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  • How to change the behavior of string objects in web service calls via Windows Communication Foundati

    - by Geri Langlois
    I have third party api's which require string values to be submitted as empty strings. On an asp.net page I can use this code (abbreviated here) and it works fine: public class Customer { private string addr1 = ""; public string Addr1 { get {return addr1;} set {addr1 = value;} } private string addr2 = ""; public string Addr2 { get {return addr2;} set {addr2 = value;} } private string city = ""; public string City { get {return city;} set {city = value;} } } Customer cust = new Customer(); cust.Addr1 = "1 Main St."; cust.City = "Hartford"; int custno = CustomerController.InsertCustomer(cust); The Addr2 field, which was not initialized is still an empty string when inserted. However, using the same code but called it through a web service based on Windows Communication Foundation the Addr2 field is null. Is there a way (or setting) where all string fields, even if uninitialized, would return an empty string (unless, of course, a value was set).

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  • Communication between lexer and parser

    - by FredOverflow
    Every time I write a simple lexer and parser, I stumble upon the same question: how should the lexer and the parser communicate? I see four different approaches: The lexer eagerly converts the entire input string into a vector of tokens. Once this is done, the vector is fed to the parser which converts it into a tree. This is by far the simplest solution to implement, but since all tokens are stored in memory, it wastes a lot of space. Each time the lexer finds a token, it invokes a function on the parser, passing the current token. In my experience, this only works if the parser can naturally be implemented as a state machine like LALR parsers. By contrast, I don't think it would work at all for recursive descent parsers. Each time the parser needs a token, it asks the lexer for the next one. This is very easy to implement in C# due to the yield keyword, but quite hard in C++ which doesn't have it. The lexer and parser communicate through an asynchronous queue. This is commonly known under the title "producer/consumer", and it should simplify the communication between the lexer and the parser a lot. Does it also outperform the other solutions on multicores? Or is lexing too trivial? Is my analysis sound? Are there other approaches I haven't thought of? What is used in real-world compilers? It would be really cool if compiler writers like Eric Lippert could shed some light on this issue.

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  • Effective communication in a component-based system

    - by Tesserex
    Yes, this is another question about my game engine, which is coming along very nicely, with much thanks to you guys. So, if you watched the video (or didn't), the objects in the game are composed of various components for things like position, sprites, movement, collision, sounds, health, etc. I have several message types defined for "tell" type communication between entities and components, but this only goes so far. There are plenty of times when I just need to ask for something, for example an entity's position. There are dozens of lines in my code that look like this: SomeComponent comp = (SomeComponent)entity.GetComponent(typeof(SomeComponent)); if (comp != null) comp.GetSomething(); I know this is very ugly, and I know that casting smells of improper OO design. But as complex as things are, there doesn't seem to be a better way. I could of course "hard-code" my component types and just have SomeComponent comp = entity.GetSomeComponent(); but that seems like a cop-out, and a bad one. I literally JUST REALIZED, while writing this, after having my code this way for months with no solution, that a generic will help me. SomeComponent comp = entity.GetComponent<SomeComponent>(); Amazing how that works. Anyway, this is still only a semantic improvement. My questions remain. Is this actually that bad? What's a better alternative?

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  • workaround for ORA-03113: end-of-file on communication channel

