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  • Scroll Gestures not Passed to IScrollInfo implementing panel in Windows Phone 7 CTP

    - by user50088
    I am using a custom panel as a ItemsPanel for a ItemsControl in a with a custom template that provides for a scroll viewer. (See Xaml below.) So long as my panel does not implement IScrollInfo, scrolling works in this scenerio. I implement IScrollInfo and update my viewport and extent sizes in measure override. The scroll bar shows the correct relative size, and if I call the IScrollInfo methods directly, scrolling works as expected. However, the drag and flick gestures no longer scroll the content. Putting a breakpoint on the input of every IScrollInfo method shows that drag and pick are not calling the interface. Removing the IScrollInfo interface declaration restores the scroll on drag and flick behavior. Is there a simple way to restore the flick and pan gestures to ItemControls with panels that implement IScrollInfo?

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  • Prevent Carousel scroll within scrollable Container (Sencha 2)?

    - by TragedyStruck
    I've got a Container with a header, content (Carousel) and a footer. The Container itself is therefor scrollable (vertical) to be able to scroll down to the footer. The Carousel can be swiped horizontally to change active item. I want to lock it to do only two thing: If starting to move vertically, only scroll Container If starting to move horizontally, only scroll Carousel If you now grab the Carousel you are able to scroll both ways at the same time. Example code: Ext.define('MyApp.view.MyContainer', { extend: 'Ext.Container', config: { scrollable: true, items: [ { xtype: 'container', items: [ { xtype: 'label', html: 'abc' } ] }, { xtype: 'carousel', height: 200, scrollable: false, items: [ { xtype: 'label', html: 'x' }, { xtype: 'label', html: 'y<br/>y<br/>y<br/>y<br/>y<br/>y<br/>y<br/>y' } ] }, { xtype: 'container', items: [ { xtype: 'label', html: 'def' } ] } ] } }); Using Sencha Touch 2.

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  • How to add scroll bar dynamically in div?

    - by JavaH
    hai i need to add the Scroll bar dynamically i tried http://www.w3schools.com/cssref/tryit.asp?filename=trycss_overflow.but its not working.Anybody kindly help me $results_list = $('<div class="'+options.resultsClass+'" style="display:block;position:absolute;z-index:9999;overflow:scroll;"></div>'). update $results_list = $('<div class="'+options.resultsClass+'" style="width:100px;height:100px;overflow:scroll;display:block;position:absolute;z-index:9999;"></div>').hide();

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  • Background image fixed with vertical scroll bar in IE

    - by Rich
    I have a gradient background image in my web application, it goes from dark at the top to light at the bottom. In Firefox, this image is handled properly, where upon scrolling vertically downwards on the page, the dark top section disappears. However, when I started testing in IE (I'm using IE8) the background image stays fixed behind the screen as you vertically scroll, meaning the dark top section of the background image is always rendered at the top of the IE view. I've set the background tag to have scroll defined, which from all I can tell should solve the problem, but IE is not happy. background: #470077 url( images/abcd.jpg ) repeat-x scroll; I made sure to be clearing the data in IE in case it was caching the old style before I added scroll. Textual representation of issue (x = darkest, o = dark, _ = light, - = lightest) Firefox: top of page xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx oooooooooooooooooooooooo oooooooooooooooooooooooo ___________________________ ___________________________ scrolled down a bit oooooooooooooooooooooooo ___________________________ ___________________________ -------------------------------------- -------------------------------------- -------------------------------------- IE: top of page xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx oooooooooooooooooooooooo oooooooooooooooooooooooo ___________________________ ___________________________ scrolled down a bit xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx oooooooooooooooooooooooo oooooooooooooooooooooooo ___________________________ ___________________________

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  • How can I receive the "scroll box" type scroll events from a DataGridView?

    - by Simon
    I have a DataGridView, and I'm listening to its Scroll event. This gives me a ScrollEventArgs object whose Type member is supposed to tell me the type of scroll event that has occurred. On the MSDN documentation page it says I should be able to detect movement of the scroll box by listening for events with types ThumbPosition, ThumbTrack, First, Last and EndScroll. However, when I drag the scroll box, I only get events of type LargeDecrement and LargeIncrement. How do I get access to the ThumbPosition, ThumbTrack, First, Last and EndScroll events?

