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  • GLSL billboard move center of rotation

    - by Jacob Kofoed
    I have successfully set up a billboard shader that works, it can take in a quad and rotate it so it always points toward the screen. I am using this vertex-shader: void main(){ vec4 tmpPos = (MVP * bufferMatrix * vec4(0.0, 0.0, 0.0, 1.0)) + (MV * vec4( vertexPosition.x * 1.0 * bufferMatrix[0][0], vertexPosition.y * 1.0 * bufferMatrix[1][1], vertexPosition.z * 1.0 * bufferMatrix[2][2], 0.0) ); UV = UVOffset + vertexUV * UVScale; gl_Position = tmpPos; BufferMatrix is the model-matrix, it is an attribute to support Instance-drawing. The problem is best explained through pictures: This is the start position of the camera: And this is the position, looking in from 45 degree to the right: Obviously, as each character is it's own quad, the shader rotates each one around their own center towards the camera. What I in fact want is for them to rotate around a shared center, how would I do this? What I have been trying to do this far is: mat4 translation = mat4(1.0); translation = glm::translate(translation, vec3(pos)*1.f * 2.f); translation = glm::scale(translation, vec3(scale, 1.f)); translation = glm::translate(translation, vec3(anchorPoint - pos) / vec3(scale, 1.f)); Where the translation is the bufferMatrix sent to the shader. What I am trying to do is offset the center, but this might not be possible with a single matrix..? I am interested in a solution that doesn't require CPU calculations each frame, but rather set it up once and then let the shader do the billboard rotation. I realize there's many different solutions, like merging all the quads together, but I would first like to know if the approach with offsetting the center is possible. If it all seems a bit confusing, it's because I'm a little confused myself.

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  • which flash 3d particle engine generate such xml file

    - by Huang F. Lei
    I found some particle config files like below one, but I don't know which flash 3d particle engine use them, they are different from away3d's which use 'root' as root element of xml. <effect pos="0 0 0"> <property cache="1" lifetime="10000"/> <mesh blendmode="add"> <path> <frame y="100" durtime="1000" x="0" z="0"/> </path> <scale> <frame y="0.2000000001" durtime="300" x="2.2" z="2.2"/> <frame y="0.4" durtime="300" x="2.7" z="2.7"/> </scale> </mesh> <vibrate delayTime="100" amplitude="10" durationTime="750" intension="50"/> <quad billboard="false" > </quad> <particle global="false" pos=""> <scale> <frame y="1" durtime="0" x="1" z="1"/> <frame y="1" durtime="2000" x="1.5" z="1.5"/> </scale> </particle> </effect>

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  • Directional and orientation problem

    - by Ahmed Saleh
    I have drawn 5 tentacles which are shown in red. I have drew those tentacles on a 2D Circle, and positioned them on 5 vertices of the that circle. BTW, The circle is never be drawn, I have used it to simplify the problem. Now I wanted to attached that circle with tentacles underneath the jellyfish. There is a problem with the current code but I don't know what is it. You can see that the circle is parallel to the base of the jelly fish. I want it to be shifted so that it be inside the jelly fish. but I don't know how. I tried to multiply the direction vector to extend it but that didn't work. // One tentacle is constructed from nodes // Get the direction of the first tentacle's node 0 to node 39 of that tentacle; Vec3f dir = m_tentacle[0]->geNodesPos()[0] - m_tentacle[0]->geNodesPos()[39]; // Draw the circle with tentacles on it Vec3f pos = m_SpherePos; drawCircle(pos,dir,30,m_tentacle.size()); for (int i=0; i<m_tentacle.size(); i++) { m_tentacle[i]->Draw(); } // Draw the jelly fish, and orient it on the 2D Circle gl::pushMatrices(); Quatf q; // assign quaternion to rotate the jelly fish around the tentacles q.set(Vec3f(0,-1,0),Vec3f(dir.x,dir.y,dir.z)); // tanslate it to the position of the whole creature per every frame gl::translate(m_SpherePos.x,m_SpherePos.y,m_SpherePos.z); gl::rotate(q); // draw the jelly fish at center 0,0,0 drawHemiSphere(Vec3f(0,0,0),m_iRadius,90); gl::popMatrices();

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  • Detecting walls or floors in pygame

    - by Serial
    I am trying to make bullets bounce of walls, but I can't figure out how to correctly do the collision detection. What I am currently doing is iterating through all the solid blocks and if the bullet hits the bottom, top or sides, its vector is adjusted accordingly. However, sometimes when I shoot, the bullet doesn't bounce, I think it's when I shoot at a border between two blocks. Here is the update method for my Bullet class: def update(self, dt): if self.can_bounce: #if the bullet hasnt bounced find its vector using the mousclick pos and player pos speed = -10. range = 200 distance = [self.mouse_x - self.player[0], self.mouse_y - self.player[1]] norm = math.sqrt(distance[0] ** 2 + distance[1] ** 2) direction = [distance[0] / norm, distance[1 ] / norm] bullet_vector = [direction[0] * speed, direction[1] * speed] self.dx = bullet_vector[0] self.dy = bullet_vector[1] #check each block for collision for block in self.game.solid_blocks: last = self.rect.copy() if self.rect.colliderect(block): topcheck = self.rect.top < block.rect.bottom and self.rect.top > block.rect.top bottomcheck = self.rect.bottom > block.rect.top and self.rect.bottom < block.rect.bottom rightcheck = self.rect.right > block.rect.left and self.rect.right < block.rect.right leftcheck = self.rect.left < block.rect.right and self.rect.left > block.rect.left each test tests if it hit the top bottom left or right side of the block its colliding with if self.can_bounce: if topcheck: self.rect = last self.dy *= -1 self.can_bounce = False print "top" if bottomcheck: self.rect = last self.dy *= -1 #Bottom check self.can_bounce = False print "bottom" if rightcheck: self.rect = last self.dx *= -1 #right check self.can_bounce = False print "right" if leftcheck: self.rect = last self.dx *= -1 #left check self.can_bounce = False print "left" else: # if it has already bounced and colliding again kill it self.kill() for enemy in self.game.enemies_list: if self.rect.colliderect(enemy): self.kill() #update position self.rect.x -= self.dx self.rect.y -= self.dy This definitely isn't the best way to do it but I can't think of another way. If anyone has done this or can help that would be awesome!

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  • Drawing a sprite or text causes the OpenGl rendering to 'disappear' in SFML

    - by Ken
    I'm using some SFML built in functions to draw sprites and text as an overlay on top of some OpenGL rending in an SFML RenderWindow. The opengl rendering appears fine until I add the code to draw the sprites or text. The sprite or text drawing causes the OpenGL stuff to disappear. The follow code show what I'm trying to do sf::RenderWindow window(sf::VideoMode(viewport.width,viewport.height,32), "SFML Window"); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,viewport.width,0,viewport.height,0,1); while (window.pollEvent(Event)) { //event handling... //begin drawing glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(col.x,col.y,col.z); for(int i=0;i<3;i++) glVertex2f(pos.x+verts[i].x,pos.y+verts[i].y); glEnd(); // adding this line causes all the previous opengl triangles not to appear window.draw("Sometext"); window.display(); }

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  • Send less Server Data with "AFK"

    - by Oliver Schöning
    I am working on a 2D (Realtime) MultiPlayer Game. With Construct2 and a Socket.IO JavaScript Server. Right now the code does not include the Array for each Player. var io = require("socket.io").listen(80); var x = 10; io.sockets.on("connection", function (socket) { socket.on("message", function(data) { x = x+1; }); }); setInterval(function() { io.sockets.emit("message", 'Pos,' + x); },100); I noticed a very annoying problem with my server today. It sends my X Coordinates every 100 milliseconds. The Problem was, that when I went into another Browser Tab, the Browser stopped the Game from running. And when I went back, I think the Game had to run through all the packages. Because my Offline Debugging Button still worked immediately and the Online Button only responded after some seconds. So then I changed my Code so that it would only send out an update when it received a player Input: var io = require("socket.io").listen(80); var x = 10; io.sockets.on("connection", function (socket) { socket.on("message", function(data) { x = x+1; io.sockets.emit("message", 'Pos,' + x); }); }); And it Updated Immediately, even when I had been inactive on the Browser Tab for a long time. Confirming my suspicion that it had to get through all the data. Confirm Please! It would be insane to only send information on Client Input in a Real Time Game. But how would I write a AFK function? I would think it is easier to run a AFK Boolean Loop on the Server. Here is what I need help for: playerArray[Me] if ( "Not Given any Input for X amount of Seconds" ) { "Don't send Data" } else { "Send Data" }

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  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

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  • Better way to go up/down slope based on yaw?

