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  • Svn repository split problem

    - by Tuminoid
    I want to split a directory from a large Subversion repository to a repository of its own, and keep the history of the files in that directory. I tried the regular way of doing it first svnadmin dump /path/to/repo > largerepo.dump cat largerepo.dump | svndumpfilter include my/directory >mydir.dump but that does not work, since the directory has been moved and copied over the years and files have been moved into and out of it to other parts of the repository. The result is a lot of these: svndumpfilter: Invalid copy source path '/some/old/path' Next thing I tried is to include those /some/old/path as they appear and after a long, long list of files and directories included, the svndumpfilter completes, BUT importing the resulting dump isn't producing the same files as the current directory has. So, how do I properly split the directory from that repository while keeping the history? EDIT: I specifically want trunk/myproj to be the trunk in a new repository PLUS have the new repository include none of the other old stuff, ie. there should not be possibility for anyone to update to old revision before the split and get/see the files. The svndumpfilter solution I tried would achieve exactly that, sadly its not doable since the path/files have been moved around. The solution by ng isn't accetable since its basically a clone+removal of extras which keeps ALL the history, not just relevant myproj history. BUMP C'moon, there must be someone who definitely knows if this is doable or not, and how!

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  • Why are downloads from Canonical Partners repository so slow?

    - by Sabacon
    If I need Sun Java, Adobe Flash Plugin or anything else that comes from Canonical Partners the package downloads are painfully slow even small sized packages like the Flash plugin, to speed things up I have to go here: http://archive.canonical.com/ubuntu/pool/partner/ to find what I want, download the packages with a download manager (which is usually about 20 times faster than the package manager) and then place them in my /var/cache/apt/archives folder I run the package manager afterwards, as long as the right versions of the packages I ask to install are detected in the /var/cache/apt/archives folder they will be installed immediately. I would like to stop doing this, so I am wondering if anyone else has this problem, what could be the cause and if there is a fix. I am located in the Western Caribbean region. I think it would be helpful to note that all other packages coming from the repository I have selected with synaptic download at acceptable speeds.

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  • Limiting user access to local Gitorious repository

    - by thanos
    I have installed and configured in private server a local git repository using Gitorious. The problem I am facing is that when I set up a new Gitorious project and limit read access permissions to specific users, the repositories inside the project are not visible any more. This happens even though the access permissions of those repositories grant access to these users. Any idea on how to solve this problem? Thanks a lot in advance!

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  • sudo apt-get install mysql-server fails

