Concept: Mapping irregular shapes (cartoons, sprites) to triangles in OpenGL ES
- by Moshe
I understand how mapping a triangle texture to a triangle works, but how do you map other things?
I can't see myself mapping a circle onto a triangle. If it were a quad (square), I could see it happening, but why would a graphic not get warped on a triangle?
EDIT:
Bonus question: What are some good OpenGL ES tutorials online? Videos and articles count. (I've seen the Stanford University stuff on iTunes U and think it's excellent, but I want more.)