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  • Need help in JQuery scroll function

    - by KillerFish
    I am developing a small project and i need a help in JQuery Scroll event. I wrote code loading data while scrolling using following code $(window).scroll(function(){ if ($(window).scrollTop() > ($(document).height() - $(window).height())*.75){ $('#loadingimage').css({"bottom":"10px", "right":"10px"}).fadeIn('fast'); $.ajax ({ type: "POST", url: "../../scroll_load.php", data: "letter="+letter+"&start="+start, success: function(msg) { $('#new_music_videos .appendvideos').append(msg).children(':last').hide().fadeIn('slow'); $('#loadingimage').fadeOut('fast'); } }); } }); But data loading while the scroll bar is moving at bottom of the screen only. How can i make it for scroll upto 3/4 of the screen. Thanks a Lot.

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  • Scroll the entire page with with UITableView that doesn't take up the entire screen

    - by KJF
    The only UITableViews I have worked with thus far are sized to fill the entire page. I'm trying to create a page in my app where I will have an image and a label on the top of the page followed by a UITableView to hold comments below it. Something like this springs to mind: http://www.inquisitr.com/wp-content/fbb.jpg My problem is if I add a UITableView below the image and label, when I scroll the tableview then only the UITableView cells scroll. Not the entire page. How would I go about making the entire page scroll so that the label and image scroll off the page and more table cells appear? Thanks.

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  • Is title tag position relevant in html pages?

    - by webose
    I'd like know if having the title tag positioned at the end of <head> tag or in any other position, always inside the <head></head>, can lead to some kind of problem, I'm not talking about SEO stuffs, I'm talking about standards, browser rules, web application rules, or something like this. I'd like to load a page from two different php file like this, is it a wrong way? <!-- file1.php --> <html> <head> .... <!-- file2.php --> <title><?php echo($var)?> </head> <body> ... <head> tag is not closed, because with the second file I dynamically add the <title> tag.

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  • SQL Interview Preparation : QA Engineer Position

    - by user9009
    Hello, I have interview with enterprise company for QA Engineer(New Grad-Mid level experience) position. I was told i would expect some questions on SQL. The company is eCommerce shopping portal. So what kind of questions do i expect for SQL coding ? . DO i need to learn how to code complex queries? Any inputs would be appreciated. Please provide links which you think can be helpful. Yes i found similar question on StackOverflow, but i wanted to know important SQL topics from QA Engineer Perspective Thanks

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  • how to retain the animated position in opengl es 2.0

