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  • Fast sketching tools for drawing C/C++ structs, pointers, etc...

    - by tomasorti
    Hi. I would like to know what do you use to sketch relations between different entities in C/C++. This can be a very broad issue, so I'll try to clarify a bit more my question and give an example. I'm looking for something that is simple enough as a user, and let me sketch easily containers, pointers, etc... in an informal way. The aim is to document some structs relations to pass them to junior developers. A look at the drawings is supposed to accelerate the understanding of the code. My solutions at this moment are to use: 1) Paper & pencil. 2) Microsoft PowerPoint/Word Autoshapes. 3) Freeware Dia. Other ones could be: 4) Microsoft Visio, but my company does not own licenses. 5) UML tools. I don't want to go this way. This is what I mean a more formal solution. I know tools like Rational Rose are great, and I tried boUML and violet and they are fine in some parts, but I prefer the flexibility of options 2) or 3). Finally, let me write down a more concrete example: Let's say I what to sketch a map that contains another map as the mapped value, and that one contains a struct as the mapped value, that holds a vector of pointers of a type and a pointer to other type. Also, there exist other structs that hold pointers to the objects pointed by the previous map, so there are objects pointed from different places. This is just one example I have, but you can easily come with one from you experience. What would you use to sketch this example or another similar you have dealt with? Best regards, Tomas.

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  • Using Interface Builder efficiently

    - by Aaron Wetzler
    I am new to iPhone and objective c. I have spent hours and hours and hours reading documents and trying to understand how things work. I have RTFM or at least am in the process. My main problem is that I want to understand how to specify where an event gets passed to and the only way I have been able to do it is by specifying delegates but I am certain there is an easier/quicker way in IB. So, an example. Lets say I have 20 different views and view controllers and one MyAppDelegate. I want to be able to build all of these different Xib files in IB and add however many buttons and text fields and whatever and then specify that they all produce some event in the MyAppDelegate object. To do this I added a MyAppDelegate object in each view controller in IB's list view. Then I created an IBAction method in MyAppDelegate in XCode and went back to IB and linked all of the events to the MyAppDelegate object in each Xib file. However when I tried running it it just crashed with a bad read exception. My guess is that each Xib file is putting a MyAppDelegate object pointer that has nothing to do with the eventual MyAppDelegate adress that will actually be created at runtime. So my question is...how can I do this?!!!

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  • Java SWT: wrapping syncExec and asyncExec to clean up code

    - by jonescb
    I have a Java Application using SWT as the toolkit, and I'm getting tired of all the ugly boiler plate code it takes to update a GUI element. Just to set a disabled button to be enabled I have to go through something like this: shell.getDisplay().asyncExec(new Runnable() { public void run() { buttonOk.setEnabled(true); } }); I prefer keeping my source code as flat as I possibly can, but I need a whopping 3 indentation levels just to do something simple. Is there some way I can wrap it? I would like a class like: public class UIUpdater { public static void updateUI(Shell shell, *function_ptr*) { shell.getDisplay().asyncExec(new Runnable() { public void run() { //Execute function_ptr } }); } } And can be used like so: UIUpdater.updateUI(shell, buttonOk.setEnabled(true)); Something like this would be great for hiding that horrible mess SWT seems to think is necessary to do anything. As I understand it, Java cannot do functions pointers. But Java 7 will have something called Closures which should be what I want. But in the meantime is there anything at all I can do to pass a function pointer or callback to another function to be executed? As an aside, I'm starting to think it'd be worth the effort to redo this application in Swing, and I don't have to put up with this ugly crap and non-cross-platformyness of SWT.

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  • Using Array Controllers to restrict the view in one popup depending on the selection in another. Not

    - by mjohnh
    I am working on an app that is not core data based - the data feed is a series of web services. Two arrays are created from the data feed. The first holds season data, each array object being an NSDictionary. Two of the NSDictionary entries hold the data to be displayed in the popup ('seasonName') and an id ('seasonID') that acts as a pointer (in an external table) by matches defined for that season. The second array is also a collection of NSDictionaries. Two of the entries hold the data to be displayed in the popup ('matchDescription') and the id ('matchSeasonId') that points to the seasonId defined in the NSDictionaries in first array. I have two NSPopUps. I want the first to display the season names and the second to display the matches defined for that season, depending on the selection in the first. I'm new at bindings, so excuse me if I've missed something obvious. I've tried using ArrayControllers as follows: SeasonsArrayController: content bound to appDelegate seasonsPopUpArrayData. seasonsPopup: content bound to SeasonsArrayController.arrangedObjects; content value bound to SeasonsArrayController.arrangedObjects.seasonName I see the season names fine. I can obviously follow a similar route to see the matches, but I then see them all, instead of restricting the list to the matches for the season highlighted. All the tutorials I can find seem to revolve around core data and utilise the relationships defined therein. I don't have that luxury here. Any help very gratefully received.

