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  • Multiple sites redirected to one main site

    - by mattgcon
    I have a client who insists of having multiple website domains all being redirected to one main website domain. It is getting out of hand and his server has become conveluted and riddled with garbage because of it, not to mention confusing at times. Each of these domains that he is setting up has no content, they simply redirect the user to the main website domain. Is this practice of having multiple domains pointing to one main website common? And does anyone know where I can get information to give to this client to let him know this is a bad practice if it is a bad practice?

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  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

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  • How can I remove the head of a main function?

    - by Nathan McDavitt-Van Fleet
    I am trying to move some code from a seperate binary and have it inside my main program. Unfortunately I can't mimic the initialization variables for the main function. How can I create argc and argv by hand? Can someone give me some example assignments. since it looks like this: int main(int argc, char *argv[]) I figured I could assign them like this: int argc=1; char *argv[0]="Example"; But it doesn't work. Can anyone tell me how this might be done?

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  • Hibernate : load and

    - by Albert Kam
    According to the tutorial : http://jpa.ezhibernate.com/Javacode/learn.jsp?tutorial=27hibernateloadvshibernateget, If you initialize a JavaBean instance with a load method call, you can only access the properties of that JavaBean, for the first time, within the transactional context in which it was initialized. If you try to access the various properties of the JavaBean after the transaction that loaded it has been committed, you'll get an exception, a LazyInitializationException, as Hibernate no longer has a valid transactional context to use to hit the database. But with my experiment, using hibernate 3.6, and postgres 9, it doesnt throw any exception at all. Am i missing something ? Here's my code : import org.hibernate.Session; public class AppLoadingEntities { /** * @param args */ public static void main(String[] args) { HibernateUtil.beginTransaction(); Session session = HibernateUtil.getSession(); EntityUser userFromGet = get(session); EntityUser userFromLoad = load(session); // finish the transaction session.getTransaction().commit(); // try fetching field value from entity bean that is fetched via get outside transaction, and it'll be okay System.out.println("userFromGet.getId() : " + userFromGet.getId()); System.out.println("userFromGet.getName() : " + userFromGet.getName()); // fetching field from entity bean that is fetched via load outside transaction, and it'll be errornous // NOTE : but after testing, load seems to be okay, what gives ? ask forums try { System.out.println("userFromLoad.getId() : " + userFromLoad.getId()); System.out.println("userFromLoad.getName() : " + userFromLoad.getName()); } catch(Exception e) { System.out.println("error while fetching entity that is fetched from load : " + e.getMessage()); } } private static EntityUser load(Session session) { EntityUser user = (EntityUser) session.load(EntityUser.class, 1l); System.out.println("user fetched with 'load' inside transaction : " + user); return user; } private static EntityUser get(Session session) { // safe to set it to 1, coz the table got recreated at every run of this app EntityUser user = (EntityUser) session.get(EntityUser.class, 1l); System.out.println("user fetched with 'get' : " + user); return user; } } And here's the output : 88 [main] INFO org.hibernate.annotations.common.Version - Hibernate Commons Annotations 3.2.0.Final 93 [main] INFO org.hibernate.cfg.Environment - Hibernate 3.6.0.Final 94 [main] INFO org.hibernate.cfg.Environment - hibernate.properties not found 96 [main] INFO org.hibernate.cfg.Environment - Bytecode provider name : javassist 98 [main] INFO org.hibernate.cfg.Environment - using JDK 1.4 java.sql.Timestamp handling 139 [main] INFO org.hibernate.cfg.Configuration - configuring from resource: /hibernate.cfg.xml 139 [main] INFO org.hibernate.cfg.Configuration - Configuration resource: /hibernate.cfg.xml 172 [main] WARN org.hibernate.util.DTDEntityResolver - recognized obsolete hibernate namespace http://hibernate.sourceforge.net/. Use namespace http://www.hibernate.org/dtd/ instead. Refer to Hibernate 3.6 Migration Guide! 