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  • How can I get data off of a (probably) very corrupt drive?

    - by Mercury1964
    So, my younger brother wanted my help today. Apparently, he was helping a friend install Ubuntu to his laptop, and midway through the install (on a filled hard-drive with Windows 8, from the liveusb thing): 1) They realized that they had chosen "Erase and install" accidentally and decided the best course of action was to (in the middle of an install, remember) 2) Force shutdown the computer. After I had replaced my eyeballs back into their sockets, my bro asked if I could do anything about his friend's data, which he wanted back. This, however, drifts out of my normal comfort zone. I know this about the install: 1) It was on a fairly new Windows 8 laptop, so it had whatever filesystem it uses nowadays on the entire drive 2) They didn't choose the "zero out drive data" option 3) They stopped the install at some point (not sure if before or after wipe) I can imagine that it now has two corrupted filesystems on it (whatever Windows 8 was on and ext3) and that some of the data still exists (assuming it wasn't overwritten already). Is there anything that can be done for whatever data is left on the drive?

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  • How can a NodeJS server be used from Game Maker HTML5?

    - by Tokyo Dan
    I want to create a client-server game that runs on Game Maker HTML5-NodeJS. The NodeJS server will be an AI server - a bot that acts like a human opponent and plays against the human player at a front-end game client that is coded in GM HTML5. How can a NodeJS server be used from GM HTML5. Are there any examples of such a system? I already got an iOS game that can talk to a remote AI server (coded in Lua) using TCP sockets. Can this be done with Game Maker HTML5 and NodeJS.

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  • Max Degree of Parallelism Server-Side Setting

    - by Tara Kizer
    Recently I opened a case with Microsoft PSS to help us through a severe performance problem on a new system.  As part of that case, the PSS engineer checked our “max degree of parallelism” server-side setting.  It is our standard to use 4 on our production systems that have 16 CPUs (2 sockets, quad-core, hyper-threaded).  The PSS engineer had me run the below query to get Microsoft’s recommended value of “max degree of parallelism” server-side setting for our 16-CPU system: select case when cpu_count / hyperthread_ratio > 8 then 8 else cpu_count / hyperthread_ratio end as optimal_maxdop_setting from sys.dm_os_sys_info; The query returned 2.  I made the change using sp_configure, and it did not resolve our issue.  We have decided to leave it in place for now.   Do you agree with this query?  What are your thoughts on this? If you decide to change your setting to reflect the output of this query, please test it first to ensure there are no negative side effects.

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  • Dell whitepaper on PowerEdge R810 R910 and M910 Memory Architecture

    - by jchang
    The Dell PowerEdge 11 th Generation Servers: R810, R910 and M910 Memory Guidance whitepaper seems to have caused some confusion. I believe the source is an error in the paper. In the section on FlexMem Bridge Technology, the Dell whitepaper says this applies to the R810 and the M910. The Dell M910 is a 4-way blade server for the Xeon 7500 series processor line. First a breif recap. The R810 is a 2-way server, by which I mean it has two sockets regardless of the number of cores on each processor....(read more)

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  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

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  • What are the basics (best practices, etc) of writing a good Flash application?

    - by donut
    I've been tasked with writing a Flash application for facilitating a Fantasy Football draft pick. Normally, my choice would be to write this application in JavaScript. Unfortunately, it will require the use of sockets and since we don't have enough experience with Web Socket JS to be sure it would work in this situation I need to learn Flash. Currently, I'm most proficient in JavaScript/HTML/CSS/PHP/MySQL and have never really used Flash in a meaningful way. As best as I can I want to start this project off "the right way". So, what are good to know best practices and/or references/resources that will teach my the right way of doing things in Flash?

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  • Online & Offline in Web Chat Application

    - by Mohammed Safeer
    I stuck amidst developing a chat web application using php for client side app. I used comet for chat application. And use technique of updating database when someone logout. Thus display offline on other side user. My problem is if someone close browser without logout, how the other side user know the person goes offline. How can i set online and offline icon in a php webchat application, when someone close chat window without logout? Is web sockets in php solve this problem? welcome all suggestions.