    - by danwoods
    Hi all, I'm coming from a fresh install of Ubuntu server 9.10 and trying to install mysql-server by using 'sudo apt-get mysql-server' I get the following errors: dan@dev:~$ sudo apt-get install mysql-server [sudo] password for dan: Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: libdbd-mysql-perl libdbi-perl libhtml-template-perl libnet-daemon-perl libplrpc-perl mysql-client-5.1 mysql-server-5.1 Suggested packages: dbishell libipc-sharedcache-perl tinyca The following NEW packages will be installed: libdbd-mysql-perl libdbi-perl libhtml-template-perl libnet-daemon-perl libplrpc-perl mysql-client-5.1 mysql-server mysql-server-5.1 0 upgraded, 8 newly installed, 0 to remove and 0 not upgraded. Need to get 16.5MB of archives. After this operation, 39.0MB of additional disk space will be used. Do you want to continue [Y/n]? y Get:1 http://us.archive.ubuntu.com karmic/main libnet-daemon-perl 0.43-1 [46.9kB] Get:2 http://us.archive.ubuntu.com karmic/main libplrpc-perl 0.2020-2 [36.0kB] Get:3 http://us.archive.ubuntu.com karmic/main libdbi-perl 1.609-1 [800kB] Get:4 http://us.archive.ubuntu.com karmic/main libdbd-mysql-perl 4.011-1ubuntu1 [136kB] Get:5 http://us.archive.ubuntu.com karmic-updates/main mysql-client-5.1 5.1.37- 1ubuntu5.1 [8,202kB] Get:6 http://us.archive.ubuntu.com karmic-updates/main mysql-server-5.1 5.1.37-1ubuntu5.1 [7,186kB] Get:7 http://us.archive.ubuntu.com karmic/main libhtml-template-perl 2.9-1 [65.8kB] Get:8 http://us.archive.ubuntu.com karmic-updates/main mysql-server 5.1.37-1ubuntu5.1 [64.3kB] Fetched 16.5MB in 1min 34s (175kB/s) Preconfiguring packages ... Selecting previously deselected package libnet-daemon-perl. (Reading database ... 123083 files and directories currently installed.) Unpacking libnet-daemon-perl (from .../libnet-daemon-perl_0.43-1_all.deb) ... Selecting previously deselected package libplrpc-perl. Unpacking libplrpc-perl (from .../libplrpc-perl_0.2020-2_all.deb) ... Selecting previously deselected package libdbi-perl. Unpacking libdbi-perl (from .../libdbi-perl_1.609-1_i386.deb) ... Selecting previously deselected package libdbd-mysql-perl. Unpacking libdbd-mysql-perl (from .../libdbd-mysql-perl_4.011-1ubuntu1_i386.deb) ... Selecting previously deselected package mysql-client-5.1. Unpacking mysql-client-5.1 (from .../mysql-client-5.1_5.1.37-1ubuntu5.1_i386.deb) ... Selecting previously deselected package mysql-server-5.1. Unpacking mysql-server-5.1 (from .../mysql-server-5.1_5.1.37-1ubuntu5.1_i386.deb) ... Selecting previously deselected package libhtml-template-perl. Unpacking libhtml-template-perl (from .../libhtml-template-perl_2.9-1_all.deb) ... Selecting previously deselected package mysql-server. Unpacking mysql-server (from .../mysql-server_5.1.37-1ubuntu5.1_all.deb) ... Processing triggers for man-db ... Processing triggers for ureadahead ... ureadahead will be reprofiled on next reboot Setting up libnet-daemon-perl (0.43-1) ... Setting up libplrpc-perl (0.2020-2) ... Setting up libdbi-perl (1.609-1) ... Setting up libdbd-mysql-perl (4.011-1ubuntu1) ... Setting up mysql-client-5.1 (5.1.37-1ubuntu5.1) ... Setting up mysql-server-5.1 (5.1.37-1ubuntu5.1) ... * Stopping MySQL database server mysqld [ OK ] * Starting MySQL database server mysqld [fail] invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.1 (--configure): subprocess installed post-installation script returned error exit status 1 Setting up libhtml-template-perl (2.9-1) ... dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.1; however: Package mysql-server-5.1 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: mysql-server-5.1 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1) What am I missing? [update] mysqld returns: dan@dev:~$ sudo mysqld [sudo] password for dan: 100220 12:18:17 [Note] Plugin 'FEDERATED' is disabled. InnoDB: Unable to lock ./ibdata1, error: 11 InnoDB: Check that you do not already have another mysqld process InnoDB: using the same InnoDB data or log files. 100220 12:18:17 InnoDB: Retrying to lock the first data file InnoDB: Unable to lock ./ibdata1, error: 11 InnoDB: Check that you do not already have another mysqld process This goes on for a while... InnoDB: Unable to lock ./ibdata1, error: 11 InnoDB: Check that you do not already have another mysqld process InnoDB: using the same InnoDB data or log files. ^[[BInnoDB: Unable to lock ./ibdata1, error: 11 InnoDB: Check that you do not already have another mysqld process InnoDB: using the same InnoDB data or log files. 100220 12:19:57 InnoDB: Unable to open the first data file InnoDB: Error in opening ./ibdata1 100220 12:19:57 InnoDB: Operating system error number 11 in a file operation. InnoDB: Error number 11 means 'Resource temporarily unavailable'. InnoDB: Some operating system error numbers are described at InnoDB: http://dev.mysql.com/doc/refman/5.1/en/operating-system-error-codes.html InnoDB: Could not open or create data files. InnoDB: If you tried to add new data files, and it failed here, InnoDB: you should now edit innodb_data_file_path in my.cnf back InnoDB: to what it was, and remove the new ibdata files InnoDB created InnoDB: in this failed attempt. InnoDB only wrote those files full of InnoDB: zeros, but did not yet use them in any way. But be careful: do not InnoDB: remove old data files which contain your precious data! 100220 12:19:57 [ERROR] Plugin 'InnoDB' init function returned error. 100220 12:19:57 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 100220 12:19:57 [ERROR] Can't start server: Bind on TCP/IP port: Address already in use 100220 12:19:57 [ERROR] Do you already have another mysqld server running on port: 3306 ? 100220 12:19:57 [ERROR] Aborting 100220 12:19:57 [Warning] Forcing shutdown of 1 plugins 100220 12:19:57 [Note] mysqld: Shutdown complete How can I check what process is using port: 3306? [Update]: sudo netstat -anp | grep LISTEN returns dan@dev:~$ sudo netstat -anp | grep LISTEN [sudo] password for dan: tcp 0 0 0.0.0.0:25 0.0.0.0:* LISTEN 1372/master tcp 0 0 127.0.0.1:3306 0.0.0.0:* LISTEN 4391/mysqld tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN 1409/cupsd tcp6 0 0 ::1:631 :::* LISTEN 1409/cupsd [More Updates]: I can log into mysql if that makes a difference

