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  • Editing service for blogger with terrible English grammar

    - by Josh Moore
    I would like to write a technical blog. However, the biggest things holding me back is my poor spelling, punctuation, and grammar (I have all these problems even though I am a native English speaker). I am thinking about using a professional editing/proofreading service to fix my blog posts before I post them. However, given the content will be technical in nature (some articles will get into details of programming) and I would like to write them in markdown, I am not sure if the general online services will be a good fit. Can you recommend a editor (or company) that you like that can provide this service?

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  • Creating SharePoint sites from xml using Powershell

    - by Norgean
    It is frequently useful to create / delete web applications in a development environment. If you need to create a structure, this can quickly become tedious. Enter Powershell, xml and recursive functions. Create the structure in xml. Something like: <Sites>     <Site Name="Test 1" Url="Test1" />     <Site Name="Test 2" Url="Test2" >         <Site Name="Test 2 1" Url="Test21" >             <Site Name="Test 2 1 1" Url="Test211" />             <Site Name="Test 2 1 2" Url="Test212" />         </Site>     </Site>     <Site Name="Test 3" Url="Test3" >         <Site Name="Test 3 1" Url="Test31" />         <Site Name="Test 3 2" Url="Test32" />         <Site Name="Test 3 3" Url="Test33" >             <Site Name="Test 3 3 1" Url="Test331" />             <Site Name="Test 3 3 2" Url="Test332" />         </Site>         <Site Name="Test 3 4" Url="Test34" />     </Site> </Sites> Read this structure in Powershell, and recursively create the sites. Oh, and have cool progress dialogs, too. $snap = Get-PSSnapin | Where-Object { $_.Name -eq "Microsoft.SharePoint.Powershell" } if ($snap -eq $null) {     Add-PSSnapin "Microsoft.SharePoint.Powershell" } function CreateSites($baseUrl, $sites, [int]$progressid) {     $sitecount = $sites.ChildNodes.Count     $counter = 0     foreach ($site in $sites.Site)     {         Write-Progress -ID $progressid -Activity "Creating sites" -status "Creating $($site.Name)" -percentComplete ($counter / $sitecount*100)         $counter = $counter + 1         Write-Host "Creating $($site.Name) $($baseUrl)/$($site.Url)"         New-SPWeb -Url "$($baseUrl)/$($site.Url)" -AddToQuickLaunch:$false -AddToTopNav:$false -Confirm:$false -Name "$($site.Name)" -Template "STS#0" -UseParentTopNav:$true         if ($site.ChildNodes.Count -gt 0)         {             CreateSites "$($baseUrl)/$($site.Url)" $site ($progressid +1)         }         Write-Progress -ID $progressid -Activity "Creating sites" -status "Creating $($site.Name)" -Completed     } } # read an xml file $xml = [xml](Get-Content "C:\Projects\Powershell\sites.xml") $xml.PreserveWhitespace = $false CreateSites "http://$($env:computername)" $xml.Sites 1 Easy! Sensible real life implementations will also include templateid in the xml, will check for existence of a site before creating it, etc.

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon
    Do you think it is techniclly possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. Thanks!

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  • Big Data – Buzz Words: What is HDFS – Day 8 of 21

