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  • Syncing objects to a remote server, and caching on local storage

    - by Harry
    What's the best method of sycing objects (as JSON) to a remote server, with local caching? I have some objects that will pretty much just be plain-text with some extra meta-data. I was thinking of perhaps including a "last modified date" for both Local storage and Remote storage. This could then be used to determine which object is the most recent. For example, even though objects will be saved to both local and remote when they are saved, sometimes the user may not have internet access, or the server may be down, or any other number of things. In this case, the last modified date for remote storage would be reverted to its previous date. Local storage would remain as it is. At this point, the user could exit the application, and when they reload the application would then look at the last modified dates of the local and remote storages, and decide. Is there anything I'm missing with this? Is there a better method that I could use?

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  • VB6 general search form

    - by SilentRage47
    I'm working on an old vb6/access2003 app which is used to handle orders, bills of materials and that sort of things. I'm thinking about creating a form that I call every time the users needs to search for something. This should work like these: Click on the field to complete, let's say name of a buyer Open new form, search for the client and click on it Return the name of the buyer to the previous form (probably the header of the order) So, I would need to pass to the new form something that identify the type of search I have to do (so what access table to open) and return some values. Is my idea correct or there something better? I would like to use only one form for all the searches, now the app works with a lot of msflexgrid for every form.

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  • Huge company wants my domain name

    - by Charles Marsh
    Not sure if this is the right place to ask but I'll give it a go. I simply require a little advice; A very large hosted e-commerce platform emailed me a while back and basically asked me to transfer my domain name to them. They made no offer but simply said 'why not change your domain to xx - xx instaead of xxxx' Not they own all the equivalent names in .com, .org all of them apart from my .co.uk I am a registered partner of theirs and my website is a portfolio of all my themes but I also get a lot of enquires through it. I had heard rumors this company is opening an office in the UK! I'm right in thinking I shouldn't just roll over right? I've put some much effort in to SEO and building my reputation... I can't just give it up surly?

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  • What is this called?

    - by robertlewis2001
    I'm hoping there's a book or something out there for me to get... If I have a class that has Collection as an instance variable, what is that method of coding called? A design pattern? If so, where can I find more information on it? As I've been working with this mentor, he's really helped me understand my programming weakness and that weakness is thinking in terms of collections or relationships between objects. It just seems so difficult for me right now and I need to read to become smarter. My mentor is a great guy, but he gets frustrated when I start asking lots of questions, so I'm starting to feel like I need to learn more on my own. public class Evaluation { private List<Criterion> criterion = null; public Evaluation() { criterion = new List<Criterion>(); } }

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  • Want to use h264 in my commercial program. What steps should i take?

    - by Jason123
    Want to use h264 in my commercial program. What steps should I take? Here is what I see that needs to be done. I need to buy a license from VideoLan (x264licensing.com) to use the library to encode video into h264 format and I need to buy a license from the MpegLAGroup to use the h264 video encoding in general in my commercial product. Am I right in thinking that? How much do these cost? I don't see selling much since my target is very niche (video game screen capturing).

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  • dpkg --set-selections from 11.10 on 12.04LTS

    - by Vixxo
    I have to move a server to a different DC in a different country. The server is currently running 11.10, but the new fresh installed OS will be 12.04. The hardware of both is completely different. In order to install the same packages that the server currently uses, I am thinking of exporting all packages to a list and then run this list on the new machine. I will after that proceed with transferring the configuration files for the LAMP stack. My question is if this will work, or if there will be a problem because of the differences in the versions of the OS? What is the correct way to do it? PS. I have no access to KVM to reload the OS as an image, so this would not be an option.

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  • OpenStack + Ubuntu 12.04

    - by csgeek
    Supposedly openstack can be installed easily under Ubuntu 12.04 LTS. I've installed 32 and 64bit versions of Ubuntu Server with the same behavior. sudo tasksel check OpenStack hit Okay then I get a tasksel: aptitude failed (100) I've seen: http://www.hastexo.com/resources/docs/installing-openstack-essex-20121-ubuntu-1204-precise-pangolin and https://github.com/EmilienM/doc-openstack documentation, but I was hoping that since it was an LTS released and it was an option in tasksel that I was simply overlooking something obvious and it's just a matter of selecting the right checkbox and hitting okay. Too much wishful thinking?

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  • What technology to use for turn-based game server? [closed]

    - by mekanikus
    If I create a mobile turn-based game which could consist from 2 up to 6 players. I expect the server to support for about hundreds of game. And I aim for something free and not costly technology. What software and hardware recommendation would be enough for me? I've found some game server engine such as photon. But is it too much for a simple game? I'm thinking of using REST technology with F3 PHP server and Mysql. Will it be adequate? Will only one physical server enough? What is the hardware recommendation for the server?

