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  • How to create a webservice for the conversion rate

    - by praveenjayapal
    Hi Friends, I would like to create a SOAP Web service for the following wsld http://www.webservicex.com/CurrencyConvertor.asmx?WSDL Could you please explain how to do this? The following code is not working... Please help me.. ini_set("soap.wsdl_cache_enabled", "0"); $client = new SoapClient("http://www.webservicex.com/CurrencyConvertor.asmx?wsdl"); $CURR = array("FromCurrency" => "USD","ToCurrency" => "INR"); $scramble = $client->ConversionRate($CURR); $mirror = $client->ConversionRateResponse($scramble); Thanks, Praveen J

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  • Programatically determining maximum transfer rate

    - by dauphic
    I have a problem that requires me to calculate the maximum upload and download available, then limit my program's usage to a percentage of it. However, I can't think of a good way to find the maximums. At the moment, the only solution I can come up with is transfering a few megabytes between the client and server, then measuring how ling the transfer took. This solution is very undesirable, however, because with 100,000 clients it could potentially result in too much of an increase to our server's bandwidth usage (which is already too high). Does anyone have any solutions to this problem?

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  • Database storage for high sample rate data in web app

    - by Jim
    I've got multiple sensors feeding data to my web app. Each channel is 5 samples per second and the data gets uploaded bundled together in 1 minute json messages (containing 300 samples). The data will be graphed using flot at multiple zoom levels from 1 day to 1 minute. I'm using Amazon SimpleDB and I'm currently storing the data in the 1 minute chunks that I receive it in. This works well for high zoom levels, but for full days there will be simply be too many rows to retrieve. The idea I've currently got is that every hour I can crawl through the data and collect together 300 samples for the last hour and store them in an hour Domain (table if you like). Does this sound like a reasonable solution? How have others implemented the same sort of systems?

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  • Twitter rate limit

    - by raulriera
    Hi, I am whitelisted in Twitter, and I have this "traffic heavy" application that just makes 2 request to find out how many users 2 people have.... the traffic currently is killing the 150 request limit per hour. How do I authenticate my requests so that twitter knows I am whitelisted? http://api.twitter.com/1/users/show.xml?screen_name=chavezcandanga http://api.twitter.com/1/users/show.xml?screen_name=luischataing I wish to authenticate those for this simple project http://250mil.com Thanks!

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  • Calling a method at a specific interval rate in C++

    - by Aetius
    This is really annoying me as I have done it before, about a year ago and I cannot for the life of me remember what library it was. Basically, the problem is that I want to be able to call a method a certain number of times or for a certain period of time at a specified interval. One example would be I would like to call a method "x" starting from now, 10 times, once every 0.5 seconds. Alternatively, call method "x" starting from now, 10 times, until 5 seconds have passed. Now I thought I used a boost library for this functionality but I can't seem to find it now and feeling a bit annoyed. Unfortunately I can't look at the code again as I'm not in possession of it any more. Alternatively, I could have dreamt this all up and it could have been proprietary code. Assuming there is nothing out there that does what I would like, what is currently the best way of producing this behaviour? It would need to be high-resolution, up to a millisecond. It doesn't matter if it blocks the thread that it is executed from or not. Thanks!

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  • Rate my C# code (~300 SLOC) using GDI+/Backgroundworker

    - by sebastianlarsson
    Hi, I want to get some feedback on my code! Below is some background info. I am taking a pre-certification course in C# (Sweden, 15 ECTS). The focus of the course is theoretical and only limited practical work. I dont find the assignments very hard at all to tell you the truth, but since I only have very limited work experience as a developer (I have worked 15h/week at Ericsson since November) I think I would benefit from having the certificate (70-536 and more probably). I am currently reading Martin Fowler's "Refactoring: Improving the design of existing code" and I tried to apply his techniques to my latest lab in the course. I have been on the lookout for a website which have the idea of providing feedback on code, but so far I have yet to discover any. Please take a look on my code and tell me what you think. It is only roughly 300 lines of code divided into a couple of classes. GDI+, backgroundworker and user controls are what the lab is about. I reckon you may have to spend as little as a couple of minutes on looking on the solution. Link to solution: http://www.filefactory.com/file/b18h7d5/n/Lab4_Lab5_SebastianLarsson.zip Regards and thank you, Sebastian

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  • From the Tips Box: Comics on the iPad, Android’s Power Bar, and Limiting Spotlight Search on the iPad

    - by Jason Fitzpatrick
    Once a week we dump out our tips box and share some of the great reader submitted tips with you. This week we’re looking at reading comic strips on the iPad, quick access via the Android Power Bar, and limiting the spotlight search on the iPad. Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • How do you set rate limit access to your API using Iptables?

