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  • Is BDD actually writable by non-programmers?

    - by MattiSG
    Behavior-Driven Development with its emblematic “Given-When-Then” scenarios syntax has lately been quite hyped for its possible uses as a boundary object for software functionality assessment. I definitely agree that Gherkin, or whichever feature definition script you prefer, is a business-readable DSL, and already provides value as such. However, I disagree that it is writable by non-programmers (as does Martin Fowler). Does anyone have accounts of scenarios being written by non-programmers, then instrumented by developers? If there is indeed a consensus on the lack of writability, then would you see a problem with a tool that, instead of starting with the scenarios and instrumenting them, would generate business-readable scenarios from the actual tests?

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  • Should generated documentation go in version control history?

    - by dukeofgaming
    I'm against compiled stuff going into version control, specially when it comes to compiled binaries, however, my principles are now in question after adding doxygen support for a project. Should the hundreds of files generated by doxygen go into version control?, what is the recommended practice here?, I think the ideal would be automating the process in a server that publishes that documentation at the same time, however, there is no such server now nor there will be for some time.

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  • documentation of typescript code

    - by Max Beikirch
    my question is rather short: How do I document typescript code properly? I found out that for projects becoming bigger and bigger, it is important to look at a function and immediately know parameters, what it returns and side-effects etc. It is tiring to have just a bunch of comments before a function, most of the time these 'blocks' even look differently in style. What I am looking for is a documentation tool like javadoc or doxygen for typescript. Is there anything out there? Or is it possible to 'abuse' a documentation tool and get it to work with typescript?

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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  • Using automated bdd-gui-tests to keep user-documentation-screenshots up do date?

    - by k3b
    Are there developpers out there, who (ab)use the CaptureScreenshot() function of their automated gui-tests to also create uptodate-screenshots for the userdocumentation? Background: Whithin the lifetime of an application, its gui-elements are constantly changing. It makes a lot of work to keep the userdocumentation uptodate, especially if the example data in the pictures should match the textual description. If you already have automated bdd-gui-tests why not let them take screenshots at certain points? I am currently playing with webapps in dotnet+specflow+selenium, but this topic also applies to other bdd-engines (JRuby-Cucumber, mspec, rspec, ...) and gui-test-Frameworks (WaitN, WaitR, MsWhite, ....) Any experience, thoughts or url-links to this topic would be helpfull. How is the cost/benefit relation? Is it worth the efford? What are the Drawbacks? See also: Is it practical to retroactively write specifications documenting a system via automated acceptance tests?

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  • What tools are available to generate end user documentation?

    - by Rowland Shaw
    End user documentation on how to use applications is an important part of the user experience of applications, irrespective of whether they are winforms, wpf or even asp applications. In a startup or internal development team situation, where there isn't a dedicated documentation department, it can take a lot of resources to maintain screen shots and associated user documentation, such as on-line help or even printable manuals. What tools are available to assist in creating screenshots of all the "screens" within an application (be they winforms, wpf or aspx) to help automate the capture of screen shots, and associating with the relevant documentation? In addiiton, are there any that allow automation of annotations of a particular control (so use cases like: Draw a red box around the Username control with a callout to say "This is where you'd enter your user name, in the form '[email protected]'")?

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  • PDF or ebook Java API documentation

    - by AmaDaden
    Since I have a long train ride to and from work I was wondering if there is a version of the Java API documentation floating around that I could put on my Kindle. It would be nice on the rare occasion I get something in my head that I want to think about some more. I know I can browse the web through the Kindle but coverage is spotty and slow. I know that the api docs are not really designed for a sequential reading format but I'm curious to see if anyone else has thought about this and given it a shot.

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  • What's the best way to generate an NPC's face using web technologies?

    - by Vael Victus
    I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair color, and hair style. For this, I am solely interested in generating a graphical representation of the face. Currently the information is displayed with text in the nicest way possible, but I believe it's worth generating these faces for a more... human experience. Problem is, I'm not artist. I wouldn't mind commissioning an artist for this system, but I wouldn't know where to start. Were it 2007, I'd naturally think to myself that using Flash would be the best choice. I'd love to see "breathing" simulated. However, since Flash is on its way out, I'm not sure of a solid solution. With a previous game, I simply used layered .pngs to represent various aspects of the player's body: their armor, the face, the skin color. However, these solutions weren't very dynamic and felt very amateur. I can't go deep into this project feeling like that's an inferior way to present these faces, and I'm certain there's a better way. Can anyone give some suggestion on how to pull this off well?

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  • What are the preferred documentation tools for the major programming languages?

