Hello,
I am writing a MovieClip rasterizer which rasterizes all the frames in the specified movieclip. Here's the code for rasterizing:
for ( var i:int = start; i <= end; i++ )
{
//goto the next frame
clip.gotoAndStop( i );
//get the bounds
bounds = clip.getBounds(clip);
//create a new bitmapdata container
bitmapData = new BitmapData(
transformer.width == -1 ? bounds.width : transformer.width,
transformer.height == -1 ? bounds.height : transformer.height,
transformer.transparent,
transformer.color
);
//rotate the clip
if (clip.rotation != 0) transformer.rotate( clip.rotation * (Math.PI / 180) );
//scale the clip
if (clip.scaleX != 1 || clip.scaleY != 1) transformer.scale( clip.scaleX, clip.scaleY );
//translate the movieclip to its zero point
if (transformer.matrix.tx == 0 && transformer.matrix.ty == 0) transformer.translateToZero( bounds );
//draw the bitmap data with the transformers
bitmapData.draw(
this._source,
transformer.matrix,
transformer.colorTransform,
transformer.blendMode,
transformer.clipRect, //new Rectangle(0, 0, bounds.width, bounds.height),
transformer.smoothing
);
//push the data on the array
frames.push( bitmapData );
}
Now the result is different - http://i42.tinypic.com/lfv52.jpg - (note the head and left shoe). Anyone knows what the problem is? I've seen people adding 'extra' pixels to their boundary box at the BitmapData constructor, but thats nasty imo.