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  • How to change tooltip background color in Unity?

    - by kayahr
    In a lot of applications the tooltips are just plain ugly (White text on black background, way too much contrast) or even unreadable (black or dark blue text (Hyperlinks) on black background). I want to change the background color of the tooltips to some medium gray or even some yellow or something like that, maybe even something semi-transparent. Here is a screenshot of Eclipse which displays some source code in a tool tip with black text on black background: Switching to a different theme (Something other than Ambiance or Radiance) helps but I like Ambiance and I want to keep it. It's just this darn tooltip color which is absolutely unacceptable. I found several solutions for older Ubuntu versions but they no longer work with Unity in Ubuntu 11.10 because I can't find any function to customize the Ambiance or Radiance theme. So how do I do that in the current Ubuntu version?

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  • Move Background in AndEngine for a Racing Game

    - by Nathiya
    I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried with andengine autoparallax background. But I didn't got the correct answer. I need to do a background like these screenshots in SpeedMoto. Can anyone help me to set the background.

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  • How to Set Background for Racing Game

    - by Nathiya
    I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried with andengine autoparallax background. But I didn't got the correct answer. I need to do a background like these screenshots in SpeedMoto. Can anyone help me to set the background.

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  • How to customize the ubuntu gnome 3 desktop?

    - by Francesco
    This is maybe a stupid question, but how can I choose my own background image on ubuntu gnome 3?? I click on Settings - Background - then I click on the current background preview to change it but I see only the defaults images! No + symbol to add or something. On the 'Pictures' tab there is nothing to select, I get an empty white page? I am running ubuntu gnome 13.04 3.9.6-030906-generic. Thanks!

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  • How to make background image black-and-white?

    - by Dmitri
    Are there any filters that would make background image to be displayed as black-and-white? What I mean, is this: i have a background image set via css using background: url(/image.png); But now I need to apply a filter so that an image is shown as black-white only. Ideally, I would like to also apply opacity to it. The effect I really trying to achieve is to have background image black/white and on hover over that span element the filter would be removed, revealing the color version. And of cause it has to work in FF, Chrome, IE Can someone help me?

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  • Linux Mint Cinamon 17 Qiana, Xfce desktop background problem [on hold]

    - by Serj
    I've installed Xfce4 on my laptop which runs Linux Mint 17 with Cinamon default desktop. Everything works OK and I customized my lightweight Xfce, like change menu location and desktop background that it is similar to my Cinamon desktop and used it for a while. Suddenly after last restart my desktop background becomes black and there is no option for desktop background change when I right click on desktop. I should mention that xfdesktop & didn't help, which tells it's already running. Some icons like Computer, Home and Oracle VM that was already there is showing, but my Trash or other icons did not. I've tried everywhere in xfce4-settings-manager but could not get my desktop background back

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  • How do I theme the Nautilus background image?

    - by Kesymaru
    I want to change the background image in the Nautilus file browser. My idea is to put my own style in the background. I'm using Ubuntu 11.10 and Nautilus is version 3. I know that I have to change the nautilus.css file of the theme, but the problem is that there is not a parameter for the background. I just want to apply an image but I can't find the file or parameter to change it. The CSS file is in the directory /home/UserName/.theme/MyTheme/gtk-3.0/apps. I've changed the nautilus.css file. I wrote two new lines using CSS style but I don't know where the correct place is to put it. The lines are: background-image: url("carbon.jpg"); background-repeat: repeat; Obviously I put the image called carbon.jpg in the same directory of nautilus.css, but this change doesn't work because I need to know whichs class displays the Nautilus file browsing frame. If I find this class I guess that this code will work. If someone knows how to do it, please tell me because I really want to make this change.

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  • krunner unreadable black text on black background. File a bug? Where?

    - by user52784
    I'm running Kubuntu 12.04 beta2 (up to date). Already tried to create a user from the scratch but the problem can still be replicated. I'll make it simple: with any of the available themes (air, air 4 netbooks, oxygen) whenever I disable desktop effects, KRunner instantly becomes black (with black fonts) rendering itself useless because of its unreadable text. Here is a screenshot I took: http://i42.tinypic.com/348sz7n.jpg The weird thing is that with effects enabled KRunner is "light gray" and perfectly functional. What can I do? Should I file a bug? If yes: where? On the KDE bug tracker or the Kubuntu one? Thanks in advance!