    - by Arun AC
    I am doing frame based animation for 300 frames in opengl es 2.0 I want a rectangle to translate by +200 pixels in X axis and also scaled up by double (2 units) in the first 100 frames Then, the animated rectangle has to stay there for the next 100 frames. Then, I want the same animated rectangle to translate by +200 pixels in X axis and also scaled down by half (0.5 units) in the last 100 frames. I am using simple linear interpolation to calculate the delta-animation value for each frame. Pseudo code: The below drawFrame() is executed for 300 times (300 frames) in a loop. float RectMVMatrix[4][4] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }; // identity matrix int totalframes = 300; float translate-delta; // interpolated translation value for each frame float scale-delta; // interpolated scale value for each frame // The usual code for draw is: void drawFrame(int iCurrentFrame) { // mySetIdentity(RectMVMatrix); // comment this line to retain the animated position. mytranslate(RectMVMatrix, translate-delta, X_AXIS); // to translate the mv matrix in x axis by translate-delta value myscale(RectMVMatrix, scale-delta); // to scale the mv matrix by scale-delta value ... // opengl calls glDrawArrays(...); eglswapbuffers(...); } The above code will work fine for first 100 frames. in order to retain the animated rectangle during the frames 101 to 200, i removed the "mySetIdentity(RectMVMatrix);" in the above drawFrame(). Now on entering the drawFrame() for the 2nd frame, the RectMVMatrix will have the animated value of first frame e.g. RectMVMatrix[4][4] = { 1.01, 0, 0, 2, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };// 2 pixels translation and 1.01 units scaling after first frame This RectMVMatrix is used for mytranslate() in 2nd frame. The translate function will affect the value of "RectMVMatrix[0][0]". Thus translation affects the scaling values also. Eventually output is getting wrong. How to retain the animated position without affecting the current ModelView matrix? =========================================== I got the solution... Thanks to Sergio. I created separate matrices for translation and scaling. e.g.CurrentTranslateMatrix[4][4], CurrentScaleMatrix[4][4]. Then for every frame, I reset 'CurrentTranslateMatrix' to identity and call mytranslate( CurrentTranslateMatrix, translate-delta, X_AXIS) function. I reset 'CurrentScaleMatrix' to identity and call myscale(CurrentScaleMatrix, scale-delta) function. Then, I multiplied these 'CurrentTranslateMatrix' and 'CurrentScaleMatrix' to get the final 'RectMVMatrix' Matrix for the frame. Pseudo Code: float RectMVMatrix[4][4] = {0}; float CurrentTranslateMatrix[4][4] = {0}; float CurrentScaleMatrix[4][4] = {0}; int iTotalFrames = 300; int iAnimationFrames = 100; int iTranslate_X = 200.0f; // in pixels float fScale_X = 2.0f; float scaleDelta; float translateDelta_X; void DrawRect(int iTotalFrames) { mySetIdentity(RectMVMatrix); for (int i = 0; i< iTotalFrames; i++) { DrawFrame(int iCurrentFrame); } } void getInterpolatedValue(int iStartFrame, int iEndFrame, int iTotalFrame, int iCurrentFrame, float *scaleDelta, float *translateDelta_X) { float fDelta = float ( (iCurrentFrame - iStartFrame) / (iEndFrame - iStartFrame)) float fStartX = 0.0f; float fEndX = ConvertPixelsToOpenGLUnit(iTranslate_X); *translateDelta_X = fStartX + fDelta * (fEndX - fStartX); float fStartScaleX = 1.0f; float fEndScaleX = fScale_X; *scaleDelta = fStartScaleX + fDelta * (fEndScaleX - fStartScaleX); } void DrawFrame(int iCurrentFrame) { getInterpolatedValue(0, iAnimationFrames, iTotalFrames, iCurrentFrame, &scaleDelta, &translateDelta_X) mySetIdentity(CurrentTranslateMatrix); myTranslate(RectMVMatrix, translateDelta_X, X_AXIS); // to translate the mv matrix in x axis by translate-delta value mySetIdentity(CurrentScaleMatrix); myScale(RectMVMatrix, scaleDelta); // to scale the mv matrix by scale-delta value myMultiplyMatrix(RectMVMatrix, CurrentTranslateMatrix, CurrentScaleMatrix);// RectMVMatrix = CurrentTranslateMatrix*CurrentScaleMatrix; ... // opengl calls glDrawArrays(...); eglswapbuffers(...); } I maintained this 'RectMVMatrix' value, if there is no animation for the current frame (e.g. 101th frame onwards). Thanks, Arun AC

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  • Logic that can traverse all possible layouts, but not checking every combination of identical pieces?

    - by George Bailey
    Suppose we have a grid of arbitrary size, which is filled by blocks of various widths and heights. There are many 2x2 blocks (meaning they take a total of 4 cells in the grid) and many 3x3 blocks, as well as some 5x4, 4x5, 2x3, etc. I was hoping I could set up a program that would look at all possible layouts, and rank them, and find the best one. Simply it would look at all possible positions of these blocks, and see what setup is the best rank. (the rank based on how many of these can be connected by a roadway system of 1x1 road blocks, and how many squares can be left empty after this is done. - wanting to fit the most blocks as possible with the least roads.) My question, is how should I traverse all the possibilities? I could take all the blocks and try them one at a time, but since all 2x2 blocks are equal, and there are a couple dozen of them, there is no point in trying every combination there, as in the following AA BBB AA BBB CCBBB CCEEE DD EEE DD EEE is exactly the same as CC EEE CC EEE AAEEE AABBB DD BBB DD BBB You notice that there are 2 3x3 blocks and 3 2x2 blocks in my two examples. Based on the model I have now, the computer would try both of these combinations, as well as many others. The problem is that it is going to try every single possible variation of my couple dozen 2x2 blocks. And that is sorely inefficient. Is there a reasonable way to take out this duplicated work, somehow getting the computer program to treat all 2x2 blocks as equal/identical, instead of one requiring rearranging/swapping of these identical blocks? Can this be done?

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  • Mouse wheel speed, a permanent solution?

