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  • Unexpected result from reduce function

    - by StackedCrooked
    I would like to get the smallest element from a vector. For this I use combine the reduce and min functions. However, when providing my own implementation of min I get unexpected results: user=> (reduce (fn [x y] (< x y) x y) [1 2 3 2 1 0 1 2]) 2 user=> (reduce min [1 2 3 2 1 0 1 2 3]) 0 The reduce with standard min returns 0 as expected. However, when I provide my own implementation it returns 2. What am I doing wrong?

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  • Add User to Database not working

    - by user1850189
    I'm really new to ASP.net and I am currently trying to create a registration page on a site. I was successful in adding a user to the database but I decided to add another feature into the code to check what userID's were available. For example, if a user deleted their account their userID would become available for use again. I'm trying to find the min value and the max value and add or subtract 1 depending on whether it is min or max. I can run the code I have written for this with no errors but the user is not added to the database. Can anyone help me figure out what I'm missing from my code to do this? EDIT Code adds a user to database but it adds the new user at -1 instead. I don't seem to be able to see where the issue is. If (aDataReader2.Read() = False) Then aConnection1 = New OleDbConnection(aConnectionString) aConnection1.Open() aQuery = "Insert Into UserDetails " aQuery = aQuery & "Values ('" & userID & "','" & userFName & "','" & userLName & "','" & userEmail & "','" & userUsername & "','" & userPassword & "')" aCommand = New OleDbCommand(aQuery, aConnection1) aCommand.ExecuteNonQuery() aConnection1.Close() ElseIf (min = 1) Then aConnection2 = New OleDbConnection(aConnectionString) aConnection2.Open() aCommand = New OleDbCommand(aQuery3, aConnection2) aDataReader2 = aCommand.ExecuteReader() userID = max + 1 aQuery = "Insert Into UserDetails " aQuery = aQuery & "Values ('" & userID & "','" & userFName & "','" & userLName & "','" & userEmail & "','" & userUsername & "','" & userPassword & "')" aCommand = New OleDbCommand(aQuery, aConnection2) aCommand.ExecuteNonQuery() aConnection2.Close() Else aConnection3 = New OleDbConnection(aConnectionString) aConnection3.Open() aCommand = New OleDbCommand(aQuery2, aConnection3) aDataReader2 = aCommand.ExecuteReader userID = min - 1 aQuery = "Insert Into UserDetails " aQuery = aQuery & "Values ('" & userID & "','" & userFName & "','" & userLName & "','" & userEmail & "','" & userUsername & "','" & userPassword & "')" aCommand = New OleDbCommand(aQuery, aConnection3) aCommand.ExecuteNonQuery() aConnection3.Close() lblResults.Text = "User Account successfully created" btnCreateUser.Enabled = False End If Here's the code I used to get the max and min values from the database. I'm getting a value of 0 for both of them - when min should be 1 and max should be 5 Dim minID As Integer Dim maxID As Integer aQuery2 = "Select Min(UserID) AS '" & [minID] & "' From UserDetails" aQuery3 = "Select Max(UserID) AS ' " & [maxID] & "' From UserDetails"

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  • Finding minimum value in a Map

    - by Sunny
    I have a map and I want to find the minimum value (right hand side) in the map. Right now here is how I did it bool compare(std::pair<std::string ,int> i, pair<std::string, int> j) { return i.second < j.second; } //////////////////////////////////////////////////// std::map<std::string, int> mymap; mymap["key1"] = 50; mymap["key2"] = 20; mymap["key3"] = 100; std::pair<char, int> min = *min_element(mymap.begin(), mymap.end(), compare); std::cout << "min " << min.second<< " " << std::endl; This works fine and I'm able to get the minimum value the problem is when I put this code inside my class it doesn't seem to work int MyClass::getMin(std::map<std::string, int> mymap) { std::pair<std::string, int> min = *min_element(mymap.begin(), mymap.end(), (*this).compare); //error probably due to this return min.second; } bool MyClass::compare( std::pair<std::string, int> i, std::pair<std::string, int> j) { return i.second < j.second; } Also is there a better solution not involving to writing the additional compare function

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  • Date & time query question (sql-server 2008)

    - by Gold
    hi i have table that contain date and time field. id|date|time ========= 1|01/01/2001|10:45 2|01/02/2002|11:45 3|01/03/2003|12:45 4|01/04/2004|12:55 i need to know the difference between the MAX(date) and the MIN(date) and the MAX(time) and the MIN(time) something like.... MAX(date)-MIN(date) ???..... thank's in advance

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  • Setting minimum threads in thread pool

    - by expert
    I have an application with 4 worker threads from the thread pool. It was waking up every 0.5 second. as written in msdn the thread pool monitors every 0,5 second to create idle threads. I set the nuber of minimum threads to 4 and it solved the problem - no more background activity all the time. My question is - I have another applicatiopn which has the same number of threads threads-4, but here setting min thread to 4 doesn't help but when setting min thread to 5 then the background monitoring stops. What might be the difference between 2 application with the same number of threads from the thread pool- 4 threads.On one setting min threads to 4 helps and the other only setting min threads to 5 helps?

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  • How to set up a functional macro with parameters in C++?

    - by user1728737
    is there a way that I can make this work? Or do I need to use separate files? #include <iostream> // Necessary using namespace std; long double primary, secondary, tertiary; #define long double mMaxOf2(long double min, long double max) { return ((max > min) ? (max) : (min)); } #define long double mMaxOf3(long double Min, long double Max, long double Mid) { long double Mid = (long double mMaxOf2(long double Min, long double Mid)); long double Max = (long double mMaxOf2(long double Mid, long double Max)); return (Max); } int main() { cout << "Please enter three numbers: "; cin << primary << secondary << tertiary; cout << "The maximum of " << primary << " " << secondary << " " << tertiary; cout << " using mMaxOf3 is " << long double mMaxOf3(primary, secondary, tertiary); return 0; } This is the error that I am getting. |20|error: expected unqualified-id before '{' token|

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  • Point inside Oriented Bounding Box?