    - by CyanPrime
    Alright, so I got a bit of movement code and I'm thinking I'm going to need to manually input when to go up/down a slope. All I got to work with is the slope's normal, and vector, and My current and previous position, and my yaw. Is there a better way to rotate whether I go up or down the slope based on my yaw? Vector3f move = new Vector3f(0,0,0); move.x = (float)-Math.toDegrees(Math.cos(Math.toRadians(yaw))); move.z = (float)-Math.toDegrees(Math.sin(Math.toRadians(yaw))); move.normalise(); if(move.z < 0 && slopeNormal.z > 0 || move.z > 0 && slopeNormal.z < 0){ if(move.x < 0 && slopeNormal.x > 0 || move.x > 0 && slopeNormal.x < 0){ move.y += slopeVec.y; } } if(move.z > 0 && slopeNormal.z > 0 || move.z < 0 && slopeNormal.z < 0){ if(move.x > 0 && slopeNormal.x > 0 || move.x < 0 && slopeNormal.x < 0){ move.y -= slopeVec.y; } } move.scale(movementSpeed * delta); Vector3f.add(pos, move, pos);

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  • Whats a good way to do Collision with 2D Rectangles? can someone give me a tip?

    - by Javier
    using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace BreakOut { class Field { public static Field generateField() { List<Block> blocks = new List<Block>(); for (int j = 0; j < BlockType.BLOCK_TYPES.Length; j++) for (int i = 0; i < (Game1.WIDTH / Block.WIDTH); i++) { Block b = new Block(BlockType.BLOCK_TYPES[j], new Vector2(i * Block.WIDTH, (Block.HEIGHT + 2) * j + 5)); blocks.Add(b); } return new Field(blocks); } List<Block> blocks; public Field(List<Block> blocks) { this.blocks = blocks; } public void Update(GameTime gameTime, Ball b) { List<Block> removals = new List<Block>(); foreach (Block o in blocks) { if (o.BoundingBox.Intersects(new Rectangle((int)b.pos.X, (int)b.pos.Y, Ball.WIDTH, Ball.HEIGHT))) //collision with blocks { removals.Add(o); } } foreach(Block o in removals) blocks.Remove(o); //removes the blocks, but i need help hitting one at a time } public void Draw(GameTime gameTime) { foreach (Block b in blocks) b.Draw(gameTime); } } } My problem is that My collision in this sucks. I'm trying to add collision with a ball and hitting against a block and then one of the blocks dissapear. The problem i'm having is: When the ball hits the block, it removes it all in one instance. Please people don't be mean and say mean answers to me, im just in highschool, still a nooby and trying to learn more c#/XNA..

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  • Can't use SFML sprite drawing and OpenGL rendering at the same time

    - by Ken
    I'm using some SFML built in functions to draw sprites and text as an overlay on top of some OpenGL rending in an SFML RenderWindow. The opengl rendering appears fine until I add the code to draw the sprites or text. The sprite or text drawing causes the OpenGL stuff to disappear. The follow code show what I'm trying to do sf::RenderWindow window(sf::VideoMode(viewport.width,viewport.height,32), "SFML Window"); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,viewport.width,0,viewport.height,0,1); while (window.pollEvent(Event)) { //event handling... //begin drawing glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(col.x,col.y,col.z); for(int i=0;i<3;i++) glVertex2f(pos.x+verts[i].x,pos.y+verts[i].y); glEnd(); // adding this line causes all the previous opengl triangles not to appear window.draw("Sometext"); window.display(); }

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  • Can someone explain the (reasons for the) implications of colum vs row major in multiplication/concatenation?

    - by sebf
    I am trying to learn how to construct view and projection matrices, and keep reaching difficulties in my implementation owing to my confusion about the two standards for matrices. I know how to multiply a matrix, and I can see that transposing before multiplication would completely change the result, hence the need to multiply in a different order. What I don't understand though is whats meant by only 'notational convention' - from the articles here and here the authors appear to assert that it makes no difference to how the matrix is stored, or transferred to the GPU, but on the second page that matrix is clearly not equivalent to how it would be laid out in memory for row-major; and if I look at a populated matrix in my program I see the translation components occupying the 4th, 8th and 12th elements. Given that: "post-multiplying with column-major matrices produces the same result as pre-multiplying with row-major matrices. " Why in the following snippet of code: Matrix4 r = t3 * t2 * t1; Matrix4 r2 = t1.Transpose() * t2.Transpose() * t3.Transpose(); Does r != r2 and why does pos3 != pos for: Vector4 pos = wvpM * new Vector4(0f, 15f, 15f, 1); Vector4 pos3 = wvpM.Transpose() * new Vector4(0f, 15f, 15f, 1); Does the multiplication process change depending on whether the matrices are row or column major, or is it just the order (for an equivalent effect?) One thing that isn't helping this become any clearer, is that when provided to DirectX, my column major WVP matrix is used successfully to transform vertices with the HLSL call: mul(vector,matrix) which should result in the vector being treated as row-major, so how can the column major matrix provided by my math library work?

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  • Problems moving a rectangle in Pygame.

    - by Yann Core
    Hi guys! I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. I also want targeted units to have a small green circle around them, so I made it in GEDIT. I have made a function that draws everything on the screen (the background, the player, objects, etc) and in the part where it draws the units it checks if the variable "targeted" is true and if it is it should move that little green circle over the enemy units. here is the code that does that: screen.blit(enemy_unit.pic, enemy_unit.rect) #draw the unit if enemy_unit.targeted == True: #if the unit has been targeted then draw a circle over it target_rect.move_ip(enemy_unit.pos) #move the circle to the unit target_rect.fit(enemy_unit.rect) #there are some bigger units and some smaller ones, so we have to "scale" the circle screen.blit(target_pic, target_rect) #actually draw the circle This doesn't work, when I target the unit the circle just appears for a 1/5 of second next (not on, but just next) to the unit and then disappears. I am sure that I am keeping a good track of "enemy_unit.pos" because I tested it (I added a piece of code that would print one units position and mouse's position every time i clicked the mouse and when i was near him the numbers were same). If you could give me a hint about what I'm doing wrong. I think its in move_ip function, but I tried just move and it didn't work either (the circle didn't even show at all)!

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  • Eclipse buildtime and runtime classpaths for easy execution of junit test cases

    - by emeraldjava
    Hey, I've a large eclipse project with multiple junit classes. I'm trying to strike a balance between adding runtime resources to the eclipse project classpath, and the need to configure mutliple junit launch configurations. I realise the default eclipse build classpath is inherited by all unit test configurations, but some of my tests require extra runtime resources. I could add these resources to the build classpath, but this does slow my overall project build time (since it has to keep more files in synch). I don't like the idea of including * resources and jars on the runtime classpath. The two options that i have are these, the positive and negative cases as i see it are listed 1 : Add all runtime resources to eclipse classpath. POS I can select a unit test and run it without having to configure the test classpath. POS Extra resources on build classpath means eclipse slows down. NEG More difficult to ensure each test uses the correct resources. 2 : Configure the classpath of each unit test POS I know exactly what resources are being used by a test. POS Smaller build classpath means quicker build and execution by eclipse. NEG Its a pain having to setup multiple separate junit runtime classpaths. Ideally i'd like to configure one base junit runtime configuration, which takes the default eclipse build classpath, adds extra runtime jars and resources. This configuration could then be reused by the specific junit test cases, Is anything like this possible? Looking at a specific junit launch configuration which can be exported to a share project file <?xml version="1.0" encoding="UTF-8" standalone="no"?> <launchConfiguration type="org.eclipse.jdt.junit.launchconfig"> <stringAttribute key="bad_container_name" value="/CR-3089_5_1_branch."/> <listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_PATHS"> <listEntry value="/CR-3089_5_1_branch/src/com/x/y/z/ParserJUnitTest.java"/> </listAttribute> <listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_TYPES"> <listEntry value="1"/> </listAttribute> <stringAttribute key="org.eclipse.jdt.junit.CONTAINER" value=""/> <booleanAttribute key="org.eclipse.jdt.junit.KEEPRUNNING_ATTR" value="false"/> <stringAttribute key="org.eclipse.jdt.junit.TESTNAME" value=""/> <stringAttribute key="org.eclipse.jdt.junit.TEST_KIND" value="org.eclipse.jdt.junit.loader.junit4"/> <stringAttribute key="org.eclipse.jdt.launching.MAIN_TYPE" value="com.x.y.z.ParserJUnitTest"/> <stringAttribute key="org.eclipse.jdt.launching.PROJECT_ATTR" value="CR-3089_5_1_branch"/> </launchConfiguration> is it possible to extend/reuse this configuration, and parameterise the 'org.eclipse.jdt.launching.MAIN_TYPE' value? I'm aware of the commons launch and jar manifest file solutions to configuring the classpath, but they both seem to assume that an ant build is run before the test can execute. I want to avoid any eclipse dependency on calling an ant target when refactoting code and executing tests. Basically - What is the the easiest way to seperate and maintain the eclipse buildtime classpath and junit runtime classpaths?

