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  • How do I implement a quaternion based camera?

    - by kudor gyozo
    I looked at several tutorials about this and when I thought I understood I tried to implement a quaternion based camera. The problem is it doesn't work correctly, after rotating for approx. 10 degrees it jumps back to -10 degrees. I have no idea what's wrong. I'm using openTK and it already has a quaternion class. I'm a noob at opengl, I'm doing this just for fun, and don't really understand quaternions, so probably I'm doing something stupid here. Here is some code: (Actually almost all the code except the methods that load and draw a vbo (it is taken from an OpenTK sample that demonstrates vbo-s)) I load a cube into a vbo and initialize the quaternion for the camera protected override void OnLoad(EventArgs e) { base.OnLoad(e); cameraPos = new Vector3(0, 0, 7); cameraRot = Quaternion.FromAxisAngle(new Vector3(0,0,-1), 0); GL.ClearColor(System.Drawing.Color.MidnightBlue); GL.Enable(EnableCap.DepthTest); vbo = LoadVBO(CubeVertices, CubeElements); } I load a perspective projection here. This is loaded at the beginning and every time I resize the window. protected override void OnResize(EventArgs e) { base.OnResize(e); GL.Viewport(0, 0, Width, Height); float aspect_ratio = Width / (float)Height; Matrix4 perpective = Matrix4.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspect_ratio, 1, 64); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref perpective); } Here I get the last rotation value and create a new quaternion that represents only the last rotation and multiply it with the camera quaternion. After this I transform this into axis-angle so that opengl can use it. (This is how I understood it from several online quaternion tutorials) protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); double speed = 1; double rx = 0, ry = 0; if (Keyboard[Key.A]) { ry = -speed * e.Time; } if (Keyboard[Key.D]) { ry = +speed * e.Time; } if (Keyboard[Key.W]) { rx = +speed * e.Time; } if (Keyboard[Key.S]) { rx = -speed * e.Time; } Quaternion tmpQuat = Quaternion.FromAxisAngle(new Vector3(0,1,0), (float)ry); cameraRot = tmpQuat * cameraRot; cameraRot.Normalize(); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); Vector3 axis; float angle; cameraRot.ToAxisAngle(out axis, out angle); GL.Rotate(angle, axis); GL.Translate(-cameraPos); Draw(vbo); SwapBuffers(); } Here are 2 images to explain better: I rotate a while and from this: it jumps into this Any help is appreciated. Update1: I add these to a streamwriter that writes into a file: sw.WriteLine("camerarot: X:{0} Y:{1} Z:{2} W:{3} L:{4}", cameraRot.X, cameraRot.Y, cameraRot.Z, cameraRot.W, cameraRot.Length); sw.WriteLine("ry: {0}", ry); The log is available here: http://www.pasteall.org/26133/text. At line 770 the cube jumps from right to left, when camerarot.Y changes signs. I don't know if this is normal. Update2 Here is the complete project.

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  • 2D Tile based Game Collision problem

    - by iNbdy
    I've been trying to program a tile based game, and I'm stuck at the collision detection. Here is my code (not the best ^^): void checkTile(Character *c, int **map) { int x1,x2,y1,y2; /* Character position in the map */ c->upY = (c->y) / TILE_SIZE; // Top left corner c->downY = (c->y + c->h) / TILE_SIZE; // Bottom left corner c->leftX = (c->x) / TILE_SIZE; // Top right corner c->rightX = (c->x + c->w) / TILE_SIZE; // Bottom right corner x1 = (c->x + 10) / TILE_SIZE; // 10px from left side point x2 = (c->x + c->w - 10) / TILE_SIZE; // 10px from right side point y1 = (c->y + 10) / TILE_SIZE; // 10px from top side point y2 = (c->y + c->h - 10) / TILE_SIZE; // 10px from bottom side point /* Top */ if (map[c->upY][x1] > 2 || map[c->upY][x2] > 2) c->topCollision = 1; else c->topCollision = 0; /* Bottom */ if ((map[c->downY][x1] > 2 || map[c->downY][x2] > 2)) c->downCollision = 1; else c->downCollision = 0; /* Left */ if (map[y1][c->leftX] > 2 || map[y2][c->leftX] > 2) c->leftCollision = 1; else c->leftCollision = 0; /* Right */ if (map[y1][c->rightX] > 2 || map[y2][c->rightX] > 2) c->rightCollision = 1; else c->rightCollision = 0; } That calculates 8 collision points My moving function is like that: void movePlayer(Character *c, int **map) { if ((c->dirX == LEFT && !c->leftCollision) || (c->dirX == RIGHT && !c->rightCollision)) c->x += c->vx; if ((c->dirY == UP && !c->topCollision) || (c->dirY == DOWN && !c->downCollision)) c->y += c->vy; checkPosition(c, map); } and the checkPosition: void checkPosition(Character *c, int **map) { checkTile(c, map); if (c->downCollision) { if (c->state != JUMPING) { c->vy = 0; c->y = (c->downY * TILE_SIZE - c->h); } } if (c->leftCollision) { c->vx = 0; c->x = (c->leftX) * TILE_SIZE + TILE_SIZE; } if (c->rightCollision) { c->vx = 0; c->x = c->rightX * TILE_SIZE - c->w; } } This works, but sometimes, when the player is landing on ground, right and left collision points become equal to 1. So it's as if there were collision coming from left or right. Does anyone know why this is doing this?

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  • Dynamically load and call delegates based on source data

    - by makerofthings7
    Assume I have a stream of records that need to have some computation. Records will have a combination of these functions run Sum, Aggregate, Sum over the last 90 seconds, or ignore. A data record looks like this: Date;Data;ID Question Assuming that ID is an int of some kind, and that int corresponds to a matrix of some delegates to run, how should I use C# to dynamically build that launch map? I'm sure this idea exists... it is used in Windows Forms which has many delegates/events, most of which will never actually be invoked in a real application. The sample below includes a few delegates I want to run (sum, count, and print) but I don't know how to make the quantity of delegates fire based on the source data. (say print the evens, and sum the odds in this sample) using System; using System.Threading; using System.Collections.Generic; internal static class TestThreadpool { delegate int TestDelegate(int parameter); private static void Main() { try { // this approach works is void is returned. //ThreadPool.QueueUserWorkItem(new WaitCallback(PrintOut), "Hello"); int c = 0; int w = 0; ThreadPool.GetMaxThreads(out w, out c); bool rrr =ThreadPool.SetMinThreads(w, c); Console.WriteLine(rrr); // perhaps the above needs time to set up6 Thread.Sleep(1000); DateTime ttt = DateTime.UtcNow; TestDelegate d = new TestDelegate(PrintOut); List<IAsyncResult> arDict = new List<IAsyncResult>(); int count = 1000000; for (int i = 0; i < count; i++) { IAsyncResult ar = d.BeginInvoke(i, new AsyncCallback(Callback), d); arDict.Add(ar); } for (int i = 0; i < count; i++) { int result = d.EndInvoke(arDict[i]); } // Give the callback time to execute - otherwise the app // may terminate before it is called //Thread.Sleep(1000); var res = DateTime.UtcNow - ttt; Console.WriteLine("Main program done----- Total time --> " + res.TotalMilliseconds); } catch (Exception e) { Console.WriteLine(e); } Console.ReadKey(true); } static int PrintOut(int parameter) { // Console.WriteLine(Thread.CurrentThread.ManagedThreadId + " Delegate PRINTOUT waited and printed this:"+parameter); var tmp = parameter * parameter; return tmp; } static int Sum(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static int Count(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static void Callback(IAsyncResult ar) { TestDelegate d = (TestDelegate)ar.AsyncState; //Console.WriteLine("Callback is delayed and returned") ;//d.EndInvoke(ar)); } }

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  • ASP.NET Frameworks and Raw Throughput Performance

