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  • postgres stored procedure problem

    - by easyrider
    Hi all, Ich have a problem in postgres function: CREATE OR REPLACE FUNCTION getVar(id bigint) RETURNS TABLE (repoid bigint, suf VARCHAR, nam VARCHAR) AS $$ declare rec record; BEGIN FOR rec IN (WITH RECURSIVE children(repoobjectid,variant_of_object_fk, suffix, variantname) AS ( SELECT repoobjectid, variant_of_object_fk, '' as suffix,variantname FROM b2m.repoobject_tab WHERE repoobjectid = id UNION ALL SELECT repo.repoobjectid, repo.variant_of_object_fk, suffix || '..' , repo.variantname FROM b2m.repoobject_tab repo, children WHERE children.repoobjectid = repo.variant_of_object_fk) SELECT repoobjectid,suffix,variantname FROM children) LOOP RETURN next; END LOOP; RETURN; END; It can be compiled, but if y try to call it select * from getVar(18) I got 8 empty rows with 3 columns. If i execute the following part of procedure with hard-coded id parameter: WITH RECURSIVE children(repoobjectid,variant_of_object_fk, suffix, variantname) AS ( SELECT repoobjectid, variant_of_object_fk, '' as suffix,variantname FROM b2m.repoobject_tab WHERE repoobjectid = 18 UNION ALL SELECT repo.repoobjectid, repo.variant_of_object_fk, suffix || '..' , repo.variantname FROM b2m.repoobject_tab repo, children WHERE children.repoobjectid = repo.variant_of_object_fk) SELECT repoobjectid,suffix,variantname FROM children I got exactly, what i need 8 rows with data: repoobjectid suffix variantname 18 19 .. for IPhone 22 .. for Nokia 23 .... OS 1.0 and so on. What is going wrong ? Please help. Thanx in advance

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  • Problem with width in percentage in mozilla

    - by lam3r4370
    I have problem with width in percentage in mozilla. Firefox:http://img155.imageshack.us/i/prolemwidthper.png/ Opera:http://img209.imageshack.us/i/logowpopera.png/ Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> <meta name="author" content="adminite"> <title>Untitled 2</title> <style> #cont { width:99.8%; height:125px; border:1px solid red; background-color:#1ea1de; margin: 0px 0px 0px 0px; }</style> </head> <body> <div id="cont"> </div> </body> </html>

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  • Problem in linking an nasm code