    - by Jefferstone
    The call to TEST_FUNCTION below fails with "ORA-03113: end-of-file on communication channel". A workaround is presented in TEST_FUNCTION2. I boiled down the code as my actual function is far more complex. Tested on Oracle 11G. Anyone have any idea why the first function fails? CREATE OR REPLACE TYPE "EMPLOYEE" AS OBJECT ( employee_id NUMBER(38), hire_date DATE ); CREATE OR REPLACE TYPE "EMPLOYEE_TABLE" AS TABLE OF EMPLOYEE; CREATE OR REPLACE FUNCTION TEST_FUNCTION RETURN EMPLOYEE_TABLE IS table1 EMPLOYEE_TABLE; table2 EMPLOYEE_TABLE; return_table EMPLOYEE_TABLE; BEGIN SELECT CAST(MULTISET ( SELECT user_id, created FROM all_users WHERE LOWER(username) < 'm' ) AS EMPLOYEE_TABLE) INTO table1 FROM dual; SELECT CAST(MULTISET ( SELECT user_id, created FROM all_users WHERE LOWER(username) >= 'm' ) AS EMPLOYEE_TABLE) INTO table2 FROM dual; SELECT CAST(MULTISET ( SELECT employee_id, hire_date FROM TABLE(table1) UNION SELECT employee_id, hire_date FROM TABLE(table2) ) AS EMPLOYEE_TABLE) INTO return_table FROM dual; RETURN return_table; END TEST_FUNCTION; CREATE OR REPLACE FUNCTION TEST_FUNCTION2 RETURN EMPLOYEE_TABLE IS table1 EMPLOYEE_TABLE; table2 EMPLOYEE_TABLE; return_table EMPLOYEE_TABLE; BEGIN SELECT CAST(MULTISET ( SELECT user_id, created FROM all_users WHERE LOWER(username) < 'm' ) AS EMPLOYEE_TABLE) INTO table1 FROM dual; SELECT CAST(MULTISET ( SELECT user_id, created FROM all_users WHERE LOWER(username) >= 'm' ) AS EMPLOYEE_TABLE) INTO table2 FROM dual; WITH combined AS ( SELECT employee_id, hire_date FROM TABLE(table1) UNION SELECT employee_id, hire_date FROM TABLE(table2) ) SELECT CAST(MULTISET ( SELECT * FROM combined ) AS EMPLOYEE_TABLE) INTO return_table FROM dual; RETURN return_table; END TEST_FUNCTION2; SELECT * FROM TABLE (TEST_FUNCTION()); -- Throws exception ORA-03113. SELECT * FROM TABLE (TEST_FUNCTION2()); -- Works

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  • [java] tcp socket communication [send and recieve help]

    - by raven
    hello, I am creating a Chat in java. I have a method (onMouseRelease) inside an object that creates a tcp server and waits for a socket ServerSocket server = new ServerSocket(port); Socket channel = server.accept(); now I want to make a thread that will loop and read data from the socket, so that once the user on the other side sent me a string, I will extract the data from the socket [or is it called packet? sry I am new to this], and update a textbox to add the additional string from the socket [or packet?]. I have no idea how to READ (extract) the information from the scoket [/packet] and then update it into a JTextArea which is called userOutput. And how to Send a string to the other client, so that it will also could read the new data and update its JTextArea. (from what I know, for a 2 sided tcp communication you need one computer to host a server and the other to connect [as a client] and once the connection is set the client can also recieve new information from the socket. Is that true? and please tell me how ) Any help appreciated !! I know this is abit long but I have searched allot and didn't understand [I saw something like printwriter but failed to understand].

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  • OS-independent Inter-program communication between Python and C

    - by Gyppo
    I have very little idea what I'm doing here, I've never done anything like this before, but a friend and I are writing competing chess programs and they need to be able to communicate to each other. He'll be writing mainly in C, the bulk of mine will be in Python, and I can see a few options: Alternately write to a temp file, or successive temp files. As the communication won't be in any way bulky this could work, but seems like an ugly work-around to me, the programs will have to keep checking for change/new files, it just seems ugly. Find some way of manipulating pipes i.e. mine.py| ./his . This seems like a bit of a dead end. Use sockets. But I don't know what I'd be doing, so could someone give me a pointer to some reading material? I'm not sure if there are OS-independent, language independent methods. Would there have to be some kind of supervisor server program to administrate? Use some kind of HTML protocol, which seems like overkill. I don't mind the programs having to run on the same machine. What do people recommend, and where can I start reading?

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  • TCP socket communication

    - by raven
    hello, I am creating a Chat in java. I have a method (onMouseRelease) inside an object that creates a tcp server and waits for a socket like this: ServerSocket server = new ServerSocket(port); Socket channel = server.accept(); Now I want to make a thread that will loop and read data from the socket, so that once the user on the other side sends me a string, I will extract the data from the socket (or is it called packet? Sorry, I am new to this) and update a textbox to add the additional string from the socket (or packet?). I have no idea how to READ (extract) the information from the socket(/packet) and then update it into a JTextArea which is called userOutput. And how to send a string to the other client, so that it will also could read the new data and update its JTextArea. From what I know, for a 2 sided TCP communication you need one computer to host a server and the other to connect (as a client) and once the connection is set the client can also receive new information from the socket. Is that true? and please tell me how. Any help is appreciated! I know this is a bit long but I have searched a lot and didn't understand it (I saw something like PrintWriter but failed to understand).

