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  • Java: Help constructing a fillTextFields() method

    - by Holly
    I have a Java project where I am to connect to a database and create buttons (next, new, save, delete, previous) to navigate through the database content where there are appropriate text fields and labels for the specific information. I'll use the code below as an example (each button is set up very similar)... I have it as follows: JButton jbtnNext = new JButton("Next ->"); jbtnNext.addActionListener(this); if (e.getSource() == jbtnNext) jbtnNext_Click(); private void jbtnNext_Click() { JOptionPane.showMessageDialog(null, "Next" ,"Button Pressed", JOptionPane.INFORMATION_MESSAGE); try { if (rset.next()) { fillTextFields(true); }else{ //Display result in a dialog box JOptionPane.showMessageDialog(null, "Not found"); } } catch (SQLException ex) { ex.printStackTrace(); } } The professor gave the following outline of logic to construct the fillTextFields() method: Construct the method to provide reusable code that would fill the JTextFields on the GUI with appropriate values from current record from the database (when "Previous or "Next" buttons are pressed) or blank values (when the new Button is pressed). To determine when the current record was to provide values (next and previous) or the value would be blank (new button) pass a boolean argument into the method. If data from the current record was to be used as fill values, pass true for both previous and next button code after moving the record pointer. If the new button was pressed and want to fill with blank values, pass false to the method. Inside the method, use a conditional expression to evaluate the boolean variable. If true, The appropriate get----() resultset method is used to fill the JTextFields. If false, fill them with "". The .setText() method of the JTextField is used to fill each JTextField. Make sure the fillTextFields method throws the appropriate exception. I understand and have the previous and next button methods passing true, while the new button method is passing false, but I don't quite understand how to set up the fillTextFields() method correctly or how to "throw the appropriate exception"... Any help would really be appreciated, thank you!

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  • Expand chaining hashtable. Errors on code.

    - by FILIaS
    Expanding a hashtable with linked lists there are some errors and warnings. I wanna make sure that the following code is right (expand method) and find out what happens that raise these warnings/errors typedef struct { int length; struct List *head; struct List *tail; } HashTable; //resolving collisions using linked lists - chaining typedef struct { char *number; char *name; int time; struct List *next; }List; //on the insert method i wanna check hashtable's size, //if it seems appropriate there is the following code: //Note: hashtable variable is: Hashtable * ...... hashtable = expand(hashtable,number,name,time); /**WARNING**:assignment makes pointer from integer without a cast*/ HashTable* expand( HashTable* h ,char number[10],char* name,int time) /**error**: conflicting types for ‘expand’ previous implicit declaration of ‘expand’ was here*/ { HashTable* new; int n; clientsList *node,*next; PrimesIndex++; int new_size= primes[PrimesIndex]; /* double the size,odd length */ if (!(new=malloc((sizeof( List*))*new_size))) return NULL; for(n=0; n< h->length; ++n) { for(node=h[n].head; node; node=next) { add (&new, node->number, node->name,node->time); next=node->next;//// free(node); } } free(h); return new; }

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  • OSMF seek with Amazon Cloudfront

    - by giorrrgio
    I've written a little OSMF player that streams via RTMP from Amazon Cloudfront. There's a known issue, the mp3 duration is not correctly readed from metadata and thus the seek function is not working. I know there's a workaround implying the use of getStreamLength function of NetConnection, which I successfully implemented in a previous non-OSMF player, but now I don't know how and when to call it, in terms of OSMF Events and Traits. This code is not working: protected function initApp():void { //the pointer to the media var resource:URLResource = new URLResource( STREAMING_PATH ); // Create a mediafactory instance mediaFactory = new DefaultMediaFactory(); //creates and sets the MediaElement (generic) with a resource and path element = mediaFactory.createMediaElement( resource ); var loadTrait:NetStreamLoadTrait = element.getTrait(MediaTraitType.LOAD) as NetStreamLoadTrait; loadTrait.addEventListener(LoaderEvent.LOAD_STATE_CHANGE, _onLoaded); player = new MediaPlayer( element ); //Marker 5: Add MediaPlayer listeners for media size and current time change player.addEventListener( DisplayObjectEvent.MEDIA_SIZE_CHANGE, _onSizeChange ); player.addEventListener( TimeEvent.CURRENT_TIME_CHANGE, _onProgress ); initControlBar(); } private function onGetStreamLength(result:Object):void { Alert.show("The stream length is " + result + " seconds"); duration = Number(result); } private function _onLoaded(e:LoaderEvent):void { if (e.newState == LoadState.READY) { var loadTrait:NetStreamLoadTrait = player.media.getTrait(MediaTraitType.LOAD) as NetStreamLoadTrait; if (loadTrait && loadTrait.netStream) { var responder:Responder = new Responder(onGetStreamLength); loadTrait.connection.call("getStreamLength", responder, STREAMING_PATH); } } }