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  • Transparent JPanel, Canvas background in JFrame

    - by Andy Tyurin
    I wanna make canvas background and add some elements on top of it. For this goal I made JPanel as transparent container with setOpaque(false) and added it as first of JFrame container, then I added canvas with black background (in future I wanna set animation) to JFrame as second element. But I can't undestand why i see grey background, not a black. Any suggestions? public class Game extends JFrame { public Container container; //Game container with components public Canvas backgroundLayer; //Background layer of a game public JPanel elementsLayer; //elements panel (top of backgroundLayer), holds different elements private Dimension startGameDimension = new Dimension(800,600); //start game dimension public Game() { //init main window super("Astra LaserForces"); setSize(startGameDimension); setBackground(Color.CYAN); container=getContentPane(); container.setLayout(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //init jpanel elements layer elementsLayer=new JPanel(); elementsLayer.setSize(startGameDimension); elementsLayer.setBackground(Color.BLUE); elementsLayer.setOpaque(false); container.add(elementsLayer); //init canvas background layer backgroundLayer = new Canvas(); backgroundLayer.setSize(startGameDimension); backgroundLayer.setBackground(Color.BLACK); //set default black color container.add(backgroundLayer); } //start game public void start() { setVisible(true); } //create new instance of game and start it public static void main(String[] args) { new Game().start(); } }

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  • Browser problem for background-size property [migrated]

    - by Sangram
    I am using one picture as my background of header of my blog. CSS i have used is #header-wrapper { height:125px; padding: 0px; margin: 0; background: url("http://3.bp.blogspot.com/_lxBSX0YJV58/TOspWPI1r-I/AAAAAAAAA34/uw872WFS3ME/s1600/headerbg.jpg") top center no-repeat; background-size: 1120px 124px; } original width of an image is 990 px and i made it 1120px using property background-size: 1120px 124px; It looks okay in firefox 4 and Opera 11 but doesn't work in IE 7, Palemoon etc. image size does not increases and remains 990 px. You can check my blog HERE Any help...how can i make it compatible with all browsers ?

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  • How to change background color of text in google document

    - by Mirage
    I exactly don't know how i sometime did it but it happens sometime and sometime not Suppose i have a paragrah and i want add the background color to that paragraph. Google docs adds the background color 2 way 1)One way is that it selects the text only and adds the background color to text characters only 2)The other way is it makes the whole paragraph a block and adds the background color to that block. i.e the background color fill the whole box like div box with background color. I don't know to try the second way

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  • Problems with Finder background images produced in Mac OS X 10.6?

    - by Joe
    Morning all. I'm creating DMG installers with background pictures. My build machine is 10.6. I'm having problems getting them working consistently: If I create one on 10.4 it works fine in 10.5, 10.5 and 10.6, If I create one for 10.5 it works fine in 10.4, 10.5 and 10.6, But if I create one in 10.6, the background picture shows in 10.6 but does not show in 10.4 or 10.5. I think I recall having seen similar reports in one or two places but there's not much information on the web. Has anyone here come across this problem? Is it recognised? Fixable? Unfortunately I have no option of running 10.5 on my build machine... Thanks! Update: This is a confirmed known bug in 10.6 . I will update this if there is any extra news.

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  • Split Body and Sprite

    - by Siddharth
    I want to split the body and sprite into multiple pieces as like following link suggest: http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1 I try to convert the cocos2d program into AndEngine and almost done but they use PRKit named external library that type of implementation I didn't find in AndEngine. So my basic requirement you know so please suggest me some suitable answer. My current working platform is AndEngine with Box2D.

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  • Why isn't the background image showing up on my webpage?

