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  • Sound not working in iPhone Simulator?

    - by pix0r
    Somehow my iPhone Simulator is unable to play sounds. First an app I'm working on using AudioServicesPlaySystemSound() stopped working.. I spent a while debugging this but sound is still working on the iPhone when I run the app on the device. I get the same results with other iPhone apps such as the sample Crash Landing app. I can't find a sound setting anywhere in the simulator or Xcode preferences. I've tried resetting the simulator through "Reset Content and Settings" menu item to no avail.

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  • How does autosize work in iPhone SDK?

    - by bresc
    Hi, I'm trying to do the following: I need to do a lot of custom things, so I subclassed everything. I'm having issues with autoresize and positioning. For instance the UIToolBar is not at the correct position. So here is the question: If you don't use UITableViewController or any other Controller, that takes care of all the positioning and sizing, then you have to do it yourself. Can someone someone tell me how this works? What do I need to understand?

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  • iPhone: value of selectedIndex for tab should be consistent, but isn't

    - by Janine
    This should be so simple... but something screwy is happening. My setup looks like this: MainViewController Tab Bar Controller 4 tabs, each of which loads WebViewController My AppDelegate contains an ivar, tabBarController, which is connected to the tab bar controller (this was all set up in Interface Builder). The leftmost tab is marked "selected" in IB. Within the viewWillAppear method in WebViewController, I need to know which tab was just selected so I can load the correct URL. I do this by switching on appDelegate.tabBarController.selectedIndex. When the app first runs and the leftmost tab is selected, selectedIndex is a large garbage value. After that, I get values from 0 to 3, which is as it should be, but they are in random order. Not only that, but each tab I touch reports a different value each time. This app is extremely simple right now and I can't imagine what I could have done to make things go this wrong. Has anyone seen (and hopefully solved) this behavior? Update: we have a request for code. There's not much to see. The tab bar controller gets loaded in applicationDidFinishLaunching: [self.mainViewController view]; //force nib to load [self.window addSubview:self.mainViewController.tabBarController.view] There is currently no code whatsoever in MainViewController.m other than the synthesize and release for tabBarController. From WebVewController.m: - (void)viewWillAppear:(BOOL)_animation { [super viewWillAppear:_animation]; NSURL *url; switch([S_UIDelegate mainViewController].tabBarController.selectedIndex) { case 0: url = [NSURL URLWithString:@"http://www.cnn.com"]; break; case 1: url = [NSURL URLWithString:@"http://www.facebook.com"]; break; case 2: url = [NSURL URLWithString:@"http://www.twitter.com"]; break; case 3: url = [NSURL URLWithString:@"http://www.google.com"]; break; default: url = [NSURL URLWithString:@"http://www.msnbc.com"]; } NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } This is where I'm seeing the random values.

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  • write() causes fatal crash when filedescriptor becomes invalid

    - by ckrames1234
    I'm writing an iPhone App with a webserver in it. To handle a web request, I take the web request and write() to it the data that I want to send back. When I try to download a moderately sized file (3-6MB) it works fine, but if I cancel the download halfway through, the app crashes and leaves no trace of an error. I'm thinking that the file descriptor becomes invalid halfway through the write, and causes the crash. I really don't know if this is what causes the crash, i'm just assuming. I'm basing my webserver off of this example. NSString *header = @""; NSData *data = [NSData dataWithContentsOfFile:fullPath]; write (fd, [header UTF8String], [header length]); write(fd, [data bytes], [data length]); close(fd); Does anyone know how to fix this? I was thinking about chunking the data and then writing each part, but I don't think it would help.

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  • NSTimer as Alarm

    - by huntaub
    Is the best practice of setting an alarm on OS X to create a NSTimer scheduled for the number of seconds between the current time and the desired time for the alarm, or is there an alternative to that method?