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  • Warning: cast increases required alignment

    - by dash-tom-bang
    I'm recently working on this platform for which a legacy codebase issues a large number of "cast increases required alignment to N" warnings, where N is the size of the target of the cast. struct Message { int32_t id; int32_t type; int8_t data[16]; }; int32_t GetMessageInt(const Message& m) { return *reinterpret_cast<int32_t*>(&data[0]); } Hopefully it's obvious that a "real" implementation would be a bit more complex, but the basic point is that I've got data coming from somewhere, I know that it's aligned (because I need the id and type to be aligned), and yet I get the message that the cast is increasing the alignment, in the example case, to 4. Now I know that I can suppress the warning with an argument to the compiler, and I know that I can cast the bit inside the parentheses to void* first, but I don't really want to go through every bit of code that needs this sort of manipulation (there's a lot because we load a lot of data off of disk, and that data comes in as char buffers so that we can easily pointer-advance), but can anyone give me any other thoughts on this problem? I mean, to me it seems like such an important and common option that you wouldn't want to warn, and if there is actually the possibility of doing it wrong then suppressing the warning isn't going to help. Finally, can't the compiler know as I do how the object in question is actually aligned in the structure, so it should be able to not worry about the alignment on that particular object unless it got bumped a byte or two?

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  • Implementing list position locator in C++?

    - by jfrazier
    I am writing a basic Graph API in C++ (I know libraries already exist, but I am doing it for the practice/experience). The structure is basically that of an adjacency list representation. So there are Vertex objects and Edge objects, and the Graph class contains: list<Vertex *> vertexList list<Edge *> edgeList Each Edge object has two Vertex* members representing its endpoints, and each Vertex object has a list of Edge* members representing the edges incident to the Vertex. All this is quite standard, but here is my problem. I want to be able to implement deletion of Edges and Vertices in constant time, so for example each Vertex object should have a Locator member that points to the position of its Vertex* in the vertexList. The way I first implemented this was by saving a list::iterator, as follows: vertexList.push_back(v); v->locator = --vertexList.end(); Then if I need to delete this vertex later, then rather than searching the whole vertexList for its pointer, I can call: vertexList.erase(v->locator); This works fine at first, but it seems that if enough changes (deletions) are made to the list, the iterators will become out-of-date and I get all sorts of iterator errors at runtime. This seems strange for a linked list, because it doesn't seem like you should ever need to re-allocate the remaining members of the list after deletions, but maybe the STL does this to optimize by keeping memory somewhat contiguous? In any case, I would appreciate it if anyone has any insight as to why this happens. Is there a standard way in C++ to implement a locator that will keep track of an element's position in a list without becoming obsolete? Much thanks, Jeff

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  • Who's setting TCP window size down to 0, Indy or Windows?

    - by François
    We have an application server which have been observed sending headers with TCP window size 0 at times when the network had congestion (at a client's site). We would like to know if it is Indy or the underlying Windows layer that is responsible for adjusting the TCP window size down from the nominal 64K in adaptation to the available throughput. And we would be able to act upon it becoming 0 (nothing gets send, users wait = no good). So, any info, link, pointer to Indy code are welcome... Disclaimer: I'm not a network specialist. Please keep the answer understandable for the average me ;-) Note: it's Indy9/D2007 on Windows Server 2003 SP2. More gory details: The TCP zero window cases happen on the middle tier talking to the DB server. It happens at the same moments when end users complain of slowdowns in the client application (that's what triggered the network investigation). 2 major Network issues causing bottlenecks have been identified. The TCP zero window happened when there was network congestion, but may or may not be caused by it. We want to know when that happen and have a way to do something (logging at least) in our code. So where to hook (in Indy?) to know when that condition occurs?

