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  • What is the fastest (to access) struct-like object in Python?

    - by DNS
    I'm optimizing some code whose main bottleneck is running through and accessing a very large list of struct-like objects. Currently I'm using namedtuples, for readability. But some quick benchmarking using 'timeit' shows that this is really the wrong way to go where performance is a factor: Named tuple with a, b, c: >>> timeit("z = a.c", "from __main__ import a") 0.38655471766332994 Class using __slots__, with a, b, c: >>> timeit("z = b.c", "from __main__ import b") 0.14527461047146062 Dictionary with keys a, b, c: >>> timeit("z = c['c']", "from __main__ import c") 0.11588272541098377 Tuple with three values, using a constant key: >>> timeit("z = d[2]", "from __main__ import d") 0.11106188992948773 List with three values, using a constant key: >>> timeit("z = e[2]", "from __main__ import e") 0.086038238242508669 Tuple with three values, using a local key: >>> timeit("z = d[key]", "from __main__ import d, key") 0.11187358437882722 List with three values, using a local key: >>> timeit("z = e[key]", "from __main__ import e, key") 0.088604143037173344 First of all, is there anything about these little timeit tests that would render them invalid? I ran each several times, to make sure no random system event had thrown them off, and the results were almost identical. It would appear that dictionaries offer the best balance between performance and readability, with classes coming in second. This is unfortunate, since, for my purposes, I also need the object to be sequence-like; hence my choice of namedtuple. Lists are substantially faster, but constant keys are unmaintainable; I'd have to create a bunch of index-constants, i.e. KEY_1 = 1, KEY_2 = 2, etc. which is also not ideal. Am I stuck with these choices, or is there an alternative that I've missed?

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  • Overhead of calling tiny functions from a tight inner loop? [C++]

    - by John
    Say you see a loop like this one: for(int i=0; i<thing.getParent().getObjectModel().getElements(SOME_TYPE).count(); ++i) { thing.getData().insert( thing.GetData().Count(), thing.getParent().getObjectModel().getElements(SOME_TYPE)[i].getName() ); } if this was Java I'd probably not think twice. But in performance-critical sections of C++, it makes me want to tinker with it... however I don't know if the compiler is smart enough to make it futile. This is a made up example but all it's doing is inserting strings into a container. Please don't assume any of these are STL types, think in general terms about the following: Is having a messy condition in the for loop going to get evaluated each time, or only once? If those get methods are simply returning references to member variables on the objects, will they be inlined away? Would you expect custom [] operators to get optimized at all? In other words is it worth the time (in performance only, not readability) to convert it to something like: ElementContainer &source = thing.getParent().getObjectModel().getElements(SOME_TYPE); int num = source.count(); Store &destination = thing.getData(); for(int i=0;i<num;++i) { destination.insert(thing.GetData().Count(), source[i].getName(); } Remember, this is a tight loop, called millions of times a second. What I wonder is if all this will shave a couple of cycles per loop or something more substantial? Yes I know the quote about "premature optimisation". And I know that profiling is important. But this is a more general question about modern compilers, Visual Studio in particular.

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  • Oracle Query Optimization: Why is My Second Query Faster?

    - by Patrick Cuff
    I was having some performance issues with an Oracle query, so I downloaded a trial of the Quest SQL Optimizer for Oracle, which made some changes that dramatically improved the query's performance. I'm not exactly sure why the recommended query had such an improvement; can anyone provide an explanation? Before: SELECT t1.version_id, t1.id, t2.field1, t3.person_id, t2.id FROM table1 t1, table2 t2, table3 t3 WHERE t1.id = t2.id AND t1.version_id = t2.version_id AND t2.id = 123 AND t1.version_id = t3.version_id AND t1.VERSION_NAME <> 'AA' order by t1.id Plan Cost: 831 Elapsed Time: 00:00:21.40 Number of Records: 40,717 After: SELECT /*+ USE_NL_WITH_INDEX(t1) */ t1.version_id, t1.id, t2.field1, t3.person_id, t2.id FROM table2 t2, table3 t3, table1 t1 WHERE t1.id = t2.id + 0 AND t1.version_id = t2.version_id + 0 AND t2.id = 123 AND t1.version_id = t3.version_id + 0 AND t1.VERSION_NAME || '' <> 'AA' AND t3.version_id = t2.version_id + 0 order by t1.id Plan Cost: 686 Elapsed Time: 00:00:00.95 Number of Records: 40,717 Questions: Why does re-arranging the order of the tables in the FROM clause help? Why does adding + 0 to the WHERE clause comparisons help? Why does || '' <> 'AA' in the WHERE clause VERSION_NAME comparison help? Is this a more efficient way of handling possible nulls on this column?

