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  • Asynchronous background processes in Python?

    - by Geuis
    I have been using this as a reference, but not able to accomplish exactly what I need: http://stackoverflow.com/questions/89228/how-to-call-external-command-in-python/92395#92395 I also was reading this: http://www.python.org/dev/peps/pep-3145/ For our project, we have 5 svn checkouts that need to update before we can deploy our application. In my dev environment, where speedy deployments are a bit more important for productivity than a production deployment, I have been working on speeding up the process. I have a bash script that has been working decently but has some limitations. I fire up multiple 'svn updates' with the following bash command: (svn update /repo1) & (svn update /repo2) & (svn update /repo3) & These all run in parallel and it works pretty well. I also use this pattern in the rest of the build script for firing off each ant build, then moving the wars to Tomcat. However, I have no control over stopping deployment if one of the updates or a build fails. I'm re-writing my bash script with Python so I have more control over branches and the deployment process. I am using subprocess.call() to fire off the 'svn update /repo' commands, but each one is acting sequentially. I try '(svn update /repo) &' and those all fire off, but the result code returns immediately. So I have no way to determine if a particular command fails or not in the asynchronous mode. import subprocess subprocess.call( 'svn update /repo1', shell=True ) subprocess.call( 'svn update /repo2', shell=True ) subprocess.call( 'svn update /repo3', shell=True ) I'd love to find a way to have Python fire off each Unix command, and if any of the calls fails at any time the entire script stops.

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  • Background image layout issue

    - by gnomixa
    A client wants to have an image that takes up entire screen, on mouse over the menu would appear. The problem is the height vertical alignment for various screen sizes....What would be the most common sleek looking solution to this issue? Let's assume that the most common screen resolution for the site's audience is 1024x768 but it should look good on smaller resolutions too (specifically for laptops). Thanks!

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  • Background image not showing up on IE8

    - by Rich Bradshaw
    I've read through other questions but to no avail - I really can't work this out. The site is http://bit.ly/cqEO53 (hoping to not have any search links to this page so shortening URL). The gradient on the footer looks great in non IE browsers, but fails to show in IE 7,8 and the dev preview. Any ideas?

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  • Smart Background Thread Task in Ruby on Rails?

    - by elado
    I need to perform a task every 5 seconds, but only when users are using the application. As for now, I use cron that works every minute and activates a task that repeats itself every 5 seconds with sleeps between, for a minute. However, it works also when the application isn't being used. Is there a gem that will do this kind of thing?

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  • how to set length and postion for repeat-x and scroll background-image?

    - by user550945
    Hi all, I have an to set background image. it is a red line under the input value. background-attachment:scroll; background-color:#FFFFFF; background-image:url("../images/errorLine.gif"); background-position:left bottom; background-repeat:repeat-x; the input value is like "123; 456; 789;". the red line cover all the string, its length is the same as the input width. Is there any way to make the red line only under the "456;"? Is there anyway to do it by CSS? Thanks a lot. Best regards, Ryanivanka

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  • Background processing in Rails

    - by Shreyas Satish
    A certain function in my controller takes a lot of time to process (heavy db work) . So when my user clicks on "submit" on the form he has to wait for the process to complete which is quite long. Is there any way that on "submitting", the user is redirected to the next view without any delay while the processing continues in the back-end without making the user wait ? Thanks & Cheers !

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  • 3 divs as background

    - by woody993
    I've been working on this for a couple of hours and can't seem to wrap my head around it. I have three images, below, and I would like the text content to sit on top of these, but how do I do it? The middle image is the image that would need to repeat as the container div expands. Top: Middle repeating: Bottom:

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  • Microphone - static background noise suppression

    - by user1873947
    My soundcard is Realtek ALC 892. On Windows 7 I use official Realtek drivers, on Linux I use PulseAudio (on Ubuntu 13.10). On both Windows and Linux, when I enable microphone boost +30db (required because my microphone is quiet), I get very annoying and loud background noise (I also confirmed the background noise with Audacity on both systems). However, Windows Realtek drivers have noise suppression option which works (after enabling it, Audacity shows no background noise and my ears also confirm that there is no background noise). My question is how can I enable background noise suppression in ALSA/PulseAudio? Is there any module I can install or maybe there is a setting for it that can be enabled in config file? I can't find solution for it and this is the only thing that prevents me from switching to Linux completely - as I talk using microphone a lot and on Windows the Realtek software removes the background noise completely and PulseAudio doesn't remove it, which means the recorded voice on Linux is very bad. I know I could buy better soundcard and microphone, but as I said, Windows Realtek drivers remove the noise on software level in real time (ie no noise when talking on TeamSpeak3/Steam/whatever voip programme) so I hope that there is such option on Linux as well. Thanks in advance! This is also crossposted on Unix StackExchange