    - by Rick Strahl
    A few days ago I had a curious thought: With all these different technologies that the ASP.NET stack has to offer, what's the most efficient technology overall to return data for a server request? When I started this it was mere curiosity rather than a real practical need or result. Different tools are used for different problems and so performance differences are to be expected. But still I was curious to see how the various technologies performed relative to each just for raw throughput of the request getting to the endpoint and back out to the client with as little processing in the actual endpoint logic as possible (aka Hello World!). I want to clarify that this is merely an informal test for my own curiosity and I'm sharing the results and process here because I thought it was interesting. It's been a long while since I've done any sort of perf testing on ASP.NET, mainly because I've not had extremely heavy load requirements and because overall ASP.NET performs very well even for fairly high loads so that often it's not that critical to test load performance. This post is not meant to make a point  or even come to a conclusion which tech is better, but just to act as a reference to help understand some of the differences in perf and give a starting point to play around with this yourself. I've included the code for this simple project, so you can play with it and maybe add a few additional tests for different things if you like. Source Code on GitHub I looked at this data for these technologies: ASP.NET Web API ASP.NET MVC WebForms ASP.NET WebPages ASMX AJAX Services  (couldn't get AJAX/JSON to run on IIS8 ) WCF Rest Raw ASP.NET HttpHandlers It's quite a mixed bag, of course and the technologies target different types of development. What started out as mere curiosity turned into a bit of a head scratcher as the results were sometimes surprising. What I describe here is more to satisfy my curiosity more than anything and I thought it interesting enough to discuss on the blog :-) First test: Raw Throughput The first thing I did is test raw throughput for the various technologies. This is the least practical test of course since you're unlikely to ever create the equivalent of a 'Hello World' request in a real life application. The idea here is to measure how much time a 'NOP' request takes to return data to the client. So for this request I create the simplest Hello World request that I could come up for each tech. Http Handler The first is the lowest level approach which is an HTTP handler. public class Handler : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; context.Response.Write("Hello World. Time is: " + DateTime.Now.ToString()); } public bool IsReusable { get { return true; } } } WebForms Next I added a couple of ASPX pages - one using CodeBehind and one using only a markup page. The CodeBehind page simple does this in CodeBehind without any markup in the ASPX page: public partial class HelloWorld_CodeBehind : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Response.Write("Hello World. Time is: " + DateTime.Now.ToString() ); Response.End(); } } while the Markup page only contains some static output via an expression:<%@ Page Language="C#" AutoEventWireup="false" CodeBehind="HelloWorld_Markup.aspx.cs" Inherits="AspNetFrameworksPerformance.HelloWorld_Markup" %> Hello World. Time is <%= DateTime.Now %> ASP.NET WebPages WebPages is the freestanding Razor implementation of ASP.NET. Here's the simple HelloWorld.cshtml page:Hello World @DateTime.Now WCF REST WCF REST was the token REST implementation for ASP.NET before WebAPI and the inbetween step from ASP.NET AJAX. I'd like to forget that this technology was ever considered for production use, but I'll include it here. Here's an OperationContract class: [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class WcfService { [OperationContract] [WebGet] public Stream HelloWorld() { var data = Encoding.Unicode.GetBytes("Hello World" + DateTime.Now.ToString()); var ms = new MemoryStream(data); // Add your operation implementation here return ms; } } WCF REST can return arbitrary results by returning a Stream object and a content type. The code above turns the string result into a stream and returns that back to the client. ASP.NET AJAX (ASMX Services) I also wanted to test ASP.NET AJAX services because prior to WebAPI this is probably still the most widely used AJAX technology for the ASP.NET stack today. Unfortunately I was completely unable to get this running on my Windows 8 machine. Visual Studio 2012  removed adding of ASP.NET AJAX services, and when I tried to manually add the service and configure the script handler references it simply did not work - I always got a SOAP response for GET and POST operations. No matter what I tried I always ended up getting XML results even when explicitly adding the ScriptHandler. So, I didn't test this (but the code is there - you might be able to test this on a Windows 7 box). ASP.NET MVC Next up is probably the most popular ASP.NET technology at the moment: MVC. Here's the small controller: public class MvcPerformanceController : Controller { public ActionResult Index() { return View(); } public ActionResult HelloWorldCode() { return new ContentResult() { Content = "Hello World. Time is: " + DateTime.Now.ToString() }; } } ASP.NET WebAPI Next up is WebAPI which looks kind of similar to MVC. Except here I have to use a StringContent result to return the response: public class WebApiPerformanceController : ApiController { [HttpGet] public HttpResponseMessage HelloWorldCode() { return new HttpResponseMessage() { Content = new StringContent("Hello World. Time is: " + DateTime.Now.ToString(), Encoding.UTF8, "text/plain") }; } } Testing Take a minute to think about each of the technologies… and take a guess which you think is most efficient in raw throughput. The fastest should be pretty obvious, but the others - maybe not so much. The testing I did is pretty informal since it was mainly to satisfy my curiosity - here's how I did this: I used Apache Bench (ab.exe) from a full Apache HTTP installation to run and log the test results of hitting the server. ab.exe is a small executable that lets you hit a URL repeatedly and provides counter information about the number of requests, requests per second etc. ab.exe and the batch file are located in the \LoadTests folder of the project. An ab.exe command line  looks like this: ab.exe -n100000 -c20 http://localhost/aspnetperf/api/HelloWorld which hits the specified URL 100,000 times with a load factor of 20 concurrent requests. This results in output like this:   It's a great way to get a quick and dirty performance summary. Run it a few times to make sure there's not a large amount of varience. You might also want to do an IISRESET to clear the Web Server. Just make sure you do a short test run to warm up the server first - otherwise your first run is likely to be skewed downwards. ab.exe also allows you to specify headers and provide POST data and many other things if you want to get a little more fancy. Here all tests are GET requests to keep it simple. I ran each test: 100,000 iterations Load factor of 20 concurrent connections IISReset before starting A short warm up run for API and MVC to make sure startup cost is mitigated Here is the batch file I used for the test: IISRESET REM make sure you add REM C:\Program Files (x86)\Apache Software Foundation\Apache2.2\bin REM to your path so ab.exe can be found REM Warm up ab.exe -n100 -c20 http://localhost/aspnetperf/MvcPerformance/HelloWorldJsonab.exe -n100 -c20 http://localhost/aspnetperf/api/HelloWorldJson ab.exe -n100 -c20 http://localhost/AspNetPerf/WcfService.svc/HelloWorld ab.exe -n100000 -c20 http://localhost/aspnetperf/handler.ashx > handler.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/HelloWorld_CodeBehind.aspx > AspxCodeBehind.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/HelloWorld_Markup.aspx > AspxMarkup.txt ab.exe -n100000 -c20 http://localhost/AspNetPerf/WcfService.svc/HelloWorld > Wcf.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/MvcPerformance/HelloWorldCode > Mvc.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/api/HelloWorld > WebApi.txt I ran each of these tests 3 times and took the average score for Requests/second, with the machine otherwise idle. I did see a bit of variance when running many tests but the values used here are the medians. Part of this has to do with the fact I ran the tests on my local machine - result would probably more consistent running the load test on a separate machine hitting across the network. I ran these tests locally on my laptop which is a Dell XPS with quad core Sandibridge I7-2720QM @ 2.20ghz and a fast SSD drive on Windows 8. CPU load during tests ran to about 70% max across all 4 cores (IOW, it wasn't overloading the machine). Ideally you can try running these tests on a separate machine hitting the local machine. If I remember correctly IIS 7 and 8 on client OSs don't throttle so the performance here should be Results Ok, let's cut straight to the chase. Below are the results from the tests… It's not surprising that the handler was fastest. But it was a bit surprising to me that the next fastest was WebForms and especially Web Forms with markup over a CodeBehind page. WebPages also fared fairly well. MVC and WebAPI are a little slower and the slowest by far is WCF REST (which again I find surprising). As mentioned at the start the raw throughput tests are not overly practical as they don't test scripting performance for the HTML generation engines or serialization performances of the data engines. All it really does is give you an idea of the raw throughput for the technology from time of request to reaching the endpoint and returning minimal text data back to the client which indicates full round trip performance. But it's still interesting to see that Web Forms performs better in throughput than either MVC, WebAPI or WebPages. It'd be interesting to try this with a few pages that actually have some parsing logic on it, but that's beyond the scope of this throughput test. But what's also amazing about this test is the sheer amount of traffic that a laptop computer is handling. Even the slowest tech managed 5700 requests a second, which is one hell of a lot of requests if you extrapolate that out over a 24 hour period. Remember these are not static pages, but dynamic requests that are being served. Another test - JSON Data Service Results The second test I used a JSON result from several of the technologies. I didn't bother running WebForms and WebPages through this test since that doesn't make a ton of sense to return data from the them (OTOH, returning text from the APIs didn't make a ton of sense either :-) In these tests I have a small Person class that gets serialized and then returned to the client. The Person class looks like this: public class Person { public Person() { Id = 10; Name = "Rick"; Entered = DateTime.Now; } public int Id { get; set; } public string Name { get; set; } public DateTime Entered { get; set; } } Here are the updated handler classes that use Person: Handler public class Handler : IHttpHandler { public void ProcessRequest(HttpContext context) { var action = context.Request.QueryString["action"]; if (action == "json") JsonRequest(context); else TextRequest(context); } public void TextRequest(HttpContext context) { context.Response.ContentType = "text/plain"; context.Response.Write("Hello World. Time is: " + DateTime.Now.ToString()); } public void JsonRequest(HttpContext context) { var json = JsonConvert.SerializeObject(new Person(), Formatting.None); context.Response.ContentType = "application/json"; context.Response.Write(json); } public bool IsReusable { get { return true; } } } This code adds a little logic to check for a action query string and route the request to an optional JSON result method. To generate JSON, I'm using the same JSON.NET serializer (JsonConvert.SerializeObject) used in Web API to create the JSON response. WCF REST   [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class WcfService { [OperationContract] [WebGet] public Stream HelloWorld() { var data = Encoding.Unicode.GetBytes("Hello World " + DateTime.Now.ToString()); var ms = new MemoryStream(data); // Add your operation implementation here return ms; } [OperationContract] [WebGet(ResponseFormat=WebMessageFormat.Json,BodyStyle=WebMessageBodyStyle.WrappedRequest)] public Person HelloWorldJson() { // Add your operation implementation here return new Person(); } } For WCF REST all I have to do is add a method with the Person result type.   ASP.NET MVC public class MvcPerformanceController : Controller { // // GET: /MvcPerformance/ public ActionResult Index() { return View(); } public ActionResult HelloWorldCode() { return new ContentResult() { Content = "Hello World. Time is: " + DateTime.Now.ToString() }; } public JsonResult HelloWorldJson() { return Json(new Person(), JsonRequestBehavior.AllowGet); } } For MVC all I have to do for a JSON response is return a JSON result. ASP.NET internally uses JavaScriptSerializer. ASP.NET WebAPI public class WebApiPerformanceController : ApiController { [HttpGet] public HttpResponseMessage HelloWorldCode() { return new HttpResponseMessage() { Content = new StringContent("Hello World. Time is: " + DateTime.Now.ToString(), Encoding.UTF8, "text/plain") }; } [HttpGet] public Person HelloWorldJson() { return new Person(); } [HttpGet] public HttpResponseMessage HelloWorldJson2() { var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new ObjectContent<Person>(new Person(), GlobalConfiguration.Configuration.Formatters.JsonFormatter); return response; } } Testing and Results To run these data requests I used the following ab.exe commands:REM JSON RESPONSES ab.exe -n100000 -c20 http://localhost/aspnetperf/Handler.ashx?action=json > HandlerJson.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/MvcPerformance/HelloWorldJson > MvcJson.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/api/HelloWorldJson > WebApiJson.txt ab.exe -n100000 -c20 http://localhost/AspNetPerf/WcfService.svc/HelloWorldJson > WcfJson.txt The results from this test run are a bit interesting in that the WebAPI test improved performance significantly over returning plain string content. Here are the results:   The performance for each technology drops a little bit except for WebAPI which is up quite a bit! From this test it appears that WebAPI is actually significantly better performing returning a JSON response, rather than a plain string response. Snag with Apache Benchmark and 'Length Failures' I ran into a little snag with Apache Benchmark, which was reporting failures for my Web API requests when serializing. As the graph shows performance improved significantly from with JSON results from 5580 to 6530 or so which is a 15% improvement (while all others slowed down by 3-8%). However, I was skeptical at first because the WebAPI test reports showed a bunch of errors on about 10% of the requests. Check out this report: Notice the Failed Request count. What the hey? Is WebAPI failing on roughly 10% of requests when sending JSON? Turns out: No it's not! But it took some sleuthing to figure out why it reports these failures. At first I thought that Web API was failing, and so to make sure I re-ran the test with Fiddler attached and runiisning the ab.exe test by using the -X switch: ab.exe -n100 -c10 -X localhost:8888 http://localhost/aspnetperf/api/HelloWorldJson which showed that indeed all requests where returning proper HTTP 200 results with full content. However ab.exe was reporting the errors. After some closer inspection it turned out that the dates varying in size altered the response length in dynamic output. For example: these two results: {"Id":10,"Name":"Rick","Entered":"2012-09-04T10:57:24.841926-10:00"} {"Id":10,"Name":"Rick","Entered":"2012-09-04T10:57:24.8519262-10:00"} are different in length for the number which results in 68 and 69 bytes respectively. The same URL produces different result lengths which is what ab.exe reports. I didn't notice at first bit the same is happening when running the ASHX handler with JSON.NET result since it uses the same serializer that varies the milliseconds. Moral: You can typically ignore Length failures in Apache Benchmark and when in doubt check the actual output with Fiddler. Note that the other failure values are accurate though. Another interesting Side Note: Perf drops over Time As I was running these tests repeatedly I was finding that performance steadily dropped from a startup peak to a 10-15% lower stable level. IOW, with Web API I'd start out with around 6500 req/sec and in subsequent runs it keeps dropping until it would stabalize somewhere around 5900 req/sec occasionally jumping lower. For these tests this is why I did the IIS RESET and warm up for individual tests. This is a little puzzling. Looking at Process Monitor while the test are running memory very quickly levels out as do handles and threads, on the first test run. Subsequent runs everything stays stable, but the performance starts going downwards. This applies to all the technologies - Handlers, Web Forms, MVC, Web API - curious to see if others test this and see similar results. Doing an IISRESET then resets everything and performance starts off at peak again… Summary As I stated at the outset, these were informal to satiate my curiosity not to prove that any technology is better or even faster than another. While there clearly are differences in performance the differences (other than WCF REST which was by far the slowest and the raw handler which was by far the highest) are relatively minor, so there is no need to feel that any one technology is a runaway standout in raw performance. Choosing a technology is about more than pure performance but also about the adequateness for the job and the easy of implementation. The strengths of each technology will make for any minor performance difference we see in these tests. However, to me it's important to get an occasional reality check and compare where new technologies are heading. Often times old stuff that's been optimized and designed for a time of less horse power can utterly blow the doors off newer tech and simple checks like this let you compare. Luckily we're seeing that much of the new stuff performs well even in V1.0 which is great. To me it was very interesting to see Web API perform relatively badly with plain string content, which originally led me to think that Web API might not be properly optimized just yet. For those that caught my Tweets late last week regarding WebAPI's slow responses was with String content which is in fact considerably slower. Luckily where it counts with serialized JSON and XML WebAPI actually performs better. But I do wonder what would make generic string content slower than serialized code? This stresses another point: Don't take a single test as the final gospel and don't extrapolate out from a single set of tests. Certainly Twitter can make you feel like a fool when you post something immediate that hasn't been fleshed out a little more <blush>. Egg on my face. As a result I ended up screwing around with this for a few hours today to compare different scenarios. Well worth the time… I hope you found this useful, if not for the results, maybe for the process of quickly testing a few requests for performance and charting out a comparison. Now onwards with more serious stuff… Resources Source Code on GitHub Apache HTTP Server Project (ab.exe is part of the binary distribution)© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Getting Current with Visual Studio 2010 for Web Developers