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  • The fastest way to do a collection subtraction

    - by Tony
    I have two Sets. Set<B> b is the subset of Set<A> a. they're both very huge Sets. I want to subtract b from a , what's the best practice to do this common operation ? I've written to many codes like this , and I don't think it's efficient. what's your idea ? for(int i = 0 ; i < a.size(); i++) { for (int j=0 ; j < b.size() ;j++) { // do comparison , if found equals ,remove from a break; } } And I want to find an algorithm , not only applies to Sets, also works for Array.

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  • Best data-structure to use for two ended sorted list

    - by fmark
    I need a collection data-structure that can do the following: Be sorted Allow me to quickly pop values off the front and back of the list Remain sorted after I insert a new value Allow a user-specified comparison function, as I will be storing tuples and want to sort on a particular value Thread-safety is not required Optionally allow efficient haskey() lookups (I'm happy to maintain a separate hash-table for this though) My thoughts at this stage are that I need a priority queue and a hash table, although I don't know if I can quickly pop values off both ends of a priority queue. I'm interested in performance for a moderate number of items (I would estimate less than 200,000). Another possibility is simply maintaining an OrderedDictionary and doing an insertion sort it every-time I add more data to it. Furthermore, are there any particular implementations in Python. I would really like to avoid writing this code myself.

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  • How do polymorphic inline caches work with mutable types?

    - by kingkilr
    A polymorphic inline cache works by caching the actual method by the type of the object, in order to avoid the expensive lookup procedures (usually a hashtable lookup). How does one handle the type comparison if the type objects are mutable (i.e. the method might be monkey patched into something different at run time). The one idea I've come up with would be a "class counter" that gets incremented each time a method is adjusted, however this seems like it would be exceptionally expensive in a heavily monkey patched environ since it would kill all the PICs for that class, even if the methods for them weren't altered. I'm sure there must be a good solution to this, as this issue is directly applicable to Javascript and AFAIK all 3 of the big JS VMs have PICs (wow acronym ahoy).

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  • Sync Vs. Async Sockets Performance in C#

    - by Michael Covelli
    Everything that I read about sockets in .NET says that the asynchronous pattern gives better performance (especially with the new SocketAsyncEventArgs which saves on the allocation). I think this makes sense if we're talking about a server with many client connections where its not possible to allocate one thread per connection. Then I can see the advantage of using the ThreadPool threads and getting async callbacks on them. But in my app, I'm the client and I just need to listen to one server sending market tick data over one tcp connection. Right now, I create a single thread, set the priority to Highest, and call Socket.Receive() with it. My thread blocks on this call and wakes up once new data arrives. If I were to switch this to an async pattern so that I get a callback when there's new data, I see two issues The threadpool threads will have default priority so it seems they will be strictly worse than my own thread which has Highest priority. I'll still have to send everything through a single thread at some point. Say that I get N callbacks at almost the same time on N different threadpool threads notifying me that there's new data. The N byte arrays that they deliver can't be processed on the threadpool threads because there's no guarantee that they represent N unique market data messages because TCP is stream based. I'll have to lock and put the bytes into an array anyway and signal some other thread that can process what's in the array. So I'm not sure what having N threadpool threads is buying me. Am I thinking about this wrong? Is there a reason to use the Async patter in my specific case of one client connected to one server?

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  • WPF animation/UI features performance and benchmarking

    - by Rich
    I'm working on a relatively small proof-of-concept for some line of business stuff with some fancy WPF UI work. Without even going too crazy, I'm already seeing some really poor performance when using a lot of the features that I thought were the main reason to consider WPF for UI building in the first place. I asked a question on here about why my animation was being stalled the first time it was run, and at the end what I found was that a very simple UserControl was taking almost half a second just to build its visual tree. I was able to get a work around to the symptom, but the fact that it takes that long to initialize a simple control really bothers me. Now, I'm testing my animation with and without the DropShadowEffect, and the result is night and day. A subtle drop shadow makes my control look so much nicer, but it completely ruins the smoothness of the animation. Let me not even start with the font rendering either. The calculation of my animations when the control has a bunch of gradient brushes and a drop shadow make the text blurry for about a full second and then slowly come into focus. So, I guess my question is if there are known studies, blog posts, or articles detailing which features are a hazard in the current version of WPF for business critical applications. Are things like Effects (ie. DropShadowEffect), gradient brushes, key frame animations, etc going to have too much of a negative effect on render quality (or maybe the combinations of these things)? Is the final version of WPF 4.0 going to correct some of these issues? I've read that VS2010 beta has some of these same issues and that they are supposed to be resolved by final release. Is that because of improvements to WPF itself or because half of the application will be rebuilt with the previous technology?