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  • My Body Summary template for Orchard

    - by Bertrand Le Roy
    By default, when Orchard displays a content item such as a blog post in a list, it uses a very basic summary template that removes all markup and then extracts the first 200 characters. Removing the markup has the unfortunate effect of removing all styles and images, in particular the image I like to add to the beginning of my posts. Fortunately, overriding templates in Orchard is a piece of cake. Here is the Common.Body.Summary.cshtml file that I drop into the Views/Parts folder of pretty much all Orchard themes I build: @{ Orchard.ContentManagement.ContentItem contentItem = Model.ContentPart.ContentItem; var bodyHtml = Model.Html.ToString(); var more = bodyHtml.IndexOf("<!--more-->"); if (more != -1) { bodyHtml = bodyHtml.Substring(0, more); } else { var firstP = bodyHtml.IndexOf("<p>"); var firstSlashP = bodyHtml.IndexOf("</p>"); if (firstP >=0 && firstSlashP > firstP) { bodyHtml = bodyHtml.Substring(firstP, firstSlashP + 4 - firstP); } } var body = new HtmlString(bodyHtml); } <p>@body</p> <p>@Html.ItemDisplayLink(T("Read more...").ToString(), contentItem)</p> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This template does not remove any tags, but instead looks for an HTML comment delimiting the end of the post’s intro: <!--more--> This is the same convention that is being used in WordPress, and it’s easy to add from the source view in TinyMCE or Live Writer. If such a comment is not found, the template will extract the first paragraph (delimited by <p> and </p> tags) as the summary. And if it finds neither, it will use the whole post. The template also adds a localizable link to the full post.

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  • Homemaking a 2d soft body physics engine

    - by Griffin
    hey so I've decided to Code my own 2D soft-body physics engine in C++ since apparently none exist and I'm starting only with a general idea/understanding on how physics work and could be simulated: by giving points and connections between points properties such as elasticity, density, mass, shape retention, friction, stickiness, etc. What I want is a starting point: resources and helpful examples/sites that could give me the specifics needed to actually make this such as equations and required physics knowledge. It would be great if anyone out there also would give me their attempts or ideas. finally I was wondering if it was possible to... use the source code of an existing 3D engine such as Bullet and transform it to be 2D based? use the source code of a 2D Rigid body physics engine such as box2d as a starting point?

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  • Homemaking a 2d soft body physics engine

    - by Griffin
    hey so I've decided to Code my own 2D soft-body physics engine in C++ since apparently none exist and I'm starting only with a general idea/understanding on how physics work and could be simulated: by giving points and connections between points properties such as elasticity, density, mass, shape retention, friction, stickiness, etc. What I want is a starting point: resources and helpful examples/sites that could give me the specifics needed to actually make this such as equations and required physics knowledge. It would be great if anyone out there also would give me their attempts or ideas. finally I was wondering if it was possible to... use the source code of an existing 3D engine such as Bullet and transform it to be 2D based? use the source code of a 2D Rigid body physics engine such as box2d as a starting point?

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  • Remove gravity from single body

    - by Siddharth
    I have multiple bodies in my game world in andengine. All the bodies affected by gravity but in that I want my specific body does not affected by the gravity. For that solution after research I found that I have to use body.setGravityScale(0) method for my problem solution. But in my andengine extension I don't found that method so please provide guidance about how get access about that method. Also for the above problem any other guidance will be acceptable. Thank You! I apply following code for reverse gravity final Vector2 vec = new Vector2(0, -SensorManager.GRAVITY_EARTH * bulletBody.getMass()); bulletBody.applyForce(vec, bulletBody.getWorldCenter());

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  • Farseer Physics: Ways to create a Body?

    - by EdgarT
    I want to create something similar to this using farsser and Kinect: https://vimeo.com/33500649 This is my implementation until now: http://www.youtube.com/watch?v=GlIvJRhco4U I have the outline vertices and the triangulation of the user. And following the Texture to Polygonmsample i used this line to create the shape, where farseerObject is a list of vertices of the triangles: _compound = BodyFactory.CreateCompoundPolygon(World, farseerObject, 1f, BodyType.Dynamic); But I have to update the body each frame (like 30 fps) and this is very slow. I get just 2 or 3 fps. There's another (faster) way to create the Body from a list of triangles or the contour vertices?

