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  • TestDriven.Net 3.0 – All Systems Go

    - by Jamie Cansdale
    I’m pleased to announce that TestDriven.Net 3.0 is now available. Finally! I know many of you will already be using the Beta and RC versions, but if you look at the release notes you’ll see there’s been many refinements since then, so I highly recommend you install the RTM version. Here is a quick summary of a few new features: Visual Studio 2010 supports targeting multiple versions of the .NET framework (multi-targeting). This means you can easily upgrade your Visual Studio 2005/2008 solutions without necessarily converting them to use .NET 4.0. TestDriven.Net will execute your tests using the .NET version your test project is targeting (see ‘Properties > Application > Target framework’). There is now first class support for MSTest when using Visual Studio 2008 & 2010. Previous versions of TestDriven.Net had support for a limited number of MSTest attributes. This version supports virtually all MSTest unit testing related attributes, including support for deployment item and data driven test attributes. You should also find this test runner is quick. ;) There is a new ‘Go To Test/Code’ command on the code context menu. You can think of this as Ctrl-Tab for test driven developers; it will quickly flip back and forth between your tests and code under test. I recommend assigning a keyboard shortcut to the ‘TestDriven.NET.GoToTestOrCode’ command. NCover can now be used for code coverage on .NET 4.0. This is only officially supported since NCover 3.2 (your mileage may vary if you’re using the 1.5.8 version). Rather than clutter the ‘Output’ window, ignored or skipped tests will be placed on the ‘Task List’. You can double-click on these items to navigate to the offending test (or assign a keyboard shortcut to ‘View.NextTask’). If you’re using a Team, Premium or Ultimate edition of Visual Studio 2005-2010, a new ‘Test With > Performance’ command will be available. This command will perform instrumented performance profiling on your target code. A particular focus of this version has been to make it more keyboard friendly. Here’s a list of commands you will probably want to assign keyboard shortcuts to: Name Default What I use TestDriven.NET.RunTests Run tests in context   Alt + T TestDriven.NET.RerunTests Repeat test run   Alt + R TestDriven.NET.GoToTestOrCode Flip between tests and code   Alt + G TestDriven.NET.Debugger Run tests with debugger   Alt + D View.Output Show the ‘Output’ window Ctrl+ Alt + O   Edit.BreakLine Edit code in stack trace Enter   View.NextError Jump to next failed test Ctrl + Shift + F12   View.NextTask Jump to next skipped test   Alt + S   By default the ‘Output’ window will automatically activate when there is test output or a failed test (this is an option). The cursor will be positioned on the stack trace of the last failed test, ready for you to hit ‘Enter’ to jump to the fail point or ‘Esc’ to return to your source (assuming your ‘Output’ window is set to auto-hide).  If your ‘Output’ window isn’t set to auto-hide, you’ll need to hit ‘Ctrl + Alt + O’ then ‘Enter’. Alternatively you can use ‘Ctrl + Shift + F12’ (View.NextError) to navigate between all failed tests.   For more frequent updates or to give feedback, you can find me on twitter here. I hope you enjoy this version. Let me know how you get on. :)

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  • The Beginner’s Guide to Greasemonkey User Scripts in Firefox

    - by Asian Angel
    Everybody knows that Firefox has add-ons for virtually everything, but if you don’t want to bloat your installation you’ve always got the option of Greasemonkey scripts instead. Here’s a quick primer on how to use them. Getting Started with User Scripts Once you have Greasemonkey installed, managing the extension is really easy. Left click on the status bar icon to turn the extension on/off and right click to access the context menu shown here. Whether you use the Options button in the Add-ons Manager Window or the context menu shown above, both will bring up the Manage User Scripts dialog. At the moment you have a nice clean slate to work with… time to get some scripts added in. The majority of user scripts can be found at two different sites, the first being appropriately named userscripts.org, and you can either browse by tag or search for a script. As you can see here your search for a particular type of script can be quickly narrowed down based on category. There is definitely a lot to choose from. For our example we focused on the “textarea” tag. There were 62 scripts available but we quickly found what we were looking for on the first page. Installing, Managing, & Using Your Scripts When you find a script that you want to install visit the script’s homepage and click on the “Install” button. Note: Link for this script provided below. Once you have clicked on the Install button, Greasemonkey will open up the following installation window. You will be able to view: A summary of what the script does A list of websites that the script is supposed to function on (our example is set for all) View the script source if desired Make a final decision on whether to install the script or cancel the process Right-clicking on our status bar icon shows our new script listed and active. Reopening the Manage User Scripts window shows: Our new script listed in the column on the left The websites/pages included An option to disable the script (can also be done in the context menu) The ability to edit the script The ability to uninstall the script If you choose to edit the script you will be asked to browse for and select a default text editor of your choice (first time only). Once you have selected a text editor you can make any changes desired to the script. We decided to test our new user script on the site. Going to the comment box at the bottom we could easily resize the window as desired. The Comment box definitely got a lot bigger. Conclusion If you prefer to keep the number of extensions to a minimum in your Firefox installation then Greasemonkey and the Userscripts website can easily provide that extra functionality without the bloat. For added auto website script detection goodness see our article on Greasefire. Note: See our article here for specialized How-To Geek User Style Scripts that can be added to Greasemonkey. Links Download the Greasemonkey Extension (Mozilla Add-ons) Install the Textarea & Input Resize User Script Visit the Userscripts.org Website Visit the Userstyles.org Website Similar Articles Productive Geek Tips Enjoy How-To Geek User Style Script GoodnessEnable Multi-Column Google Searches with a User ScriptSearch Alternative Search Engines from within Bing’s Search PageFind User Scripts for Your Favorite Websites the Easy WaySet Up User Scripts in Opera Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7

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  • SQLAuthority News – Follow up on – Replace a Column Name in Multiple Stored Procedure all together

    - by pinaldave
    Last month I had a fantastic time with lots of puzzles and brain teasers, the amount of participation which I have received on the blog is indeed inspiring to write more. One of the blog post was about how to replace a column name in all the stored procedures. The article had very interesting conversation as a follow up. Please read the original article Replace a Column Name in Multiple Stored Procedure all together before reading this blog further as they are connected. Let us start few of the interesting comments. SQL Server Expert Imran Mohammed had a wonderful first and excellent note. I suggest all of you to read it. Imran stresses on the Data Modelling and Logical as well as Physical Design. Developers must create a logical design and get approval on naming convention, data types, references, constraints, indexes etc. He further suggested that one should not cut steps but must follow all the industry standards and guidelines. Here extended my blog post with following note – “Extending Pinal’s answer, what you can do is go to database properties, all tasks, scripts objects, in scripting wizard select all the stored procedure for which you want to change column name, export the query to a new window and then do find and replace, all in once window and execute the script. But make sure you check what you are replacing, sometimes column names are also used in table names, for ex:Table Name: Product and Column Name: ProductId, ProductName”. Thanks Imran Great Points!  Gatej Alexandru suggested that it is not good idea to DROP or CREATE but rather use ALTER as quite possible there may be permissions issue as well. Very good point let me see if I can write blog post over it. Vinay Kumar and SQLStudent144 have proposed another method to achieve the same. I am combining their solution and writing them here. Step 1. Press Ctrl+T or change “Result to Text” mode. Step 2. Execute below commands.SELECT 'EXEC sp_helptext [' + referencing_schema_name + '.' + referencing_entity_name + ']' FROM sys.dm_sql_referencing_entities('schema.objectname','OBJECT') Where schema.objectname is the object or table you are searching for. Step 3. Now copy the result and paste in new window. Again Press Ctrl+T or change “Result to Text” mode. Step 4. Copy the result and paste in new window. Execute the query. Step 5. Copy the result and paste in new window. Step 6. Now find your searching text in the script, make necessary changes and execute this script. Do not forget to remove the code which is generated in resultset which are not relevant to the T-SQL Script. Digitqr suggest we can do this for other objects besides Stored Procedure as well. Iosif suggests to use tool SQL Search from RedGate. I guess this sums it well. We have an alternative perspective to our original issue of replacing the column name in multiple stored procedure. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Review: A Quick Look at Reflector