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  • Apache MINA NIO connector help

    - by satya
    I'm new to using MINA. I've a program which uses MINA NIOconnector to connect to host. I'm able to send data and also receive. This is clear from log4j log which i'm attaching below. E:\>java TC4HostClient [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - CREATED [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - OPENED Opened CGS Sign On [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - SENT: HeapBuffer[pos=0 lim=370 cap=512: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20...] [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - SENT: HeapBuffer[pos=0 lim=0 cap=0: empty] Message Sent 00000333CST 1001010 00000308000003080010000 000009600000000FTS O00000146TC4DS 001WSJTC41 ---001NTMU9001-I --- -----000 0030000000012400000096500007013082015SATYA 500000 010165070000002200011 01800000000022000001241 172.16.25.122 02 [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - RECEIVED: HeapBuffer[pos=0 lim=36 cap=2048: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20...] [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - RECEIVED: HeapBuffer[pos=0 lim=505 cap=2048: 31 20 20 20 20 20 20 20 20 3 0 30 30 30 30 34 38...] After Writing [12:21:52] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - CLOSED Though i see "RECEIVED" in log my handler messageReceived method is not being called. Can anyone please help me in this regard and tell me what i'm doing wrong import java.io.IOException; import java.net.InetSocketAddress; import java.nio.charset.Charset; import java.net.SocketAddress; import org.apache.mina.core.service.IoAcceptor; import org.apache.mina.core.session.IdleStatus; import org.apache.mina.filter.codec.ProtocolCodecFilter; import org.apache.mina.filter.codec.textline.TextLineCodecFactory; import org.apache.mina.filter.logging.LoggingFilter; import org.apache.mina.transport.socket.nio.NioSocketConnector; import org.apache.mina.core.session.IoSession; import org.apache.mina.core.future.*; public class TC4HostClient { private static final int PORT = 9123; public static void main( String[] args ) throws IOException,Exception { NioSocketConnector connector = new NioSocketConnector(); SocketAddress address = new InetSocketAddress("172.16.25.3", 8004); connector.getSessionConfig().setReadBufferSize( 2048 ); connector.getFilterChain().addLast( "logger", new LoggingFilter() ); connector.getFilterChain().addLast( "codec", new ProtocolCodecFilter( new TextLineCodecFactory( Charset.forName( "UTF-8" )))); connector.setHandler(new TC4HostClientHandler()); ConnectFuture future1 = connector.connect(address); future1.awaitUninterruptibly(); if (!future1.isConnected()) { return ; } IoSession session = future1.getSession(); System.out.println("CGS Sign On"); session.getConfig().setUseReadOperation(true); session.write(" 00000333CST 1001010 00000308000003080010000000009600000000FTS O00000146TC4DS 001WSJTC41 ---001NTMU9001-I --------000 0030000000012400000096500007013082015SATYA 500000 010165070000002200011 01800000000022000001241 172.16.25.122 02"); session.getCloseFuture().awaitUninterruptibly(); System.out.println("After Writing"); connector.dispose(); } } import org.apache.mina.core.session.IdleStatus; import org.apache.mina.core.service.IoHandlerAdapter; import org.apache.mina.core.session.IoSession; import org.apache.mina.core.buffer.IoBuffer; public class TC4HostClientHandler extends IoHandlerAdapter { @Override public void exceptionCaught( IoSession session, Throwable cause ) throws Exception { cause.printStackTrace(); } @Override public void messageSent( IoSession session, Object message ) throws Exception { String str = message.toString(); System.out.println("Message Sent" + str); } @Override public void messageReceived( IoSession session, Object message ) throws Exception { IoBuffer buf = (IoBuffer) message; // Print out read buffer content. while (buf.hasRemaining()) { System.out.print((char) buf.get()); } System.out.flush(); } /* @Override public void messageReceived( IoSession session, Object message ) throws Exception { String str = message.toString(); System.out.println("Message Received : " + str); }*/ @Override public void sessionIdle( IoSession session, IdleStatus status ) throws Exception { System.out.println( "IDLE " + session.getIdleCount( status )); } public void sessionClosed(IoSession session){ System.out.println( "Closed "); } public void sessionOpened(IoSession session){ System.out.println( "Opened "); } }

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  • Help to restructure my Doc/View more correctly

    - by Harvey
    Edited by OP. My program is in need of a lot of cleanup and restructuring. In another post I asked about leaving the MFC DocView framework and going to the WinProc & Message Loop way (what is that called for short?). Well at present I am thinking that I should clean up what I have in Doc View and perhaps later convert to non-MFC it that even makes sense. My Document class currently has almost nothing useful in it. I think a place to start is the InitInstance() function (posted below). In this part: POSITION pos=pDocTemplate->GetFirstDocPosition(); CLCWDoc *pDoc=(CLCWDoc *)pDocTemplate->GetNextDoc(pos); ASSERT_VALID(pDoc); POSITION vpos=pDoc->GetFirstViewPosition(); CChildView *pCV=(CChildView *)pDoc->GetNextView(vpos); This seem strange to me. I only have one doc and one view. I feel like I am going about it backwards with GetNextDoc() and GetNextView(). To try to use a silly analogy; it's like I have a book in my hand but I have to look up in it's index to find out what page the Title of the book is on. I'm tired of feeling embarrassed about my code. I either need correction or reassurance, or both. :) Also, all the miscellaneous items are in no particular order. I would like to rearrange them into an order that may be more standard, structured or straightforward. ALL suggestions welcome! BOOL CLCWApp::InitInstance() { InitCommonControls(); if(!AfxOleInit()) return FALSE; // Initialize the Toolbar dll. (Toolbar code by Nikolay Denisov.) InitGuiLibDLL(); // NOTE: insert GuiLib.dll into the resource chain SetRegistryKey(_T("Real Name Removed")); // Register document templates CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CLCWDoc), RUNTIME_CLASS(CMainFrame), RUNTIME_CLASS(CChildView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCmdLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line // The window frame appears on the screen in here. if (!ProcessShellCommand(cmdInfo)) { AfxMessageBox("Failure processing Command Line"); return FALSE; } POSITION pos=pDocTemplate->GetFirstDocPosition(); CLCWDoc *pDoc=(CLCWDoc *)pDocTemplate->GetNextDoc(pos); ASSERT_VALID(pDoc); POSITION vpos=pDoc->GetFirstViewPosition(); CChildView *pCV=(CChildView *)pDoc->GetNextView(vpos); if(!cmdInfo.m_Fn1.IsEmpty() && !cmdInfo.m_Fn2.IsEmpty()) { pCV->OpenF1(cmdInfo.m_Fn1); pCV->OpenF2(cmdInfo.m_Fn2); pCV->DoCompare(); // Sends a paint message when complete } // enable file manager drag/drop and DDE Execute open m_pMainWnd->DragAcceptFiles(TRUE); m_pMainWnd->ShowWindow(SW_SHOWNORMAL); m_pMainWnd->UpdateWindow(); // paints the window background pCV->bDoSize=true; //Prevent a dozen useless size calculations return TRUE; } Thanks