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  • Debian 5.0 (lenny) apt sources fail?

    - by Tronic
    For the past few days, I couldn't update our apt-sources on Debian 5.0 (lenny). I get the following errors. W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/main/binary-amd64/Packages 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/contrib/binary-amd64/Packages 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/non-free/binary-amd64/Packages 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/main/source/Sources 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/contrib/source/Sources 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/non-free/source/Sources 404 Not Found [IP: 130.89.148.12 80] How do I fix this problem? Edit: My current sources are: # Debian Lenny deb http://ftp.de.debian.org/debian/ lenny main non-free contrib deb-src http://ftp.de.debian.org/debian/ lenny main non-free contrib # Debian Lenny Non-US deb http://non-us.debian.org/debian-non-US lenny/non-US main contrib non-free deb-src http://non-us.debian.org/debian-non-US lenny/non-US main contrib non-free # Debian Lenny Security deb http://security.debian.org/ lenny/updates main contrib non-free

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  • can't install anything anymore with apt-get

    - by Aymane Shuichi
    Welcome this is the log I have when trying to install anything (php5-fpm after removing it) apt-get install php5-fpm Reading package lists... Done Building dependency tree Reading state information... Done php5-fpm is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up php5-fpm (5.4.4-14+deb7u10) ... insserv: warning: script 'S55IptabLes' missing LSB tags and overrides insserv: warning: script 'S55IptabLex' missing LSB tags and overrides insserv: There is a loop between service IptabLes and mountnfs if started insserv: loop involving service mountnfs at depth 8 insserv: loop involving service networking at depth 7 insserv: loop involving service mountnfs-bootclean at depth 10 insserv: There is a loop between service rc.local and mountall if started insserv: loop involving service mountall at depth 6 insserv: loop involving service checkfs at depth 5 insserv: loop involving service kbd at depth 11 insserv: There is a loop between service rc.local and mountall-bootclean if started insserv: loop involving service mountall-bootclean at depth 7 insserv: loop involving service urandom at depth 9 insserv: There is a loop between service IptabLes and mountdevsubfs if started insserv: loop involving service mountdevsubfs at depth 2 insserv: loop involving service udev at depth 1 insserv: There is a loop at service rc.local if started insserv: There is a loop at service IptabLes if started insserv: Starting IptabLes depends on rc.local and therefore on system facility `$all' which can not be true! (x99 times repeated ) insserv: Max recursions depth 99 reached insserv: loop involving service postfix at depth 2 insserv: There is a loop between service IptabLes and udev if started insserv: loop involving service mountkernfs at depth 1 insserv: loop involving service IptabLes at depth 1 Now here is the error i get insserv: exiting now without changing boot order! update-rc.d: error: insserv rejected the script header dpkg: error processing php5-fpm (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: php5-fpm E: Sub-process /usr/bin/dpkg returned an error code (1) The biggest operation I held before this was updating nginx from 1.2 to 1.6 and it was thanks to this site : here is the link : How to upgrade nginx from 1.2 to 1.6 on debian 7 Please help !

