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  • FlashPlayerIssue

    - by Gans
    some time when the url clicked it navigate to videopage , but am hearing audio voice but player not visible why..? pls healp any one ..

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  • FlashPlayerIssue

    - by Gans
    i am having latest version of flash player 10, the swf had created by flash 9 (cs2) var s1 = new SWFObject("flvplayer.swf","single","560","400","7"); === what's wrong in this ..?

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  • How to str_replace a section of PHP Code

    - by whatshakin
    $embedCode = <<<EOF getApplicationContent('video','player',array('id' => $iFileId, 'user' => $this->iViewer, 'password' => clear_xss($_COOKIE['memberPassword'])),true) EOF; $name = str_replace($embedCode,"test",$content); I'm trying to replace a section of code with another piece of code. I can do it with smaller strings but once I added the larger strings to $embedCode, it throw an "unexpected T_ENCAPSED_AND_WHITESPACE" error

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  • Formtastic with Mongoid embedded_in relations

    - by miah
    Is there any quick way to make a form for embeds_many-embedded_in relation? I have the following: class Team include Mongoid::Document field :name, :type => String embeds_many :players end class Player include Mongoid::Document embedded_in :team, :inverse_of => :players field :name, :type => String end I want to create a form for team with embedded editing for players. Seen https://github.com/bowsersenior/formtastic_with_mongoid_tutorial but "TODO" there.

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  • Tile map collision detection

    - by hero
    There are many topics like this, but none with concrete answers. I am drawing a tile-map in the traditional way (two for loops) and keeping my player centered except when the edges of the map is reached. How would I create collision detection? I need to know how to translate tile location in the array to screen coordinates I think.

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  • js works inside the page but not in code behind

    - by Cristian Boariu
    Hi guys, I have this function put in a MasterPage, which shows up an mp3 player: <script type="text/javascript"> $(document).ready(function() { var stageW = 500; var stageH = 216; var cacheBuster = Date.parse(new Date()); var flashvars = {}; var params = {}; params.bgcolor = '#F6F6F6'; params.allowfullscreen = 'true'; flashvars.stageW = stageW; flashvars.stageH = stageH; flashvars.pathToFiles = ''; flashvars.settingsPath = '../mp3player/mp3player_settings.xml'; flashvars.xmlPath = '<%# getRestXmlPlayerUrl() %>'; flashvars.keepSelected = 't'; flashvars.selectedWindow = '4'; flashvars.slideshow = 't'; flashvars.imageWidth = '130'; flashvars.imageHeight = '130'; swfobject.embedSWF('swf/preview.swf?t=' + cacheBuster, 'myContent', stageW, stageH, '9.0.124', 'swf/expressInstall.swf', flashvars, params); }); </script> All works great. But, because i have some ajax on the page with update panel, the flash in not rendered when ajax requests occurs so i need to register this function and i've tried something like this: protected void Page_PreRender(object sender, EventArgs e) { Type cstype = this.GetType(); String csnameForPlayer = "applyStyleToMp3Player"; if (!Page.ClientScript.IsClientScriptBlockRegistered(cstype, csnameForPlayer)) { StringBuilder cstextForPlayer = new StringBuilder(); cstextForPlayer.Append(" $(document).ready(function() { " + " var stageW = 500;" + " var stageH = 216;" + " var cacheBuster = Date.parse(new Date());" + " var flashvars = {};" + " var params = {};" + " params.bgcolor = '#F6F6F6';" + " params.allowfullscreen = 'true';" + " flashvars.stageW = stageW;" + " flashvars.stageH = stageH;" + " flashvars.pathToFiles = '';" + " flashvars.settingsPath = '../mp3player/mp3player_settings.xml';" + " flashvars.xmlPath = '<%# getRestXmlPlayerUrl() %>';" + " flashvars.keepSelected = 't';" + " flashvars.selectedWindow = '4';" + " flashvars.slideshow = 't';" + " flashvars.imageWidth = '130';" + " flashvars.imageHeight = '130';" + " swfobject.embedSWF('swf/preview.swf?t=' + cacheBuster, 'myContent', stageW, stageH, '9.0.124', 'swf/expressInstall.swf', flashvars, params);" + "}); "); ScriptManager.RegisterStartupScript(this.Page, this.Page.GetType(), csnameForPlayer, cstextForPlayer.ToString(), true); } } Well, this does not work. The flash player does not appear any more, so, i assume that is something wrong in the cstextForPlayer. I've spent over one hour to figure it out but i've failed. Does anyone see the problem? Thanks in advance.

