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  • next line character a huge influence on xmlparser?

    - by jovany
    I have question about a basic xml file I'm parsing and just putting in simple nextlines(Enters). I'll try to explain my problem with this next example. I'm( still) building an xml tree and all it has to do ( this is a testtree ) is put the summary in an itemlist. I then export it to a plist so I can see if everything is done correctly. A method that does this is in the parser which looks like this if([elementName isEqualToString:@"Book"]) { [appDelegate.books addObject:aBook]; [aBook release]; aBook = nil; } else { [aBook setValue:currentElementValue forKey:elementName]; NSString *directions = [NSString stringWithFormat:currentElementValue]; [directionTree = setObject:directions forKey:@"directions"]; } [currentElementValue release]; currentElementValue = nil; } the export for the plistfile happens at the endtag of books. Below is the first xmlfile <?xml version="1.0" encoding="UTF-8"?> <Books><Book id="1"><summary>Ero adn the ancient quest to measure the globe.</summary></Book><Book id="2"><summary>how the scientific revolution began.</summary></Book></Books> This is my output http://img139.imageshack.us/img139/9175/picture6rtn.png If I make some adjustments like here <?xml version="1.0" encoding="UTF-8"?> <Books><Book id="1"> <summary>Ero adn the ancient quest to measure the globe.</summary> </Book> <Book id="2"> <summary>how the scientific revolution began.</summary> </Book> </Books> My directions key with type string remains empty... http://img248.imageshack.us/img248/5838/picture7y.png I never knew that if I just put in an enter it would have such an influence. Does anyone know a solution to this since my real xml file looks like this. ps. the funny thing is I can actually see ( when debugging)my directions string (NSString directions ) fill up with the currentElementValue in both cases.

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  • How do I integrate popToRootViewControllerAnimated with my tabs?

    - by Adam Storr
    Hello! I am trying to make one of my tab buttons go to the root using popToRootViewControllerAnimated. My question is: where do I put this code for it to work? I have my tabs created through Interface Builder... do they have to be hard coded for this to work? Here is the code that I'm looking to use: [self.navigationController popToRootViewControllerAnimated:YES]; New code in AppDelegate: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { if (viewController = HomeViewController) { [HomeViewController popToRootViewControllerAnimated:NO]; } }

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  • PerformSelectorInBackground leaking on device

    - by Oysio
    While it seems to not pose a problem on the simulator, using performSelectorInBackground on the device causes memory leaks. Or at least that's what Instruments indicates. Looking at the code I don't have a single clue what the cause could be. I tried to strip the affected code to a bare minimum but still strangely Instruments keeps showing a leak every time this piece of code is executed. Anything unusual going on here? //In viewcontrollerA: -(void)mainLoop { [self.viewControllerB performSelectorInBackground:@selector(calculateTotals) withObject:nil]; //This gives the same problem //[NSThread detachNewThreadSelector:@selector(calculateTotals) toTarget:self.viewControllerB withObject:nil]; //UI stuff ... } //viewControllerB: -(void)calculateTotals { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //Heavy calculations ... [pool release]; }

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  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

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  • how do i add two delegates to a ui element at run time?

    - by Michael Xu
    Hi everyone, im trying to implement some behaviors when a mapview element scrolls... by coding a delegate for the scrollview inside of a mapview. so, right now, i got a pointer to the scroll view used by the map view in my code. however, i wish to set the delegate of this scroll view inside the map view, but the issue is that the mapview already sets up a default delegate for this scroll view inside the map view. can i make my delegate implement all of the messages of the protocol, explicitly sending them to the mapview's default delegate while also implementing my own behaviors? how else can i go about adding my own delegate behavior, to an already existing default delegate....? thanks everyone, michael

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  • Capture iPhone screen with status bar included?

    - by Josh
    I am looking for a way to capture a screenshot on the iPhone with the top status bar included, I am currently using the following code: UIGraphicsBeginImageContext(self.view.bounds.size); //self.view.window.frame.size [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); The above code sucessfully takes a screenshot of the iPhone UIView but does not include the top status bar (In its place is just a blank 20px space).