    - by Logan
    I would like to address an issue that has been around for a while now. The wireless mouse's wheel speed is abnormally fast on Ubuntu (as well as Mac Osx, as I have read) and the way to fix this temporarily is to unplug and plug the wireless adapter. A solution for this have been asked for in various forum topics on Ubuntu forums and also askubuntu. However the best solution for this is to re-plug the wireless adapter for the mouse. This fixes the mouse wheel speed until the next reboot. My question is, what can be done to make this permanent? Can a shell script be written, or firstly what can be causing this? If you could give me some ideas on why this problem is occurring I would happily write a shell script for it... (I am thinking if this is fixed by a simple re-plug of the adapter, maybe a shell script to disable device and re-enable it or something like that... could do the trick) I appreciate any discussions and ideas on the subjects. Here are some already discussed topics on the same subject that I've researched: Mouse wheel jumpy on scrolling Mouse wheel scrolling too fast There's a lot more than that on the net, all of them ends with re-plug solution.

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  • MySQL tech writer position on Oracle jobs site

    - by stefanhinz
    Just in case you missed this, last week I announced that my team is looking for an experienced technical writer. Now the job offer has gone live on the Oracle website. Have a look! That's the EMEA job site, but the position is actually available for Europe or North America. The job offer should appear on the American site soon, too. If you want to join a great team, or if you know someone suitable who does, don't hesitate to contact me!

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  • Set vertex position

    - by user1806687
    Can anyone tell me how to set the positions of model vertices? I want to be able to change the position of some of the vertices of a Model. Is there any way to make that happen? And make the changed visible at that moment. EDIT: Well, the thing is,I have a model, a cube, that is made up of four "thin" cubes(top,bottom,left side, right side), so I get this cube with "hole" in the middle. And I want to scale it on Y axis. If I do Scale(0,2,0) it will scale the whole object meaning, it will double the Y size of left and right side, but also double the size of the top and bottom cube, which I do not want. Same for X axis I want to double the size of top and bottom cubes but not the left and right one. Hope you can help

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  • Tree position terminology/naming

    - by wst
    This is a naming things question. I am processing trees (XML documents), and there are often special rules applied to nodes based on structure. It's been very difficult coming up with concise naming conventions for some cases, namely for nodes in the first position among their siblings, along with some recursive relationship: Given an arbitrary node, I want to describe its first child, and then that node's first child, and so on recursively. Given another arbitrary node, I want to describe its parent if the parent is first among its siblings, and that parent's parent if it's first, and so on recursively. Is there existing terminology to describe these tree positions? How would you name a variable or function that captures one of these cases so that it's intuitive to an unfamiliar developer trying to understand an algorithm?

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  • Unity3D Android - Move your character to a specific x position

    - by user3666251
    Im making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with it.I've been using this script : var jumpSpeed: float = 3.5; var distToGround: float; function Start(){ // get the distance to ground distToGround = collider.bounds.extents.y; } function IsGrounded(): boolean { return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1); } function Update () { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); if (Input.anyKeyDown && IsGrounded()){ rigidbody.velocity.x = jumpSpeed; } } And this is the result (which is not what I want) : https://www.youtube.com/watch?v=Fj8B6eI4dbE&feature=youtu.be Anyone has any idea how to do this ? Im new in unity and scripting.Im using java btw. Ty.

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  • Set Position of multiple bodies

    - by philipp
    I have a character composed of five bodies which are tied together by a lot of joints. On of them is the overall chassis, to which all forces and impulses are applied to move the whole Character. All in all that works very fine, except one thing: I need to set the Position of the Character so that it get Beamed from one place to the other in one single frame. Unfortunately I cannot get this to work. I tried the following code, without any success… playerbodies.forEach(function (bd) { bd.SetLinearVelocity(new b2.Vec2()); var t = bd.GetTransform(); t.p.x -= 10; bd.SetTransform(t, bd.GetAngle()); }); How can I make that happen?

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  • Camera placement sphere for an always fully visible object

    - by BengtR
    Given an object: With the bounds [x, y, z, width, height, depth] And an orthographic projection [left, right, bottom, top, near, far] I want to determine the radius of a sphere which allows me to randomly place my camera on so that: The object is fully visible from all positions on this sphere The sphere radius is the smallest possible value while still satisfying 1. Assume the object is centered around the origin. How can I find this radius? I'm currently using sqrt(width^2 + height^2 + depth^2) but I'm not sure that's the correct value, as it doesn't take the camera into account. Thanks for any advice. I'm sorry for confusing a few things here. My comments below should clarify what I'm trying to do actually.