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  • Mac OS X and static boost libs -> std::string fail

    - by Ionic
    Hi all, I'm experiencing some very weird problems with static boost libraries under Mac OS X 10.6.6. The error message is main(78485) malloc: *** error for object 0x1000e0b20: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [1] 78485 abort (core dumped) and a tiny bit of example code which will trigger this problem: #define BOOST_FILESYSTEM_VERSION 3 #include <boost/filesystem.hpp> #include <iostream> int main (int argc, char **argv) { std::cout << boost::filesystem::current_path ().string () << '\n'; } This problem always occurs when linking the static boost libraries into the binary. Linking dynamically will work fine, though. I've seen various reports for quite a similar OS X bug with GCC 4.2 and the _GLIBCXX_DEBUG macro set, but this one seems even more generic, as I'm neither using XCode, nor setting the macro (even undefining it does not help. I tried it just to make sure it's really not related to this problem.) Does anybody have any pointers to why this is happening or even maybe a solution (rather than using the dynamic library workaround)? Best regards, Mihai

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  • C# Web Service gets stuck waiting for lock, does not return

    - by blue
    We have a C#(2.0) application which talks to our server(in java) via web services. Lately we have started seeing following behavior in (ONLY)one of our lab machines(XP): Once in a while(every few days), one of the webservice request will just get stuck, will not return or timeout. Following is the stacktrace where it seem to be stuck. Have no clue what is going on here. Any pointer would be of great help. ESP EIP 05eceeec 7c90eb94 [GCFrame: 05eceeec] 05ecefbc 7c90eb94 [HelperMethodFrame_1OBJ: 05ecefbc] System.Threading.Monitor.Enter(System.Object) 05ecf014 7a5b0034 System.Net.ConnectionGroup.Disassociate(System.Net.Connection) 05ecf040 7a5aeaa7 System.Net.Connection.PrepareCloseConnectionSocket(System.Net.ConnectionReturnResult ByRef) 05ecf0a4 7a5ac0e1 System.Net.Connection.ReadStartNextRequest(System.Net.WebRequest, System.Net.ConnectionReturnResult ByRef) 05ecf0e8 7a5b1119 System.Net.ConnectStream.CallDone(System.Net.ConnectionReturnResult) 05ecf0fc 7a5b3b5a System.Net.ConnectStream.ReadChunkedSync(Byte[], Int32, Int32) 05ecf114 7a5b2b90 System.Net.ConnectStream.ReadWithoutValidation(Byte[], Int32, Int32, Boolean) 05ecf160 7a5b29cc System.Net.ConnectStream.Read(Byte[], Int32, Int32) 05ecf1a0 79473cab System.IO.StreamReader.ReadBuffer(Char[], Int32, Int32, Boolean ByRef) 05ecf1c4 79473bd6 System.IO.StreamReader.Read(Char[], Int32, Int32) 05ecf1e8 69c29119 System.Xml.XmlTextReaderImpl.ReadData() 05ecf1f8 69c2ad70 System.Xml.XmlTextReaderImpl.ParseDocumentContent() 05ecf20c 69c292d7 System.Xml.XmlTextReaderImpl.Read() 05ecf21c 69c2929d System.Xml.XmlTextReader.Read() 05ecf220 6991b3e7 System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(System.Web.Services.Protocols.SoapClientMessage, System.Net.WebResponse, System.IO.Stream, Boolean) 05ecf268 69919ed1 System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(System.String, System.Object[])

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  • css style remains after click