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  • Where is a good place to learn how to develop games?

    - by pringlesinn
    I'm brazilian and I want to learn how to develop a game in some college or something like that, but I don't know any place here to learn it. Here is not that good either to develop games, as we don't have many companies to do that. So, I was thinking about working in some place else, while I study it. What I really want to know is, a good place to learn, and a country that developers are well payed to be able to pay my course and still have money to do something else. I'm a Java programmer, still learning a lot, but I want to do it later. A few years from now.

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  • Assemble static site from templates? (don't want to reinvent the wheel)

    - by raindog308
    I have a site that is 100% static content (no php, just some javascript). There's several "blocks" like the header, menu, footer, etc. that are the same on each page. Rather than do a lot of copy/pasting, I was thinking of some kind of template system where I could run a CLI command (in php, perl, python, shell, whatever) and have it replace all the block tags with the actual block text. I did see some answers in this question, but those seem oriented towards "we provide the style and layout, you provide the text". In my case, I have everything as far as layout, css, etc. - just want to do a glorified sed. Before I invent the wheel, I was wondering if there was a tool out there already.

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  • Is it legal or good idea to have a backup of all client sites on my own server

    - by mario
    I have seen many times that if we build a website for a client then there is a possibility that this site gets changed over a period of time. I was thinking that from now onwards whichever site I make I will host a copy of the site on a personal server. Like client1.myserver.com so that even if they change it I have the copy of it. So that if I need to show someone or I need to refer myself few things I have the proof there. I will not make them public but will password protect it. I want to know whether this is legal and a good idea or not.

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  • Should I be using a game engine?

    - by Kyle
    I'm an experienced programmer, but I'm completely new to making games. I'm thinking of making an iPhone game that is similar to a 2d tower defense type game. In the web programming world, it would be a big waste of time to make a website without using some sort of web framework (eg ruby on rails). Is that the same for making games? Do people mostly use some sort of framework/game engine for making a game? If so, what are the popular ones for iOS?

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  • What payment processors fullfill this requirements and what are their pluses and minuses? [on hold]

    - by Sharen Eayrs
    Accept credit card Allow me to automatically credit a customers' account. We're not selling e-book. We're selling a credit to our account. So it's important that customers do not get credited twice. Easy to program and integrate with our sites. Have affiliate programs. Transfer money to bank accounts quickly Accept merchants from many countries No monthly fee is a plus. I am thinking of using 2co.com avangate.com clickbank.com Some people reccomend https://stripe.com/us/features (is it easy to implement) http://www.paymentwall.com/ There are so many payment processor I am very confused. Can anyone tell me pluses and minuses of those ones. or perhaps others. What would be the plus and minuses of those 3 that you know off

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  • Is it worth becoming a programmer?

    - by D. Higueras
    Hi everybody. I'm a first year student in CS and I absolutely love programming. Many people have told me it isn't so good once you start working. Some things like bringing your work home(thinking about how to solve problems), working many hours when the timeline reaches an end an so on. I've heard being a system administrator is a lot less stressing job, since you don't have to worry about it at home. So my questions are(for experienced programmers): Is it worth becoming a programmer? Does your job satisfy you enough to overcome these problems? Thanks in advance.

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  • How would you approach developers you don't already know as a developer to offer them a position? [closed]

    - by Kit Sunde
    We've been trying to find a second developer for the company and have posted job ads online but so far there have been no developers that have been interested, and only a single one that has some experience in Python (that failed a fairly basic practical). It seems like the it's really difficult to find decent people here in Singapore, even reasonable juniors that you can teach. I'm contemplating whether I should go reach out directly to people on Stack Overflow and github and in the hopes that they are interested. I'm thinking I would message the person with only a few sentences, stating the they seems capable from their online presence and that I'd like to work with them. Is this kosher? I know I dislike recruiters and unsolicited mail just as much as the next guy.

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  • E-Commerce Website

    - by haargott
    I am planning to create an e-commerce website for users to buy products and services. In this website I want users to register and also participate in something like a browser game, where every user may receive some questions which they have to answer. For each question they successfully answered, they receive points and the number of collected points will decide on which rank they are. Edit 2 Currently I am considering using only HTML, CSS, JavaScript, PHP, SQL to design this e-commerce website. Together with this I was thinking about learning jQuery as it may help me, but I am not sure if I should code everything specifically by myself or just use the library to make it faster. 1) Could you tell me if those languages are sufficient enough for creating such a website described? 2) Could you tell me what kind of free software tools and frameworks are most appropriate to use when creating this e-commerce website?