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • redmine repository management

    - by Alex
    We are trying to setup a redmine installation for our group which should work with both SVN and Git repos. Since we want to keep the repos on the server and avoid the whole privileges and hosting mess (root access, local repos, ...), we want configure redmine to manage repo creation and destruction by itself. In short, redmine should create a repository automatically for a new project and delete it if the project is deleted, with no extra setup steps from our admin. So far I found reposman for SVN and redmine_git_hosting for Git, but I am unsure if match our requirements. Are these the tools we are looking for or is there any other alternative? Thank you

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  • Add ability to add tabs to the end of a line in Windows PowerShell ISE

    - by deadlydog
    Originally posted on: http://geekswithblogs.net/deadlydog/archive/2013/06/24/add-ability-to-add-tabs-to-the-end-of-a.aspxIn the preamble of an earlier post I mentioned that one of the little things that bugs me about Windows PowerShell ISE is that you can add tabs to the start of a line, but not to the end of a line.  This is likely because it would interfere with the tab-completion feature.  I still like to be able to put tabs on the end of my code lines though so that I can easily line up my comments.  Here is how we can achieve this functionality in PowerShell ISE. Read more at http://blog.danskingdom.com/add-ability-to-add-tabs-to-the-end-of-a-line-in-windows-powershell-ise/

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  • update-apt-xapian-index hogs CPU, even when Update Manager is set to not check for updates

    - by Dave M G
    I have a slightly older laptop running Ubuntu 11.10. It runs fine, but frequently, when I start it up, the CPU monitor in my Gnome Panel shows 100% usage for for what can be up to five minutes or so. It seems that the offending process is update-apt-xapian-index, which, if I understand correctly, is the update manager checking for updates. I have gone into the update manager settings, and selected to never check for updates. I'll do that manually when I feel like I have the time to leave the laptop running for that. However, despite my selection, this still happens. Roughly 50% of the time or more, when I start my laptop, it runs update-apt-xapian-index. How can I get the update manager to respect my settings, or at least to get this process to stop eating my CPU cycles?

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  • Why is apt-get failing to update with "not a bzip2 file" errors?

    - by klox
    Yesterday my server still OK, but today after try to sudo apt-get update i got this error: update process. I try: sudo rm /var/lib/apt/lists/* -vf And got This.Then try update again, but it's not solving my problem then show May be still same error. I checked my internet connection try ping google.com, get result : PING google.com (74.125.235.40) 56(84) bytes of data. From 136.198.117.254: icmp_seq=1 Redirect Network(New nexthop: fw1.jvc-jein.co.id (136.198.117.6)) 64 bytes from sin01s05-in-f8.1e100.net (74.125.235.40): icmp_req=1 ttl=53 time=20.6 ms 64 bytes from sin01s05-in-f8.1e100.net (74.125.235.40): icmp_req=2 ttl=53 time=18.2 ms 64 bytes from sin01s05-in-f8.1e100.net (74.125.235.40): icmp_req=3 ttl=53 time=33.0 ms 64 bytes from sin01s05-in-f8.1e100.net (74.125.235.40): icmp_req=4 ttl=53 time=30.0 ms 64 bytes from sin01s05-in-f8.1e100.net (74.125.235.40): icmp_req=5 ttl=53 time=28.1 ms

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  • Does Ubuntu ever push new versions of GCC into the package repository between releases?

    - by Lex Fridman
    Current version of GCC in Ubuntu 11.04 is 4.5.2. For certain C++0x features, I need GCC version 4.6, but would like to avoid compiling from source. Is there hope that Ubuntu will update GCC in the package repository before the next release in October (11.10). This question asks a similar thing except for an earlier version of Ubuntu and GCC. A second part of the question, if the answer is "no" to the first, then can I hope to see it appear in Ubuntu's unstable repository?