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  • How would you communicate with aliens as a computer scientist?

    - by Pyrolistical
    Let's say aliens arrive on Earth and instead of just sending mathematicians and linguistic experts governments around the work decide to send an expert of major field. After a quick round of sorting you are paired up with an alien computer scientist. Given you don't understand each others language how would you using computer science to start the ground work of communication? eg. We know binary is universal, but not the way we write it. The symbols are not universal nor is the the direction we write it (MSB vs LSB and left vs right) Assume aliens are "similar" to us physically it won't impede visual communication.

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  • New programming jargon you coined?

    - by jdk
    What programming terms have you coined that have taken off in your own circles? (i.e. have heard others repeating it?) It might be within your own team, workplace or garnered greater popularity on the Internet. Define your programming term, word or phrase in bold followed by an explanation, citation and/or usage example so we can use it in appropriate context. This question serves in the spirit of communication among programmers through sharing of terminology with each other, to benefit us by its propagation within our own teams and environments. Please no repeats of common jargon already ingrained in the programming culture like: "kludge", "automagically", "cruft", etc. (unless you coined it). Stealing from the comments: A shared vocabulary is the basis of communication, not just among programmers, Note: This Programming question has been reworded/reorganized to phrase a real question and remove ambiguity, vagueness and rhetorical device. It is not difficult to know what is being asked & question can be reasonably answered (see answers below).

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  • Constraints when using WCF for an online multiplayer game

    - by Etan
    I want to build a service oriented game server and client using WCF where users can play card games on different tables after they logged in with an account. I would like to choose WCF due to it's flexibility in exchanging the communication channels. Maybe, a web interface will be added later which can then just use an other channel class. An additional plus is the ability for contexts which could be used to track a user over a whole gaming session. Are there some constraints I should be aware of when using WCF for the communication between the client and the server?

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  • Write a serverside c++/openGL App, that is accessible via JavaScript

    - by moka
    Hi, I am currently having an idea where I want to save an image from a c++/openGL application on demand from a browser. So basically I would like to run the application itself on the server and have a simple communication layer like this: JS - tell application to do calculations (and maybe pass a string or some simple data) application - tell JS when finished and maybe send a link, text or something as simple as that. I don't really have alot of experience with webservers and as such don't know if that is possible at all (it's just my naive thinking). And note: I am not talking about a webGL application, I just want to have simple communication between a c++ serverside application, and the user. Any ideas how to do that? Thanks alot!

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  • MSDTC - Communication with the underlying transaction manager has failed (Firewall open, MSDTC netwo