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  • Best design for a memory resident tool

    - by Andrew S.
    I apologize if this tends more toward design that programming, but here goes. What design would you recommend for a database that is Memory resident Must run on windows, linux and (at a stretch) the mac Accept multiple queries simultaneously Have minimum overhead, since a search is expected to take <0.25s This program implements a domain-specific search. Think of it as a database, but one that takes advantage of domain specific information to outperform a convential database search (for example, with custom oracle indexing). We have a custom data structure for our data. Our protoype is a simple exe that constructs the database in memory each time it is run. We were thinking that perhaps this program would suffice, but augmented with sockets so it can listen for queries. This database will be static. Its contents will change infrequently. We expect queries, and the solution, to be delivered via a web service.

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  • How to write a network game? [closed]

    - by Tom Wijsman
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a difficult learning exercise. I know the theory about sockets, servers, clients, protocols, connections and such things. Now I wonder how one can learn to write a network game: How to balance load problems? How to manage the game state? How to keep things synchronized? How to protect the communication and client from reverse engineering? How to work around latency problems? Which things should be computed local and which things on the server? ... Are there any good books, tutorials, sites, interesting articles or other questions regarding this? I'm looking for broad answers, but specific ones are fine too to learn the difference.

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  • JavaOne 2012 LAD Session: The Future of JVM Performance Tuning

    - by Ricardo Ferreira
    Hi folks. This year, together with the Oracle Open World Latin America, happened another edition of the JavaOne Latin America, the more important event of Java for the developers community. I would like to share with you the slides that I've used in my session. The session was "The Future of JVM Performance Tuning" and the idea was to share some knowledge about JVM enhancements that Oracle implemented in Hotspot about performance, specially those ones related with GC ("Garbage Collection") and SDP ("Sockets Direct Protocol"). I hope you enjoy the content :)

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  • Discussion of a Distributed Data Storage implementation

    - by fegol
    I want to implement a distributed data storage using a client/server architecture. Each data item will be stored persistently in disk in one of several remote servers. The client uses a library to update and query the data, shielding the client from its actual location. This should allow a client to associate keys (String) to values(byte[]), much as a Map does. The system must ensure that the amount of data stored in each server is approximately the same. The set of servers is known beforehand by other servers and clients. Both the client and the server will be written in Java, using sockets, threads, and files. I open this topic with the objective of discussing the best way to implement this idea, assuming simplicity, what are the issues of this implementation, performance measurements and discussion of the limitations.

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  • Tips for communication between JS browser game and node.js server?

    - by Petteri Hietavirta
    I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would consists of position of each player, direction, velocity and such. The player movements are simple force physics, so I should be able to extrapolate movements before next update from server. Any tips or best practices on the communications side? I guess web sockets are the way to go. Should I send information in every pass of the game loop or with specified intervals? Also, I don't mind if it doesn't work with older browsers.

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  • What services exist for finding someone specific to then run your own peer to peer software with?

    - by psr
    If you give people peer to peer software (such as a web sockets application if the peer to peer part gets implemented, but could be anything) the first step for some kinds of applications is to find a specific person and try to connect with them. If neither of you has a URI (and knows what it is) you need a third party to handle finding each other and verifying your identities. After that the third party isn't needed because you go peer to peer. I could of course write that third party software and put it up on a website, but then I would have to write that third party software and put it up on a website (or a server that isn't a website if that's how I want to do it). Does anyone offer this service? Ideally as a website and of course ideally free.

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  • How to write a network game?

    - by TomWij
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a difficult learning exercise. I know the theory about sockets, servers, clients, protocols, connections and such things. Now I wonder how one can learn to write a network game: How to balance load problems? How to manage the game state? How to keep things synchronized? How to protect the communication and client from reverse engineering? How to work around latency problems? Which things should be computed local and which things on the server? ... Are there any good books, tutorials, sites, interesting articles or other questions regarding this? I'm looking for broad answers, but specific ones are fine too to learn the difference.