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  • Force apt-get to ask all install equations again?

    - by user204744
    I made a mistake. I answered the wrong way when installing something with apt-get. Now, when I purge it and reinstall it, it doesn't ask me the question any more. How do I force apt-get to ask me the question again? I'd really rather do this through the package manager than making the changes manually; that's the whole point of using a package manager.... The package in question is jackd. The first time I installed it, I answered "no" to the question about real-time priority. Now, I wish I'd said yes. However, even though I purge and install it again, I don't get the question. (I have tried dpkg-reconfigure jackd -- that doesn't give me any questions to answer.)

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  • What soft can create deb repository with several versions of the same package?

    - by bessarabov
    I want to create my own deb repository to store some packages. I've tried reprepro and it works fine, except one but fundamental feature. Reprepro can't store several versions of the same package in the repository. But the ability to store several versions of the same package is essential to me, so I'm asking what soft can do such a thing. Here is a piece of reprepro FAQ that shows that it can't do it: 3.1) Can I have two versions of a package in the same distribution? ------------------------------------------------------------------- Sorry, this is not possible right now, as reprepro heavily optimizes at only having one version of a package in a suite-type-component-architecture quadruple. You can have different versions in different architectures and/or components within the same suite. (Even different versions of a architecture all package in different architectures of the same suite). But within the same architecture and the same component of a distribution it is not possible.

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  • How to clone repository to a remote server/repository with Mercurial

    - by Alex N.
    Found myself quite confused today about this. I create a blank repository locally(hg init), cloned it to working copy, added some code, commited and pushed it(to local repo obviously). Now I need to share that repository with others. There is a server that has mercurial on it, how do I clone my repository to a remote one such that other developers can access it and pull/push code from/to it?

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  • Git repository gets corrupted when I do a large commit: "Possible repository corruption on the remot

    - by mindthief
    Hi All, A friend of mine and I have been trying to use git for a project. It is hosted on his server, and I git clone it as: git clone username@IP.ADD.RE.SS:/path/to/git/repos.git Pretty standard stuff, and it works great for a while. But every time one of us has added a large commit (which git supposedly handles very well), of the order of 100MB or so, the git repository gets kind of broken. Basically, at this point I will be able to push new changes and pull other changes (I think), but when I try to clone the repository in a fresh location using that command above, I get an error message that says: $git clone username@IP.ADD.RE.SS:/path/to/git/repos.git Initialized empty Git repository in /local/path/to/repos/.git/ remote: Counting objects: 1455, done. remote: Compressing objects: 100% (1235/1235), done. error: git upload-pack: git-pack-objects died with error.s fatal: git upload-pack: aborting due to possible repository corruption on the remote side. remote: aborting due to possible repository corruption on the remote side. fatal: early EOF fatal: index-pack failed This has happened 3 or 4 times now, and it's always when I add a large commit. Any idea why this is happening? How can we fix it? We're both using Mac OSX Snow Leopard. Thanks! -M

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  • How to populate a repository with a copy of an old svn repository

    - by user267980
    Hi there. I configured long time ago a backup script for one of my svn repository. Such a noob i was, i didn't used 'svnadmin dump' but just made an archive of my repository folder. I don't have access to the old server anymore thus the only thing i have a archives of the old repository folder. is there a way to import those archive into my new server? Thanks.

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  • Visual Studio: Add Item / Add as link rather than just Add

    - by Pete d'Oronzio
    I'm new to visual studio, coming from Delphi. I have a directory tree full of .cs files (root is \Common). I also have a directory tree full of Applications (root is \Applications) Finally, I've got a tree full of Assemblies (root is \Assemblies) I'd like to keep my .cs files in the Common tree and all the environment voodoo (solutions, projects, settings, metadata, debug data, bin, etc.) in the Assmblies tree. So, for a simple example, I've got an assembly called PdMagic.Common.Math.dll. The Solution and project is located in \Assemblies\Common\Math. All of its source (.cs) files are in \Common\Math. (matrix.cs, trig.cs, mathtypes.cs, mathfuncs.cs, stats.cs, etc.) When I use Add Existing Item to add matrix.cs to my project, a copy of it is added to the \Assemblies\Common\Math folder. I just want to reference it. I don't want multiple copies laying around. I've tried Add Existing Item, and used the drop down to "Add link" rather than just "Add", and that seems to do what I want. Question: What is the "best practice" for this sort of thing? Do most people just put those .cs files all in the same folder as the project? Why isn't "Add link" the default? Thanks!