    - by Stefano
    I'm using a computer with an Intel Core 2 CPU and 2GB of RAM. The SO is Ubuntu 9.04. When I try to compile this code: ;programma per la simulazione di un terminale su PC, ottenuto utilizzando l'8250 ;in condizione di loopback , cioè Tx=Rx section .code64 section .data TXDATA EQU 03F8H ;TRASMETTITORE RXDATA EQU 03F8H ;RICEVITORE BAUDLSB EQU 03F8H ;DIVISORE DI BAUD RATE IN LSB BAUDMSB EQU 03F9H ;DIVISORE DI BAUD RATE IN MSB INTENABLE EQU 03F9H ;REGISTRO DI ABILITAZIONE DELL'INTERRUZIONE INTIDENTIF EQU 03FAH ;REGISTRO DI IDENTIFICAZIONE DELL'INTERRUZIONE LINECTRL EQU 03FBH ;REGISTRO DI CONTROLLO DELLA LINEA MODEMCTRL EQU 03FCH ;REGISTRO DI CONTROLLO DEL MODEM LINESTATUS EQU 03FDH ;REGISTRO DI STATO DELLA LINEA MODEMSTATUS EQU 03FEH ;REGISTRO DI STATO DEL MODEM BAUDRATEDIV DW 0060H ;DIVISOR: LOW=60, HIGH=00 -BAUD =9600 COUNTERCHAR DB 0 ;CHARACTER COUNTER ;DW 256 DUP (?) section .text global _start _start: ;PROGRAMMAZIONE 8250 MOV DX,LINECTRL MOV AL,80H ;BIT 7=1 PER INDIRIZZARE IL BAUD RATE OUT DX,AL MOV DX,BAUDLSB MOV AX,BAUDRATEDIV ;DEFINISCO FATTORE DI DIVISIONE OUT DX,AL MOV DX,BAUDMSB MOV AL,AH OUT DX,AL ;MSB MOV DX,LINECTRL MOV AL,00000011B ;8 BIT DATO, 1 STOP, PARITA' NO OUT DX,AL MOV DX,MODEMCTRL MOV AL,00010011B ;BIT 4=0 PER NO LOOPBACK OUT DX,AL MOV DX,INTENABLE XOR AL,AL ;DISABILITO TUTTI GLI INTERRUPTS OUT DX,AL CICLO: MOV DX,LINESTATUS IN AL,DX ;LEGGO IL REGISTRO DI STATO DELLA LINEA TEST AL,00011110B ;VERIFICO GLI ERRORI (4 TIPI) JNE ERRORI TEST AL,01H ;VERIFICO Rx PRONTO JNE LEGGOCHAR TEST AL,20H ;VERIFICO Tx VUOTO JE CICLO ;SE SI ARRIVA A QUESTO PUNTO ALLORA L'8250 è PRONTO PER TRASMETTERE UN NUOVO CARATTERE MOV AH,1 INT 80H JE CICLO ;SE SI ARRIVA A QUESTO PUNTO SIGNIFICA CHE ESISTE UN CARATTERE DA TASTIERA MOV AH,0 INT 80H ;Al CONTIENE IL CARATTERE DELLA TASTIERA MOV DX,3F8H OUT DX,AL JMP CICLO LEGGOCHAR: MOV AL,[COUNTERCHAR] INC AL CMP AL,15 JE FINE MOV [COUNTERCHAR],AL MOV DX,TXDATA IN AL,DX ;AL CONTIENE IL CARATTERE RICEVUTO AND AL,7FH ;POICHè VI SONO 7 BIT DI DATO ;VISUALIZZAZIONE DEL CARATTERE MOV BX,0 MOV AH,14 INT 80H POP AX CMP AL,0DH ;CONTROLLO SE RETURN JNE CICLO ;CAMBIO RIGA DI VISUALIZZAZIONE MOV AL,0AH MOV BX,0 MOV AH,14 ;INT 10H INT 80H JMP CICLO ;GESTIONE ERRORI ERRORI: MOV DX,3F8H IN AL,DX MOV AL,'?' MOV BX,0 MOV AH,14 INT 80H JMP CICLO FINE: XOR AH,AH MOV AL,03 INT 80H When I compile this code "NASM -f bin UARTLOOP.asm", the compiler can create the UARTLOOP.o file without any error. When I try to link the .o file with "ld UARTLOOP.o" it tells: UARTLOOP.o: In function `_start': UARTLOOP.asm:(.text+0xd): relocation truncated to fit: R_X86_64_16 against `.data' Have u got some ideas to solve this problem? Thx =)

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  • Binary file reading problem

    - by ScReYm0
    Ok i have problem with my code for reading binary file... First i will show you my writing code: void book_saving(char *file_name, struct BOOK *current) { FILE *out; BOOK buf; out = fopen(file_name, "wb"); if(out != NULL) { printf_s("Writting to file..."); do { if(current != NULL) { strcpy(buf.catalog_number, current->catalog_number); strcpy(buf.author, current->author); buf.price = current->price; strcpy(buf.publisher, current->publisher); strcpy(buf.title, current->title); buf.price = current->year_published; fwrite(&buf, sizeof(BOOK), 1, out); } current = current->next; }while(current != NULL); printf_s("Done!\n"); fclose(out); } } and here is my "version" for reading it back: int book_open(struct BOOK *current, char *file_name) { FILE *in; BOOK buf; BOOK *vnext; int count; int i; in = fopen("west", "rb"); printf_s("Reading database from %s...", file_name); if(!in) { printf_s("\nERROR!"); return 1; } i = fread(&buf,sizeof(BOOK), 1, in); while(!feof(in)) { if(current != NULL) { current = malloc(sizeof(BOOK)); current->next = NULL; } strcpy(current->catalog_number, buf.catalog_number); strcpy(current->title, buf.title); strcpy(current->publisher, buf.publisher); current->price = buf.price; current->year_published = buf.year_published; fread(&buf, 1, sizeof(BOOK), in); while(current->next != NULL) current = current->next; fclose(in); } printf_s("Done!"); return 0; } I just need to save my linked list in binary file and to be able to read it back ... please help me. The program just don't read it or its crash every time different situation ...

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • Problem with several USB devices on Windows XP. How to diagnose USB device?

