a request to a client and then the client sends a response. The server has several threads, T1...Tm, and each of these may send requests to any of the clients. I want to make sure that only one of these threads can send a request to a specific client at any one time, while the other threads wanting to send a request to the same client will have to wait. I do not want to block threads from sending requests to different clients at the same time. E.g. If T1 is sending a request to C3, another thread T2 should not be able to send anything to C3 until T1 has received its response. I was thinking of using a simple lock statement on the socket: lock (c3Socket) { // Send request to C3 // Get response from C3 } I am using asynchronous sockets, so I may have to use Monitor instead: Monitor.Enter(c3Socket); // Before calling .BeginReceive() And Monitor.Exit(c3Socket); // In .EndReceive I am worried about stuff going wrong and not letting go of the monitor and therefore blocking all access to a client. I'm thinking that my heartbeat thread could use Monitor.TryEnter() with a timeout and throw out sockets that it cannot get the monitor for. Would it make sense for me to make the Begin and End calls synchronous in order to be able to use the lock() statement? I know that I would be sacrificing concurrency for simplicity in this case, but it may be worth it. Am I overlooking anything here? Any input appreciated.

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  • Memcache error: Failed reading line from stream (0) Array

    - by daviddripps
    I get some variation of the following error when our server gets put under any significant load. I've Googled for hours about it and tried everything (including upgrading to the latest versions and clean installs). I've read all the posts about it here on SA, but can't figure it out. A lot of people are having the same problem, but no one seems to have a definitive answer. Any help would be greatly appreciated. Thanks in advance. Fatal error: Uncaught exception 'Zend_Session_Exception' with message 'Zend_Session::start() - /var/www/trunk/library/Zend/Cache/Backend/Memcached.php(Line:180): Error #8 Memcache::get() [memcache.get]: Server localhost (tcp 11211) failed with: Failed reading line from stream (0) Array We have a copy of our production environment for testing and everything works great until we start load-testing. I think the biggest object stored is about 170KB, but it will probably be about 500KB when all is said and done (well below the 1MB limit). Just FYI: Memcache gets hit about 10-20 times per page load. Here's the memcached settings: PORT="11211" USER="memcached" MAXCONN="1024" CACHESIZE="64" OPTIONS="" I'm running Memcache 1.4.5 with version 2.2.6 of the PHP-memcache module. PHP is version 5.2.6. memcache details from php -i: memcache memcache support = enabled Active persistent connections = 0 Version = 2.2.6 Revision = $Revision: 303962 $ Directive = Local Value = Master Value memcache.allow_failover = 1 = 1 memcache.chunk_size = 8192 = 8192 memcache.default_port = 11211 = 11211 memcache.default_timeout_ms = 1000 = 1000 memcache.hash_function = crc32 = crc32 memcache.hash_strategy = standard = standard memcache.max_failover_attempts = 20 = 20 Thanks everyone

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  • Can a WebServiceHost be changed to avoid the use of HttpListener?

    - by sbyse
    I am looking for a way to use a WCF WebServiceHost without having to rely on the HttpListener class and it's associated permission problems (see this question for details). I'm working on a application which communicates locally with another (third-party) application via their REST API. At the moment we are using WCF as an embedded HTTP server. We create a WebServiceHost as follows: String hostPath = "http://localhost:" + portNo; WebServiceHost host = new WebServiceHost(typeof(IntegrationService), new Uri(hostPath)); // create a webhttpbinding for rest/pox and enable cookie support for session management WebHttpBinding webHttpBinding = new WebHttpBinding(); webHttpBinding.AllowCookies = true; ServiceEndpoint ep = host.AddServiceEndpoint(typeof(IIntegrationService), webHttpBinding, ""); host.Open() ChannelFactory<IIntegrationService> cf = new ChannelFactory<IIntegrationService>(webHttpBinding, hostPath); IIntegrationService channel = cf.CreateChannel(); Everything works nicely as long as our application is run as administrator. If we run our application on a machine without administrative privileges the host.Open() will throw an HttpListenerException with ErrorCode == 5 (ERROR_ACCESS_DENIED). We can get around the problem by running httpcfg.exe from the command line but this is a one-click desktop application and that's not really as long term solution for us. We could ditch WCF and write our own HTTP server but I'd like to avoid that if possible. What's the easiest way to replace HttpListener with a standard TCP socket while still using all of the remaining HTTP scaffolding that WCF provides?

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  • SQLBrowser will not start

    - by Oliver
    SQL Server 2005 x64 on Windows Server 2003 x64, with multiple instances (default + 2 named). Engineers moved server to a different domain. Since then, cannot get SQLBrowser to start. Still able to query the default instance, and can access named instances by port (TCP:hostname,port#). When on server, can use SSMS to connect to the instances, all is well from that perspective. No errors in the SQL Server logs. As SQLBrowser is starting, an entry in EventViewer.Application says that one of the named instances has an invalid configuration, but I haven't been able to figure out what is invalid. Startup continues, and next message says "The SQLBrowser service was unable to establish SQL instance and connectivity discovery." Next, it enables instance and connectivity discovery support; next, another message about that same named instance having an invalid configuration; then an event says that SQLBrowser has started; last, an event shows the SQLBrowser service has shutdown. I got SQLBrowser to get past the issue with the first named instance by temporarily renaming a registry entry, and now the second named instance can be accessed by name rather than port. Still, cannot access the first named instance by name. Advice?

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  • How to synchronize Silverlight clients with WCF?

    - by user564226
    Hi, this is probably only some conceptual problem, but I cannot seem to find the ideal solution. I'd like to create a Silverlight client application that uses WCF to control a third party application via some self written webservice. If there is more than one Silverlight client, all clients should be synchronized, i.e. parameter changes from one client should be propagated to all clients. I set up a very simple Silverlight GUI that manipulates parameters which are passed to the server (class inherits INotifyPropertyChanged): public double Height { get { return frameworkElement.Height; } set { if (frameworkElement.Height != value) { frameworkElement.Height = value; OnPropertyChanged("Height", value); } } } OnPropertyChanged is responsible for transferring data. The WCF service (duplex net.tcp) maintains a list of all clients and as soon as it receives a data packet (XElement with parameter change description) it forwards this very packet to all clients but the one the packet was received from. The client receives the package, but now I'm not sure, what's the best way to set the property internally. If I use "Height" (see above) a new change message would be generated and sent to all other clients a.s.o. Maybe I could use the data field (frameworkElement.Height) itself or a function - but I'm not sure whether there would arise problems with data binding later on. Also I don't want to simply copy parts of the code properties, to prevent bugs with redundant code. So what would you recommend? Thanks!

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  • InvalidOperationException: The Undo operation encountered a context that is different from what was

    - by McN
    I got the following exception: Exception Type: System.InvalidOperationException Exception Message: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). Exception Stack: at System.Threading.SynchronizationContextSwitcher.Undo() at System.Threading.ExecutionContextSwitcher.Undo() at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Exception Source: mscorlib Exception TargetSite.Name: Undo Exception HelpLink: The application is a Visual Studio 2005 (.Net 2.0) console application. It is a server for multiple TCP/IP connections, doing asynchronous socket reads and synchronous socket writes. In searching for an answer I came across this post which talks about a call to Application.Doevents() which I don't use in my code. I also found this post which has a resolution involved with Component which I also don't use in my code. The application does reference a library that I created that contains custom user controls and components, but they are not being used by the application. Question: What caused this to happen and how do I prevent this from happening again? Or a more realistic question: What does this exception actually mean? How is "context" defined in this situation? Anything that can help me understand what is going on would be very much appreciated.

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