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  • IE8: weird border around HTML button element

    - by s427
    I have a button element with a custom background (image+color) and no borders except for a 2px border-bottom (and a bunch of other properties --code below) which renders quite differently in Firefox and in IE8. The problem is, this is a work for a company that uses IE8 as their only browser, so it's important that the button renders well in IE8. Here's a visual comparison between the two: My question here is not about the padding difference (I'm looking into that), but about the weird border that is visible on IE8 in addition to the regular border (border-bottom). Can anyone explain to me where it comes from and how to get rid of it? Thanks in advance. Here is the HTML code: <button class="btn" id="c_edit"> <span>Annuler</span> </button> And here is the CSS: .btn { display: inline-block; margin: 0 0 7px 5px; padding: 0; color: #ddd; font-size: 14px; font-family: FrutigerLTStd55Roman, sans-serif; text-decoration: none; border: none; border-bottom: 2px solid #222; background-color: #999; background-image: url('img/btn_bg.gif'); background-position: 0 bottom; background-repeat: repeat-x; cursor: pointer; transition: all .5s ease-out; } .btn span { display: inline-block; margin: 0; padding: 8px 10px 6px 40px; background-color: transparent; background-position: 4px 0; background-repeat: no-repeat; }

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  • How to convert a lambda to an std::function using templates

    - by retep998
    Basically, what I want to be able to do is take a lambda with any number of any type of parameters and convert it to an std::function. I've tried the following and neither method works. std::function([](){});//Complains that std::function is missing template parameters template <typename T> void foo(function<T> f){} foo([](){});//Complains that it cannot find a matching candidate The following code does work however, but it is not what I want because it requires explicitly stating the template parameters which does not work for generic code. std::function<void()>([](){}); I've been mucking around with functions and templates all evening and I just can't figure this out, so any help would be much appreciated. As mentioned in a comment, the reason I'm trying to do this is because I'm trying to implement currying in C++ using variadic templates. Unfortunately, this fails horribly when using lambdas. For example, I can pass a standard function using a function pointer. template <typename R, typename...A> void foo(R (*f)(A...)) {} void bar() {} int main() { foo(bar); } However, I can't figure out how to pass a lambda to such a variadic function. Why I'm interested in converting a generic lambda into an std::function is because I can do the following, but it ends up requiring that I explicitly state the template parameters to std::function which is what I am trying to avoid. template <typename R, typename...A> void foo(std::function<R(A...)>) {} int main() { foo(std::function<void()>([](){})); }

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  • Array's index and argc signedness

    - by tusbar
    Hello, The C standard (5.1.2.2.1 Program startup) says: The function called at program startup is named main. [...] It shall be de?ned with a return type of int and with no parameters: int main(void) { /* ... */ } or with two parameters [...] : int main(int argc, char *argv[]) { /* ... */ } And later says: The value of argc shall be nonnegative. Why shouldn't argc be defined as an unsigned int, argc supposedly meaning 'argument count'? Should argc be used as an index for argv? So I started wondering if the C standard says something about the type of array's index. Is it signed? 6.5.2.1 Array subscripting: One of the expressions shall have type ‘‘pointer to object type’’, the other expression shall have integer type, and the result has type ‘‘type’’. It doesn't say anything about its signedness (or I didn't find it). It is pretty common to see codes using negatives array indexes (array[-1]) but isn't it undefined behavior? Should array's indexes be unsigned?

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  • Change css property in chain - JavaScript

    - by SilverDeveloper
    I'm using MooTools 1.4.5 and I want to change cursor before calling function that takes some time and after finished same function set cursor to default. I was not successful. After that I made simple example to change background color via plain JavaScript (no jQuery or MooTools plugin) and again I was not successful. Here is my code. <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> </div> </form> </body> <script type="text/javascript"> <!-- document.body.style.background = 'red'; setTimeout(function () { }, 1250); document.body.style.background = 'yellow'; //--> </script> </html> First at all I set background color to red, and after delay to yellow. I assumed that the background color will bi set to red and after delay to yellow. It doesn't work. When page is loaded background color is yellow (last line). If I insert alert function in a middle of lines where sets background color everything works fine (background color is red, click to message box, background color is yellow). Why it works so? Only last changing style is affected. I need something like that to change pointer before calling function that takes 10 seconds and setting cursor to default value after function is done.

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  • C++ -- Why should we use operator -> to access member functions of a SmartPtr?