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  • Sending files via HTTP to web service

    - by Serguei Fedorov
    I am bit frustrated at the lack of information about this online. Here is the issue: I am in charge of creating a iOS application which sends sound data back and forth between the server and the app. The Audio is in small files and thus does not need to be streamed over, but rather it can be sent. Right now, I am using a TCP server I wrote to handle applications like this. However, I want to keep the system as simple as possible and writing your own server and client sockets can get a bit complex and leaves room for crashes. Overall it slows down development because I need to account for packet structure and other things. My question is, can I write an ASPX or PHP web service that lets me pass the files back and forth through GET or POST?

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  • C++ Framework for iOS [closed]

    - by myrkos
    I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) What I'm trying to do is port a multiplayer game to the iOS. I've seen cocos2d-x, but I don't know how stable it is and I don't think it supports networking. Oh, and I want it to be free and open source if possible. Android support is a plus but definitely not required.

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  • Ping one remote server from another remote server

    - by user666254
    It's simple to ping a server in C#, but suppose I have servers A, B and C. A connects to B. A asks B to ping C, to check that B can talk to C. A needs to read the outcome. Now, first of all is this possible without installing an application onto B? In other words, can I perform the entire check from just running a program on A? If so, can anyone suggest the route I would take to achieve this? I've looked at sockets but from the examples I've seen these require a client AND server application to function.

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  • What failure can kill a long running IRC client? [closed]

    - by Xeoncross
    I have an IRC bot that I built in PHP using sockets that attempts to run forever and (if disconnected) reconnects again. I have it listening to several channels. Apparently it's fairly resilient, because it can run for several days before the process ends and CRON has to start it up again. However, based on the fact the process ends I'm assuming there are other conditions I'm not accounting for that are causing problems. I have nothing in my error logs giving me a hint. In addition, sometimes the process will continue running - but I notice it's no longer present in any of the channels on the IRC server which makes me think it violated some part of the protocol. I have logic setup to handle: reply to PING's correctly reconnect on disconnect (and reconnect to channels) respond to private messages (so someone doesn't ban it) prevent memory leaks What other failure could be killing my long-running IRC client?

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  • Continue with Java for pc or go to android? [on hold]

    - by Chris London
    so I have been learning java from Deitel's learn java 9th edition. I am up to GUI's and a have a pretty good grasp on OOP etc. I want to go straight to the mobile app development scene, I believe I will learn a fair bit there on using API's, and other tools to develop apps. I am not sure weather I should carry on with PC coding (GUI's etc etc) or skip it all and go direct to learning the Android SDK. So, should I carry on, learn about sockets, writing and reading files, GUI's for PC etc or get a book and jump into android? Thanks a lot guys.

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  • Excel techniques for perfmon csv log file analysis

    - by Aszurom
    I have perfmon running against several servers, where I'm outputting to a .csv file data like CPU %time, memory bytes free, hard disk I/O metrics like s/write and writes/s. The ones graphing the SQL servers are also collecting SQL stats. The web servers are collecting .Net relevant stuff. I am aware of PAL, and used it as a template of what data to capture based on server type actually. I just don't think the output it generates is detailed or flexible enough - but it does a pretty remarkable job of parsing logs and making graphs. I'm borderline incompetent with Excel, so I'm hoping to be directed to some knowledge of how to take a perfmon output .csv and mine it in Excel to produce some numbers that are meaningful to me as a sysadmin. I could of course just pick a range of data and assemble a graph out of that and look for spikes and trends, but I'm convinced there is some technique to this that makes it more manageable than looking at a monsterous spreadsheet of numbers and trying to make graphs of it. Plus, it's pretty time consuming and not something I can do as a "take a glance at the servers" sort of routine. I'm graphing CPU, disk use, network b/sec, etc. in Cacti as well, which is nice for seeing big trends. The problem is that it is 5 minute averages, so a server could have a problem but it's intermittent and washes out in a 5 min average. What do you do with perfmon data that I could learn from?