    - by James Michael Hare
    I, like many, was disappointed when I heard that Reflector 7 was not free, and perhaps that’s why I waited so long to try it and just kept using my version 6 (which continues to be free).  But though I resisted for so long, I longed for the better features that were being developed, and began to wonder if I should upgrade.  Thus, I began to look into the features being offered in Reflector 7.5 to see what was new. Multiple Editions Reflector 7.5 comes in three flavors, each building on the features of the previous version: Standard – Contains just the Standalone application ($70) VS – Same as Standard but adds Reflector Object Browser for Visual Studio ($130) VSPro – Same as VS but adds ability to set breakpoints and step into decompiled code ($190) So let’s examine each of these features. The Standalone Application (Standard, VS, VSPro editions) Popping open Reflector 7.5 and looking at the GUI, we see much of the same familiar features, with a few new ones as well: Most notably, the disassembler window now has a tabbed window with navigation buttons.  This makes it much easier to back out of a deep-dive into many layers of decompiled code back to a previous point. Also, there is now an analyzer which can be used to determine dependencies for a given method, property, type, etc. For example, if we select System.Net.Sockets.TcpClient and hit the Analyze button, we’d see a window with the following nodes we could expand: This gives us the ability to see what a given type uses, what uses it, who exposes it, and who instantiates it. Now obviously, for low-level types (like DateTime) this list would be enormous, but this can give a lot of information on how a given type is connected to the larger code ecosystem. One of the other things I like about using Reflector 7.5 is that it does a much better job of displaying iterator blocks than Reflector 6 did. For example, if you were to take a look at the Enumerable.Cast() extension method in System.Linq, and dive into the CastIterator in Reflector 6, you’d see this: But now, in Reflector 7.5, we see the iterator logic much more clearly: This is a big improvement in the quality of their code disassembler and for me was one of the main reasons I decided to take the plunge and get version 7.5. The Reflector Object Browser (VS, VSPro editions) If you have the .NET Reflector VS or VSPro editions, you’ll find you have in Visual Studio a Reflector Object Browser window available where you can select and decompile any assembly right in Visual Studio. For example, if you want to take a peek at how System.Collections.Generic.List<T> works, you can either select List<T> in the Reflector Object Browser, or even simpler just select a usage of it in your code and CTRL + Click to dive in. – And it takes you right to a source window with the decompiled source: Setting Breakpoints and Stepping Into Decompiled Code (VSPro) If you have the VSPro edition, in addition to all the things said above, you also get the additional ability to set breakpoints in this decompiled code and step through it as if it were your own code: This can be a handy feature when you need to see why your code’s use of a BCL or other third-party library isn’t working as you expect. Summary Yes, Reflector is no longer free, and yes, that’s a bit of a bummer. But it always was and still is a very fine tool. If you still have Reflector 6, you aren’t forced to upgrade any longer, but getting the nicer disassembler (especially for iterator blocks) and the handy VS integration is worth at least considering upgrading for.  So I leave it up to you, these are some of the features of Reflector 7.5, what’s your thoughts? Technorati Tags: .NET,Reflector

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  • Fill a Flash Drive with Portable Software using Lupo PenSuite

    - by Asian Angel
    A flash drive full of portable software is helpful to have along wherever you go. The Lupo PenSuite lets you choose from three different versions to get the best fit for your everyday needs. Note: If running the full version you will need a 512 MB USB flash drive or larger. Using Lupo PenSuite The one window to watch for during the setup process is where you have the opportunity to add a specific language pack if needed. Outside of that all that you need to do is sit back and wait for the suite to be extracted. Note: Extraction times will vary based on version and extraction location. Here we browsed to our flash drive to extract it to… Once the setup process is complete locate and double click the Lupo_PenSuite.exe file. This one time window will present you the opportunity to start using the suite immediately, or go directly into the options. When the suite is active you will have a new system tray icon that operates as a start menu button. At the bottom you can monitor the remaining room on your flash drive, and use the close button to exit the suite (may display as a power button based on menu theme). A quick look at the set up inside the suite. There is a pre-configured area for organizing and storing your personal files. Prefer a classic style menu? Just select for it in the options (various tab) and enjoy a smaller streamlined look. Note: You can also change the theme for the regular menu and add a user pic. The suite provides access to your portable software and online sites. You get to enjoy the best of both as shown in the following examples. Websites will open using the suite’s portable Firefox install. VLC is ready to play your downloaded videos. The suite also has some very nice photo editing programs added in. Installing Additional Apps If one of your favorite programs is not included in the suite version, it only takes a few minutes to add it in. Go to the Additional Apps webpage, download the app(s), and extract them onto your hard-drive. Note: Link for additional apps webpage provided below. Add the extracted app(s) to the MyApps folder in the suite’s folder hierarchy. Click on ASuite in the suite’s start menu. Drag and drop the portable app’s exe file into the MyApps section in the ASuite window. Your new software’s shortcut should display as shown here. Close this window when finished. Checking the suite’s start menu will show your new software ready to be used. Conclusion If you need a good portable software collection to carry with you on a flash drive then Lupo PenSuite is definitely worth taking a look at. We tested Lupo PenSuite on XP, Vista, and Windows 7 and it works great on all three. Another popular choice is PortableApps and you can check out our Review of that too they are essentially the same thing, each is just packaged differently. Links Download Lupo PenSuite (Full, Lite, & Zero versions) *Download links approximately one-third down the page. Download Additional Apps for Lupo PenSuite Download Additional Skins for Lupo PenSuite Start Menu View Video Tutorials *Has tutorial for easy updating of entire suite. Similar Articles Productive Geek Tips Install and Run Applications from Your iPod, Flash Drive or Mp3 PlayerRebit Backup Software [Review]BitLocker To Go Encrypts Portable Flash Drives in Windows 7Create a Bootable Ubuntu USB Flash Drive the Easy WaySpeed up Your Windows Vista Computer with ReadyBoost TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor

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  • LINQ to Twitter Queries with LINQPad

    - by Joe Mayo
    LINQPad is a popular utility for .NET developers who use LINQ a lot.  In addition to standard SQL queries, LINQPad also supports other types of LINQ providers, including LINQ to Twitter.  The following sections explain how to set up LINQPad for making queries with LINQ to Twitter. LINQPad comes in a couple versions and this example uses LINQPad4, which runs on the .NET Framework 4.0. 1. The first thing you'll need to do is set up a reference to the LinqToTwitter.dll. From the Query menu, select query properties. Click the Browse button and find the LinqToTwitter.dll binary. You should see something similar to the Query Properties window below. 2. While you have the query properties window open, add the namespace for the LINQ to Twitter types.  Click the Additional Namespace Imports tab and type in LinqToTwitter. The results are shown below: 3. The default query type, when you first start LINQPad, is C# Expression, but you'll need to change this to support multiple statements.  Change the Language dropdown, on the Main window, to C# Statements. 4. To query LINQ to Twitter, instantiate a TwitterContext, by typing the following into the LINQPad Query window: var ctx = new TwitterContext(); Note: If you're getting syntax errors, go back and make sure you did steps #2 and #3 properly. 5. Next, add a query, but don't materialize it, like this: var tweets = from tweet in ctx.Status where tweet.Type == StatusType.Public select new { tweet.Text, tweet.Geo, tweet.User }; 6. Next, you want the output to be displayed in the LINQPad grid, so do a Dump, like this: tweets.Dump(); The following image shows the final results:   That was an unauthenticated query, but you can also perform authenticated queries with LINQ to Twitter's support of OAuth.  Here's an example that uses the PinAuthorizer (type this into the LINQPad Query window): var auth = new PinAuthorizer { Credentials = new InMemoryCredentials { ConsumerKey = "", ConsumerSecret = "" }, UseCompression = true, GoToTwitterAuthorization = pageLink => Process.Start(pageLink), GetPin = () => { // this executes after user authorizes, which begins with the call to auth.Authorize() below. Console.WriteLine("\nAfter you authorize this application, Twitter will give you a 7-digit PIN Number.\n"); Console.Write("Enter the PIN number here: "); return Console.ReadLine(); } }; // start the authorization process (launches Twitter authorization page). auth.Authorize(); var ctx = new TwitterContext(auth, "https://api.twitter.com/1/", "https://search.twitter.com/"); var tweets = from tweet in ctx.Status where tweet.Type == StatusType.Public select new { tweet.Text, tweet.Geo, tweet.User }; tweets.Dump(); This code is very similar to what you'll find in the LINQ to Twitter downloadable source code solution, in the LinqToTwitterDemo project.  For obvious reasons, I changed the value assigned to ConsumerKey and ConsumerSecret, which you'll have to obtain by visiting http://dev.twitter.com and registering your application. One tip, you'll probably want to make this easier on yourself by creating your own DLL that encapsulates all of the OAuth logic and then call a method or property on you custom class that returns a fully functioning TwitterContext.  This will help avoid adding all this code every time you want to make a query. Now, you know how to set up LINQPad for LINQ to Twitter, perform unauthenticated queries, and perform queries with OAuth. Joe

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • 3 Incredibly Useful Projects to jump-start your Kinect Development.