    - by SocialAddict
    I'm having problems with my ASP.NET web forms system. It worked on our test server but now we are putting it live one of the servers is within a DMZ and the SQL server is outside of that (on our network still though - although a different subnet) I have open up the firewall completely between these two boxes to see if that was the issue and it still gives the error message "Communication with the underlying transaction manager has failed" whenever we try and use the "TransactionScope". We can access the data for retrieval it's just transactions that break it. We have also used msdtc ping to test the connection and with the amendments on the firewall that pings successfully, but the same error occurs! How do i resolve this error? Any help would be great as we have a system to go live today. Panic :) Edit: I have created a more straightforward test page with a transaction as below and this works fine. Could a nested transaction cause this kind of error and if so why would this only cause an issue when using a live box in a dmz with a firewall? AuditRepository auditRepository = new AuditRepository(); try { using (TransactionScope scope = new TransactionScope()) { auditRepository.Add(DateTime.Now, 1, "TEST-TRANSACTIONS#1", 1); auditRepository.Save(); auditRepository.Add(DateTime.Now, 1, "TEST-TRANSACTIONS#2", 1); auditRepository.Save(); scope.Complete(); } } catch (Exception ex) { Response.Write("Test Error For Transaction: " + ex.Message + "<br />" + ex.StackTrace); } This is the ErrorStack we are getting when the problem occurs: at System.Transactions.TransactionInterop.GetOletxTransactionFromTransmitterPropigationToken(Byte[] propagationToken) at System.Transactions.TransactionStatePSPEOperation.PSPEPromote(InternalTransaction tx) at System.Transactions.TransactionStateDelegatedBase.EnterState(InternalTransaction tx) at System.Transactions.EnlistableStates.Promote(InternalTransaction tx) at System.Transactions.Transaction.Promote() at System.Transactions.TransactionInterop.ConvertToOletxTransaction(Transaction transaction) at System.Transactions.TransactionInterop.GetExportCookie(Transaction transaction, Byte[] whereabouts) at System.Data.SqlClient.SqlInternalConnection.GetTransactionCookie(Transaction transaction, Byte[] whereAbouts) at System.Data.SqlClient.SqlInternalConnection.EnlistNonNull(Transaction tx) at System.Data.SqlClient.SqlInternalConnection.Enlist(Transaction tx) at System.Data.SqlClient.SqlInternalConnectionTds.Activate(Transaction transaction) at System.Data.ProviderBase.DbConnectionInternal.ActivateConnection(Transaction transaction) at System.Data.ProviderBase.DbConnectionPool.GetConnection(DbConnection owningObject) at System.Data.ProviderBase.DbConnectionFactory.GetConnection(DbConnection owningConnection) at System.Data.ProviderBase.DbConnectionClosed.OpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory) at System.Data.SqlClient.SqlConnection.Open() at System.Data.Linq.SqlClient.SqlConnectionManager.UseConnection(IConnectionUser user) at System.Data.Linq.SqlClient.SqlProvider.get_IsSqlCe() at System.Data.Linq.SqlClient.SqlProvider.InitializeProviderMode() at System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) at System.Data.Linq.ChangeDirector.StandardChangeDirector.DynamicInsert(TrackedObject item) at System.Data.Linq.ChangeDirector.StandardChangeDirector.Insert(TrackedObject item) at System.Data.Linq.ChangeProcessor.SubmitChanges(ConflictMode failureMode) at System.Data.Linq.DataContext.SubmitChanges(ConflictMode failureMode) at System.Data.Linq.DataContext.SubmitChanges() at RegBook.classes.DbBase.Save() at RegBook.usercontrols.BookingProcess.confirmBookingButton_Click(Object sender, EventArgs e)

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  • Microsoft lance Office 365 pour l'éducation, et ouvre le service collaboratif et de communication Cloud à de nouveaux marchés

    Microsoft lance Office 365 pour l'éducation et ouvre le service collaboratif et de communication Cloud à de nouveaux marchés Microsoft vient d'annoncer le lancement officiel d'une version «Éducation » de son service Cloud Office 365, et une ouverture de celui-ci à de nouveaux marchés. Office 365 est une suite d'applications professionnelles de collaboration et de communication en mode Cloud dont Exchange Online (pour la messagerie), Lync Online (pour la gestion des contacts et la messagerie instantanée), SharePoint Online (pour l'édition des sites) et les Office Web Apps (versions hébergées de Word, Excel, PowerPoint et OneNote). [IMG]http://rdonfack.developpez.com/images/Office365...

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  • Looking for best practise for writing a serial device communication app in C#

    - by cdotlister
    I am pretty new to serial comms, but would like advise on how to best achieve a robust application which speak to and listens to a serial device. I have managed to make use of System.IO.serialport, and successfully connected to, sent data to and recieved from my device. The way things work is this. My application connects to the Com Port and opens the port.... I then connect my device to the com port, and it detects a connectio to the PC, so sends a bit of text. it's really just copyright info, as well as the version of the firmware. I don't do anything with that, except display it in my 'activity' window. The device then waits. I can then query information, but sending a command such as 'QUERY PARAMETER1'. It then replies with something like: 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n' I then process that. I can then update it by sending 'SET PARAMETER1 12345', and it will reply with 'QUERY PARAMETER1\r\n\r\n12345\r\n\r\n'. All pretty basic. So, what I have done is created a Communication Class. this call is called in it's own thread, and sends data back to the main form... and also allows me to send messages to it. Sending data is easy. Recieving is a bit more tricky. I have employed the use of the datarecieved event, and when ever data comes in, I echo that to my screen. My problem is this: When I send a command, I feel I am being very dodgy in my handling. What I am doing is, lets say I am sending 'QUERY PARAMETER1'. I send the command to the device, I then put 'PARAMETER1' into a global variable, and I do a Thread.Sleep(100). On the data recieved, I then have a bit of logic that checks the incoming data, and sees if the string CONTAINS the value in the gloabl variable. As the reply may be 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n', it sees that it contains my parameter, parses the string, and returns the value I am looking for, but placing it into another global variable. My sending method was sleeping for 100ms. It then wakes, and checks the returned global variable. If it has data... then I'm happy, and I process the data. Problem is... if the sleep is too short.. it will fail. And I feel it's flakey.. putting stuff into variables.. then waiting... The other option is to use ReadLine instead, but that's very blocking. So I remove the datarecieved method, and instead... just send the data... then call ReadLine(). That may give me better results. There's no time, except when we connect initially, that data comes from the device, without me requesting it. So, maybe readline will be simpler and safer? Is this known as 'Blocking' reads? Also, can I set a timeout? Hopefully someone can guide me.