191 [main] INFO org.hibernate.cfg.Configuration - Configured SessionFactory: null 237 [main] INFO org.hibernate.cfg.AnnotationBinder - Binding entity from annotated class: EntityUser 263 [main] INFO org.hibernate.cfg.annotations.EntityBinder - Bind entity EntityUser on table MstUser 293 [main] INFO org.hibernate.cfg.Configuration - Hibernate Validator not found: ignoring 296 [main] INFO org.hibernate.cfg.search.HibernateSearchEventListenerRegister - Unable to find org.hibernate.search.event.FullTextIndexEventListener on the classpath. Hibernate Search is not enabled. 300 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - Using Hibernate built-in connection pool (not for production use!) 300 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - Hibernate connection pool size: 20 300 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - autocommit mode: false 309 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - using driver: org.postgresql.Driver at URL: jdbc:postgresql://localhost:5432/hibernate 309 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - connection properties: {user=sofco, password=****} 354 [main] INFO org.hibernate.cfg.SettingsFactory - Database -> name : PostgreSQL version : 9.0.1 major : 9 minor : 0 354 [main] INFO org.hibernate.cfg.SettingsFactory - Driver -> name : PostgreSQL Native Driver version : PostgreSQL 9.0 JDBC4 (build 801) major : 9 minor : 0 372 [main] INFO org.hibernate.dialect.Dialect - Using dialect: org.hibernate.dialect.PostgreSQLDialect 382 [main] INFO org.hibernate.engine.jdbc.JdbcSupportLoader - Disabling contextual LOB creation as createClob() method threw error : java.lang.reflect.InvocationTargetException 383 [main] INFO org.hibernate.transaction.TransactionFactoryFactory - Transaction strategy: org.hibernate.transaction.JDBCTransactionFactory 384 [main] INFO org.hibernate.transaction.TransactionManagerLookupFactory - No TransactionManagerLookup configured (in JTA environment, use of read-write or transactional second-level cache is not recommended) 384 [main] INFO org.hibernate.cfg.SettingsFactory - Automatic flush during beforeCompletion(): disabled 384 [main] INFO org.hibernate.cfg.SettingsFactory - Automatic session close at end of transaction: disabled 384 [main] INFO org.hibernate.cfg.SettingsFactory - JDBC batch size: 15 384 [main] INFO org.hibernate.cfg.SettingsFactory - JDBC batch updates for versioned data: disabled 384 [main] INFO org.hibernate.cfg.SettingsFactory - Scrollable result sets: enabled 384 [main] INFO org.hibernate.cfg.SettingsFactory - JDBC3 getGeneratedKeys(): enabled 384 [main] INFO org.hibernate.cfg.SettingsFactory - Connection release mode: auto 385 [main] INFO org.hibernate.cfg.SettingsFactory - Default batch fetch size: 1 385 [main] INFO org.hibernate.cfg.SettingsFactory - Generate SQL with comments: disabled 385 [main] INFO org.hibernate.cfg.SettingsFactory - Order SQL updates by primary key: disabled 385 [main] INFO org.hibernate.cfg.SettingsFactory - Order SQL inserts for batching: disabled 385 [main] INFO org.hibernate.cfg.SettingsFactory - Query translator: org.hibernate.hql.ast.ASTQueryTranslatorFactory 385 [main] INFO org.hibernate.hql.ast.ASTQueryTranslatorFactory - Using ASTQueryTranslatorFactory 385 [main] INFO org.hibernate.cfg.SettingsFactory - Query language substitutions: {} 385 [main] INFO org.hibernate.cfg.SettingsFactory - JPA-QL strict compliance: disabled 385 [main] INFO org.hibernate.cfg.SettingsFactory - Second-level cache: enabled 385 [main] INFO org.hibernate.cfg.SettingsFactory - Query cache: disabled 385 [main] INFO org.hibernate.cfg.SettingsFactory - Cache region factory : org.hibernate.cache.impl.NoCachingRegionFactory 386 [main] INFO org.hibernate.cfg.SettingsFactory - Optimize cache for minimal puts: disabled 386 [main] INFO org.hibernate.cfg.SettingsFactory - Structured second-level cache entries: disabled 388 [main] INFO org.hibernate.cfg.SettingsFactory - Echoing all SQL to stdout 389 [main] INFO org.hibernate.cfg.SettingsFactory - Statistics: disabled 389 [main] INFO org.hibernate.cfg.SettingsFactory - Deleted entity synthetic identifier rollback: disabled 389 [main] INFO org.hibernate.cfg.SettingsFactory - Default entity-mode: pojo 389 [main] INFO org.hibernate.cfg.SettingsFactory - Named query checking : enabled 389 [main] INFO org.hibernate.cfg.SettingsFactory - Check Nullability in Core (should be disabled when Bean Validation is on): enabled 402 [main] INFO org.hibernate.impl.SessionFactoryImpl - building session factory 549 [main] INFO org.hibernate.impl.SessionFactoryObjectFactory - Not binding factory to JNDI, no JNDI name configured Hibernate: select entityuser0_.id as id0_0_, entityuser0_.name as name0_0_, entityuser0_.password as password0_0_ from MstUser entityuser0_ where entityuser0_.id=? user fetched with 'get' : 1:Albert Kam xzy:abc user fetched with 'load' inside transaction : 1:Albert Kam xzy:abc userFromGet.getId() : 1 userFromGet.getName() : Albert Kam xzy userFromLoad.getId() : 1 userFromLoad.getName() : Albert Kam xzy