    - by Milo
    I have an OBB2D class based on SAT. This is my point in OBB method: public boolean pointInside(float x, float y) { float newy = (float) (Math.sin(angle) * (y - center.y) + Math.cos(angle) * (x - center.x)); float newx = (float) (Math.cos(angle) * (x - center.x) - Math.sin(angle) * (y - center.y)); return (newy > center.y - (getHeight() / 2)) && (newy < center.y + (getHeight() / 2)) && (newx > center.x - (getWidth() / 2)) && (newx < center.x + (getWidth() / 2)); } public boolean pointInside(Vector2D v) { return pointInside(v.x,v.y); } Here is the rest of the class; the parts that pertain: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); private ArrayList<Vector2D> collisionPoints = new ArrayList<Vector2D>(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public boolean pointInside(float x, float y) { float newy = (float) (Math.sin(angle) * (y - center.y) + Math.cos(angle) * (x - center.x)); float newx = (float) (Math.cos(angle) * (x - center.x) - Math.sin(angle) * (y - center.y)); return (newy > center.y - (getHeight() / 2)) && (newy < center.y + (getHeight() / 2)) && (newx > center.x - (getWidth() / 2)) && (newx < center.x + (getWidth() / 2)); } public boolean pointInside(Vector2D v) { return pointInside(v.x,v.y); } public ArrayList<Vector2D> getCollsionPoints(OBB2D b) { collisionPoints.clear(); for(int i = 0; i < corner.length; ++i) { if(b.pointInside(corner[i])) { collisionPoints.add(corner[i]); } } for(int i = 0; i < b.corner.length; ++i) { if(pointInside(b.corner[i])) { collisionPoints.add(b.corner[i]); } } return collisionPoints; } }; What could be wrong? When I getCollisionPoints for 2 OBBs I know are penetrating, it returns no points. Thanks

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  • Point of contact of 2 OBBs?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the point of contact when I hit a wall. Here is my OBB class: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public static float collisionResponse(OBB2D a, OBB2D b, Vector2D outNormal) { float depth = Float.MAX_VALUE; for (int i = 0; i < a.getNumCorners() + b.getNumCorners(); ++i) { Vector2D edgeA; Vector2D edgeB; if(i >= a.getNumCorners()) { edgeA = b.getCorner((i + b.getNumCorners() - 1) % b.getNumCorners()); edgeB = b.getCorner(i % b.getNumCorners()); } else { edgeA = a.getCorner((i + a.getNumCorners() - 1) % a.getNumCorners()); edgeB = a.getCorner(i % a.getNumCorners()); } tempNormal.x = edgeB.x -edgeA.x; tempNormal.y = edgeB.y - edgeA.y; tempNormal.normalize(); projAVec.equals(a.project(tempNormal.x,tempNormal.y)); projBVec.equals(b.project(tempNormal.x,tempNormal.y)); float distance = OBB2D.distance(projAVec.x, projAVec.y,projBVec.x,projBVec.y); if (distance > 0.0f) { return 0.0f; } else { float d = Math.abs(distance); if (d < depth) { depth = d; outNormal.equals(tempNormal); } } } float dx,dy; dx = b.getCenter().x - a.getCenter().x; dy = b.getCenter().y - a.getCenter().y; float dot = Vector2D.dot(dx,dy,outNormal.x,outNormal.y); if(dot > 0) { outNormal.x = -outNormal.x; outNormal.y = -outNormal.y; } return depth; } public Vector2D getMoveDeltaVec() { return deltaVec; } }; Thanks!

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  • XSLT: Get node where one certain value is present

    - by Kim Andersen
    Hi there I have the following XML: <data> <page id="1118"> <itms> <values> <value>1104</value> </values> </itms> </page> <page id="1177"> <itms> <values> <value>1273</value> <value>1215</value> </values> </itms> </page> </data> I need to get the @id from the < page , where a certain value is present in one of the < value -tags. The id that need to be in the < value is kept in this: $itm/@id. This means that if my $itm/@id is equal to 1273, I need to get 1177 returned. I'm not quite sure how to achieve this. Actually I could have XML that looks like this as well: <data> <page id="1118"> <itms> <values> <value>1104</value> </values> </itms> </page> <page id="1177"> <itms> <values> <value>1273</value> <value>1215</value> </values> </itms> </page> <page id="1352"> <itms> <values> <value>1242</value> <value>1273</value> </values> </itms> </page> </data> If that's the case, I need the latest id, so this means that if the $itm/@id matches values in more < page 's, then I need to grab the value from the latest page. I the above case that would be 1352. Hope this makes sense to you guys. And by the way, I work with Umbraco CMS if that does any difference. Best Regards, Kim

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  • Does Apache ever give incorrect "out of threads" errors?

    - by Eli Courtwright
    Lately our Apache web server has been giving us this error multiple times per day: [Tue Apr 06 01:07:10 2010] [error] Server ran out of threads to serve requests. Consider raising the ThreadsPerChild setting We raised our ThreadsPerChild setting from 50 to 100, but we still get the error. Our access logs indicate that these errors never even happen at periods of high load. For example, here's an excerpt from our access log (ip addresses and some urls are edited for privacy). As you can see, the above error happened at 1:07 and only a small handful of requests occurred in the several minutes leading up to the error: 99.88.77.66 - - [06/Apr/2010:00:59:33 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-icons_222222_256x240.png HTTP/1.1" 304 - 99.88.77.66 - - [06/Apr/2010:00:59:34 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_glass_75_dadada_1x400.png HTTP/1.1" 200 111 99.88.77.66 - - [06/Apr/2010:00:59:34 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_glass_75_dadada_1x400.png HTTP/1.1" 200 111 99.88.77.66 - mpeu [06/Apr/2010:00:59:40 -0400] "GET /some/dynamic/content HTTP/1.1" 200 145049 55.44.33.22 - mpeu [06/Apr/2010:01:06:56 -0400] "GET /other/dynamic/content HTTP/1.1" 200 12311 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/jquery-ui-1.7.1.custom.css HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/js/jquery-1.3.2.min.js HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/js/jquery-ui-1.7.1.custom.min.js HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/jquery.tablesorter.min.js HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/date.js HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image1.gif HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image2.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image3.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image4.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image5.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image6.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image7.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:57 -0400] "GET /WebRepository/pdfs/image8.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:57 -0400] "GET /WebRepository/pdfs/image9.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:57 -0400] "GET /WebRepository/pdfs/imageA.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:57 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_flat_75_ffffff_40x100.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:59 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:59 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png HTTP/1.1" 200 110 55.44.33.22 - - [06/Apr/2010:01:06:59 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png HTTP/1.1" 200 110 11.22.33.44 - mpeu [06/Apr/2010:01:18:03 -0400] "GET /other/dynamic/content HTTP/1.1" 200 12311 11.22.33.44 - - [06/Apr/2010:01:18:03 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/js/jquery-1.3.2.min.js HTTP/1.1" 304 - 11.22.33.44 - - [06/Apr/2010:01:18:04 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/jquery-ui-1.7.1.custom.css HTTP/1.1" 200 27374 11.22.33.44 - - [06/Apr/2010:01:18:04 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/js/jquery-ui-1.7.1.custom.min.js HTTP/1.1" 304 - 11.22.33.44 - - [06/Apr/2010:01:18:04 -0400] "GET /WebRepository/jquery.tablesorter.min.js HTTP/1.1" 200 12795 11.22.33.44 - - [06/Apr/2010:01:18:04 -0400] "GET /WebRepository/date.js HTTP/1.1" 200 25809 For what it's worth, we're running the version of Apache that ships with Oracle 10g (some 2.0 version), and we're using mod_plsql to generate our dynamic content. Since the Apache server runs as a separate process and the database doesn't record any problems when this error occurs, I'm doubtful that Oracle is the problem. Unfortunately, the errors are freaking out our sysadmins, who are inclined to blame any and all problems which occur with the server on this error. Is this a known bug in Apache that I simply haven't been able to find any reference to through Google?