    - by plitwin
    I don't know about you, but I find it kind of crazy at times figuring out if I have the latest of everything there is for the Visual Studio 2010 developer from Microsoft. (This does not include any third-party components, just recommended updates from Microsoft.) And the be honest, the msn.microsoft.com and asp.net sites are not that helpful in figuring this out.In an effort to help, I have enumerated here what the latest VS 2010 setup should include, complete with download links. When you install everything here, you will be able to develop ASP.NET 4.0 Web Forms and ASP.NET MVC 3 applications and web sites in addition to the other stuff your version of Visual Studio supports (e.g., Silverlight, WPF, etc.). These downloads will also include NuGet and the Entity Framework 4.1, so there is no need to download this software separately.Visual Studio 2010. First of all, you need to purchase and install Visual Studio 2010 itself. For the free Express version, you can download it from Visual Web Developer 2010 ExpressVisual Studio Service Pack 1 (released Spring 2011).This is a must-have download that fixes a bunch of bugs and a number of enhancements too including preliminary support for HTML5 and CSS3. See #4 below for better support of these web technologies. Download and install from VS 2010 SP1 download page. You can find details on the features of the service pack here. ASP.NET MVC3 Tools Update (released Spring 2011)If you are using ASP.NET MVC 3, then you should also download install this update for Visual Studio from ASP.NET MVC3 Tools Update download page. This update improves Visual Studio's support for MVC 3, including better scaffolding, NuGet, Entity Framework 4.1, and more. A good overview of the updates can be found in Phil Haack's blog post.Web Standards Update for Microsoft Visual Studio 2010 SP1 (released June 2011)This is an update to VS 2010 SP1 that "brings VS 2010 intellisense & validation as close to W3C specification as we could get via means of an extension". Download and install from Web Standards Update download page. A good description of the changes can be found in the Visual Web Developer Team blog post.Note: I don't control these download pages, so it is possible they will change. If so, I will do my best to update these links. This information was current as of June 24, 2011.

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  • SQL SERVER – Identifying guest User using Policy Based Management

    - by pinaldave
    If you are following my recent blog posts, you may have noticed that I’ve been writing a lot about Guest User in SQL Server. Here are all the blog posts which I have written on this subject: SQL SERVER – Disable Guest Account – Serious Security Issue SQL SERVER – Force Removing User from Database – Fix: Error: Could not drop login ‘test’ as the user is currently logged in SQL SERVER – Detecting guest User Permissions – guest User Access Status SQL SERVER – guest User and MSDB Database – Enable guest User on MSDB Database One of the requests I received was whether we could create a policy that would prevent users unable guest user in user databases. Well, here is a quick tutorial to answer this. Let us see how quickly we can do it. Requirements Check if the guest user is disabled in all the user-created databases. Exclude master, tempdb and msdb database for guest user validation. We will create the following conditions based on the above two requirements: If the name of the user is ‘guest’ If the user has connect (@hasDBAccess) permission in the database Check in All user databases, except: master, tempDB and msdb Once we create two conditions, we will create a policy which will validate the conditions. Condition 1: Is the User Guest? Expand the Database >> Management >> Policy Management >> Conditions Right click on the Conditions, and click on “New Condition…”. First we will create a condition where we will validate if the user name is ‘guest’, and if it’s so, then we will further validate if it has DB access. Check the image for the necessary configuration for condition: Facet: User Expression: @Name = ‘guest’ Condition 2: Does the User have DBAccess? Expand the Database >> Management >> Policy Management >> Conditions Right click on Conditions and click on “New Condition…”. Now we will validate if the user has DB access. Check the image for necessary configuration for condition: Facet: User Expression: @hasDBAccess = False Condition 3: Exclude Databases Expand the Database >> Management >> Policy Management >> Conditions Write click on Conditions and click on “New Condition…” Now we will create condition where we will validate if database name is master, tempdb or msdb and if database name is any of them, we will not validate our first one condition with them. Check the image for necessary configuration for condition: Facet: Database Expression: @Name != ‘msdb’ AND @Name != ‘tempdb’ AND @Name != ‘master’ The next step will be creating a policy which will enforce these conditions. Creating a Policy Right click on Policies and click “New Policy…” Here, we justify what condition we want to validate against what the target is. Condition: Has User DBAccess Target Database: Every Database except (master, tempdb and MSDB) Target User: Every User in Target Database with name ‘guest’ Now we have options for two evaluation modes: 1) On Demand and 2) On Schedule We will select On Demand in this example; however, you can change the mode to On Schedule through the drop down menu, and select the interval of the evaluation of the policy. Evaluate the Policies We have selected OnDemand as our policy evaluation mode. We will now evaluate by means of executing Evaluate policy. Click on Evaluate and it will give the following result: The result demonstrates that one of the databases has a policy violation. Username guest is enabled in AdventureWorks database. You can disable the guest user by running the following code in AdventureWorks database. USE AdventureWorks; REVOKE CONNECT FROM guest; Once you run above query, you can already evaluate the policy again. Notice that the policy violation is fixed now. You can change the method of the evaluation policy to On Schedule and validate policy on interval. You can check the history of the policy and detect the violation. Quiz I have created three conditions to check if the guest user has database access or not. Now I want to ask you: Is it possible to do the same with 2 conditions? If yes, HOW? If no, WHY NOT? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Best Practices, CodeProject, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: Policy Management

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  • Deploying Socket.IO App to Windows Azure Web Site with Azure CLI