    - by mbcrump
    I’ve been playing with the Kinect SDK Beta for the past few days and have noticed a few projects on CodePlex worth checking out. I decided to blog about them to help spread awareness. If you want to learn more about Kinect SDK then you check out my”Busy Developer’s Guide to the Kinect SDK Beta”. Let’s get started:   KinectContrib is a set of VS2010 Templates that will help you get started building a Kinect project very quickly. Once you have it installed you will have the option to select the following Templates: KinectDepth KinectSkeleton KinectVideo Please note that KinectContrib requires the Kinect for Windows SDK beta to be installed. Kinect Templates after installing the Template Pack. The reference to Microsoft.Research.Kinect is added automatically.  Here is a sample of the code for the MainWindow.xaml in the “Video” template: <Window x:Class="KinectVideoApplication1.MainWindow" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="480" Width="640"> <Grid> <Image Name="videoImage"/> </Grid> </Window> and MainWindow.xaml.cs using System; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; using Microsoft.Research.Kinect.Nui; namespace KinectVideoApplication1 { public partial class MainWindow : Window { //Instantiate the Kinect runtime. Required to initialize the device. //IMPORTANT NOTE: You can pass the device ID here, in case more than one Kinect device is connected. Runtime runtime = new Runtime(); public MainWindow() { InitializeComponent(); //Runtime initialization is handled when the window is opened. When the window //is closed, the runtime MUST be unitialized. this.Loaded += new RoutedEventHandler(MainWindow_Loaded); this.Unloaded += new RoutedEventHandler(MainWindow_Unloaded); //Handle the content obtained from the video camera, once received. runtime.VideoFrameReady += new EventHandler<Microsoft.Research.Kinect.Nui.ImageFrameReadyEventArgs>(runtime_VideoFrameReady); } void MainWindow_Unloaded(object sender, RoutedEventArgs e) { runtime.Uninitialize(); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { //Since only a color video stream is needed, RuntimeOptions.UseColor is used. runtime.Initialize(Microsoft.Research.Kinect.Nui.RuntimeOptions.UseColor); //You can adjust the resolution here. runtime.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } void runtime_VideoFrameReady(object sender, Microsoft.Research.Kinect.Nui.ImageFrameReadyEventArgs e) { PlanarImage image = e.ImageFrame.Image; BitmapSource source = BitmapSource.Create(image.Width, image.Height, 96, 96, PixelFormats.Bgr32, null, image.Bits, image.Width * image.BytesPerPixel); videoImage.Source = source; } } } You will find this template pack is very handy especially for those new to Kinect Development.   Next up is The Coding4Fun Kinect Toolkit which contains extension methods and a WPF control to help you develop with the Kinect SDK. After downloading the package simply add a reference to the .dll using either the WPF or WinForms version. Now you will have access to several methods that can help you save an image: (for example) For a full list of extension methods and properties, please visit the site at http://c4fkinect.codeplex.com/. Kinductor – This is a great application for just learning how to use the Kinect SDK. The project uses MVVM Light and is a great start for those looking how to structure their first Kinect Application. Conclusion: Things are already getting easier for those working with the Kinect SDK. I imagine that after a few more months we will see the SDK go out of beta and allow commercial applications to run using it. I am very excited and hope that you continue reading my blog for more Kinect, WPF and Silverlight news.  Subscribe to my feed

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  • Introducing the Metro User Interface on Windows 2012

    - by andywe
    Although I am a big fan of using PowerShell to do many of my server operations, that aspect is well covered by those far more knowledgeable than I, and there is vast information around the web already on that. The new Metro interface, and getting around both Windows 8 and Windows Server 2012 though is relatively new, even for those whop ran the previews. What is this? A blank Desktop!   Where did the start button go? Well, it is still there...sort of. It is hidden, and acts like an auto hidden component that appear only when the mouse is hovered over the lower left corner of the screen. Those familiar with Gnome or OSX can relate this to the "Hot Corners" functions. To get to the start button, hover your mouse in the very left corner of the task bar. Let it sit there a moment, and a small blue square with colored tiles in it called start will appear. Click it. I clicked it and now I have all the tiles..What is this?   Welcome to the Metro interface. This is a much more modern look, and although at first seems weird and cumbersome, I have actually found that it is a bit more extensible, allowing greater organization and customization than the older explorer desktop. If you look closely, you'll see each box represents either a program, or program group. First, a few basics about using the start view. First and foremost, a right mouse click will bring up a bar on the bottom, with an icon towards the right. Notice it is titled “All Apps”. An even easier way in many places is to hover your mouse in the exact opposite corner, in the upper right. A sidebar will open and expose what used to be a widget bar (remember Vista?), and there are options for Search, Start, and Settings.   Ok Great, but where is everything? It’s all there…Click the All Apps icon.   Look better? Notice the scroll bar at the bottom. Move it right..your desktop is sized to your content..so you can have a smaller, or larger amount of programs exposed. Each icon can be secondary clicked (right mouse click for most of us, and an options bar at the bottom, rather than the old small context menu, is opened with some very familiar options.   Notice the top of the Windows Explorer window has some new features. You still have your right mouse click functions, but since the shortcuts for these items already exist..just copy them. There are many ways, but here is a long way to show you more of the interface. 1. Right mouse click a program icon, and select the Open File Location option. 2. Trusty file manager opens…but if you look closely up at top edge of the window, you’ll see a nifty enhancement. An orange colored box that is titled Shortcut Tools and another lavender box Title Application tools. Each of these adds options at the top of the file manager window to make selection easy. Of course, you can still secondary click an item in the listing window too. 3. Click shortcut tools, right click your app shortcut and copy it. Then simply paste it into the desktop outside the File Explorer window Also note some of the newer features. The large icons up top below the menu that has many common operations. The options change as you select each menu item. Well, that’s it for this installment. I hope this helps you out.

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  • Data Mining Email with Thunderbird

    - by user554629
    Oracle has many formal, searchable locations:  Service Requests, BugIDs, Technical Documents. These contain the results of an investigation for a customer crash situation;  they're created after the intense work of resolution is over, and typically contain the "root cause" of the failure ... but not the methods for identifying that cause. Email is still the standby for interacting with quickly formed groups of specialists, focusing on a particular incident.Customer BI, Network and System specialists;  Oracle Tech Support, Development, Consultants; OEM Database, OS technical support.   It is a chaotic, time-oriented set of configuration, call stacks, changes, techniques to discover and repair the failure. I needed to organize that information into something cohesive to prepare the blog entry on Teradata.  My corporate email client of choice is Thunderbird.   My original (flawed) search technique: R-Click on Inbox in Thunderbird left pane, and choose Search Messages Subject:  [ teradata ] Results: A new window titled "Search Messages"Single pane of selected messagesColumn headings:  Subject  From  Date  LocationNo preview window for messages There are 673 email entries in the result ( too many )  R-click icon just above the vertical scroll bar on the rightCheck [x] Tags Click on the Tags header to sort by "Important" View contents of message by double-clickingOpens in the Thunderbird Main Window in a new Tab Not what I was looking for, close the tab and try again. There has to be a better way.  ( and there is ) I need to be more productive, eliminating duplicate-chained messages, for example.   Even the Tag "Important" that was added during the investigation phase, is "not so much" for my current task. In the "Search Messages" window, click [ Save as Search Folder ] [ teradata ]  Appears as a new folder in my Inbox. Focus on that folder and the results appear with a list of messages like every other folder in the Inbox.Only the results of the search are shown A preview window is now available for each message Sort, Select message, Cursor Down ... navigates quickly through the messages. But wait, there's more ... Click Find ( Ctrl-F) Enter a search term for the message body, like.[ LIBPATH ] The search is "sticky" ... each message you cycle through wil focus ( and highlight) the LIBPATH search term. And still more .... Reset the Tag"Important" message.   Press "1" and the tag is removed Press "4" and a new Tag "ToDo" is applied After applying all of the tags, sort by Tag for a new message order Adjust the search criteria ... R-click on the [ teradata ] search folder, and choose Properties Add additional criteria to narrow the search Some of the information I'm looking for did not contain "teradata" in the subject line. + Body  [ contains ] [ Best Practices ] That's it.  Much more efficient search.   Thank you Thunderbird.

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  • SSMS Tools Pack 2.7 is released. New website, improved licensing and features.

    - by Mladen Prajdic
    New website Nice, isn't it? Cleaner, simpler, better looking and more modern. If you have any suggestions for further improvements I'd be glad to hear them. Simpler licensing With SSMS tools Pack 2.7 the licensing is finally where it should be. It is now based on the activate/deactivate model. This way you can move a license from machine to machine with simple deactivation on one and reactivation on another machine. Much better, no? Because of very good feedback I have added an option for 6 machines and lowered the 4 machines option to 3 machines. This should make it much simpler for you to choose the right option for yourself. Improved features Version 2.5.3 was already extremely stable and 2.7 continues with that tradition. Because of that I could fully focus on features and why 3.0 will rock even more that 2.7! ;) In version 2.7 I have addressed quite a few improvements you were requesting for a while now. SQL History This is probably the biggest time saver out there, therefore it's only fair it gets a few important updates. If you have an existing .sql file opened, the Window Content History now saves your code to that existing file and also makes a backup in the SQL History log default location. Search is still done through the SQL History log but the Tab Sessions Restore opens your existing .sql file. This way you don't have to remember to save your existing files by yourself anymore. A bug when you couldn't search properly if you copied the log files to a new location was fixed. Unfortunately this removed the option to filter a search with the time component. The smallest search interval is now one day. The SSMS Tools Pack now remembers the visibility of the Current Window History window when you exit SSMS. SQL Snippets You can now set the position of the cursor in your snippets by placing {C} somewhere in your snippet. It's a small improvement but can be a huge time saver since you don't have to move through the snippet to the desired location anymore. Run script on multiple databases Database choices can now be saved with a name and then loaded again next time. You can also choose to run the script in a new window for each chosen database. Search through grid results You can now go previous/next search result with the Prev/Next control inside the search window. This is extremely useful if you have a large resultset. IT saves you the scrolling. CRUD generator Four new variables have been added: |CurrentDate| writes current date in format yyyy-MM-dd to your script |CurrentTime| writes current time in 24h format HH:mm:ss to your script |CurrentWinUser| writes current Windows logged on user to your script |CurrentSqlUser| writes current SQL logged on login to your script This was actually quite a requested feature so if you have any other ideas for extra variables, do let me know. That's about it. I hope you're going to enjoy this version as much as the previous ones. Have fun!