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  • Compiler optimization causing the performance to slow down

    - by aJ
    I have one strange problem. I have following piece of code: template<clss index, class policy> inline int CBase<index,policy>::func(const A& test_in, int* srcPtr ,int* dstPtr) { int width = test_in.width(); int height = test_in.height(); double d = 0.0; //here is the problem for(int y = 0; y < height; y++) { //Pointer initializations //multiplication involving y //ex: int z = someBigNumber*y + someOtherBigNumber; for(int x = 0; x < width; x++) { //multiplication involving x //ex: int z = someBigNumber*x + someOtherBigNumber; if(soemCondition) { // floating point calculations } *dstPtr++ = array[*srcPtr++]; } } } The inner loop gets executed nearly 200,000 times and the entire function takes 100 ms for completion. ( profiled using AQTimer) I found an unused variable double d = 0.0; outside the outer loop and removed the same. After this change, suddenly the method is taking 500ms for the same number of executions. ( 5 times slower). This behavior is reproducible in different machines with different processor types. (Core2, dualcore processors). I am using VC6 compiler with optimization level O2. Follwing are the other compiler options used : -MD -O2 -Z7 -GR -GX -G5 -X -GF -EHa I suspected compiler optimizations and removed the compiler optimization /O2. After that function became normal and it is taking 100ms as old code. Could anyone throw some light on this strange behavior? Why compiler optimization should slow down performance when I remove unused variable ? Note: The assembly code (before and after the change) looked same.

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  • Sync Vs. Async Sockets Performance in .NET

    - by Michael Covelli
    Everything that I read about sockets in .NET says that the asynchronous pattern gives better performance (especially with the new SocketAsyncEventArgs which saves on the allocation). I think this makes sense if we're talking about a server with many client connections where its not possible to allocate one thread per connection. Then I can see the advantage of using the ThreadPool threads and getting async callbacks on them. But in my app, I'm the client and I just need to listen to one server sending market tick data over one tcp connection. Right now, I create a single thread, set the priority to Highest, and call Socket.Receive() with it. My thread blocks on this call and wakes up once new data arrives. If I were to switch this to an async pattern so that I get a callback when there's new data, I see two issues The threadpool threads will have default priority so it seems they will be strictly worse than my own thread which has Highest priority. I'll still have to send everything through a single thread at some point. Say that I get N callbacks at almost the same time on N different threadpool threads notifying me that there's new data. The N byte arrays that they deliver can't be processed on the threadpool threads because there's no guarantee that they represent N unique market data messages because TCP is stream based. I'll have to lock and put the bytes into an array anyway and signal some other thread that can process what's in the array. So I'm not sure what having N threadpool threads is buying me. Am I thinking about this wrong? Is there a reason to use the Async patter in my specific case of one client connected to one server?

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  • Figuring out the performance limitation of an ADC on a PIC microcontroller

    - by AKE
    I'm spec-ing the suitability of a microcontroller like PIC for an analog-to-digital application. This would be preferable to using external A/D chips. To do that, I've had to run through some computations, pulling the relevant parameters from the datasheets. I'm not sure I've got it right -- would appreciate a check! Here's the simplest example: PIC10F220 is the simplest possible PIC with an ADC. Runs at clock speed of 8MHz. Has an instruction cycle of 0.5us (4 clock steps per instruction) So: Taking Tacq = 6.06 us (acquisition time for ADC, assume chip temp. = 50*C) [datasheet p34] Taking Fosc = 8MHz (? clock speed) Taking divisor = 4 (4 clock steps per CPU instruction) This gives TAD = 0.5us (TAD = 1/(Fosc/divisor) ) Conversion time is 13*TAD [datasheet p31] This gives conversion time 6.5us ADC duration is then 12.56 us [? Tacq + 13*TAD] Assuming at least 2 instructions for load/store: This is another 1 us [0.5 us per instruction] Which would give max sampling rate of 73.7 ksps (1/13.56) Supposing 8 more instructions for real-time processing: This is another 4 us Thus, total ADC/handling time = 17.56us (12.56us + 1us + 4us) So expected upper sampling rate is 56.9 ksps. Nyquist frequency for this sampling rate is therefore 28 kHz. If this is right, it suggests the (theoretical) performance suitability of this chip's A/D is for signals that are bandlimited to 28 kHz. Is this a correct interpretation of the information given in the data sheet? Any pointers would be much appreciated! AKE

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  • Average performance of binary search algorithm?