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  • Processing potentially large STDIN data, more than once

    - by d11wtq
    I'd like to provide an accessor on a class that provides an NSInputStream for STDIN, which may be several hundred megabytes (or gigabytes, though unlikely, perhaps) of data. When I caller gets this NSInputStream it should be able to read from it without worrying about exhausting the data it contains. In other words, another block of code may request the NSInputStream and will expect to be able to read from it. Without first copying all of the data into an NSData object which (I assume) would cause memory exhaustion, what are my options for handling this? The returned NSInputStream does not have to be the same instance, it simply needs to provide the same data. The best I can come up with right now is to copy STDIN to a temporary file and then return NSInputStream instances using that file. Is this pretty much the only way to handle it? Is there anything I should be cautious of if I go the temporary file route?

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  • Storyboard editor layout confusion

    - by drew
    I am having layout problems with the storyboard editor with a fairly simple screen. I have a UIViewController to which I have added a 320x440 UIScrollView at 0,0 followed by a 320x20 UIProgressBar at 0,440. It looks fine in Storyboard editor. I'm not entirely sure how the 20 pixel status bar at the top of the screen is accommodated given the CGRect frame coordinates that Storyboard calculates. On loading ( in -(void)viewDidLoad ), the UIScrollView frame seems to be set to 320x460 pixels at 0,0 but the UIProgressBar is still 320x20 at 0,440. When I add subviews to the UIScrollView, (UIImageViews in particular), they get stretched and get clipped on the screen because although the UIScrollView thinks it is 460 pixels high, it only has 440 pixels of screen to display in. Can anyone point me to a solution? Thanks

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  • Issue Passing NSMutableDictionary to Method

    - by roswell
    Hello all, I'm trying some basic iPhone programming -- all has been going well but recently I've hit a bit of a roadblock. I've got a chunk of code that's passing an NSMutableDictionary (amongst other things) to a method in another class: [self.shuttle makeAPICallAndReturnResultsUsingMode:@"login" module:@"login" query:credentials]; The NSMutableArray credentials is previously defined a bit above as such: NSMutableDictionary *credentials = [[NSMutableDictionary alloc] init]; [credentials setObject:username forKey:@"username"]; [credentials setObject:password forKey:@"password"]; The method that receives it looks like such: -(id)makeAPICallAndReturnResultsUsingMode:(NSString *)mode module:(NSString *)module query:(NSMutableDictionary *)query From debugging I have determined that the code works fine up until this point within the above method: [query setObject:self.sessionID forKey:@"session_id"]; At this point, the application terminates -- the Console informs me of this exception: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[NSCFDictionary setObject:forKey:]: method sent to an uninitialized mutable dictionary object' This leads me to believe that I must initialize NSMutableDictionary in some way in my new method before I can access it, but I have no idea how. Any advice?

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  • How to resolve CGDirectDisplayID changing issues on newer multi-GPU Apple laptops in Core Foundation