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  • get current selected button cell placed inside tableview using cocoa

    - by Swati
    hi i have a NSTableView i have two columns A and B B contains some data A contains custom button the button is added to column A using this: Below code is placed inside awakeFromNib method NSButtonCell *buttonCell = [[[NSButtonCell alloc] init] autorelease]; [buttonCell setBordered:NO]; [buttonCell setImagePosition:NSImageOnly]; [buttonCell setButtonType:NSMomentaryChangeButton]; [buttonCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [buttonCell setSelectable:TRUE]; [buttonCell setTag:100]; [buttonCell setTarget:self]; [buttonCell setAction:@selector(selectButtonsForDeletion:)]; [[myTable tableColumnWithIdentifier:@"EditIdentifier"] setDataCell:buttonCell]; Some code in display cell of nstableview: -(void)tableView:(NSTableView *)tableView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)rowIndex { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"DataIdentifier"]) { } else if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *zCell = (NSButtonCell *)cell; [zCell setTag:rowIndex]; [zCell setTitle:@"abc"]; [zCell setTarget:self]; [zCell setAction:@selector(selectButtonsForDeletion:)]; } } } now i want that when i click on the button the image of button cell gets changed as well as i want to do some coding. When button gets clicked then by default the tableView's reference gets passed. How can i get the button cell reference i looked here for similar problem: Cocoa: how to nest a button inside a Table View cell? but i am unable to add button inside column of NSTableView. How i change the image: - (void)tableView:(NSTableView *)tableView setObjectValue:(id)object forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row; { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *aCell = (NSButtonCell *)[[tableView tableColumnWithIdentifier:@"EditIdentifier"] dataCellForRow:row]; NSInteger index = [[aCell title]intValue]; if([self.selectedIndexesArray count]>0) { if(![self.selectedIndexesArray containsObject:[NSNumber numberWithInt:index]]) { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } else { [aCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [self.selectedIndexesArray removeObjectAtIndex:[selectedIndexesArray indexOfObject:[NSNumber numberWithInt:index]]]; } } else { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } } } } I have debugged the code and found that proper tag and titles are passed but image applies on more than one button cell, this is too very irregular. cant understand how its working!!! Any suggestions what am i doing wrong??

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  • Analyzing bitmaps produced by NSAffineTransform and CILineOverlay filters

    - by Adam
    I am trying to manipulate an image using a chain of CIFilters, and then examine each byte of the resulting image (bitmap). Long term, I do not need to display the resulting image (bitmap) -- I just need to "analyze" it in memory. But near-term I am displaying it on screen, to help with debugging. I have some "bitmap examination" code that works as expected when examining the NSImage (bitmap representation) I use as my input (loaded from a JPG file into an NSImage). And it SOMETIMES works as expected when I use it on the outputBitmap produced by the code below. More specifically, when I use an NSAffineTransform filter to create outputBitmap, then outputBitmap contains the data I would expect. But if I use a CILineOverlay filter to create the outputBitmap, none of the bytes in the bitmap have any data in them. I believe both of these filters are working as expected, because when I display their results on screen (via outputImageView), they look "correct." Yet when I examine the outputBitmaps, the one created from the CILineOverlay filter is "empty" while the one created from NSAffineTransfer contains data. Furthermore, if I chain the two filters together, the final resulting bitmap only seems to contain data if I run the AffineTransform last. Seems very strange, to me??? My understanding (from reading the CI programming guide) is that the CIImage should be considered an "image recipe" rather than an actual image, because the image isn't actually created until the image is "drawn." Given that, it would make sense that the CIimage bitmap doesn't have data -- but I don't understand why it has data after I run the NSAffineTransform but doesn't have data after running the CILineOverlay transform? Basically, I am trying to determine if creating the NSCIImageRep (ir in the code below) from the CIImage (myResult) is equivalent to "drawing" the CIImage -- in other words if that should force the bitmap to be populated? If someone knows the answer to this please let me know -- it will save me a few hours of trial and error experimenting! Finally, if the answer is "you must draw to a graphics context" ... then I have another question: would I need to do something along the lines of what is described in the Quartz 2D Programming Guide: Graphics Contexts, listing 2-7 and 2-8: drawing to a bitmap graphics context? That is the path down which I am about to head ... but it seems like a lot of code just to force the bitmap data to be dumped into an array where I can get at it. So if there is an easier or better way please let me know. I just want to take the data (that should be) in myResult and put it into a bitmap array where I can access it at the byte level. And since I already have code that works with an NSBitmapImageRep, unless doing it that way is a bad idea for some reason that is not readily apparent to me, then I would prefer to "convert" myResult into an NSBitmapImageRep. CIImage * myResult = [transform valueForKey:@"outputImage"]; NSImage *outputImage; NSCIImageRep *ir = [NSCIImageRep alloc]; ir = [NSCIImageRep imageRepWithCIImage:myResult]; outputImage = [[[NSImage alloc] initWithSize: NSMakeSize(inputImage.size.width, inputImage.size.height)] autorelease]; [outputImage addRepresentation:ir]; [outputImageView setImage: outputImage]; NSBitmapImageRep *outputBitmap = [[NSBitmapImageRep alloc] initWithCIImage: myResult]; Thanks, Adam