    - by Dave Peck
    I'm interested in compiling a list of major programming languages and their preferred documentation toolsets. To scope this a bit: The exact structure of the answer may vary from language to language, but there appear to be two aspects common to all languages: (1) in-code syntax for documentation, and (2) documentation generators that make use of said syntax. There are also cases where generators are used independent of code. For example, tutorial-style documentation is common in the Python world and is often disconnected from underlying code. Many languages have multiple commonly-used documentation strategies and tool chains, and I'd love to capture this. Finally, there are cross-language tools like Doxygen that also have some traction and would be worth noting here. Here are some obvious target languages to start with: Python, Ruby, Java, C#, PHP, Objective-C, C/C++, Haskell, Erlang, Scala, Clojure If this question catches on, I'll try and keep this section updated with the most recent list. Thanks!

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  • Comprehensive system for documentation and handoff of developer project

    - by Uzumaki Naruto
    I work on a technology team that typically develops projects for a period of time, and then hands off to other groups for long-term maintenance and improvements. My team currently uses ad hoc methods of handing off documentations, such as diagrams, API references, etc. Is there a open source solution (or even proprietary one) that enables us to manage: Infrastructure/architecture/software diagrams API documentation Directory structures/file structures Overall documentation summaries in one place? E.g., instead of using multiple systems like Swagger, Wikis, etc. - is there a solution that can seamlessly combine all of these? And enable us to generate a package including all 4 key items with one click to hand off to other teams.

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  • How is the terrain generated in Commandos and Commandos game clones/look-alikes?

    - by teodron
    The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone made the series a best-seller, the graphics eye-candy was also a much appreciated asset of that game. I was very curious on what was the technique used to model and adorn the realistic terrains in those titles? Below are some screenshots that could be relevant as a reference for whomever has a candidate answer: The tiny details and patternless distribution of ornamental textures make me think that these terrains were not generated using a standard heightmap-blendmap method.

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  • How to document experimental or incomplete APIs like @deprecated?

    - by Michael Levy
    Is there a good term that is similar but different than "deprecate" to mean that a method or API is in the code base but should not be used because its implementation is not complete or will likely change? (Yeah, I know, those methods shouldn't be public, yada yada yada. I didn't create my situation, I'm just trying to make the best of it.) What do people suggest? Experimental, Incomplete, something else? If I'm building javadoc documentation for this API that is still in flux, should I use the @deprecated tag or is there a better convention? To me @deprecated implies that this API is old and a newer preferred mechanism is available. In my situation, there is no alternative, but some of the methods in the API are not finished and so should not be used. At this point I cannot make them private, but I'd like to put clear warnings in the docs.

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  • Seeking advice on system documentation

    - by Shadders
    I have a rating engine (it is basically an algorithm) which when I started had no formal documentation. We have created a functional specification/decomposition which is our business level document but now I need something more technical (a technical specification). What I am struggling to understand is what that document looks like, what format it should be in and to what level of detail we should go into. We are in the process of commenting all of the code. We also have a rough document called a Blueprint which reflects the flow of the model and is written in pseudo code. Is the combination of this blueprint and the model comments sufficient as a Technical Specification?

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  • How should we deal with multiple transaction-report requests?

    - by Mithir
    We are developing a system for the retail market which one of it's features will enable clients(actually consumer clubs) to go through all transactions made by end-clients. One of the ways to get this information will be via an API. The idea is that there will be requests for reports with a start date and an end date, and a response will have all the transactions between those dates. We are worry that some reports may be very large, and that some clients will repeatedly request for reports, in this case the DB and CPU will be very overloaded. The same server that will service those requests, also takes care the the actual retail transactions (received by proprietary devices) and a Web application. We are not sure about how to limit the report requests from the API so that it won't affect the system too much. So, how should we deal with this scenario? any thoughts? EDIT: just to make clear: When I mentioned proprietary devices I meant "On-Location" devices which are used during sales with end-clients, this means that these requests shouldn't get delayed, and this is the main concern.

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  • Finding inspiration / help for making up (weapon) names

    - by Rookie
    I'm really bad with words, especially with English words. Currently I'm struggling to make a good weapon names for my game, it needs to display the weapon functionality (weak/strong/fast/ballistic etc) correctly as well. For example the best weapon in a (futuristic) game cannot be called just with the name "Laser", it's just too boring, right? Are there any tools, websites or anything that helps me finding good names for weapons? (or anything else similar). I was thinking to use scientific names, but noticed that they are really hard to write, and they get very long, and I also lack information about science, I only know I could use the atomic sub-particles names in the weapons for example. How do I get started with becoming good with making up names? (this could apply in generally to any naming problems).

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  • What significant progress have we made in Rapid Application Development?

    - by Frank Computer
    Since the introduction of OOPL's and event-driven programming, I feel like developing an application has become harder and more tedious, when it should have been the other way around! We should have development tools which can generate prototype apps which can be quickly and easily customized into sophisticated applications, even by novice users! We really need new ideas in this area of software development and I would like to know of any good ideas. If we can't really find them, then we should ask "Where did we miss the boat?.. Why?.. and What should we be doing?"

