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  • No compatibility tab for Devenv.exe (VS 2010 and VS 2012) on Windows 8

    - by mkinkade
    I've tried checking the "Run as Administrator" on the shortcut, but that doesn't always seem to work, like when I open the solution through the jumplist. I browsed to the devenv.exe file, but when I open the properties for the file the Compatibility tab is not there. It is there for other executables in the same directory. Does anyone know how I can get the tab back so that I can set the Run as Administrator open on the executable?

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  • How to create managed properties at site collection level in SharePoint2013

    - by ybbest
    In SharePoint2013, you can create managed properties at site collection. Today, I’d like to show you how to do so through PowerShell. 1. Define your managed properties and crawled properties and managed property Type in an external csv file. PowerShell script will read this file and create the managed and the mapping. 2. As you can see I also defined variant Type, this is because you need the variant type to create the crawled property. In order to have the crawled properties, you need to do a full crawl and also make sure you have data populated for your custom column. However, if you do not want to a full crawl to create those crawled properties, you can create them yourself by using the PowerShell; however you need to make sure the crawled properties you created have the same name if created by a full crawl. Managed properties type: Text = 1 Integer = 2 Decimal = 3 DateTime = 4 YesNo = 5 Binary = 6 Variant Type: Text = 31 Integer = 20 Decimal = 5 DateTime = 64 YesNo = 11 3. You can use the following script to create your managed properties at site collection level, the differences for creating managed property at site collection level is to pass in the site collection id. param( [string] $siteUrl="http://SP2013/", [string] $searchAppName = "Search Service Application", $ManagedPropertiesList=(IMPORT-CSV ".\ManagedProperties.csv") ) Add-PSSnapin Microsoft.SharePoint.PowerShell -ErrorAction SilentlyContinue $searchapp = $null function AppendLog { param ([string] $msg, [string] $msgColor) $currentDateTime = Get-Date $msg = $msg + " --- " + $currentDateTime if (!($logOnly -eq $True)) { # write to console Write-Host -f $msgColor $msg } # write to log file Add-Content $logFilePath $msg } $scriptPath = Split-Path $myInvocation.MyCommand.Path $logFilePath = $scriptPath + "\CreateManagedProperties_Log.txt" function CreateRefiner {param ([string] $crawledName, [string] $managedPropertyName, [Int32] $variantType, [Int32] $managedPropertyType,[System.GUID] $siteID) $cat = Get-SPEnterpriseSearchMetadataCategory –Identity SharePoint -SearchApplication $searchapp $crawledproperty = Get-SPEnterpriseSearchMetadataCrawledProperty -Name $crawledName -SearchApplication $searchapp -SiteCollection $siteID if($crawledproperty -eq $null) { Write-Host AppendLog "Creating Crawled Property for $managedPropertyName" Yellow $crawledproperty = New-SPEnterpriseSearchMetadataCrawledProperty -SearchApplication $searchapp -VariantType $variantType -SiteCollection $siteID -Category $cat -PropSet "00130329-0000-0130-c000-000000131346" -Name $crawledName -IsNameEnum $false } $managedproperty = Get-SPEnterpriseSearchMetadataManagedProperty -Identity $managedPropertyName -SearchApplication $searchapp -SiteCollection $siteID -ErrorAction SilentlyContinue if($managedproperty -eq $null) { Write-Host AppendLog "Creating Managed Property for $managedPropertyName" Yellow $managedproperty = New-SPEnterpriseSearchMetadataManagedProperty -Name $managedPropertyName -Type $managedPropertyType -SiteCollection $siteID -SearchApplication $searchapp -Queryable:$true -Retrievable:$true -FullTextQueriable:$true -RemoveDuplicates:$false -RespectPriority:$true -IncludeInMd5:$true } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } if($mappedProperty -eq $null) { Write-Host AppendLog "Creating Crawled -> Managed Property mapping for $managedPropertyName" Yellow New-SPEnterpriseSearchMetadataMapping -CrawledProperty $crawledproperty -ManagedProperty $managedproperty -SearchApplication $searchapp -SiteCollection $siteID } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } #Get-FASTSearchMetadataCrawledPropertyMapping -ManagedProperty $managedproperty } $searchapp = Get-SPEnterpriseSearchServiceApplication $searchAppName $site= Get-SPSite $siteUrl $siteId=$site.id Write-Host "Start creating Managed properties" $i = 1 FOREACH ($property in $ManagedPropertiesList) { $propertyName=$property.managedPropertyName $crawledName=$property.crawledName $managedPropertyType=$property.managedPropertyType $variantType=$property.variantType Write-Host $managedPropertyType Write-Host "Processing managed property $propertyName $($i)..." $i++ CreateRefiner $crawledName $propertyName $variantType $managedPropertyType $siteId Write-Host "Managed property created " $propertyName } Key Concepts Crawled Properties: Crawled properties are discovered by the search index service component when crawling content. Managed Properties: Properties that are part of the Search user experience, which means they are available for search results, advanced search, and so on, are managed properties. Mapping Crawled Properties to Managed Properties: To make a crawled property available for the Search experience—to make it available for Search queries and display it in Advanced Search and search results—you must map it to a managed property. References Administer search in SharePoint 2013 Preview Managing Metadata New-SPEnterpriseSearchMetadataCrawledProperty New-SPEnterpriseSearchMetadataManagedProperty Remove-SPEnterpriseSearchMetadataManagedProperty Overview of crawled and managed properties in SharePoint 2013 Preview Remove-SPEnterpriseSearchMetadataManagedProperty SharePoint 2013 – Search Service Application

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  • How to create managed properties at site collection level in SharePoint2013