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  • apt-get update mdadm scary warnings

    - by user568829
    Just ran an apt-get update on one of my dedicated servers to be left with a relatively scary warning: Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-2.6.26-2-686-bigmem W: mdadm: the array /dev/md/1 with UUID c622dd79:496607cf:c230666b:5103eba0 W: mdadm: is currently active, but it is not listed in mdadm.conf. if W: mdadm: it is needed for boot, then YOUR SYSTEM IS NOW UNBOOTABLE! W: mdadm: please inspect the output of /usr/share/mdadm/mkconf, compare W: mdadm: it to /etc/mdadm/mdadm.conf, and make the necessary changes. W: mdadm: the array /dev/md/2 with UUID 24120323:8c54087c:c230666b:5103eba0 W: mdadm: is currently active, but it is not listed in mdadm.conf. if W: mdadm: it is needed for boot, then YOUR SYSTEM IS NOW UNBOOTABLE! W: mdadm: please inspect the output of /usr/share/mdadm/mkconf, compare W: mdadm: it to /etc/mdadm/mdadm.conf, and make the necessary changes. W: mdadm: the array /dev/md/6 with UUID eef74de5:9267b2a1:c230666b:5103eba0 W: mdadm: is currently active, but it is not listed in mdadm.conf. if W: mdadm: it is needed for boot, then YOUR SYSTEM IS NOW UNBOOTABLE! W: mdadm: please inspect the output of /usr/share/mdadm/mkconf, compare W: mdadm: it to /etc/mdadm/mdadm.conf, and make the necessary changes. W: mdadm: the array /dev/md/5 with UUID 5d45b20c:04d8138f:c230666b:5103eba0 W: mdadm: is currently active, but it is not listed in mdadm.conf. if W: mdadm: it is needed for boot, then YOUR SYSTEM IS NOW UNBOOTABLE! W: mdadm: please inspect the output of /usr/share/mdadm/mkconf, compare W: mdadm: it to /etc/mdadm/mdadm.conf, and make the necessary changes. As instructed I inspected the output of /usr/share/mdadm/mkconf and compared with /etc/mdadm/mdadm.conf and they are quite different. Here is the /etc/mdadm/mdadm.conf contents: # mdadm.conf # # Please refer to mdadm.conf(5) for information about this file. # # by default, scan all partitions (/proc/partitions) for MD superblocks. # alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions # auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # instruct the monitoring daemon where to send mail alerts MAILADDR root # definitions of existing MD arrays ARRAY /dev/md0 level=raid1 num-devices=2 UUID=b93b0b87:5f7c2c46:0043fca9:4026c400 ARRAY /dev/md1 level=raid1 num-devices=2 UUID=c0fa8842:e214fb1a:fad8a3a2:28f2aabc ARRAY /dev/md2 level=raid1 num-devices=2 UUID=cdc2a9a9:63bbda21:f55e806c:a5371897 ARRAY /dev/md3 level=raid1 num-devices=2 UUID=eca75495:9c9ce18c:d2bac587:f1e79d80 # This file was auto-generated on Wed, 04 Nov 2009 11:32:16 +0100 # by mkconf $Id$ And here is the out put from /usr/share/mdadm/mkconf # mdadm.conf # # Please refer to mdadm.conf(5) for information about this file. # # by default, scan all partitions (/proc/partitions) for MD superblocks. # alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions # auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # instruct the monitoring daemon where to send mail alerts MAILADDR root # definitions of existing MD arrays ARRAY /dev/md1 UUID=c622dd79:496607cf:c230666b:5103eba0 ARRAY /dev/md2 UUID=24120323:8c54087c:c230666b:5103eba0 ARRAY /dev/md5 UUID=5d45b20c:04d8138f:c230666b:5103eba0 ARRAY /dev/md6 UUID=eef74de5:9267b2a1:c230666b:5103eba0 # This configuration was auto-generated on Sat, 25 Feb 2012 13:10:00 +1030 # by mkconf 3.1.4-1+8efb9d1+squeeze1 As I understand it I need to replace the four lines that start with 'ARRAY' in the /etc/mdadm/mdadm.conf file with the different