    - by shiju
    In this blog post, I will demonstrate how to deploy Socket.IO app to Windows Azure Website using Windows Azure Cross-Platform Command-Line Interface, which leverages the Windows Azure Website’s new support for Web Sockets. Recently Windows Azure has announced lot of enhancements including the support for Web Sockets in Windows Azure Websites, which lets the Node.js developers deploy Socket.IO apps to Windows Azure Websites. In this blog post, I am using  Windows Azure CLI for create and deploy Windows Azure Website. Install  Windows Azure CLI The Windows Azure CLI available as a NPM module so that you can install Windows Azure CLI using  NPM as shown in the below command. After installing the azure-cli, just enter the command “azure” which will show the useful commands provided by Azure CLI. Import Windows Azure Subscription Account In order to import our Azure subscription account, we need to download the Windows Azure subscription profile. The Azure CLI command “account download” lets you download the  Windows Azure subscription profile as shown in the below command. The command redirect you login to Windows Azure portal and allow you to download the Windows Azure publish settings file. The account import command lets you import the downloaded publish settings file so that you can create and manage Websites, Cloud Services, Virtual Machines and Mobile Services in Windows Azure. Create Windows Azure Website and Enable Web Sockets In this post, we are going to deploy Socket.IO app to Windows Azure Website by using the Web Socket support provided by Windows Azure. Let’s create a Website named “socketiochatapp” using the Azure CLI. The above command will create a Windows Azure Website that will also initialize a Git repository with a remote named Azure. We can see the newly created Website from Azure portal. By default, the Web Sockets will be disabled. So let’s enable it by navigating to the Configure tab of the Website, and select “ON” in Web Sockets option and save the configuration changes. Deploy a Node.js Socket.IO App to Windows Azure Now, our Windows Azure Website supports Web Sockets so that we can easily deploy Socket.IO app to Windows Azure Website. Let’s add Node.js chat app which leverages Socket.IO module. Please note that you have to add npm module dependencies in the package.json file so that Windows Azure can install the dependencies when deploying the app. Let’s add the Node.js app and add the files to git repository. Let’s commit the changes to git repository. We have committed the changes to git local repository. Let’s push the changes to Windows Azure production environment. The successful deployment can see from the Windows Azure portal by navigating to the deployments tab of the selected Windows Azure Website. The screen shot below shows that our chat app is running successfully.   You can follow me on Twitter @shijucv

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  • Getting Internet Explorer to Open Different Sets of Tabs Based on the Day of the Week

    - by Akemi Iwaya
    If you have to use Internet Explorer for work and need to open a different set of work-specific tabs every day, is there a quick and easy way to do it instead of opening each one individually? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader bobSmith1432 is looking for a quick and easy way to open different daily sets of tabs in Internet Explorer for his work: When I open Internet Explorer on different days of the week, I want different tabs to be opened automatically. I have to run different reports for work each day of the week and it takes a lot of time to open the 5-10 tabs I use to run the reports. It would be a lot faster if, when I open Internet Explorer, the tabs I needed would automatically load and be ready. Is there a way to open 5-10 different tabs in Internet Explorer depending on the day of the week? Example: Monday – 6 Accounting Pages Tuesday – 7 Billing Pages Wednesday – 5 HR Pages Thursday – 10 Schedule Pages Friday – 8 Work Summary/Order Pages Is there an easier way for Bob to get all those tabs to load and be ready to go each day instead of opening them individually every time? The Answer SuperUser contributor Julian Knight has a simple, non-script solution for us: Rather than trying the brute force method, how about a work around? Open up each set of tabs either in different windows, or one set at a time, and save all tabs to bookmark folders. Put the folders on the bookmark toolbar for ease of access. Each day, right-click on the appropriate folder and click on ‘Open in tab group’ to open all the tabs. You could put all the day folders into a top-level folder to save space if you want, but at the expense of an extra click to get to them. If you really must go further, you need to write a program or script to drive Internet Explorer. The easiest way is probably writing a PowerShell script. Special Note: There are various scripts shared on the discussion page as well, so the solution shown above is just one possibility out of many. If you love the idea of using scripts for a function like this, then make sure to browse on over to the discussion page to see the various ones SuperUser members have shared! Have something to add to the explanation? Sound off in the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.

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  • What is a resonable workflow for designing webapps?

    - by Evan Plaice
    It has been a while since I have done any substantial web development and I'd like to take advantage of the latest practices but I'm struggling to visualize the workflow to incorporate everything. Here's what I'm looking to use: CakePHP framework jsmin (JavaScript Minify) SASS (Synctactically Awesome StyleSheets) Git CakePHP: Pretty self explanatory, make modifications and update the source. jsmin: When you modify a script, do you manually run jsmin to output the new minified code, or would it be better to run a pre-commit hook that automatically generates jsmin outputs of javascript files that have changed. Assume that I have no knowledge of implementing commit hooks. SASS: I really like what SASS has to offer but I'm also aware that SASS code isn't supported by browsers by default so, at some point, the SASS code needs to be transformed to normal CSS. At what point in the workflow is this done. Git I'm terrified to admit it but, the last time I did any substantial web development, I didn't use SCM source control (IE, I did use source control but it consisted of a very detailed change log with backups). I have since had plenty of experience using Git (as well as mercurial and SVN) for desktop development but I'm wondering how to best implement it for web development). Is it common practice to implement a remote repository on the web host so I can push the changes directly to the production server, or is there some cross platform (windows/linux) tool that makes it easy to upload only changed files to the production server. Are there web hosting companies that make it eas to implement a remote repository, do I need SSH access, etc... I know how to accomplish this on my own testing server with a remote repository with a separate remote tracking branch already but I've never done it on a remote production web hosting server before so I'm not aware of the options yet. Extra: I was considering implementing a javascript framework where separate javascript files used on a page are compiled into a single file for each page on the production server to limit the number of file downloads needed per page. Does something like this already exist? Is there already an open source project out in the wild that implements something similar that I could use and contribute to? Considering how paranoid web devs are about performance (and the fact that the number of file requests on a website is a big hit to performance) I'm guessing that there is some wizard hacker on the net who has already addressed this issue.

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  • How to attach turrets to tiles in a tile based game

    - by Joseph St. Pierre
    I am a flash developer, and I am building a Tower Defense game. The world is being built through tiles, and I have gotten that accomplished easily. I have also gotten level changes and enemy spawning down as well. However, I wish the player to be able to spawn turrets, and have those turrets be on specific tiles, based upon where the player placed it. Here is my code: stop(); colOffset = 50; rowOffset = 50; guns = []; placed = true; dead = 0; spawned = 0; level = 1; interval = 350 / level; amount = level * 20; counter = 0; numCol = 14; numRow = 10; tiles = []; k = 0; create = false; tileName = new Array("road","grass","end", "start"); board = new Array( new Array(1,1,1,1,3,1,1,1,1,1,2,1,1,1), new Array(1,1,1,0,0,1,1,1,1,1,0,1,1,1), new Array(1,1,1,0,1,1,1,1,1,1,0,0,1,1), new Array(1,1,1,0,0,0,1,1,1,1,1,0,1,1), new Array(1,1,1,0,1,0,0,0,1,1,1,0,0,1), new Array(1,1,1,0,1,1,1,0,0,1,1,1,0,1), new Array(1,1,0,0,1,1,1,1,0,1,1,0,0,1), new Array(1,1,0,1,1,1,1,1,0,1,0,0,1,1), new Array(1,1,0,0,0,0,0,0,0,1,0,1,1,1), new Array(1,1,1,1,1,1,1,1,0,0,0,1,1,1) ); buildBoard(); function buildBoard(){ for ( col = 0; col < numCol; col++){ for ( row = 0; row < numRow; row++){ _root.attachMovie("tile", "tile_" + col + "_" + row, _root.getNextHighestDepth()); theTile = eval("tile_" + col + "_" + row); theTile._x = (col * 50); theTile._y = (row * 50); theTile.row = row; theTile.col = col; tileType = board[row][col]; theTile.gotoAndStop(tileName[tileType]); tiles.push(theTile); } } } init(); function init(){ onEnterFrame = function(){ counter += 1; if ( spawned < amount && counter > 50){ min= _root.attachMovie("minion","minion",_root.getNextHighestDepth()); min._x = tile_4_0._x + 25; min._y = tile_4_0._y + 25; min.health = 100; choose = Math.round(Math.random()); if ( choose == 0 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_6._x + 25, tile_2_6._x + 25, tile_2_8._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_6._y + 25, tile_2_6._y + 25, tile_2_8._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25]; } else if ( choose == 1 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_3._x + 25, tile_5_3._x + 25, tile_5_4._x + 25, tile_7_4._x + 25, tile_7_5._x + 25, tile_8_5._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25 ]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_3._y + 25, tile_5_3._y + 25, tile_5_4._y + 25, tile_7_4._y + 25, tile_7_5._y + 25, tile_8_5._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25 ]; } min.i = 0; counter = 0; spawned += 1; min.onEnterFrame = function(){ dx = this.waypointX[this.i] - this._x; dy = this.waypointY[this.i] - this._y; radians = Math.atan2(dy,dx); degrees = radians * 180 / Math.PI; xspeed = Math.cos(radians); yspeed = Math.sin(radians); this._x += xspeed; this._y += yspeed; if( this._x == this.waypointX[this.i] && this._y == this.waypointY[this.i]){ this.i++; } if ( this._x == tile_10_0._x + 25 && this._y == tile_10_0._y + 25){ this.removeMovieClip(); dead += 1; } } } if ( dead >= amount ){ dead = 0; level += 1; amount = level * 20; spawned = 0; } } btnM.onRelease = function(){ create = true; } } game.onEnterFrame = function(){ } It is possible for me however to complete this task, but only once. I am able to make the turret, drag it over to a tile, and have it attach itself to the tile. No problem. The issue is, I cannot do these multiple times. Please Help.