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  • How to partition bits in a bit array with less than linear time

    - by SiLent SoNG
    This is an interview question I faced recently. Given an array of 1 and 0, find a way to partition the bits in place so that 0's are grouped together, and 1's are grouped together. It does not matter whether 1's are ahead of 0's or 0's are ahead of 1's. An example input is 101010101, and output is either 111110000 or 000011111. Solve the problem in less than linear time. Make the problem simpler. The input is an integer array, with each element either 1 or 0. Output is the same integer array with integers partitioned well. To me, this is an easy question if it can be solved in O(N). My approach is to use two pointers, starting from both ends of the array. Increases and decreases each pointer; if it does not point to the correct integer, swap the two. int * start = array; int * end = array + length - 1; while (start < end) { // Assume 0 always at the end if (*end == 0) { --end; continue; } // Assume 1 always at the beginning if (*start == 1) { ++start; continue; } swap(*start, *end); } However, the interview insists there is a sub-linear solution. This makes me thinking hard but still not get an answer. Can anyone help on this interview question?

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  • Static Vs Non-Static Method Performance C#

    - by dotnetguts
    Hello All, I have few global methods declared in public class in my asp.net web application. I have habbit of declaring all global methods in public class in following format public static string MethodName(parameters) { } I want to know how it would impact on performance point of view? 1) Which one is Better? Static Method or Non-Static Method? 2) Reason why it is better? Following link shows Non-Static methods are good because, static methods are using locks to be Thread-safe. The always do internally a Monitor.Enter() and Monitor.exit() to ensure Thread-safety. http://bytes.com/topic/c-sharp/answers/231701-static-vs-non-static-function-performance And Following link shows Static Methods are good static methods are normally faster to invoke on the call stack than instance methods. There are several reasons for this in the C# programming language. Instance methods actually use the 'this' instance pointer as the first parameter, so an instance method will always have that overhead. Instance methods are also implemented with the callvirt instruction in the intermediate language, which imposes a slight overhead. Please note that changing your methods to static methods is unlikely to help much on ambitious performance goals, but it can help a tiny bit and possibly lead to further reductions. http://dotnetperls.com/static-method I am little confuse which one to use? Thanks

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  • Can some tell me why I am seg faulting in this simple C program?

    - by user299648
    I keep on getting seg faulted after I end my first for loop, and for the life of me I don't why. The file I'm scanning is just 18 strings in 18 lines. I thinks the problem is the way I'm mallocing the double pointer called picks, but I don't know exactly why. I'm am only trying to scanf strings that are less than 15 chars long, so I don't see the problem. Can someone please help. #include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_LENGTH 100 int main( int argc,char *argv[] ) { char* string = malloc( 15*sizeof(char) ); char** picks = malloc(15*sizeof(char*)); FILE* pick_file = fopen( argv[l], "r" ); int num_picks; for( num_picks=0 ; fgets( string, MAX_LENGTH, pick_file ) != NULL ; num_picks++ ) { scanf( "%s", picks+num_picks ); } //this is where i seg fault int x; for(x=0; x<num_picks;x++) printf("s\n", picks+x); }

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  • How can I get type information at runtime from a DMP file in a Windbg extension?

    - by pj4533
    This is related to my previous question, regarding pulling objects from a dmp file. As I mentioned in the previous question, I can successfully pull object out of the dmp file by creating wrapper 'remote' objects. I have implemented several of these so far, and it seems to be working well. However I have run into a snag. In one case, a pointer is stored in a class, say of type 'SomeBaseClass', but that object is actually of the type 'SomeDerivedClass' which derives from 'SomeBaseClass'. For example it would be something like this: MyApplication!SomeObject +0x000 field1 : Ptr32 SomeBaseClass +0x004 field2 : Ptr32 SomeOtherClass +0x008 field3 : Ptr32 SomeOtherClass I need someway to find out what the ACTUAL type of 'field1' is. To be more specific, using example addresses: MyApplication!SomeObject +0x000 field1 : 0cae2e24 SomeBaseClass +0x004 field2 : 0x262c8d3c SomeOtherClass +0x008 field3 : 0x262c8d3c SomeOtherClass 0:000> dt SomeBaseClass 0cae2e24 MyApplication!SomeBaseClass +0x000 __VFN_table : 0x02de89e4 +0x038 basefield1 : (null) +0x03c basefield2 : 3 0:000> dt SomeDerivedClass 0cae2e24 MyApplication!SomeDerivedClass +0x000 __VFN_table : 0x02de89e4 +0x038 basefield1 : (null) +0x03c basefield2 : 3 +0x040 derivedfield1 : 357 +0x044 derivedfield2 : timecode_t When I am in WinDbg, I can do this: dt 0x02de89e4 And it will show the type: 0:000> dt 0x02de89e4 SomeDerivedClass::`vftable' Symbol not found. But how do get that inside an extension? Can I use SearchMemory() to look for 'SomeDerivedClass::`vftable'? If you follow my other question, I need this type information so I know what type of wrapper remote classes to create. I figure it might end up being some sort of case-statement, where I have to match a string to a type? I am ok with that, but I still don't know where I can get that string that represents the type of the object in question (ie SomeObject-field1 in the above example).