    - by Pinal Dave
    In yesterday’s blog post we learned what is MapReduce. In this article we will take a quick look at one of the four most important buzz words which goes around Big Data – HDFS. What is HDFS ? HDFS stands for Hadoop Distributed File System and it is a primary storage system used by Hadoop. It provides high performance access to data across Hadoop clusters. It is usually deployed on low-cost commodity hardware. In commodity hardware deployment server failures are very common. Due to the same reason HDFS is built to have high fault tolerance. The data transfer rate between compute nodes in HDFS is very high, which leads to reduced risk of failure. HDFS creates smaller pieces of the big data and distributes it on different nodes. It also copies each smaller piece to multiple times on different nodes. Hence when any node with the data crashes the system is automatically able to use the data from a different node and continue the process. This is the key feature of the HDFS system. Architecture of HDFS The architecture of the HDFS is master/slave architecture. An HDFS cluster always consists of single NameNode. This single NameNode is a master server and it manages the file system as well regulates access to various files. In additional to NameNode there are multiple DataNodes. There is always one DataNode for each data server. In HDFS a big file is split into one or more blocks and those blocks are stored in a set of DataNodes. The primary task of the NameNode is to open, close or rename files and directory and regulate access to the file system, whereas the primary task of the DataNode is read and write to the file systems. DataNode is also responsible for the creation, deletion or replication of the data based on the instruction from NameNode. In reality, NameNode and DataNode are software designed to run on commodity machine build in Java language. Visual Representation of HDFS Architecture Let us understand how HDFS works with the help of the diagram. Client APP or HDFS Client connects to NameSpace as well as DataNode. Client App access to the DataNode is regulated by NameSpace Node. NameSpace Node allows Client App to connect to the DataNode based by allowing the connection to the DataNode directly. A big data file is divided into multiple data blocks (let us assume that those data chunks are A,B,C and D. Client App will later on write data blocks directly to the DataNode. Client App does not have to directly write to all the node. It just has to write to any one of the node and NameNode will decide on which other DataNode it will have to replicate the data. In our example Client App directly writes to DataNode 1 and detained 3. However, data chunks are automatically replicated to other nodes. All the information like in which DataNode which data block is placed is written back to NameNode. High Availability During Disaster Now as multiple DataNode have same data blocks in the case of any DataNode which faces the disaster, the entire process will continue as other DataNode will assume the role to serve the specific data block which was on the failed node. This system provides very high tolerance to disaster and provides high availability. If you notice there is only single NameNode in our architecture. If that node fails our entire Hadoop Application will stop performing as it is a single node where we store all the metadata. As this node is very critical, it is usually replicated on another clustered as well as on another data rack. Though, that replicated node is not operational in architecture, it has all the necessary data to perform the task of the NameNode in the case of the NameNode fails. The entire Hadoop architecture is built to function smoothly even there are node failures or hardware malfunction. It is built on the simple concept that data is so big it is impossible to have come up with a single piece of the hardware which can manage it properly. We need lots of commodity (cheap) hardware to manage our big data and hardware failure is part of the commodity servers. To reduce the impact of hardware failure Hadoop architecture is built to overcome the limitation of the non-functioning hardware. Tomorrow In tomorrow’s blog post we will discuss the importance of the relational database in Big Data. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Which paradigm to use for writing chess engine?

    - by poke
    If you were going to write a chess game engine, what programming paradigm would you use (OOP, procedural, etc) and why whould you choose it ? By chess engine, I mean the portion of a program that evaluates the current board and decides the computer's next move. I'm asking because I thought it might be fun to write a chess engine. Then it occured to me that I could use it as a project for learning functional programming. Then it occured to me that some problems aren't well suited to the functional paradigm. Then it occured to me that this might be good discussion fodder.

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  • How to coach a developer with dyslexia to improve his spelling and grammar capabilities?

    - by Uwe Keim
    Just having read this question regarding developers with dyslexia, I still have some open questions on how to deal with it: I am working on a project sinc approx. 6 month with a new developer who just finished university. I see that the code quality is high, what he's missing is the ability to write texts (even short ones) in an error-free manner (both, syntax and grammar errors). He is working on some UI stuff (VS.NET 2010, ASP.NET 4) and, beside coding, has to write short text for labels, buttons, grid view headers, page titles, etc. Since even those texts have errors inside, no matter how much I try to discuss the need for a professional, text-error-free UI, he seems to not manage to get this right, although he really tries. So my questions are: Are there any hints how he (or I) should proceed to enhance the text quality? Do you know any tools (like inline spell checkers) for VS.NET to highlight syntax and grammar errors? (We are working on a German-only UI, if this is important to know)

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  • How is a "Software Developer" different from a "Software Consultant"? What makes a consultant?