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  • C++ - getline() keeps reading the same line over and over again for some reason

    - by Jammanuser
    I am wondering WTF my while loop which calls istream& getline ( istream& is, string& str ); keeps reading the same line again. I have the following while loop (nested down several levels of other while loops and if statements) which calls getline, but my output statement which is the first code line in the while loop's block of code tells me it is reading the same line over and over again, which explains why my output file doesn't contain the right data when my program is finished. while (getline(file_handle, buffer_str)) { cout<< buffer_str <<endl; cin.get(); if ((buffer_str.find(';', 0) != string::npos) && (buffer_str.find('\"', 0) != string::npos)) { //we're now at the end of the 'exc' initialiation statement buffer_str.erase(buffer_str.size() - 2, 1); buffer_str += '\n'; for (size_t i = 0; i < pos; i++) { buffer_str += ' '; } buffer_str += "throw(exc);\n"; for (size_t i = 0; i < (pos - 3); i++) { buffer_str += ' '; } buffer_str += '}'; } else if (buffer_str.find(search_str6, 0) != string::npos) { //we're now at the second problem line of the first case buffer_str += " {\n"; output_str += buffer_str; output_str += '\n'; getline(file_handle, buffer_str); //We're now at the beginning of the 'exc' initialiation statement output_str += buffer_str; output_str += '\n'; while (getline(file_handle, buffer_str)) { if ((buffer_str.find(';', 0) != string::npos) && (buffer_str.find('\"', 0) != string::npos)) { //we're now at the end of the 'exc' initialiation statement buffer_str.erase(buffer_str.size() - 2, 1); buffer_str += '\n'; for (size_t i = 0; i < pos; i++) { buffer_str += ' '; } buffer_str += "throw(exc);\n"; for (size_t i = 0; i < (pos - 3); i++) { buffer_str += ' '; } buffer_str += '}'; } output_str += buffer_str; output_str += '\n'; if (buffer_str.find("return", 0) != string::npos) { getline(file_handle, buffer_str); output_str += buffer_str; output_str += '\n'; about_to_break = true; break; //out of this while loop } } } if (about_to_break) { break; //out of the level 3 while loop (execution then goes back up to beginning of level 2 while loop) } output_str += buffer_str; output_str += '\n'; } Because of this problem, my if statement and then my else statement in my loop are not functioning as they should, and it doesn't break out of that loop when it should (though it eventually does break out of it, but I don't know exactly how yet). Anyone have any idea what could be causing this problem?? Thanks in advance.

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  • Debugging errors in c++

    - by user1513323
    I was working on a program that printed out the word count, character count and line count depending on the user's input. But I keep getting these error that are completely unknown to me. I was wondering if anyone could help. ** I've changed it from previous mistakes and am still receiving errors. Sorry I'm new to C++. The errors I got were filestat.cpp:47: error: ‘line’ was not declared in this scope filestat.cpp: In function ‘int wc(std::string)’: filestat.cpp:55: error: ‘line’ was not declared in this scope filestat.cpp: In function ‘int cc(std::string)’: filestat.cpp:67: error: ‘line’ was not declared in this scope #include<iostream> #include<fstream> #include<string> using namespace std; int lc(string fname); int wc(string fname); int cc(string fname); int main(){ string fname,line,command; ifstream ifs; int i; while(true){ cout<<"---- Enter a file name : "; if(getline(cin,line)){ if(line.length()== 4 && line.compare("exit")== 0){ cout<<"Exiting"; exit(0); }else{ string command = line.substr(0,2); fname= line.substr(4, line.length() -5); if( ifs.fail()){ ifs.open(fname.c_str()); cerr<< "File not found" <<fname <<endl; ifs.clear(); }else{ if(command.compare("lc")){ lc(fname); }else if (command.compare("wc")){ wc(fname); }else if(command.compare("cc")){ cc(fname); }else cout<<"Command unknown. "; } } } } return 0; } int lc(string fname){ int count; while(getline(fname, line)){ count++; } cout<<"Number of lines: "<<count ; } int wc(string fname){ int count; while(getline(fname, line)){ int pos=line.find_first_of("\n\t ",0); while(pos =! string::npos){ int length=line.length(); line = line.substr(pos+1, length - pos); count++; } } cout<< "Number of words: " <<count; } int cc(string fname){ int count; while(getline(fname, line)){ count = count + line.length(); } cout<< "Number of words: " <<count; }

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  • Dojo - How to position tooltip close to text?

    - by user244394
    Like the title says i want to be able to display the tooltip close to the text, currently it is displayed far away in the cell. Tobe noted the tooltip positions correctly for large text, only fails for small text. In DOJO How can i position the tooltip close to the text? I have this bit of code snippet that display the tooltip in the grid cells. Screenshot attached, html <div class="some_app claro"></div> ... com.c.widget.EnhancedGrid = function ( aParent, options ) { var grid, options; this.theParentApp = aParent; dojo.require("dojox.grid.EnhancedGrid"); dojo.require("dojox.grid.enhanced.plugins.Menu"); dojo.require("dojox.grid.enhanced.plugins.Selector"); dojo.require("dojox.grid.enhanced.plugins.Pagination"); dojo.require("dojo.store.Memory"); dojo.require("dojo.data.ObjectStore"); dojo.require("dojo._base.xhr"); dojo.require("dojo.domReady!"); dojo.require("dojo.date.locale"); dojo.require("dojo._base.connect"); dojo.require("dojox.data.JsonRestStore"); dojo.require("dojo.data.ItemFileReadStore"); dojo.require("dijit.Menu"); dojo.require("dijit.MenuItem"); dojo.require('dijit.MenuSeparator'); dojo.require('dijit.CheckedMenuItem'); dojo.require('dijit.Tooltip'); dojo.require('dojo/query'); dojo.require("dojox.data.QueryReadStore"); // main initialization function this.init = function( options ) { var me = this; // default options var defaultOptions = { widgetName: ' Enhancedgrid', render: true, // immediately render the grid draggable: true, // disables column dragging containerNode: false, // the Node to hold the Grid (optional) mashupUrl: false, // the URL of the mashup (required) rowsPerPage: 20, //Default number of items per page columns: false, // columns (required) width: "100%", // width of grid height: "100%", // height of grid rowClass: function (rowData) {}, onClick: function () {}, headerMenu: false, // adding a menu pop-up for the header. selectedRegionMenu: false, // adding a menu pop-up for the rows. menusObject: false, //object to start-up the menus using the plug-in. sortInfo: false, // The column default sort infiniteScrolling: false //If true, the enhanced grid will have an infinite scrolling. }; // merge user provided options me.options = jQuery.extend( {}, defaultOptions, options ); // check we have minimum required options if ( ! me.options.mashupUrl ){ throw ("You must supply a mashupUrl"); } if ( ! me.options.columns ){ throw ("You must supply columns"); } // make the column for formatting based on its data type. me.preProcessColumns(); // create the Contextual Menu me.createMenu(); // create the grid object and return me.createGrid(); }; // Loading the data to the grid. this.loadData = function () { var me = this; if (!me.options.infiniteScrolling) { var xhrArgs = { url: me.options.mashupUrl, handleAs: "json", load: function( data ){ var store = new dojo.data.ItemFileReadStore({ data : {items : eval( "data."+me.options.dataRoot)}}); store.fetch({ onComplete : function(items, request) { if (me.grid.selection !== null) { me.grid.selection.clear(); } me.grid.setStore(store); }, onError : function(error) { me.onError(error); } }); }, error: function (error) { me.onError(error); } }; dojo.xhrGet(xhrArgs); } else { dojo.declare('NotificationQueryReadStore', dojox.data.QueryReadStore, { // // hacked -- override to map to proper data structure // from mashup // _xhrFetchHandler : function(data, request, fetchHandler, errorHandler) { // // TODO: need to have error handling here when // data has "error" data structure // // // remap data object before process by super method // var dataRoot = eval ("data."+me.options.dataRoot); var dataTotal = eval ("data."+me.options.dataTotal); data = { numRows : dataTotal, items : dataRoot }; // call to super method to process mapped data and // set rowcount // for proper display this.inherited(arguments); } }); var queryStore = new NotificationQueryReadStore({ url : me.options.mashupUrl, urlPreventCache: true, requestMethod : "get", onError: function (error) { me.onError(error); } }); me.grid.setStore(queryStore); } }; this.preProcessColumns = function () { var me = this; var options = me.options; for (i=0;i<this.options.columns.length;i++) { if (this.options.columns[i].formatter==null) { switch (this.options.columns[i].datatype) { case "string": this.options.columns[i].formatter = me.formatString; break; case "date": this.options.columns[i].formatter = me.formatDate; var todayDate = new Date(); var gmtTime = c.util.Date.parseDate(todayDate.toString()).toString(); var gmtval = gmtTime.substring(gmtTime.indexOf('GMT'),(gmtTime.indexOf('(')-1)); this.options.columns[i].name = this.options.columns[i].name + " ("+gmtval+")"; } } if (this.options.columns[i].sortDefault) { me.options.sortInfo = i+1; } } }; // create GRID object using supplied options this.createGrid = function () { var me = this; var options = me.options; // create a new grid this.grid = new dojox.grid.EnhancedGrid ({ width: options.width, height: options.height, query: { id: "*" }, keepSelection: true, formatterScope: this, structure: options.columns, columnReordering: options.draggable, rowsPerPage: options.rowsPerPage, //sortInfo: options.sortInfo, plugins : { menus: options.menusObject, selector: {"row":"multi", "cell": "disabled" }, }, //Allow the user to decide if a column is sortable by setting sortable = true / false canSort: function(col) { if (options.columns[Math.abs(col)-1].sortable) return true; else return false; }, //Change the row colors depending on severity column. onStyleRow: function (row) { var grid = me.grid; var item = grid.getItem(row.index); if (item && options.rowClass(item)) { row.customClasses += " " +options.rowClass(item); if (grid.selection.selectedIndex == row.index) { row.customClasses += " dojoxGridRowSelected"; } grid.focus.styleRow(row); grid.edit.styleRow(row); } }, onCellMouseOver: function (e){ // var pos = dojo.position(this, true); // alert(pos); console.log( e.rowIndex +" cell node :"+ e.cellNode.innerHTML); // var pos = dojo.position(this, true); console.log( " pos :"+ e.pos); if (e.cellNode.innerHTML!="") { dijit.showTooltip(e.cellNode.innerHTML, e.cellNode); } }, onCellMouseOut: function (e){ dijit.hideTooltip(e.cellNode); }, onHeaderCellMouseOver: function (e){ if (e.cellNode.innerHTML!="") { dijit.showTooltip(e.cellNode.innerHTML, e.cellNode); } }, onHeaderCellMouseOut: function (e){ dijit.hideTooltip(e.cellNode); }, }); // ADDED CODE FOR TOOLTIP var gridTooltip = new Tooltip({ connectId: "grid1", selector: "td", position: ["above"], getContent: function(matchedNode){ var childNode = matchedNode.childNodes[0]; if(childNode.nodeType == 1 && childNode.className == "user") { this.position = ["after"]; this.open(childNode); return false; } if(matchedNode.className && matchedNode.className == "user") { this.position = ["after"]; } else { this.position = ["above"]; } return matchedNode.textContent; } }); ... //Construct the grid this.buildGrid = function(){ var datagrid = new com.emc.widget.EnhancedGrid(this,{ Url: "/dge/api/-resultFormat=json&id="+encodeURIComponent(idUrl), dataRoot: "Root.ATrail", height: '100%', columns: [ { name: 'Time', field: 'Time', width: '20%', datatype: 'date', sortable: true, searchable: true, hidden: false}, { name: 'Type', field: 'Type', width: '20%', datatype: 'string', sortable: true, searchable: true, hidden: false}, { name: 'User ID', field: 'UserID', width: '20%', datatype: 'string', sortable: true, searchable: true, hidden: false } ] }); this.grid = datagrid; };