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  • Physics don't apply on a unique body AndEngine

    - by Kanga
    I am developing a game in AndEngine so far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it moving it everything was great. I wanted my collision detection to be more precise so I changed from boxBody to unique irregular shaped body. I found all the vertices and I just replaced the newly created irregular shaped body with the boxbody everywhere in my code. Not only that the image of the sprite is not in place but all the physics and maths I was doing for movement and physics wont work. Please help me :(. Thanks in advance.

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  • Can we solve the table row background image problem, in chrome, in multi celled tables??

    - by Ya'el
    It is frequently asked – but I haven’t seen a good answer yet (and I looked). If you set a background image in CSS to a table row- the image will repeat itself in every cell. If you set the position: relative (for the row) and set the background-image: none (for the cells) it solves the problem on IE but not on chrome! I can't use background positioning since there are many calls and their size varies. (And the picture is not symmetrical- It's a fade out from one side. Anybody?? Example for the css code : tr { height: 30px; position:relative;} tr.green {background: url('green_30.png') no-repeat left top;} tr.orange {background: url('oranger_30.png') no-repeat left top;} tr.red {background: url('red_30.png') no-repeat left top;} td {background-image:none;} The HTML is basic - A multi cell table. The goal is to have different colors fade into every row, but it could be any non-pattern image.

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  • Sending Email from Lotus Notes using Excel and having Attachment & HTML body

    - by Anthony
    Right I'm trying to send an Email form an excel spreadsheet though lotus notes, it has an attachment and the body needs to be in HTML. I've got some code that from all I've read should allow me to do this however it doesn't. Without the HTML body the attachment will send, when I impliment a HTML body the Email still sends but the attachment dissapears, I've tried rearanging the order of the code cutting out bits that might not be needed but all is invain. (You need to reference Lotus Domino Objects to run this code. strEmail is the email addresses strAttach is the string location of the attachment strSubject is the subject text strBody is the body text ) Sub Send_Lotus_Email(strEmail, strAttach, strSubject, strBody) Dim noSession As Object, noDatabase As Object, noDocument As Object Dim obAttachment As Object, EmbedObject As Object Const EMBED_ATTACHMENT As Long = 1454 Set noSession = CreateObject("Notes.NotesSession") Set noDatabase = noSession.GETDATABASE("", "") 'If Lotus Notes is not open then open the mail-part of it. If noDatabase.IsOpen = False Then noDatabase.OPENMAIL 'Create the e-mail and the attachment. Set noDocument = noDatabase.CreateDocument Set obAttachment = noDocument.CreateRichTextItem("strAttach") Set EmbedObject = obAttachment.EmbedObject(EMBED_ATTACHMENT, "", strAttach) 'Add values to the created e-mail main properties. With noDocument .Form = "Memo" .SendTo = strEmail '.Body = strBody ' Where to send the body if HTML body isn't used. .Subject = strSubject .SaveMessageOnSend = True End With noSession.ConvertMIME = False Set Body = noDocument.CreateMIMEEntity("Body") ' MIMEEntity to support HTML Set stream = noSession.CreateStream Call stream.WriteText(strBody) ' Write the body text to the stream Call Body.SetContentFromText(stream, "text/html;charset=iso-8859-1", ENC_IDENTITY_8BIT) noSession.ConvertMIME = True 'Send the e-mail. With noDocument .PostedDate = Now() .Send 0, strEmail End With 'Release objects from the memory. Set EmbedObject = Nothing Set obAttachment = Nothing Set noDocument = Nothing Set noDatabase = Nothing Set noSession = Nothing End Sub If somone could point me in the right direction I'd be greatly appreciated. Edit: I've done a little more investigating and I've found an oddity, if i look at the sent folder the emails all have the paperclip icon of having an attachment even though when you go into the email even in the sent the HTML ones don't show an attachment.

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  • How to modify the HTML and BODY tags in an ASP.NET page without adding runat=server to the elements?

    - by jon333
    In an ASP.NET web forms project that is not quite ready to be upgraded from 2.0 to 4.0 , there is a change that needs to be made to allow modifications to the HTML and BODY tags on the pages without adding runat=server to the tags which results in the 2.0 styled "ugly ids" like "ctrl_100..." For example, how could we change these using JavaScript, a Response Filter (the regex to find these specific tags would really help on this one), or something else...from: <html xmlns="//www.w3.org/1999/xhtml"> <body> To: <html lang="jp=JP" xmlns="//www.w3.org/1999/xhtml" dir="rtl"> <body dir="rtl"> JavaScript seems like a possibility, but functions from the server-side could would determine the language and direction the page should have.

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  • 2D soft-body physics engines?