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  • Ask for an example code for parsing xml and get attributes by using GData API

    - by ben
    When i use GData API in my app for parsing xml,how could i get attributes and it's value? Wanted a piece of example code.Thanks a lot. xml: <playurls><url islive="0" type="3" bit_stream="1">http://vods.netitv.com//dy2/2010/02/08/cf584b76-3579-4b75-a0c8-f7a473d79f8c.mp4 </url><url islive="0" type="3" bit_stream="2">http://vods.netitv.com//dy/2010/02/08/965bbc65-8ec0-4c50-98ae-c69a831926cc.mp4 </url><url islive="0" type="2" bit_stream="1">http://vods.netitv.com//dy2/2010/02/08/cf584b76-3579-4b75-a0c8-f7a473d79f8c.mp4 </url><url islive="0" type="2" bit_stream="2">http://vods.netitv.com//dy/2010/02/08/965bbc65-8ec0-4c50-98ae-c69a831926cc.mp4 </url></playurls>

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  • Problem creating checklist (similar to TouchCells sample code) app for iPhone. Random cells get chec

    - by Jonah
    I've been having a problem creating a checklist in the style of the TouchCells example from the Apple sample code. Basically, it is a table that allows multiple selection of its items and gives each selected item a check mark. The problem I'm having is that when I select an item and then scroll down the screen, another item (off the screen) will randomly be selected. It seems that it is usually the next cell to be loaded on the screen. I couldn't figure out what I was doing wrong so I tested it with Apple's TouchCells code. In their program though, they only have 6 cells and there is no room to scroll. So, I duplicated some of the items from the plist file to make more cells and... the same problem pops up. If you select a cell and then scroll, another cell will randomly be selected. Update I recently tried the iPhone Dev Cookbook sample code named "Checks" and... you guessed it, the same problem. Here's the link: http://code.google.com/p/cookbooksamples/downloads/list This is driving me nuts. Is it a bug or am I doing something wrong? Does anyone know how to fix this? Thanks! Also, does anyone know of any sample code that shows how to do this?

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  • How to limit NSTextField text length and keep it always upper case?

    - by carlosb
    Need to have an NSTextField with a text limit of 4 characters maximum and show always in upper case but can't figure out a good way of achieving that. I've tried to do it through a binding with a validation method but the validation only gets called when the control loses first responder and that's no good. Temporarly I made it work by observing the notification NSControlTextDidChangeNotification on the text field and having it call the method: - (void)textDidChange:(NSNotification*)notification { NSTextField* textField = [notification object]; NSString* value = [textField stringValue]; if ([value length] > 4) { [textField setStringValue:[[value uppercaseString] substringWithRange:NSMakeRange(0, 4)]]; } else { [textField setStringValue:[value uppercaseString]]; } } But this surely isn't the best way of doing it. Any better suggestion?

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  • system settings for iphone

    - by Viral
    hi friends, I m making alarm application, for that I need to access some system settings like System time format (24 hrs or 12 hrs), System Volume settings And make system Auto lock after some time intervals. I don't know how to implement such settings using code, if any one know about this please let me know. thank you in advance.

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  • Cut and paste out of/ into text fields in a separate window doesn't work

    - by Brian Postow
    I have a Macintosh Mozilla plugin which puts up a separate window for login information. It seems to work fine, it gets keyboard events like typing and hitting return to hit the default button. HOWEVER, it doesn't seem to get cut and paste events. When I hit Cmd-v, the edit menu flashes, but nothing happnes. Is this a problem with my responder chain? Do I have to specially tell Mozilla that I want these events? or am I likely to have some other problem that I haven't even thought of? thanks.

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  • UIColor app crashing

    - by coure06
    i have a global variable UIColor *textColor; I am update this variable by the code textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; then assigning this color to Label like this myLabel.textColor = textColor; It only work once, when i again call with updated values and assign label new values app crashes... textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; myLabel.textColor = textColor;

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  • Cocos2D, UIScrollView, and initial placement of a scene

    - by diatrevolo
    Hello: I am using a UIScrollView to forward touches to Cocos2D as outlined in http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ Everything works great after a few days of working with it, except one thing: when the initial view appears on the screen, the background appears to be scrolled to the center. As soon as I try to scroll around, the image jumps to 0,0, and everything works as normal, except the touches are offset by half the width and height of the background image. Am I overlooking something basic? I can't think of a useful portion of the code that illustrates the issue, as I can't track it down, but would be happy to post code if anyone has any ideas. Thanks in advance, -Roberto