    - by Dave Gallagher
    In Mac OS X, every display gets a unique CGDirectDisplayID number assigned to it. You can use CGGetActiveDisplayList() or [NSScreen screens] to access them, among others. Per Apple's docs: A display ID can persist across processes and system reboot, and typically remains constant as long as certain display parameters do not change. On newer mid-2010 MacBook Pro's, Apple started using auto-switching Intel/nVidia graphics. Laptops have two GPU's, a low-powered Intel, and a high-powered nVidia. Previous dual-GPU laptops (2009 models) didn't have auto-GPU switching, and required the user to make a settings change, logoff, and then logon again to make a GPU switch occur. Even older systems only had one GPU. There's an issue with the mid-2010 models where CGDirectDisplayID's don't remain the same when a display switches from one GPU to the next. For example: Laptop powers on. Built-In LCD Screen is driven by Intel chipset. Display ID: 30002 External Display is plugged in. Built-In LCD Screen switches to nVidia chipset. It's display ID changes: 30004 External Display is driven by nVidia chipset. ...at this point, the Intel chipset is dormant... User unplugs External Display. Built-In LCD Screen switches back to Intel chipset. It's display ID changes back to original: 30002 My question is, how can I match an old display ID to a new display ID when they alter due to a GPU change? Thought about: I've noticed that the display ID only changes by 2, but I don't have enough test Mac's available to determine if this is common to all new MacBook Pro's, or just mine. Kind of a kludge if "just check for display ID's which are +/-2 from one another" works, anyway. Tried: CGDisplayRegisterReconfigurationCallback(), which notifies before-and-after when displays are going to change, has no matching logic. Putting something like this inside a method registered with it doesn't work: // Run before display settings change: CGDirectDisplayID directDisplayID = ...; io_service_t servicePort = CGDisplayIOServicePort(directDisplayID); CFDictionaryRef oldInfoDict = IODisplayCreateInfoDictionary(servicePort, kIODisplayMatchingInfo); // ...display settings change... // Run after display settings change: CGDirectDisplayID directDisplayID = ...; io_service_t servicePort = CGDisplayIOServicePort(directDisplayID); CFDictionaryRef newInfoDict = IODisplayCreateInfoDictionary(servicePort, kIODisplayMatchingInfo); BOOL match = IODisplayMatchDictionaries(oldInfoDict, newInfoDict, 0); if (match) NSLog(@"Displays are a match"); else NSLog(@"Displays are not a match"); What's happening above is I'm caching oldInfoDict before display settings change, letting them change, and then comparing it to newInfoDict by using IODisplayMatchDictionaries(), which will say either "yes, both displays are the same!" or "no, both displays are not the same." Unfortunately, it does not return YES if GPU's have changed for a monitor. Example of the dictionary's it's comparing: // oldInfoDict (Display ID: 30002) oldInfoDict: { DisplayProductID = 40144; DisplayVendorID = 1552; IODisplayLocation = "IOService:/AppleACPIPlatformExpert/PCI0@0/AppleACPIPCI/IGPU@2/AppleIntelFramebuffer/display0/AppleBacklightDisplay"; } // newInfoDict (Display ID: 30004) newInfoDict: { DisplayProductID = 40144; DisplayVendorID = 1552; IODisplayLocation = "IOService:/AppleACPIPlatformExpert/PCI0@0/AppleACPIPCI/P0P2@1/IOPCI2PCIBridge/GFX0@0/NVDA,Display-A@0/NVDA/display0/AppleBacklightDisplay"; } As you can see, the IODisplayLocation key changes when GPU's are switched, hence IODisplayMatchDictionaries() doesn't work. I can, theoretically, compared just the DisplayProductID and DisplayVendorID keys, but I'm writing end-user software, and am worried of a situation where users have two or more identical monitors plugged in. Any help is greatly appreciated! :)

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  • Unable to load detached NIB in View

    - by Sheehan Alam
    I have two NIB's ParentViewController.xib ChildViewController.xib ParentViewController.xib contains a UIView and a UIViewController. ChildViewController.xib contains a UIButton I want ChildViewController.xib to load in the ParentViewController.xib's UIView I have done the following: Created @property for UIView in ParentViewController Connected File's Owner to UIView in ParentViewController Set UIViewController in ParentViewController's NIB Name property to ChildViewController in Interface Builder Set ChildViewController view property to UIView in ParentViewController I was hoping this would load ChildViewController into my UIView in ParentViewController but no luck. I did get the following warning, which could be the culprit: 'View Controller (Child View)' has both its 'NIB Name' property set and its 'view' outlet connected. This configuration is not supported. I also have added additional code in ParentViewController's viewDidLoad(): - (void)viewDidLoad { [super viewDidLoad]; ChildViewController *childViewController = [[ChildViewController alloc]initWithNibName:@"ChildViewController" bundle:nil]; childViewController.view = self.myView; } Any thoughts on why ChildViewController does not load in the UIView of ParentViewController?