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  • Upgrading to Code Based Migrations EF 4.3.1 with Connector/Net 6.6

    - by GABMARTINEZ
    Entity Framework 4.3.1 includes a new feature called code first migrations.  We are adding support for this feature in our upcoming 6.6 release of Connector/Net.  In this walk-through we'll see the workflow of code-based migrations when you have an existing application and you would like to upgrade to this EF 4.3.1 version and use this approach, so you can keep track of the changes that you do to your database.   The first thing we need to do is add the new Entity Framework 4.3.1 package to our application. This should via the NuGet package manager.  You can read more about why EF is not part of the .NET framework here. Adding EF 4.3.1 to our existing application  Inside VS 2010 go to Tools -> Library Package Manager -> Package Manager Console, this will open the Power Shell Host Window where we can work with all the EF commands. In order to install this library to your existing application you should type Install-Package EntityFramework This will make some changes to your application. So Let's check them. In your .config file you'll see a  <configSections> which contains the version you have from EntityFramework and also was added the <entityFramework> section as shown below. This section is by default configured to use SQL Express which won't be necesary for this case. So you can comment it out or leave it empty. Also please make sure you're using the Connector/Net 6.6.x version which is the one that has this support as is shown in the previous image. At this point we face one issue; in order to be able to work with Migrations we need the __MigrationHistory table that we don't have yet since our Database was created with an older version. This table is used to keep track of the changes in our model. So we need to get it in our existing Database. Getting a Migration-History table into an existing database First thing we need to do to enable migrations in our existing application is to create our configuration class which will set up the MySqlClient Provider as our SQL Generator. So we have to add it with the following code: using System.Data.Entity.Migrations;     //add this at the top of your cs file public class Configuration : DbMigrationsConfiguration<NameOfYourDbContext>  //Make sure to use the name of your existing DBContext { public Configuration() { this.AutomaticMigrationsEnabled = false; //Set Automatic migrations to false since we'll be applying the migrations manually for this case. SetSqlGenerator("MySql.Data.MySqlClient", new MySql.Data.Entity.MySqlMigrationSqlGenerator());     }   }  This code will set up our configuration that we'll be using when executing all the migrations for our application. Once we have done this we can Build our application so we can check that everything is fine. Creating our Initial Migration Now let's add our Initial Migration. In Package Manager Console, execute "add-migration InitialCreate", you can use any other name but I like to set this as our initial create for future reference. After we run this command, some changes were done in our application: A new Migrations Folder was created. A new class migration call InitialCreate which in most of the cases should have empty Up and Down methods as long as your database is up to date with your Model. Since all your entities already exists, delete all duplicated code to create any entity which exists already in your Database if there is any. I found this easier when you don't have any pending updates to do to your database. Now we have our empty migration that will make no changes in our database and represents how are all the things at the begining of our migrations.  Finally, let's create our MigrationsHistory table. Optionally you can add SQL code to delete the edmdata table which is not needed anymore. public override void Up() { // Just make sure that you used 4.1 or later version         Sql("DROP TABLE EdmMetadata"); } From our Package Manager Console let's type: Update-database; If you like to see the operations made on each Update-database command you can use the flag -verbose after the Update-database. This will make two important changes.  It will execute the Up method in the initial migration which has no changes in the database. And second, and very important,  it will create the __MigrationHistory table necessary to keep track of your changes. And next time you make a change to your database it will compare the current model to the one stored in the Model Column of this table. Conclusion The important thing of this walk through is that we must create our initial migration before we start doing any changes to our model. This way we'll be adding the necessary __MigrationsHistory table to our existing database, so we can keep our database up to date with all the changes we do in our context model using migrations. Hope you have found this information useful. Please let us know if you have any questions or comments, also please check our forums here where we keep answering questions in general for the community.  Happy MySQL/Net Coding!

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  • Sharepoint web part fails intermittently

    - by pringly
    I have a MOSS 2007 environment, 2 web servers and a DB server, load balanced between the two web servers. I deployed a web part recently, which worked fine for a while, but failed on web server 2 after a day. When it fails, it gets the error message: 'A Web Part or Web Form Control on this Page cannot be displayed or imported. The type could not be found or it is not registered as safe’ Once it has failed, it will stay that way until an IIS reset is done. The other web server never fails, I tried to force the second web server to fail to recreate the issue and have been unable to do it. I tried placing it under heavy http traffic and it handled it fine. Put it back in the pool and it failed again after about 7 hours. So, if i remove the .dll for the webpart from the affected web server, the webpart doesnt stop working. Is this normal behavior? I checked the bin directory for the site and the global assembly and it there is no other copy of the .dll anywhere else on the server. Also, when checking the web part gallery, if the web part has failed it will appear in the gallery, but by trying to add a new webpart, the .dll wont be listed. I have no idea how to continue troubleshooting from here or even fix it, any ideas?

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  • URGENT: Firefox circular-dependency hell - Linux Mint 13 (based on Ubuntu 12.04)

    - by Tyler J Fisher
    Having difficulty re-installing Firefox, after an installation to resolve places.sqlite issues. It appears that I'm trapped in circular dependency hell. Need to resolve firefox dependency hell to attempt to resolve Tomcat6 project dependencies (don't ask), ASAP. Have been trying for hours. What I've done (brief) 1) sudo apt-get purge firefox firefox-globalmenu firefox-gnome-support 2) sudo apt-get update 3) sudo apt-get install firefox firefox-globalmenu firefox-gnome-support 4) sudo apt-get -f install Potential error sources: Found in(sudo apt-get install firefox firefox-globalmenu firefox-gnome-support) dpkg: error processing /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb (--unpack): trying to overwrite '/usr/lib/firefox/extensions', which is also in package mint-search-addon 2012.05.11 So, /usr/lib/firefox/extensions doesn't even EXIST! Deleted /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701 as per recommendations. Errors were encountered while processing: /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) Outputs: 1) sudo apt-get purge firefox firefox-globalmenu firefox-gnome-support me@machine ~ $ sudo apt-get purge firefox-gnome-support firefox firefox-globalmenu Reading package lists... Done Building dependency tree Reading state information... Done Package firefox is not installed, so not removed The following packages will be REMOVED: firefox-globalmenu* firefox-gnome-support* 2 not fully installed or removed. 0 upgraded, 0 newly installed, 2 to remove and 38 not upgraded. After this operation, 460 kB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... dpkg: warning: files list file for package `mysqltuner' missing, assuming package has no files currently installed. (Reading database ... 192642 files and directories currently installed.) Removing firefox-globalmenu ... Removing firefox-gnome-support ... 3) me@machine ~ $ sudo apt-get install firefox firefox-globalmenu firefox-gnome-support Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: latex-xft-fonts The following NEW packages will be installed: firefox firefox-globalmenu firefox-gnome-support 0 upgraded, 3 newly installed, 0 to remove and 38 not upgraded. Need to get 0 B/24.8 MB of archives. After this operation, 54.3 MB of additional disk space will be used. (Reading database ... dpkg: warning: files list file for package `mysqltuner' missing, assuming package has no files currently installed. (Reading database ... 192619 files and directories currently installed.) Unpacking firefox (from .../firefox_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb (--unpack): trying to overwrite '/usr/lib/firefox/extensions', which is also in package mint-search-addon 2012.05.11 Selecting previously unselected package firefox-globalmenu. Unpacking firefox-globalmenu (from .../firefox-globalmenu_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb) ... Selecting previously unselected package firefox-gnome-support. Unpacking firefox-gnome-support (from .../firefox-gnome- support_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb) ... Processing triggers for man-db ... Processing triggers for desktop-file-utils ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for gnome-menus ... Processing triggers for mintsystem ... Errors were encountered while processing: /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701- 0ubuntu1~umd1~precise_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) 4) sudo apt-get -f install 0 upgraded, 0 newly installed, 0 to remove, and 38 not upgraded Ideas? Tomcat6 only deploys my web application successfully in Firefox, not Chrome, so I'm really hoping to resolve this dependency issue.

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  • How Exactly Is One Linux OS “Based On” Another Linux OS?

    - by Jason Fitzpatrick
    When reviewing different flavors of Linux, you’ll frequently come across phrases like “Ubuntu is based on Debian” but what exactly does that mean? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader PLPiper is trying to get a handle on how Linux variants work: I’ve been looking through quite a number of Linux distros recently to get an idea of what’s around, and one phrase that keeps coming up is that “[this OS] is based on [another OS]“. For example: Fedora is based on Red Hat Ubuntu is based on Debian Linux Mint is based on Ubuntu For someone coming from a Mac environment I understand how “OS X is based on Darwin”, however when I look at Linux Distros, I find myself asking “Aren’t they all based on Linux..?” In this context, what exactly does it mean for one Linux OS to be based on another Linux OS? So, what exactly does it mean when we talk about one version of Linux being based off another version? The Answer SuperUser contributor kostix offers a solid overview of the whole system: Linux is a kernel — a (complex) piece of software which works with the hardware and exports a certain Application Programming Interface (API), and binary conventions on how to precisely use it (Application Binary Interface, ABI) available to the “user-space” applications. Debian, RedHat and others are operating systems — complete software environments which consist of the kernel and a set of user-space programs which make the computer useful as they perform sensible tasks (sending/receiving mail, allowing you to browse the Internet, driving a robot etc). Now each such OS, while providing mostly the same software (there are not so many free mail server programs or Internet browsers or desktop environments, for example) differ in approaches to do this and also in their stated goals and release cycles. Quite typically these OSes are called “distributions”. This is, IMO, a somewhat wrong term stemming from the fact you’re technically able to build all the required software by hand and install it on a target machine, so these OSes distribute the packaged software so you either don’t need to build it (Debian, RedHat) or they facilitate such building (Gentoo). They also usually provide an installer which helps to install the OS onto a target machine. Making and supporting an OS is a very complicated task requiring a complex and intricate infrastructure (upload queues, build servers, a bug tracker, and archive servers, mailing list software etc etc etc) and staff. This obviously raises a high barrier for creating a new, from-scratch OS. For instance, Debian provides ca. 37k packages for some five hardware architectures — go figure how much work is put into supporting this stuff. Still, if someone thinks they need to create a new OS for whatever reason, it may be a good idea to use an existing foundation to build on. And this is exactly where OSes based on other OSes come into existence. For instance, Ubuntu builds upon Debian by just importing most packages from it and repackaging only a small subset of them, plus packaging their own, providing their own artwork, default settings, documentation etc. Note that there are variations to this “based on” thing. For instance, Debian fosters the creation of “pure blends” of itself: distributions which use Debian rather directly, and just add a bunch of packages and other stuff only useful for rather small groups of users such as those working in education or medicine or music industry etc. Another twist is that not all these OSes are based on Linux. For instance, Debian also provide FreeBSD and Hurd kernels. They have quite tiny user groups but anyway. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • PHP Web Services - Nice try