    - by Lukasz Baran
    Hello All, Recently I've bought some electronic devices (like e.g. Sony Ebook reader PRS-600 or HP PDA IPaq) which are connected to PC using USB ports. These devices have own batteries and they are recharged using USB. However, I am experiencing a problem with Ebook Reader and the similiar thing happens with my PDA (but in this case it's more rare). Sometimes, I am unable to make it start recharging, when it's connected to USB port. The LCD diode on my Reader lights up and the icon in the system tray appears. They both indicate that the device has been connected. However, the device should start recharching and it should appear on Windows XP as a 'explorable' device (just like pendrive it offers some HDDs). None of these happens:( This problem appears on two PCs - desktop and laptop. Both have Windows XP SP3 installed. And what's interesting and surprising to me is the fact that these devices sometimes work without any problems. I mean, I just plug them in and they work properly. Besides that, there are some computers (I have tested a variety of possible conditions) on which the problem does not appear! I am confused and, on the other hand, determined to find out what is the real cause of such strange behavior. Maybe I'm wrong but I always assumed that I'm using deterministic machines, but the described situation makes me feel like I was dreaming:) And that's why I'm asking you here. Are there any tools that could help me diagnose USB ports? Or maybe anyone knows the solution? I have a lot experience with low level programming (mostly from the times of MS-DOS applications), but I'm not an expert when it comes to WinXP technology. If this was a problem with network connection, I would know what to do - I know how to track network traffic, but with USB ports I feel powerless. I have a feeling that the problem may lie in a way WinXP handles USB devices. Personally, I hate auto-discovery and P'n'P features available in Windows. I know that some of may suggest to move to Linux or other *Nix system. Unfortunately, I have to use WinXP in my professional life, so it's rather impossible. Besides that, I don't consider XP as a total disaster. Any help from you will be appreciated!

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  • How best to handle ID3D11InputLayout in rendering code?

    - by JohnB
    I'm looking for an elegant way to handle input layouts in my directx11 code. The problem I have that I have an Effect class and a Element class. The effect class encapsulates shaders and similar settings, and the Element class contains something that can be drawn (3d model, lanscape etc) My drawing code sets the device shaders etc using the effect specified and then calls the draw function of the Element to draw the actual geometry contained in it. The problem is this - I need to create an D3D11InputLayout somewhere. This really belongs in the Element class as it's no business of the rest of the system how that element chooses to represent it's vertex layout. But in order to create the object the API requires the vertex shader bytecode for the vertex shader that will be used to draw the object. In directx9 it was easy, there was no dependency so my element could contain it's own input layout structures and set them without the effect being involved. But the Element shouldn't really have to know anything about the effect that it's being drawn with, that's just render settings, and the Element is there to provide geometry. So I don't really know where to store and how to select the InputLayout for each draw call. I mean, I've made something work but it seems very ugly. This makes me thing I've either missed something obvious, or else my design of having all the render settings in an Effect, the Geometry in an Element, and a 3rd party that draws it all is just flawed. Just wondering how anyone else handles their input layouts in directx11 in a elegant way?

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  • Precision loss when transforming from cartesian to isometric

    - by Justin Skiles
    My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this. World Space World Space to Screen Space Rotation (45 degrees) Using a 2D rotation matrix, I use the following: double rotation = Math.PI / 4; double rotatedX = ((tileWorldX * Math.Cos(rotation)) - ((tileWorldY * Math.Sin(rotation))); double rotatedY = ((tileWorldX * Math.Sin(rotation)) + (tileWorldY * Math.Cos(rotation))); World Space to Screen Space Scale (Y-axis reduced by 50%) Here I simply scale down the Y value by a factor of 0.5. Problem And it works, kind of. There are some tiny 1px-2px gaps between some of the tiles when rendering. I think there's some precision loss somewhere, or I'm not understanding how to get these tiles to fit together perfectly. I'm not truncating or converting my values to non-decimal types until I absolutely have to (when I pass to the render method, which only takes integers). I'm not sure how to guarantee pixel perfect rendering precision when I'm rotating and scaling on a level of higher precision. Any advice? Do I need to supply for information?

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  • Multiplayer Network Game - Interpolation and Frame Rate

    - by J.C.
    Consider the following scenario: Let's say, for sake of example and simplicity, that you have an authoritative game server that sends state to its clients every 45ms. The clients are interpolating state with an interpolation delay of 100 ms. Finally, the clients are rendering a new frame every 15ms. When state is updated on the client, the client time is set from the incoming state update. Each time a frame renders, we take the render time (client time - interpolation delay) and identify a previous and target state to interpolate from. To calculate the interpolation amount/factor, we take the difference of the render time and previous state time and divide by the difference of the target state and previous state times: var factor = ((renderTime - previousStateTime) / (targetStateTime - previousStateTime)) Problem: In the example above, we are effectively displaying the same interpolated state for 3 frames before we collected the next server update and a new client (render) time is set. The rendering is mostly smooth, but there is a dash of jaggedness to it. Question: Given the example above, I'd like to think that the interpolation amount/factor should increase with each frame render to smooth out the movement. Should this be considered and, if so, what is the best way to achieve this given the information from above?