    - by Passionate Learner
    http://en.wikipedia.org/wiki/Binary_search_algorithm#Average_performance BinarySearch(int A[], int value, int low, int high) { int mid; if (high < low) return -1; mid = (low + high) / 2; if (A[mid] > value) return BinarySearch(A, value, low, mid-1); else if (A[mid] < value) return BinarySearch(A, value, mid+1, high); else return mid; } If the integer I'm trying to find is always in the array, can anyone help me write a program that can calculate the average performance of binary search algorithm? I know I can do this by actually running the program and counting the number of calls, but what I'm trying to do here is to do it without calling the function. I'm not asking for a time complexity, I'm trying to calculate the average number of calls. For example, the average number of calls to find a integer in A[2], it would be 1.67 (5/3).

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  • Aggregate Pattern and Performance Issues

    - by Mosh
    Hello, I have read about the Aggregate Pattern but I'm confused about something here. The pattern states that all the objects belonging to the aggregate should be accessed via the Aggregate Root, and not directly. And I'm assuming that is the reason why they say you should have a single Repository per Aggregate. But I think this adds a noticeable overhead to the application. For example, in a typical Web-based application, what if I want to get an object belonging to an aggregate (which is NOT the aggregate root)? I'll have to call Repository.GetAggregateRootObject(), which loads the aggregate root and all its child objects, and then iterate through the child objects to find the one I'm looking for. In other words, I'm loading lots of data and throwing them out except the particular object I'm looking for. Is there something I'm missing here? PS: I know some of you may suggest that we can improve performance with Lazy Loading. But that's not what I'm asking here... The aggregate pattern requires that all objects belonging to the aggregate be loaded together, so we can enforce business rules.

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  • Improving field get and set performance with ASM or Javassist

    - by ng
    I would like to avoid reflection in an open source project I am developing. Here I have classes like the following. public class PurchaseOrder { @Property private Customer customer; @Property private String name; } I scan for the @Property annotation to determine what I can set and get from the PurchaseOrder reflectively. There are many such classes all using java.lang.reflect.Field.get() and java.lang.reflect.Field.set(). Ideally I would like to generate for each property an invoker like the following. public interface PropertyAccessor<S, V> { public void set(S source, V value); public V get(S source); } Now when I scan the class I can create a static inner class of PurchaseOrder like so. static class customer_Field implements PropertyAccessor<PurchaseOrder, Customer> { public void set(PurchaseOrder order, Customer customer) { order.customer = customer; } public Customer get(PurchaseOrder order) { return order.customer; } } With these I totally avoid the cost of reflection. I can now set and get from my instances with native performance. Can anyone tell me how I would do this. A code example would be great. I have searched the net for a good example but can find nothing like this. The ASM and Javasist examples are pretty poor also. The key here is that I have an interface that I can pass around. So I can have various implementations, perhaps one with Java Reflection as a default, one with ASM, and one with Javassist? Any help would be greatly appreciated.

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  • Improving Performance on this Image Creation function

    - by Abs
    Hello all, I am making use of GD2 and the image functions to take in a string and then convert that into an image using different fonts at different sizes. The function I use is below. Currently, its pretty quick but not quick enough. The function gets called about 20 times per user and the images generated are always new ones (different) so caching isn't going to help! I was hoping to get some ideas on how to make this function faster. Maybe supply more RAM to the script running? Anything else that is specific to this PHP function? Anything else that I can do to tweak performance of this function? function generate_image($save_path, $text, $font_path, $font_size){ $font = $font_path; /* * I have simplifed the line below, its actually a function that works out the size of the box * that is need for each image as the image size is different based on font type, font size etc */ $measure = array('width' => 300, 'height'=> 120); if($measure['width'] > 900){ $measure['width'] = 900; } $im = imagecreatetruecolor($measure['width'], $measure['height']); $white = imagecolorallocate($im, 255, 255, 255); $black = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, $measure['width'], $measure['height'], $white); imagettftext($im, $font_size, 0, $measure['left'], $measure['top'], $black, $font, ' '.$text); if(imagepng($im, $save_path)){ $status = true; }else{ $status = false; } imagedestroy($im); return $status; } Thanks all for any help