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  • IE8 losing session cookies in popup windows.

    - by HackedByChinese
    We have an ASP.NET application that uses Forms Auth. When users log in, a session ID cookie and a Forms Auth ticket (stored as a cookie) are generated. These are session cookies, not permanent cookies. It is intentional and desirable that when the browser closes, the user is effectively logged out. Once a user logs in, a new window is popped up using window.open('location here');. The page that is opened is effectively the workspace the user works in throughout the rest of their session. From this page, other pop-ups are also used. Lately, we've had a number of customers (all using latest versions of IE8) complaining that the when they log in, the initial pop-up takes them back to the log in screen rather than their homepage. Alternately, users can sometimes log in, get to the homepage (which again, is in a new pop up window), and it all seems fine, until any additional pop-ups are created, where it starts redirecting them to the log in screen again. In attempting to troubleshoot the issue, I've used good old Fiddler. When the problem starts manifesting, I've noticed that the browser is not sending up the ASP.NET session ID session cookie OR the Forms Auth ticket session cookie, even though the response to the log in POST clearly pushes down those cookies. What's more strange is if I CTRL+N to open a new window from the popped-up window that is missing the session cookies, then manually type in the URL to the home page, those cookies magically appear again. However, subsequent window.open(); calls will continue to be broken, not sending the session cookies and taking the user to the log in screen. It's important to note that sometimes, for seemingly no good reason, those same users can suddenly log in and work normally for a while, then it goes back to broken. Now, I've ensured that there are no browser add-ons, plug-ins, toolbars, etc. are running. I've added our site as a trusted site and dropped the security settings to Low, I've modified the Cookie Privacy policy to "accept all" and even disabled automatic policy settings, manually forcing it to accept everything and include session cookies. Nothing appears to affect it. Also note the web application resides on a single server. There is no load balancing, web gardens, server farms, clusters, etc. The server does reside behind an ISA server, but other than that it's pretty straight forward. I've been searching around for days and haven't found anything actionable. Heck, sometimes I can't even reproduce it reliably. I have found a few references to people having this same problem, but they seem to be referencing an issue that was allegedly fixed in a beta or RC release (example: http://stackoverflow.com/questions/179260/ie8-loses-cookies-when-opening-a-new-window-after-a-redirect). These are release versions of IE, with up-to-date patches. I'm aware that I can try to set permanent cookies instead of session cookies. However, this has drastic security implications for our application. Update It seems that the problem automagically goes away when the user is added as a Local Administrator on the machine. Only time will tell if this change permanently (and positively) affects this problem. Time to bust out ProcMon and see if there is a resource access problem.

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  • C# Showing Form with WS_EX_NOACTIVATE flag

    - by Maks
    I have a borderless form which is always on top and with WS_EX_NOACTIVATE flag set to prevent it for gaining focus. const int WS_EX_NOACTIVATE = 0x08000000; protected override CreateParams CreateParams { get { CreateParams param = base.CreateParams; param.ExStyle |= WS_EX_NOACTIVATE; return param; } } Form contains small picture box for moving (since it's borderless): private void pictureBox4_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { ReleaseCapture(); SendMessage(this.Handle, 0xa1, 0x2, 0); } } However when I move the window it doesn't get redrawn/shown, only when I release the mouse button it moves form to that location. I saw some application which are are working in a similar fashion but they are showing the window while moving (like some virtual keyboards I saw) and also many questions on net about this issue but no answer. Can someone please tell me is it possible to show window/form like this while moving (like "normal" window) and if yes, how to do it? Thanks.

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  • Redirect WinForms web browser Control pop ups to another WinForms web browser control with form data

    - by Scott Chantry
    I have a c# web browser and one of the pages it displays has a form. When the form is submitted it posts data to a new window in IE. I want to catch that data and forward it to another C# web browser that I have in my application. So I don't want it to open an IE browser when the javascript function window.open is called, I want it to open it in the 2nd browser window.

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  • WPF dynamic layout: how to enforce square proportions (width equals height)?

    - by Gart
    I'm learning WPF and can't figure out how to enfore my buttons to take a square shape. Here is my XAML Markup: <Window x:Class="Example" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="368" Width="333"> <Window.Resources> <Style x:Key="ToggleStyle" BasedOn="{StaticResource {x:Type ToggleButton}}" TargetType="{x:Type RadioButton}"> </Style> </Window.Resources> <RadioButton Style="{StaticResource ToggleStyle}"> Very very long text </RadioButton> </Window> Specifying explicit values for Width and Height attributes seems like a wrong idea - the button should calculate its dimensions based on its contents automagically, but keep its width and height equal. Is this possible?

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  • Turn Photos and Home Videos into Movies with Windows Live Movie Maker