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  • Central renderer for a given scene

    - by Loggie
    When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered. If I have a scene managed by an arbitrary structure, i.e., an octree, bsp trees, quad-tree, kd tree, etc. What is the best way to pass this to the render system? The obvious problem is that if simply given the root node of the structure, the render system would require an intrinsic knowledge of the structure in order to traverse the structure. My solution to this is to clip all objects outside the frustum in the scene manager and then create a list of the objects which are left and pass this simple list to the render system, be it an array, a vector, a linked list, etc. (This would be a structure required by the render system as a means to know which objects should be rendered). The list would of course attempt to minimise OpenGL state changes by grouping objects that require the same rendering operations to be performed on them. I have been thinking a lot about this and started searching various terms on here and followed any additional information/links but I have not really found a definitive answer. The case may be that there is no definitive answer but I would appreciate some advice and tips. My question is, is this a reasonable solution to the problem? Are there any improvements that I could make? Are there any caveats I should know about? Side question: Am I right in assuming that octrees, bsp trees, etc are all forms of BVH?

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  • Square game map rendered as sphere with OpenGL

    - by Roflha
    Okay so I have been trying to find a good way to do this for a while now and so far I have nothing. For a hobby project of mine I have created a finite voxel world (similar to minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • How can state changes be batched while adhering to opaque-front-to-back/alpha-blended-back-to-front?

    - by Sion Sheevok
    This is a question I've never been able to find the answer to. Batching objects with similar states is a major performance gain when rendering many objects. However, I've been learned various rules when drawing objects in the game world. Draw all opaque objects, front-to-back. Draw all alpha-blended objects, back-to-front. Some of the major parameters to batch by, as I understand it, are textures, vertex buffers, and index buffers. It seems that, as long as you are adhering to the above two rules, there's little to be done in regards to batching. I see one possibility to batch, while still adhering to the above two rules. Opaque objects can still be drawn out of depth-order, because drawing them front-to-back is merely a fillrate optimization, meanwhile state changes may very well be far more expensive than the overdraw of drawing out of depth-order. However, non-opaque objects, those that require alpha-blending at least, must be drawn back-to-front in order to avoid rendering artifacts. Is the loss of the fillrate optimization for opaques worth the state batching optimization?

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  • Rendering Linear Gradients using the HTML5 Canvas

    - by dwahlin
    Related HTML5 Canvas Posts: Getting Started with the HTML5 Canvas Rendering Text with the HTML5 Canvas Creating a Line Chart using the HTML5 Canvas New Pluralsight Course: HTML5 Canvas Fundamentals Gradients are everywhere. They’re used to enhance toolbars or buttons and help add additional flare to a web page when used appropriately. In the past we’ve always had to rely on images to render gradients which works well, but isn’t necessarily the most efficient (although 1 pixel wide images do work well). CSS3 provides a great way to render gradients in modern browsers (see http://www.colorzilla.com/gradient-editor for a nice online gradient generator tool) but it’s not the only option. If you’re working with charts, games, multimedia or other HTML5 Canvas applications you can also use gradients and render them on the client-side without relying on images. In this post I’ll introduce how to use linear gradients and discuss the different functions that can be used to create them.   Creating Linear Gradients Linear gradients can be created using the 2D context’s createLinearGradient function. The function takes the starting x,y coordinates and ending x,y coordinates of the gradient:   createLinearGradient(x1, y1, x2, y2);   By changing the start and end coordinates you can control the direction that the gradient renders. For example, adding the following coordinates causes the gradient to render from left to right since the y value stays at 0 for both points while the x value changes from 0 to 200. var lgrad = ctx.createLinearGradient(0, 0, 200, 0); Here’s an example of how changing the coordinates affects the gradient direction:   Once a linear gradient object has been created you can set color stops using the addColorStop() function. It takes the location where the color should appear in the gradient with 0 being the beginning and 1 being at the end (0.5 would be in the middle) as well as the color to display in the gradient. lgrad.addColorStop(0, 'white'); lgrad.addColorStop(1, 'gray');   An example of combining createLinearGradient() with addColorStop() is shown next:   Using createLinearGradient() var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); var lgrad = ctx.createLinearGradient(0, 0, 200, 0); lgrad.addColorStop(0, 'white'); lgrad.addColorStop(1, 'gray'); ctx.fillStyle = lgrad; ctx.fillRect(0, 0, 200, 200); ctx.strokeRect(0, 0, 200, 200); This code renders a white to gray gradient as shown next: A live example of using createLinearGradient() is shown next. Click the Result tab to see the code in action.   In the next post on the HTML5 Canvas I’ll take a look at radial gradients and how they can be used. In the meantime, if you’re interested in learning more about the HTML5 Canvas and how it can be used in your Web or Windows 8 applications, check out my HTML5 Canvas Fundamentals course from Pluralsight. It has over 4 1/2 hours of canvas goodness packed in it.