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  • How do I efficiently generate chunks to fill entire screen when my player moves?

    - by Trixmix
    In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk the chunk in the direction of the player gets generated and its neighboring chunks. This is not efficient because the generator does not fill the entire screen. I did try to use recursion but its not as fast as I would like it to be. My question is what would be an efficient way of doing so? How does minecraft do so? When I say this I mean just the way it PICKS which chunks to generate and in what order. Not how they generate or how they are saved in regions, just the order/way it generates them. I just want to know what is a good way to load chunks around the player.

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  • Reporting Solution in PHP / CodeIgniter - Server side logic vs client side

    - by dot
    I'm building a report for an end user. They would like to see a list of all widgets... but then also like to see widgets with missing attributes, like missing names, or missing size. So i was thinking of creating one method that returns json data containing all widgets... and then using javascript to let them filter the data for missing data, instead of requerying the database. Ultimately, they need to be able to save all "reports" (filtered versions of data) inside a csv file. These are the two options I'm mulling over: Design 1 Create 3 separate methods in my controller/model like: get_all_data() get_records_with_missing_names() get_records_with_missing_size() And then when these methods are called, I would display the data on screen and give them a button to save to csv file. Design 2 Create one method called get_all_data() and then somehow, give them tools in the view to filter the json data using tables etc... and then letting them save subsets of the data. The reality is, in order to display all data, I still need to massage the data, and therefore, I know which records are missing attributes. So i'd rather not create separate methods by each filter. I'm not sure how I would do that just yet but at this point, i would like to know some pros/cons of each method. Thanks.

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  • Languages with C/C++ output [closed]

    - by Vag
    Which languages have compilers able to emit plain standard C/C++ code? For a start: Haxe // uses Boehm GC Haskell (JHC) Haskell (old GHC) // -fvia-c, removed recently (emitted code is super ugly) Clay ATS Cython RPython (Shed Skin) // experimental RPython (PyPy) Python (Nuitka) // although author claims there are no speedups Common Lisp (ECL) COBOL (OpenCobol) Scheme (Chicken) APL // So far I've not found working implementation available for free download Ur/Web // GCC-specific output, and intended to be used only for web developments (included for completeness only) I'd like to build comprehensive up-to-date list but found only these ones so far. I've tested only Haxe and it works pretty well and quite fast. What about other ones? What is your expirience? How much ugly is generated code? Update. Any language chains (e.g. X - Scheme - C) will be perfectly OK as answer if its use is practical enough and suited for production use.

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  • Where should a programmer explain the extended logic behind the code?

    - by SRKX
    I have developed a few quantitative libraries in C# where it is important to understand not only the classic information that goes with the XMLDoc comments (which contains basic information with the method signature) but also the mathematical formulas being use within the methods. Hence I would like to be able to include extended documentation with the code, which could contain, for example Latex formulas, graphs, and so on. Do you think such information should be included in the API documentation? Or should it be included in a dev blog for examples? Are there common tools that are usually used for this kind of purposes?

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  • How to write comments to explain the "why" behind the callback function when the function and parameter names are insufficient for that?

    - by snowmantw
    How should I approach writing comments for callback functions? I want to explain the "why" behind the function when the function and parameter names are insufficient to explain what's going on. I have always wonder why comments like this can be so ordinary in documents of libraries in dynamic languages: /** * cb: callback // where's the arguments & effects? */ func foo( cb ) Maybe the common attitude is "you can look into source code on your own after all" which pushes people into leaving minimalist comments like this. But it seems like there should be a better way to comment callback functions. I've tried to comment callbacks in Haskell way: /** * cb: Int -> Char */ func foo(cb) And to be fair, it's usually neat enough. But it gets into trouble when I need to pass some complex structure. The problem being partly due to the lack of type system: /** * cb: Int -> { err: String -> (), success: () -> Char } // too long... */ func foo(cb) Or I have tried this too: /** * cb: Int -> { err: String -> (), * success: () -> Char } // better ? */ func bar(cb) The problem is that you may put the structure in somewhere else, but you must give it a name to reference it. But then when you name a structure you're about to use immediately looks so redundant: // Somewhere else... // ResultCallback: { err: String -> (), success: () -> Char } /** * cb: Int -> ResultCallback // better ?? */ func foo(cb) And it bothers me if I follow the Java-doc like commenting style since it still seems incomplete. The comments don't tell you anything that you couldn't immediately see from looking at the function. /** * @param cb {Function} yeah, it's a function, but you told me nothing about it... * @param err {Function} where should I put this callback's argument ?? * Not to mention the err's own arguments... */ func foo(cb) These examples are JavaScript like with generic functions and parameter names, but I've encountered similar problems in other dynamic languages which allow complex callbacks.

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  • How can I generate Sudoku puzzles?