    - by DigitalGeekery
    Are you looking for an easy way to take your digital photos and videos and turn them into a movie or slideshow? Today we’ll take a detailed look at how to do use Windows Live Movie Maker. Installation Windows Live Movie Maker comes bundled as part of the Windows Live Essentials suite (link below). However, you don’t have to install any of the programs you may not want. Take notice of the You’re almost done screen. Before clicking Continue, be sure to uncheck the boxes to set your search provider and homepage. Adding Pictures and Videos Open Windows Live Movie Maker. You can add videos or photos by simply dragging and dropping them onto the storyboard area. You can also click on the storyboard area or on the Add videos and photos button on the Home tab to browse for videos and photos. Windows Live Movie Maker supports most video, image, and audio file types. Select your files and add click Open to add them to Windows Live Movie Maker. By default WLMM doesn’t allow you to add files from network locations…so check out our article on how to add network support to Windows Live MovieMaker if the files you want to add are on a network drive. Layout All of your added clips will appear in the storyboard area on the right, while the currently selected clip will appear in the preview window on the left. You can adjust the size of the two areas by clicking and dragging the dividing line in the middle.    Make the clips on the storyboard bigger or smaller by clicking on the thumbnail size icon. The slider at the lower right adjusts the zoom time scale.   Previewing your Movie At any time, you can playback your movie and preview how it will look in the Preview window by clicking the space bar, or by pushing the play button under the preview window. You can also manually move the preview bar slider across the storyboard to view the clips as the video progresses. Adjusting Clips on the Storyboard You can click and drag clips on the storyboard to change the order in which the photos and videos appear.   Adding Music Nothing brings a movie to life quite like music. Selecting Add music will add your music to the beginning of the movie. Select Add music at the current point to include it in the movie to the current location of your preview bar slider, then browse for your music clip. WLMM supports many common audio files such as WAV, MP3, M4A, WMA, AIFF, and ASF. The music clip will appear above the video / photos clips on the storyboard.   You can change the location of music clips by clicking and dragging them to a different location on the storyboard. Add Titles, Captions, and Credits To add a Title screen to your movie, click the Title button on the Home tab. Type your title directly into the text box on the preview screen. The title will be placed at the location of the preview slider on the storyboard. However, you can change the location by clicking and dragging title to other areas of the storyboard. On the Format tab, there are a handful of text settings. You can change the font, color, size, alignment,  and transparency. The Adjust group allows you to change the background color, edit the text, and set the length of time the Title will appear in the movie.   The Effects group on the Format tab allows you to select an effect for your title screen. By hovering your cursor over each option, you will get a live preview of how each effect will appear in the preview window. Click to apply any of the effects. For captions, select where you want your caption to appear with the preview slider on the storyboard, then click the captions button on the Home tab. Just like the title, you type your caption directly into the text box on the preview screen, and you can make any adjustments by using the Font and Paragraph, Adjust, and Effects groups above. Credits are done the same as titles and captions, except they are automatically placed at the end of the movie.   Transitions Go to the Animation tab on the ribbon to apply transitions. Select a clip from the storyboard and hover over one of the transition to see it in the preview window. Click on the transition to apply it to the clip. You can apply transitions separately to clips or hold down Ctrl button while clicking to select multiple clips to which to apply the same transition. Pan and zoom effects are also located on the Animations tab, but can be applied to photos only. Like transition, you can apply them individually to a clip or hold down Ctrl button while clicking to select multiple clips to which to apply the same pan and zoom effect. Once applied, you can adjust the duration of the transitions and pan and zoom effects. You can also click the dropdown for additional transitions or effects. Visual Effects Similar to Pan and Zoom and Transitions, you can apply a variety of Visual Effects to individual or multiple clips. Editing Video and Music Note: This does not actually edit the original video you imported into your Windows Live Movie Maker project, only how it appears in your WLMM project. There are some very basic editing tools located on the Home tab. The Rotate left and Rotate right button will adjust any clip that may be oriented incorrectly. The Fit to music button will automatically adjust the duration of the photos (if you have any in your project) to fit the length of the music in your movie. Audio mix allows you to change the volume level   You can also do some slightly more advanced editing from the Edit tab. Select the video clip on the storyboard and click the Trim tool to edit or remove portions of a video clip. Next, click and drag the sliders in the preview windows to select the are you wish to keep. For example, the area outside the sliders is the area trimmed from the movie. The area inside is the section that is kept in the movie. You can also adjust the Start and End points manually on the ribbon.   When you are finished, click Save trim. You can also split your video clips. Move the preview slider to the location in the video clip where you’d like to split it, and select Split. Your video will be split into separate sections. Now you can apply different effects or move them to different locations on the storyboard. Editing Music Clips Select the music clip on the storyboard and then the Options tab on the ribbon. You can adjust the music volume by moving the slider right and left.   You can also choose to have your music clip fade in or out at the beginning and end of your movie. From the Fade in and Fade out dropdowns, select None, Slow, Medium, or Fast. To adjust the sound of your audio clips, click on the Edit tab, select the Video volume button, and adjust the slider. Move it all the way to the left to mute any background noise in your video clips.   AutoMovie As you have seen, Windows Live Movie Maker allows you to add effects, transitions, titles, and more. If you don’t want to do any of that stuff yourself, AutoMovie will automatically add title, credits, cross fade transitions between items, pan and zoom effects to photos, and fit your project to the music. Just select the AutoMovie button on the Home tab. You can go from zero to movie in literally a couple minutes.   Uploading to YouTube You can share your video on YouTube directly from Windows Live Movie Maker. Click on the YouTube icon in the Sharing group on the Home tab. You’ll be prompted for your YouTube username and password. Fill in the details about your movie and click Publish. The movie will be converted to WMV before being uploaded to YouTube. As soon as the YouTube conversion is complete, you’re new movie is live and ready to be viewed. Saving your Movie as a Video File Select the icon at the top left, then select Save movie. As you hover your mouse over each of the options, you will see the output display size, aspect ratio, and estimated file size per minute of video. All of these settings will output your movie as a WMV file. (Unfortunately, the only option is to save a movie as a WMV file.) The only difference is how they are encoded based on preset common settings. The Burn to DVD option also outputs a WMV file, but then opens Windows DVD Maker and walks you through the process of creating and burning a DVD.   If you choose the Burn to DVD option, close this window when the WMV file conversion is complete and the Windows DVD Maker will prompt you to begin. When your movie is finished, it’s time to relax and enjoy.   Conclusion Windows Live Movie Maker makes it easy for the average person to quickly churn out nice looking movies and slideshows from there own pictures and videos. However, long time users of previous editions (formerly called Windows Movie Maker) will likely be disappointed by some features missing in Windows Live Movie Maker that existed in earlier editions. Looking for details on burning your new project to DVD, check out our article on how to create and author DVDs with Windows DVD Maker. Download Windows Live Movie Maker Similar Articles Productive Geek Tips Family Fun: Share Photos with Photo Gallery and Windows Live SpacesCreate and Author DVDs in Windows 7Rotate a Video 90 degrees with VLC or Windows Live Movie MakerInstall Windows Live Essentials In Windows 7How to Make/Edit a movie with Windows Movie Maker in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010

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  • WPF: TextBox expanding with surrounding Grid but not with text

    - by haagel
    I have a problem with a TextBox in an application... A window has a Grid with two columns. The left column contains a control with a constant width but with a height that adapts. The right column contains a TextBox that takes up all remaining space in the Grid (and thereby in the Window). The Grid is given a minimal width and height and is wrapped within a ScrollViewer. If the user resizes the window to be smaller than the minimal widht/height of the Grid, scrollbars are displayed. This is exactly how I want it to be. However, a problem occurs when the user starts typing text. If the text is to long to fit in one line in the TextBox, I want the text to wrap. Therefore I set TextWrapping="Wrap" on the TextBox. But since the TextBox has an automatic width and is wrapped in a ScrollViewer (its actually the whole Grid that is wrapped), the TextBox just keeps expanding to the right. I do want the TextBox to expand if the window is expanded, but I don't want the TextBox to expand by the text. Rather the text should wrap inside the available TextBox. If the text don't fit within the TextBox height, a scrollbar should be displayed within the TextBox. Is there a way to accomplish this? Below is some code that shows my problem. <Window x:Class="AdaptingTextBoxes.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="300" Width="400" Background="DarkCyan"> <Grid Margin="10" Name="LayoutRoot"> <ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto"> <Grid MinWidth="300" MinHeight="200"> <Grid.ColumnDefinitions> <ColumnDefinition Width="auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button Grid.Column="0" Margin="0,0,10,0" Content="Button" Width="100" /> <TextBox Grid.Column="1" AcceptsReturn="True" TextWrapping="Wrap" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Auto" /> </Grid> </ScrollViewer> </Grid> </Window>

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  • Autorotate UINavigationController based Application in IPhoneOS 3.0

    - by Shoaibi
    I have an application which have code like: window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // UIWindow *window; viewController = [TopicsViewController new]; //TopicsViewController *viewController; //This is a UITableViewController navigationController = [UINavigationController new]; // UINavigationController *navigationController; UIImageView *background = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"background.png"]]; [self.navigationController.view addSubview:background]; [self.navigationController.view sendSubviewToBack:background]; [navigationController pushViewController:viewController animated:YES]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; Basically i am using UINavigationController and then push UITableViewController or sometime a UIViewController. UIViewController contain elements such as UITextView, UIImage, UIScrollView. Problem is i have been trying to make this application respond to iphone rotation e.g. when held in landscape, application should switch to landscape and vice versa, but nothing works so far.

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  • Silverlight for Windows Embedded tutorial (step 6)