    - by Kumar
    I have seen a lot of people claiming themselves to be a "software consultant". These consultants do what a normal software developer does, write code, estimate tasks, fix bugs and attend meetings etc. The only difference being the financials, consultants end up earning more. Then how is a software developer different from a "consultant"? In addition to the main question, I would like to know how can a software developer become a consultant? Are there any specific guidelines for a consultant? Do they need to amass certifications and write up research papers? Please do not confuse the software consultant with a management consultant. Software consultants I have seen are not managers.

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  • Detailed C++ book for a programmer already familiar with C and object-oriented programming?

    - by Anto
    I know (to some extent) a few languages, including C, Java and Python. I'm also (somewhat) familiar with Scala and Scheme, plus I can read (but not write) x86 Assembly. Say I want to learn C++, what is a good book which doesn't try to teach me what a class is, teach me inheritance, polymorphism or loosely coupled classes again, nor does try to teach me other basics, just the C++ language (as well as how to write idiomatic C++ code, not e.g. Java with C++ syntax) and its standard library? Note: "Detailed" as used in the title means that it doesn't try to cover C++ in 100 pages, I want to know the details of the language. Of course, mastery comes from practice, but I don't want to learn just a little bit of C++ from the book, but learn it quite thoroughly.

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  • Is reference to bug/issue in commit message considered good practice?

    - by Christian P
    I'm working on a project where we have the source control set up to automatically write notes in the bug tracker. We simply write the bug issue ID in the commit message and the commit message is added as a note to the bug tracker. I can see only a few downsides for this practice. If sometime in the future the source code gets separated from the bug tracking software (or the reported bugs/issues are somehow lost). Or when someone is looking in the history of commits but doesn't have access to our bug tracker. My question is if having a bug/issue reference in the commit message is considered good practice? Are there some other downsides?

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  • Good Literature for "Object oriented programming in C"

    - by Dipan Mehta
    This is not a debate question about whether or not C is a good candidate for Object oriented programming or not. Quite often C is the primary platform where the development is happening. I have seen, and hopefully learnt through crawling many open source and commercial projects - that while the language inherently doesn't stop you if you create "non-object" code. However, you can still think in the "Object" way and reasonably write code that captures this designs thinking. For those who has done this, OO way is still the best way to write code even when you are programming in C. While, I have learnt most of it through the hard way, are there any deep literature that can help educate the relatively young guys about how to do OO programming in C?

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  • Parsing stdout with custom format or standard format?

    - by linquize
    To integrate with other executables, a executable may launch another executable and capture its output from stdout. But most programs writes the output message to stdout in custom format and usually in human readable format. So it requires the system integrator to write a function to parse the output, which is considered trouble and the parser code may be buggy. Do you think this is old fashioned? Most Unix-style programs do that. Very few programs write to stdout in standard format such as XML or JSON, which is more modern. Example: Veracity (DVCS) writes JSON to stdout. Should we switch to use modern formats? For a console program, human readable or easy parsable: which is more important ?

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  • Permanently mounting Windows' NTFS partition, fully enabled

    - by Bart van Heukelom
    I'm transforming a Windows 7 PC into a dual boot system with Ubuntu 10.10. Following other questions on this site, I've mounted my Windows drive by adding this to fstab UUID=blabla /windows ntfs users,defaults,umask=000 0 0 It appears to work well, I can read and write, but it appears to be a bit crippled still. When I tried to update an SVN working copy with RabbitVCS, it complained that it couldn't write to a temporary file inside the working copy, even though the permissions are all on 0777 inside /windows (by default, I haven't done that manually). It even corrupted that working copy :( It works when I use the command line SVN client with sudo, but that's hardly user friendly.

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  • Embed IF text parser in another game?