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  • Looking for best practise for writing a serial device communication app

    - by cdotlister
    I am pretty new to serial comms, but would like advise on how to best achieve a robust application which speak to and listens to a serial device. I have managed to make use of System.IO.SerialPort, and successfully connected to, sent data to and recieved from my device. The way things work is this. My application connects to the Com Port and opens the port.... I then connect my device to the com port, and it detects a connection to the PC, so sends a bit of text. it's really just copyright info, as well as the version of the firmware. I don't do anything with that, except display it in my 'activity' window. The device then waits. I can then query information, but sending a command such as 'QUERY PARAMETER1'. It then replies with something like: 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n' I then process that. I can then update it by sending 'SET PARAMETER1 12345', and it will reply with 'QUERY PARAMETER1\r\n\r\n12345\r\n\r\n'. All pretty basic. So, what I have done is created a Communication Class. this call is called in it's own thread, and sends data back to the main form... and also allows me to send messages to it. Sending data is easy. Recieving is a bit more tricky. I have employed the use of the datarecieved event, and when ever data comes in, I echo that to my screen. My problem is this: When I send a command, I feel I am being very dodgy in my handling. What I am doing is, lets say I am sending 'QUERY PARAMETER1'. I send the command to the device, I then put 'PARAMETER1' into a global variable, and I do a Thread.Sleep(100). On the data received, I then have a bit of logic that checks the incoming data, and sees if the string CONTAINS the value in the global variable. As the reply may be 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n', it sees that it contains my parameter, parses the string, and returns the value I am looking for, but placing it into another global variable. My sending method was sleeping for 100ms. It then wakes, and checks the returned global variable. If it has data... then I'm happy, and I process the data. Problem is... if the sleep is too short.. it will fail. And I feel it's flaky.. putting stuff into variables.. then waiting... The other option is to use ReadLine instead, but that's very blocking. So I remove the data received method, and instead... just send the data... then call ReadLine(). That may give me better results. There's no time, except when we connect initially, that data comes from the device, without me requesting it. So, maybe ReadLine will be simpler and safer? Is this known as 'Blocking' reads? Also, can I set a timeout? Hopefully someone can guide me.

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  • Synchronous communication using NSOperationQueue

    - by chip_munks
    I am new to Objective C programming. I have created two threads called add and display using the NSInvocationOperation and added it on to the NSOperationQueue. I make the display thread to run first and then run the add thread. The display thread after printing the "Welcome to display" has to wait for the results to print from the add method. So i have set the waitUntilFinished method. Both the Operations are on the same queue. If i use waitUntilFinished for operations on the same queue there may be a situation for deadlock to happen(from apples developer documentation). Is it so? To wait for particular time interval there is a method called waitUntilDate: But if i need to like this wait(min(100,dmax)); let dmax = 20; How to do i wait for these conditions? It would be much helpful if anyone can explain with an example. EDITED: threadss.h ------------ #import <Foundation/Foundation.h> @interface threadss : NSObject { BOOL m_bRunThread; int a,b,c; NSOperationQueue* queue; NSInvocationOperation* operation; NSInvocationOperation* operation1; NSConditionLock* theConditionLock; } -(void)Thread; -(void)add; -(void)display; @end threadss.m ------------ #import "threadss.h" @implementation threadss -(id)init { if (self = [super init]) { queue = [[NSOperationQueue alloc]init]; operation = [[NSInvocationOperation alloc]initWithTarget:self selector:@selector(display) object:nil]; operation1 = [[NSInvocationOperation alloc]initWithTarget:self selector:@selector(add) object:nil]; theConditionLock = [[NSConditionLock alloc]init]; } return self; } -(void)Thread { m_bRunThread = YES; //[operation addDependency:operation1]; if (m_bRunThread) { [queue addOperation:operation]; } //[operation addDependency:operation1]; [queue addOperation:operation1]; //[self performSelectorOnMainThread:@selector(display) withObject:nil waitUntilDone:YES]; //NSLog(@"I'm going to do the asynchronous communication btwn the threads!!"); //[self add]; //[operation addDependency:self]; sleep(1); [queue release]; [operation release]; //[operation1 release]; } -(void)add { NSLog(@"Going to add a and b!!"); a=1; b=2; c = a + b; NSLog(@"Finished adding!!"); } -(void)display { NSLog(@"Into the display method"); [operation1 waitUntilFinished]; NSLog(@"The Result is:%d",c); } @end main.m ------- #import <Foundation/Foundation.h> #import "threadss.h" int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; threadss* thread = [[threadss alloc]init]; [thread Thread]; [pool drain]; return 0; } This is what i have tried with a sample program. output 2011-06-03 19:40:47.898 threads_NSOperationQueue[3812:1503] Going to add a and b!! 2011-06-03 19:40:47.898 threads_NSOperationQueue[3812:1303] Into the display method 2011-06-03 19:40:47.902 threads_NSOperationQueue[3812:1503] Finished adding!! 2011-06-03 19:40:47.904 threads_NSOperationQueue[3812:1303] The Result is:3 Is the way of invoking the thread is correct. 1.Will there be any deadlock condition? 2.How to do wait(min(100,dmax)) where dmax = 50.