    - by Cory
    How can you set rate limit access to API using Iptables. Tried to set limit using port 80, but I don't want to set limit to the web access entirely. Is there a way to specified a subdomain rather than port. Example: set rate limit to api.example.com not example.com? If there is no way to set rate limit by subdomain, what is the suggested rate limit access to port 80 without risking blocking a legitimate web user? One connection per second would be enough?

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  • Is it safe to set FPS rate to a constant?

    - by Ozan
    I learned from game class that in update function, every movements must be time dependent for the sake of linearity in movement. We made a simple game. Every move like going left, right or jump is written time dependent. But, in some other computers, our game is worked very differently. For example, our character jumps higher than it should be. I guess this is because each computer has different FPS rate according to its specification. My question is that what should we do to make this game work in same way in every computer? Setting FPS rate to a constant is a solution?

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  • Code refactoring homework?

    - by Hira
    This is the code that I have to refactor for my homework: if (state == TEXAS) { rate = TX_RATE; amt = base * TX_RATE; calc = 2 * basis(amt) + extra(amt) * 1.05; } else if ((state == OHIO) || (state == MAINE)) { rate = (state == OHIO) ? OH_RATE : MN_RATE; amt = base * rate; calc = 2 * basis(amt) + extra(amt) * 1.05; if (state == OHIO) points = 2; } else { rate = 1; amt = base; calc = 2 * basis(amt) + extra(amt) * 1.05; } I have done something like this if (state == TEXAS) { rate = TX_RATE; calculation(rate); } else if ((state == OHIO) || (state == MAINE)) { rate = (state == OHIO) ? OH_RATE : MN_RATE; calculation(rate); if (state == OHIO) points = 2; } else { rate = 1; calculation(rate); } function calculation(rate) { amt = base * rate; calc = 2 * basis(amt) + extra(amt) * 1.05; } How could I have done better? Edit i have done code edit amt = base * rate;

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  • How do I get the Windows 8 Desktop to stop refreshing itself while I'm working?

    - by Nessa Morris
    I have an Asus touchscreen laptop with Windows 8, not RT. The best way that I can describe the problem is: when I am working on something in the desktop, the desktop/screen refreshes itself. It doesn't matter if I am using an IE window, or Word, etc. Basically, while I'm viewing the desktop, the icons disappear for a second or two and then come back. If I'm typing in Word, the screen essentially pauses and just stops typing. It won't start typing again until I touch the screen or click on something. In IE, the screen acts pretty similar, if I happen to be typing a URL, or in a form, etc. Why does it do this? And how can I make it stop? Thanks so much for any help you can give me, and please let me know if I can provide any other info that you think may be helpful.

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  • 59 vs 60 hertz on external display via DisplayPort

    - by Shiki
    Don't know if this is a really specific question or you'll help me out. Please do. I just bought a DeLock DisplayPort cable for my Lenovo T500. Tried to use it with the in-built Intel MHD4500, no use. With the ATI HD3650 (you can switch between the two vga on this machine) I get a normal picture, but only on 59hz. On 60 I get a smaller desktop size (strange). Any idea what can cause this? Will I have any problem if I use the 59hz? (Was using the display with a VGA cable but I get a blurry picture with that (dont matter what device I attach, VGA is like this on this display) and thats why I wanted to change.)

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  • Latitude E6410 - Screen flickering on Windows 8

    - by Martin
    On Windows 8, my Latitude E6410 screen (1440x900 - 60Hz - NVidia NVS3100M) is flickering. If I turn off the laptop for 30 minutes and turn it back on, there's no flickering but it eventually start again after 10-15 minutes. The flickering seems more present at the top and bottom of the screen. I already updated the graphic card drivers, bios, etc. Nothing seems to fix the issue. To prove that it isn't a hardware issue, when I reinstalled Windows 7 I couldn't reproduce the issue. Any idea what could cause this?