    - by DragonFax
    Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and verbs from my own side. It will parse the sentences from the user and give me back some sort of structure/AST describing what the user asked for. Then my own code can then act upon that request. I don't need something SIRI level. The simple sentences and actions that current IF games support is fine. But I'm not looking to write a whole text/sentence parser myself. This isn't an If game and I can't write it entirely in an interactive-fiction language like inform 7. Unfortunatly, I can't seem to find any examples of anyone using the text parsing capabilities of these engines without writing the entire game in that engine's language.

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  • Is a program linked against an LGPL library in linux still under GPL?

    - by Jonathan Henson
    If I were to write say, an embeded linux video server, how much of the code do I have to offer to someone who requests the source? Do I have to offer the code that directly links against the GPL covered code or do I have to offer all code? For instance, if I use gstreamer, or any other LGPL code, on a linux platform in my program, does all of my code become under GPL simply because somewhere in the chain, the LGPL program had to link agaist GPL code? I guess this is an extension of the question. Can you write a C library that compiles in linux that does not become subject to GPL?

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  • SmartXLS for .Net v2.1.4 released

    SmartXLS is a high performance .NET Excel component which can write, read, calculate Excel compatible files without the need for Microsoft Excel on either the developer or client machines. It was entirely written in 100% managed C# code.Features list:Cell formattingformula calculationread/write Encrypted Excel files(xls and xlsx files).create Chart,pivot table from scratchexport/import data to/from datatableNew release features:Excel2007 tables support.Excel2007 ConditionFormat support.http://ww...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I keep directories in sync

    - by Guillaume Boudreau
    I have a directory, dirA, that users can work in: they can create, modify, rename and delete files & sub-directores in dirA. I want to keep another directory, dirB, in sync with dirA. What I'd like, is a discussion on finding a working algorithm that would achieve the above, with the limitations listed below. Requirements: 1. Something asynchronous - I don't want to stop file operations in dirA while I work in dirB. 2. I can't assume that I can just blindly rsync dirA to dirB on regular interval - dirA could contain millions of files & directories, and terrabytes of data. Completely walking the dirA tree could take hours. Those two requirements makes this really difficult. Having it asynchronous means that when I start working on a specific file from dirA, it might have moved a lot since it appeared. And the second limitation means that I really need to watch dirA, and work on atomic file operations that I notice. Current (broken) implementation: 1. Log all file & directory operations in dirA. 2. Using a separate process, read that log, and 'repeat' all the logged operations in dirB. Why is it broken: echo 1 > dirA/file1 # Allow the 'log reader' process to create dirB/file1: log = "write dirA/file1"; action = cp dirA/file1 dirB/file1; result = OK echo 1 > dirA/file2 mv dirA/file1 dirA/file3 mv dirA/file2 dirA/file1 rm dirA/file3 # End result: file1 contains '1' # 'log reader' process starts working on the 4 above file operations: log = "write file2"; action = cp dirA/file2 dirB/file2; result = failed: there is no dirA/file2 log = "rename file1 file3"; action = mv dirB/file1 dirB/file3; result = OK log = "rename file2 file1"; action = mv dirB/file2 dirB/file1; result = failed: there is no dirB/file2 log = "delete file3"; action = rm dirB/file3; result = OK # End result in dirB: no more files! Another broken example: echo 1 > dirA/dir1/file1 mv dirA/dir1 dirA/dir2 # 'log reader' process starts working on the 2 above file operations: log = "write file1"; action = cp dirA/dir1/file1 dirB/dir1/file1; result = failed: there is no dirA/dir1/file1 log = "rename dir1 dir2"; action = mv dirB/dir1 dirB/dir2; result = failed: there is no dirA/dir1 # End result if dirB: nothing!