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  • Parallelism in .NET – Part 10, Cancellation in PLINQ and the Parallel class

    - by Reed
    Many routines are parallelized because they are long running processes.  When writing an algorithm that will run for a long period of time, its typically a good practice to allow that routine to be cancelled.  I previously discussed terminating a parallel loop from within, but have not demonstrated how a routine can be cancelled from the caller’s perspective.  Cancellation in PLINQ and the Task Parallel Library is handled through a new, unified cooperative cancellation model introduced with .NET 4.0. Cancellation in .NET 4 is based around a new, lightweight struct called CancellationToken.  A CancellationToken is a small, thread-safe value type which is generated via a CancellationTokenSource.  There are many goals which led to this design.  For our purposes, we will focus on a couple of specific design decisions: Cancellation is cooperative.  A calling method can request a cancellation, but it’s up to the processing routine to terminate – it is not forced. Cancellation is consistent.  A single method call requests a cancellation on every copied CancellationToken in the routine. Let’s begin by looking at how we can cancel a PLINQ query.  Supposed we wanted to provide the option to cancel our query from Part 6: double min = collection .AsParallel() .Min(item => item.PerformComputation()); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } We would rewrite this to allow for cancellation by adding a call to ParallelEnumerable.WithCancellation as follows: var cts = new CancellationTokenSource(); // Pass cts here to a routine that could, // in parallel, request a cancellation try { double min = collection .AsParallel() .WithCancellation(cts.Token) .Min(item => item.PerformComputation()); } catch (OperationCanceledException e) { // Query was cancelled before it finished } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, if the user calls cts.Cancel() before the PLINQ query completes, the query will stop processing, and an OperationCanceledException will be raised.  Be aware, however, that cancellation will not be instantaneous.  When cts.Cancel() is called, the query will only stop after the current item.PerformComputation() elements all finish processing.  cts.Cancel() will prevent PLINQ from scheduling a new task for a new element, but will not stop items which are currently being processed.  This goes back to the first goal I mentioned – Cancellation is cooperative.  Here, we’re requesting the cancellation, but it’s up to PLINQ to terminate. If we wanted to allow cancellation to occur within our routine, we would need to change our routine to accept a CancellationToken, and modify it to handle this specific case: public void PerformComputation(CancellationToken token) { for (int i=0; i<this.iterations; ++i) { // Add a check to see if we've been canceled // If a cancel was requested, we'll throw here token.ThrowIfCancellationRequested(); // Do our processing now this.RunIteration(i); } } With this overload of PerformComputation, each internal iteration checks to see if a cancellation request was made, and will throw an OperationCanceledException at that point, instead of waiting until the method returns.  This is good, since it allows us, as developers, to plan for cancellation, and terminate our routine in a clean, safe state. This is handled by changing our PLINQ query to: try { double min = collection .AsParallel() .WithCancellation(cts.Token) .Min(item => item.PerformComputation(cts.Token)); } catch (OperationCanceledException e) { // Query was cancelled before it finished } PLINQ is very good about handling this exception, as well.  There is a very good chance that multiple items will raise this exception, since the entire purpose of PLINQ is to have multiple items be processed concurrently.  PLINQ will take all of the OperationCanceledException instances raised within these methods, and merge them into a single OperationCanceledException in the call stack.  This is done internally because we added the call to ParallelEnumerable.WithCancellation. If, however, a different exception is raised by any of the elements, the OperationCanceledException as well as the other Exception will be merged into a single AggregateException. The Task Parallel Library uses the same cancellation model, as well.  Here, we supply our CancellationToken as part of the configuration.  The ParallelOptions class contains a property for the CancellationToken.  This allows us to cancel a Parallel.For or Parallel.ForEach routine in a very similar manner to our PLINQ query.  As an example, we could rewrite our Parallel.ForEach loop from Part 2 to support cancellation by changing it to: try { var cts = new CancellationTokenSource(); var options = new ParallelOptions() { CancellationToken = cts.Token }; Parallel.ForEach(customers, options, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // Check for cancellation here options.CancellationToken.ThrowIfCancellationRequested(); // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); } catch (OperationCanceledException e) { // The loop was cancelled } Notice that here we use the same approach taken in PLINQ.  The Task Parallel Library will automatically handle our cancellation in the same manner as PLINQ, providing a clean, unified model for cancellation of any parallel routine.  The TPL performs the same aggregation of the cancellation exceptions as PLINQ, as well, which is why a single exception handler for OperationCanceledException will cleanly handle this scenario.  This works because we’re using the same CancellationToken provided in the ParallelOptions.  If a different exception was thrown by one thread, or a CancellationToken from a different CancellationTokenSource was used to raise our exception, we would instead receive all of our individual exceptions merged into one AggregateException.