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  • OpenGL ES iPhone Textures

    - by techy
    For one of my new games I'm using OpenGL ES since it has multiple enemies and bullets, etc. How do you draw images on the screen with Opengl ES? I have a player.png image that is a 48x48 pixel image; how would I draw that on the screen?

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  • Comparing Flash, HTML, Silverlight, X3D and Unity 3d

    - by Amira Elsayed
    I have to prepare a comparison between the following technologies to present it to my Project Manager, but I fell that I'm lost, so if any one can help I will be thankful I want to compare between them in the following areas: the support of online video streaming the budget of using each one Learning Time will be needed to learn the technology Which one is the standard and will target a lot of users The support if I found any problem Bugs and security issues connection to DB, SOA and web services supporting of multi player

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  • Start program on usb hardware plugin

    - by petebob796
    Is there a way to detect when a specific device is plugged into a usb port, what I would like to happen is when I plug my laptop into my docking station it run up several apps to account for my different keyboard, mouse and monitors. Specifically I have an issue with some software for my G15 keyboard stopping media player closing properly. Hopefully in .NET but if not any suggestions appreciated.

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  • Need to play flash videos on iphone

    - by Yannis
    Hi all, I am building this iphone app for a client and they have a large set of flash video files that they need to play/stream to the iphone. I understand that the iphone doesnt natively support flv playback but isnt there anything I can do to get around this problem? In case it helps, they are using the akamai flash player on their website to play these video files. Thanks in advance.

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  • Seek backwards and forward in CAAnimation

    - by Vladimir
    I'm trying to create a pseudo-movie player that shows layer's CAAnimation in my application. I've found a way to pause and resume animation (described in apple tech note), but can't find if it is possible to "seek" to arbitrary part of the animation, could anyone suggest what can be done here?

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  • Work with files exception

    - by Xaver
    I want to create program which will tell me if a file is used or not by another processes (for example i open music or video file in multimedia player, and then i launch my program with this file name programm return "this file is being used", and when no processes uses this file program would say "this file not being used"). What classes have the .NET for solve this problem?

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  • [objective C] IPhone question about UIImageView memory menagement

    - by BQuadra
    Hi, i have a UIImageView of 1024x768 (the room of my game) and other various UIIMageView on it (the object of my game). The iPhone screen is smaller than the room (UIImageView 1024x768) .. i want to understand if the iPhone's system automatically intercepts the graphic elements outside the visible area of Room (the player's view) and unload temporarily (for memory optimization) or i must do this by hand?? thanks

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  • Mathematical problem

    - by coolboycsaba
    I have the following function: function getLevel(points) { var level = -1 + Math.sqrt(4 + points/20); // Round down to nearest level return Math.floor(level); } The above function calculates the level of a player based on their points, my problem is that I need a function like this to calculate the points needed for a given level.

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  • Tile Collision Question

    - by Alu
    Hey guys, I'm working on tile collision. Currently, I just draw the tile map the normal way (two for loops) and there is no scrolling. Right now, to check if my player is over a tile, I use tileX = (int)person1v.X / 16; tileY = (int)person1v.Y / 16; However, I want to detect collision before I hit the tile so it could act as a wall. How do I detect collision before even making the move?