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • How can I loop through posts as well as child pages to display them all by date in Wordpress 2.9

    - by Craig Dennis
    Some background info -- In wordpress I have my portfolio as a parent page with each item of work a child page. I also have a blog. I want to display the most recent 6 items on the homepage whether they are from my portfolio or my blog. I have a loop that displays the posts and on another page I have a loop that displays the child pages of a specific parent page. I only need to display the_title and the_post_thumbnail. Is it possible to loop through both the posts and the child pages and display them in order of date (recent first). So the final display would be a mixture of posts and child pages. Could it be done by having a separate loop for pages and one for posts, then somehow adding the results to an array and then pull them out in date order (recent first). Any help would be greatful. Thanks

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  • How do I make this nested for loop, testing sums of cubes, more efficient?

    - by Brian J. Fink
    I'm trying to iterate through all the combinations of pairs of positive long integers in Java and testing the sum of their cubes to discover if it's a Fibonacci number. I'm currently doing this by using the value of the outer loop variable as the inner loop's upper limit, with the effect being that the outer loop runs a little slower each time. Initially it appeared to run very quickly--I was up to 10 digits within minutes. But now after 2 full days of continuous execution, I'm only somewhere in the middle range of 15 digits. At this rate it may end up taking a whole year just to finish running this program. The code for the program is below: import java.lang.*; import java.math.*; public class FindFib { public static void main(String args[]) { long uLimit=9223372036854775807L; //long maximum value BigDecimal PHI=new BigDecimal(1D+Math.sqrt(5D)/2D); //Golden Ratio for(long a=1;a<=uLimit;a++) //Outer Loop, 1 to maximum for(long b=1;b<=a;b++) //Inner Loop, 1 to current outer { //Cube the numbers and add BigDecimal c=BigDecimal.valueOf(a).pow(3).add(BigDecimal.valueOf(b).pow(3)); System.out.print(c+" "); //Output result //Upper and lower limits of interval for Mobius test: [c*PHI-1/c,c*PHI+1/c] BigDecimal d=c.multiply(PHI).subtract(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)), e=c.multiply(PHI).add(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)); //Mobius test: if integer in interval (floor values unequal) Fibonacci number! if (d.toBigInteger().compareTo(e.toBigInteger())!=0) System.out.println(); //Line feed else System.out.print("\r"); //Carriage return instead } //Display final message System.out.println("\rDone. "); } } Now the use of BigDecimal and BigInteger was delibrate; I need them to get the necessary precision. Is there anything other than my variable types that I could change to gain better efficiency?