    - by rod
    Hi All, I have a simple test page with a single styled button. I'm using a:hover when you hover over the button. However, when you click the button the a:hover style remains until I click on something else. How would I fix this and why is this happening? Thanks, rod. <asp:Content ID="indexContent" ContentPlaceHolderID="MainContent" runat="server"> <% using (Ajax.BeginForm(new AjaxOptions { })) { %> <div id="detailActions"> <a href="#">Delete User</a> </div> <% } %> </asp:Content> My CSS: #detailActions { margin-bottom: 7px; padding: 3px 0px 5px 0px; } #detailActions { padding: 1px 7px 1px 7px; margin: 0px 5px 0px 0px; border: solid 1px gray; background-color: #ADD8E6; cursor: pointer; width: auto !important; font-weight: bold; text-decoration: none; color: #003366; font-size: 1.2em; } #detailActions a:hover, #detailActions a:active, #detailActions a:focus { color: White; background-color: #00008B; }

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  • UISlider won't display

    - by user290295
    I have been having a lot of difficulty adding custom track images to a UISlider. Whenever I do this, whether to a nib created UISlider or a hand programmed UISlider the slider refuses to display. Also, I even commented the track image code out below and the UISlider still refuses to display. There are other nib created sliders in the controlView that display and function fine. if (![self loadView:keyboardControlView intoSuperview:controlView withNib:@"KeyboardControl"]) { NSLog(@"Could not load controlView from nib into synthControlView"); } // nibSlider is an outlet to a UISlider in the above loaded nib file CGRect sliderFrame = nibSlider.frame; float sliderMinimum = nibSlider.minimumValue; float sliderMaximum = nibSlider.maximumValue; float sliderValue = nibSlider.value; // remove from superview, implicitly releasing UISlider [nibSlider removeFromSuperview]; // reuse pointer to allocate new UISlider using rect obtained from nib nibSlider = [[UISlider alloc] initWithFrame:sliderFrame]; nibSlider.backgroundColor = [UIColor clearColor]; nibSlider.minimumValue = sliderMinimum; nibSlider.maximumValue = sliderMaximum; nibSlider.continuous = YES; nibSlider.value = sliderValue; //[nibSlider setMinimumTrackImage:[[UIImage imageNamed:@"violetslider.png"] //stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; // //[nibSlider setMaximumTrackImage:[[UIImage imageNamed:@"violetslider.png"] // stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; [nibSlider addTarget:delegate action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; [controlView addSubview:nibSlider]; // do not release here as slider will need to remain cached. push onto a release stack. [nibSlider setNeedsDisplay];

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  • std::string insert method has ambiguous overloads?

    - by sdg
    Environment: VS2005 C++ using STLPort 5.1.4. Compiling the following code snippet: std::string copied = "asdf"; char ch = 's'; copied.insert(0,1,ch); I receive an error: Error 1 error C2668: 'stlpx_std::basic_string<_CharT,_Traits,_Alloc>::insert' : ambiguous call to overloaded function It appears that the problem is the insert method call on the string object. The two defined overloads are void insert ( iterator p, size_t n, char c ); string& insert ( size_t pos1, size_t n, char c ); But given that STLPort uses a simple char* as its iterator, the literal zero in the insert method in my code is ambiguous. So while I can easily overcome the problem by hinting such as copied.insert(size_t(0),1,ch); My question is: is this overloading and possible ambiguity intentional in the specification? Or more likely an unintended side-effect of the specific STLPort implementation? (Note that the Microsoft-supplied STL does not have this problem as it has a class for the iterator, instead of a naked pointer)

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  • Using same onmouseover function for multiple objects

    - by phpscriptcoder
    I'm creating a building game in JavaScript and PHP that involves a grid. Each square in the grid is a div, with an own onmouseover and onmousedown function: for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); //... div.onmouseclick = function() {blockClick(x, y)} div.onmouseover = function() {blockMouseover(x, y)} game.appendChild(div); } } But, all of the squares seem to have the x and y of the last square that was added. I can sort of see why this is happening - it is making a pointer to x and y instead of cloning the variables - but how could I fix it? I even tried for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); var myX = x; var myY = y; div.onmouseclick = function() {blockClick(myX, myY)} div.onmouseover = function() {blockMouseover(myX, myY)} game.appendChild(div); } } with the same result. I was using div.setAttribute("onmouseover", ...) which worked in Firefox, but not IE. Thanks!

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  • How is it legal to reference an undefined type inside a structure?