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  • How to properly position 3rd level menu [migrated]

    - by drewrowalnd
    If you look here: http://snippetmagazine.com/ under about isl-board of trustees you can se I have created a third level dropdown, but how can I properly align that drop down? Below you will see my css. #menudiv { width: 999px; float: left; clear: left; height: 250px; background: url(images/top_bg.png) no-repeat; margin-top: 10px; } mainmenu { width: 948px; height: 63px; float: left; margin-left: 16px; margin-top:5px; border: 1px solid #D5D5D5; -moz-border-radius: 3px; -webkit-border-radius: 3px; -webkit-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); background:url(images/nav_bg.gif) repeat; } .mainnav { margin: 0; padding: 0; list-style: none; } .mainnav * { margin: 0; padding: 0; list-style: none; } .mainnav ul { position: absolute; top: -999em; display: none; } .mainnav li { float: left; position: relative; z-index: 999; height: 63px; line-height: 55px; margin-right: 0px; border-right: 1px solid #D5D5D5; } .mainnav li.last { border-right: none; } .mainnav a { display: block; font-size: 19px; margin: 0; color: #cc9900; font-family: Copperplate, Arial, Helvetica, Sans serif; font-weight:600; text-decoration: none; padding: 3px 13px 3px 12px; color: #555; text-shadow: 0 1px 1px white; } .mainnav li:hover { text-decoration: none; border-bottom: solid 0px #ccc; background: white; } .mainnav ul li{ width: 132px; } .mainnav li:hover ul, ul.mainnav li.sfHover ul { left: 0px; top: 50px; padding-top: 0px; width: 132px; border-bottom: solid 0px #eaeaea; background: url(images/nav_dropdown_shadow.gif) repeat-x top; padding: 6px 0 0px 0px; margin: 13px 0 0 -1px; border: 1px solid #D5D5D5; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); width: 175px; border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; } .mainnav li:hover li ul, .mainnav li.sfHover li ul { top: -999em; } .mainnav li li:hover ul, ul.mainnav li li.sfHover ul { left: 132px; top: -8px; } .mainnav li:hover ul, .mainnav li li:hover ul { top: -999em; } .mainnav li li { color: #555; display: block; padding: 0px; height: auto !important; border: none; width:175px; background: url(images/nav_dropdown_bg.gif) repeat; margin: 0; } .mainnav li li a:link, .mainnav li li a:visited { display: block; height: auto !important; line-height: 30px; color: #333; font-weight: normal; font-family: arial, helvetica, sans-serif; font-size: 12px; border: none; margin: 0; padding-left: 10px; overflow:hidden; border-bottom: 1px solid #E3E3E3; } .mainnav li li :hover{ } .mainnav li li a:hover { background: none; color:#555 ; border-bottom: 1px solid #E3E3E3; }

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  • XNA - positioning after rotation

    - by DijkeMark
    I have a turret with a 2 gunbarrels. The turret rotates towards my mouse. So far no problem. When it creates a few bullets and positions them at the end of the gun barrels. Here is the problem. It only works the moment the gun is point upwards. The moment it rotates the end of the gun barrels have moved ofcourse, thus the bullets don't spawn at the end of the gun battels, but at the place the where the gun barrels are when the turret is pointing upwards. How can I check where the end of the gun barrels are the moment it rotates? Thanks in Advance, Mark Dijkema PS. If you need code please let me know, I didn't post any yet, because I didn't what code you would need.

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  • Certain windows are not opening in the last position/size I used them at

    - by Spacecraft
    Certain windows are not opening in the last position/size I used them at. Opening "compose a message" with evolution through the message menu on the toolbar opens a window that is always in the top left of my screen. Opening Firefox 4.0 always opens maximized, even if i last used it in "windowed" mode. Other things I've tried that won't remember my custom positions: ccsm, terminal, gedit, sound recorder, calculator. Some other stuff works fine like banshee, empathy, shutter, deluge. Is this a bug? Is there a way to make these applications open in their last used positions/sizes?

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  • Re-opening closed dialog puts it in the start position after moving it