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  • HTC to launch Windows 7 phone in India

    - by samsudeen
    It is a good news for the Indian smart phone users as the wait is finally over for Windows 7 mobile.The Taiwanese  mobile giant HTC is all set to release its Windows 7 based Smartphone series in India from January. HTC HD7 & HTC Mozart , the two smart phones running on Windows 7 OS started appearing on the HTC Indian website (HTC India) from last week.Though Flip kart (Indian online e-commerce website)  has started getting pre -orders for HTC HD7 a month ago , the buzz has started from last week after the introduction of “HTC Mozart”. The complete feature comparison between both the smart phones is given below. Feature Comparison HTC Mozart HTC HD 7 Microsoft Windows 7 Microsoft Windows 7 Qualcomm Snapdragon Processor QSD 8250 1 GHz CPU Qualcomm Snapdragon Processor QSD 8250 1 GHz CPU 8MegaPixel camera with Xenon Flash 5 MP, 2592?1944 pixels, autofocus, dual-LED flash, 480 x 800 pixels, 3.7 inches 480 x 800 pixels, 4.3 inches 11.9mm thick and Weighs 130g 11.2 mm thick and Weighs 162 g Bluetooth 2.1 Bluetooth 2.1 8 GB of internal storage memory 8 GB of internal storage memory 512MB of ROM and 576 of RAM 512MB of ROM and 576 of RAM 3G HSDPA 7.2 Mbps and HSUPA 2 Mbps 3G HSDPA 7.2 Mbps; HSUPA 2 Mbps Wi-Fi 802.11 b/g/n Wi-Fi 802.11 b/g/n Micro-USB interconnector Micro-USB interconnector 3.5mm audio jack 3.5mm audio jack GPS antenna GPS antenna Standard battery Li-Po 1300 MA Standard battery, Li-Ion 1230 MA Standby 360 h (2G) up to 435 h (3G) Up to 310 h (2G) / Up to 320 h (3G) Talk time Up to 6 h 40 min (2G) and 5 h 30 min (3G) Up to 6 h 20 min (2G) / Up to 5 h 20 min (3G) Estimated Price “HTC HD 7″ is priced between  INR 27855 to 32000. though the price of “HDT Mozart” is officially not announced it is estimated to be around INR 30000. Where to Buy The Windows 7 phone is not yet available in stores directly, but most of the leading mobile stores are getting pre -orders. I have given some of the online store links below. Flip kart UniverCell This article titled,HTC to launch Windows 7 phone in India, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Move penetrating OBB out of another OBB to resolve collision

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks Here is my OBB2D class: public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • Finding the normal of OBB face with an OBB penetrating

    - by Milo
    Below is an illustration: I have an OBB in an OBB (see below for OBB2D code if needed). What I need to determine is, what face it is in, and what direction do I point the normal? The goal is to get the OBB out of the OBB so the normal needs to face outward of the OBB. How could I go about: Finding what face the line is penetrating given the 4 corners of the OBB and the class below: if we define dx=x2-x1 and dy=y2-y1, then the normals are (-dy, dx) and (dy, -dx). Which normal points outward of the OBB? Thanks public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • Responsive Inline Elements with Twitter Bootstrap

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/12/responsive-inline-elements-with-twitter-bootstrap.aspxTwitter Boostrap is a responsive css platform created by some dudes affiliated with Twitter and since supported and maintained by an open source following. I absolutely love the new version of this css toolkit. They rebuilt it with a mobile first strategy and it’s very easy to layout pages once you get the hang of it. Using a css / javascript framework like bootstrap is certainly much easier than coding your layout by hand. And, you get a “leg up” when it comes to adding responsive features to your site. Bootstrap includes column layout classes that let you specify size and placement based upon the viewport width. In addition, there are a handful of responsive helpers to hide and show content based upon the user’s device size. Most notably, the visible-xs, visible-sm, visible-md, and visible-lg classes let you show content for devices corresponding to those sizes (they are listed in the bootstrap docs.) hidden-xs, hidden-sm, hidden-md, and hidden-lg let you hide content for devices with those respective sizes. These helpers work great for showing and hiding block elements. Unfortunately, there isn’t a provision yet in Twitter Bootstrap (as of the time of this writing) for inline elements. We are using the navbar classes to create a navigation bar at the top of our website, www.crowdit.com. When you shrink the width of the screen to tablet or phone size, the tools in the navbar are turned into a drop down menu, and a button appears on the right side of the navbar. This is great! But, we wanted different content to display based upon whether the items were on the navbar versus when they were in the dropdown menu. The visible-?? and hidden-?? classes make this easy for images and block elements. In our case, we wanted our anchors to show different text depending upon whether they’re in the navbar, or in the dropdown. span is inherently inline and it can be a block element. My first approach was to create two anchors for each options, one set visible when the navbar is on a desktop or laptop with a wide display and another set visible when the elements converted to a dropdown menu. That works fine with the visible-?? and hidden-?? classes, but it just doesn’t seem that clean to me. I put up with that for about a week…last night I created the following classes to augment the block-based classes provided by bootstrap. .cdt-hidden-xs, .cdt-hidden-sm, .cdt-hidden-md, .cdt-hidden-lg {     display: inline !important; } @media (max-width:767px) {     .cdt-hidden-xs, .cdt-hidden-sm.cdt-hidden-xs, .cdt-hidden-md.cdt-hidden-xs, .cdt-hidden-lg.cdt-hidden-xs {         display: none !important;     } } @media (min-width:768px) and (max-width:991px) {     .cdt-hidden-xs.cdt-hidden-sm, .cdt-hidden-sm, .cdt-hidden-md.cdt-hidden-sm, .cdt-hidden-lg.cdt-hidden-sm {         display: none !important;     } } @media (min-width:992px) and (max-width:1199px) {     .cdt-hidden-xs.cdt-hidden-md, .cdt-hidden-sm.cdt-hidden-md, .cdt-hidden-md, .cdt-hidden-lg.cdt-hidden-md {         display: none !important;     } } @media (min-width:1200px) {     .cdt-hidden-xs.cdt-hidden-lg, .cdt-hidden-sm.cdt-hidden-lg, .cdt-hidden-md.cdt-hidden-lg, .cdt-hidden-lg {         display: none !important;     } } .cdt-visible-xs, .cdt-visible-sm, .cdt-visible-md, .cdt-visible-lg {     display: none !important; } @media (max-width:767px) {     .cdt-visible-xs, .cdt-visible-sm.cdt-visible-xs, .cdt-visible-md.cdt-visible-xs, .cdt-visible-lg.cdt-visible-xs {         display: inline !important;     } } @media (min-width:768px) and (max-width:991px) {     .cdt-visible-xs.cdt-visible-sm, .cdt-visible-sm, .cdt-visible-md.cdt-visible-sm, .cdt-visible-lg.cdt-visible-sm {         display: inline !important;     } } @media (min-width:992px) and (max-width:1199px) {     .cdt-visible-xs.cdt-visible-md, .cdt-visible-sm.cdt-visible-md, .cdt-visible-md, .cdt-visible-lg.cdt-visible-md {         display: inline !important;     } } @media (min-width:1200px) {     .cdt-visible-xs.cdt-visible-lg, .cdt-visible-sm.cdt-visible-lg, .cdt-visible-md.cdt-visible-lg, .cdt-visible-lg {         display: inline !important;     } } I created these by looking at the example provided by bootstrap and consolidating the styles. “cdt” is just a prefix that I’m using to distinguish these classes from the block-based classes in bootstrap. You are welcome to change the prefix to whatever feels right for you. These classes can be applied to spans in textual content to hide and show text based upon the browser width. Applying the styles is simple… <span class=”cdt-visible-xs”>This text is visible in extra small</span> <span class=”cdt-visible-sm”>This text is visible in small</span> Why would you want to do this? Here are a couple of examples, shown in screen shots. This is the CrowdIt navbar on larger displays. Notice how the text is two line and certain words are capitalized? Now, check this out! Here is a screen shot showing the dropdown menu that’s displayed when the browser window is tablet or phone sized. The markup to make this happen is quite simple…take a look. <li>     <a href="@Url.Action("what-is-crowdit","home")" title="Learn about what CrowdIt can do for your Small Business">         <span class="cdt-hidden-xs">WHAT<br /><small>is CrowdIt?</small></span>         <span class="cdt-visible-xs">What is CrowdIt?</span>     </a> </li> There is a single anchor tag in this example and only the spans change visibility based on browser width. I left them separate for readability and because I wanted to use the small tag; however, you could just as easily hide the “WHAT” and the br tag on small displays and replace them with “What “, consolidating this even further to text containing a single span. <span class=”cdt-hidden-xs”>WHAT<br /></span><span class=”cdt-visible-xs”>What </span>is CrowdIt? You might be a master of css and have a better method of handling this problem. If so, I’d love to hear about your solution…leave me some feedback! You’ll be entered into a drawing for a chance to win an autographed picture of ME! Yay!