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  • Improving field get and set performance with ASM

    - by ng
    I would like to avoid reflection in an open source project I am developing. Here I have classes like the following. public class PurchaseOrder { @Property private Customer customer; @Property private String name; } I scan for the @Property annotation to determine what I can set and get from the PurchaseOrder reflectively. There are many such classes all using java.lang.reflect.Field.get() and java.lang.reflect.Field.set(). Ideally I would like to generate for each property an invoker like the following. public interface PropertyAccessor<S, V> { public void set(S source, V value); public V get(S source); } Now when I scan the class I can create a static inner class of PurchaseOrder like so. static class customer_Field implements PropertyAccessor<PurchaseOrder, Customer> { public void set(PurchaseOrder order, Customer customer) { order.customer = customer; } public Customer get(PurchaseOrder order) { return order.customer; } } With these I totally avoid the cost of reflection. I can now set and get from my instances with native performance. Can anyone tell me how I would do this. A code example would be great. I have searched the net for a good example but can find nothing like this. The ASM examples are pretty poor also. The key here is that I have an interface that I can pass around. So I can have various implementations, perhaps one with Java Reflection as a default, one with ASM, and maybe one with Javassist? Any help would be greatly appreciated.

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  • lots of backbone views - performance issues?

    - by ksol
    tl;dr: I wonder if having lots (100+ for the moment, potentially up to 1000/2000 or more) of backbone views (as a cell of a table) is too heavy or not The project I'm working on revolves around a planning view. There one row per user that covers 6 hours of a day, each hour splitted in 4 slots of 15mn. This planning is used to add "reservations" when clicking on a slot, and should handle hovering of the correct slots, and also handle when it is NOT possible to make a reservation - ie. prevent user click on an "unavailable" slot. There is many reasons why a slot can't be clicked on: the user is not available at this time, or the user is in a reservation; or the app needs to "force" a delay slot between two reservations. Reservations (a div) are rendered in a slot (a cell of a table), and by toying with dimensions, hovers the right number of slots. All this screen is handled with backbone. So For each slot I'm hovering on, I need to check wether I can do a reservation here or not. As of this moment, I use this by toying with the data attributes on the slots : when a reservation object is added, the slots covered are "enhanced with (among others) the reservation object (the backbone view object). But in some cases I don't quite have a grasp on now, it mixes up, and when the reservation view is removed, the slots are not "cleaned up" : the previous class is not reset correctly. It is probably something I've done wrong or badly, but this is only going to get heavier; I think I should use another class of Backbone views here, but I'm afraid the number of slots and thereof of views objects will be high and cause performance issue. I don't know mush about js perf so I'd like to have some feedback before jumping on that train. Any other advice on how to do this would be quite welcomed too. Thanks for your time. If this is not clear enough, tell me, I'll try and rephrase it.

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  • Slow performance with MVC2 DisplayFor

    - by PretzelSteelersFan
    I'm iterating through a collection on my view model. The collection contains HealthLifeDentalRates which implement IBeginsEnds. I have a Display Template BeginsEnds that displays the date range. This results in very slow performance. If I simply the date range (see commented code), it's fine. I think how I'm defining the lambda is the problem but not sure how to change it. <% foreach (var item in Model.Data.OrderBy(x=x.HealthLifeDentalRateCode)) { % <tr> <td> <%= Html.Encode(item.FiscalPeriodString()) %> </td> <td> <%= Html.Encode(item.HealthLifeDentalRateCode) %> </td> <td> <%= Html.Encode(item.Rate) %> </td> <td> <%= Html.Encode(item.IsDental.YesNo()) %> </td> <td> <%= Html.DisplayFor(i = item, "BeginsEnds") % - <%= Html.Encode(item.Ends.ToDateString()) % -- <%= Html.Encode(String.Format("{0:g}", item.Loaded)) % - <%= Html.Encode(item.LoadedBy) % <% } %>