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  • Inspiration and influence of the else clause of loop statements in Python?

    - by Aristide
    Python offers an optional else clause in loop statements, which is executed if and only if the loop is not terminated by a break. For an interesting discussion about this neglected commodity, see this question. Here, I just wanted to know: if the very concept of this loop-else construct originates from another language (either theoretical or actually implemented), conversely, if it was taken up in any newer language. May be I should ask the former to Guido, but he surely is a too busy guy for such a futile inquiry. ;-)

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  • Initializing OpenFeint for Android outside the main Application

    - by Ef Es
    I am trying to create a generic C++ bridge to use OpenFeint with Cocos2d-x, which is supposed to be just "add and run" but I am finding problems. OpenFeint is very exquisite when initializing, it requires a Context parameter that MUST be the main Application, in the onCreate method, never the constructor. Also, the main Apps name must be edited into the manifest. I am trying to fix this. So far I have tried to create a new Application that calls my Application to test if just the type is needed, but you do really need the main Android application. I also tried using a handler for a static initialization but I found pretty much the same problem. Has anybody been able to do it? This is my working-but-not-as-intended code snippet public class DerpHurr extends Application{ @Override public void onCreate() { super.onCreate(); initializeOpenFeint("TestApp", "edthedthedthedth", "aeyaetyet", "65462"); } public void initializeOpenFeint(String appname, String key, String secret, String id){ Map<String, Object> options = new HashMap<String, Object>(); options.put(OpenFeintSettings.SettingCloudStorageCompressionStrategy, OpenFeintSettings.CloudStorageCompressionStrategyDefault); OpenFeintSettings settings = new OpenFeintSettings(appname, key, secret, id, options); //RIGHT HERE OpenFeint.initialize(***this***, settings, new OpenFeintDelegate() { }); System.out.println("OpenFeint Started"); } } Manifest <application android:debuggable="true" android:label="@string/app_name" android:name=".DerpHurr">

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  • Maintaining a main project line with satellite projects

    - by NickLarsen
    Some projects I work on have a main line of features, but are customizable per customer. Up until now those customizations have been implemented as preferences, but now there are 2 problems with the system... The settings page is getting out of control with features. There are probably some improvements that could be made to the settings UI, but regardless, it is quite cumbersome setting up new instances for new customers. Customers have started asking for customizations which would be more easily maintained as separate threads instead of having tons of customizations code. Optimally I am envisioning some kind of source control in which features are either in the main project line and customizations per customer are maintained in a repo per customer set up. The customizations per project would need to remain separate but if a bug is found and fixed in a particular project, I would need to percolate the fix back to the main line and into all of the other customer repos. The problem is I have never seen this done before, and before spending time trying to find source control that can accommodate this scenario and implement it, I figure it best to ask if anyone has something less complicated or knows of a source control product which can handle this with very little hair pulling.

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  • Is an event loop just a for/while loop with optimized polling?

    - by Alan
    I'm trying to understand what an event loop is. Often the explanation is that in the event loop, you do something until you're notified that an event occurred. You than handle the event and continue doing what you did before. To map the above definition with an example. I have a server which 'listens' in a event loop, and when a socket connection is detected, the data from it gets read and displayed, after which the server goes to the listening it did before. However, this event happening and us getting notified 'just like that' are to much for me to handle. You can say: "It's not 'just like that' you have to register an event listener". But what's an event listener but a function which for some reason isn't returning. Is it in it's own loop, waiting to be notified when an event happens? Should the event listener also register an event listener? Where does it end? Events are a nice abstraction to work with, however just an abstraction. I believe that in the end, polling is unavoidable. Perhaps we are not doing it in our code, but the lower levels (the programming language implementation or the OS) are doing it for us. It basically comes down to the following pseudo code which is running somewhere low enough so it doesn't result in busy waiting: while(True): do stuff check if event has happened (poll) do other stuff This is my understanding of the whole idea, and i would like to hear if this is correct. I am open in accepting that the whole idea is fundamentally wrong, in which case I would like the correct explanation. Best regards

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  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial.