    - by William
    okay, so I'm trying to set up a webpage with a div wrapping two other divs, and the wrapper div has a background, and the other two are transparent. How come this isn't working? here is the CSS: .posttext{ float: left; width: 70%; text-align: left; padding: 5px; background-color: !important #transparent; } .postavi{ float: left; width: 100px; height: 100%; text-align: left; background-color: #transparent; padding: 5px; } .postwrapper{ background-image:url('images/post_bg.png'); background-position:left top; background-repeat:repeat-y; } and here is the HTML: <div class="postwrapper"> <div class="postavi"><img src="http://prime.programming-designs.com/test_forum/images/avatars/hacker.png" alt="hacker"/></div><div class="posttext"><p style="color: #ff0066">You will have bad luck today.</p>lol</div> </div>

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  • HTML Agility Pack - ReplaceNode doesn't change the InnerHTML of the Body

    - by morsanu
    Hi there, I have this The body: <body><p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent leo leo, ultrices eu venenatis et, rutrum fringilla dolor.</p></body> The code: HtmlNode body = doc.DocumentNode.SelectSingleNode("//body"); Dictionary<HtmlNode, HtmlNode> toReplace = new Dictionary<HtmlNode, HtmlNode>(); // I do some logic here adding nodes to the toReplace dictionary. foreach (HtmlNode replaceNode in toReplace.Keys) { replaceNode.ParentNod.ReplaceChild(toReplace[replaceNode], replaceNode); } After i do this, the InnerHtml of the body node remains the same as from beginning, although the OutterHtml or the InnerText are showing the good result. Is there something wrong with my code? The result: // body.InnerHtml <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent leo leo, ultrices eu venenatis et, rutrum fringilla dolor.</p> // body.OutterHtml <body><p>Lorem ipsum dolor sit amet...</p></body>

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  • Box2dx: Cancel force on a body?

    - by Rosarch
    I'm doing pathfinding where I use force to push body to waypoints. However, once they get close enough to the waypoint, I want to cancel out the force. How can I do this? Do I need to maintain separately all the forces I've applied to the body in question? I'm using Box2dx (C#/XNA). Here is my attempt, but it doesn't work at all: internal PathProgressionStatus MoveAlongPath(PositionUpdater posUpdater) { Vector2 nextGoal = posUpdater.Goals.Peek(); Vector2 currPos = posUpdater.Model.Body.Position; float distanceToNextGoal = Vector2.Distance(currPos, nextGoal); bool isAtGoal = distanceToNextGoal < PROXIMITY_THRESHOLD; Vector2 forceToApply = new Vector2(); double angleToGoal = Math.Atan2(nextGoal.Y - currPos.Y, nextGoal.X - currPos.X); forceToApply.X = (float)Math.Cos(angleToGoal) * posUpdater.Speed; forceToApply.Y = (float)Math.Sin(angleToGoal) * posUpdater.Speed; float rotation = (float)(angleToGoal + Math.PI / 2); posUpdater.Model.Body.Rotation = rotation; if (!isAtGoal) { posUpdater.Model.Body.ApplyForce(forceToApply, posUpdater.Model.Body.Position); posUpdater.forcedTowardsGoal = true; } if (isAtGoal) { // how can the body be stopped? posUpdater.forcedTowardsGoal = false; //posUpdater.Model.Body.SetLinearVelocity(new Vector2(0, 0)); //posUpdater.Model.Body.ApplyForce(-forceToApply, posUpdater.Model.Body.GetPosition()); posUpdater.Goals.Dequeue(); if (posUpdater.Goals.Count == 0) { return PathProgressionStatus.COMPLETE; } } UPDATE If I do keep track of how much force I've applied, it fails to account for other forces that may act on it. I could use reflection and set _force to zero directly, but that feels dirty.

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  • Rotate Body From Corner

    - by Siddharth
    I want to ask that how to rotate body from corner? movableBeam.getBeamBody().setTransform(movableBeam.getBeamBody().getPosition(), angle); The above line of code rotate the beam from center that I want rotate from one of the conner. Any member please help me. EDIT : float beamCenterX = movableBeam.getX() + movableBeam.getWidth() / 2f; float beamCenterY = movableBeam.getY() + movableBeam.getHeight() / 2f; float cornerOffsetX = movableBeam.getX() - beamCenterX; float cornerOffsetY = movableBeam.getY() - beamCenterY; float bodyAngle = (float) Math.atan2(cornerOffsetY, cornerOffsetX); float newAngle = imageAngle + bodyAngle; float newCornerOffsetX = (float) Math.cos(Math .toDegrees(newAngle)); float newCornerOffsetY = (float) Math.sin(Math .toDegrees(newAngle)); cornerOffsetX = movableBeam.getX() - movableBeam.getWidth() / 2f; cornerOffsetY = movableBeam.getY() - movableBeam.getHeight() / 2f; Vector2 postion = new Vector2( (newCornerOffsetX - cornerOffsetX + movableBeam.getX()) / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT, (newCornerOffsetY - cornerOffsetY + movableBeam.getY()) / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT); movableBeam.getBeamBody().setTransform(postion, newAngle);