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  • C# Working with Linq binding

    - by Isuru
    I have designed Types as follow: class Cricket { string type; Team tm; public Team Team { get { return tm; } set { tm = value; } } public string Type { get { return type; } set { type = value; } } } class Team { string country; Players plr; public Players Players { get {return plr; } set { plr = value; } } public string Country { get { return country; } set { country = value; } } } class Players { string name; DateTime dob; int run; public string Name { get { return name; } set { name = value; } } public DateTime DOB { get { return dob; } set { dob = value; } } public int Run { get { return run; } set { run = value; } } } I have to get the following using LINQ techniques. 1) Youngest all data of the youngest player among all teams 2) Oldest Player of each team 3) The highest run scorer will receive Gold Medal,rest of the players of all team will receive Silver medal. (Please look at the GetPlayer() i have declared var Medal=new String[] {"Gold","Silver"} to associate the Medal ) public void GetPlayer() { var TeamMatrix = new Cricket[] { new Cricket{ Type="Twenty20", Team=new Team{ Country="England", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1989"), Name="Russel", Run=45}}}, new Cricket{ Type="Twenty20", Team=new Team{ Country="England", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1991"), Name="Joel", Run=56}}}, new Cricket{ Type="Twenty20", Team=new Team{ Country="Australia", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1990"), Name="Clark", Run=145}}}, new Cricket{ Type="Twenty20", Team=new Team{ Country="Australia", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1971"), Name="Bevan", Run=156}}} }; var Medal = new string[] { "Gold", "Silver" }; var tm = (from mat in TeamMatrix select new { mat.Team.Players.DOB }).Max(); Console.WriteLine("Youngest Age={0}",tm); } When I declare var tm = (from mat in TeamMatrix select new { mat.Team.Players.DOB }).Max(); I receive error atleast one object must implement IComparable. What is the actual way to complete the above three tasks? ( Tasks 1 ,2 ,3 are explained above). Thanks to all.

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  • How to add an element to an array without a modification of the old array or creation a new one?

    - by Roman
    I have the following construction: for (String playerName: players). I would like to make a loop over all players plus one more special player. But I do not want to modify the players array by adding a new element to it. So, what can I do? Can I replace players in the for (String playerName: players) by something containing all elements of the players plus one more element?

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  • How we can perform Action on Sequence UIButtons?

    - by Prince Shazad
    As My Screen shot show that i am working on word matching game.In this game i assign my words to different UIButtons in Specific sequence on different loctions(my red arrow shows this sequence)and of rest UIButtons i assign a one of random character(A-Z).when i Click on any UIButtons its title will be assign to UILabel which is in Fornt of Current Section:i campare this UILabel text to below UILabels text which is in fornt of timer.when it match to any of my UILabels its will be deleted.i implement all this process already. But my problem is that which is show by black lines.if the player find the first word which is "DOG". he click the Two UIButtons in Sequence,but not press the Third one in Sequence.(as show by black line).so here i want that when player press the any UIButtons which is not in Sequence then remove the previous text(which is "DO") of UILabel and now the Text of UILabel is only "G" . Here is my code to get the UIButtons titles and assign it UILabel. - (void)aMethod:(id)sender { UIButton *button = (UIButton *)sender; NSString *get = (NSString *)[[button titleLabel] text]; NSString *origText = mainlabel.text; mainlabel.text = [origText stringByAppendingString:get]; if ([mainlabel.text length ]== 3) { if([mainlabel.text isEqualToString: a]){ lbl.text=@"Right"; [btn1 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; a=@"tbbb"; } else if([mainlabel.text isEqualToString: c]){ lbl.text=@"Right"; [btn2 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; c=@"yyyy"; } else if([mainlabel.text isEqualToString: d]){ lbl.text=@"Right"; [btn3 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; d=@"yyyy"; } else { lbl.text=@"Wrong"; mainlabel.text=@""; } }} Thanx in advance

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