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  • STL vector performance

    - by iAdam
    STL vector class stores a copy of the object using copy constructor each time I call push_back. Wouldn't it slow down the program? I can have a custom linkedlist kind of class which deals with pointers to objects. Though it would not have some benefits of STL but still should be faster. See this code below: #include <vector> #include <iostream> #include <cstring> using namespace std; class myclass { public: char* text; myclass(const char* val) { text = new char[10]; strcpy(text, val); } myclass(const myclass& v) { cout << "copy\n"; //copy data } }; int main() { vector<myclass> list; myclass m1("first"); myclass m2("second"); cout << "adding first..."; list.push_back(m1); cout << "adding second..."; list.push_back(m2); cout << "returning..."; myclass& ret1 = list.at(0); cout << ret1.text << endl; return 0; } its output comes out as: adding first...copy adding second...copy copy The output shows the copy constructor is called both times when adding and when retrieving the value even then. Does it have any effect on performance esp when we have larger objects?

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  • g-wan - reproducing the performance claims

    - by user2603628
    Using gwan_linux64-bit.tar.bz2 under Ubuntu 12.04 LTS unpacking and running gwan then pointing wrk at it (using a null file null.html) wrk --timeout 10 -t 2 -c 100 -d20s http://127.0.0.1:8080/null.html Running 20s test @ http://127.0.0.1:8080/null.html 2 threads and 100 connections Thread Stats Avg Stdev Max +/- Stdev Latency 11.65s 5.10s 13.89s 83.91% Req/Sec 3.33k 3.65k 12.33k 75.19% 125067 requests in 20.01s, 32.08MB read Socket errors: connect 0, read 37, write 0, timeout 49 Requests/sec: 6251.46 Transfer/sec: 1.60MB .. very poor performance, in fact there seems to be some kind of huge latency issue. During the test gwan is 200% busy and wrk is 67% busy. Pointing at nginx, wrk is 200% busy and nginx is 45% busy: wrk --timeout 10 -t 2 -c 100 -d20s http://127.0.0.1/null.html Thread Stats Avg Stdev Max +/- Stdev Latency 371.81us 134.05us 24.04ms 91.26% Req/Sec 72.75k 7.38k 109.22k 68.21% 2740883 requests in 20.00s, 540.95MB read Requests/sec: 137046.70 Transfer/sec: 27.05MB Pointing weighttpd at nginx gives even faster results: /usr/local/bin/weighttp -k -n 2000000 -c 500 -t 3 http://127.0.0.1/null.html weighttp - a lightweight and simple webserver benchmarking tool starting benchmark... spawning thread #1: 167 concurrent requests, 666667 total requests spawning thread #2: 167 concurrent requests, 666667 total requests spawning thread #3: 166 concurrent requests, 666666 total requests progress: 9% done progress: 19% done progress: 29% done progress: 39% done progress: 49% done progress: 59% done progress: 69% done progress: 79% done progress: 89% done progress: 99% done finished in 7 sec, 13 millisec and 293 microsec, 285172 req/s, 57633 kbyte/s requests: 2000000 total, 2000000 started, 2000000 done, 2000000 succeeded, 0 failed, 0 errored status codes: 2000000 2xx, 0 3xx, 0 4xx, 0 5xx traffic: 413901205 bytes total, 413901205 bytes http, 0 bytes data The server is a virtual 8 core dedicated server (bare metal), under KVM Where do I start looking to identify the problem gwan is having on this platform ? I have tested lighttpd, nginx and node.js on this same OS, and the results are all as one would expect. The server has been tuned in the usual way with expanded ephemeral ports, increased ulimits, adjusted time wait recycling etc.

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  • what's the performance difference between int and varchar for primary keys

    - by user568576
    I need to create a primary key scheme for a system that will need peer to peer replication. So I'm planning to combine a unique system ID and a sequential number in some way to come up with unique ID's. I want to make sure I'll never run out of ID's, so I'm thinking about using a varchar field, since I could always add another character if I start running out. But I've read that integers are better optimized for this. So I have some questions... 1) Are integers really better optimized? And if they are, how much of a performance difference is there between varchars and integers? I'm going to use firebird for now. But I may switch later. Or possibly support multiple db's. So I'm looking for generalizations, if that's possible. 2) If integers are significantly better optimized, why is that? And is it likely that varchars will catch up in the future, so eventually it won't matter anyway? My varchar keys won't have any meaning, except for the unique system ID part. But I may want to obscure that somehow. Also, I plan to efficiently use all the bits of each character. I don't, for example, plan to code the integer 123 as the character string "123". So I don't think varchars will require more space than integers.