    - by ybbest
    In SharePoint2013, you can create managed properties at site collection. Today, I’d like to show you how to do so through PowerShell. 1. Define your managed properties and crawled properties and managed property Type in an external csv file. PowerShell script will read this file and create the managed and the mapping. 2. As you can see I also defined variant Type, this is because you need the variant type to create the crawled property. In order to have the crawled properties, you need to do a full crawl and also make sure you have data populated for your custom column. However, if you do not want to a full crawl to create those crawled properties, you can create them yourself by using the PowerShell; however you need to make sure the crawled properties you created have the same name if created by a full crawl. Managed properties type: Text = 1 Integer = 2 Decimal = 3 DateTime = 4 YesNo = 5 Binary = 6 Variant Type: Text = 31 Integer = 20 Decimal = 5 DateTime = 64 YesNo = 11 3. You can use the following script to create your managed properties at site collection level, the differences for creating managed property at site collection level is to pass in the site collection id. param( [string] $siteUrl="http://SP2013/", [string] $searchAppName = "Search Service Application", $ManagedPropertiesList=(IMPORT-CSV ".\ManagedProperties.csv") ) Add-PSSnapin Microsoft.SharePoint.PowerShell -ErrorAction SilentlyContinue $searchapp = $null function AppendLog { param ([string] $msg, [string] $msgColor) $currentDateTime = Get-Date $msg = $msg + " --- " + $currentDateTime if (!($logOnly -eq $True)) { # write to console Write-Host -f $msgColor $msg } # write to log file Add-Content $logFilePath $msg } $scriptPath = Split-Path $myInvocation.MyCommand.Path $logFilePath = $scriptPath + "\CreateManagedProperties_Log.txt" function CreateRefiner {param ([string] $crawledName, [string] $managedPropertyName, [Int32] $variantType, [Int32] $managedPropertyType,[System.GUID] $siteID) $cat = Get-SPEnterpriseSearchMetadataCategory –Identity SharePoint -SearchApplication $searchapp $crawledproperty = Get-SPEnterpriseSearchMetadataCrawledProperty -Name $crawledName -SearchApplication $searchapp -SiteCollection $siteID if($crawledproperty -eq $null) { Write-Host AppendLog "Creating Crawled Property for $managedPropertyName" Yellow $crawledproperty = New-SPEnterpriseSearchMetadataCrawledProperty -SearchApplication $searchapp -VariantType $variantType -SiteCollection $siteID -Category $cat -PropSet "00130329-0000-0130-c000-000000131346" -Name $crawledName -IsNameEnum $false } $managedproperty = Get-SPEnterpriseSearchMetadataManagedProperty -Identity $managedPropertyName -SearchApplication $searchapp -SiteCollection $siteID -ErrorAction SilentlyContinue if($managedproperty -eq $null) { Write-Host AppendLog "Creating Managed Property for $managedPropertyName" Yellow $managedproperty = New-SPEnterpriseSearchMetadataManagedProperty -Name $managedPropertyName -Type $managedPropertyType -SiteCollection $siteID -SearchApplication $searchapp -Queryable:$true -Retrievable:$true -FullTextQueriable:$true -RemoveDuplicates:$false -RespectPriority:$true -IncludeInMd5:$true } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } if($mappedProperty -eq $null) { Write-Host AppendLog "Creating Crawled -> Managed Property mapping for $managedPropertyName" Yellow New-SPEnterpriseSearchMetadataMapping -CrawledProperty $crawledproperty -ManagedProperty $managedproperty -SearchApplication $searchapp -SiteCollection $siteID } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } #Get-FASTSearchMetadataCrawledPropertyMapping -ManagedProperty $managedproperty } $searchapp = Get-SPEnterpriseSearchServiceApplication $searchAppName $site= Get-SPSite $siteUrl $siteId=$site.id Write-Host "Start creating Managed properties" $i = 1 FOREACH ($property in $ManagedPropertiesList) { $propertyName=$property.managedPropertyName $crawledName=$property.crawledName $managedPropertyType=$property.managedPropertyType $variantType=$property.variantType Write-Host $managedPropertyType Write-Host "Processing managed property $propertyName $($i)..." $i++ CreateRefiner $crawledName $propertyName $variantType $managedPropertyType $siteId Write-Host "Managed property created " $propertyName } Key Concepts Crawled Properties: Crawled properties are discovered by the search index service component when crawling content. Managed Properties: Properties that are part of the Search user experience, which means they are available for search results, advanced search, and so on, are managed properties. Mapping Crawled Properties to Managed Properties: To make a crawled property available for the Search experience—to make it available for Search queries and display it in Advanced Search and search results—you must map it to a managed property. References Administer search in SharePoint 2013 Preview Managing Metadata

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  • Setting int more than once causes crash