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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  • problem in display image with loadDataWithBaseURL() in Android

    - by Addy
    Hi. In my Application, I display data in webview but it can't display the images in the webview. I used loadDatawithBaseURL() method. This is my code.. webview.loadDataWithBaseURL("file:///059600656X/", data, "text/html", "UTF-8", "about:blank"); // here data is a string object which contain html parsing data. I think it cant find the images in given directory. Can Anybody help me?

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  • Rendering ASP.NET MVC Razor Views outside of MVC revisited

    - by Rick Strahl
    Last year I posted a detailed article on how to render Razor Views to string both inside of ASP.NET MVC and outside of it. In that article I showed several different approaches to capture the rendering output. The first and easiest is to use an existing MVC Controller Context to render a view by simply passing the controller context which is fairly trivial and I demonstrated a simple ViewRenderer class that simplified the process down to a couple lines of code. However, if no Controller Context is available the process is not quite as straight forward and I referenced an old, much more complex example that uses my RazorHosting library, which is a custom self-contained implementation of the Razor templating engine that can be hosted completely outside of ASP.NET. While it works inside of ASP.NET, it’s an awkward solution when running inside of ASP.NET, because it requires a bit of setup to run efficiently.Well, it turns out that I missed something in the original article, namely that it is possible to create a ControllerContext, if you have a controller instance, even if MVC didn’t create that instance. Creating a Controller Instance outside of MVCThe trick to make this work is to create an MVC Controller instance – any Controller instance – and then configure a ControllerContext through that instance. As long as an HttpContext.Current is available it’s possible to create a fully functional controller context as Razor can get all the necessary context information from the HttpContextWrapper().The key to make this work is the following method:/// <summary> /// Creates an instance of an MVC controller from scratch /// when no existing ControllerContext is present /// </summary> /// <typeparam name="T">Type of the controller to create</typeparam> /// <returns>Controller Context for T</returns> /// <exception cref="InvalidOperationException">thrown if HttpContext not available</exception> public static T CreateController<T>(RouteData routeData = null) where T : Controller, new() { // create a disconnected controller instance T controller = new T(); // get context wrapper from HttpContext if available HttpContextBase wrapper = null; if (HttpContext.Current != null) wrapper = new HttpContextWrapper(System.Web.HttpContext.Current); else throw new InvalidOperationException( "Can't create Controller Context if no active HttpContext instance is available."); if (routeData == null) routeData = new RouteData(); // add the controller routing if not existing if (!routeData.Values.ContainsKey("controller") && !routeData.Values.ContainsKey("Controller")) routeData.Values.Add("controller", controller.GetType().Name .ToLower() .Replace("controller", "")); controller.ControllerContext = new ControllerContext(wrapper, routeData, controller); return controller; }This method creates an instance of a Controller class from an existing HttpContext which means this code should work from anywhere within ASP.NET to create a controller instance that’s ready to be rendered. This means you can use this from within an Application_Error handler as I needed to or even from within a WebAPI controller as long as it’s running inside of ASP.NET (ie. not self-hosted). Nice.So using the ViewRenderer class from the previous article I can now very easily render an MVC view outside of the context of MVC. Here’s what I ended up in my Application’s custom error HttpModule: protected override void OnDisplayError(WebErrorHandler errorHandler, ErrorViewModel model) { var Response = HttpContext.Current.Response; Response.ContentType = "text/html"; Response.StatusCode = errorHandler.OriginalHttpStatusCode; var context = ViewRenderer.CreateController<ErrorController>().ControllerContext; var renderer = new ViewRenderer(context); string html = renderer.RenderView("~/Views/Shared/GenericError.cshtml", model); Response.Write(html); }That’s pretty sweet, because it’s now possible to use ViewRenderer just about anywhere in any ASP.NET application, not only inside of controller code. This also allows the constructor for the ViewRenderer from the last article to work without a controller context parameter, using a generic view as a base for the controller context when not passed:public ViewRenderer(ControllerContext controllerContext = null) { // Create a known controller from HttpContext if no context is passed if (controllerContext == null) { if (HttpContext.Current != null) controllerContext = CreateController<ErrorController>().ControllerContext; else throw new InvalidOperationException( "ViewRenderer must run in the context of an ASP.NET " + "Application and requires HttpContext.Current to be present."); } Context = controllerContext; }In this case I use the ErrorController class which is a generic controller instance that exists in the same assembly as my ViewRenderer class and that works just fine since ‘generically’ rendered views tend to not rely on anything from the controller other than the model which is explicitly passed.While these days most of my apps use MVC I do still have a number of generic pieces in most of these applications where Razor comes in handy. This includes modules like the above, which when they error often need to display error output. In other cases I need to generate string template output for emailing or logging data to disk. Being able to render simply render an arbitrary View to and pass in a model makes this super nice and easy at least within the context of an ASP.NET application!You can check out the updated ViewRenderer class below to render your ‘generic views’ from anywhere within your ASP.NET applications. Hope some of you find this useful.ResourcesViewRenderer Class in Westwind.Web.Mvc Library (Github)Original ViewRenderer ArticleRazor Hosting Library (GitHub)Original Razor Hosting Article© Rick Strahl, West Wind Technologies, 2005-2013Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Xuggler errors as soon as you import git