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  • Base on User Drawing Create Polygon Body as well Image

    - by Siddharth
    In my game, I want to provide a user with drawing feature. By free hand drawing user create a polygon shape. So in my game implementation I have to create body for all found vertices and I have to generate image based on that polygon shape. So my problem is how to create image that match the user provided vertices. In cocos2d I listen that there is an implementation of something like Image Masking. But I don't understand how that thing I implement in andengnine. Please provide any guidance on how to create image same as user generated polygon shape.

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  • Letting the user draw a Polygon Body and Image

    - by Siddharth
    In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices and generate an image based on that polygon shape. My problem is how to create an image that matches the user-provided vertices. I've heard that cocos2d has something called Image Masking. I don't understand how I could implement it in AndEngine. Could someone help?

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  • Why not use javascript handlers on the body element?

    - by disown
    As an answer to the question of 'How do you automatically set the focus to a textbox when a web page loads?', Espo suggests using <body onLoad="document.getElementById('<id>').focus();"> Ben Scheirman replies (without further explanation): Any javascript book will tell you not to put handlers on the body element like that Why would this be considered bad practice? In Espos answer, an 'override' problem is illustrated. Is this the only reason, or are there any other problems? Compatibility issues?

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  • How do I increase moving speed of body?

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? package com.badlogic.box2ddemo; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, 0.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • Why does starting a process in the background prevent me from recalling previous commands in the command prompt?

    - by leeand00
    I'm running asynchronous command prompt commands in cmd on Windows 7 64-bit and for some reason it effects my ability to recall previous commands just after I run them; for example: I might run something like: start /B rmdir /Q /S .\some_massive_directory And next I try to press the up arrow to recall the text of the previous command..but nothing happens...is this because whatever data structure is holding my commands is locked by the process I sent to the background, or is it because I am using a network mapped drive to run my command on?

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  • Changing background image of a Drupal page based on user's selection...?

    - by Sambo
    Hi I'm trying to give my users the functionality to change what the background image used on a page is. The list of background images will be a small number that won't really change. I thought I could add a few Taxonomy terms...one for each background type...then apply a class to the body tag when the page is viewed. Does this sound feasible and if so how would I go about doing it? Thanks Sam

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  • How can i change background image of a button when hover or click in XAML for Windows 8?

    - by apero
    I got a question about changing the background image of a button when it's clicked. I tried searching on google but i couldn't find something that worked for me. Well here's my code <Button Grid.Column="0" Grid.Row="0" x:Name="btnHome" VerticalAlignment="Stretch" BorderBrush="{x:Null}" HorizontalAlignment="Stretch" Click="btnHome_Click" PointerEntered="btnHome_PointerEntered"> <Button.Template> <ControlTemplate TargetType="Button"> <Border x:Name="RootElement"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="MouseOver"> <Storyboard> //I want my background change here </Storyboard> </VisualState> <VisualState x:Name="Pressed"> <Storyboard> //And here </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Border.Background> <ImageBrush ImageSource="images/back_button.png"/> </Border.Background> </Border> </ControlTemplate> </Button.Template> </Button> i also tried this private void btnHome_PointerEntered(object sender, PointerRoutedEventArgs e) { BitmapImage bmp = new BitmapImage(); Uri u = new Uri("ms-appx:images/back_button_mouseover.png", UriKind.RelativeOrAbsolute); bmp.UriSource = u; ImageBrush i = new ImageBrush(); i.ImageSource = bmp; btnHome.Background = i; } But unfortunately this worked neither

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