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  • writing programs without compiler?

    - by Matt
    I am not sure if this is even possible but I have watched a few videos with programming examples where it seems like the program is being written in some kind of command prompt rather than a nice graphical compiler. Im just curious as to what might be going on in these videos. Is it possible to write a program without a compiler? heres two examples: http://www.youtube.com/watch?v=hFSY9cWjO8o( @ 6 min) http://www.youtube.com/watch?v=tKTZoB2Vjuk (@ 5 min) Could anyone explain how this is done?

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  • Writing programs without graphical IDE

    - by Matt
    I am not sure if this is even possible but I have watched a few videos with programming examples where it seems like the program is being written in some kind of command prompt rather than a nice graphical IDE. Im just curious as to what might be going on in these videos. Is it possible to write a program without an IDE? heres two examples: http://www.youtube.com/watch?v=hFSY9cWjO8o( @ 6 min) http://www.youtube.com/watch?v=tKTZoB2Vjuk (@ 5 min) Could anyone explain how this is done?

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  • Is there a CDN for backbone.marionette?

    - by Thunder Rabbit
    Getting started with Backbone and Marionette, I was about to copy the file at https://github.com/marionettejs/backbone.marionette/blob/master/lib/backbone.marionette.js to my local server, but wondered if there was a CDN version of it. For Underscore and Backbone dev, I'm including these two files, respectively: http://documentcloud.github.com/underscore/underscore-min.js http://documentcloud.github.com/backbone/backbone-min.js Is there a similar URL for backbone.marrionette.js?

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  • Getting Started with jqChart for ASP.NET Web Forms

    - by jqChart
    Official Site | Samples | Download | Documentation | Forum | Twitter Introduction jqChart takes advantages of HTML5 Canvas to deliver high performance client-side charts and graphs across browsers (IE 6+, Firefox, Chrome, Opera, Safari) and devices, including iOS and Android mobile devices. Some of the key features are: High performance rendering. Animaitons. Scrolling/Zoooming. Support for unlimited number of data series and data points. Support for unlimited number of chart axes. True DateTime Axis. Logarithmic and Reversed axis scale. Large set of chart types - Bar, Column, Pie, Line, Spline, Area, Scatter, Bubble, Radar, Polar. Financial Charts - Stock Chart and Candlestick Chart. The different chart types can be easily combined.  System Requirements Browser Support jqChart supports all major browsers: Internet Explorer - 6+ Firefox Google Chrome Opera Safari jQuery version support jQuery JavaScript framework is required. We recommend using the latest official stable version of the jQuery library. Visual Studio Support jqChart for ASP.NET does not require using Visual Studio. You can use your favourite code editor. Still, the product has been tested with several versions of Visual Studio .NET and you can find the list of supported versions below: Visual Studio 2008 Visual Studio 2010 Visual Studio 2012 ASP.NET Web Forms support Supported version - ASP.NET Web Forms 3.5, 4.0 and 4.5 Installation Download and unzip the contents of the archive to any convenient location. The package contains the following folders: [bin] - Contains the assembly DLLs of the product (JQChart.Web.dll) for WebForms 3.5, 4.0 and 4.5. This is the assembly that you can reference directly in your web project (or better yet, add it to your ToolBox and then drag & drop it from there). [js] - The javascript files of jqChart and jqRangeSlider (and the needed libraries). You need to include them in your ASPX page, in order to gain the client side functionality of the chart. The first file is "jquery-1.5.1.min.js" - this is the official jQuery library. jqChart is built upon jQuery library version 1.4.3. The second file you need is the "excanvas.js" javascript file. It is used from the versions of IE, which dosn't support canvas graphics. The third is the jqChart javascript code itself, located in "jquery.jqChart.min.js". The last one is the jqRangeSlider javascript, located in "jquery.jqRangeSlider.min.js". It is used when the chart zooming is enabled. [css] - Contains the Css files that the jqChart and the jqRangeSlider need. [samples] - Contains some examples that use the jqChart. For full list of samples plese visit - jqChart for ASP.NET Samples. [themes] - Contains the themes shipped with the products. It is used from the jqRangeSlider. Since jqRangeSlider supports jQuery UI Themeroller, any theme compatible with jQuery UI ThemeRoller will work for jqRangeSlider as well. You can download any additional themes directly from jQuery UI's ThemeRoller site available here: http://jqueryui.com/themeroller/ or reference them from Microsoft's / Google's CDN. <link rel="stylesheet" type="text/css" media="screen" href="http://ajax.aspnetcdn.com/ajax/jquery.ui/1.8.21/themes/smoothness/jquery-ui.css" /> The final result you will have in an ASPX page containing jqChart would be something similar to that (assuming you have copied the [js] to the Script folder and [css] to Content folder of your ASP.NET site respectively). <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="samples_cs.Default" %> <%@ Register Assembly="JQChart.Web" Namespace="JQChart.Web.UI.WebControls" TagPrefix="jqChart" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html > <head runat="server"> <title>jqChart ASP.NET Sample</title> <link rel="stylesheet" type="text/css" href="~/Content/jquery.jqChart.css" /> <link rel="stylesheet" type="text/css" href="~/Content/jquery.jqRangeSlider.css" /> <link rel="stylesheet" type="text/css" href="~/Content/themes/smoothness/jquery-ui-1.8.21.css" /> <script src="<% = ResolveUrl("~/Scripts/jquery-1.5.1.min.js") %>" type="text/javascript"></script> <script src="<% = ResolveUrl("~/Scripts/jquery.jqRangeSlider.min.js") %>" type="text/javascript"></script> <script src="<% = ResolveUrl("~/Scripts/jquery.jqChart.min.js") %>" type="text/javascript"></script> <!--[if IE]><script lang="javascript" type="text/javascript" src="<% = ResolveUrl("~/Scripts/excanvas.js") %>"></script><![endif]--> </head> <body> <form id="form1" runat="server"> <asp:ObjectDataSource ID="ObjectDataSource1" runat="server" SelectMethod="GetData" TypeName="SamplesBrowser.Models.ChartData"></asp:ObjectDataSource> <jqChart:Chart ID="Chart1" Width="500px" Height="300px" runat="server" DataSourceID="ObjectDataSource1"> <Title Text="Chart Title"></Title> <Animation Enabled="True" Duration="00:00:01" /> <Axes> <jqChart:CategoryAxis Location="Bottom" ZoomEnabled="true"> </jqChart:CategoryAxis> </Axes> <Series> <jqChart:ColumnSeries XValuesField="Label" YValuesField="Value1" Title="Column"> </jqChart:ColumnSeries> <jqChart:LineSeries XValuesField="Label" YValuesField="Value2" Title="Line"> </jqChart:LineSeries> </Series> </jqChart:Chart> </form> </body> </html>   Official Site | Samples | Download | Documentation | Forum | Twitter