    - by user3241507
    I downloaded the Git straight into Eclipse for Xuggler (Here is the git). But as soon as it loads, there are so many errors I don't know what to do. Most of the errors are "cannot be resolved" type errors. Description Resource Path Location Type The import org.junit cannot be resolved AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 22 Java Problem The import junit cannot be resolved AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 28 Java Problem TestCase cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 30 Java Problem The import org.slf4j cannot be resolved AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 23 Java Problem The import org.slf4j cannot be resolved AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 24 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 94 Java Problem Test cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 97 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 102 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 103 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 86 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 89 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 90 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 93 Java Problem Test cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com /xuggle/ferry line 114 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 120 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 125 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 126 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 106 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 107 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 110 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 111 Java Problem The method assertTrue(String, boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 53 Java Problem The method assertTrue(String, boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 49 Java Problem Ignore cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 57 Java Problem Test cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 56 Java Problem Before cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 37 Java Problem LoggerFactory cannot be resolved AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 32 Java Problem Test cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 44 Java Problem The method getName() is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 40 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 81 Java Problem Test cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 75 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 85 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 82 Java Problem Test cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 64 Java Problem The method assertTrue(String, boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 61 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 72 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 69 Java Problem NameAwareTestClassRunner cannot be resolved BufferTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 44 Java Problem The method assertTrue(String, boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 167 Java Problem The method debug(String, int, String) in the type Logger is not applicable for the arguments (String, int) AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 166 Java Problem The method fail(String) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 163 Java Problem After cannot be resolved to a type BufferTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 47 Java Problem NameAwareTestClassRunner cannot be resolved to a type BufferTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 35 Java Problem The method debug(String, int, String) in the type Logger is not applicable for the arguments (String) AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 162 Java Problem Test cannot be resolved to a type AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 135 Java Problem Before cannot be resolved to a type BufferTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 41 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 131 Java Problem LoggerFactory cannot be resolved BufferTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 38 Java Problem The method assertTrue(boolean) is undefined for the type AtomicIntegerTest AtomicIntegerTest.java /xuggle-xuggler-main/test/src/com/xuggle/ferry line 130 Java Problem The import org.junit cannot be resolved AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 22 Java Problem The import org.slf4j cannot be resolved AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 23 Java Problem The import org.slf4j cannot be resolved AudioSamplesTest.java /xuggle-xuggler-main/test /src/com/xuggle/xuggler line 24 Java Problem The import junit cannot be resolved AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 31 Java Problem TestCase cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 33 Java Problem Logger cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 35 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 82 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 80 Java Problem Logger cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 89 Java Problem Logger cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 84 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 94 Java Problem Logger cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 93 Java Problem Test cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 99 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 96 Java Problem Before cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 37 Java Problem LoggerFactory cannot be resolved AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 35 Java Problem The method getName() is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 40 Java Problem Logger cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 40 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 60 Java Problem Test cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 43 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 67 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 62 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 157 Java Problem Test cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 161 Java Problem Logger cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 154 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 155 Java Problem The method assertEquals(int, long) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 172 Java Problem The method assertEquals(long, long) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 173 Java Problem The method assertNotNull(IAudioSamples) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 168 Java Problem The method assertTrue(boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 171 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 124 Java Problem The method assertNotNull(IAudioSamples) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 129 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 117 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 119 Java Problem Logger cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 145 Java Problem Logger cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 150 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 141 Java Problem The method assertTrue(String, boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 143 Java Problem The method assertTrue(boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 216 Java Problem The method assertEquals(IBuffer.Type, IBuffer.Type) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 212 Java Problem The method assertTrue(boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 208 Java Problem The method assertNotNull(IAudioSamples) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 204 Java Problem The method assertEquals(IBuffer.Type, IBuffer.Type) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 218 Java Problem The method assertEquals(int, long) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 187 Java Problem The method assertTrue(boolean) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 186 Java Problem The method assertNotNull(IAudioSamples) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 183 Java Problem Test cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 176 Java Problem Test cannot be resolved to a type AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 197 Java Problem The method assertEquals(long, long) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 192 Java Problem The method assertEquals(long, long) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 191 Java Problem The method assertEquals(long, long) is undefined for the type AudioSamplesTest AudioSamplesTest.java /xuggle-xuggler-main/test/src/com/xuggle/xuggler line 188 Java Problem For a school project, I would like to build a simple live video stream program (final year in high school) like skype, except not as complicated. Can anyone help me solve these errors? or Is there another platform I can use that would be better/easier?