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  • Objects won't render when Texture Compression + Mipmapping is Enabled

    - by felipedrl
    I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't figure out this one: objects w/ DXTn + mipmapped textures are not being rendered. It's not like they are appearing with a flat color, they just don't appear at all. DXTn textured objs render and mipmapped non-compressed textures render just fine. The texture in question is 256x256 I generate the mips all the way down 4x4, i.e 1 block. I've checked on gDebugger and it display all the levels (7) just fine. I'm using GL_LINEAR_MIPMAP_NEAREST for min filter and GL_LINEAR for mag one. The texture is being compressed and mipmaps being created offline with Paint.NET tool using super sampling method. (I also tried bilinear just in case) Source follow: [SNIPPET 1: Loading DDS into sys memory + Initializing Object] // Read header DDSHeader header; file.read(reinterpret_cast<char*>(&header), sizeof(DDSHeader)); uint pos = static_cast<uint>(file.tellg()); file.seekg(0, std::ios_base::end); uint dataSizeInBytes = static_cast<uint>(file.tellg()) - pos; file.seekg(pos, std::ios_base::beg); // Read file data mData = new unsigned char[dataSizeInBytes]; file.read(reinterpret_cast<char*>(mData), dataSizeInBytes); file.close(); mMipmapCount = header.mipmapcount; mHeight = header.height; mWidth = header.width; mCompressionType = header.pf.fourCC; // Only support files divisible by 4 (for compression blocks algorithms) massert(mWidth % 4 == 0 && mHeight % 4 == 0); massert(mCompressionType == NO_COMPRESSION || mCompressionType == COMPRESSION_DXT1 || mCompressionType == COMPRESSION_DXT3 || mCompressionType == COMPRESSION_DXT5); // Allow textures up to 65536x65536 massert(header.mipmapcount <= MAX_MIPMAP_LEVELS); mTextureFilter = TextureFilter::LINEAR; if (mMipmapCount > 0) { mMipmapFilter = MipmapFilter::NEAREST; } else { mMipmapFilter = MipmapFilter::NO_MIPMAP; } mBitsPerPixel = header.pf.bitcount; if (mCompressionType == NO_COMPRESSION) { if (header.pf.flags & DDPF_ALPHAPIXELS) { // The only format supported w/ alpha is A8R8G8B8 massert(header.pf.amask == 0xFF000000 && header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGBA8; mFormat = GL_BGRA; mDataType = GL_UNSIGNED_BYTE; } else { massert(header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGB8; mFormat = GL_BGR; mDataType = GL_UNSIGNED_BYTE; } } else { uint blockSizeInBytes = 16; switch (mCompressionType) { case COMPRESSION_DXT1: blockSizeInBytes = 8; if (header.pf.flags & DDPF_ALPHAPIXELS) { mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; } else { mInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; } break; case COMPRESSION_DXT3: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case COMPRESSION_DXT5: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: // Not Supported (DXT2, DXT4 or any compression format) massert(false); } } [SNIPPET 2: Uploading into video memory] massert(mData != NULL); glGenTextures(1, &mHandle); massert(mHandle!=0); glBindTexture(GL_TEXTURE_2D, mHandle); commitFiltering(); uint offset = 0; Renderer* renderer = Renderer::getInstance(); switch (mInternalFormat) { case GL_RGB: case GL_RGBA: case GL_RGB8: case GL_RGBA8: for (uint i = 0; i < mMipmapCount + 1; ++i) { uint width = std::max(1U, mWidth >> i); uint height = std::max(1U, mHeight >> i); glTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, mFormat, mDataType, &mData[offset]); offset += width * height * (mBitsPerPixel / 8); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { uint blockSize = 16; if (mInternalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || mInternalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { blockSize = 8; } uint width = mWidth; uint height = mHeight; for (uint i = 0; i < mMipmapCount + 1; ++i) { uint nBlocks = ((width + 3) / 4) * ((height + 3) / 4); // Only POT textures allowed for mipmapping massert(width % 4 == 0 && height % 4 == 0); glCompressedTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, nBlocks * blockSize, &mData[offset]); offset += nBlocks * blockSize; if (width <= 4 && height <= 4) { break; } width = std::max(4U, width / 2); height = std::max(4U, height / 2); } break; } default: // Not Supported massert(false); } Also I don't understand the "+3" in the block size computation but looking for a solution for my problema I've encountered people defining it as that. I guess it won't make a differente for POT textures but I put just in case. Thanks.