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  • Massive Crawling requests from Google Apps Engine useragent

    - by SilentPlayer
    Hi friends, I'm badly affected with 'Google AppEngine-Google' UserAgent.. receiving 5/6 requests per second on http server. This bot is crawling my site just like GoogleBot does. Following is the sample of url in my access logs. 72.14.192.3 - - [19/May/2010:01:27:06 +0000] "GET /some-url/etc-123.htm HTTP/1.1" 200 4707 "-" "AppEngine-Google; (+http://code.google.com/appengine; appid: harpy000)" I have checked the ip address it is registered with Google Inc. Can anyone tell me where i can report Abuse to Google Inc. Or any information about this issue. Thank you!

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  • Traffic shaping on Linux with HTB: weird results

    - by DADGAD
    I'm trying to have some simple bandwidth throttling set up on a Linux server and I'm running into what seems to be very weird stuff despite a seemingly trivial config. I want to shape traffic coming to a specific client IP (10.41.240.240) to a hard maximum of 75Kbit/s. Here's how I set up the shaping: # tc qdisc add dev eth1 root handle 1: htb default 1 r2q 1 # tc class add dev eth1 parent 1: classid 1:1 htb rate 75Kbit # tc class add dev eth1 parent 1:1 classid 1:10 htb rate 75kbit # tc filter add dev eth1 parent 1:0 protocol ip prio 1 u32 match ip dst 10.41.240.240 flowid 1:10 To test, I start a file download over HTTP from the said client machine and measure the resulting speed by looking at Kb/s in Firefox. Now, the behaviour is rather puzzling: the DL starts at about 10Kbyte/s and proceeds to pick up speed until it stabilizes at about 75Kbytes/s (Kilobytes, not Kilobits as configured!). Then, If I start several parallel downloads of that very same file, each download stabilizes at about 45Kbytes/s; the combined speed of those downloads thus greatly exceeds the configured maximum. Here's what I get when probing tc for debug info [root@kup-gw-02 /]# tc -s qdisc show dev eth1 qdisc htb 1: r2q 1 default 1 direct_packets_stat 1 Sent 17475717 bytes 1334 pkt (dropped 0, overlimits 2782 requeues 0) rate 0bit 0pps backlog 0b 12p requeues 0 [root@kup-gw-02 /]# tc -s class show dev eth1 class htb 1:1 root rate 75000bit ceil 75000bit burst 1608b cburst 1608b Sent 14369397 bytes 1124 pkt (dropped 0, overlimits 0 requeues 0) rate 577896bit 5pps backlog 0b 0p requeues 0 lended: 1 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 class htb 1:10 parent 1:1 prio 0 **rate 75000bit ceil 75000bit** burst 1608b cburst 1608b Sent 14529077 bytes 1134 pkt (dropped 0, overlimits 0 requeues 0) **rate 589888bit** 5pps backlog 0b 11p requeues 0 lended: 1123 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 What I can't for the life of me understand is this: how come I get a "rate 589888bit 5pps" with a config of "rate 75000bit ceil 75000bit"? Why does the effective rate get so much higher than the configured rate? What am I doing wrong? Why is it behaving the way it is? Please help, I'm stumped. Thanks guys.

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  • SpeechSynthesizer in C# creates wav that has 22kHz... needs to be 16kHz

    - by Adrian
    My C# application needs to covert text to wav file and inject it into a Skype call. The code that creates the wav file is below. The problem is that the file has 22kHz sample rate and Skype accepts only 16kHz. Is there any way to adjust this setting? using (System.IO.FileStream stream = System.IO.File.Create("message.wav")) { System.Speech.Synthesis.SpeechSynthesizer speechEngine = new System.Speech.Synthesis.SpeechSynthesizer(); speechEngine.SetOutputToWaveStream(stream); speechEngine.Speak(number); stream.Flush(); }

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  • Does Google rate the webpage by amount of visits?