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  • Trying to compile MobileSubstrate addon - Undefined symbol

    - by eWolf
    Hi! I went through this tutorial to create a MobileSubstrate addon. I could compile the example hook without errors. But as soon as I add #import <SpringBoard/SBAwayController.h> in ExampleHookProtocol.h and SBAwayController *awayController = [SBAwayController sharedAwayController]; in ExampleHookLibrary.mm (as the first line of the __$ExampleHook_AppIcon_Launch function) I get the following error message when attempting to make (triggered by the latter change): Undefined symbols: "_OBJC_CLASS_$_SBAwayController", referenced from: __objc_classrefs__DATA@0 in ExampleHookLibrary.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [ExampleHook.dylib] Error 1. The header file for SBAwayController is located in /var/toolchain/sys30/usr/include/SpringBoard, just like SBApplicationIcon.h, which is used by the ExampleHook. I'm compiling on my iPod touch 2G. Can anyone help me? Thanks in advance, Eric

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • How to convert the date string into string( yyyy-MM-dd). While doing so, I getting null values ?

    - by Madan Mohan
    Hi, I have the data as customerFromDate " 01 Apr 2010 " and customerToDate " 30 Apr 2010 " which is a string. I want to convert that format into yyyy-MM-dd it should be in string. but while doing so. I got null values. Please see the following code which I had tried. printf("\n customerFromDate %s",[customerStatementObj.customerFromDate UTF8String]); printf("\n customerToDate %s",[customerStatementObj.customerToDate UTF8String]); /* prints as the following customerFromDate 01 Apr 2010 customerToDate 30 Apr 2010 */ NSDateFormatter *dateFormatter = [[NSDateFormatter alloc]init]; [dateFormatter setDateFormat:@"yyyy-MM-dd"]; NSDate *fromDate=[[NSDate alloc]init]; fromDate = [dateFormatter dateFromString:customerStatementObj.customerFromDate]; printf("\n fromDate: %s",[fromDate.description UTF8String]); NSString *fromDateString=[dateFormatter stringFromDate:fromDate]; printf("\n fromDateString: %s",[fromDateString UTF8String]); [dateFormatter release]; NSDateFormatter *dateFormatter1 = [[NSDateFormatter alloc]init]; [dateFormatter1 setDateFormat:@"yyyy-MM-dd"]; NSDate *toDate=[[NSDate alloc]init]; toDate = [dateFormatter1 dateFromString:customerStatementObj.customerToDate]; printf("\n toDate: %s",[toDate.description UTF8String]); NSString *toDateString=[dateFormatter1 stringFromDate:toDate]; printf("\n toDateString: %s",[toDateString UTF8String]); [dateFormatter1 release]; Thank you, Madan Mohan.

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  • How can UISearchDisplayController autorelease cause crash in a different view controller?

    - by Tofrizer
    Hi, I have two view controllers A and B. From A, I navigate to view controller B as follows: // in View Controller A // navigateToB method -(void) navigateToB { BViewController *bViewController = [[BViewController alloc] initWithNibName: @"BView" bundle:nil]; bViewController.bProperty1 = SOME_STRING_CONSTANT; bViewController.title = @"A TITLE OF A VC's CHOOSING"; [self.navigationController pushViewController: bViewController animated:YES]; [bViewController release]; //<----- releasing 0x406c1e0 } In BViewController, the property bPropery1 is defined with copy as below (note, B also contains UITableView and other properties): @property (nonatomic, copy) NSString *bProperty1; Everything appeared to work fine when navigating back and forth between A and B. That is until I added a UISearchDisplayController to the table view contained in BViewController. Now when I navigate out of B, back to A, the app crashes. Stack trace shows what looks the search display controller being autoreleased at time of crash: #0 0x009663a7 in ___forwarding___ #1 0x009426c2 in __forwarding_prep_0___ #2 0x018c8539 in -[UISearchDisplayController _destroyManagedTableView] #3 0x018c8ea4 in -[UISearchDisplayController dealloc] #4 0x00285ce5 in NSPopAutoreleasePool NSZombies shows: -[BViewController respondsToSelector:]: message sent to deallocated instance 0x406c1e0 And malloc history on this points to the bViewController already released in A's navigateToB method above: Call [2] [arg=132]: thread_a065e720 |start ... <snip> ..._sendActionsForEvents:withEvent:] | -[UIControl sendAction:to:forEvent:] | - [UIApplication sendAction:to:from:forEvent:] | -[**AViewController navigateToB**] | +[NSObject alloc] | +[NSObject allocWithZone:] | _internal_class_createInstance | _internal_class_createInstanceFromZone | calloc | malloc_zone_calloc Can someone please give me any ideas on what is happening here? In navigateToB method, once the bViewController is released (after pushViewController), that's should be it for bViewController. Nothing else even knows about it as it is local to the navigateToB method block and it has been released. When navigating from B back to A, nothing is invoked in viewDidLoad, viewWillAppear etc that will re-enter navigateToB. It looks like somehow search display controller has a reference to something in my AViewController and so as it is autoreleased it is taking this "something" down with it but I cannot understand how this is possible, especially as I'm using copy to pass data between A and B. I'm going potty over this. I'm sure this is my mistake somewhere and so I turn to you, Stack Overflow legends for any words of wisdom or advice on how to resolve this. Many Thanks.