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • IIS 7.5 , Tomcat 7 - Isapi redirector - Fail Over - sticky sessions

    - by Jose Matias
    I have two instances of Tomcat 7.0.8 running in the same machine (Tomcat7A and Tomcat7B) and IIS 7.5 acting as front-end load-balancer with isapi-redirector 1.2.31, running on Windows 2008 R2. When i disconnect the instance wich is handling a request i can see a new instance being assigned with the same sessionid but then the user is redirected to the login page. server.xml configuration file <Engine name="Catalina" defaultHost="localhost" jvmRoute="Tomcat7A"> <Realm className="org.apache.catalina.realm.LockOutRealm"> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/> </Realm> <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true"> <Cluster className="org.apache.catalina.ha.tcp.SimpleTcpCluster" channelSendOptions="8"> <Manager className="org.apache.catalina.ha.session.DeltaManager" expireSessionsOnShutdown="false" notifyListenersOnReplication="true"/> <Channel className="org.apache.catalina.tribes.group.GroupChannel"> <Membership className="org.apache.catalina.tribes.membership.McastService" address="228.0.0.8" bind="7.3.1.22" port="45564" frequency="500" dropTime="3000"/> <Receiver className="org.apache.catalina.tribes.transport.nio.NioReceiver" address="auto" port="4200" autoBind="100" selectorTimeout="5000" maxThreads="6"/> <Sender className="org.apache.catalina.tribes.transport.ReplicationTransmitter"> <Transport className="org.apache.catalina.tribes.transport.nio.PooledParallelSender"/> </Sender> <Interceptor className="org.apache.catalina.tribes.group.interceptors.TcpFailureDetector"/> <Interceptor className="org.apache.catalina.tribes.group.interceptors.MessageDispatch15Interceptor"/> </Channel> <Valve className="org.apache.catalina.ha.tcp.ReplicationValve" filter=".*\.gif;.*\.js;.*\.jpg;.*\.htm;.*\.html;.*\.txt"/> <Valve className="org.apache.catalina.ha.session.JvmRouteBinderValve"/> <ClusterListener className="org.apache.catalina.ha.session.JvmRouteSessionIDBinderListener"/> <ClusterListener className="org.apache.catalina.ha.session.ClusterSessionListener"/> </Cluster> <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="%h %l %u %t &quot;%r&quot; %s %b" resolveHosts="false"/> </Host> </Engine> worker_mount_file=C:\tomcat\iis\conf\uriworkermap_prod.properties worker.list = balancer,status worker.Tomcat7B.host = 7.3.1.22 worker.Tomcat7B.type = ajp13 worker.Tomcat7B.port = 8010 worker.Tomcat7B.lbfactor = 10 worker.Tomcat7A.host = 7.3.1.22 worker.Tomcat7A.type = ajp13 worker.Tomcat7A.port = 8009 worker.Tomcat7A.lbfactor = 10 worker.balancer.type = lb worker.balancer.sticky_session = 1 worker.balancer.balance_workers = Tomcat7B, Tomcat7A worker.status.type = status isapi_redirect log [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker balancer [debug] HttpExtensionProc::jk_isapi_plugin.c (2188): got a worker for name balancer [debug] service::jk_lb_worker.c (1118): service sticky_session=1 id='89569C584CC4F58740D649C4BE655D36.Tomcat7B' [debug] get_most_suitable_worker::jk_lb_worker.c (946): searching worker for partial sessionid 89569C584CC4F58740D649C4BE655D36.Tomcat7B [debug] get_most_suitable_worker::jk_lb_worker.c (954): searching worker for session route Tomcat7B [debug] get_most_suitable_worker::jk_lb_worker.c (968): found worker Tomcat7B (Tomcat7B) for route Tomcat7B and partial sessionid 89569C584CC4F58740D649C4BE655D36.Tomcat7B [debug] service::jk_lb_worker.c (1161): service worker=Tomcat7B route=Tomcat7B [debug] ajp_get_endpoint::jk_ajp_common.c (3096): acquired connection pool slot=0 after 0 retries [debug] ajp_marshal_into_msgb::jk_ajp_common.c (605): ajp marshaling done [debug] ajp_service::jk_ajp_common.c (2379): processing Tomcat7B with 2 retries [debug] jk_shutdown_socket::jk_connect.c (726): About to shutdown socket 820 [7.3.1.22:24482 -> 7.3.1.22:8010] [debug] jk_shutdown_socket::jk_connect.c (797): shutting down the read side of socket 820 [7.3.1.22:24482 -> 7.3.1.22:8010] [debug] jk_shutdown_socket::jk_connect.c (808): Shutdown socket 820 [7.3.1.22:24482 -> 7.3.1.22:8010] and read 0 lingering bytes in 0 sec. [debug] ajp_send_request::jk_ajp_common.c (1496): (Tomcat7B) failed sending request, socket 820 is not connected any more (errno=-10000) [debug] ajp_next_connection::jk_ajp_common.c (823): (Tomcat7B) Will try pooled connection socket 896 from slot 1 [debug] jk_shutdown_socket::jk_connect.c (726): About to shutdown socket 896 [7.3.1.22:24488 -> 7.3.1.22:8010] [debug] jk_shutdown_socket::jk_connect.c (797): shutting down the read side of socket 896 [7.3.1.22:24488 -> 7.3.1.22:8010] [debug] jk_shutdown_socket::jk_connect.c (808): Shutdown socket 896 [7.3.1.22:24488 -> 7.3.1.22:8010] and read 0 lingering bytes in 0 sec. [debug] ajp_send_request::jk_ajp_common.c (1496): (Tomcat7B) failed sending request, socket 896 is not connected any more (errno=-10000) [info] ajp_send_request::jk_ajp_common.c (1567): (Tomcat7B) all endpoints are disconnected, detected by connect check (2), cping (0), send (0) [debug] jk_open_socket::jk_connect.c (484): socket TCP_NODELAY set to On [debug] jk_open_socket::jk_connect.c (608): trying to connect socket 896 to 7.3.1.22:8010 [info] jk_open_socket::jk_connect.c (626): connect to 7.3.1.22:8010 failed (errno=61) [info] ajp_connect_to_endpoint::jk_ajp_common.c (959): Failed opening socket to (7.3.1.22:8010) (errno=61) [error] ajp_send_request::jk_ajp_common.c (1578): (Tomcat7B) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [info] ajp_service::jk_ajp_common.c (2543): (Tomcat7B) sending request to tomcat failed (recoverable), because of error during request sending (attempt=1) [debug] ajp_service::jk_ajp_common.c (2400): retry 1, sleeping for 100 ms before retrying [debug] ajp_send_request::jk_ajp_common.c (1572): (Tomcat7B) all endpoints are disconnected. [debug] jk_open_socket::jk_connect.c (484): socket TCP_NODELAY set to On [debug] jk_open_socket::jk_connect.c (608): trying to connect socket 896 to 7.3.1.22:8010 [info] jk_open_socket::jk_connect.c (626): connect to 7.3.1.22:8010 failed (errno=61) [info] ajp_connect_to_endpoint::jk_ajp_common.c (959): Failed opening socket to (7.3.1.22:8010) (errno=61) [error] ajp_send_request::jk_ajp_common.c (1578): (Tomcat7B) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [info] ajp_service::jk_ajp_common.c (2543): (Tomcat7B) sending request to tomcat failed (recoverable), because of error during request sending (attempt=2) [error] ajp_service::jk_ajp_common.c (2562): (Tomcat7B) connecting to tomcat failed. [debug] ajp_reset_endpoint::jk_ajp_common.c (757): (Tomcat7B) resetting endpoint with socket -1 (socket shutdown) [debug] ajp_done::jk_ajp_common.c (3013): recycling connection pool slot=0 for worker Tomcat7B [debug] service::jk_lb_worker.c (1374): worker Tomcat7B escalating local error to global error [info] service::jk_lb_worker.c (1388): service failed, worker Tomcat7B is in error state [debug] service::jk_lb_worker.c (1399): recoverable error... will try to recover on other worker [debug] get_most_suitable_worker::jk_lb_worker.c (946): searching worker for partial sessionid 89569C584CC4F58740D649C4BE655D36.Tomcat7B [debug] get_most_suitable_worker::jk_lb_worker.c (954): searching worker for session route Tomcat7B [debug] get_most_suitable_worker::jk_lb_worker.c (1001): found best worker Tomcat7A (Tomcat7A) using method 'Request' [debug] service::jk_lb_worker.c (1161): service worker=Tomcat7A route=Tomcat7B [debug] ajp_get_endpoint::jk_ajp_common.c (3096): acquired connection pool slot=0 after 0 retries [debug] ajp_marshal_into_msgb::jk_ajp_common.c (605): ajp marshaling done [debug] ajp_service::jk_ajp_common.c (2379): processing Tomcat7A with 2 retries [debug] ajp_send_request::jk_ajp_common.c (1572): (Tomcat7A) all endpoints are disconnected. [debug] jk_open_socket::jk_connect.c (484): socket TCP_NODELAY set to On [debug] jk_open_socket::jk_connect.c (608): trying to connect socket 896 to 7.3.1.22:8009 [debug] jk_open_socket::jk_connect.c (634): socket 896 [7.3.1.22:24496 -> 7.3.1.22:8009] connected [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): sending to ajp13 pos=4 len=615 max=8192 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0000 .4.c....HTTP/1.1 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0010 .../Accounter/pr [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0020 intFrameSet.jhtm [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0030 l...::1...::1... [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0040 localhost..P.... [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0050 ...Keep-Alive... [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0060 ..0....rimage/jp [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0070 eg,.image/gif,.i [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0080 mage/pjpeg,.appl [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0090 ication/x-ms-app [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00a0 lication,.applic [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00b0 ation/xaml+xml,. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00c0 application/x-ms [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00d0 -xbap,.*/*...Acc [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00e0 ept-Encoding...g [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00f0 zip,.deflate...A [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0100 ccept-Language.. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0110 .nb-NO....]Usern [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0120 ame=NA_jose.mati [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0130 as_AT_addenergy. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0140 no;.JSESSIONID=8 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0150 9569C584CC4F5874 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0160 0D649C4BE655D36. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0170 Tomcat7B.....loc [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0180 alhost.....http: [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0190 //localhost/Acco [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01a0 unter/NemsAccoun [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01b0 ter.jhtml....uMo [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01c0 zilla/4.0.