    - by paxdiablo
    As part of answering another question, I came across a piece of code like this, which gcc compiles without complaint. typedef struct { struct xyz *z; } xyz; int main (void) { return 0; } This is the means I've always used to construct types that point to themselves (e.g., linked lists) but I've always thought you had to name the struct so you could use self-reference. In other words, you couldn't use xyz *z within the structure because the typedef is not yet complete at that point. But this particular sample does not name the structure and it still compiles. I thought originally there was some black magic going on in the compiler that automatically translated the above code because the structure and typedef names were the same. But this little beauty works as well: typedef struct { struct NOTHING_LIKE_xyz *z; } xyz; What am I missing here? This seems a clear violation since there is no struct NOTHING_LIKE_xyz type defined anywhere. When I change it from a pointer to an actual type, I get the expected error: typedef struct { struct NOTHING_LIKE_xyz z; } xyz; qqq.c:2: error: field `z' has incomplete type Also, when I remove the struct, I get an error (parse error before "NOTHING ...). Is this allowed in ISO C?

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  • How do I mock a method with an open array parameter in PascalMock?

    - by Oliver Giesen
    I'm currently in the process of getting started with unit testing and mocking for good and I stumbled over the following method that I can't seem to fabricate a working mock implementation for: function GetInstance(const AIID: TGUID; out AInstance; const AArgs: array of const; const AContextID: TImplContextID = CID_DEFAULT): Boolean; (TImplContextID is just an alias for Integer) I thought it would have to look something like this: function TImplementationProviderMock.GetInstance( const AIID: TGUID; out AInstance; const AArgs: array of const; const AContextID: TImplContextID): Boolean; begin Result := AddCall('GetInstance') .WithParams([@AIID, AContextID]) .ReturnsOutParams([AInstance]) .ReturnValue; end; But the compiler complains about the .ReturnsOutParams([AInstance]) saying "Bad argument type in variable type array constructor.". Also I haven't found a way to specify the open array parameter AArgs at all. Also, is using the @-notation for the TGUID-typed parameter the right way to go? Is it possible to mock this method with the current version of PascalMock at all? Update: I now realize I got the purpose of ReturnsOutParams completely wrong: It's intended to be used for populating the values to be returned when defining the expectations rather than for mocking the call itself. I now think the correct syntax for mocking the out parameter would probably have to look more like this: function TImplementationProviderMock.GetInstance( const AIID: TGUID; out AInstance; const AArgs: array of const; const AContextID: TImplContextID): Boolean; var lCall: TMockMethod; begin lCall := AddCall('GetInstance').WithParams([@AIID, AContextID]); Pointer(AInstance) := lCall.OutParams[0]; Result := lCall.ReturnValue; end; The questions that remain are how to mock the open array parameter AArgs and whether passing the TGUID argument (i.e. a value type) by address will work out...

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  • Implementation/interface inheritance design question.

    - by Neil G
    I would like to get the stackoverflow community's opinion on the following three design patterns. The first is implementation inheritance; the second is interface inheritance; the third is a middle ground. My specific question is: Which is best? implementation inheritance: class Base { X x() const = 0; void UpdateX(A a) { y_ = g(a); } Y y_; } class Derived: Base { X x() const { return f(y_); } } interface inheritance: class Base { X x() const = 0; void UpdateX(A a) = 0; } class Derived: Base { X x() const { return x_; } void UpdateX(A a) { x_ = f(g(a)); } X x_; } middle ground: class Base { X x() const { return x_; } void UpdateX(A a) = 0; X x_; } class Derived: Base { void UpdateX(A a) { x_ = f(g(a)); } } I know that many people prefer interface inheritance to implementation inheritance. However, the advantage of the latter is that with a pointer to Base, x() can be inlined and the address of x_ can be statically calculated.

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  • Is there a way to parse XML via SAX/DOM with line numbers available per node.

    - by Chris
    I already have written a DOM parser for a large XML document format that contains a number of items that can be used to automatically generate Java code. This is limited to small expressions that are then merged into a dynamically generated Java source file. So far - so good. Everything works. BUT - I wish to be able to embed the line number of the XML node where the Java code was included from (so that if the configuration contains uncompilable code, each method will have a pointer to the source XML document and the line number for ease of debugging). I don't require the line number at parse-time and I don't need to validate the XML Source Document and throw an error at a particular line number. I need to be able to access the line number for each node and attribute in my DOM or per SAX event. Any suggestions on how I might be able to achieve this? P.S. Also, I read the StAX has a method to obtain line number whilst parsing, but ideally I would like to achieve the same result with regular SAX/DOM processing in Java 4/5 rather than become a Java 6+ application or take on extra .jar files.