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  • PowerShell programming conventions

    - by Tahir Hassan
    Do you follow any any conventions when programming in PowerShell? For example, in scripts which are to be maintained long-term do you: Use the real cmdlet name or alias? Specify the cmdlet parameter name in full or only partially (dir -Recurse versus dir -r) When specifying string arguments for cmdlets do you enclose them in quotes (New-Object 'System.Int32' versus New-Object System.Int32 When writing functions and filters do you specify the types of parameters? Do you write cmdlets in the (official) correct case? For keywords like BEGIN...PROCESS...END do you write them in uppercase only? Thanks for any replies.

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  • Why is filesystem preferred for logs instead of RDBMS?

    - by Yasir
    Question should be clear from its title. For example Apache saves its access and error logs in files instead of RDBMS no matter on how large or small scale it is being utilized. For RDMS we just have to write SQL queries and it will do the work while for files we must decide a particular format and then write regex or may be parsers to manipulate them. And those might even fail in particular circumstances if great care was not paid. Yet everyone seems to prefer filesystem for maintaining the logs. I am not biased against any of these methods but I would like to know why it is practiced like this. Is it speed or maintainability or something else?

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  • Myths about Coding Craftsmanship part 2

    - by tom
    Myth 3: The source of all bad code is inept developers and stupid people When you review code is this what you assume?  Shame on you.  You are probably making assumptions in your code if you are assuming so much already.  Bad code can be the result of any number of causes including but not limited to using dated techniques (like boxing when generics are available), not following standards (“look how he does the spacing between arguments!” or “did he really just name that variable ‘bln_Hello_Cats’?”), being redundant, using properties, methods, or objects in a novel way (like switching on button.Text between “Hello World” and “Hello World “ //clever use of space character… sigh), not following the SOLID principals, hacking around assumptions made in earlier iterations / hacking in features that should be worked into the overall design.  The first two issues, while annoying are pretty easy to spot and can be fixed so easily.  If your coding team is made up of experienced professionals who are passionate about staying current then these shouldn’t be happening.  If you work with a variety of skills, backgrounds, and experience then there will be some of this stuff going on.  If you have an opportunity to mentor such a developer who is receptive to constructive criticism don’t be a jerk; help them and the codebase will improve.  A little patience can improve the codebase, your work environment, and even your perspective. The novelty and redundancy I have encountered has often been the use of creativity when language knowledge was perceived as unavailable or too time consuming.  When developers learn on the job you get a lot of this.  Rather than going to MSDN developers will use what they know.  Depending on the constraints of their assignment hacking together what they know may seem quite practical.  This was not stupid though I often wonder how much time is actually “saved” by hacking.  These issues are often harder to untangle if we ever do.  They can also grow out of control as we write hack after hack to make it work and get back to some development that is satisfying. Hacking upon an existing hack is what I call “feeding the monster”.  Code monsters are anti-patterns and hacks gone wild.  The reason code monsters continue to get bigger is that they keep growing in scope, touching more and more of the application.  This is not the result of dumb developers. It is probably the result of avoiding design, not taking the time to understand the problems or anticipate or communicate the vision of the product.  If our developers don’t understand the purpose of a feature or product how do we expect potential customers to do so? Forethought and organization are often what is missing from bad code.  Developers who do not use the SOLID principals should be encouraged to learn these principals and be given guidance on how to apply them.  The time “saved” by giving hackers room to hack will be made up for and then some. Not as technical debt but as shoddy work that if not replaced will be struggled with again and again.  Bad code is not the result of dumb developers (usually) it is the result of trying to do too much without the proper resources and neglecting the right thing that needs doing with the first thoughtless thing that comes into our heads. Object oriented code is all about relationships between objects.  Coders who believe their coworkers are all fools tend to write objects that are difficult to work with, not eager to explain themselves, and perform erratically and irrationally.  If you constantly find you are surrounded by idiots you may want to ask yourself if you are being unreasonable, if you are being closed minded, of if you have chosen the right profession.  Opening your mind up to the idea that you probably work with rational, well-intentioned people will probably make you a better coder and it might even make you less grumpy.  If you are surrounded by jerks who do not engage in the exchange of ideas who do not care about their customers or the durability of the code you are building together then I suggest you find a new place to work.  Myth 4: Customers don’t care about “beautiful” code Craftsmanship is customer focused because it means that the job was done right, the product will withstand the abuse, modifications, and scrutiny of our customers.  Users can appreciate a predictable timeline for a release, a product delivered on time and on budget, a feature set that does not interfere with the task(s) it is supporting, quick turnarounds on exception messages, self healing issues, and less issues.  These are all hindered by skimping on craftsmanship.  When we write data access and when we write reusable code.   What do you think?  Does bad code come primarily from low IQ individuals?  Do customers care about beautiful code?