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  • NSThread terminating too early

    - by JustinXXVII
    I have an app that uploads to Google Spreadsheets via the GData ObjC client for Mac/iPhone. It works fine as is. I'm trying to get the upload portion on its own thread and I'm attempting to call the upload method on a new thread. Look: -(void)establishNewThreadToUpload { [NSThread detachNewThreadSelector:@selector(uploadToGoogle) toTarget:self withObject:nil]; } -(void)uploadToGoogle { NSAutoReleasePool *pool = [[NSAutoReleasePool alloc] init]; //works fine [helper setNewServiceWithName:username password:password]; //works fine [helper fetchUserSpreadsheetFeed]; //inside the helper class, fetchUserSpreadsheet feed calls ANOTHER method, which //calls ANOTHER METHOD and so on, until the object is either uploaded or fails //However, once the class gets to the end of fetchUserSpreadsheetFeed //control is passed back to this method, and [pool release]; //is called. The thread terminates and nothing ever happens. } If I forget about using a separate thread, everything works like it's supposed to. I'm new to thread programming, so if there's something I'm missing, please clue me in! Thanks!

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  • Iphone SDK array initlised at viewdidload and released at dealloc is causing leak?

    - by Skeep
    Hi All, I am new to iphone development and i am getting ready to submit my first app. I have an array initlised at viewdidload and released at dealloc, however it is causing a leak. My question is why would this happen is it because the dealloc has not run? My Code is as follows the NSMutableArray called listOfItems is referenced in my .h file for the UITableView. The listOfItems array is used to populate the table. In the viewDidLoad method i have this code listOfItems = [[NSMutableArray alloc] init]; and in the dealloc i have: [listOfItems release]; When watching leaks in instruments I get a NSArray leak which when I drill down points to the line: listOfItems = [[NSMutableArray alloc] init]; Am i putting all this in the right place? Thanks

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  • Printing an invisible NSView

    - by Rodger Wilson
    Initially I created a simple program with a custom NSView. I drew a picture (certificate) and printed it! beautiful! Everything worked great! I them moved my custom NSView to an existing application. My hope was that when a user hit print it would print this certificate. Simple enough. I figured a could have a NSView pointer in my controller code. Then at initialization I would populate the pointer. Then when someone wanted to print the certificate it would print. The problem is that all of my drawing code is in the "drawRect" method. This method doesn't get called because this view is never displayed in a window. I have heart that others use non-visible NSView objects just for printing. What do I need to do. I really don't want to show this view to the screen. Rodger

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  • Cocoa - How to copy files to /usr/share?

    - by cyaconi
    Hi all. I'm developing an "installation" like cocoa application wich needs to take care of some http request, some file system reading, copying files to /usr/share, set up cron (not launchd) and ask some information to user. I discarded PackageMaker since I need more flexibility. Currently everything is going well, but on my last installation step, I need to: Delete my previously installed application folder (if exists). It's always the same path: /usr/share/MY_APP Create again the application folder at: /usr/share/MY_APP Copy application files to /usr/share/MY_APP Update a cron job It's very important that /usr/share/MY_APP keeps protected with administrative privileges, so a regular shouldn't delete it. What would be the best approach to implement those steps? BTW, I'm using Xcode 3.2. Thanks a lot! Carlos.

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  • UIDatePicker in UIDatePickerModeCountDownTimer mode: how to get/set the hours and minutes via code?

    - by R31n4ld0
    Hello, guys. How to get/set the hours and minutes via code from a UIDatePicker in UIDatePickerModeCountDownTimer mode? The situation: I have an interface in that a user selects just hours and minutes. Then, he saves the information (so, I have to get the hours and minutes from UIDatePicker via code to save in a DB). When the user is editing the information saved previously, I want to start the interface with the saved hours/minutes (so, I have to set the UIDatePicker hours and minutes retrieved from DB via code). How do I do that with the UIDatePiker in UIDatePickerModeCountDownTimer mode? Thanks in advance.