    - by Griffin
    Hi so i've recently learned the SFML graphics library and would like to use or make a non-rigid body 2D physics system to use with it. I have three questions: The definition of rigid body in Box2d is A chunk of matter that is so strong that the distance between any two bits of matter on the chunk is completely constant. And this is exactly what i don't want as i would like to make elastic, deformable, breakable, and re-connection bodies. 1. Are there any simple 2D physics engines, but with these kinds of characteristics out there? preferably free or opensource? 2. If not could i use box2d and work off of it to create it even if it's based on rigid bodies? 3. Finally, if there is a simple physics engine like this, should i go through with the proccess of creating a new one anyway, simply for experience and to enhance physics math knowledge? I feel like it would help if i ever wanted to modify the code of an existing engine, or create a game with really unique physics. Thanks!

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  • Unity falling body pendulum behaviour

    - by user3447980
    I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to act as though it were restrained at the radius of a point, and to be subject to gravity and friction etc. Ive tried many modifications of this code, and have come up with some cool 'strange-attractor' like behaviour but i cannot for the life of me create a realistic pendulum like action. This is what I have so far: startingposition = transform.position; //Get start position newposition = startingposition + velocity; //add old velocity newposition.y -= gravity * Time.deltaTime; //add gravity newposition = pivot + Vector2.ClampMagnitude(newposition-pivot,radius); //clamp body at radius??? velocity = newposition-startingposition; //Get new velocity transform.Translate (velocity * Time.deltaTime, Space.World); //apply to transform So im working out the new position based on the old velocity + gravity, then constraining it to a distance from a point, which is the element in the code i cannot get correct. Is this a logical way to go about it?

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  • Clarifying... So Background Jobs don't Tie Up Application Resources (in Rails)?

    - by viatropos
    I'm trying to get a better grasp of the inner workings of background jobs and how they improve performance. I understand that the goal is to have the application return a response to the user as fast as it can, so you don't want to, say, parse a huge feed that would take 10 seconds because it would prevent the application from being able to process any other requests. So it's recommended to put any operations that take more than say 500ms to execute, into a queued background job. What I don't understand is, doesn't that just delay the same problem? I know the user who invoked that background job will get an immediate response, but what if another user comes right when that background job starts (and it takes 10 seconds to finish), wont that user have to wait? Or is the main issue that, requests are the only thing that can happen one-at-a-time, while on the other hand a request can start while one+ background jobs are in the middle of running? Is that correct?

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  • Add logo background color to data returned by StackAuth sites route

    - by Yi Jiang
    Given that now with Stack Exchange 2.0 the logo of some of the sites, like Web Apps, AskUbuntu, Photography, Gaming and Pro Webmasters have non-white background, I think it will be best if the StackAuth sites route can include the preferred background color for those the logo of these sites. This is especially important for sites like Photography whose logo is unreadable if the traditional white is used. Edit: Here's an example of what I mean here: As you can see, the AskUbuntu logo text totally invisible against a white background.

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  • How to customize Unity Launcher's background

    - by Luis Alvarado - The Wolverine
    In this question I do not want to customize the launcher for each workspace, or change the animations or behaviors of the icons. I only want to change how the background of the Launcher looks. Let me show you what I mean: If I do not open the Dash, the launcher looks like the following: It looks like this because I have a background that has gray, black and white colors. So Unity tries to accommodate the launcher to contrast with it. Now when I open the Dash, the launcher looks like this: What I want is to make the launcher look the same as if my Dash were open (Darker, richer background). I thought maybe to invert the colors of an opened Dash with a closed one, but that the end I do not care if the colors do change when I open the Dash, so long as the darker richer version stays. Is it possible to do this, to make the background stay with a darker color like shown in the pictures above?

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  • Scaling background without scaling foreground in platformer?

    - by David Xu
    I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, etc) but I want the background to be scaled to fit into the window. To explain this better, my viewport has 4 variables: (x, y, width, height) where x and y are the top left corner and width and height are the dimensions. These can be either 800x600, 1024x768 or 1280x960. When I design my levels, I design everything for the highest resolution (1280x960) and expect the game engine to scale it down if a user is running in a lower resolution. I have tried the following to make it work but nothing I've come up with solves it so far: scale = view->width/1280; drawX = x * scale; drawY = y * scale; (this makes the translation too small for low resolution) and scale = view->width/1280; bgWidth = background->width*scale; bgHeight = background->height*scale; drawX = x + background->width/2 - bgWidth/2; drawY = y + background->height/2 - bgHeight/2; (this makes the translation completely wrong at the edges of the map) The thing is, no matter what resolution the game is run at, the map remains the same size, and the foreground is unscaled. (With a lower resolution you just see less of the foreground in the viewport) I was wondering if anyone had any idea how to solve this problem? Thank you in advance!

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