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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • How to layer if statements when order of logic is irrelevant?

    - by jimmyjimmy
    Basically I have a series of logic in my website that can lead to 5 total outcomes. Basically two different if tests and then a catch all else statement. For example: if cond1: if mod1: #do things elif mod2: #do things elif cond2: if mod1: #do things elif mod2 #do things else: #do things I was thinking about rewriting it like this: if cond1 and mod1: #do things elif cond1 and mod2: #do things elif cond2 and mod1: #do things elif cond2 and mod2: #do things else: #do things Is there any real difference in these two coding options/a better choice for this kind of logic testing?

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  • Looking for a dynamic programming solution

    - by krammer
    Given a sequence of integers in range 1 to n. Each number can appear at most once. Let there be a symbol X in the sequence which means remove the minimum element from the list. There can be an arbitrarily number of X in the sequence. Example: 1,3,4,X,5,2,X The output is 1,2. We need to find the best way to perform this operation. The solution I have been thinking is: Scan the sequence from left to right and count number of X which takes O(n) time. Perform partial sorting and find the k smallest elements (k = number of X) which takes O(n+klogk) time using median of medians. Is there a better way to solve this problem using dynamic programming or any other way ?

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  • How to syncronize two animations without delays

    - by GeKi
    I have one character idle animation running inside a game in a loop, over and over again. A a certain time I trigger another animation to be played, for the same character. The second animation won't play immediately, as will be a discontinuity in my character animation. First I wait for the idle animation to finish and then I play my second animation. Now I have a smooth, continuous animation, BUT I have introduced a delay between my action and character animation. If I play the second animation right away as it is triggered, the character animation won't be continuous and smooth. I was thinking on breaking the idle animation in small pieces and also to have the same number of second action animations to match the last frame of the idle pieces. This won't solve the delay completely, only will minimize it a bit. So it's a magic formula of how can I get rid of this delay? Thanks.

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  • What's the difference between a "Release" Xbox 360 build and a "Debug" one?

    - by Sebastian Gray
    I've got a build of my game that works on Windows under a release and debug build as expected. When I deploy the debug version of the game to the Xbox, it works as expected and runs the same as on Windows - however when I deploy the release version to the XBOX I get different behaviour within the game. I'm using a 3rd party library for the collisions (which is where I am seeing differences between the release and debug versions of my game); so I can't see what's actually different but I suspect they have some compiler directive for Debug on the Xbox to the Release version on the Xbox. As such, I'm thinking that I may need to release my game with the Debug build instead of the Release build but I want to know what issues I can expect by doing so? Are there any significant performance issues between the two build profiles?

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  • Is it possible to setup a DHCP server only for local virtual machines?

    - by thiesdiggity
    I have a quick question. I have a bunch of virtual machines (VMWare Workstation) running on an Ubuntu server and have found that VMWare NAT (DHCP) service is unreliable and slow. I have to use NAT instead of bridging because the server is in a data-center that does not have DHCP and I don't have enough static IP's for all the VMs. Is it possible to setup the host (Ubuntu) to be a DHCP server but only for the local virtual machines? The server has 2 network interfaces, so I'd set eth0 to be a static IP, which connects to the outside world, and eth1 to listen for DHCP. Now, I am thinking if I don't want DHCP to broadcast I would just not connect a cable to eth1 and setup the VM's to use bridging on eth1. That way DHCP would not broadcast through my network but be listening on that interface. Would that setup work?

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  • Repositories and the Save Method

    One of the questions I've been getting lately goes like this: Should a Repository class have a Save method? And the standard answer: It depends. It's hard to keep track of all the different approaches to implementing the repository pattern these days, but I assume when someone asks me this type of question they are thinking of using code like this: var employee = new Employee(); employeeRepository.Save(employee); var account = new Account(); accountRepository.Save(account); This...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • Best practices for launching a new software version

    - by steve
    I rebuilt a web app to replace a version that we have been using for the last 3-4 years. We have a few thousand clients and a few hundred active users per day. The functionality is basically the same. The new version is a little bit faster with a few enhancement features and there are a lot of behind the scenes changes that the clients will never see. The UI is quite different but ultimately much easier to use and navigate. How should I go about having our clients stop using the old system and start using the new one? I am currently putting together a video that will play on the web site as well as within the app. The video will go through the pages and focus on some key changes. I was also thinking about an intro page that will display once the user logs in and explains some of the features.

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