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  • Combining / deduplicating contacts in Windows 8 People app

    - by Soo Wei Tan
    Is there a way of combining or deduplicating contacts in the Windows 8 People app? For some reason I have double entries of many contacts (with identical names), and the app isn't smart enough to integrate them. I have the following accounts connected: Microsoft (i.e. Hotmail) Google (including Contacts) Facebook Linkedin Twitter The contacts in question have entries from Google contacts as well as Facebook.

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  • How to set shmall, shmmax, shmni, etc ... in general and for postgresql

    - by jpic
    I've used the documentation from PostgreSQL to set it for example this config: >>> cat /proc/meminfo MemTotal: 16345480 kB MemFree: 1770128 kB Buffers: 382184 kB Cached: 10432632 kB SwapCached: 0 kB Active: 9228324 kB Inactive: 4621264 kB Active(anon): 7019996 kB Inactive(anon): 548528 kB Active(file): 2208328 kB Inactive(file): 4072736 kB Unevictable: 0 kB Mlocked: 0 kB SwapTotal: 0 kB SwapFree: 0 kB Dirty: 3432 kB Writeback: 0 kB AnonPages: 3034588 kB Mapped: 4243720 kB Shmem: 4533752 kB Slab: 481728 kB SReclaimable: 440712 kB SUnreclaim: 41016 kB KernelStack: 1776 kB PageTables: 39208 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 8172740 kB Committed_AS: 14935216 kB VmallocTotal: 34359738367 kB VmallocUsed: 399340 kB VmallocChunk: 34359334908 kB HardwareCorrupted: 0 kB AnonHugePages: 456704 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 12288 kB DirectMap2M: 16680960 kB >>> ipcs -l ------ Shared Memory Limits -------- max number of segments = 4096 max seg size (kbytes) = 4316816 max total shared memory (kbytes) = 4316816 min seg size (bytes) = 1 ------ Semaphore Limits -------- max number of arrays = 128 max semaphores per array = 250 max semaphores system wide = 32000 max ops per semop call = 32 semaphore max value = 32767 ------ Messages Limits -------- max queues system wide = 31918 max size of message (bytes) = 8192 default max size of queue (bytes) = 16384 sysctl.conf extract: kernel.shmall = 1079204 kernel.shmmax = 4420419584 postgresql.conf non defaults: max_connections = 60 # (change requires restart) shared_buffers = 4GB # min 128kB work_mem = 4MB # min 64kB wal_sync_method = open_sync # the default is the first option checkpoint_segments = 16 # in logfile segments, min 1, 16MB each checkpoint_completion_target = 0.9 # checkpoint target duration, 0.0 - 1.0 effective_cache_size = 6GB Is this appropriate ? If not (or not necessarily), in which case would it be appropriate ? We did note nice performance improvements with this config, how would you improve it ? How should kernel memory management parameters be set ? Can anybody explain how to really set them from the ground up ?

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  • Model value not being set on return from View to Controller