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  • catDog string problem at Codingbat.com [closed]

    - by stanny110
    public boolean catDog(String str) { int catAnswer = 0; int dogAnswer = 0; int cat_Count = 0; int dog_Count = 0; for (int i=0; i< str.length()-1; i++) { String sub = str.substring(i, i+2); if ((sub.equals("cat"))) cat_Count++; if ((sub.equals("dog"))) dog_Count++; catAnswer = cat_Count; dogAnswer = dog_Count; } //end for if(dogAnswer == catAnswer ) {return true;} // else return (dogAnswer != catAnswer) ;

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  • Three coworkers Riddle Problem

    - by John S
    This isn't homework, I've got a solution, however it doesn't protect against cheaters. Three coworkers would like to know their average salary. However, they are self-conscious and don't want to tell each other their own salaries, for fear of either being ridiculed or getting their houses robbed. How can they find their average salary, without disclosing their own salaries? Now, a solution that requires the last person to tell the group the sum isn't allowed because that person could cheat. Solution: http://karavi.wordpress.com/2009/12/18/solutions-to-wu%E2%80%99s-puzzles-and-riddles-ghetto-encryption-2-medium/

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  • Eclipse Android Mac 10.4 problem, dyld: Symbol not found: _open$UNIX2003

    - by Manic
    Hello I have just set up the Eclipse Android SDK environment. I tried creating a basic HelloWorld app by following this page http://developer.android.com/guide/tutorials/hello-world.html As soon as i set up the project i get get this error in the console [2010-06-09 23:12:22 - Helloworld] dyld: Symbol not found: _open$UNIX2003 [2010-06-09 23:12:22 - Helloworld] Referenced from: /usr/lib/android-sdk-mac_86/platforms/android-3/tools/aapt [2010-06-09 23:12:22 - Helloworld] Expected in: /usr/lib/libSystem.B.dylib [2010-06-09 23:12:22 - Helloworld] Is it something to do do with my MacOS version ? plz hlp ! :S

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  • Problem in HQL query

    - by Rupeshit
    I written a query in my sql like this: "select * from table_name order by col_name = 101 desc " Which is working perfectly fine in mysql but when I tried to convert this query into HQl query then it is throwing an exception.So can anyone suggest me that how to write HQL query for the above SQL query.