    - by user223150
    I'm trying to make a Sudoku puzzle generator. It's a lot harder than I expected and the more I get into it, the harder it gets! My current approach is to split the problem into 2 steps: Generate a complete (solved) Sudoku puzzle. Remove numbers until it's solveable and has only 1 solution. In step 1, since I'm using a brute force methods, I'm facing some run time issues. Is there an optimal way of filling in a complete Sudoku puzzle? In step 2, what kind of algorithm should I use to "puzzlize" a solved sudoku?

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  • Ad-hoc reporting similar to Microstrategy/Pentaho - is OLAP really the only choice (is OLAP even sufficient)?

    - by TheBeefMightBeTough
    So I'm getting ready to develop an API in Java that will provide all dimensions, metrics, hierarchies, etc to a user such that they can pick and choose what they want (say, e.g., dimensions of Location (a store) and Weekly, and the metric Product Sales $), provide their choices to the api, and have it spit out an object that contains the answer to their question (the object would probably be a set of cells). I don't even believe there will be much drill up/down. The data warehouse the APIwill interface with is in a standard form (FACT tables, dimensions, star schema format). My question is, is an OLAP framework such as Mondrian the only way to achieve something akin to ad-hoc reporting? I can envisage a really large Cube (or VirtualCube) that contains most of the dimensions and metrics the user could ever want, which would give the illusion of ad-hoc reporting. The problem is that there is a ton of setup to do (so much XML) to get the framework to work with the data. Further it requires specific knowledge, such as MDX, and even moreso learning the framework peculiars (Mondrian API). Finally, I am not positive it will scale much better than simply making queries against a SQL database. OLAP to me feels like very old technology. Is performance really an issue anymore? The alternative I can think of would be dynamic SQL. If the existing tables in the data warehouse conform to a naming scheme (FACT_, DIM_, etc), or if a very simple config file/ database table containing config information existed that stored which tables are fact tables, which are dimensions, and what metrics are available, then couldn't the api read from that and assembly the appropriate sql query? Would this necessarily be harder than learning MDX, Mondrian (or another OLAP framework), and creating all the cubes? In general, I feel that OLAP is at the same time too powerful (supports drill up/down, complex functions) and outdated and am reluctant to base my architecture on it. However, I am unsure if the alternative(s), such as rolling my own ad-hoc reporting framework using dynamic SQL would remove any complexity while still fulfilling requirements, both functional and non-functional (e.g., scalability; some FACT tables have many millions of rows). I also wonder about other techniques (e.g., hive). Has anyone here tried to do ad-hoc reporting? Any advice? I expect this project to take a pretty long time (3 months min, but probably longer), so I just do not want to commit to an architecture without being absolutely sure of its pros and cons. Thanks so much.

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  • Extending EF4 SQL Generation

    - by Basiclife
    Hi, We're using EF4 in a fairly large system and occasionally run into problems due to EF4 being unable to convert certain expressions into SQL. At present, we either need to do some fancy footwork (DB/Code) or just accept the performance hit and allow the query to be executed in-memory. Needless to say neither of these is ideal and the hacks we've sometimes had to use reduce readability / maintainability. What we would ideally like is a way to extend the SQL generation capabilities of the EF4 SQL provider. Obviously there are some things like .Net method calls which will always have to be client-side but some functionality like date comparisons (eg Group by weeks in Linq to Entities ) should be do-able. I've Googled but perhaps I'm using the wrong terminology as all I get is information about the new features of EF4 SQL Generation. For such a flexible and extensible framework, I'd be surprised if this isn't possible. In my head, I'm imagining inheriting from the [SQL 2008] provider and extending it to handle additional expressions / similar in the expression tree it's given to convert to SQL. Any help/pointers appreciated. We're using VS2010 Ultimate, .Net 4 (non-client profile) and EF4. The app is in ASP.Net and is running in a 64-Bit environment in case it makes a difference.

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  • Maven Java Source Code Generation for Hibernate

    - by Adam
    Hi, I´m busy converting an existing project from an Ant build to one using Maven. Part of this build includes using the hibernate hbm2java tool to convert a collection of .hbm.xml files into Java. Here's a snippet of the Ant script used to do this: <target name="dbcodegen" depends="cleangen" description="Generate Java source from Hibernate XML"> <hibernatetool destdir="${src.generated}"> <configuration> <fileset dir="${src.config}"> <include name="**/*.hbm.xml"/> </fileset> </configuration> <hbm2java jdk5="true"/> </hibernatetool> </target> I've had a look around on the internet and some people seem to do this (I think) using Ant within Maven and others with the Maven plugin. I'd prefer to avoid mixing Ant and Maven. Can anyone suggest a way to do this so that all of the .hbm.xml files are picked up and the code generation takes place as part of the Maven code generation build phase? Thanks! Adam.

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