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  • Hyper-V Server 2012 with Zambezi AMD FX-Series - Hardware assisted virtualization not present

    - by Vazgen
    I'm trying to set up VDI across Windows Server 2012 VMs running on Hyper-V 2012. The wizard's compatibility check for the Virtualization Host server failed with "Hardware-assisted virtualization is not present on the server". I'm running an FX-8120 CPU and have the ASUS M5A97 motherboard. I know I'm supposed to enable No-Execute (Hyper-V Hardware Considerations) but I cannot find that or any other synonyms of it in my motherboards UEFI BIOS (NX, XD, EVP, XN... nothing). I found this: PAE/NX/SSE2 Support Requirement Guide for Windows 8 which in short says "Windows 8 and Windows Server 2012 requires that systems must have processors that support NX, and NX must be turned on for important security safeguards to function effectively and avoid potential security vulnerabilities." this leads me to believe NX is on by default if I was able to get this far and install Hyper-V 2012 and Windows Server 2012.. Also I tried to disable AVX in cmd with "bcdedit /set xsavedisable 1". Did not resolve My processor is Zambezi FX-8120 and also supports RVI/SLAT/other synonym: processor: Newegg Processor FX-8120 support proof: AMD Processors with Rapid Virtualization Indexing Required to Run Hyper-V in Windows 8 What's going on here? I bought this CPU specifically after I had the same problems with an older AMD Athelon II and made sure to buy one with AMD-V and RVI. Thank you

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  • directory with 980MB meta data, millions of files, how to delete it? (ext3)

    - by Alexandre
    Hello, So I'm stuck with this directory: drwxrwxrwx 2 dan users 980M 2010-12-22 18:38 sessions2 The directories contents is small - just millions of tiny little files. I want to wipe it from the filesystem but have been unable to. My first try was: find sessions2 -type f -delete and find sessions2 -type f -print0 | xargs -0 rm -f but had to stop because both caused escalating memory usage. At one point it was using 65% of the system's memory. So I thought (no doubt incorrectly), that it had to do with the fact that dir_index was enabled on the system. Perhaps find was trying to read the entire index into memory? So I did this (foolishly): tune2fs -O^dir_index /dev/xxx Alright, so that should do it. Ran the find command above again and... same thing. Crazy memory usage. I hurriedly ran tune2fs -Odir_index /dev/xxx to reenable dir_index, and ran to Server Fault! 2 questions: 1) How do I get rid of this directory on my live system? I don't care how long it takes, as long as it uses little memory and little CPU. By the way, using nice find ... I was able to reduce CPU usage, so my problem right now is only memory usage. 2) I disabled dir_index for about 20 minutes. No doubt new files were written to the filesystem in the meanwhile. I reenabled dir_index. Does that mean the system will not find the files that were written before dir_index was reenabled since their filenames will be missing from the old indexes? If so and I know these new files aren't important, can I maintain the old indexes? If not, how do I rebuild the indexes? Can it be done on a live system? Thanks!

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  • Indefinite hang when restoring SQL 2005 database on a SQL 2008 server in EC2

    - by erinloy
    I'm trying to restore a 25 GB database backup taken from a Windows 2003/SQL 2005 machine to a Windows 2008/SQL 2008 machine in the Amazon EC2 cloud, using a .bak file and the SQL Management Studio. SQL Management Studio reports the restore reaches 100% complete, and then just hangs indefinitely (24+ hours) using a lot of CPU, until I restart the SQL Server service. Upon restart, SQL again uses a lot of CPU activity for what seems to be an indefinite amount of time, but the DB never comes online. Here are some details: - I have created two EBS volumes, one for DATA and one for LOGS, and I have set the default directories in SQL Server to the \DATA and \LOG directory on these respective volumes. (I wonder if the issue could be related to this, but the DB is too big to restore on the root drive.) - I have given the SQL Server user group full access to these directories. - The server can create a new empty test DB in these directories just fine, and can backup and restore the test DB. - I have tried both restoring of a .bak file and attaching directly to copies of the original .mdf/.ldf files, and the result is the same in both cases. - Both the .bak restore and the .mdf/.ldf attach occur from/to the EBS volumes. - I've also tried the above via SQL script, and "WITH RECOVERY", with no difference in the result, just less UI. - The backup contains two full text indexes. - I have to use "WITH MOVE" for most of the files in the backup. - There's nothing wrong with the backup or .mdf/.ldf files, as this works just fine on a Windows 2003/SQL 2005 machine in the Amazon EC2, but not Windows 2008/SQL 2008. - The DB is NOT marked as "Restoring" in the SQL Management Studio - it is just listed as a normal database, but throws errors when I try to do anything with it (expand the object browser tree, view properties, etc.) Any ideas?