(compa [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01d0 tible;.MSIE.8.0; [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01e0 .Windows.NT.6.1; [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01f0 .WOW64;.Trident/ [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0200 4.0;.SLCC2;..NET [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0210 .CLR.2.0.50727;. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0220 .NET4.0C;..NET4. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0230 0E)............F [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0240 rameName=Reports [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0250 _CS_EUETS....Tom [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0260 cat7B........... [debug] ajp_send_request::jk_ajp_common.c (1632): (Tomcat7A) request body to send 0 - request body to resend 0 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): received from ajp13 pos=0 len=238 max=8192 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0000 .....Moved.Tempo [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0010 rarily......OJSE [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0020 SSIONID=6A2507A4 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0030 626F698EC74A733C [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0040 DBA7D9FE.Tomcat7 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0050 A;.Path=/Account [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0060 er;.HttpOnly...P [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0070 ragma...no-cache [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0080 ...Cache-Control [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0090 ...no-cache....& [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00a0 http://localhost [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00b0 /Accounter/login [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00c0 .jhtml.....text/ [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00d0 html;charset=ISO [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00e0 -8859-1.....0... [debug] ajp_unmarshal_response::jk_ajp_common.c (660): status = 302 [debug] ajp_unmarshal_response::jk_ajp_common.c (667): Number of headers is = 6 [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[0] [Set-Cookie] = [JSESSIONID=6A2507A4626F698EC74A733CDBA7D9FE.Tomcat7A; Path=/Accounter; HttpOnly] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[1] [Pragma] = [no-cache] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[2] [Cache-Control] = [no-cache] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[3] [Location] = [http://localhost/Accounter/login.jhtml] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[4] [Content-Type] = [text/html;charset=ISO-8859-1] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[5] [Content-Length] = [0] [debug] start_response::jk_isapi_plugin.c (963): Starting response for URI '/Accounter/printFrameSet.jhtml' (protocol HTTP/1.1) [debug] start_response::jk_isapi_plugin.c (1063): Not using Keep-Alive [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): received from ajp13 pos=0 len=2 max=8192 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0000 ................ [debug] ajp_process_callback::jk_ajp_common.c (1943): AJP13 protocol: Reuse is OK [debug] ajp_reset_endpoint::jk_ajp_common.c (757): (Tomcat7A) resetting endpoint with socket 896 [debug] ajp_done::jk_ajp_common.c (3013): recycling connection pool slot=0 for worker Tomcat7A [debug] HttpExtensionProc::jk_isapi_plugin.c (2211): service() returned OK [debug] HttpFilterProc::jk_isapi_plugin.c (1851): Filter started [debug] map_uri_to_worker_ext::jk_uri_worker_map.c (1036): Attempting to map URI '/localhost/Accounter/login.jhtml' from 8 maps [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/servlet/*=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/ws/*=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/nems*.pdf=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.service=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.jhtml=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.json=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/jkmanager=status' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/servlet/*=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/ws/*=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/nems*.pdf=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.service=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.jhtml=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (863): Found a wildchar match '/Accounter/*.jhtml=balancer' [debug] HttpFilterProc::jk_isapi_plugin.c (1938): check if [/Accounter/login.jhtml] points to the web-inf directory [debug] HttpFilterProc::jk_isapi_plugin.c (1954): [/Accounter/login.jhtml] is a servlet url - should redirect to balancer [debug] HttpFilterProc::jk_isapi_plugin.c (1994): fowarding escaped URI [/Accounter/login.jhtml] [debug] init_ws_service::jk_isapi_plugin.c (2982): Reading extension header HTTP_TOMCATWORKER0000000180000000: balancer [debug] init_ws_service::jk_isapi_plugin.c (2983): Reading extension header HTTP_TOMCATWORKERIDX0000000180000000: 5 [debug] init_ws_service::jk_isapi_plugin.c (2984): Reading extension header HTTP_TOMCATURI0000000180000000: /Accounter/login.jhtml [debug] init_ws_service::jk_isapi_plugin.c (2985): Reading extension header HTTP_TOMCATQUERY0000000180000000: (null) [debug] init_ws_service::jk_isapi_plugin.c (3040): Applying service extensions [debug] init_ws_service::jk_isapi_plugin.c (3298): Service protocol=HTTP/1.1 method=GET host=::1 addr=::1 name=localhost port=80 auth= user= uri=/Accounter/login.jhtml [debug] init_ws_service::jk_isapi_plugin.c (3310): Service request headers=9 attributes=0 chunked=no content-length=0 available=0 [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker balancer [debug] HttpExtensionProc::jk_isapi_plugin.c (2188): got a worker for name balancer [debug] service::jk_lb_worker.c (1118): service sticky_session=1 id='6A2507A4626F698EC74A733CDBA7D9FE.Tomcat7A' [debug] get_most_suitable_worker::jk_lb_worker.c (946): searching worker for partial sessionid 6A2507A4626F698EC74A733CDBA7D9FE.Tomcat7A [debug] get_most_suitable_worker::jk_lb_worker.c (954): searching worker for session route Tomcat7A [debug] get_most_suitable_worker::jk_lb_worker.c (968): found worker Tomcat7A (Tomcat7A) for route Tomcat7A and partial sessionid 6A2507A4626F698EC74A733CDBA7D9FE.Tomcat7A [debug] service::jk_lb_worker.c (1161): service worker=Tomcat7A route=Tomcat7A [debug] ajp_get_endpoint::jk_ajp_common.c (3096): acquired connection pool slot=0 after 0 retries [debug] ajp_marshal_into_msgb::jk_ajp_common.c (605): ajp marshaling done [debug] ajp_service::jk_ajp_common.c (2379): processing Tomcat7A with 2 retries [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): sending to ajp13 pos=4 len=577 max=8192 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0000 .4.=....HTTP/1.1 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0010 .../Accounter/lo [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0020 gin.jhtml...::1. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0030 ..::1...localhos [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0040 t..P.......Keep- [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0050 Alive.....0....r [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0060 image/jpeg,.imag [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0070 e/gif,.image/pjp [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0080 eg,.application/ [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0090 x-ms-application [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00a0 ,.application/xa [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00b0 ml+xml,.applicat [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00c0 ion/x-ms-xbap,.* [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00d0 /*...Accept-Enco [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00e0 ding...gzip,.def [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00f0 late...Accept-La [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0100 nguage...nb-NO.. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0110 ..]Username=NA_j [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0120 ose.matias_AT_ad [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0130 denergy.no;.JSES [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0140 SIONID=6A2507A46 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0150 26F698EC74A733CD [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0160 BA7D9FE.Tomcat7A [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0170 .....localhost.. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0180 ...http://localh [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0190 ost/Accounter/Ne [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01a0 msAccounter.jhtm [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01b0 l....uMozilla/4. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01c0 0.(compatible;.M [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01d0 SIE.8.0;.Windows [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01f0 Trident/4.0;.SLC [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01e0 .NT.6.1;.WOW64;. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0200 C2;..NET.CLR.2.0 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0210 .50727;..NET4.0C [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0220 ;..NET4.0E)..... [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0230 .......Tomcat7A. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0240 ................ [debug] ajp_send_request::jk_ajp_common.c (1621): (Tomcat7A) Statistics about invalid connections: connect check (0), cping (0), send (0) [debug] ajp_send_request::jk_ajp_common.c (1632): (Tomcat7A) request body to send 0 - request body to resend 0 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): received from ajp13 pos=0 len=135 max=8192 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0000 .....OK.....Prag [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0010 ma...no-cache... [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0020 Expires...Thu,.0 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0030 1.Jan.1970.00:00 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0040 :00.GMT...Cache- [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0050 Control...no-cac [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0060 he...Cache-Contr [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0070 ol...no-store... [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0080 ..2995..........