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  • Communication with HyperTerminal [ QT and WINApi ]

    - by javaAmator
    Hi! I write program to communicate with modem (it useing Hayes commands) and this is working. GUI is programmed with QT, but communication with COM port is write with winapi library. I have problem when I want to send with my program message from one computer to another, i can't send Polish chars (they are repleaced by '?'), how can I fix it ? Does anyone have idea ?? And I have one more problem, I can't send message from my program to Microsoft HyperTerminal, HyperTerminal receive something, but not that what I send. Thx for any help :) Important pieces of code: Connect with port: portHandle = CreateFile (portName, GENERIC_WRITE | GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL); GetCommState (portHandle, &dcb); switch(ui->comboBox->currentIndex()) { case 0 : dcb.BaudRate=CBR_110; break; case 1 : dcb.BaudRate=CBR_300; break; case 2 : dcb.BaudRate=CBR_600; break; case 3 : dcb.BaudRate=CBR_1200; break; case 4 : dcb.BaudRate=CBR_2400; break; case 5 : dcb.BaudRate=CBR_4800; break; case 6 : dcb.BaudRate=CBR_9600; break; case 7 : dcb.BaudRate=CBR_14400; break; case 8 : dcb.BaudRate=CBR_19200; break; case 9 : dcb.BaudRate=CBR_38400; break; case 10 : dcb.BaudRate=CBR_56000; break; case 11 : dcb.BaudRate=CBR_57600; break; case 12 : dcb.BaudRate=CBR_115200; break; case 13 : dcb.BaudRate=CBR_128000; break; case 14 : dcb.BaudRate=CBR_256000; break; } dcb.fBinary = TRUE; dcb.fParity = TRUE; dcb.fOutxCtsFlow = FALSE; dcb.fOutxDsrFlow = FALSE; dcb.fDtrControl = DTR_CONTROL_ENABLE; dcb.fDsrSensitivity = FALSE; dcb.fTXContinueOnXoff = TRUE; dcb.fOutX = FALSE; dcb.fInX = FALSE; dcb.fErrorChar = FALSE; dcb.fNull = FALSE; dcb.fRtsControl = RTS_CONTROL_ENABLE; dcb.fAbortOnError = FALSE; //dcb.ByteSize = dataBits; dcb.DCBlength = sizeof (DCB); switch(ui->comboBox_3->currentIndex()) { case 1 : dcb.Parity = EVENPARITY; break; case 3 : dcb.Parity = MARKPARITY; break; case 2 : dcb.Parity = ODDPARITY; break; case 4 : dcb.Parity = SPACEPARITY; break; case 0 : dcb.Parity = NOPARITY; break; } switch (ui->comboBox_4->currentIndex()) { case 0 : dcb.StopBits = ONESTOPBIT; break; case 1 : dcb.StopBits = ONE5STOPBITS;break; case 2 : dcb.StopBits = TWOSTOPBITS; break; } switch (ui->comboBox_2->currentIndex()) { case 0 : dcb.ByteSize = 5; break; case 1 : dcb.ByteSize = 6;break; case 2 : dcb.ByteSize= 7; break; case 3 : dcb.ByteSize = 8; break; } SetCommState (portHandle, &dcb); GetCommTimeouts (portHandle, &CommTimeouts); CommTimeouts.ReadIntervalTimeout = MAXDWORD; CommTimeouts.ReadTotalTimeoutMultiplier = 0; CommTimeouts.ReadTotalTimeoutConstant = 0; CommTimeouts.WriteTotalTimeoutMultiplier = 10; CommTimeouts.WriteTotalTimeoutConstant = 1000; SetCommTimeouts (portHandle, &CommTimeouts); Send MSG: void MainWindow::Send(char c) { do {WriteFile(portHandle, &c, 1, &cbWritten, NULL); } while (!(cbWritten)); } void MainWindow::on_pushButton_clicked() { QString str = ui->lineEdit->text(); std::string str2; ui->lineEdit->clear(); str2 = str.toStdString(); for(int i=0; i < str2.size();i++) { Send(str2[i]); //qDebug()<< str2[i]; } Send(char(13)); } Receive MSG: void ReaderThread::run() { char c; while(1) { c = Receive(); if(c==13) { emit insertPlainText("\n"); } else { emit insertPlainText(QString(c)); } } } char ReaderThread::Receive() { char c; do{ ReadFile(portHandle, &c, 1, &cbRead, NULL); } while (!(cbRead)); return c; }