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  • How do I get my Windows Forms application to use a custom main function and get access to the Applic

    - by burble
    Hi Folks I am trying to use a Main () function in a class to control the program flow in my vb .net Windows Forms application. I have added a splash screen component and a login screen, and customised my main sdi form. I have set the startup form to be my main function in the Application Page of the Project Designer, and everything seems to work fine(ish). However, I would like to use: Me.MinimumSplashScreenDisplayTime = 5000 to ensure that the splash screen is visible, but it is not recognised by the system unless I tick the Enable Application Framework check box on the Project Designer. If I do this, on startup the program ignores the login and splash screens and all my customisation and just displays a default Form1, even though I have also specified my splash screen in the AF dropdown list. Of course, there are alternative ways to delay a splash screen, such as putting the thread temporarily to sleep (which didn't seem to work), but I suspect that there are other things in the AF that I may want to use. Any suggestions on how I can get round this please, and get a sensible means of controlling program flow? Any thoughts on the best overall structure for organising program flow would also be helpful too. I am concerned both about going down a Microsoft or an alternative custom route that may cause me problems later, as the application becomes more complex. Thankses.

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  • Google shows subdomain of main site instead of add on domain URL

    - by Welsher
    I have my host (lunarpages) set up with a few add on domains to my main account. These show up as sub-domains of my main account, but they can be reached by using the new domain I've created. So: subdomain1.domain.com -- www.mynewsite.com subdomain2.domain.com -- www.myothersite.com etc. The problem is, mynewsite.com shows up in google with that domain, but myothersite.com shows up with subdomain2.domain.com. I don't have a clue what might be causing this to happen. If anyone has an advice or can point me in the right direction, I'd really appreciate it! Thanks.

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  • Google shows subdomain of main site instead of add on domain URL

    - by Welsher
    I have my host (lunarpages) set up with a few add on domains to my main account. These show up as sub-domains of my main account, but they can be reached by using the new domain I've created. So: subdomain1.domain.com -- www.mynewsite.com subdomain2.domain.com -- www.myothersite.com etc. The problem is, mynewsite.com shows up in google with that domain, but myothersite.com shows up with subdomain2.domain.com. I don't have a clue what might be causing this to happen. If anyone has an advice or can point me in the right direction, I'd really appreciate it! Thanks.

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  • FGLRX installation without main monitor

    - by Chris
    This is a spiritual follow up to this I am doing some modern OpenGL tutorials and I have found that MESA does not support openGL 3.0+, so I need to get back to FGLRX even if its given me grief in the past. Every time I have tried to install FGLRX drivers I generally get thrown to the terminal and have to do some recovery, etc. before I can get them to work. Problem is, now that my main monitor is borked, when I install FGLRX drivers I cannot boot to terminal. Question: How do I back up my current windowing so that when I (inevitably) lost my boot due to FGLRX installation, I can recover it with a livecd without reinstalling, and how can I install it without a main monitor?

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  • Google indexed my main site's content under subdomains

    - by Christie Angelwitch
    Google is indexing top level domain content as though it belongs on subdomains and I want to disable this. My site has wildcards enabled and we also have two subdomains with unique content. The first subdomain serves as a blog, the second one has only one page. Both have backlinks. Google has indexed content from the main site under the subdomains as well. Let's say that we have a page at example.com/page.html . The same page has also been indexed as subdomain.example.com/page.html as well and sometimes ranks better than the one located at the main site. The thing is that we never placed this content at the subdomain. I've thought about adding canonical tags at the subdomains to help with the duplicate content issue. How can I stop Google from indexing those pages? I don't even know how Google found those, since we never placed them at the subdomains.