    - by JulianB
    I'm doing a CABasicAnimation and getting the value from a nested NSMutableArray. Everything is great the first time it runs but crashes when called again either with custom functions or viewDidLoad. I've isolated it down to this line int int1 = [[[locationsArray objectAtIndex:0] objectAtIndex:0 ]integerValue] ; I assume it's to do with int not being a pointer but I'm lost as have to get the value without crashing the second time around Process: CEO Report 2011 [61880] Path: /Users/julian/Library/Application Support/iPhone Simulator/4.2/Applications/03CFB7BC-0722-4CA0-9E7D-39772AEEF444/CEO Report 2011.app/CEO Report 2011 Identifier: CEO Report 2011 Version: ??? (???) Code Type: X86 (Native) Parent Process: launchd [252] Date/Time: 2011-11-13 17:04:28.093 +0000 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000005079706f Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc_msgSend() selector name: objectAtIndex: iPhone Simulator 235, iPhone OS 4.2 (iPad/8C134) Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x012f1a78 objc_msgSend + 44 1 CEO Report 2011 0x0001afbd -[TalentRVC doBoxes:] + 61 (TalentRVC.m:594) 2 CEO Report 2011 0x00017025 -[TalentRVC locationSelected:] + 1123 (TalentRVC.m:137) 3 CEO Report 2011 0x0001659f -[TalentRVC segmentedControlIndexChangedA] + 290 (TalentRVC.m:53) 4 UIKit 0x002fba6e -[UIApplication sendAction:to:from:forEvent:] + 119 5 UIKit 0x0038a1b5 -[UIControl sendAction:to:forEvent:] + 67 6 UIKit 0x0038c647 -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 527 7 UIKit 0x0038a16c -[UIControl sendActionsForControlEvents:] + 49 8 UIKit 0x003c96b2 -[UISegmentedControl setSelectedSegmentIndex:] + 574 9 UIKit 0x003ce17e -[UISegmentedControl touchesBegan:withEvent:] + 971 10 UIKit 0x00320025 -[UIWindow _sendTouchesForEvent:] + 395 11 UIKit 0x0030137a -[UIApplication sendEvent:] + 447 12 UIKit 0x00306732 _UIApplicationHandleEvent + 7576 13 GraphicsServices 0x01a5ca36 PurpleEventCallback + 1550 14 CoreFoundation 0x01171064 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 52 15 CoreFoundation 0x010d16f7 __CFRunLoopDoSource1 + 215 16 CoreFoundation 0x010ce983 __CFRunLoopRun + 979 17 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 18 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 19 GraphicsServices 0x01a5b268 GSEventRunModal + 217 20 GraphicsServices 0x01a5b32d GSEventRun + 115 21 UIKit 0x0030a42e UIApplicationMain + 1160 22 CEO Report 2011 0x00002864 main + 102 (main.m:14) 23 CEO Report 2011 0x000027f5 start + 53 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x98a10382 kevent + 10 1 libSystem.B.dylib 0x98a10a9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x98a0ff59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x98a0fcfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x98a0f781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x98a0f5c6 start_wqthread + 30 Thread 2: WebThread 0 libSystem.B.dylib 0x989e9afa mach_msg_trap + 10 1 libSystem.B.dylib 0x989ea267 mach_msg + 68 2 CoreFoundation 0x011714a6 __CFRunLoopServiceMachPort + 150 3 CoreFoundation 0x010ce874 __CFRunLoopRun + 708 4 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 5 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 6 WebCore 0x023e1423 RunWebThread(void*) + 499 7 libSystem.B.dylib 0x98a17259 _pthread_start + 345 8 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x989e9afa mach_msg_trap + 10 1 libSystem.B.dylib 0x989ea267 mach_msg + 68 2 CoreFoundation 0x011714a6 __CFRunLoopServiceMachPort + 150 3 CoreFoundation 0x010ce874 __CFRunLoopRun + 708 4 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 5 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 6 Foundation 0x0009b162 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 398 7 Foundation 0x00065d4c -[NSThread main] + 81 8 Foundation 0x00065cd8 __NSThread__main__ + 1387 9 libSystem.B.dylib 0x98a17259 _pthread_start + 345 10 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 4: com.apple.CFSocket.private 0 libSystem.B.dylib 0x98a08ac6 select$DARWIN_EXTSN + 10 1 CoreFoundation 0x01102cbc __CFSocketManager + 812 2 libSystem.B.dylib 0x98a17259 _pthread_start + 345 3 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x98a0f412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x98a0f9a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x98a0f5c6 start_wqthread + 30 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x5079706f ebx: 0x0001af8c ecx: 0x04c8a1ff edx: 0x00200855 edi: 0x010bfbd0 esi: 0x56e58955 ebp: 0xbfffd408 esp: 0xbfffd3d4 ss: 0x0000001f efl: 0x00010206 eip: 0x012f1a78 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x5079706f Binary Images: 0x1000 - 0x29ffb +CEO Report 2011 ??? (???) <C5838026-29D3-AF1E-8C66-F7F5C18CDDD2> /Users/julian/Library/Application Support/iPhone Simulator/4.2/Applications/03CFB7BC-0722-4CA0-9E7D-39772AEEF444/CEO Report 2011.app/CEO Report 2011 0x4a000 - 0x4cff7 +PBGDBIntrospectionSupport.A.dylib 1760.0.0 (compatibility 1.0.0) <C80BE225-06F2-4CB3-BF89-84A1B0FDCDA2> /Developer-3/Applications/Xcode.app/Contents/PlugIns/GDBMIDebugging.xcplugin/Contents/Resources/PBGDBIntrospectionSupport.A.dylib 0x51000 - 0x212fe7 +Foundation 751.49.0 (compatibility 300.0.0) <DB9A4461-C768-9B7B-E463-4568E3FAA179> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Foundation.framework/Foundation 0x2ef000 - 0x7fbff3 +UIKit 1400.0.0 (compatibility 1.0.0) <EE783C53-A647-D7F8-62CF-FB3F7DD16C54> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/UIKit.framework/UIKit 0xa40000 - 0xc73ff7 com.apple.CoreGraphics 1.600.0 (???) <78926D2F-9A6C-8B48-BD99-72B3373872BD> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0xcdc000 - 0xe3affb +CoreData 320.15.0 (compatibility 1.0.0) <75D8B19C-E452-CB13-87FA-CBFD44D3A04F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreData.framework/CoreData 