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  • invasive vs non-invasive ref-counted pointers in C++

    - by anon
    For the past few years, I've generally accepted that if I am going to use ref-counted smart pointers invasive smart pointers is the way to go -- However, I'm starting to like non-invasive smart pointers due to the following: I only use smart pointers (so no Foo* lying around, only Ptr) I'm starting to build custom allocators for each class. (So Foo would overload operator new). Now, if Foo has a list of all Ptr (as it easily can with non-invasive smart pointers). Then, I can avoid memory fragmentation issues since class Foo move the objects around (and just update the corresponding Ptr). The only reason why this Foo moving objects around in non-invasive smart pointers being easier than invasive smart pointers is: In non-invasive smart pointers, there is only one pointer that points to each Foo. In invasive smart pointers, I have no idea how many objects point to each Foo. Now, the only cost of non-invasive smart pointers ... is the double indirection. [Perhaps this screws up the caches]. Does anyone have a good study of expensive this extra layer of indirection is?

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  • Delphi Pascal / Windows API - Small problem with SetFilePointerEx and parameter FILE_END

    - by SuicideClutchX2
    I know I am about to be slapped by at least one person who was helping me with this API. Alright I have been able to use SetFilePointerEx just fine, when setting the position only. SetFilePointerEx(PD,512,@PositionVar,FILE_BEGIN); SetFilePointerEx(PD,0,@PositionVar,FILE_CURRENT); Both work, I can set positions and even check my current one. But when I set FILE_END as per the documentation no matter what the second parameter is and whether or not i provide a pointer for the third parameter it fails even on a valid handle that many other operations are able to use without fail. For Example: SetFailed := SetFilePointerEx(PD,0,@PositionVar,FILE_END); SetFailed := SetFilePointerEx(PD,0,nil,FILE_END); Whatever I put it fails. I am working with a handle to a physical disk and it most definitely has an end. SetFilePointer works just fine its just a little more trouble than I would like. Its not the end of the world, but whats happening.

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  • how to handle onclick event of button inside popup window in android

    - by henna
    In my application i have a button initially on the screen and in onclick of the button ,popup window should open. In the popup window i have an imagebutton , now on click of this button i want to start an activity. The popup window opens but i dont understand how to handle the onclick of the imagebtn inside popup window. In main.xml i have a button and in popup_example.xml i have an imagebutton. Hi my Java code is as follows: final LayoutInflater inflater = (LayoutInflater)this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); final Button b=(Button)findViewById(R.id.btn); b.setOnClickListener(new OnClickListener() { public void onClick(View v) { PopupWindow pw = new PopupWindow(inflater.inflate(R.layout.popup_example,(ViewGroup)findViewById(R.layout.main))); pw.showAtLocation(v, Gravity.LEFT,0,0); pw.update(8,-70,150,270); //if onclick written here, it gives null pointer exception. ImageButton img=(ImageButton)findViewById(R.id.home); img.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent..... } }); //if onclick is written here it gives runtime exception. }); and i have two xml layouts.........1)main.xml 2)popup_example.xml main.xml popup_example.xml <ImageButton android:id="@+id/home" android:layout_width="wrap_content" android:layout_height="wrap_content" android:focusable="true" android:src="@drawable/vitalss" android:layout_weight="1" android:background="#8E2323" />

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  • How To Go About Updating Old C Code

    - by Ben313
    Hello: I have been working on some 10 year old C code at my job this week, and after implementing a few changes, I went to the boss and asked if he needed anything else done. Thats when he dropped the bomb. My next task was to go through the 7000 or so lines and understand more of the code, AND, to modularize the code somewhat. I asked him how he would like the source code modularized, and he said to start putting the old C code into c++ classes. Being a good worker, I nodded my head yes, and went back to my desk, where I sit now, wondering how in the world to take this code, and "modularize" it. Its already in 20 source files, each with its own purpose and function. in addition, there are three "main" structs. each of these stuctures has 30 plus fields, many of them being other, smaller sturcts. Its a complete mess to try to understand, but almost every single function in the program is passed a pointer to one of the structs, and uses the struct heavily. Is there any clean way for me to shoehorn this into classes? I am resolved to do it if it can be done, I just have no idea how to begin.