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  • Duplex communication using NetTcpBinding - ContractFilter mismatch?

    - by Shaul
    I'm making slow and steady progress towards having a duplex communication channel open between a client and a server, using NetTcpBinding. (FYI, you can observe my newbie progress here and here!) I'm now at the stage where I have successfully connected to my server, through the server's firewall, and the client can make requests of the server. In the other direction, however, things aren't quite so happy. It works fine when testing on my own machine, but when testing over the internet, when I try to initiate a callback from the server side, I get an error: The message with Action 'http://MyWebService/IWebService/HelloWorld' cannot be processed at the receiver, due to a ContractFilter mismatch at the EndpointDispatcher. This may be because of either a contract mismatch (mismatched Actions between sender and receiver) or a binding/security mismatch between the sender and the receiver. Check that sender and receiver have the same contract and the same binding (including security requirements, e.g. Message, Transport, None). Here are some of the key bits of code. First, the web interface: [ServiceContract(Namespace = "http://MyWebService", SessionMode = SessionMode.Required, CallbackContract = typeof(ISiteServiceExternal))] public interface IWebService { [OperationContract] void Register(long customerID); } public interface ISiteServiceExternal { [OperationContract] string HelloWorld(); } Then, on the client side (I was fiddling with these attributes without really knowing what I'm doing): [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession, Namespace="http://MyWebService")] class SiteServer : IWebServiceCallback { string IWebServiceCallback.HelloWorld() { return "Hello World!"; } ... } So what am I doing wrong here? EDIT: Adding app.config code. From server: <system.serviceModel> <diagnostics> <messageLogging logMalformedMessages="true" logMessagesAtServiceLevel="true" logMessagesAtTransportLevel="true" logEntireMessage="true" maxMessagesToLog="1000" maxSizeOfMessageToLog="524288" /> </diagnostics> <behaviors> <serviceBehaviors> <behavior name="mex"> <serviceDebug includeExceptionDetailInFaults="true"/> <serviceMetadata/> </behavior> </serviceBehaviors> </behaviors> <services> <service name ="MyWebService.WebService" behaviorConfiguration="mex"> <endpoint address="net.tcp://localhost:8000" binding="netTcpBinding" contract="MyWebService.IWebService" bindingConfiguration="TestBinding" name="MyEndPoint"></endpoint> <endpoint address ="mex" binding="mexTcpBinding" name="MEX" contract="IMetadataExchange"/> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8000"/> </baseAddresses> </host> </service> </services> <bindings> <netTcpBinding> <binding name="TestBinding" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" portSharingEnabled="false"> <readerQuotas maxDepth="32" maxStringContentLength ="8192" maxArrayLength ="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384"/> <security mode="None"/> </binding> </netTcpBinding> </bindings> </system.serviceModel> and on the client side: <system.serviceModel> <bindings> <netTcpBinding> <binding name="MyEndPoint" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="10" maxBufferPoolSize="524288" maxBufferSize="65536" maxConnections="10" maxReceivedMessageSize="65536"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="None"> <transport clientCredentialType="Windows" protectionLevel="EncryptAndSign"> <extendedProtectionPolicy policyEnforcement="Never" /> </transport> <message clientCredentialType="Windows" /> </security> </binding> </netTcpBinding> </bindings> <client> <endpoint address="net.tcp://mydomain.gotdns.com:8000/" binding="netTcpBinding" bindingConfiguration="MyEndPoint" contract="IWebService" name="MyEndPoint" /> </client> </system.serviceModel>