0xeb3000 - 0xefdffb +SystemConfiguration 379.0.0 (compatibility 1.0.0) <5A1E5868-7B70-7184-F4F6-B0FC574E49A0> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0xf1c000 - 0x100efef +QuartzCore 1.7.0 (compatibility 1.2.0) <FCA6F109-11B7-B38B-4EBF-D5C2CA9D5CE7> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x1079000 - 0x108aff7 +libSystem.dylib 125.0.0 (compatibility 1.0.0) <76CE85FC-AAC8-DE1C-B533-ABCEF8783B8F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libSystem.dylib 0x109d000 - 0x11ecfef +CoreFoundation 550.52.0 (compatibility 150.0.0) <CDA305C1-38E1-514F-0EFB-4B6A58E296D5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x12de000 - 0x13abfe3 +libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <FEB8BB90-29E8-F87A-EA47-9395667DA191> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libobjc.A.dylib 0x13fd000 - 0x15a3fe7 +libicucore.A.dylib 45.0.0 (compatibility 1.0.0) <05674AB8-3A5A-0D89-79F8-EA0817A32D38> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libicucore.A.dylib 0x160f000 - 0x170efe7 +libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <08B31BB7-E603-0C9A-1D7D-17637EFEDA54> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libxml2.2.dylib 0x1733000 - 0x1741ff7 +libz.1.dylib 1.2.3 (compatibility 1.0.0) <F91C1567-31B2-CEFD-2D61-1B76C9F89E6A> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libz.1.dylib 0x1746000 - 0x188cff7 +CFNetwork 485.12.7 (compatibility 1.0.0) <FCD41C21-04EF-CDBB-84AC-9017DC3BF552> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x190a000 - 0x196efeb +Security ??? (???) <1D093A0E-0E15-231C-F11D-0645230EF7A1> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Security.framework/Security 0x1996000 - 0x1999ff7 +IOKit 275.0.0 (compatibility 1.0.0) <E244134E-FFD4-D9C4-BF8E-E1235C0C17B7> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/IOKit.framework/IOKit 0x19a1000 - 0x19b7ff7 +libSystem.override.dylib ??? (???) <477EA8CC-61D1-D179-A7B6-2BB7C377600B> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/system/libSystem.override.dylib 0x19c2000 - 0x1a43ffb +libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <BCEA48F2-1BF3-BD41-F3D8-D905806BFA57> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libsqlite3.dylib 0x1a55000 - 0x1a65fe3 +GraphicsServices 14.0.0 (compatibility 1.0.0) <BA0B832B-2252-0434-BFD7-99415BEDF76B> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x1a76000 - 0x1c13ff3 +JavaScriptCore 533.17.9 (compatibility 1.0.0) <8B97277F-F677-F9B0-F82F-5E1E608EFA84> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x1c66000 - 0x1d47ffb +ImageIO ??? (???) <6FAE198A-EAC4-9FBF-A922-1DF8200FD269> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/ImageIO.framework/ImageIO 0x1d71000 - 0x1dbdff3 +AddressBook 30.0.0 (compatibility 1.0.0) <A011434A-1249-3B7D-97EF-08F0AA0EFBB3> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/AddressBook.framework/AddressBook 0x1de7000 - 0x1f7efe7 +AudioToolbox 296.0.0 (compatibility 1.0.0) <C35F6411-41EB-92EC-F0E1-E3328746061D> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x1fd2000 - 0x1fe5fff +SpringBoardServices ??? (???) <AE58FA0A-B824-CF60-3F40-4CEBBFC2F236> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x1ff1000 - 0x2034ffb +AppSupport 29.0.0 (compatibility 1.0.0) <1B38F0B4-36BB-5BEB-917A-A5CFBFCEDADA> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x2059000 - 0x20c7fe3 +CoreText ??? (???) <EE0D05CA-772A-9D07-7931-06B948B209D5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreText.framework/CoreText 0x20f4000 - 0x2136feb +MobileCoreServices 20.0.0 (compatibility 1.0.0) <0F2407B2-C515-C6AC-B72B-0BA21568B152> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x2150000 - 0x2231ff7 +WebKit 533.17.9 (compatibility 1.0.0) <C2BA78C7-45EC-54AA-E020-D7FD6ECE06F9> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x22a9000 - 0x3090ffb +WebCore 533.17.9 (compatibility 1.0.0) <D9EEBA8C-F9D4-FAF4-E0BF-58CE7DAAFB96> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x358c000 - 0x363ffe3 +ProofReader 101.0.0 (compatibility 1.0.0) <196C8CFD-C6BA-A5DE-5785-7F6042DC6425> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 0x3656000 - 0x3659ff7 +libAccessibility.dylib ??? (???) <BFB0EA39-9E6F-026C-0C23-66A12AB3D336> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libAccessibility.dylib 0x3661000 - 0x368fff7 +PrintKit 66.0.0 (compatibility 1.0.0) <F171F166-8B5C-FBC7-497E-9DCDEB158348> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/PrintKit.framework/PrintKit 0x36a3000 - 0x3724fe3 +CoreTelephony 383.8.3 (compatibility 1.0.0) <7BEDF930-9CA4-E6A2-BBCE-C6E7A14DEE69> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreTelephony.framework/CoreTelephony 0x3767000 - 0x3768fff +DataMigration ??? (???) <87E44081-5DCB-6597-6865-90780FEB8597> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataMigration.framework/DataMigration 0x376d000 - 0x3770ff7 +MobileInstallation ??? (???) <DFD90490-F485-6945-1ABE-F4D6C7A94574> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x3776000 - 0x37aafff +Bom 157.0.0 (compatibility 2.0.0) <7FE61FCF-0E89-0744-F24C-2D1F6C1EAE89> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/Bom.framework/Bom 0x37b7000 - 0x37c4fe7 +libbz2.1.0.dylib 1.0.5 (compatibility 1.0.0) <BD82EE16-8FB3-A7F5-4CC0-EDE15AC18507> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libbz2.1.0.dylib 0x37c9000 - 0x37d4ff7 +AggregateDictionary ??? (???) <37904D52-6186-14BB-560B-D8B21316BB52> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AggregateDictionary.framework/AggregateDictionary 0x37df000 - 0x3853ff7 +CoreAudio ??? (???) <0669925D-3993-07DC-9E76-369C1709553E> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x3888000 - 0x3cf8ff3 +libBLAS.dylib ??? (???) <3EE46AD9-7807-F326-E0AF-BAEF5939654B> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib 0x3d1e000 - 0x4160fe7 +libLAPACK.dylib ??? (???) <F66279A8-EE9C-5723-C3A0-E507ED462F8F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x418c000 - 0x4198ff7 +CoreVideo 1.6.1 (compatibility 1.2.0) <966447F0-FB24-EC43-006E-CD32F1924481> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreVideo.framework/CoreVideo 0x41a5000 - 0x41b6ff7 +OpenGLES ??? (???) <EC9C05E6-BC78-B1B0-2044-7189D39A06FE> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x41bf000 - 0x41c4ff3 +libGFXShared.dylib ??? (???) <0694A0A1-F539-2856-C2BA-61D323D56DEF> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib 0x41ca000 - 0x4205ff7 +libGLImage.dylib ??? (???) <9318562A-FDB5-0722-FC9C-BA0057BD3F53> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib 0x420e000 - 0x4319ff7 +libGLProgrammability.dylib ??? (???) <F7AC6198-8A35-5DC9-2BDD-AD03BEC21EF5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib 0x4339000 - 0x4340fff +libCoreVMClient.dylib ??? (???) <785DDEAB-CB21-E1A6-35C2-A7A3E02E48B2> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libCoreVMClient.dylib 0x4348000 - 0x4b2ef4f +libLLVMContainer.dylib ??? (???) <067A9A4D-1B73-B338-BD26-54D28AFCC04F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libLLVMContainer.dylib 0x4c85000 - 0x4c8aff3 +AssetsLibraryServices ??? (???) <5BC721E0-FB4E-B81B-4FED-DF7189AD8BA0> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices 0x4c90000 - 0x4c90ff7 +libresolv.dylib 41.0.0 (compatibility 1.0.0) <78A807DB-B13E-9550-9C2E-8DA1DCBFEE8A> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libresolv.dylib 0x4f52000 - 0x4f9ffe7 +libCGFreetype.A.dylib 600.0.0 (compatibility 64.0.0) <2DFF120B-1542-ED85-07DC-EE7394592B76> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x4fb7000 - 0x4fe0fe7 +libRIP.A.dylib 600.0.0 (compatibility 64.0.0) <0E986874-F95E-1CA2-C221-E99DBD2E6AB1> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0xbeb0000 - 0xbeb9fff +WebUI ??? (???) <33AE9B5E-6083-2103-174B-2E6EC60A58A6> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/WebUI.framework/WebUI 0xbec3000 - 0xbec7ff3 +CertUI ??? (???) <5C86FEAC-C796-A9EA-076F-5A34B74B755E> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/CertUI.framework/CertUI 0xbece000 - 0xbed4ff3 +libMobileGestalt.dylib ??? (???) <1A9029E7-6BCA-46F5-0FAE-FB96EED30A05> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libMobileGestalt.dylib 0xbedc000 - 0xbeefffb +PersistentConnection ??? (???) <E7C7258E-A316-B701-08C2-2A58A90211AB> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0xc210000 - 0xc26bff7 +ManagedConfiguration ??? (???) <85935272-F391-D5FF-9976-EFC8560AC1CB> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0xc2a9000 - 0xc2b7ff3 +AccountSettings ??? (???) <E77F2419-8ADC-3CC5-23A9-74F2CECA68B3> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0xc2c1000 - 0xc2c5fff +ApplePushService ??? (???) <218FD678-275F-0EDC-C9FF-D03062736212> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 0xc2cb000 - 0xc2dcffb +DataDetectorsUI 52.0.0 (compatibility 1.0.0) <A2C9C080-84D0-5B51-40BE-4B6A7C512D91> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataDetectorsUI.framework/DataDetectorsUI 0xc2e9000 - 0xc2fdfe7 +DataDetectorsCore 154.0.0 (compatibility 1.0.0) <113CA3D9-474B-1223-ACA7-EB4D473C1583> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataDetectorsCore.framework/DataDetectorsCore 0xcdbd000 - 0xce00ff3 +QuickLook ??? (???) <94F8984E-BCEA-ADED-7749-C29CE5E04C68> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/QuickLook.framework/QuickLook 0xce29000 - 0xcf75fff +RawCamera 1.0.1 (compatibility 1.0.0) <33F076B3-56FC-6978-3FD7-DF5B1A416D02> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/CoreServices/RawCamera.bundle/RawCamera 0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld 0x91590000 - 0x91593fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib 0x91681000 - 0x91681ff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x92ff7000 - 0x930ebff7 libiconv.2.dylib 7.0.0 (compatibility 7.0.0) <061ABF36-8BA9-79C1-6CE7-EC69A4998F51> /usr/lib/libiconv.2.dylib 0x9352d000 - 0x93541fe7 libbsm.0.dylib ??? (???) <821E415B-6C42-D359-78FF-E892792F8C52> /usr/lib/libbsm.0.dylib 0x9554f000 - 0x9562ffe7 com.apple.vImage 4.1 (4.1) <D029C515-08E1-93A6-3705-DD062A3A672C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage 0x95630000 - 0x9569afe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib 0x97f72000 - 0x97f7eff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib 0x97f7f000 - 0x97f7fff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x9869b000 - 0x986bbfe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib 0x98704000 - 0x98746ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x98747000 - 0x987b6ff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x989e9000 - 0x98b90ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib 0x9a4e5000 - 0x9a542ff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib EDIT: After turning on NSZombieEnabled looks like my NSMutableArray is being deallocated? .h @interface TalentRVC : UIViewController <locationGlobalMenuDelegate, industryGlobalMenuDelegate>{ NSMutableArray *locationsArray; } @property (nonatomic, retain) NSMutableArray *locationsArray; @end .m -(void)buildArrays { locationsArray = [NSMutableArray arrayWithCapacity: 8]; for (int i = 0; i!=8; i++){ NSMutableArray *array = [NSMutableArray arrayWithCapacity: 8]; [locationsArray addObject: array]; } //Africa [[locationsArray objectAtIndex:0] addObject: [NSNumber numberWithInt: 83]]; ... //Middle East [[locationsArray objectAtIndex:1] addObject: [NSNumber numberWithInt: 89]]; ... NSLog(@"Built locationsArray"); } So after running the first time locationsArray is dumped from memory? If so, how do I can it?