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  • Do ORMs normally allow circular relations? If so, how would they handle it?

    - by SeanJA
    I was hacking around trying to make a basic orm that has support for the one => one and one => many relationships. I think I succeeded somewhat, but I am curious about how to handle circular relationships. Say you had something like this: user::hasOne('car'); car::hasMany('wheels'); car::property('type'); wheel::hasOne('car'); You could then do this (theoretically): $u = new user(); echo $u->car->wheels[0]->car->wheels[1]->car->wheels[2]->car->wheels[3]->type; #=> "monster truck" Now, I am not sure why you would want to do this. It seems like it wastes a whole pile of memory and time just to get to something that could have been done in a much shorter way. In my small ORM, I now have 4 copies of the wheel class, and 4 copies of the car class in memory, which causes a problem if I update one of them and save it back to the database, the rest get out of date, and could overwrite the changes that were already made. How do other ORMs handle circular references? Do they even allow it? Do they go back up the tree and create a pointer to one of the parents? DO they let the coder shoot themselves in the foot if they are silly enough to go around in circles?

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  • How can I modified the value of a string defined in a struc?

    - by Eric
    Hi, I have the following code in c++: define TAM 4000 define NUMPAGS 512 struct pagina { bitset<12 direccion; char operacion; char permiso; string *dato; int numero; }; void crearPagina(pagina* pag[], int pos, int dir) { pagina * paginas = (pagina*)malloc(sizeof(char) * TAM); paginas - direccion = bitset<12 (dir); paginas - operacion = 'n'; paginas - permiso = 'n'; string **tempDato = &paginas - dato; char *temp = " "; **tempDato = temp; paginas - numero = 0; pag[pos] = paginas; } I want to modify the value of the variable called "string *dato" in the struct pagina but, everytime I want to assing a new value, the compiler throws a segmentation fault. In this case I'm using a pointer to string, but I have also tried with a string. In a few words I want to do the following: pagina - dato = "test"; Any idea? Thanks in advance!!!

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  • How do I build a filtered_streambuf based on basic_streambuf?

    - by swestrup
    I have a project that requires me to insert a filter into a stream so that outgoing data will be modified according to the filter. After some research, it seems that what I want to do is create a filtered_streambuf like this: template <class StreamBuf class filtered_streambuf: public StreamBuf { ... } And then insert a filtered_streambuf<> into whichever stream I need to be filtered. My problem is that I don't know what invariants I need to maintain while filtering a stream, in order to ensure that Derived classes can work as expected. In particular, I may find I have filtered_streambufs built over other filtered_streambufs. All the various stream inserters, extractors and manipulators work as expected. The trouble is that I just can't seem to work out what the minimal interface is that I need to supply in order to guarantee that an iostream will have what it needs to work correctly. In particular, do I need to fake the movement of the protected pointer variables, or not? Do I need a fake data buffer, or not? Can I just override the public functions, rewriting them in terms of the base streambuf, or is that too simplistic?

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  • How is external memory, internal memory, and cache organized?

    - by goldenmean
    Consider a system as follows:= A hardware board having say ARM Cortex-A8 and Neon Vector coprocessor, and Embedded Linux OS running on Cortex-A8. On this environment, if there is some application - say, a video decoder is executing - then: How is it decided that which buffers would be in external memory, which ones would be allocated in internal SRAM, etc. When one says calloc/malloc on such system/code, the pointer returned is from which memory: internal or external? Can a user make buffers to be allocated to the memories of his choice (internal/external)? In ARM architectures, there is another memory called as Tightly coupled memory (TCM). What is that and how can user enable and use it? Can I declare buffers in this memory? Do I need to see the memory map (if any) of the hardware board to understand about all these different physical memories present in a typical hardware board? How much of a role does the OS play in distinguishing these different memories? Sorry for multiple questions, but i think they all are interlinked.