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  • A good way to build a game loop in OpenGL

    - by Jeff
    I'm currently beginning to learn OpenGL at school, and I've started making a simple game the other day (on my own, not for school). I'm using freeglut, and am building it in C, so for my game loop I had really just been using a function I made passed to glutIdleFunc to update all the drawing and physics in one pass. This was fine for simple animations that I didn't care too much about the frame rate, but since the game is mostly physics based, I really want to (need to) tie down how fast it's updating. So my first attempt was to have my function I pass to glutIdleFunc (myIdle()) to keep track of how much time has passed since the previous call to it, and update the physics (and currently graphics) every so many milliseconds. I used timeGetTime() to do this (by using <windows.h>). And this got me to thinking, is using the idle function really a good way of going about the game loop? My question is, what is a better way to implement the game loop in OpenGL? Should I avoid using the idle function?

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  • How can I autoclean my gnome main menu?

    - by Bruce Connor
    I like to experiment with lots of different software in my Ubuntu install. Then, every time Ubuntu reaches a new release cycle, I simply do a clean install (instead of upgrading) to get rid of all the extra software (and their respective config files/folders). The only thing I always backup and carry to the next install (besides personal files) are the config files for gnome, so my desktop is always the way I like it. =) The problem with that, is that the different packages I test out never get properly uninstalled, so my gnome main menu is full of broken links referring to software I had in previous installations (which got carried over because I kept the gnome config files). Is there any automated way to go through my gnome main menu and remove any broken links? I know how to manually edit the menu, and I could go through it myself, but I'm looking for some script or package that will clean for me so I wouldn't have to do it manually every release cycle.

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  • Correct way to drive Main Loop in Cocoa

    - by Kyle
    I'm writing a game that currently runs in both Windows and Mac OS X. My main game loop looks like this: while(running) { ProcessOSMessages(); // Using Peek/Translate message in Win32 // and nextEventMatchingMask in Cocoa GameUpdate(); GameRender(); } Thats obviously simplified a bit, but thats the gist of it. In Windows where I have full control over the application, it works great. Unfortunately Apple has their own way of doing things in Cocoa apps. When I first tried to implement my main loop in Cocoa, I couldn't figure out where to put it so I created my own NSApplication per this post. I threw my GameFrame() right in my run function and everything worked correctly. However, I don't feel like its the "right" way to do it. I would like to play nicely within Apple's ecosystem rather than trying to hack a solution that works. This article from apple describes the old way to do it, with an NSTimer, and the "new" way to do it using CVDisplayLink. I've hooked up the CVDisplayLink version, but it just feels....odd. I don't like the idea of my game being driven by the display rather than the other way around. Are my only two options to use a CVDisplayLink or overwrite my own NSApplication? Neither one of those solutions feels quite right.

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  • How to find source of 301/302 redirect loop? Heroku GoDaddy Zerigo