    Thanks to the membership in the O'Reilly User Group Programme the Mauritius Software Craftsmanship Community (short: MSCC) recently received a welcome package with several book titles. Among them is the latest publication of Lorna Jane Mitchell - 'PHP Web Services: APIs for the Modern Web'. Following is the book review I put on Amazon: Nice try! Initially, I was astonished that a small book like 'PHP Web Services' would be able to cover all the interesting topics about APIs and Web Services, independently whether they are written in PHP or not. And unfortunately, the title isn't able to stand up to the readers (or at least my) expectations. Maybe as a light defense, there is no usual paragraph about the intended audience of that book, but still I have to admit that the first half (chapters 1 to 8) are well written and Lorna has her points on the various technologies. Also, the code samples in PHP are clean and easy to understand. With chapter 'Debugging Web Services' the book started to change my mind about the clarity of advice and the instructions on designing and developing good APIs. Eventually, this might be related to the fact that I'm used to other tools since years, like Telerik Fiddler as HTTP proxy in order to trace and inspect any kind of request/response handling. Including localhost monitoring, SSL certification acceptance, and the ability to debug mobile devices, especially iOS-based ones. Compared to Charles, Fiddler is available for free. What really got me off the hook is the following statement in chapter 10 about Service Type Decisions: "For users who have larger systems using technology stacks such as Java, C++, or .NET, it may be easier for them to integrate with a SOAP service." WHAT? A couple of pages earlier the author recommends to stay away from 'old-fashioned' API styles like SOAP (if possible). And on top of that I wonder why there are tons of documentation towards development of RESTful Web Services based on WebAPI. The ASP.NET stack clearly moves away from SOAP to JSON and REST since years! Honestly, as a software developer on the .NET stack this leaves a mixed feeling after all. As for the remaining chapters I simply consider them as 'blah blah' without any real value and lots of theoretical advice. Related to the chapter 13 about 'Documentation', I just had the 'pleasure' to write a C#-based client against a Java-based SOAP Web Service. Personally, I take the WSDL as the master reference in the first place and Visual Studio generates all the stub types involved in the communication. During the implementation and testing I came across a 'java.lang.NullPointerException' in various methods and for various method parameters. The WSDL and the generated types were declared as Nullable, so nothing to worry about, or? Well, I logged in a support ticket, and guess what was the response to that scenario? "The service definition in the WSDL is wrong, please refer to the documentation in order to use the methods and parameters correctly" - No comment! Lorna's title is a quick read and in some areas she has good advice on designing and implementing Web Services and APIs. But roughly 100 pages aren't enough to cover a vast topic like that. After all, nice try and I'm looking forward to an improved second edition. Honestly, I never thought that I would come across a poor review. In general, it's a good book but it clearly has a lack of depth, the PHP code samples are incomplete (closing tags missing), and there are too many assumptions and theoretical statements.

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  • Migrating SQL Server Compact Edition (SQL CE) database to SQL Server using Web Matrix

    - by Harish Ranganathan
    One of the things that is keeping us busy is the Web Camps we are delivering across 5 cities.  If you are a reader of this blog, and also attended one of these web camps, there is a good chance that you have seen me since I was there in all the places, so far.  The topics that we cover include Visual Studio 2010 SP1, SQL CE, ASP.NET MVC & HTML5.  Whenever I talk about SQL CE, the immediate response is that, people are wow that Microsoft has shipped a FREE compact edition database, which is an embedded database that can be x-copy deployed.  If you think, well didn’t Microsoft ship SQL Express which is FREE?  The difference is that, SQL Express runs as a service in the machine (if you open SQL Configuration Manager, you can notice that SQL Express is running as a service along with your SQL Server Engine (if you have installed ).  This makes it that, even if you are willing to use SQL Express when you deploy your application, it needs to be installed on the production machine (hosting provider) and it needs to run as a service.  Many hosters don’t allow such services to run on their space. SQL CE comes as a x-Copy deploy-able database with just a few DLLs required to run it on the machine and they don’t even need to be installed in GAC on the production machine.  In fact, if you have Visual Studio 2010 SP1 installed, you can use the “Add Deployable Dependencies” option in Project-Properties and it would detect that SQL CE is something you would probably want to add as a deploy-able dependency for your project.  With that, it bundles the required DLLs as a part of the “_bin_deployableAssemblies” folder.  So your project can be x-Copy deployed and just works fine. However, SQL CE has the limit of 4GB storage space.  Real world applications often require more than just 4GB of data storage and it often turns out that people would like to use SQL CE for development/ramp up stages but would like to migrate to full fledged SQL Server after a while.  So, its only natural that the question arises “How do I move my SQL CE database to SQL Server”  And honestly, it doesn’t come across as a straight forward support.  I was talking to Ambrish Mishra (PM in SQL CE Team, Hyderabad) since I got this question in almost all the places where we talked about SQL CE.   He was kind enough to demonstrate how this can be accomplished using Web Matrix.  Open Web Matrix (Web Matrix can be installed for free from www.microsoft.com/web) and click on “Site from Template” Click on the “Bakery” template (since by default it uses a SQL CE database and has all the required sample data) and click “Ok”. In the project, you can navigate to the Database tab and will be able to find that the Bakery site uses a SQL CE database “bakery.sdf” Select the “bakery.sdf” and you will be able to see the “Migrate” button on the top right Once you click on the “Migrate” button, you will notice that the popup wizard opens up and by default is configured for SQL Express.  You can edit the same to point to your local SQL Server instance, or a remote server. Upon filling in the Server Name, Username and Password, when you click “Ok”, couple of things happen.  1. The database is migrated to SQL Server (local or remote – subject to permissions on remote server).   You can open up SQL Server Management Studio and connect to the server to verify that the “bakery” database exists under “Databases” node. 2. You can also notice that in Web Matrix, when you navigate to the “Files” tab and open up the web.config file, connection string now points to the SQL Server instance (yes, the Migrate button was smart enough to make this change too ) And there it is, your SQL Server Compact Edition database, now migrated to SQL Server!! In a future post, I would explain the steps involved when using Visual Studio. Cheers !!!

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  • Windows Azure: General Availability of Web Sites + Mobile Services, New AutoScale + Alerts Support, No Credit Card Needed for MSDN