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  • WCF hosted in a Web application and compatibility mode

    - by DotnetDude
    I have a WCF service hosted in a web application (IIS). I need to expose 1 end point over wsHttp and the other over netTcp. I am on a IIS7 environment that makes it possible for me to host non HTTP based services. Anyways, when I browse the .svc file using a browser, I get the error: The service cannot be activated because it does not support ASP.NET compatibility. ASP.NET compatibility is enabled for this application By googling, I realized that WCF runs in two modes - Mixed and ASP.NET compatible. When I apply the attribute [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] However, it appears that once I apply this attribute to the Service Contract implementation, I cannot use a non HTTP binding. How do I set it up so that: I can support non HTTP endpoints I can host the service on a Web app I don't create multiple services one with aspnet compatibility turned on and the other turned off

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  • two level tabs jquery

    - by telller
    I need to have two level tab navigation. Basically like this: Tab1 Tab2 Tab3 TabA TabB TabC When user clicks for example Tab2 he then can choose again from 2nd level tabs (TabA, TabB etc). I can make the first level ok but I can't make the 2nd level. How can i put it in the first level tabs.

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  • What's the term for re-implementing an old API in terms of a newer API

    - by dodgy_coder
    The reason for doing it is to solve the case when a newer API is no longer backwards compatible with an older API. To explain, just say that there is an old API v1.0. The maker of this API decides it is broken and works on a new API v1.1 that intentionally breaks compatibility with the old API v1.0. Now, any programs written against the old API cannot be recompiled as-is with the new API. Then lets say there is a large app written against the old API and the developer doesn't have access to the source code. A solution would be to re-implement a "custom" old API v1.0 in terms of the new API v1.1 calls. So the "custom" v1.0 API is actually keeping the same interface/methods as the v1.0 API but inside its implementation it is actually making calls to the new API v1.1 methods. So the large app can be then compiled and linked against the "custom" v1.0 API and the new v1.1 API without any major source code changes. Is there a term for this practice? There's a recent example of this happening in Jamie Zawinski's port of XScreenSaver to the iPhone - he re-implemented the OpenGL 1.3 API in terms of the OpenGL ES 1.1 API. In this case, OpenGL 1.3 represents the "old" API and OpenGL ES 1.1 represents the "new" API.

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  • Which powerful laptop, with UK keyboard and 8gb ram

    - by RobinL
    I've been searching high and low for high spec laptops compatible with Ubuntu. The lack of coherent information on the topic is high (considering the number of people who apparently want a good laptop with an OS operating system). So I thought you may have some advice. My requirements: a) has = 8Gb ram b) is compatible with Ubuntu c) has a UK keyboard and charger d) does not cost the Earth Which would you go for? Does anyone have good experience with high-end laptops running Ubuntu? So here's some background research: Samsung Series 7 looks great, but has various problems on Ubuntu, including: poor battery life, touchpad does not work, graphics card not fully supported and sucks power when it does (see [here] and [here], for example). Other options on the [wish list] include: the sensible [Acer] (possibly n.1 choice, but not sure about graphics card compatibility or battery), a nice looking [HP Pavilion dv6-6c56ea], which also has incompatibility issues (see [here] and [here] and check ubuntuforums) And another [Acer] which may be best due to its simplicity and cheapness. Other sub-questions: didn't Dell offer Ubuntu support for decent laptops (above 6Gb ram their offerings are scarce); what about pre-installed options such as those provided by System76? If it weren't for the UK keyboard and charger, I'd probably go for this [amazing-looking] [machine]. Many thanks for any advice, P.s. Apologies for lack of hyperlinks; I'm a noob so only allowed 2 :( All 10 links are available here though for the interested reader :) Robin

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  • What gaming keyboard(s) will work with Ubuntu?

    - by belacqua
    I've been looking at gaming keyboards to use on Ubuntu system. Microsoft has a few popular ones (e.g., Sidewinder X4, X6), but the programmable function keys appear to be unusable without the Windows software. (Though here's a post from someone who has a more recent project that uses usbmon and xdotool to add functions to some keys.) Another choice in my budget is the Cyborg V.05. It seems about right for my needs, but I would be depressed having a bunch of useless, nonprogrammable keys on it. Logitech has some models (e.g., the Logitech G110), though again I expect that the extensive macro capabilities (which I don't need) would be lost under Linux. There's a project called g15tools which has some code to work with older Logitech gaming models, but I don't know what the current status is. Last entry there was in March 2010. There are also a number of very old posts around the internet with regard to the Logitech G11 and G15. Compatibility with the current keyboards, Ubuntu version, and Linux kernel are suspect. I'm in the U.S., and so it appears that few of the Roccat keyboards are available, and they're over-priced. Support might be OK for these, though -- there's a short Phoronix article about Roccat improving their Linux support, and there's also a project and webpage for "Using Roccat Hardware with Linux". Honestly, the only feature I have to have is good backlighting for the keys, and if it's not wired (which is fine), the wireless capability should function. I could probably live with dead function keys, as long as they weren't in places that would interfere with things like Unity/compiz shortcuts. Any experience or suggestions? I've not seen much to inspire confidence with programmable/macro keys. There is a thread (with no solutions) on the Sidewinder X4 on ubuntuforums here. I'm also considering the Logitech Illuminated Keyboard as a possibility, even though it's not specifically a gaming keyboard. It is backlit, and it's supposed to be a nice keyboard.

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  • Which isolation level should I use for the following insert-if-not-present transaction?

    - by Steve Guidi
    I've written a linq-to-sql program that essentially performs an ETL task, and I've noticed many places where parallelization will improve its performance. However, I'm concerned about preventing uniquness constraint violations when two threads perform the following task (psuedo code). Record CreateRecord(string recordText) { using (MyDataContext database = GetDatabase()) { Record existingRecord = database.MyTable.FirstOrDefault(record.KeyPredicate()); if(existingRecord == null) { existingRecord = CreateRecord(recordText); database.MyTable.InsertOnSubmit(existingRecord); } database.SubmitChanges(); return existingRecord; } } In general, this code executes a SELECT statement to test for record existance, followed by an INSERT statement if the record doesn't exist. It is encapsulated by an implicit transaction. When two threads run this code for the same instance of recordText, I want to prevent them from simultaneously determining that the record doesn't exist, thereby both attempting to create the same record. An isolation level and explicit transaction will work well, except I'm not certain which isolation level I should use -- Serializable should work, but seems too strict. Is there a better choice?