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  • HTML::TreeBuilder has mojibake problem, it shows wired chars in the output

    - by varun_vijay_r
    use strict; use WWW::Curl::Easy; use HTML::TreeBuilder; my $cookie_file ='/tmp/pcook'; my $curl = new WWW::Curl::Easy; my $response_body; my $charset = 'utf-8'; $DocOffline::charset = undef; $curl-setopt (CURLOPT_URL, 'http://www.breitbart.com/article.php?id=D9G7CR5O0&show_article=1'); $curl-setopt ( CURLOPT_USERAGENT, 'Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/533.9 (KHTML, like Gecko) Chrome/6.0.400.0 Safari/533.9'); $curl-setopt ( CURLOPT_HEADER, 0); $curl-setopt ( CURLOPT_FOLLOWLOCATION, 1); $curl-setopt ( CURLOPT_AUTOREFERER, 1); $curl-setopt ( CURLOPT_SSL_VERIFYPEER, 0); $curl-setopt ( CURLOPT_COOKIEFILE, $cookie_file); $curl-setopt ( CURLOPT_COOKIEJAR, $cookie_file); $curl-setopt ( CURLOPT_REFERER, 'http://www.iavian.com/docOff/'); $curl-setopt ( CURLOPT_HEADERFUNCTION, \&headerCallback ); open (my $fileb, "", \$response_body); $curl-setopt(CURLOPT_WRITEDATA,$fileb); my $retcode = $curl-perform; if ($retcode == 0) { my $dom_tree = HTML::TreeBuilder-new(); $dom_tree-ignore_elements(qw(script style)); $dom_tree-utf8_mode(1); $dom_tree-parse($response_body); $dom_tree-eof(); print $dom_tree-as_HTML('<&', ' ', {}); } else { print("An error happened: ".$curl-strerror($retcode)." ($retcode)\n"); } sub headerCallback { my($data, $pointer) = @_; $data =~ m/Content-Type:\s*.*;\s*charset=(.*)/; if ($1) { $charset = $1; $charset =~ s/[^a-zA-Z0-9_-]*//g; } return length($data); }

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  • Audio output from Silverlight

    - by leecarter
    I'm looking to develop a Silverlight application which will take a stream of data (not an audio stream as such) from a web server. The data stream would then be manipulated to give audio of a certain format (G.711 a-Law for example) which would then be converted into PCM so that additional effects can be applied (such as boosting the volume). I'm OK up to this point. I've got my data, converted the G.711 into PCM but my problem is being able to output this PCM audio to the sound card. I basing a solution on some C# code intended for a .Net application but in Silverlight there is a problem with trying to take a copy of a delegate (function pointer) which will be the topic of a separate question once I've produced a simple code sample. So, the question is... How can I output the PCM audio that I have held in a data structure (currently an array) in my Silverlight to the user? (Please don't say write the byte values to a text box) If it were a MP3 or WMA file I would play it using a MediaElement but I don't want to have to make it into a file as this would put a crimp on applying dynamic effects to the audio. I've seen a few posts from people saying low level audio support is poor/non-existant in Silverlight so I'm open to any suggestions/ideas people may have.

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  • NSCollectionView: Can the same object not be in the array more than once or is this a bug?

    - by Sean
    I may be doing this all wrong, but I thought I was on the right track until I hit this little snag. Basically I was putting together a toy using NSCollectionView and trying to understand how to hook that all up using IB. I have a button which will add a couple of strings to the NSArrayController: The first time I press this button, my strings appear in the collection view as expected: The second time I press the button, the views scroll down and room is made - but the items don't appear to get added. I just see blank space: The button is implemented as follows (controller is a pointer to the NSArrayController I added in IB): - (IBAction)addStuff:(id)control { [controller addObjects:[NSArray arrayWithObjects:@"String 1",@"String 2",@"String 3",nil]]; } I'm not sure what I'm doing wrong. Rather than try to explain all the connections/binds/etc, if you need more info, I'd be grateful if you could just take a quick look at the toy project itself. UPDATE: After more experimentation as suggested by James Williams, it seems the problem stems from having multiple objects with the same memory address in the array. This confuses either NSArrayController or NSCollectionView (not sure which). Changing my addStuff: to this resulted in the behavior I originally expected: [controller addObjects:[NSArray arrayWithObjects:[NSMutableString stringWithString:@"String 1"],[NSMutableString stringWithString:@"String 2"],[NSMutableString stringWithString:@"String 3"],nil]]; So the question now, I guess, is if this is a bug I should report to Apple or if this is intended/documented behavior and I just missed it?