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  • CATransitionFade not working on newly added subviews

    - by David Liu
    For some reason, fading in new buttons using CATransition isn't working for me when it's a newly added button. The fade animation, however, is working on existing subviews. Code: // Add new button. CATransition *animation = [CATransition animation]; [animation setDuration:0.5]; [animation setType:kCATransitionFade]; [[button layer] addAnimation:animation forKey:@"fadeIn"]; [self.view addSubview:button]; // Enable previous button (Enabling fades in different type of background) if(toolbar.buttons.count != 0){ UIButton * prevButton = [toolbar.buttons objectAtIndex:(toolbar.buttons.count - 1)]; prevButton.enabled = YES; [[prevButton layer] addAnimation:animation forKey:@"fadeIn"]; }

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  • Memory Leak question

    - by franz
    I am having a memory leak issue with the following code. As much as I can tell I don't see why the problem persists but it still does not release when called. I am detecting the problem in instruments and the following code is keeping its "cards" classes alive even when it should had released them. Any help welcome. ... ... -(id)initDeckWithCardsPicked: (NSMutableArray*)cardsPicked andColors:(NSMutableArray*)cardColors { self = [self init]; if (self != nil) { int count = [cardsPicked count]; for (int i=0; i<count; i++) { int cardNum = [[cardsPicked objectAtIndex:i] integerValue]; Card * card = [[MemoryCard alloc] initWithSerialNumber:cardNum position: CGPointZero color:[cardColors objectAtIndex:i]]; [_cards addObject: card]; [card release]; } } return self; } - (id) init { self = [super init]; if (self != nil) { self.bounds = (CGRect){{0,0},[Card cardSize]}; self.cornerRadius = 8; self.backgroundColor = kAlmostInvisibleWhiteColor; self.borderColor = kHighlightColor; self.cards = [NSMutableArray array]; } return self; } ... ...

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  • Why is UIControlTouchUpInside UNDEFINED?

    - by munchine
    I've got a simple question but it has got me confounded. The code below gets an UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside];

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  • Detecting UITableView scrolling

    - by Xeph
    Hi I've subclassed UITableView (as KRTableView) and implemented the four touch-based methods (touchesBegan, touchesEnded, touchesMoved, and touchesCancelled) so that I can detect when a touch-based event is being handled on a UITableView. Essentially what I need to detect is when the UITableView is scrolling up or down. However, subclassing UITableView and creating the above methods only detects when scrolling or finger movement is occuring within a UITableViewCell, not on the entire UITableView. As soon as my finger is moved onto the next cell, the touch events don't do anything. This is how I'm subclassing UITableView: #import "KRTableView.h" @implementation KRTableView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; NSLog(@"touches began..."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSLog(@"touchesMoved occured"); } - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; NSLog(@"touchesCancelled occured"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; NSLog(@"A tap was detected on KRTableView"); } @end How can I detect when the UITableView is scrolling up or down?

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  • Loading Accessory callout view for mkannotationview

    - by Zap
    I have a map annotation view that contains a rightcallout button which loads an accessory view which is a UIViewController class. I am using resuable annotations, but am wondering how I can pass updated information to my UIViewController class. Let's say I have 2 string values which map to 2 UILabels on my view. How can I update those values after the initial accessory view has already been loaded into memory as a resusable view? Any help would be appreciated.

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  • Text encoding problem between NSImage, NSData, and NSXMLDocument

    - by andyvn22
    I'm attempting to take an NSImage and convert it to a string which I can write in an XML document. My current attempt looks something like this: [xmlDocument setCharacterEncoding: @"US-ASCII"]; NSData* data = [image TIFFRepresentation]; NSString* string = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; //Put string inside of NSXMLElement, write out NSXMLDocument. Reading back in looks something like this: NSXMLDocument* newXMLDocument = [[NSXMLDocument alloc] initWithData:data options:0 error:outError]; //Here's where it fails. I get: //Error Domain=NSXMLParserErrorDomain Code=9 UserInfo=0x100195310 "Line 7: Char 0x0 out of allowed range" I assume I'm missing something basic. What's up with this encoding issue?

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