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  • Problem with numbers

    - by StolePopov
    I am given a number N, and i must add some numbers from the array V so that they wil be equal. V is consisting of numbers that are all powers of 3: N = 17 S = 0 V = 1 3 9 27 81 .. I should add numbers from V to N and S in order to make them equal. The solution to the example above is : 17 + 1 + 9 = 27, 27, 1 and 9 are taken from V, a number from V can be taken only once, and when taken it's removed from V. I tried sorting V and then adding the biggest numbers from V to S until S has reached N, but it fails on some tests when it's like: N = 7 S = 0 V = 1 3 9 27 So the solution will be: 7 + 3 = 9 + 1 In examples like this i need to add numbers both to N and S, and also select them so they become equal. Any idea of solving this ? Thanks.

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  • Problem with Spring @Configuration class

    - by easyrider
    Hi, i use class with @Configuration annotation to configure my spring application: @Configuration public class SpringConfiguration { @Value("${driver}") String driver; @Value("${url}") String url; @Value("${minIdle}") private int minIdle; // snipp .. @Bean(destroyMethod = "close") public DataSource dataSource() { DataSource dataSource = new DataSource(); dataSource.setDriverClassName(driver); dataSource.setUrl(url); dataSource.setUsername(user); dataSource.setPassword(password); dataSource.setMinIdle(minIdle); return dataSource; } and properties file in CLASSPATH driver=org.postgresql.Driver url=jdbc:postgresql:servicerepodb minIdle=1 I would like to get my DataSource configured object in my DAO class: ApplicationContext ctx = new AnnotationConfigApplicationContext(SpringConfiguration.class); DataSource dataSource = ctx.getBean(DataSource.class); But i get the error: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'springConfiguration': Injection of autowired dependencies failed; nested exception is org.springframework.beans.factory.BeanCreationException: Could not autowire field: private int de.hska.repo.configuration.SpringConfiguration.minIdle; nested exception is org.springframework.beans.TypeMismatchException: Failed to convert value of type 'java.lang.String' to required type 'int'; nested exception is **java.lang.NumberFormatException: For input string: "${minIdle}"** Caused by: java.lang.NumberFormatException: For input string: **"${minIdle}"** at java.lang.NumberFormatException.forInputString(**Unknown Source**) at java.lang.Integer.parseInt(Unknown Source) at java.lang.Integer.valueOf(Unknown Source) It worked with String properties (driver, url), but ${minIdle} (of type int) can't be resolved! Please help. Thanx in advance!

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  • java, swing, Gridlayout problem

    - by josh
    I have a panel with GridLayout But when I'm trying to run the program, only the first button out of 100 is shown. Futhermore, the rest appear only when I move the cursor over them. What's wrong with it? Here's the whole class(Life.CELLS=10 and CellButton is a class which extends JButton) public class MainLayout extends JFrame { public MainLayout() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(650, 750); setLayout(new FlowLayout()); //setResizable(false); final JPanel gridPanel = new JPanel(new GridLayout(Life.CELLS, Life.CELLS)); for (int i=0; i<Life.CELLS; i++) { for (int j=0; j<Life.CELLS; j++) { CellButton jb = new CellButton(i, j); jb.setPreferredSize(new Dimension(jb.getIcon().getIconHeight(), jb.getIcon().getIconWidth())); buttons[i][j] = jb; grid[i][j] = false; gridPanel.add(jb); } } add(gridPanel); } } This is code of CellButton package classes; import javax.swing.JButton; import javax.swing.ImageIcon; import javax.swing.JFrame; public class CellButton extends JButton { private int x; private int y; boolean alive; ImageIcon icon; boolean next; // icons for grids final ImageIcon dead = new ImageIcon(JFrame.class.getResource("/images/image1.gif")); final ImageIcon live = new ImageIcon(JFrame.class.getResource("/images/image2.gif")); public CellButton(int X, int Y) { super(); x = X; y = Y; alive = false; icon = dead; setIcon(icon); } public int getX() { return x; } public int getY() { return y; } public boolean isAlive() { return alive; } public void relive() { alive = true; icon = live; setIcon(icon); } public void die() { alive = false; icon = dead; setIcon(icon); } public void setNext(boolean n) { next = n; } public boolean getNext() { return next; } public ImageIcon getIcon() { return icon; } }

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  • $_GET encoding problem with cyrillic text

    - by T1000
    I'm trying this code (on my local web server) <?php echo 'the word is / ?????? ? '.$_GET['word']; ?> but I get corrupted result when enter ?word=????? the word is / ?????? ? ???? The document is saved as 'UTF-8 without BOM' and headers are also UTF-8. I have tried urlencode() and urldecode() but the effect was same. When upload it on web server, works fine...

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