    - by semmelbroesel
    I'm using multiple instances of the JQuery-UI dialog along with draggable and resizable. Whenever I drag or resize one of the dialog boxes, the position and dimensions of the current box are saved to a database and then loaded the next time the page opens. This is working well. However, when I close a dialog box and re-open it using a button, jQuery sets the position of the box back to its original location in the center of the screen. Furthermore, I use a show effect to slide the box off to the left on closing and in from the left on re-opening. I found two ways to update its position when the slide in animation is done, however, it still slides into the center of the screen, and I have yet to find a way to get it to slide in towards the location it is supposed to have. Here are the parts of the code that play a part in this: $('.box').dialog({ closeOnEscape: false, hide: { effect: "drop", direction: 'left' }, beforeClose: function (evt, ui){ var $this = $(this); SavePos($this); // saves the dimensions to db }, dragStop: function() { var $this = $(this); SavePos($this); }, resizeStop: function() { var $this = $(this); SavePos($this); }, open: function() { var $this = $(this); $this.dialog('option', { show: { effect: "drop", direction: 'left'} } ); if (init) // meaning only load this code when the page has finished initializing { // tried it both ways - set the position before and after the effect - no success UpdatePos($this.attr('id')); // I tried this section with promise() and effect / complete - I found no difference $this.parent().promise().done(function() { UpdatePos($this.attr('id')); }); } } }); function UpdatePos(key) { // boxpos is an object holding the position for each box by the box's id var $this = $('#' + key); //console.log('updating pos for box ' + boxid); if ($this && $this.hasClass('ui-dialog-content')) { //console.log($this.dialog('widget').css('left')); $this.dialog('option', { width: boxpos[key].width, height: boxpos[key].height }); $this.dialog('widget').css({ left: boxpos[key].left + 'px', top: boxpos[key].top + 'px' }); //console.log('finished updating pos'); //console.log($this.dialog('widget').css('left')); } } The button that re-opens the box has this code on it to make that happen: var $box = $('#boxid'); if ($box) { if ($box.dialog('isOpen')) { $box.dialog('moveToTop'); } else { $box.dialog("open") } } I don't know what jQuery-UI does to the box as it hides it (other than display:none) or to make it slide in, so maybe there's something I'm missing here that might help... Basically, I need JQuery to remember the box' position and put the box back into that location when it is re-opened. It took me days to make it this far, but this is one obstacle I have yet to overcome. Maybe there's a different way I can re-open the box? Thanks! EDIT: Forgot - this issue ONLY happens when I use my UpdatePos function to set the location of a box (i.e. on page load). When I drag a box with my mouse, close it, and re-open it, everything works. So I'm guessing there's one more storage location for the box' position that I'm missing here... EDIT2: After more messing with it, my code for debugging now looks like this: open: function() { var $this = $(this); console.log('box open'); console.log($this.dialog('widget').position()); // { top=0, left=-78.5} console.log($this.dialog('widget').css('left')); $this.dialog('option', { show: { effect: "drop", direction: 'left'} } ); if (init) { UpdatePos($this.attr('id')); $this.parent().promise().done(function() { console.log($this.dialog('widget').position()); // { top=313, left=641.5} console.log($this.dialog('widget').css('left')); UpdatePos($this.attr('id')); console.log($this.dialog('widget').position()); // { top=121, left=107} console.log($this.dialog('widget').css('left')); }); } The results I'm getting are: box open Object { top=0, left=-78.5} -78.5px Object { top=313, left=641.5} 641.5px Object { top=121, left=107} 107px So looks to me as if the widget is being moved off screen (left=-78.5) and then moved for the animation, and then my code moves it into the location that it should be in (121/107). The position() results for $box.position() or $box.dialog().position() do not change during this debugging section. Maybe this will help someone here - I'm still out of ideas here... ... and I just discovered that when I drag the item around myself, then close and re-open it, it is very unpredictable. Sometimes, it will end up in the correct location horizontally, but not vertically. Sometimes, it will end up back in the center of the screen...

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  • How to change the handler position by dragging/single click on the slider

    - by Geetha
    Hi All, I am using the following files to create a slider. Problem:Needs double click to change the handler position first click: it move the handler but the following code is not working. a second later it return back to the previous position. second click on the handler in new position, before it moves back the following code is working. Needs: I want change the media player current position with the handler current position value by dragging the handler or single click on the new position of the slider. Ex: initial position of the handler: l-------------------------------- document.mediaPlayer.currentPosition = 0 After dragging it some other position ----------------------l---------- document.mediaPlayer.currentPosition = 125 Code: var endTime = document.mediaPlayer.SelectionEnd; $("#slider-constraints").slider({ animate: true, max: endTime, range: $R(0, endTime), value: 1, enforceConstraints: false, start:function(event,index){document.mediaPlayer.currentPosition=index.value; $('#slider-constraints').slider("constraints", [0, index.value]); $('#slider-constraints').slider("value", index.value);} }); window.setInterval(function() { $('#slider-constraints').slider("value", document.mediaPlayer.currentPosition); }, 4000);

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