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  • problem connecting to magento connect

    - by amir
    I'm using magento 1.4.0 and when I try to get to magento connect and download a plugin the page will say Error: Please check for sufficient write file permissions Your Magento folder does not have sufficient write permissions, which this web based downloader requires. If you wish to proceed downloading Magento packages online, please set all Magento folders to have writable permission for the web server user (example: apache) and press the "Refresh" button to try again. does anyone know how I can fix this problem, thanks Update: the plugin I'm trying to use is MagentoPycho light box so I unpacked the folder into the app/code/local but it still doesn't show in the admin area

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  • Is it good practice to use functions just to centralize common code?

    - by EpsilonVector
    I run across this problem a lot. For example, I currently write a read function and a write function, and they both check if buf is a NULL pointer and that the mode variable is within certain boundaries. This is code duplication. This can be solved by moving it into its own function. But should I? This will be a pretty anemic function (doesn't do much), rather localized (so not general purpose), and doesn't stand well on its own (can't figure out what you need it for unless you see where it is used). Another option is to use a macro, but I want to talk about functions in this post. So, should you use a function for something like this? What are the pros and cons?

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  • Assign keys to commands in Terminal?

    - by NES
    Is there a solution to assign special key combinations to words in terminal use. For example the less command is very usefull and i use i a lot to pipe the output of another process through it. The idea would be to set up special key combinations that are only active in terminal use assigned to write different commands? So pressing CTRL + l in terminal window could write | less or CTRL + G could stand for | grep Note: i just mean adding the letters to commandline not execute the finally. A similar way what's tabcompletion but more specific.

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  • How do I mount my External HDD with filesystem type errors?