    - by petiar
    Hi there, there is quite extensive discussion about this topic on another website and I am really losing my confidence. The thing is that I claim that the amount (count) of visits is NOT a criteria for increasing the PR of the particular web because: a) Google just doesn't know about every single visit on a webpage (in case it's not using GA) b) Google just would not rate by something what Google actually affects Thanks for your opinions. Peter.

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  • Is it possible to rate-limit an scp/sftp/rsync/etc transfer from the command-line? ie, manual QoS on

    - by warren
    Specifically, I am looking to rate-limit an scp or sftp session (or other arbitrary network call) in the call itself. For example, let's say I want to copy 100MB to one server, and 1GB to another. I'd like to be able to run both of these at the same time, but maintain a QoS for "normal" computer usage - somewhat similar to how you can rate-limit bittorrent. Is there a way to do this without touching the networking hardware? I'm envisioning something akin to: magic-qos-tool 'scp file user@host:/path/to/file' Or.. scp -rate 40kbps file user@host:/path/to/file

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  • Is it possible to rate-limit an scp/sftp/rsync transfer from the command-line? ie, manual QoS on a s

    - by warren
    Specifically, I am looking to rate-limit an scp or sftp session in the call itself. For example, let's say I want to copy 100MB to one server, and 1GB to another. I'd like to be able to run both of these at the same time, but maintain a QoS for "normal" computer usage - somewhat similar to how you can rate-limit bittorrent. Is there a way to do this without touching the networking hardware? I'm envisioning something akin to: magic-qos-tool 'scp file user@host:/path/to/file' Or.. scp -rate 40kbps file user@host:/path/to/file

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  • How to move to next textfield using keyboardtype numberandpunctuation using textfield notification

    - by Rani
    Hi guys, I am having code ItemsController.h UITextField* quantity; UITextField* rate; UITextField* tax2; ItemController.m quantity=[[UITextField alloc]initWithFrame:CGRectMake(158,10.5,140,30)]; quantity.textColor = [UIColor blackColor]; quantity.font = [UIFont systemFontOfSize:15.0]; quantity.backgroundColor = [UIColor clearColor]; quantity.returnKeyType=UIReturnKeyNext; quantity.keyboardType = UIKeyboardTypeNumbersAndPunctuation; quantity.leftViewMode = UITextFieldViewModeAlways; quantity.delegate = self; rate=[[UITextField alloc]initWithFrame:CGRectMake(158,10.5,140,30)]; rate.textColor = [UIColor blackColor]; rate.font = [UIFont systemFontOfSize:15.0]; rate.backgroundColor = [UIColor clearColor]; rate.returnKeyType=UIReturnKeyNext; rate.keyboardType = UIKeyboardTypeNumbersAndPunctuation; rate.leftViewMode = UITextFieldViewModeAlways; rate.delegate = self; tax2=[[UITextField alloc]initWithFrame:CGRectMake(158,10.5,140,30)]; tax2.textColor = [UIColor blackColor]; tax2.font = [UIFont systemFontOfSize:15.0]; tax2.backgroundColor = [UIColor clearColor]; tax2.returnKeyType=UIReturnKeyDone; tax2.keyboardType = UIKeyboardTypeAlphabet; tax2.leftViewMode = UITextFieldViewModeAlways; tax2.delegate = self; - (BOOL)textFieldShouldReturn:(UITextField*)textField { if(textField==quantity) { [rate becomeFirstResponder]; } if(textField == rate) { [tax2 becomeFirstResponder]; } else if(textField==tax2) { [textField resignFirstResponder]; } return YES; } Using UITextfield notifications while I am moving from quantity textfield to rate textfield the keyboard type is alphabetical its getting actually I gav eit has Number and punctuation why I am not getting. can any one help me to solve this as soon as possible. Thanks in advance.

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  • C# .Net Serial DataReceived Event response too slow for high-rate data.