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  • Does NSClassFromString affect performance?

    - by Tomen
    I want to create a controller that depends on the class of a given instance of a model -(BaseController *)getControllerForModel:(Model *)model { BaseController *controller = nil; Class controllerClass = [BaseController class]; //the default value //find the right controller if ([model isMemberOfClass:[ModelClass1 class]]) controllerClass = [ConcreteController1 class]; else if ([model isMemberOfClass:[ModelClass2 class]]) controllerClass = [ConcreteController2 class]; else if ([model isMemberOfClass:[ModelClass3 class]]) controllerClass = [ConcreteController3 class]; ... else if ([model isMemberOfClass:[ModelClassX class]]) controllerClass = [ConcreteControllerX class]; else Trace(TRACELEVEL_WARNING, @"Unrecognized model type: %@", NSStringFromClass([model class])); //Now instantiate it with the model controller = [[[controllerClass alloc] initWithModel:model] autorelease]; return slotController; } I want to find a more flexible solution to this and thought of having a dictionary, which maps Model-Classes to Controller-Classes and then NSClassFromString could give me the right instance. My question is this: Is NSClassFromString using much of my applications performance if i use it several times (say, 100 times at once)? Or would it be about as fast as the above approach?

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  • data ownership and performance

    - by Ami
    We're designing a new application and we ran into some architectural question when thinking about data ownership. we broke down the system into components, for example Customer and Order. each of this component/module is responsible for a specific business domain, i.e. Customer deals with CRUD of customers and business process centered around customers (Register a n new customer, block customer account, etc.). each module is the owner of a set of database tables, and only that module may access them. if another module needs data that is owned by another module, it retrieves it by requesting it from that module. so far so good, the question is how to deal with scenarios such as a report that needs to show all the customers and for each customer all his orders? in such a case we need to get all the customers from the Customer module, iterate over them and for each one get all the data from the Order module. performance won't be good...obviously it would be much better to have a stored proc join customers table and orders table, but that would also mean direct access to the data that is owned by another module, creating coupling and dependencies that we wish to avoid. this is a simplified example, we're dealing with an enterprise application with a lot of business entities and relationships, and my goal is to keep it clean and as loosely coupled as possible. I foresee in the future many changes to the data scheme, and possibly splitting the system into several completely separate systems. I wish to have a design that would allow this to be done in a relatively easy way. Thanks!

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  • Performance difference between functions and pattern matching in Mathematica

    - by Samsdram
    So Mathematica is different from other dialects of lisp because it blurs the lines between functions and macros. In Mathematica if a user wanted to write a mathematical function they would likely use pattern matching like f[x_]:= x*x instead of f=Function[{x},x*x] though both would return the same result when called with f[x]. My understanding is that the first approach is something equivalent to a lisp macro and in my experience is favored because of the more concise syntax. So I have two questions, is there a performance difference between executing functions versus the pattern matching/macro approach? Though part of me wouldn't be surprised if functions were actually transformed into some version of macros to allow features like Listable to be implemented. The reason I care about this question is because of the recent set of questions (1) (2) about trying to catch Mathematica errors in large programs. If most of the computations were defined in terms of Functions, it seems to me that keeping track of the order of evaluation and where the error originated would be easier than trying to catch the error after the input has been rewritten by the successive application of macros/patterns.

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  • MySQLi Wrapper -- will this slow down performance?

    - by Kerry
    I found the following code on php.net. I'm trying to write a wrapper for the MySQLi library to make things incredibly simple. If this is going to slow down performance, I'll skip it and find another way, if this works, then I'll do that. I have a single query function, if someone passes in more than one variable, I assume the function has to be prepared. The function that I would use to pass in an array to mysqli_stmt_bind_param is call_user_func_array, I have a feeling that is going to slow things down. Am I right? <?php /* just explaining how to call mysqli_stmt_bind_param with a parameter array */ $sql_link = mysqli_connect('localhost', 'my_user', 'my_password', 'world'); $type = "isssi"; $param = array("5", "File Description", "File Title", "Original Name", time()); $sql = "INSERT INTO file_detail (file_id, file_description, file_title, file_original_name, file_upload_date) VALUES (?, ?, ?, ?, ?)"; $sql_stmt = mysqli_prepare ($sql_link, $sql); call_user_func_array('mysqli_stmt_bind_param', array_merge (array($sql_stmt, $type), $param); mysqli_stmt_execute($sql_stmt); ?>

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