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  • iPhone: understanding field crash reports: unrecognized selector?

    - by quixoto
    Hi all, A user of my app out in the field seems to having bad crash-at-app-start issues. I got him to send me the .crash files from his PC. After "symbolicating" them according to this article, I get what looks from the stack like a unrecognized selector fail. But the top line of code corresponding to my process is an unambiguous message send that gets executed hundreds of times without issue in my app normally. Needless to say, I never repro this issue myself. Can the crash report lie? Could this stack indicate anything besides unrecognized selector? Thanks for any insight. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00094174 -[NSObject doesNotRecognizeSelector:] + 108 11 CoreFoundation 0x00093afa ___forwarding___ + 482 12 CoreFoundation 0x000306c8 _CF_forwarding_prep_0 + 40 13 MyAppProcess 0x000147c6 -[ImageLoader imageSmallForColor:style:] (ImageLoader.m:180) .... /* many more frames... */

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  • How set accessory type when tabel view is enbled to editing?

    - by Madan Mohan
    Hi Guys, I am using the UITableView properties to edit it. theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; It is working fine, the row is selected and I am getting into the next controller but I need to display the the accessoryType in the row. I am using below line for that but even though it is not working. Is there any property or any thing missing to display the indiactor. cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; I am using the below code for table view. theTableView = [[UITableView alloc] initWithFrame:tableRect style:UITableViewStyleGrouped]; theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; theTableView.delegate = self; theTableView.dataSource = self; theTableView.scrollEnabled=YES; theTableView.separatorColor = [UIColor lightGrayColor]; theTableView.autoresizingMask=YES; theTableView.allowsSelection=YES; theTableView.sectionHeaderHeight=5; theTableView.sectionFooterHeight=5; [myView addSubview:theTableView]; Please help me. THank You, Madan Mohan

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  • iphone-AVAudio Player Crashes

    - by user2779450
    I have an app that uses an avaudio player for two things. One of them is to play an explosion sound when a uiimageview collision is detected, and the other is to play a lazer sound when a button is pressed. I declared the audioplayer in the .h class, and I call it each time the button is clicked by doing this: NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"/lazer" ofType:@"mp3"]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; if (error) { NSLog(@"Error in audioPlayer: %@", [error localizedDescription]); } else { [audioPlayer prepareToPlay]; } [audioPlayer play]; This works fine, but after many uses of the game, the audio will stop play when i hit the button, and when a collision is detected, the game crashes. Here is my crash log: 2013-09-18 18:09:19.618 BattleShip[506:907] 18:09:19.617 shm_open failed: "AppleAudioQueue.41.2619" (23) flags=0x2 errno=24 (lldb) Suggestions? Could there be something to do with repeatedly creating an audio player? Alternatives maybe?

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  • iPhone: Using plist to populate a grouped table

    - by Jack Griffiths
    Hi there, I was wanting to use a plist to populate my grouped table. I've had a look at the DrillDownSave sample project, and I'm still none-the-wiser. Although, I did learn that I could store hierarchies and suchlike in there. So here's the questions: How can I use my plist to add new items to my grouped table? I'm currently feeding the table with an array, and I've noticed that an array isn't going to be the best thing for me. When a user taps on an item in the plist, how can I push the view to the corresponding item? In other words, how can I push the view based on the selected row (which was generated by the plist) to it's next "view"? If that makes any sense, please reply. Thanks, Jack.

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  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

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