four 'ARRAY' lines from the /usr/share/mdadm/mkconf output. When I did this and then ran update-initramfs -u there were no more warnings. Is what I have done above correct? I am now terrified of rebooting the server for fear it will not reboot and being a remote dedicated server this would certainly mean downtime and possibly would be expensive to get running again. FOLLOW UP (response to question): the output from mount: /dev/md1 on / type ext3 (rw,usrquota,grpquota) tmpfs on /lib/init/rw type tmpfs (rw,nosuid,mode=0755) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) udev on /dev type tmpfs (rw,mode=0755) tmpfs on /dev/shm type tmpfs (rw,nosuid,nodev) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=620) /dev/md2 on /boot type ext2 (rw) /dev/md5 on /tmp type ext3 (rw) /dev/md6 on /home type ext3 (rw,usrquota,grpquota) mdadm --detail /dev/md0 mdadm: md device /dev/md0 does not appear to be active. mdadm --detail /dev/md1 /dev/md1: Version : 0.90 Creation Time : Sun Aug 14 09:43:08 2011 Raid Level : raid1 Array Size : 31463232 (30.01 GiB 32.22 GB) Used Dev Size : 31463232 (30.01 GiB 32.22 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 1 Persistence : Superblock is persistent Update Time : Sat Feb 25 14:03:47 2012 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : c622dd79:496607cf:c230666b:5103eba0 Events : 0.24 Number Major Minor RaidDevice State 0 8 1 0 active sync /dev/sda1 1 8 17 1 active sync /dev/sdb1 mdadm --detail /dev/md2 /dev/md2: Version : 0.90 Creation Time : Sun Aug 14 09:43:09 2011 Raid Level : raid1 Array Size : 104320 (101.89 MiB 106.82 MB) Used Dev Size : 104320 (101.89 MiB 106.82 MB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Sat Feb 25 13:20:20 2012 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 24120323:8c54087c:c230666b:5103eba0 Events : 0.30 Number Major Minor RaidDevice State 0 8 2 0 active sync /dev/sda2 1 8 18 1 active sync /dev/sdb2 mdadm --detail /dev/md3 mdadm: md device /dev/md3 does not appear to be active. mdadm --detail /dev/md5 /dev/md5: Version : 0.90 Creation Time : Sun Aug 14 09:43:09 2011 Raid Level : raid1 Array Size : 2104448 (2.01 GiB 2.15 GB) Used Dev Size : 2104448 (2.01 GiB 2.15 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 5 Persistence : Superblock is persistent Update Time : Sat Feb 25 14:09:03 2012 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 5d45b20c:04d8138f:c230666b:5103eba0 Events : 0.30 Number Major Minor RaidDevice State 0 8 5 0 active sync /dev/sda5 1 8 21 1 active sync /dev/sdb5 mdadm --detail /dev/md6 /dev/md6: Version : 0.90 Creation Time : Sun Aug 14 09:43:09 2011 Raid Level : raid1 Array Size : 453659456 (432.64 GiB 464.55 GB) Used Dev Size : 453659456 (432.64 GiB 464.55 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 6 Persistence : Superblock is persistent Update Time : Sat Feb 25 14:10:00 2012 State : active Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : eef74de5:9267b2a1:c230666b:5103eba0 Events : 0.31 Number Major Minor RaidDevice State 0 8 6 0 active sync /dev/sda6 1 8 22 1 active sync /dev/sdb6 FOLLOW UP 2 (response to question): Output from /etc/fstab /dev/md1 / ext3 defaults,usrquota,grpquota 1 1 devpts /dev/pts devpts mode=0620,gid=5 0 0 proc /proc proc defaults 0 0 #usbdevfs /proc/bus/usb usbdevfs noauto 0 0 /dev/cdrom /media/cdrom auto ro,noauto,user,exec 0 0 /dev/dvd /media/dvd auto ro,noauto,user,exec 0 0 # # # /dev/md2 /boot ext2 defaults 1 2 /dev/sda3 swap swap pri=42 0 0 /dev/sdb3 swap swap pri=42 0 0 /dev/md5 /tmp ext3 defaults 0 0 /dev/md6 /home ext3 defaults,usrquota,grpquota 1 2