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  • Modern programming language with intuitive concurrent programming abstractions

    - by faif
    I am interested in learning concurrent programming, focusing on the application/user level (not system programming). I am looking for a modern high level programming language that provides intuitive abstractions for writing concurrent applications. I want to focus on languages that increase productivity and hide the complexity of concurrent programming. To give some examples, I don't consider a good option writing multithreaded code in C, C++, or Java because IMHO my productivity is reduced and their programming model is not intuitive. On the other hand, languages that increase productivity and offer more intuitive abstractions such as Python and the multiprocessing module, Erlang, Clojure, Scala, etc. would be good options. What would you recommend based on your experience and why?

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  • XNA Level Select Menu

    - by user29901
    I'll try to explain this the best I can. I'm trying to create a level select menu for a game I'm making. The menu is basically a group of blocks numbered 1-16, similar to something like the Angry Birds menu. What I've done is created a cursor, basically just an outline to surround a block, that the user can move to select what level they want to play. What I want it do is move from block to block instead of simply moving around on the X and Y axes as it does now. So my question is, how can I get the cursor (highLight in the below code) to move from block to block(destinationRectangle1 etc. in the code)? /// Field for the "cursor" Vector2 highLightPos = new Vector2(400, 200); ///This is the Update code KeyboardState keyBoardState = Keyboard.GetState(); if (keyBoardState.IsKeyDown(Keys.Up)) highLightPos.Y--; if (keyBoardState.IsKeyDown(Keys.Down)) highLightPos.Y++; if (keyBoardState.IsKeyDown(Keys.Right)) highLightPos.X++; if (keyBoardState.IsKeyDown(Keys.Left)) highLightPos.X--; /// This is the draw code SpriteBatch spriteBatch = ScreenManager.SpriteBatch; Rectangle screenRectangle = new Rectangle(0, 0, 1280, 720); Rectangle destinationRectangle1 = new Rectangle(400, 200, 64, 64); Rectangle frameRectangle1 = new Rectangle(0, 0, 64, 64); Rectangle destinationRectangle2 = new Rectangle(500, 200, 64, 64); Rectangle frameRectangle2 = new Rectangle(64, 0, 64, 64); Rectangle destinationRectangle3 = new Rectangle(600, 200, 64, 64); Rectangle frameRectangle3 = new Rectangle(128, 0, 64, 64); Rectangle destinationRectangle4 = new Rectangle(700, 200, 64, 64); Rectangle frameRectangle4 = new Rectangle(192, 0, 64, 64); Rectangle destinationRectangle5 = new Rectangle(800, 200, 64, 64); Rectangle frameRectangle5 = new Rectangle(256, 0, 64, 64); Rectangle destinationRectangle6 = new Rectangle(400, 300, 64, 64); Rectangle frameRectangle6 = new Rectangle(320, 0, 64, 64); Rectangle destinationRectangle7 = new Rectangle(500, 300, 64, 64); Rectangle frameRectangle7 = new Rectangle(384, 0, 64, 64); Rectangle destinationRectangle8 = new Rectangle(600, 300, 64, 64); Rectangle frameRectangle8 = new Rectangle(448, 0, 64, 64); Rectangle destinationRectangle9 = new Rectangle(700, 300, 64, 64); Rectangle frameRectangle9 = new Rectangle(0, 64, 64, 64); Rectangle destinationRectangle10 = new Rectangle(800, 300, 64, 64); Rectangle frameRectangle10 = new Rectangle(64, 64, 64, 64); Rectangle destinationRectangle11 = new Rectangle(400, 400, 64, 64); Rectangle frameRectangle11 = new Rectangle(128, 64, 64, 64); Rectangle destinationRectangle12 = new Rectangle(500, 400, 64, 64); Rectangle frameRectangle12 = new Rectangle(192, 64, 64, 64); Rectangle destinationRectangle13 = new Rectangle(600, 400, 64, 64); Rectangle frameRectangle13 = new Rectangle(256, 64, 64, 64); Rectangle destinationRectangle14 = new Rectangle(700, 400, 64, 64); Rectangle frameRectangle14 = new Rectangle(320, 64, 64, 64); Rectangle destinationRectangle15 = new Rectangle(800, 400, 64, 64); Rectangle frameRectangle15 = new Rectangle(384, 64, 64, 64); Rectangle destinationRectangle16 = new Rectangle(600, 500, 64, 64); Rectangle frameRectangle16 = new Rectangle(448, 64, 64, 64); spriteBatch.Begin(); spriteBatch.Draw(forestBG, screenRectangle, Color.White); spriteBatch.Draw(highLight, highLightPos, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle1, frameRectangle1, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle2, frameRectangle2, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle3, frameRectangle3, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle4, frameRectangle4, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle5, frameRectangle5, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle6, frameRectangle6, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle7, frameRectangle7, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle8, frameRectangle8, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle9, frameRectangle9, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle10, frameRectangle10, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle11, frameRectangle11, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle12, frameRectangle12, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle13, frameRectangle13, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle14, frameRectangle14, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle15, frameRectangle15, Color.White); spriteBatch.Draw(levelSelectTiles, destinationRectangle16, frameRectangle16, Color.White); spriteBatch.End(); PS, I'm aware that this code is probably inefficient, cumbersome or that there's a better way to draw parts of a tile sheet. Any suggestions would be appreciated.

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  • Stairway to Database Source Control Level 2: Getting a Database into Source Control

    In this level, we're going to continue the philosophy of learning by example, and get a database into our SVN repository. We will also consider our overall approach to source control for databases, and the manner in which our team will develop these databases, concurrently. 24% of devs don’t use database source control – make sure you aren’t one of themVersion control is standard for application code, but databases haven’t caught up. So what steps can you take to put your SQL databases under version control? Why should you start doing it? Read more to find out…

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  • genetic algorithm for leveling/build test

    - by Renan Malke Stigliani
    I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances. So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that: Generate a big portion of random characters Make them fight, level them up accordingly to the victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try to make even best characters Add some more random chars, emulating new players Repeat the process for some time, or util find some chars who can beat everyone butts So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types. So, is it a good idea, or there are some other easier method to do the balance? PS: I like this also, because it sounds funny

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  • Level selection view - similiar to Angry Bird's