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  • Can someone tell me why I'm seg faulting in this simple C program?

    - by user299648
    I keep on getting seg faulted, and for the life of me I dont why. The file I'm scanning is just 18 strings in 18 lines. I thinks the problem is the way I'm mallocing the double pointer called picks, but I dont know exactly why. I'm am only trying to scanf strings that are less than 15 chars long, so I don't see the problem. Can someone please help. #include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_LENGTH 100 int main( int argc,char *argv[] ) { char* string = malloc( sizeof(char) ); char** picks = malloc(15*sizeof(char)); FILE* pick_file = fopen( argv[l], "r" ); int num_picks; for( num_picks=0 ; fgets( string, MAX_LENGTH, pick_file ) != NULL ; num_picks++ ) { printf("pick a/an %s ", string ); scanf( "%s", picks+num_picks ); } int x; for(x=0; x<num_picks;x++) printf("s\n", picks+x); }

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  • JQuery drag, drop and save via cookie - how to?

    - by RussP
    Sorry to be back folks, but you guys & girls seem to know much more about this than I do ... anyhow, here is my question/problem I want to use drag, drop, sort (the interface plugin does me even though I have read it's out of date? but have looked at UI and to be honest is not clear and to me appears heavier than interface?) Anyhow, how do I set a cookie to save positions from this: $(document).ready( function () { $('a.closeEl').bind('click', toggleContent); $('div.groupWrapper').Sortable( { accept: 'groupItem', helperclass: 'sortHelper', activeclass : 'sortableactive', hoverclass : 'sortablehover', handle: 'div.itemHeader', tolerance: 'pointer', onChange : function(ser) { }, onStart : function() { $.iAutoscroller.start(this, document.getElementsByTagName('body')); }, onStop : function() { $.iAutoscroller.stop(); } } ); } ); var toggleContent = function(e) { var targetContent = $('div.itemContent', this.parentNode.parentNode); if (targetContent.css('display') == 'none') { targetContent.slideDown(300); $(this).html('[-]'); } else { targetContent.slideUp(300); $(this).html('[+]'); } return false; }; var ser = function (s) { serial = $.SortSerialize(s); alert(serial.hash); }; which is the "standard" interface demo, PLUS How do I then get to read that cookie so that when I next visit the page the order is as I set it in the cookie? Hopefully from that I can work out the rest .......? Thanks for help in advance.

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  • Write to memory buffer instead of file with libjpeg?

    - by Richard Knop
    I have found this function which uses libjpeg to write to a file: int write_jpeg_file( char *filename ) { struct jpeg_compress_struct cinfo; struct jpeg_error_mgr jerr; /* this is a pointer to one row of image data */ JSAMPROW row_pointer[1]; FILE *outfile = fopen( filename, "wb" ); if ( !outfile ) { printf("Error opening output jpeg file %s\n!", filename ); return -1; } cinfo.err = jpeg_std_error( &jerr ); jpeg_create_compress(&cinfo); jpeg_stdio_dest(&cinfo, outfile); /* Setting the parameters of the output file here */ cinfo.image_width = width; cinfo.image_height = height; cinfo.input_components = bytes_per_pixel; cinfo.in_color_space = color_space; /* default compression parameters, we shouldn't be worried about these */ jpeg_set_defaults( &cinfo ); /* Now do the compression .. */ jpeg_start_compress( &cinfo, TRUE ); /* like reading a file, this time write one row at a time */ while( cinfo.next_scanline < cinfo.image_height ) { row_pointer[0] = &raw_image[ cinfo.next_scanline * cinfo.image_width * cinfo.input_components]; jpeg_write_scanlines( &cinfo, row_pointer, 1 ); } /* similar to read file, clean up after we're done compressing */ jpeg_finish_compress( &cinfo ); jpeg_destroy_compress( &cinfo ); fclose( outfile ); /* success code is 1! */ return 1; } I would actually need to write the jpeg compressed image just to memory buffer, without saving it to a file, to save time. Could somebody give me an example how to do it? I have been searching the web for a while but the documentation is very rare if any and examples are also difficult to come by.