    - by Valter Minute
    In this tutorial step we will develop a very simple clock application that may be used as a screensaver on our devices and will allow us to discover a new feature of Silverlight for Windows Embedded (transforms) and how to use an “old” feature of Windows CE (timers) inside a Silverlight for Windows Embedded application. Let’s start with some XAML, as usual: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="640" Height="480" FontSize="18" x:Name="Clock">   <Canvas x:Name="LayoutRoot" Background="#FF000000"> <Grid Height="24" Width="150" Canvas.Left="320" Canvas.Top="234" x:Name="SecondsHand" Background="#FFFF0000"> <TextBlock Text="Seconds" TextWrapping="Wrap" Width="50" HorizontalAlignment="Right" VerticalAlignment="Center" x:Name="SecondsText" Foreground="#FFFFFFFF" TextAlignment="Right" Margin="2,2,2,2"/> </Grid> <Grid Height="24" x:Name="MinutesHand" Width="100" Background="#FF00FF00" Canvas.Left="320" Canvas.Top="234"> <TextBlock HorizontalAlignment="Right" x:Name="MinutesText" VerticalAlignment="Center" Width="50" Text="Minutes" TextWrapping="Wrap" Foreground="#FFFFFFFF" TextAlignment="Right" Margin="2,2,2,2"/> </Grid> <Grid Height="24" x:Name="HoursHand" Width="50" Background="#FF0000FF" Canvas.Left="320" Canvas.Top="234"> <TextBlock HorizontalAlignment="Right" x:Name="HoursText" VerticalAlignment="Center" Width="50" Text="Hours" TextWrapping="Wrap" Foreground="#FFFFFFFF" TextAlignment="Right" Margin="2,2,2,2"/> </Grid> </Canvas> </UserControl> This XAML file defines three grid panels, one for each hand of our clock (we are implementing an analog clock using one of the most advanced technologies of the digital world… how cool is that?). Inside each hand we put a TextBlock that will be used to display the current hour, minute, second inside the dial (you can’t do that on plain old analog clocks, but it looks nice). As usual we use XAML2CPP to generate the boring part of our code. We declare a class named “Clock” and derives from the TClock template that XAML2CPP has declared for us. class Clock : public TClock<Clock> { ... }; Our WinMain function is more or less the same we used in all the previous samples. It initializes the XAML runtime, create an instance of our class, initialize it and shows it as a dialog: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1; Clock clock;   if (FAILED(clock.Init(hInstance,app))) return -1;     UINT exitcode;   if (FAILED(clock.GetVisualHost()->StartDialog(&exitcode))) return -1;   return exitcode; } Silverlight for Windows Embedded provides a lot of features to implement our UI, but it does not provide timers. How we can update our clock if we don’t have a timer feature? We just use plain old Windows timers, as we do in “regular” Windows CE applications! To use a timer in WinCE we should declare an id for it: #define IDT_CLOCKUPDATE 0x12341234 We also need an HWND that will be used to receive WM_TIMER messages. Our Silverlight for Windows Embedded page is “hosted” inside a GWES Window and we can retrieve its handle using the GetContainerHWND function of our VisualHost object. Let’s see how this is implemented inside our Clock class’ Init method: HRESULT Init(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode;   if (FAILED(retcode=TClock<Clock>::Init(hInstance,app))) return retcode;   // create the timer user to update the clock HWND clockhwnd;   if (FAILED(GetVisualHost()->GetContainerHWND(&clockhwnd))) return -1;   timer=SetTimer(clockhwnd,IDT_CLOCKUPDATE,1000,NULL); return 0; } We use SetTimer to create a new timer and GWES will send a WM_TIMER to our window every second, giving us a chance to update our clock. That sounds great… but how could we handle the WM_TIMER message if we didn’t implement a window procedure for our window? We have to move a step back and look how a visual host is created. This code is generated by XAML2CPP and is inside xaml2cppbase.h: virtual HRESULT CreateHost(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode; XRWindowCreateParams wp;   ZeroMemory(&wp, sizeof(XRWindowCreateParams)); InitWindowParms(&wp);   XRXamlSource xamlsrc;   SetXAMLSource(hInstance,&xamlsrc); if (FAILED(retcode=app->CreateHostFromXaml(&xamlsrc, &wp, &vhost))) return retcode;   if (FAILED(retcode=vhost->GetRootElement(&root))) return retcode; return S_OK; } As you can see the CreateHostFromXaml function of IXRApplication accepts a structure named XRWindowCreateParams that control how the “plain old” GWES Window is created by the runtime. This structure is initialized inside the InitWindowParm method: // Initializes Windows parameters, can be overridden in the user class to change its appearance virtual void InitWindowParms(XRWindowCreateParams* wp) { wp->Style = WS_OVERLAPPED; wp->pTitle = windowtitle; wp->Left = 0; wp->Top = 0; } This method set up the window style, title and position. But the XRWindowCreateParams contains also other fields and, since the function is declared as virtual, we could initialize them inside our version of InitWindowParms: // add hook procedure to the standard windows creation parms virtual void InitWindowParms(XRWindowCreateParams* wp) { TClock<Clock>::InitWindowParms(wp);   wp->pHookProc=StaticHostHookProc; wp->pvUserParam=this; } This method calls the base class implementation (useful to not having to re-write some code, did I told you that I’m quite lazy?) and then initializes the pHookProc and pvUserParam members of the XRWindowsCreateParams structure. Those members will allow us to install a “hook” procedure that will be called each time the GWES window “hosting” our Silverlight for Windows Embedded UI receives a message. We can declare a hook procedure inside our Clock class: // static hook procedure static BOOL CALLBACK StaticHostHookProc(VOID* pv,HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,LRESULT* pRetVal) { ... } You should notice two things here. First that the function is declared as static. This is required because a non-static function has a “hidden” parameters, that is the “this” pointer of our object. Having an extra parameter is not allowed for the type defined for the pHookProc member of the XRWindowsCreateParams struct and so we should implement our hook procedure as static. But in a static procedure we will not have a this pointer. How could we access the data member of our class? Here’s the second thing to notice. We initialized also the pvUserParam of the XRWindowsCreateParams struct. We set it to our this pointer. This value will be passed as the first parameter of the hook procedure. In this way we can retrieve our this pointer and use it to call a non-static version of our hook procedure: // static hook procedure static BOOL CALLBACK StaticHostHookProc(VOID* pv,HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,LRESULT* pRetVal) { return ((Clock*)pv)->HostHookProc(hwnd,Msg,wParam,lParam,pRetVal); } Inside our non-static hook procedure we will have access to our this pointer and we will be able to update our clock: // hook procedure (handles timers) BOOL HostHookProc(HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,LRESULT* pRetVal) { switch (Msg) { case WM_TIMER: if (wParam==IDT_CLOCKUPDATE) UpdateClock(); *pRetVal=0; return TRUE; } return FALSE; } The UpdateClock member function will update the text inside our TextBlocks and rotate the hands to reflect current time: // udates Hands positions and labels HRESULT UpdateClock() { SYSTEMTIME time; HRESULT retcode;   GetLocalTime(&time);   //updates the text fields TCHAR timebuffer[32];   _itow(time.wSecond,timebuffer,10);   SecondsText->SetText(timebuffer);   _itow(time.wMinute,timebuffer,10);   MinutesText->SetText(timebuffer);   _itow(time.wHour,timebuffer,10);   HoursText->SetText(timebuffer);   if (FAILED(retcode=RotateHand(((float)time.wSecond)*6-90,SecondsHand))) return retcode;   if (FAILED(retcode=RotateHand(((float)time.wMinute)*6-90,MinutesHand))) return retcode;   if (FAILED(retcode=RotateHand(((float)(time.wHour%12))*30-90,HoursHand))) return retcode;   return S_OK; } The function retrieves current time, convert hours, minutes and seconds to strings and display those strings inside the three TextBlocks that we put inside our clock hands. Then it rotates the hands to position them at the right angle (angles are in degrees and we have to subtract 90 degrees because 0 degrees means horizontal on Silverlight for Windows Embedded and usually a clock 0 is in the top position of the dial. The code of the RotateHand function uses transforms to rotate our clock hands on the screen: // rotates a Hand HRESULT RotateHand(float angle,IXRFrameworkElement* Hand) { HRESULT retcode; IXRRotateTransformPtr rotatetransform; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode;   if (FAILED(retcode=app->CreateObject(IID_IXRRotateTransform,&rotatetransform))) return retcode;     if (FAILED(retcode=rotatetransform->SetAngle(angle))) return retcode;   if (FAILED(retcode=rotatetransform->SetCenterX(0.0))) return retcode;   float height;   if (FAILED(retcode==Hand->GetActualHeight(&height))) return retcode;   if (FAILED(retcode=rotatetransform->SetCenterY(height/2))) return retcode; if (FAILED(retcode=Hand->SetRenderTransform(rotatetransform))) return retcode;   return S_OK; } It creates a IXRotateTransform object, set its rotation angle and origin (the default origin is at the top-left corner of our Grid panel, we move it in the vertical center to keep the hand rotating around a single point in a more “clock like” way. Then we can apply the transform to our UI object using SetRenderTransform. Every UI element (derived from IXRFrameworkElement) can be rotated! And using different subclasses of IXRTransform also moved, scaled, skewed and distorted in many ways. You can also concatenate multiple transforms and apply them at once suing a IXRTransformGroup object. The XAML engine uses vector graphics and object will not look “pixelated” when they are rotated or scaled. As usual you can download the code here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/Clock.zip If you read up to (down to?) this point you seem to be interested in Silverlight for Windows Embedded. If you want me to discuss some specific topic, please feel free to point it out in the comments! Technorati Tags: Silverlight for Windows Embedded,Windows CE

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  • Data Profiling without SSIS