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  • How to troubleshoot web server lock-up (Debian Squeeze)

    - by Ryan
    Every once in a while, my web server slows so significantly, it seems locked up. Can't SSH in, no sites being served. It's a VPS that started out as Debian 5 which I upgraded to testing (squeeze). It's a typical LAMP set-up with the sole purpose of running a couple of wordpress sites. One time when it locked up, I got to one of the sites, but it was wordpress complaining it couldn't establish a database connection. So it seemed as if something was really chewing up the CPU and mysqld either timed out, or possibly failed and couldn't restart. But since I couldn't SSH in I feel more inclined to attribute it to CPU. But the only processes running now, aside from OS and kernel stuff: apache mysqld python (for fail2ban) sshd exim4 It has 512M of RAM and 1.5 GB of swap. Every time I check on it, it has plenty of free memory and is using virtually no swap (usually 2-3M). And since I am running fail2ban I don't think I'm getting ddosed. I did find this in my logwatch email this morning (it locked up late last night, when there would have been very little traffic): 6 Time(s): [<ffffffff810a0ebc>] ? oom_kill_process+0x7e/0x23d 6 Time(s): [<ffffffff810a1505>] ? __out_of_memory+0x12a/0x141 6 Time(s): [<ffffffff810a1586>] ? out_of_memory+0x6a/0x94 I didn't find anything else suspicious. It can't be my provider's host because I can SSH in and restart the VM, and everything seems fine. Anybody know which logs I should start poring through to find the core of my problem? Thanks guys.

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  • Audio Static/Interference regardless of audio interface?

    - by Tom
    I currently am running a media center/server on a Lubuntu machine. The machine specs: Core 2 Duo Extreme EVGA SLI 680i MotherBoard 2 GB DDR2 Ram 3 Hard Drives no raid - WD Caviar Black, Green, and Samsung Spinpoint Galaxy GTX 220 1GB External USB Creative XI-FI Extreme Card 550W Power Supply This machine is hooked up through an optical cable to an ONKYO HTR340 Receiver through the XIFI card. Whenever I play any audio regardless if it is through XBMC, the default audio player, a flash video, etc, I get a horrible static sound that randomly gets louder. Here is a video of the sound: http://www.youtube.com/watch?v=SqKQkxYRVA4 This static comes in randomly, sometimes going away for short periods, but eventually always comes back. So far I have tried everything I could think of: Reinstalling OS Installing/upgrading/repairing PulseAudio/Alsa Installing alternate OSes, straight Ubuntu, Lubuntu, Xubuntu, Arch, Mint, Windows 7 Switching audio from the external card to internal Optical, audio out through HDMI, audio out through headphones Different ports on receiver (my main desktop sounds fine on the same sound system) Different optical cables Unplugging everything unnecessary from the motherboard (1 HD, 1 Stick of Ram, 1 Keyboard) Swapping out ram Swapping out the motherboard Replacing the Graphics Card (was replaced due to fan being noisy, not specifically for this problem) Different harddrives Swapping power supply Disabling onboard audio Pretty much everything short of swapping the CPU. I haven't been able to narrow down the problem and it is getting frustrating. Is it possible that the CPU is faulty and might cause a problem such as this, or that the PC case is shorting out the motherboard? Any kind of suggestions will be appreciated.

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