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  • Jquery drag /drop and clone

    - by Sajeev
    Hi I need to achive this .. I have a set of droppable items ( basically I am droping designs on a apparel ) and I am dropping a clone.. If I don't like the dropped object (designs) - I want to delete that by doing something like hidden . But I am unable to do that. Please help me.. here is the code var clone; $(document).ready(function(){ $(".items").draggable({helper: 'clone',cursor: 'hand'}); $(".droparea").droppable({ accept: ".items", hoverClass: 'dropareahover', tolerance: 'pointer', drop: function(ev, ui) { var dropElemId = ui.draggable.attr("id"); var dropElem = ui.draggable.html(); clone = $(dropElem).clone(); // clone it and hold onto the jquery object clone.id="newId"; clone.css("position", "absolute"); clone.css("top", ui.absolutePosition.top); clone.css("left", ui.absolutePosition.left); clone.draggable({ containment: 'parent' ,cursor: 'crosshair'}); $(this).append(clone); alert("done dragging "); /lets assume I have a delete button when I click that clone should dissapear so that I can drop another design - but the following code has no effect //and the item is still visible , how to make it dissapear ? $('#newId').css("visibility","hidden"); } }); });

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  • Java abstract visitor - guarantueed to succeed? If so, why?

    - by disown
    I was dealing with hibernate, trying to figure out the run-time class behind proxied instances by using the visitor pattern. I then came up with an AbstractVisitable approach, but I wonder if it will always produce correct results. Consider the following code: interface Visitable { public void accept(Visitor v); } interface Visitor { public void visit(Visitable visitorHost); } abstract class AbstractVisitable implements Visitable { @Override public void accept(Visitor v) { v.visit(this); } } class ConcreteVisitable extends AbstractVisitable { public static void main(String[] args) { final Visitable visitable = new ConcreteVisitable(); final Visitable proxyVisitable = (Visitable) Proxy.newProxyInstance( Thread.currentThread().getContextClassLoader(), new Class<?>[] { Visitable.class }, new InvocationHandler() { @Override public Object invoke(Object proxy, Method method, Object[] args) throws Throwable { return method.invoke(visitable, args); } }); proxyVisitable.accept(new Visitor() { @Override public void visit(Visitable visitorHost) { System.out.println(visitorHost.getClass()); } }); } } This makes a ConcreteVisitable which inherits the accept method from AbstractVisitable. In c++, I would consider this risky, since this in AbstractVisitable could be referencing to AbstractVisitable::this, and not ConcreteVisitable::this. I was worried that the code under certain circumstances would print class AbstractVisible. Yet the code above outputs class ConcreteVisitable, even though I hid the real type behind a dynamic proxy (the most difficult case I could come up with). Is the abstract visitor approach above guaranteed to work, or are there some pitfalls with this approach? What guarantees are given in Java with respect to the this pointer?

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  • css Checkbox Label Selector

    - by HW90
    I'm developing a MVC3 application and need to select the checkboxes label. In ASP MVC3 you have helper methods which creat a part of the code. So the code for a checkbox looks like this: <input id="Jumping_successleicht" type="checkbox" value="true" name="Jumping_successleicht"> <input type="hidden" value="false" name="Jumping_successleicht"> <label for="Jumping_successleicht"> <span>leicht (4)</span> </label> Now I've thought I can use following code to select the label: input[type=checkbox] + label { background: url("../../Images/Controls/Checkbox.png") no-repeat scroll left center transparent; clear: none; cursor: pointer; margin: 0; padding: 5px 0 4px 24px; } But it does not work. It looks like label and input have to be next to each other. Does any ony have a solution how to solve this problem?

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  • How to pass data to a C++0x lambda function that will run in a different thread?

    - by Dimitri C.
    In our company we've written a library function to call a function asynchronously in a separate thread. It works using a combination of inheritance and template magic. The client code looks as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, &DemoThread::SomeFunction, stringToPassByValue); Since the introduction of lambda functions I'd like to use it in combination with lambda functions. I'd like to write the following client code: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=]() { const std::string someCopy = stringToPassByValue; }); Now, with the Visual C++ 2010 this code doesn't work. What happens is that the stringToPassByValue is not copied. Instead the "capture by value" feature passes the data by reference. The result is that if the function is executed after stringToPassByValue has gone out of scope, the application crashes as its destructor is called already. So I wonder: is it possible to pass data to a lambda function as a copy? Note: One possible solution would be to modify our framework to pass the data in the lambda parameter declaration list, as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=](const std::string stringPassedByValue) { const std::string someCopy = stringPassedByValue; } , stringToPassByValue); However, this solution is so verbose that our original function pointer solution is both shorter and easier to read. Update: The full implementation of AsyncCall is too big to post here. In short, what happens is that the AsyncCall template function instantiates a template class holding the lambda function. This class is derived from a base class that contains a virtual Execute() function, and upon an AsyncCall() call, the function call class is put on a call queue. A different thread then executes the queued calls by calling the virtual Execute() function, which is polymorphically dispatched to the template class which then executes the lambda function.