    - by ScottGu
    This morning we released a major set of updates to Windows Azure.  These updates included: Web Sites: General Availability Release of Windows Azure Web Sites with SLA Mobile Services: General Availability Release of Windows Azure Mobile Services with SLA Auto-Scale: New automatic scaling support for Web Sites, Cloud Services and Virtual Machines Alerts/Notifications: New email alerting support for all Compute Services (Web Sites, Mobile Services, Cloud Services, and Virtual Machines) MSDN: No more credit card requirement for sign-up All of these improvements are now available to use immediately (note: some are still in preview).  Below are more details about them. Web Sites: General Availability Release of Windows Azure Web Sites I’m incredibly excited to announce the General Availability release of Windows Azure Web Sites. The Windows Azure Web Sites service is perfect for hosting a web presence, building customer engagement solutions, and delivering business web apps.  Today’s General Availability release means we are taking off the “preview” tag from the Free and Standard (formerly called reserved) tiers of Windows Azure Web Sites.  This means we are providing: A 99.9% monthly SLA (Service Level Agreement) for the Standard tier Microsoft Support available on a 24x7 basis (with plans that range from developer plans to enterprise Premier support) The Free tier runs in a shared compute environment and supports up to 10 web sites. While the Free tier does not come with an SLA, it works great for rapid development and testing and enables you to quickly spike out ideas at no cost. The Standard tier, which was called “Reserved” during the preview, runs using dedicated per-customer VM instances for great performance, isolation and scalability, and enables you to host up to 500 different Web sites within them.  You can easily scale your Standard instances on-demand using the Windows Azure Management Portal.  You can adjust VM instance sizes from a Small instance size (1 core, 1.75GB of RAM), up to a Medium instance size (2 core, 3.5GB of RAM), or Large instance (4 cores and 7 GB RAM).  You can choose to run between 1 and 10 Standard instances, enabling you to easily scale up your web backend to 40 cores of CPU and 70GB of RAM: Today’s release also includes general availability support for custom domain SSL certificate bindings for web sites running using the Standard tier. Customers will be able to utilize certificates they purchase for their custom domains and use either SNI or IP based SSL encryption. SNI encryption is available for all modern browsers and does not require an IP address.  SSL certificates can be used for individual sites or wild-card mapped across multiple sites (we charge extra for the use of a SSL cert – but the fee is per-cert and not per site which means you pay once for it regardless of how many sites you use it with).  Today’s release also includes the following new features: Auto-Scale support Today’s Windows Azure release adds preview support for Auto-Scaling web sites.  This enables you to setup automatic scale rules based on the activity of your instances – allowing you to automatically scale down (and save money) when they are below a CPU threshold you define, and automatically scale up quickly when traffic increases.  See below for more details. 64-bit and 32-bit mode support You can now choose to run your standard tier instances in either 32-bit or 64-bit mode (previously they only ran in 32-bit mode).  This enables you to address even more memory within individual web applications. Memory dumps Memory dumps can be very useful for diagnosing issues and debugging apps. Using a REST API, you can now get a memory dump of your sites, which you can then use for investigating issues in Visual Studio Debugger, WinDbg, and other tools. Scaling Sites Independently Prior to today’s release, all sites scaled up/down together whenever you scaled any site in a sub-region. So you may have had to keep your proof-of-concept or testing sites in a separate sub-region if you wanted to keep them in the Free tier. This will no longer be necessary.  Windows Azure Web Sites can now mix different tier levels in the same geographic sub-region. This allows you, for example, to selectively move some of your sites in the West US sub-region up to Standard tier when they require the features, scalability, and SLA of the Standard tier. Full pricing details on Windows Azure Web Sites can be found here.  Note that the “Shared Tier” of Windows Azure Web Sites remains in preview mode (and continues to have discounted preview pricing).  Mobile Services: General Availability Release of Windows Azure Mobile Services I’m incredibly excited to announce the General Availability release of Windows Azure Mobile Services.  Mobile Services is perfect for building scalable cloud back-ends for Windows 8.x, Windows Phone, Apple iOS, Android, and HTML/JavaScript applications.  Customers We’ve seen tremendous adoption of Windows Azure Mobile Services since we first previewed it last September, and more than 20,000 customers are now running mobile back-ends in production using it.  These customers range from startups like Yatterbox, to university students using Mobile Services to complete apps like Sly Fox in their spare time, to media giants like Verdens Gang finding new ways to deliver content, and telcos like TalkTalk Business delivering the up-to-the-minute information their customers require.  In today’s Build keynote, we demonstrated how TalkTalk Business is using Windows Azure Mobile Services to deliver service, outage and billing information to its customers, wherever they might be. Partners When we unveiled the source control and Custom API features I blogged about two weeks ago, we enabled a range of new scenarios, one of which is a more flexible way to work with third party services.  The following blogs, samples and tutorials from our partners cover great ways you can extend Mobile Services to help you build rich modern apps: New Relic allows developers to monitor and manage the end-to-end performance of iOS and Android applications connected to Mobile Services. SendGrid eliminates the complexity of sending email from Mobile Services, saving time and money, while providing reliable delivery to the inbox. Twilio provides a telephony infrastructure web service in the cloud that you can use with Mobile Services to integrate phone calls, text messages and IP voice communications into your mobile apps. Xamarin provides a Mobile Services add on to make it easy building cross-platform connected mobile aps. Pusher allows quickly and securely add scalable real-time messaging functionality to Mobile Services-based web and mobile apps. Visual Studio 2013 and Windows 8.1 This week during //build/ keynote, we demonstrated how Visual Studio 2013, Mobile Services and Windows 8.1 make building connected apps easier than ever. Developers building Windows 8 applications in Visual Studio can now connect them to Windows Azure Mobile Services by simply right clicking then choosing Add Connected Service. You can either create a new Mobile Service or choose existing Mobile Service in the Add Connected Service dialog. Once completed, Visual Studio adds a reference to Mobile Services SDK to your project and generates a Mobile Services client initialization snippet automatically. Add Push Notifications Push Notifications and Live Tiles are a key to building engaging experiences. Visual Studio 2013 and Mobile Services make it super easy to add push notifications to your Windows 8.1 app, by clicking Add a Push Notification item: The Add Push Notification wizard will then guide you through the registration with the Windows Store as well as connecting your app to a new or existing mobile service. Upon completion of the wizard, Visual Studio will configure your mobile service with the WNS credentials, as well as add sample logic to your client project and your mobile service that demonstrates how to send push notifications to your app. Server Explorer Integration In Visual Studio 2013 you can also now view your Mobile Services in the the Server Explorer. You can add tables, edit, and save server side scripts without ever leaving Visual Studio, as shown on the image below: Pricing With today’s general availability release we are announcing that we will be offering Mobile Services in three tiers – Free, Standard, and Premium.  Each tier is metered using a simple pricing model based on the # of API calls (bandwidth is included at no extra charge), and the Standard and Premium tiers are backed by 99.9% monthly SLAs.  You can elastically scale up or down the number of instances you have of each tier to increase the # of API requests your service can support – allowing you to efficiently scale as your business grows. The following table summarizes the new pricing model (full pricing details here):   You can find the full details of the new pricing model here. Build Conference Talks The //BUILD/ conference will be packed with sessions covering every aspect of developing connected applications with Mobile Services. The best part is that, even if you can’t be with us in San Francisco, every session is being streamed live. Be sure not to miss these talks: Mobile Services – Soup to Nuts — Josh Twist Building Cross-Platform Apps with Windows Azure Mobile Services — Chris Risner Connected Windows Phone Apps made Easy with Mobile Services — Yavor Georgiev Build Connected Windows 8.1 Apps with Mobile Services — Nick Harris Who’s that user? Identity in Mobile Apps — Dinesh Kulkarni Building REST Services with JavaScript — Nathan Totten Going Live and Beyond with Windows Azure Mobile Services — Kirill Gavrylyuk , Paul Batum Protips for Windows Azure Mobile Services — Chris Risner AutoScale: Dynamically scale up/down your app based on real-world usage One of the key benefits of Windows Azure is that you can dynamically scale your application in response to changing demand. In the past, though, you have had to either manually change the scale of your application, or use additional tooling (such as WASABi or MetricsHub) to automatically scale your application. Today, we’re announcing that AutoScale will be built-into Windows Azure directly.  With today’s release it is now enabled for Cloud Services, Virtual Machines and Web Sites (Mobile Services support will come soon). Auto-scale enables you to configure Windows Azure to automatically scale your application dynamically on your behalf (without any manual intervention) so you can achieve the ideal performance and cost balance. Once configured it will regularly adjust the number of instances running in response to the load in your application. Currently, we support two different load metrics: CPU percentage Storage queue depth (Cloud Services and Virtual Machines only) We’ll enable automatic scaling on even more scale metrics in future updates. When to use Auto-Scale The following are good criteria for services/apps that will benefit from the use of auto-scale: The service/app can scale horizontally (e.g. it can be duplicated to multiple instances) The service/app load changes over time If your app meets these criteria, then you should look to leverage auto-scale. How to Enable Auto-Scale To enable auto-scale, simply navigate to the Scale tab in the Windows Azure Management Portal for the app/service you wish to enable.  Within the scale tab turn the Auto-Scale setting on to either CPU or Queue (for Cloud Services and VMs) to enable Auto-Scale.  Then change the instance count and target CPU settings to configure the Auto-Scale ranges you want to maintain. The image below demonstrates how to enable Auto-Scale on a Windows Azure Web-Site.  I’ve configured the web-site so that it will run using between 1 and 5 VM instances.  The exact # used will depend on the aggregate CPU of the VMs using the 40-70% range I’ve configured below.  If the aggregate CPU goes above 70%, then Windows Azure will automatically add new VMs to the pool (up to the maximum of 5 instances I’ve configured it to use).  If the aggregate CPU drops below 40% then Windows Azure will automatically start shutting down VMs to save me money: Once you’ve turned auto-scale on, you can return to the Scale tab at any point and select Off to manually set the number of instances. Using the Auto-Scale Preview With today’s update you can now, in just a few minutes, have Windows Azure automatically adjust the number of instances you have running  in your apps to keep your service performant at an even better cost. Auto-scale is being released today as a preview feature, and will be free until General Availability. During preview, each subscription is limited to 10 separate auto-scale rules across all of the resources they have (Web sites, Cloud services or Virtual Machines). If you hit the 10 limit, you can disable auto-scale for any resource to enable it for another. Alerts and Notifications Starting today we are now providing the ability to configure threshold based alerts on monitoring metrics. This feature is available for compute services (cloud services, VM, websites and mobiles services). Alerts provide you the ability to get proactively notified of active or impending issues within your application.  You can define alert rules for: Virtual machine monitoring metrics that are collected from the host operating system (CPU percentage, network in/out, disk read bytes/sec and disk write bytes/sec) and on monitoring metrics from monitoring web endpoint urls (response time and uptime) that you have configured. Cloud service monitoring metrics that are collected from the host operating system (same as VM), monitoring metrics from the guest VM (from performance counters within the VM) and on monitoring metrics from monitoring web endpoint urls (response time and uptime) that you have configured. For Web Sites and Mobile Services, alerting rules can be configured on monitoring metrics from monitoring endpoint urls (response time and uptime) that you have configured. Creating Alert Rules You can add an alert rule for a monitoring metric by navigating to the Setting -> Alerts tab in the Windows Azure Management Portal. Click on the Add Rule button to create an alert rule. Give the alert rule a name and optionally add a description. Then pick the service which you want to define the alert rule on: The next step in the alert creation wizard will then filter the monitoring metrics based on the service you selected:   Once created the rule will show up in your alerts list within the settings tab: The rule above is defined as “not activated” since it hasn’t tripped over the CPU threshold we set.  If the CPU on the above machine goes over the limit, though, I’ll get an email notifying me from an Windows Azure Alerts email address ([email protected]). And when I log into the portal and revisit the alerts tab I’ll see it highlighted in red.  Clicking it will then enable me to see what is causing it to fail, as well as view the history of when it has happened in the past. Alert Notifications With today’s initial preview you can now easily create alerting rules based on monitoring metrics and get notified on active or impending issues within your application that require attention. During preview, each subscription is limited to 10 alert rules across all of the services that support alert rules. No More Credit Card Requirement for MSDN Subscribers Earlier this month (during TechEd 2013), Windows Azure announced that MSDN users will get Windows Azure Credits every month that they can use for any Windows Azure services they want. You can read details about this in my previous Dev/Test blog post. Today we are making further updates to enable an easier Windows Azure signup for MSDN users. MSDN users will now not be required to provide payment information (e.g. no credit card) during sign-up, so long as they use the service within the included monetary credit for the billing period. For usage beyond the monetary credit, they can enable overages by providing the payment information and remove the spending limit. This enables a super easy, one page sign-up experience for MSDN users.  Simply sign-up for your Windows Azure trial using the same Microsoft ID that you use to manage your MSDN account, then complete the one page sign-up form below and you will be able to spend your free monthly MSDN credits (up to $150 each month) on any Windows Azure resource for dev/test:   This makes it trivially easy for every MDSN customer to start using Windows Azure today.  If you haven’t signed up yet, I definitely recommend checking it out. Summary Today’s release includes a ton of great features that enable you to build even better cloud solutions.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • How repair/uninstall Visual Web Developer 2010 Beta 2?