    - by Matthew
    Hi, I have set up a SerialDataReceivedEventHandler, with a forms based program in VS2008 express. My serial port is set up as follows: 115200, 8N1 Dtr and Rts enabled ReceivedBytesThreshold = 1 I have a device I am interfacing with over a BlueTooth, USB to Serial. Hyper terminal receives the data just fine at any data rate. The data is sent regularly in 22 byte long packets. This device has an adjustable rate at which data is sent. At low data rates, 10-20Hz, the code below works great, no problems. However, when I increase the data rate past 25Hz, there starts to recieve mulitple packets on one call. What I mean by this is that there should be a event trigger for every incoming packet. With higher output rates, I have tested the buffer size (BytesToRead command) immediatly when the event is called and there are multiple packets in the buffer then. I think that the event fires slowly and by the time it reaches the code, more packes have hit the buffer. One test I do is see how many time the event is trigger per second. At 10Hz, I get 10 event triggers, awesome. At 100Hz, I get something like 40 event triggers, not good. My goal for data rate is 100HZ is acceptable, 200Hz preferred, and 300Hz optimum. This should work because even at 300Hz, that is only 52800bps, less than half of the set 115200 baud rate. Anything I am over looking? public Form1() { InitializeComponent(); serialPort1.DataReceived += new SerialDataReceivedEventHandler(serialPort1_DataReceived); } private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e) { this.Invoke(new EventHandler(Display_Results)); } private void Display_Results(object s, EventArgs e) { serialPort1.Read(IMU, 0, serial_Port1.BytesToRead); }

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  • How do you set rate limit access to your API using Iptables?

    - by Cory
    How can you set rate limit access to API using Iptables. Tried to set limit using port 80, but I don't want to set limit to the web access entirely. Is there a way to specified a subdomain rather than port. Example: set rate limit to api.example.com not example.com? If there is no way to set rate limit by subdomain, what is the suggested rate limit access to port 80 without risking blocking a legitimate web user? One connection per second would be enough?

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  • how to keep display tick rate steady when using continuous collision detection?

    - by nas Ns
    (I've just found about this forum). I hope it is ok to repost my question again here. I posted this question at stackoverflow, but it looks like I might get better help here. Here is the question: I've implemented basic particles motion simulation with continuous collision detection. But there is small issue in display. Assume simple case of circles moving inside square. All elastic collisions. no firction. All motion is constant speed. No forces are involved, no gravity. So when a particle is moving, it is always moving at constant speed (in between collisions) What I do now is this: Let the simulation time step be 1 second (for example). This is the time step simulation is advanced before displaying the new state (unless there is a collision sooner than this). At start of each time step, time for the next collision between any particles or a particle with a wall is determined. Call this the TOC time; let’s say TOC was .5 seconds in this case. Since TOC is smaller than the standard time step, then the system is moved by TOC and the new system is displayed so that the new display shows any collisions as just taking place (say 2 circles just touched each other’s, or a circle just touched a wall) Next, the collision(s) are resolved (i.e. speeds updated, changed directions etc..). A new step is started. The same thing happens. Now assume there is no collision detected within the next 1 second (those 2 circles above will not be in collision any more, even though they are still touching, due to their speeds showing they are moving apart now), Hence, simulation time is advanced now by the full one second, the standard time step, and particles are moved on the screen using 1 second simulation time and new display is shown. You see what has just happened: One frame ran for .5 seconds, but the next frame runs for 1 second, may be the 3rd frame is displayed after 2 seconds, may be the 4th frame is displayed after 2.8 seconds (because TOC was .8 seconds then) and so on. What happens is that the motion of a particle on the screen appears to speed up or slow down, even though it is moving at constant speed and was not even involved in a collision. i.e. Looking at one particle on its own, I see it suddenly speeding up or slowing down, becuase another particle had hit a wall. This is because the display tick is not uniform. i.e. the frame rate update is changing, giving the false illusion that a particle is moving at non-constant speed while in fact it is moving at constant speed. The motion on the screen is not smooth, since the screen is not updating at constant rate. I am not able to figure how to fix this. If I want to show 2 particles at the moment of the collision, I must draw the screen at different times. Drawing the screen always at the same tick interval, results in seeing 2 particles before the collision, and then after the collision, and not just when they colliding, which looked bad when I tried it. So, how do real games handle this issue? How to display things in order to show collisions when it happen, yet keep the display tick constant? These 2 requirements seem to contradict each other’s.

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