    Strangely enough for a predominantly SSIS blog, this post is all about how to perform data profiling without using SSIS. Whilst the Data Profiling Task is a worthy addition, there are a couple of limitations I’ve encountered of late. The first is that it requires SQL Server 2008, and not everyone is there yet. The second is that it can only target SQL Server 2005 and above. What about older systems, which are the ones that we probably need to investigate the most, or other vendor databases such as Oracle? With these limitations in mind I did some searching to find a quick and easy alternative to help me perform some data profiling for a project I was working on recently. I only had SQL Server 2005 available, and anyway most of my target source systems were Oracle, and of course I had short timescales. I looked at several options. Some never got beyond the download stage, they failed to install or just did not run, and others provided less than I could have produced myself by spending 2 minutes writing some basic SQL queries. In the end I settled on an open source product called DataCleaner. To quote from their website: DataCleaner is an Open Source application for profiling, validating and comparing data. These activities help you administer and monitor your data quality in order to ensure that your data is useful and applicable to your business situation. DataCleaner is the free alternative to software for master data management (MDM) methodologies, data warehousing (DW) projects, statistical research, preparation for extract-transform-load (ETL) activities and more. DataCleaner is developed in Java and licensed under LGPL. As quoted above it claims to support profiling, validating and comparing data, but I didn’t really get past the profiling functions, so won’t comment on the other two. The profiling whilst not prefect certainly saved some time compared to the limited alternatives. The ability to profile heterogeneous data sources is a big advantage over the SSIS option, and I found it overall quite easy to use and performance was good. I could see it struggling at times, but actually for what it does I was impressed. It had some data type niggles with Oracle, and some metrics seem a little strange, although thankfully they were easy to augment with some SQL queries to ensure a consistent picture. The report export options didn’t do it for me, but copy and paste with a bit of Excel magic was sufficient. One initial point for me personally is that I have had limited exposure to things of the Java persuasion and whilst I normally get by fine, sometimes the simplest things can throw me. For example installing a JDBC driver, why do I have to copy files to make it all work, has nobody ever heard of an MSI? In case there are other people out there like me who have become totally indoctrinated with the Microsoft software paradigm, I’ve written a quick start guide that details every step required. Steps 1- 5 are the key ones, the rest is really an excuse for some screenshots to show you the tool. Quick Start Guide Step 1  - Download Data Cleaner. The Microsoft Windows zipped exe option, and I chose the latest stable build, currently DataCleaner 1.5.3 (final). Extract the files to a suitable location. Step 2 - Download Java. If you try and run datacleaner.exe without Java it will warn you, and then open your default browser and take you to the Java download site. Follow the installation instructions from there, normally just click Download Java a couple of times and you’re done. Step 3 - Download Microsoft SQL Server JDBC Driver. You may have SQL Server installed, but you won’t have a JDBC driver. Version 3.0 is the latest as of April 2010. There is no real installer, we are in the Java world here, but run the exe you downloaded to extract the files. The default Unzip to folder is not much help, so try a fully qualified path such as C:\Program Files\Microsoft SQL Server JDBC Driver 3.0\ to ensure you can find the files afterwards. Step 4 - If you wish to use Windows Authentication to connect to your SQL Server then first we need to copy a file so that Data Cleaner can find it. Browse to the JDBC extract location from Step 3 and drill down to the file sqljdbc_auth.dll. You will have to choose the correct directory for your processor architecture. e.g. C:\Program Files\Microsoft SQL Server JDBC Driver 3.0\sqljdbc_3.0\enu\auth\x86\sqljdbc_auth.dll. Now copy this file to the Data Cleaner extract folder you chose in Step 1. An alternative method is to edit datacleaner.cmd in the data cleaner extract folder as detailed in this data cleaner wiki topic, but I find copying the file simpler. Step 5 – Now lets run Data Cleaner, just run datacleaner.exe from the extract folder you chose in Step 1. Step 6 – Complete or skip the registration screen, and ignore the task window for now. In the main window click settings. Step 7 – In the Settings dialog, select the Database drivers tab, then click Register database driver and select the Local JAR file option. Step 8 – Browse to the JDBC driver extract location from Step 3 and drill down to select sqljdbc4.jar. e.g. C:\Program Files\Microsoft SQL Server JDBC Driver 3.0\sqljdbc_3.0\enu\sqljdbc4.jar Step 9 – Select the Database driver class as com.microsoft.sqlserver.jdbc.SQLServerDriver, and then click the Test and Save database driver button. Step 10 - You should be back at the Settings dialog with a the list of drivers that includes SQL Server. Just click Save Settings to persist all your hard work. Step 11 – Now we can start to profile some data. In the main Data Cleaner window click New Task, and then Profile from the task window. Step 12 – In the Profile window click Open Database Step 13 – Now choose the SQL Server connection string option. Selecting a connection string gives us a template like jdbc:sqlserver://<hostname>:1433;databaseName=<database>, but obviously it requires some details to be entered for example  jdbc:sqlserver://localhost:1433;databaseName=SQLBits. This will connect to the database called SQLBits on my local machine. The port may also have to be changed if using such as when you have a multiple instances of SQL Server running. If using SQL Server Authentication enter a username and password as required and then click Connect to database. You can use Window Authentication, just add integratedSecurity=true to the end of your connection string. e.g jdbc:sqlserver://localhost:1433;databaseName=SQLBits;integratedSecurity=true.  If you didn’t complete Step 4 above you will need to do so now and restart Data Cleaner before it will work. Manually setting the connection string is fine, but creating a named connection makes more sense if you will be spending any length of time profiling a specific database. As highlighted in the left-hand screen-shot, at the bottom of the dialog it includes partial instructions on how to create named connections. In the folder shown C:\Users\<Username>\.datacleaner\1.5.3, open the datacleaner-config.xml file in your editor of choice add your own details. You’ll see a sample connection in the file already, just add yours following the same pattern. e.g. <!-- Darren's Named Connections --> <bean class="dk.eobjects.datacleaner.gui.model.NamedConnection"> <property name="name" value="SQLBits Local Connection" /> <property name="driverClass" value="com.microsoft.sqlserver.jdbc.SQLServerDriver" /> <property name="connectionString" value="jdbc:sqlserver://localhost:1433;databaseName=SQLBits;integratedSecurity=true" /> <property name="tableTypes"> <list> <value>TABLE</value> <value>VIEW</value> </list> </property> </bean> Step 14 – Once back at the Profile window, you should now see your schemas, tables and/or views listed down the left hand side. Browse this tree and double-click a table to select it for profiling. You can then click Add profile, and choose some profiling options, before finally clicking Run profiling. You can see below a sample output for three of the most common profiles, click the image for full size.   I hope this has given you a taster for DataCleaner, and should help you get up and running pretty quickly.

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  • How to open Microsoft Word by function call?

    - by Mobin
    I want to open a word document through my program in C# and document path to read or write to. 2.To change the formatting of text in the word document as if i wanted the word window to give me the text in RTF format or plain text or docx (supported formats) 3.If i can retrieve the text in my given format such as RTF from the word window as the user closes the word window

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  • UIImagePicker and Memory Warning Level 1

    - by user262829
    Hello, Whenever I use a UIImagePicker to take a picker in my app, I get the following message in the debug console: Receive memory warning. Level=1 I am using the following code: imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; [window addSubview:imagePickerController.view]; imageView = [[UIImageView alloc] initWithFrame:[window bounds]]; imageView.hidden = YES; [window addSubview:imageView]; [window makeKeyAndVisible]; Does anybody have any ideals? I did not notice this error until I started using the GM Seed for SDK4.

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  • fatal error C1014: too many include files : depth = 1024