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  • Internet is a series of tubes?

    - by Zoredache
    Almost all of use have heard of Ted Stevens trying to describe the Internet with the analogy that it is a series of tubes (mp3). I believe that it likely that some tech person somewhere tried to describe the Internet to him and this was the best analogy they could come up with. What analogy would you use to describe the Internet, and issues related to bandwidth, latency, etc, to your grandmother or someone else with no IT experience.

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  • Satellite data in Russia?

    - by Eddy
    Anyone familiar with options for transmitting data in Russia? I'd be interested in hearing about low-speed packet data and faster. Not really looking at VSAT initially as I'd like to keep the power requirements low unless we find no other options.

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  • How CPU communicates with HW

    - by b-gen-jack-o-neill
    Good day. I am new here, but I could not find answer to my question using google, so I help I do not violate any rules. So, basically, all I want to ask is, how CPU comminucates with other HW, such as printers, Graphic card, sound card, LAN card etc. I know, that for basic system I/O, you can use BIOS interrupts. INT 10h I believe is for display output. But, what I would like to know is, what actually happens when you execute instruction int 10h. From desription of int instruction, it should jump to routine, which is stored on adress pointed by adress stored in iterrupt table. But how does this routine get into the RAM? Does BIOS save that routines to the RAM? And what actually that routine does? I mean, CPU can only acess RAM, right? So how can now acess some other HW? Is there some special instrucion for it? Or is CPU somehow connected to BIOS, and than BIOS actually does the work? And the last thing, does even OS like Windows or GNU/Linux use BIOS interrupts, or can OS acess HW directly? Thanks.

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  • IIS replication - Is it possible

    - by Ian
    Hi All, I have a requirement for a client that I have a centralised system that all his satellite branches can work on. Currently this is a ASP.net web forms app running under IIS 7 on win 2008 RC 2 using an SQL backend. The client has now requested that each branch have a local server, so that in the event that the internet connection is down, the branches productivity does not suffer. His other request is that everything can be updated via the central hub and using some mechanism the updates filter down to the individual sites. What are my options here? I see the following as possible options: Multiple redundant internet connections controlled by load balancers SQL replication for the DB (What is better, snapshot, merge or transactional) Roll my own IIS sync service the periodically checks if there is a new version of the web app and downloads it (I hope there are better option than this) Something way better I don’t yet know about (I hope this is the one I need) One of my clients concerns are that the branches are often in very remote areas where everything from technicians to internet is hard to find and very scarce. Any ideas, suggestions, tips etc are welcome. Thanks all

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  • Make 2 virtual machines ping in virtual box

    - by darkheir
    I'm trying to make 2 virtual machines communicate in Virtual Box, but whitout any success. Here are the step I have done: I setted both VMs in Internal networking mode (using VBoxManage modifyvm "VM name" --nic<x> intnet) I setted the DHCP server that is built into VirtualBox to manage IP addresses :VBoxManage dhcpserver add --netname intnet --ip 10.13.13.100 --netmask 255.255.255.0 --lowerip 10.13.13.101 --upperip 10.13.13.254 --enable But then both of the VM have the same IP Adresse (10.13.13.101) and even if set the IP manually, the Virtual Machines are not pinging each other.

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  • How does an OS communicate with other hardware components?

    - by Jack
    How can a program running on a CPU (mostly OS) access other PC hardware? Such as Graphic card, HDD and so? From what I read, in DOS, this was done using BIOS calls, specifically the INT instruction. But, the INT instruction should only jump to the certain space in RAM. So how can some program stored in RAM access other computer hardware, when the CPU can only access RAM, and receive interrupts? Does Windows use INT instructions as well, or is there a new way to communicate with the hardware?

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