    - by Sprinter
    I cannot uninstall Visual Web Developer 2010 Beta 2. When I was trying to uninstall the first time, the power went off to my machine and screwed up the Beta 2 installation. I cannot find a Visual Web Developer 2010 Beta 2 download on the Microsoft website any longer to repair the Beta 2 installation. How can I get VWD 2010 Beta 2 off of my system so I can install the new release?

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  • HTML5 or Javascript game engine to develop a browser game

    - by Jack Duluoz
    I would like to start developing a MMO browser game, like Travian or Ogame, probably involving also a bit of more sophisticated graphical features such as players interacting in real time with a 2d map or something like that. My main doubt is what kind of development tools I should use: I've a good experience with PHP and MySQL for the server side and Javascript (and jQuery) regarding the client side. Coding everything from scratch would be of course really painful so I was wondering if I should use a javascript game engine or not. Are there (possibly free) game engine you would recommend? Are they good enough to develop a big game? Also, I saw a lot of HTML5 games popping up lately but I'm now sure if using HTML5 is a good idea or not. Would you recommend it? What are the pro and cons about using HTML5? If you'd recommend it, do you have any good links regarding game development with HTML5? (PS: I know that HTML5 and a Javascript engine are not mutually exclusive, I just didn't know how to formulate a proper title since English is not my main language. So, please, answer addressing HTML5 and a game engine pro and cons separately)

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  • Bit-Twiddling in SQL

    - by Mike C
    Someone posted a question to the SQL Server forum the other day asking how to count runs of zero bits in an integer using SQL. Basically the poster wanted to know how to efficiently determine the longest contiguous string of zero-bits (known as a run of bits) in any given 32-bit integer. Here are a couple of examples to demonstrate the idea: Decimal = Binary = Zero Run 999,999,999 decimal = 00 111011 1 00 11010 11 00 1 00 1 11111111 binary = 2 contiguous zero bits 666,666,666 decimal = 00100111 10111100...(read more)

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  • Speed, delta time and movement

    - by munchor
    player.vx = scroll_speed * dt /* Update positions */ player.x += player.vx player.y += player.vy I have a delta time in miliseconds, and I was wondering how I can use it properly. I tried the above, but that makes the player go fast when the computer is fast, and the player go slow when the computer is slow. The same thing happens with jumping. The player can jump really high when the computer is faster. This is sort of unfair, I think, because. Should I be doing this someway else? Thanks.

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  • Organizing an entity system with external component managers?

    - by Gustav
    I'm designing a game engine for a top-down multiplayer 2D shooter game, which I want to be reasonably reuseable for other top-down shooter games. At the moment I'm thinking about how something like an entity system in it should be designed. First I thought about this: I have a class called EntityManager. It should implement a method called Update and another one called Draw. The reason for me separating Logic and Rendering is because then I can omit the Draw method if running a standalone server. EntityManager owns a list of objects of type BaseEntity. Each entity owns a list of components such as EntityModel (the drawable representation of an entity), EntityNetworkInterface, and EntityPhysicalBody. EntityManager also owns a list of component managers like EntityRenderManager, EntityNetworkManager and EntityPhysicsManager. Each component manager keeps references to the entity components. There are various reasons for moving this code out of the entity's own class and do it collectively instead. For example, I'm using an external physics library, Box2D, for the game. In Box2D, you first add the bodies and shapes to a world (owned by the EntityPhysicsManager in this case) and add collision callbacks (which would be dispatched to the entity object itself in my system). Then you run a function which simulates everything in the system. I find it hard to find a better solution to do this than doing it in an external component manager like this. Entity creation is done like this: EntityManager implements the method RegisterEntity(entityClass, factory) which registers how to create an entity if that class. It also implements the method CreateEntity(entityClass) which would return an object of type BaseEntity. Well now comes my problem: How would the reference to a component be registered to the component managers? I have no idea how I would reference the component managers from a factory/closure.

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  • Oracle ATG Web Commerce 10 Implementation Developer Boot Camp - Reading (UK) - October 1-12, 2012

    - by Richard Lefebvre
    REGISTER NOW: Oracle ATG Web Commerce 10 Implementation Developer Boot Camp Reading, UK, October 1-12, 2012! OPN invites you to join us for a 10-day implementation bootcamp on Oracle ATG Web Commerce in Reading, UK from October 1-12, 2012.This 10-day boot camp is designed to provide partners with hands-on experience and technical training to successfully build and deploy Oracle ATG Web Commerce 10 Applications. This particular boot camp is focused on helping partners develop the essential skills needed to implement every aspect of an ATG Commerce Application from scratch, (not CRS-based), with a specific goal of enabling experienced Java/J2EE developers with a path towards becoming functional, effective, and contributing members of an ATG implementation team. Built for both new and experienced ATG developers alike, the collaborative nature of this program and its exercises, have proven to be highly effective and extremely valuable in learning the best practices for implementing ATG solutions. Though not required, this bootcamp provides a structured path to earning a Certified Oracle ATG Web Commerce 10 Specialization! What Is Covered: This boot camp is for Application Developers and Software Architects wanting to gain valuable insight into ATG application development best practices, as well as relevant and applicable implementation experience on projects modeled after four of the most common types of applications built on the ATG platform. The following learning objectives are all critical, and are of equal priority in enabling this role to succeed. This learning boot camp will help with: Building a basic functional transaction-ready ATG Web Commerce 10 Application. Utilizing ATG’s platform features such as scenarios, slots, targeters, user profiles and segments, to create a personalized user experience. Building Nucleus components to support and/or extend application functionality. Understanding the intricacies of ATG order checkout and fulfillment. Specifying, designing and implementing new commerce features in ATG 10. Building a functional commerce application modeled after four of the most common types of applications built on the ATG platform, within an agile-based project team environment and under simulated real-world project conditions. Duration: The Oracle ATG Web Commerce 10 Implementation Developer Boot Camp is an instructor-led workshop spanning 10 days. Audience: Application Developers Software Architects Prerequisite Training and Environment Requirements: Programming and Markup Experience with Java J2EE, JavaScript, XML, HTML and CSS Completion of Oracle ATG Web Commerce 10 Implementation Specialist Development Guided Learning Path modules Participants will be required to bring their own laptop that meets the minimum specifications:   64-bit PC and OS (e.g. Windows 7 64-bit) 4GB RAM or more 40GB Hard Disk Space Laptops will require access to the Internet through Remote Desktop via Windows. Agenda Topics: Week 1 – Day 1 through 5 Build a Basic Commerce Application In week one of the boot camp training, we will apply knowledge learned from the ATG Web Commerce 10 Implementation Developer Guided Learning Path modules, towards building a basic transaction-ready commerce application. There will be little to no lectures delivered in this boot camp, as developers will be fully engaged in ATG Application Development activities and best practices. Developers will work independently on the following lab assignments from day's 1 through 5: Lab Assignments  1 Environment Setup 2 Build a dynamic Home Page 3 Site Authentication 4 Build Customer Registration 5 Display Top Level Categories 6 Display Product Sub-Categories 7 Display Product List Page 8 Display Product Detail Page 9 ATG Inventory 10 Build “Add to Cart” Functionality 11 Build Shopping Cart 12 Build Checkout Page  13 Build Checkout Review Page 14 Create an Order and Build Order Confirmation Page 15 Implement Slots and Targeters for Personalization 16 Implement Pricing and Promotions 17 Order Fulfillment Back to top Week 2 – Day 6 through 10 Team-based Case Project In the second week of the boot camp training, participants will be asked to join a project team that will select a case project for the team to implement. Teams will be able to choose from four of the most common application types developed and deployed on the ATG platform. They are as follows: Hard goods with physical fulfillment, Soft goods with electronic fulfillment, a Service or subscription case example, a Course/Event registration case example. Team projects will have approximately 160 hours of use cases/stories for each team to build (40 hours per developer). Each day's Use Cases/Stories will build upon the prior day's work, and therefore must be fully completed at the end of each day. Please note that this boot camp intends to simulate real-world project conditions, and as such will likely require the need for project teams to possibly work beyond normal business hours. To promote further collaboration and group learning, each team will be asked to present their work and share the methodologies and solutions that they've applied to their cases at the end of each day. Location: Oracle Reading CVC TPC510 Room: Wraysbury Reading, UK 9:00 AM – 5:00 PM  Registration Fee (10 Days): US $3,375 Please click on the following link to REGISTER or  visit the Oracle ATG Web Commerce 10 Implementation Developer Boot Camp page for more information. Questions: Patrick Ty Partner Enablement, Oracle Commerce Phone: 310.343.7687 Mobile: 310.633.1013 Email: [email protected]

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  • How can I store spell & items using a std::vector implementation?

    - by Vladimir Marenus
    I'm following along with a book from GameInstitute right now, and it's asking me to: Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after you define the item class) to the Player class for storing them, or use a std::vector to store them. I think I would like to use the std::vector implementation, because that seems to confuse me less than making an item class, but I am unsure how to do so. I've heard from many people that vectors are great ways to store dynamic values (such as items, weapons, etc), but I've not seen it used.

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