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  • WCF Data Services consuming data from EF based repository

    - by John Kattenhorn
    We have an existing repository which is based on EF4 / POCO and is working well. We want to add a service layer using WCF Data Services and looking for some best practice advice. So far we have developed a class which has a IQueryable property and the getter triggers the repository 'get all users' method. The problem so far have been two-fold: 1) It required us to decorate the ID field of the poco object to tell data service what field was the id. This now means that our POCO object is not 'pure'. 2) It cannot figure out the relationships between the objects (which is obvious i guess). I've now stopped this approach and i'm thinking that maybe we should expose the OBjectContext from the repository and use more 'automatic' functionality of EF. Has anybody got any advice or examples of using the repository pattern with WCF Data Services ?

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  • Linq to SQL, Repository, IList and Persist All

    - by Dr. Zim
    This discusses a repository which returns IList that also uses Linq to SQL as a DAL. Once you do a .ToList(), IQueryable object is gone once you exit the Repository. This means that I need to send the objects back in to the Repo methods .Create(Model model), .Update(Model model), and .Delete(int ID). Assuming that is correct, how do you do the PersistAll()? For example, if you did the following, how would you code that in the repository? Changed a single string property in the object Called .Update(object); Changed a different string property in the object Called .Update(object); Called .PersistAll(), which would update the database with both changed strings. How would you associate the objects in the Repository parameters with the objects in the Linq to Sql data context, especially over multiple calls? I am sure this is a standard thing. Links to examples on the web would be great!

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  • Using C# and Repository Factory and the error: The requested database is not defined in configurati

    - by odiseh
    hi I am using Repository factory for visual studio 2008 for a personal project. It generated a class called ProductRepository which inherits from Repository. The ProductRepository has a constructor which gets a database name as string and passes it to its base (I mean Repository ). So when I try to debug my project step by step, I pass my database name to ProductRepository but it raises the following error: The requested database is not defined in configuration. What's wrong?

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  • How to manually disable/blacklist Maven repository

    - by cetnar
    In my base project I use dependency of JasperReports which has non-existent repository declaration in its pom. When I run every Maven commad there is dependency looking for commons-collection in this Jasper repository so I need to wait for timeout. This is my base project and is used as dependency in my others projects so again I need to wait for timeout. Is there are a way to move this repository to blacklisted or override this settings? Notes: 1.Why it search in Jasper repository, maybe bacause of ranges <dependency> <groupId>commons-collections</groupId> <artifactId>commons-collections</artifactId> <version>[2.1,)</version> <scope>compile</scope> </dependency> 2.My idea to resolve this problem is to change jasper pom and use proxy repository, but I looking to another option. 3.I use jasperreports 1.3.3 version and I'd like don't change it.

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  • linq2sql - where to enlist transaction (repository or bll)?

    - by Caroline Showden
    My app uses a business layer which calls a repository which uses linq to sql. I have an Item class that has an enum type property and an ItemDetail property. I need to implement a delete method that: (1) always delete the Item (2) if the item.type is XYZ and the ItemDetail is not null, delete the ItemDetail as well. My question is where should this logic be housed? If I have it in my business logic which I would prefer, this involves two separate repository calls, each of which uses a separate datacontext. I would have to wrap both calls is a System.Transaction which (in sql 2005) get promoted to a distributed transaction which is not ideal. I can move it all to a single repository call and the transaction will be handled implicitly by the datacontext but feel that this is really business logic so does not belong in the repository. Thoughts? Carrie

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