    - by sagesky36
    I have a boolean model variable who's value is supposed to be set to TRUE in order to perform a process on return back into the Controller. It works absolutely fine on my local machine, but not on the remote web server. Can somebody PLEASE inform me what I am missing? Below is the "proof of the pudding": The boolean value in quesion is "ShouldGeneratePdf"; MODEL: namespace PDFConverterModel.ViewModels { public partial class ViewModelTemplate_Guarantors { public ViewModelTemplate_Guarantors() { Templates = new List<PDFTemplate>(); Guarantors = new List<tGuarantor>(); } public int SelectedTemplateId { get; set; } public List<PDFTemplate> Templates { get; set; } public int SelectedGuarantorId { get; set; } public List<tGuarantor> Guarantors { get; set; } public string LoanId { get; set; } public string DepartmentId { get; set; } public bool isRepeat { get; set; } public string ddlDept { get; set; } public string SelectedDeptText { get; set; } public string LoanTypeId { get; set; } public string LoanType { get; set; } public string Error { get; set; } public string ErrorT { get; set; } public string ErrorG { get; set; } public bool ShowGeneratePDFBtn { get; set; } public bool ShouldGeneratePdf { get; set; } } } MasterPage: <!DOCTYPE html> <html> <head> <title>@ViewBag.Title</title> <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <link href="@Url.Content("~/Content/kendo/2012.2.913/kendo.common.min.css")" rel="stylesheet" type="text/css" /> <link href="@Url.Content("~/Content/kendo/2012.2.913/kendo.dataviz.min.css")" rel="stylesheet" type="text/css" /> <link href="@Url.Content("~/Content/kendo/2012.2.913/kendo.blueopal.min.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.7.1.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/modernizr-2.5.3.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/kendo/2012.2.913/kendo.all.min.js")"></script> <script src="@Url.Content("~/Scripts/kendo/2012.2.913/kendo.aspnetmvc.min.js")"></script> </head> <body> <div class="page"> <header> <div id="title"> <h1>BHG :: PDF Service Generator</h1> </div> </header> <section id="main"> @RenderBody() </section> <footer> </footer> </div> </body> </html> View: @model PDFConverterModel.ViewModels.ViewModelTemplate_Guarantors @using (Html.BeginForm("ProcessForm", "Home", new AjaxOptions { HttpMethod = "POST" })) { <table style="width: 1000px"> @Html.HiddenFor(x => x.ShouldGeneratePdf) <tr> <td> <img alt="BHG Logo" src="~/Images/logo.gif" /> </td> </tr> <tr> <td> @(Html.Kendo().IntegerTextBox() .Placeholder("Enter Loan Id") .Name("LoanId") .Format("{0:#######}") .Value(Convert.ToInt32(Model.LoanId)) ) </td> </tr> <tr> <td>@Html.Label("Loan Type: ") @Html.DisplayFor(model => Model.LoanType) </td> <td> <label for="ddlDept">Department:</label> @(Html.Kendo().DropDownListFor(model => Model.ddlDept) .Name("ddlDept") .DataTextField("DepartmentName") .DataValueField("DepartmentID") .Events(e => e.Change("Refresh")) .DataSource(source => { source.Read(read => { read.Action("GetDepartments", "Home"); }); }) .Value(Model.ddlDept.ToString()) ) </td> </tr> @if (Model.ShowGeneratePDFBtn == true) { if (Model.ErrorT == string.Empty) { <tr> <td> <u><b>@Html.Label("Templates:")</b></u> </td> </tr> <tr> @for (int i = 0; i < Model.Templates.Count; i++) { <td> @Html.CheckBoxFor(model => Model.Templates[i].IsChecked) @Html.DisplayFor(model => Model.Templates[i].TemplateId) </td> } </tr> } else { <tr> <td> <b>@Html.DisplayFor(model => Model.ErrorT)</b> </td> </tr> } if (Model.ErrorG == string.Empty) { <tr> <td> <u><b>@Html.Label("Guarantors:")</b></u> </td> </tr> <tr> @for (int i = 0; i < Model.Guarantors.Count; i++) { <td> @Html.CheckBoxFor(model => Model.Guarantors[i].isChecked) @Html.DisplayFor(model => Model.Guarantors[i].GuarantorFirstName)&nbsp;@Html.DisplayFor(model => Model.Guarantors[i].GuarantorLastName) </td> } </tr> } else { <tr> <td> <b>@Html.DisplayFor(model => Model.ErrorG)</b> </td> </tr> } } <tr> <td> <input type="submit" name="submitbutton" id="btnRefresh" value='Refresh' /> </td> @if (Model.ShowGeneratePDFBtn == true) { <td> <input type="submit" name="submitbutton" id="btnGeneratePDF" value='Generate PDF' /> </td> } </tr> <tr> <td style="color: red; font: bold"> @Model.Error </td> </tr> </table> } <script type="text/javascript"> $('#btnRefresh').click(function () { Refresh(); }); function Refresh() { var LoanID = $("#LoanID").val(); if (parseInt(LoanID) != 0) { $('#ShouldGeneratePdf').val(false) document.forms[0].submit(); } else { alert("Please enter a LoanId"); } } //$(function () { // //DOM loaded // $('#btnGeneratePDF').click(function () { // DisableGeneratePDF(); // $('#ShouldGeneratePdf').val(true) // }); //}); //function DisableGeneratePDF() { // $('#btnGeneratePDF').attr("disabled", true); // $('#btnRefresh').attr("disabled", true); //} $('#btnGeneratePDF').click(function () { alert("inside click function"); DisableGeneratePDF(); $('#ShouldGeneratePdf').val(true) tof = $('#ShouldGeneratePdf').val(); alert("ShouldGeneratePdf set to " + tof); }); function DisableGeneratePDF() { alert("begin DisableGeneratePDF function"); $('#btnGeneratePDF').attr("disabled", true); $('#btnRefresh').attr("disabled", true); alert("end DisableGeneratePDF function"); } </script> Controller: [HttpPost] public ActionResult ProcessForm(string submitbutton, ViewModelTemplate_Guarantors model, FormCollection collection) if ((submitbutton == "Refresh") || (submitbutton == null) && (model.ShouldGeneratePdf == false)) { } else if ((submitbutton == "Generate PDF") || (model.ShouldGeneratePdf == true)) { } The "Alerts" in the script above come out to exactly what they should be on the remote server. The last alert shows that the value of the bool variable is "true". However, when I do page source views of the hidden variable, below is the result. The values of the hidden variable when the page loads and when the last alert button finishes are as follows: My local machine: The remote machine: As you can see, the value on my machine is set to true when the process executes. However, on the remote machine, it is set to false where it then doesn't excute. Why isn't the value in the model being returned as TRUE on the remote machine?