    - by numerical25
    I have no idea what this means. But here is the code that it supposely is happening in. //======================================================================================= // d3dApp.cpp by Frank Luna (C) 2008 All Rights Reserved. //======================================================================================= #include "d3dApp.h" #include <stream> LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static D3DApp* app = 0; switch( msg ) { case WM_CREATE: { // Get the 'this' pointer we passed to CreateWindow via the lpParam parameter. CREATESTRUCT* cs = (CREATESTRUCT*)lParam; app = (D3DApp*)cs->lpCreateParams; return 0; } } // Don't start processing messages until after WM_CREATE. if( app ) return app->msgProc(msg, wParam, lParam); else return DefWindowProc(hwnd, msg, wParam, lParam); } D3DApp::D3DApp(HINSTANCE hInstance) { mhAppInst = hInstance; mhMainWnd = 0; mAppPaused = false; mMinimized = false; mMaximized = false; mResizing = false; mFrameStats = L""; md3dDevice = 0; mSwapChain = 0; mDepthStencilBuffer = 0; mRenderTargetView = 0; mDepthStencilView = 0; mFont = 0; mMainWndCaption = L"D3D10 Application"; md3dDriverType = D3D10_DRIVER_TYPE_HARDWARE; mClearColor = D3DXCOLOR(0.0f, 0.0f, 1.0f, 1.0f); mClientWidth = 800; mClientHeight = 600; } D3DApp::~D3DApp() { ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mSwapChain); ReleaseCOM(mDepthStencilBuffer); ReleaseCOM(md3dDevice); ReleaseCOM(mFont); } HINSTANCE D3DApp::getAppInst() { return mhAppInst; } HWND D3DApp::getMainWnd() { return mhMainWnd; } int D3DApp::run() { MSG msg = {0}; mTimer.reset(); while(msg.message != WM_QUIT) { // If there are Window messages then process them. if(PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) { TranslateMessage( &msg ); DispatchMessage( &msg ); } // Otherwise, do animation/game stuff. else { mTimer.tick(); if( !mAppPaused ) updateScene(mTimer.getDeltaTime()); else Sleep(50); drawScene(); } } return (int)msg.wParam; } void D3DApp::initApp() { initMainWindow(); initDirect3D(); D3DX10_FONT_DESC fontDesc; fontDesc.Height = 24; fontDesc.Width = 0; fontDesc.Weight = 0; fontDesc.MipLevels = 1; fontDesc.Italic = false; fontDesc.CharSet = DEFAULT_CHARSET; fontDesc.OutputPrecision = OUT_DEFAULT_PRECIS; fontDesc.Quality = DEFAULT_QUALITY; fontDesc.PitchAndFamily = DEFAULT_PITCH | FF_DONTCARE; wcscpy(fontDesc.FaceName, L"Times New Roman"); D3DX10CreateFontIndirect(md3dDevice, &fontDesc, &mFont); } void D3DApp::onResize() { // Release the old views, as they hold references to the buffers we // will be destroying. Also release the old depth/stencil buffer. ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mDepthStencilBuffer); // Resize the swap chain and recreate the render target view. HR(mSwapChain->ResizeBuffers(1, mClientWidth, mClientHeight, DXGI_FORMAT_R8G8B8A8_UNORM, 0)); ID3D10Texture2D* backBuffer; HR(mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), reinterpret_cast<void**>(&backBuffer))); HR(md3dDevice->CreateRenderTargetView(backBuffer, 0, &mRenderTargetView)); ReleaseCOM(backBuffer); // Create the depth/stencil buffer and view. D3D10_TEXTURE2D_DESC depthStencilDesc; depthStencilDesc.Width = mClientWidth; depthStencilDesc.Height = mClientHeight; depthStencilDesc.MipLevels = 1; depthStencilDesc.ArraySize = 1; depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthStencilDesc.SampleDesc.Count = 1; // multisampling must match depthStencilDesc.SampleDesc.Quality = 0; // swap chain values. depthStencilDesc.Usage = D3D10_USAGE_DEFAULT; depthStencilDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthStencilDesc.CPUAccessFlags = 0; depthStencilDesc.MiscFlags = 0; HR(md3dDevice->CreateTexture2D(&depthStencilDesc, 0, &mDepthStencilBuffer)); HR(md3dDevice->CreateDepthStencilView(mDepthStencilBuffer, 0, &mDepthStencilView)); // Bind the render target view and depth/stencil view to the pipeline. md3dDevice->OMSetRenderTargets(1, &mRenderTargetView, mDepthStencilView); // Set the viewport transform. D3D10_VIEWPORT vp; vp.TopLeftX = 0; vp.TopLeftY = 0; vp.Width = mClientWidth; vp.Height = mClientHeight; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; md3dDevice->RSSetViewports(1, &vp); } void D3DApp::updateScene(float dt) { // Code computes the average frames per second, and also the // average time it takes to render one frame. static int frameCnt = 0; static float t_base = 0.0f; frameCnt++; // Compute averages over one second period. if( (mTimer.getGameTime() - t_base) >= 1.0f ) { float fps = (float)frameCnt; // fps = frameCnt / 1 float mspf = 1000.0f / fps; std::wostringstream outs; outs.precision(6); outs << L"FPS: " << fps << L"\n" << "Milliseconds: Per Frame: " << mspf; mFrameStats = outs.str(); // Reset for next average. frameCnt = 0; t_base += 1.0f; } } void D3DApp::drawScene() { md3dDevice->ClearRenderTargetView(mRenderTargetView, mClearColor); md3dDevice->ClearDepthStencilView(mDepthStencilView, D3D10_CLEAR_DEPTH|D3D10_CLEAR_STENCIL, 1.0f, 0); } LRESULT D3DApp::msgProc(UINT msg, WPARAM wParam, LPARAM lParam) { switch( msg ) { // WM_ACTIVATE is sent when the window is activated or deactivated. // We pause the game when the window is deactivated and unpause it // when it becomes active. case WM_ACTIVATE: if( LOWORD(wParam) == WA_INACTIVE ) { mAppPaused = true; mTimer.stop(); } else { mAppPaused = false; mTimer.start(); } return 0; // WM_SIZE is sent when the user resizes the window. case WM_SIZE: // Save the new client area dimensions. mClientWidth = LOWORD(lParam); mClientHeight = HIWORD(lParam); if( md3dDevice ) { if( wParam == SIZE_MINIMIZED ) { mAppPaused = true; mMinimized = true; mMaximized = false; } else if( wParam == SIZE_MAXIMIZED ) { mAppPaused = false; mMinimized = false; mMaximized = true; onResize(); } else if( wParam == SIZE_RESTORED ) { // Restoring from minimized state? if( mMinimized ) { mAppPaused = false; mMinimized = false; onResize(); } // Restoring from maximized state? else if( mMaximized ) { mAppPaused = false; mMaximized = false; onResize(); } else if( mResizing ) { // If user is dragging the resize bars, we do not resize // the buffers here because as the user continuously // drags the resize bars, a stream of WM_SIZE messages are // sent to the window, and it would be pointless (and slow) // to resize for each WM_SIZE message received from dragging // the resize bars. So instead, we reset after the user is // done resizing the window and releases the resize bars, which // sends a WM_EXITSIZEMOVE message. } else // API call such as SetWindowPos or mSwapChain->SetFullscreenState. { onResize(); } } } return 0; // WM_EXITSIZEMOVE is sent when the user grabs the resize bars. case WM_ENTERSIZEMOVE: mAppPaused = true; mResizing = true; mTimer.stop(); return 0; // WM_EXITSIZEMOVE is sent when the user releases the resize bars. // Here we reset everything based on the new window dimensions. case WM_EXITSIZEMOVE: mAppPaused = false; mResizing = false; mTimer.start(); onResize(); return 0; // WM_DESTROY is sent when the window is being destroyed. case WM_DESTROY: PostQuitMessage(0); return 0; // The WM_MENUCHAR message is sent when a menu is active and the user presses // a key that does not correspond to any mnemonic or accelerator key. case WM_MENUCHAR: // Don't beep when we alt-enter. return MAKELRESULT(0, MNC_CLOSE); // Catch this message so to prevent the window from becoming too small. case WM_GETMINMAXINFO: ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 200; ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 200; return 0; } return DefWindowProc(mhMainWnd, msg, wParam, lParam); } void D3DApp::initMainWindow() { WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = mhAppInst; wc.hIcon = LoadIcon(0, IDI_APPLICATION); wc.hCursor = LoadCursor(0, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH); wc.lpszMenuName = 0; wc.lpszClassName = L"D3DWndClassName"; if( !RegisterClass(&wc) ) { MessageBox(0, L"RegisterClass FAILED", 0, 0); PostQuitMessage(0); } // Compute window rectangle dimensions based on requested client area dimensions. RECT R = { 0, 0, mClientWidth, mClientHeight }; AdjustWindowRect(&R, WS_OVERLAPPEDWINDOW, false); int width = R.right - R.left; int height = R.bottom - R.top; mhMainWnd = CreateWindow(L"D3DWndClassName", mMainWndCaption.c_str(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, width, height, 0, 0, mhAppInst, this); if( !mhMainWnd ) { MessageBox(0, L"CreateWindow FAILED", 0, 0); PostQuitMessage(0); } ShowWindow(mhMainWnd, SW_SHOW); UpdateWindow(mhMainWnd); } void D3DApp::initDirect3D() { // Fill out a DXGI_SWAP_CHAIN_DESC to describe our swap chain. DXGI_SWAP_CHAIN_DESC sd; sd.BufferDesc.Width = mClientWidth; sd.BufferDesc.Height = mClientHeight; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; // No multisampling. sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.BufferCount = 1; sd.OutputWindow = mhMainWnd; sd.Windowed = true; sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; sd.Flags = 0; // Create the device. UINT createDeviceFlags = 0; #if defined(DEBUG) || defined(_DEBUG) createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG; #endif HR( D3D10CreateDeviceAndSwapChain( 0, //default adapter md3dDriverType, 0, // no software device createDeviceFlags, D3D10_SDK_VERSION, &sd, &mSwapChain, &md3dDevice) ); // The remaining steps that need to be carried out for d3d creation // also need to be executed every time the window is resized. So // just call the onResize method here to avoid code duplication. onResize(); }

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  • What is the standard convention for defining nested view:viewmodel mapping in MVVM Light

    - by firoso
    so in classic MVVM examples ive seen DataTemplate definitions are used to map up View Models to Views, what is the standard way to do this in MVVM Light framework, and where should the mappings be located? Following are examples of what I'm doing now and what I'm talking about, blendability is important to me! Main Window: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="STS2Editor.MainWindow" Title="{Binding ApplicationTitle, Mode=OneWay}" DataContext="{Binding RootViewModel, Source={StaticResource Locator}}"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Skins/ApplicationSkin.xaml" /> <ResourceDictionary Source="Resources/ViewMappings.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Window.Resources> <Grid> <ContentControl Content="{Binding ApplicationManagementViewModel}" HorizontalAlignment="Left" VerticalAlignment="Top"/> </Grid> </Window> In the above code, my RootViewModel class has an instance of the class ApplicationManagementViewModel with the same property name: public ApplicationManagementViewModel ApplicationManagementViewModel {get {...} set {...} } I reference the ResourceDictionary "ViewMappings.xaml" to specify how my view model is represented as a view. <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:STS2Editor.ViewModel"> <DataTemplate DataType="{x:Type local:ApplicationManagementViewModel}"> <local:ApplicationManagementView/> </DataTemplate> </ResourceDictionary> should I be doing things like this using ViewModelLocator? what about collections of view models?

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