    - by user179288
    this should be a relatively simple problem but I'm having trouble.I hope this is the right forum to post on as I've seen people get booted off stack-overflow for this sort of thing. I've setup a web app on heroku (cedar stack) at my-web-app.herokuapp.com and I'm trying to direct my-domain.com and www.my-domain.com to it. As per instructions on the heroku documentation, I've set my-domain.com to redirect (forwarding) to www.my-domain.com and then set a C-Name from www.my-domain.com to my-web-app.herokuapp.com. But the C-Name doesn't seem to be working right and is sending back to my-domain.com, causing a loop and I can't work out why. I first configured these setting at GoDaddy.com where I registered the domain but then tried to avoid the problem by using Heroku's Zerigo DNS add-on, setting the nameservers on GoDaddy to the ones given for Zerigo. However the problem remains. Here is the output from dig for my-domain.com ("drop-circles.com"): ; <<>> DiG 9.3.2 <<>> any drop-circles.com ;; global options: printcmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 671 ;; flags: qr rd ra; QUERY: 1, ANSWER: 8, AUTHORITY: 0, ADDITIONAL: 5 ;; QUESTION SECTION: ;drop-circles.com. IN ANY ;; ANSWER SECTION: drop-circles.com. 433 IN NS b.ns.zerigo.net. drop-circles.com. 433 IN NS d.ns.zerigo.net. drop-circles.com. 433 IN NS e.ns.zerigo.net. drop-circles.com. 433 IN NS a.ns.zerigo.net. drop-circles.com. 433 IN NS c.ns.zerigo.net. drop-circles.com. 433 IN SOA a.ns.zerigo.net. hostmaster.zerigo.com. 1372250760 10800 3600 604800 900 drop-circles.com. 433 IN A 64.27.57.29 drop-circles.com. 433 IN A 64.27.57.24 ;; ADDITIONAL SECTION: d.ns.zerigo.net. 68935 IN A 174.36.24.250 e.ns.zerigo.net. 69015 IN A 72.26.219.150 a.ns.zerigo.net. 72602 IN A 64.27.57.11 c.ns.zerigo.net. 69204 IN A 109.74.192.232 b.ns.zerigo.net. 70549 IN A 174.37.229.229 ;; Query time: 15 msec ;; SERVER: 194.168.4.100#53(194.168.4.100) ;; WHEN: Wed Jun 26 14:29:07 2013 ;; MSG SIZE rcvd: 293 Here is the output from dig for www.my-domain.com ("www.drop-circles.com"): ; <<>> DiG 9.3.2 <<>> any www.drop-circles.com ;; global options: printcmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 1608 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;www.drop-circles.com. IN ANY ;; ANSWER SECTION: www.drop-circles.com. 407 IN CNAME drop-circles-website.herokuapp.com. ;; Query time: 19 msec ;; SERVER: 194.168.4.100#53(194.168.4.100) ;; WHEN: Wed Jun 26 14:29:15 2013 ;; MSG SIZE rcvd: 83 And from Fiddler if I use the inspector when I try either address I get a series of requests, with the my-domain.com ("drop-circles.com") looking like this: Request: GET http://drop-circles.com/ HTTP/1.1 Accept: text/html, application/xhtml+xml, */* Accept-Language: en-gb User-Agent: Opera/9.80 (Windows NT 5.1; U; Edition IBIS; Trident/5.0) Accept-Encoding: gzip, deflate Connection: Keep-Alive Host: drop-circles.com Response: HTTP/1.1 302 Found Server: nginx/0.8.54 Date: Wed, 26 Jun 2013 13:26:55 GMT Content-Type: text/html;charset=utf-8 Connection: keep-alive Status: 302 Found Location: http://www.drop-circles.com/ Content-Length: 113 <html><body>Redirecting to <a href="http://www.drop-circles.com/">http://www.drop-circles.com/</a></body></html> And the www.my-domain.com ("www.drop-circles.com") looking like this: Request: GET http://www.drop-circles.com/ HTTP/1.1 Accept: text/html, application/xhtml+xml, */* Accept-Language: en-gb User-Agent: Opera/9.80 (Windows NT 5.1; U; Edition IBIS; Trident/5.0) Accept-Encoding: gzip, deflate Connection: Keep-Alive Host: www.drop-circles.com Response: HTTP/1.1 301 Moved Permanently Content-Type: text/html Date: Wed, 26 Jun 2013 13:26:56 GMT Location: http://drop-circles.com/ Vary: Accept X-Powered-By: Express Content-Length: 104 Connection: keep-alive <p>Moved Permanently. Redirecting to <a href="http://drop-circles.com/">http://drop-circles.com/</a></p> Any and all help would be greatly appreciated. If it is not at all obvious from these readouts what it might be could someone at least tell me which company GoDaddy, Zerigo or Heroku should I go to for support since I don't really know enough to be able to say where the problem lies. Thank you.

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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