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  • error in C++, what to do ?: could not find an match for ostream::write(long *, unsigned int)

    - by Shantanu Gupta
    I am trying to write data stored in a binary file using turbo C++. But it shows me an error could not find an match for ostream::write(long *, unsigned int) I want to write a 4 byte long data into that file. When i tries to write data using char pointer. It runs successfully. But i want to store large value i.e. eg. 2454545454 Which can be stored in long only. I dont know how to convert 1 byte into bit. I have 1 byte of data as a character. Moreover what i m trying to do is to convert 4 chars into long and store data into it. And at the other side i want to reverse this so as to retrieve how many bytes of data i have written. long *lmem; lmem=new long; *lmem=Tsize; fo.write(lmem,sizeof(long));// error occurs here delete lmem; I am implementing steganography and i have successfully stored txt file into image but trying to retrieve that file data now.

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  • Documentation about difference between javacript src and javascript library in grails

    - by damian
    I know that if you write in a view: <g:javascript src="myscript.js" /> <g:javascript src="myscript.js" /> <g:javascript src="myscript.js" /> <!-- other try --> <g:javascript library="myscript" /> <g:javascript library="myscript" /> <g:javascript library="myscript" /> It will out output: <script type="text/javascript" src="/vip/js/myscript.js"></script> <script type="text/javascript" src="/vip/js/myscript.js"></script> <script type="text/javascript" src="/vip/js/myscript.js"></script> <!-- other try --> <script type="text/javascript" src="/vip/js/myscript.js"></script> Conclution: with library it will try to include only once. I have been try to find documentation about it without success. Do you have any pointer?

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  • Invoking a function (main()) from a binary file in C

    - by Dhara Darji
    I have simple c program like, my_bin.c: #include <stdio.h> int main() { printf("Success!\n"); return 0; } I compile it with gcc and got executable: my_bin. Now I want to invoke main (or run this my_bin) using another C program. That I did with mmap and function pointer like this: #include <stdio.h> #include <fcntl.h> #include <sys/mman.h> int main() { void (*fun)(); int fd; int *map; fd = open("./my_bin", O_RDONLY); map = mmap(0, 8378, PROT_READ, MAP_SHARED, fd, 0); fun = map; fun(); return 0; } PS: I went through some tutorial, for how to read binary file and execute. But this gives Seg fault, any help appreciated! Thanks!

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  • Apples, oranges, and pointers to the most derived c++ class

    - by Matthew Lowe
    Suppose I have a bunch of fruit: class Fruit { ... }; class Apple : public Fruit { ... }; class Orange: public Fruit { ... }; And some polymorphic functions that operate on said fruit: void Eat(Fruit* f, Pesticide* p) { } void Eat(Apple* f, Pesticide* p) { ingest(f,p); } void Eat(Orange* f, Pesticide* p) { peel(f,p); ingest(f,p); } OK, wait. Stop right there. Note at this point that any sane person would make Eat() a virtual member function of the Fruit classes. But that's not an option, because I am not a sane person. Also, I don't want that Pesticide* in the header file for my fruit class. Sadly, what I want to be able to do next is exactly what member functions and dynamic binding allow: typedef list<Fruit*> Fruits; Fruits fs; ... for(Fruits::iterator i=fs.begin(), e=fs.end(); i!=e; ++i) Eat(*i); And obviously, the problem here is that the pointer we pass to Eat() will be a Fruit*, not an Apple* or an Orange*, therefore nothing will get eaten and we will all be very hungry. So what I really want to be able to do instead of this: Eat(*i); is this: Eat(MAGIC_CAST_TO_MOST_DERIVED_CLASS(*i)); But to my limited knowledge, such magic does not exist, except possibly in the form of a big nasty if-statement full of calls to dynamic_cast. So is there some run-time magic of which I am not aware? Or should I implement and maintain a big nasty if-statement full of dynamic_casts? Or should I suck it up, quit thinking about how I would implement this in Ruby, and allow a little Pesticide to make its way into my fruit header?

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