    - by Snuggie
    I am a relatively new Ubuntu user and I am having some difficulty mounting my external 2TB HDD. When I first installed Linux my external HDD was working just fine, however, it has stopped working and I have a lot of important files on there that I need. Before my HDD would automatically mount and no worries. Now, however, it doesn't automatically mount and when I try to manually mount it I keep running into filesystem type errors that I can't seem to get past. Below are images that depict my step by step process of how I am trying to mount my HDD along with the errors I am receiving. If anybody has any idea what I am doing wrong or how to correct the issue I would greatly appreciate it. Step 1) Ensure the computer recognizes my external HDD. pj@PJ:~$ dmesg ... [ 5790.367910] scsi 7:0:0:0: Direct-Access WD My Passport 0748 1022 PQ: 0 ANSI: 6 [ 5790.368278] scsi 7:0:0:1: Enclosure WD SES Device 1022 PQ: 0 ANSI: 6 [ 5790.370122] sd 7:0:0:0: Attached scsi generic sg2 type 0 [ 5790.370310] ses 7:0:0:1: Attached Enclosure device [ 5790.370462] ses 7:0:0:1: Attached scsi generic sg3 type 13 [ 5792.971601] sd 7:0:0:0: [sdb] 3906963456 512-byte logical blocks: (2.00 TB/1.81 TiB) [ 5792.972148] sd 7:0:0:0: [sdb] Write Protect is off [ 5792.972162] sd 7:0:0:0: [sdb] Mode Sense: 47 00 10 08 [ 5792.972591] sd 7:0:0:0: [sdb] No Caching mode page found [ 5792.972605] sd 7:0:0:0: [sdb] Assuming drive cache: write through [ 5792.975235] sd 7:0:0:0: [sdb] No Caching mode page found [ 5792.975249] sd 7:0:0:0: [sdb] Assuming drive cache: write through [ 5792.987504] sdb: sdb1 [ 5792.988900] sd 7:0:0:0: [sdb] No Caching mode page found [ 5792.988911] sd 7:0:0:0: [sdb] Assuming drive cache: write through [ 5792.988920] sd 7:0:0:0: [sdb] Attached SCSI disk Step 2) Check if it mounted properly (it does not) pj@PJ:~$ df -ah Filesystem Size Used Avail Use% Mounted on /dev/sda1 682G 3.9G 644G 1% / proc 0 0 0 - /proc sysfs 0 0 0 - /sys none 0 0 0 - /sys/fs/fuse/connections none 0 0 0 - /sys/kernel/debug none 0 0 0 - /sys/kernel/security udev 2.9G 4.0K 2.9G 1% /dev devpts 0 0 0 - /dev/pts tmpfs 1.2G 928K 1.2G 1% /run none 5.0M 0 5.0M 0% /run/lock none 2.9G 156K 2.9G 1% /run/shm gvfs-fuse-daemon 0 0 0 - /home/pj/.gvfs Step 3) Try mounting manually using NTFS and VFAT (both as SDB and SDB1) pj@PJ:~$ sudo mount /dev/sdb /media/Passport/ NTFS signature is missing. Failed to mount '/dev/sdb': Invalid argument The device '/dev/sdb' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around? pj@PJ:~$ sudo mount /dev/sdb1 /media/Passport/ NTFS signature is missing. Failed to mount '/dev/sdb1': Invalid argument The device '/dev/sdb1' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around? pj@PJ:~$ sudo mount -t ntfs /dev/sdb /media/Passport/ NTFS signature is missing. Failed to mount '/dev/sdb': Invalid argument The device '/dev/sdb' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around? pj@PJ:~$ sudo mount -t vfat /dev/sdb /media/Passport/ mount: wrong fs type, bad option, bad superblock on /dev/sdb, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so pj@PJ:~$ sudo mount -t ntfs /dev/sdb1 /media/Passport/ NTFS signature is missing. Failed to mount '/dev/sdb1': Invalid argument The device '/dev/sdb1' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around? pj@PJ:~$ sudo mount -t vfat /dev/sdb1 /media/Passport/ mount: wrong fs type, bad option, bad superblock on /dev/sdb1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so

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  • Is client side JavaScript capable of ~replicating the Node.JS module loading system?

    - by jt0dd
    I like the Node.JS style of JavaScript, where I can write all of my functionalities into smaller files and then require those neatly from within my code. I'm even thinking about trying to write a framework to mimic that behavior in client-side JS. My goal would be to implement the module loading system as accurately as possible - See Module docs. For require(), I can use things detailed in answers to this question, most notably JQuery's $.getScript(). It seems to me that other aspects of the module loading system should be possible as well. So I'm asking more experienced programmers here first, before I waist my time: Is there something that I'm missing that's going to cause such an attempt to fail miserably, or can this be successfully done?

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  • A command-line clipboard copy and paste utility?

    - by Peter.O
    In Windows I used command-line clipboard copy-and-paste utilities... pclip.exe and gclip.exe These were UnixUtils ports for Windows (but they only handled plain text). There were a couple of other native Windows utils which could write/extracy any format. I've looked for something similar in Synaptic Package Manager, but I can't find anything. Is there something there, that I've missed? ... or maybe this is available in bash scripting? The type of utility I'd like will be able to read/write via std-in/std-out or file-in/file-out, and handle Unicode/Rich-text/Picture/etc clipboard formats... Late Edit: NB: I'm not after a clipboard manager.

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