    - by Piotr
    I am making game and need to prepare view for level selection. Could you recommend me some opensource library which could I use? I need icons to vibrate after long pressing one of them, some callbacks after choosing them, possibility to prepare custom icon's view, page control and horizontal scrolling. I was trying to use OpenSpringBoard but weirdly couldn't see scrollview and pagecontrol working in this project - it seems that there's possibility to use only one page. On the other hand, myLauncher(https://github.com/dlinsin/myLauncher) isn't so easy to include in project, as I need a seperate view with some delegate methods. I need to be compatible with iOS 4.2

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  • Why should we use low level languages if a high level one like python can do almost everything? [closed]

    - by killown
    I know python is not suitable for things like microcontrolers, make drivers etc, but besides that, you can do everything using python, companys get stuck with speed optimizations for real hard time system but does forget other factors which one you can just upgrade your hardware for speed proposes in order to get your python program fit in it, if you think how much cust can the company have to maintain a system written in C, the comparison is like that: for example: 10 programmers to mantain a system written in c and just one programmer to mantain a system written in python, with python you can buy some better hardware to fit your python program, I think that low level languages tend to get more cost, since programmers aren't so cheaply than a hardware upgrade, then, this is my point, why should a system be written in c instead of python?

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  • High level project workflow

    - by user775060
    We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on how to manage a game project on a high level. How does your process work, from idea to launch? Preferably in situations where you have a team that needs to cooperate. I've seen these 2 links, which are useful in a way, but was wondering if there are better/more comprehensive ways to do this? http://www.goodcontroller.com/blog/?p=136 http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/ All input would be infinitely appreciated.

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  • Installing WinPcap on Windows 8

    - by Dave Robinson
    I know there has been lots of discussion already on installing WinPcap on Windows 8. I'm running the RTM version. I was able to install WinPcap without a hitch by using the Windows 7 compatibility mode. Since then, I've noticed that WinPcap has stopped running and is actually no longer even installed. I tried installing it again, but now it continues to tell me that WinPcap does not work with my version of Windows. Compatibility modes and admin privileges make no difference. The only thing I remember doing to my system was installed 900MBs of Windows Updates. Does anyone have any ideas about what I might do to get WinPcap installed? I've already ensured that the compatibility mode settings I changed were in effect for all users. I've already ensured that "run this program as an administrator" is checked on the compatibility tab for all users. I've also tried installing WinPcap 4.1.2 and 4.1.1. No success with either.

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  • cross resolution level design advice [on hold]

    - by Mike
    I was looking for some beginner advice regarding level design across multiple resolutions. I believe the answer is likely "it depends", but any input from anyone with real experience is very appreciated. Basically, I am building a 2D Super Metroid type game. If rooms/levels are to be a tiled grid, what are some general best practices for designing rooms when taking into account different resolutions? Since more or less tiles could fit vertically on a single screen depending on the resolution, is it better to design towards possibly having more of the room visible depending on the screen (with a bare minimum needed for gameplay), or should I fix the design at a certain tile height and scale the graphics?

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  • No Cost 1-Click Remarketer Level Training

    - by martin.morganti(at)oracle.com
    The Remarketer level has proven to be a great success as a way of enabling Remarketers to Jump start a resale business with Oracle. As part of the Knowledge Zone for the 1-Click Products we have some no cost training available - the Oracle 1-Click Technology Products Guided Learning Path - which explains about the program and how to position Oracle products. We have been working to increase the training that is available for Remarketers and I am pleased to let you know that we have recently added more no cost training. The training path that we have released is the Oracle Database 11g 1-Click Technology Sales Guided Learning Path . This set of courses provides more detail on the Oracle 11G Database and will help you to better uncover and exploit opportunities for you to sell Oracle 11G as part of your solutions. So if you are interested in a No Fees, No Barriers No Excuses way to resell Oracle 1-Click products look at the Remarketer page and take the free 1-Click Guided Learning paths in the Training Section to kick start your activity.

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  • Learning Python from Beginner to Advanced level

    - by Christofer Bogaso
    I have some problems in my hand and would like to resolve them by myself (rather than hiring some professional, obviously due to cash problem!): build a really good website (planning to set-up my own start-up). build some good software (preferrably with exe installation files) on many mathematical and statistical techniques. To accomplish those tasks, is it worth to learn Python in advance level? I have advanced programming experiences with R and Matlab and VBA (and some sort of C), however not anything on Python. Be very grateful if experts put some guidance here. Thanks for your time.

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  • RewriteRule not working at server level?

    - by Alexis Wilke
    I wanted to forbid some robots from doing certain things to my websites and decided to add a RewriteRule for that purpose. The rule works when put in one of my <VirtualHost *:80> tag and looks like this: RewriteEngine On RewriteCond %{HTTP_USER_AGENT} libwww-perl RewriteCond %{REQUEST_METHOD} POST RewriteRule . - [F,L] However, I wanted to apply that to all my websites instead of just one of them. So with the newest version of Apache2 settings, I decided to put that code in the security.conf file. This file is defined under /etc/apache2/conf-available/... (and yes, I have a softlink from the /etc/apache2/conf-enabled/... directory.) However, if the definition is only in the conf-available/security.conf files, it somehow gets ignored. From the documentation, it says that these Rewrite* commands all work at server level! Any idea of what I would be missing?

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  • Appropriate level of granularity for component-based architecture

    - by Jon Purdy
    I'm working on a game with a component-based architecture. An Entity owns a set of Component instances, each of which has a set of Slot instances with which to store, send, and receive values. Factory functions such as Player produce entities with the required components and slot connections. I'm trying to determine the best level of granularity for components. For example, right now Position, Velocity, and Acceleration are all separate components, connected in series. Velocity and Acceleration could easily be rewritten into a uniform Delta component, or Position, Velocity, and Acceleration could be combined alongside such components as Friction and Gravity into a monolithic Physics component. Should a component have the smallest responsibility possible (at the cost of lots of interconnectivity) or should related components be combined into monolithic ones (at the cost of flexibility)? I'm leaning toward the former, but I could use a second opinion.

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