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  • mysterical error

    - by Görkem Buzcu
    i get "customer_service_simulator.exe stopped" error, but i dont know why? this is my c programming project and i have limited time left before deadline. the code is: #include <stdio.h> #include <stdlib.h> #include<time.h> #define FALSE 0 #define TRUE 1 /*A Node declaration to store a value, pointer to the next node and a priority value*/ struct Node { int priority; //arrival time int val; //type int wait_time; int departure_time; struct Node *next; }; Queue Record that will store the following: size: total number of elements stored in the list front: it shows the front node of the queue (front of the queue) rear: it shows the rare node of the queue (rear of the queue) availability: availabity of the teller struct QueueRecord { struct Node *front; struct Node *rear; int size; int availability; }; typedef struct Node *niyazi; typedef struct QueueRecord *Queue; Queue CreateQueue(int); void MakeEmptyQueue(Queue); void enqueue(Queue, int, int); int QueueSize(Queue); int FrontOfQueue(Queue); int RearOfQueue(Queue); niyazi dequeue(Queue); int IsFullQueue(Queue); int IsEmptyQueue(Queue); void DisplayQueue(Queue); void sorteddequeue(Queue); void sortedenqueue(Queue, int, int); void tellerzfunctionz(Queue *, Queue, int, int); int main() { int system_clock=0; Queue waitqueue; int exit, val, priority, customers, tellers, avg_serv_time, sim_time,counter; char command; waitqueue = CreateQueue(0); srand(time(NULL)); fflush(stdin); printf("Enter number of customers, number of tellers, average service time, simulation time\n:"); scanf("%d%c %d%c %d%c %d",&customers, &command,&tellers,&command,&avg_serv_time,&command,&sim_time); fflush(stdin); Queue tellerarray[tellers]; for(counter=0;counter<tellers;counter++){ tellerarray[counter]=CreateQueue(0); //burada teller sayisi kadar queue yaratiyorum } for(counter=0;counter<customers;counter++){ priority=1+(int)rand()%sim_time; //this will generate the arrival time sortedenqueue(waitqueue,1,priority); //here i put the customers in the waiting queue } tellerzfunctionz(tellerarray,waitqueue,tellers,customers); DisplayQueue(waitqueue); DisplayQueue(tellerarray[0]); DisplayQueue(tellerarray[1]); // waitqueue-> printf("\n\n"); system("PAUSE"); return 0; } /*This function initialises the queue*/ Queue CreateQueue(int maxElements) { Queue q; q = (struct QueueRecord *) malloc(sizeof(struct QueueRecord)); if (q == NULL) printf("Out of memory space\n"); else MakeEmptyQueue(q); return q; } /*This function sets the queue size to 0, and creates a dummy element and sets the front and rear point to this dummy element*/ void MakeEmptyQueue(Queue q) { q->size = 0; q->availability=0; q->front = (struct Node *) malloc(sizeof(struct Node)); if (q->front == NULL) printf("Out of memory space\n"); else{ q->front->next = NULL; q->rear = q->front; } } /*Shows if the queue is empty*/ int IsEmptyQueue(Queue q) { return (q->size == 0); } /*Returns the queue size*/ int QueueSize(Queue q) { return (q->size); } /*Shows the queue is full or not*/ int IsFullQueue(Queue q) { return FALSE; } /*Returns the value stored in the front of the queue*/ int FrontOfQueue(Queue q) { if (!IsEmptyQueue(q)) return q->front->next->val; else { printf("The queue is empty\n"); return -1; } } /*Returns the value stored in the rear of the queue*/ int RearOfQueue(Queue q) { if (!IsEmptyQueue(q)) return q->rear->val; else { printf("The queue is empty\n"); return -1; } } /*Displays the content of the queue*/ void DisplayQueue(Queue q) { struct Node *pos; pos=q->front->next; printf("Queue content:\n"); printf("-->Priority Value\n"); while (pos != NULL) { printf("--> %d\t %d\n", pos->priority, pos->val); pos = pos->next; } } void enqueue(Queue q, int element, int priority){ if(IsFullQueue(q)){ printf("Error queue is full"); } else{ q->rear->next=(struct Node *)malloc(sizeof(struct Node)); q->rear=q->rear->next; q->rear->next=NULL; q->rear->val=element; q->rear->priority=priority; q->size++; } } void sortedenqueue(Queue q, int val, int priority) { struct Node *insert,*temp; insert=(struct Node *)malloc(sizeof(struct Node)); insert->val=val; insert->priority=priority; temp=q->front; if(q->size==0){ enqueue(q, val, priority); } else{ while(temp->next!=NULL && temp->next->priority<insert->priority){ temp=temp->next; } //printf("%d",temp->priority); insert->next=temp->next; temp->next=insert; q->size++; if(insert->next==NULL){ q->rear=insert; } } } niyazi dequeue(Queue q) { niyazi del; niyazi deli; del=(niyazi)malloc(sizeof(struct Node)); deli=(niyazi)malloc(sizeof(struct Node)); if(IsEmptyQueue(q)){ printf("Queue is empty!"); return NULL; } else { del=q->front->next; q->front->next=del->next; deli->val=del->val; deli->priority=del->priority; free(del); q->size--; return deli; } } void sorteddequeue(Queue q) { struct Node *temp; struct Node *min; temp=q->front->next; min=q->front; int i; for(i=1;i<q->size;i++) { if(temp->next->priority<min->next->priority) { min=temp; } temp=temp->next; } temp=min->next; min->next=min->next->next; free(temp); if(min->next==NULL){ q->rear=min; } q->size--; } void tellerzfunctionz(Queue *a, Queue b, int c, int d){ int i; int value=0; int priority; niyazi temp; temp=(niyazi)malloc(sizeof(struct Node)); if(c==1){ for(i=0;i<d;i++){ temp=dequeue(b); sortedenqueue((*(a)),temp->val,temp->priority); } } else{ for(i=0;i<d;i++){ while(b->front->next->val==1){ if((*(a+value))->availability==1){ temp=dequeue(b); sortedenqueue((*(a+value)),temp->val,temp->priority); (*(a+value))->rear->val=2; } else{ value++; } } } } } //end of the program

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  • Invariant code contracts – using class-wide contracts

    - by DigiMortal
    It is possible to define invariant code contracts for classes. Invariant contracts should always hold true whatever member of class is called. In this posting I will show you how to use invariant code contracts so you understand how they work and how they should be tested. This is my randomizer class I am using to demonstrate code contracts. I added one method for invariant code contracts. Currently there is one contract that makes sure that random number generator is not null. public class Randomizer {     private IRandomGenerator _generator;       private Randomizer() { }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     }       [ContractInvariantMethod]     private void ObjectInvariant()     {         Contract.Invariant(_generator != null);     } } Invariant code contracts are define in methods that have ContractInvariantMethod attribute. Some notes: It is good idea to define invariant methods as private. Don’t call invariant methods from your code because code contracts system does not allow it. Invariant methods are defined only as place where you can keep invariant contracts. Invariant methods are called only when call to some class member is made! The last note means that having invariant method and creating Randomizer object with null as argument does not automatically generate exception. We have to call at least one method from Randomizer class. Here is the test for generator. You can find more about contracted code testing from my posting Code Contracts: Unit testing contracted code. There is also explained why the exception handling in test is like it is. [TestMethod] [ExpectedException(typeof(Exception))] public void Should_fail_if_generator_is_null() {     try     {         var randomizer = new Randomizer(null);         randomizer.GetRandomFromRangeContracted(1, 4);     }     catch (Exception ex)     {         throw new Exception(ex.Message, ex);     } } Try out this code – with unit tests or with test application to see that invariant contracts are checked as soon as you call some member of Randomizer class.

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  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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