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  • Reference custom list form fields from code behind and automatically fill them with values.

    - by Janis Veinbergs
    Hello. I`v made my custom NewForm.aspx for my list and I want to add some custom code to it. So I inherit that form from my own class: public class MyCustomNewForm : Microsoft.SharePoint.WebPartPages.WebPartPage Now I want to reference some of available fields to automatically fill them for user. (Javascript won't help here as I have to get some data from other lists). But I have no idea how do I reference these fields from codebehind files. The code for control field is written (well, it was generated by Sharepoint Designer when using command Insert SharePoint Controls Custom List Form...) in .aspx page like this: <SharePoint:FormField runat="server" id="ff1{$Pos}" ControlMode="New" FieldName="Title" __designer:bind="{ddwrt:DataBind('i',concat('ff1',$Pos),'Value','ValueChanged','ID',ddwrt:EscapeDelims(string(@ID)),'@Title')}"/> When looking at id at runtime, it is insanely long So how do i reference fields, so I could set Text property on them in my codebehind file?

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  • Qt - drag and drop with graphics view framework

    - by David Davidson
    I'm trying to make a simple draggable item using the graphics framework. Here's the code for what I did so far: Widget class: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); }; Widget::Widget(QWidget *parent) : QWidget(parent) { DragScene *scene = new DragScene(); DragView *view = new DragView(); QHBoxLayout *layout = new QHBoxLayout(); DragItem *item = new DragItem(); view->setAcceptDrops(true); scene->addItem(item); view->setScene(scene); layout->addWidget(view); this->setLayout(layout); } Widget::~Widget() { } DragView class: class DragView : public QGraphicsView { public: DragView(QWidget *parent = 0); }; DragView::DragView(QWidget *parent) : QGraphicsView(parent) { setRenderHints(QPainter::Antialiasing); } DragScene class: class DragScene : public QGraphicsScene { public: DragScene(QObject* parent = 0); protected: void dragEnterEvent(QGraphicsSceneDragDropEvent *event); void dragMoveEvent(QGraphicsSceneDragDropEvent *event); void dragLeaveEvent(QGraphicsSceneDragDropEvent *event); void dropEvent(QGraphicsSceneDragDropEvent *event); }; DragScene::DragScene(QObject* parent) : QGraphicsScene(parent) { } void DragScene::dragEnterEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragLeaveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dropEvent(QGraphicsSceneDragDropEvent *event){ qDebug() << event->pos(); event->acceptProposedAction(); DragItem *item = new DragItem(); this->addItem(item); item->setPos(event->pos()); } DragItem class: class DragItem : public QGraphicsItem { public: DragItem(QGraphicsItem *parent = 0); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0); protected: void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event); void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); }; DragItem::DragItem(QGraphicsItem *parent) : QGraphicsItem(parent) { setFlag(QGraphicsItem::ItemIsMovable); } QRectF DragItem::boundingRect() const{ const QPointF *p0 = new QPointF(-10,-10); const QPointF *p1 = new QPointF(10,10); return QRectF(*p0,*p1); } void DragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){ if(painter == 0) painter = new QPainter(); painter->drawEllipse(QPoint(0,0),10,10); } void DragItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mousePressEvent(QGraphicsSceneMouseEvent *event){ QMimeData* mime = new QMimeData(); QDrag* drag = new QDrag(event->widget()); drag->setMimeData(mime); drag->exec(); } void DragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){ } main.cpp instantiates a Widget and shows it. When I try to drag the circle, the app just creates another circle over the original one, regardless of where I release the drag. qDebug() in DragScene's dropEvent() shows QPointF(0,0) everytime the drag ends. I'm having a hard time trying to understand exactly what I have to do, which classes I should subclass, which methods needs to be overriden, to make this work. The documentation on this isn't very detailed. I'd like to know how to make this work, and if there's some other, more comprehensive resource to learn about the graphics view framework, besides the official documentation (which is excellent btw, but it would be great if there was a more detailed treatise on the subject). EDIT: Following badgerr's advice, I replaced item-pos() in DragScene::dropEvent() with item-scenePos(), now the drop event creates a new circle in the drop site, which is more or less what I wanted. But the original circle is still in place, and while the drag is in progress, the item doesn't follow the mouse cursor. The QGraphicsSceneDragDropEvent documentation says that pos() should return the cursor position in relation to the view that sent the event, which, unless I got it wrong, shouldn't be (0,0) all the time. Weird. I've read in a forum post that you can use QDrag::setPixMap() to show something during the drag, and in examples I've seen pictures being set as pixmaps, but how do I make the pixmap just like the graphics item I'm supposed to be dragging?

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  • Need to set cursor position to the end of a contentEditable div, issue with selection and range obje

    - by DavidR
    I'm forgetting about cross-browser compatibility for the moment, I just want this to work. What I'm doing is trying to modify a script (and you probably don't need to know this) located at typegreek.com The basic script is found here. Basically what it does is when you type in characters, it converts the character your are typing into greek characters and prints it onto the screen. What I'm trying to do is to get it to work on contentEditable div's (It only works for Textareas) My issue is with this one function: The user types a key, it get's converted to a greek key, and goes to a function, it gets sorted through some if's, and where it ends up is where I can add div support. Here is what I have so far, myField is the div, myValue is the greek character. //Get selection object... var userSelection if (window.getSelection) {userSelection = window.getSelection();} else if (document.selection) {userSelection = document.selection.createRange();} //Now get the cursor position information... var startPos = userSelection.anchorOffset; var endPos = userSelection.focusOffset; var cursorPos = endPos; //Needed later when reinserting the cursor... var rangeObj = userSelection.getRangeAt(0) var container = rangeObj.startContainer //Now take the content from pos 0 -> cursor, add in myValue, then insert everything after myValue to the end of the line. myField.textContent = myField.textContent.substring(0, startPos) + myValue + myField.textContent.substring(endPos, myField.textContent.length); //Now the issue is, this updates the string, and returns the cursor to the beginning of the div. //so that at the next keypress, the character is inserted into the beginning of the div. //So we need to reinsert the cursor where it was. //Re-evaluate the cursor position, taking into account the added character. var cursorPos = endPos + myValue.length; //Set the caracter position. rangeObj.setStart(container,cursorPos) Now, this works only as long as I don't type more than the size of the original text. Say I had 30 characters in the div before hand. If I type more than that 30, it adds character 31, but places the cursor back at 30. I can type character 32 at pos.31, then character 33 at pos.32, but if I try to put character 34 in, it adds the character, and sets the cursor back at 32. The issue is that the function for adding the new character screws up if cursorPos is greater than what is defined in the range. Any ideas?

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