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  • What is a NULL value

    - by Adi
    I am wondering , what exactly is stored in the memory when we say a particular variable pointer to be NULL. suppose I have a structure, say typdef struct MEM_LIST MEM_INSTANCE; struct MEM_LIST { char *start_addr; int size; MEM_INSTANCE *next; }; MEM_INSTANCE *front; front = (MEM_INSTANCE*)malloc(sizeof(MEM_INSTANCE*)); -1) If I make front=NULL. What will be the value which actually gets stored in the different fields of the front, say front-size ,front-start_addr. Is it 0 or something else. I have limited knowledge in this NULL thing. -2) If I do a free(front); It frees the memory which is pointed out by front. So what exactly free means here, does it make it NULL or make it all 0. -3) What can be a good strategy to deal with initialization of pointers and freeing them . Thanks in advance

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  • Using the hardware keyboard to simulate button press on Android

    - by Bevor
    Hello, it is difficult to test a game with the mouse pointer on android buttons. I would like to control those buttons with the hardware keyboard. Actually I don't want to control the buttons itself but I want to control the behaviour the buttons would also do. For example I have 4 buttons in the android application with "arrow up, down, left, right". I'd like to use the arrow buttons of my hardware keyboard to control the same. How can I do that? Actually the question is, where can I set the Listener? I tried something in my activity. I set this listener to the application button: button.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) //scroll down return true; } }); The behaviour is the following: I can't scroll down with my hardware keyboard but with the hardware keyboard I can select the android buttons (they will be highlighted when I move on any button). After I selected the button with the Listener I can't select any other button anymore but then the Listener comes into force. Now I can scroll down with the hardware keyboard arrow down button. I would like to achieve this behaviour without selecting any button. So I thought about setting the listener to the layout container or any other layout but this has no effect. Is there any other approach to achieve this?

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  • Drawing an image is completely out

    - by ct2k7
    Hi I'm using this code below to let a user "draw" their signature on a UIView component on my app: UIGraphicsBeginImageContext(signature.frame.size); [drawImage.image drawInRect:CGRectMake(0, 0, signature.frame.size.width, signature.frame.size.height)]; CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y); CGContextStrokePath(UIGraphicsGetCurrentContext()); CGContextFlush(UIGraphicsGetCurrentContext()); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext() The issue I am having is that the drawing is not only is the drawing not in line with the pointer when in use in the simulator, the image is going outside of the designated UIView compontent and is getting smaller/out of focus the more I draw, as you can see in this image: And after a few lines, showing the boundaries of the exact are of where I can draw: Any ideas on what's happening here? lastPoint.y is defined as: lastPoint.y -= 20; Any ideas on what on earth is happening here?

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  • MySQL Ratings From Two Tables

    - by DirtyBirdNJ
    I am using MySQL and PHP to build a data layer for a flash game. Retrieving lists of levels is pretty easy, but I've hit a roadblock in trying to fetch the level's average rating along with it's pointer information. Here is an example data set: levels Table: level_id | level_name 1 | Some Level 2 | Second Level 3 | Third Level ratings Table: rating_id | level_id | rating_value 1 | 1 | 3 2 | 1 | 4 3 | 1 | 1 4 | 2 | 3 5 | 2 | 4 6 | 2 | 1 7 | 3 | 3 8 | 3 | 4 9 | 3 | 1 I know this requires a join, but I cannot figure out how to get the average rating value based on the level_id when I request a list of levels. This is what I'm trying to do: SELECT levels.level_id, AVG(ratings.level_rating WHERE levels.level_id = ratings.level_id) FROM levels I know my SQL is flawed there, but I can't figure out how to get this concept across. The only thing I can get to work is returning a single average from the entire ratings table, which is not very useful. Ideal Output from the above conceptually valid but syntactically awry query would be: level_id | level_rating 1| 3.34 2| 1.00 3| 4.54 My main issue is I can't figure out how to use the level_id of each response row before the query has been returned. It's like I want to use a placeholder... or an alias... I really don't know and it's very frustrating. The solution I have in place now is an EPIC band-aid and will only cause me problems long term... please help!

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