    - by q0987
    Hello all, The question is given in the last two lines of code. template<class T> // template class for smart class SmartPtr { // pointers-to-T objects public: SmartPtr(T* realPtr = 0); T* operator->() const; T& operator*() const; T* Detach( void ) { T* pData = pointee; pointee = NULL; return pData; } private: T *pointee; ... }; class TestClass {} SmartPtr<TestClass> sPtr(new TestClass); TestClass* ptrA = sPtr->Detach(); // why I always see people use this method to access member functions of a Smart pointer. We can use sPtr-> b/c we have defined operator->() in SmartPtr. TestClass* ptrB = sPtr.Detach(); // Question: Is this a valid C++ way? If not, why? Thank you

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  • Javascript FAQ drop down

    - by kdipaolo
    Im trying to create a simple FAQ drop down but for some reason it is not working. Would you mind taking a look? Thanks guys! CSS #faqs h3 { cursor:pointer; } #faqs h3.active { color:#d74646; } #faqs div { height:0; overflow:hidden; position:relative; } #faqs div p { padding:0; margin-bottom:15px; } JavaScript: $(document).ready(function() { $('#faqs h3').each(function() { var tis = $(this), state = false, answer = tis.next('div') .hide() .css('height','auto') .slideUp(); tis.click(function() { state = !state; answer.slideToggle(state); tis.toggleClass('active',state); }); }); }); HTML <div id="faqs"> <h3>This is question 1?</h3> <div> <p>This is the answer to question #1.</p> </div> <h3>This is question 2?</h3> <div> <p>This is the answer to question #2.</p> </div> </div>

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • Automatically converting an A* into a B*

    - by Xavier Nodet
    Hi, Suppose I'm given a class A. I would like to wrap pointers to it into a small class B, some kind of smart pointer, with the constraint that a B* is automatically converted to an A* so that I don't need to rewrite the code that already uses A*. I would therefore want to modify B so that the following compiles... struct A { void foo() {} }; template <class K> struct B { B(K* k) : _k(k) {} //operator K*() {return _k;} //K* operator->() {return _k;} private: K* _k; }; void doSomething(A*) {} void test() { A a; A* pointer_to_a (&a); B<A> b (pointer_to_a); //b->foo(); // I don't need those two... //doSomething(b); B<A>* pointer_to_b (&b); pointer_to_b->foo(); // 'foo' : is not a member of 'B<K>' doSomething(pointer_to_b); // 'doSomething' : cannot convert parameter 1 from 'B<K> *' to 'A *' } Note that B inheriting from A is not an option (instances of A are created in factories out of my control)... Is it possible? Thanks.

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  • unicode convertion problem

    - by bhoomi-nature
    Hai frnds i am bhoomi new to php,i am having having below problem in my coding please can you help anyone 1.first i want to open one word document which is having content and i wann to edit it 2.for that i am opening word document from the server and at that time its opening with garbage value(i thing its not converting to utf8 format) 3.wen i delete that garbage value and insert something from textarea to that file it is going to insert and next time onwords its its getting open properly. 4.actually i wann that doc file should open with english words wats there in that doc instead of garbage value..first time opening only its giving problem. i am using below code for that please do the needful $filename = 'test.doc'; if(isset($_REQUEST['Submit'])){ $somecontent = stripslashes($_POST['somecontent']); // Let's make sure the file exists and is writable first. if (is_writable($filename)) { // In our example we're opening $filename in append mode. // The file pointer is at the bottom of the file hence // that's where $somecontent will go when we fwrite() it. if (!$handle = fopen($filename, 'w')) { echo "Cannot open file ($filename)"; exit; } // Write $somecontent to our opened file. if (fwrite($handle, $somecontent) === FALSE) { echo "Cannot write to file ($filename)"; exit; } echo "Success, wrote ($somecontent) to file ($filename) - Continue - "; fclose($handle); } else { echo "The file $filename is not writable"; } } else{ // get contents of a file into a string $handle = fopen($filename, 'r'); $somecontent = fread($handle, filesize($filename)); ? Edit file

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  • Events + Adapter Pattern

    - by Stretto
    I have an adapter pattern on a generic class that essentially adapts between types: class A<T> { event EventHandler e; } class Aadapter<T1, T2> : A<T1> { A<T2> a; Aadapter(A<T2> _a) { a = _a; } } The problem is that A contains an event. I effectively want all event handlers assigned to Adapter to fall through to a. It would be awesome if I could assign the a's event handler to adapter's event handler but this is impossible? The idea here is that A is almost really just A but we need a way to adapt the them. Because of the way event's work I can't how to efficiently do it except manually add two event handlers and when they are called they "relay" the to the other event. This isn't pretty though and it would seem much nicer if I could have something like class A<T> { event EventHandler e; } class Aadapter<T1, T2> : A<T1> { event *e; A<T2> a; Aadapter(A<T2> _a) { a = _a; e = a.e; } } in a sense we have a pointer to the event that we can assign a2's event to. I doubt there is any simple way but maybe someone has some idea to make it work. (BTW, I realize this is possible with virtual events but I'd like to avoid this if at all possible)

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  • operator overloading and inheritance

    - by user168715
    I was given the following code: class FibHeapNode { //... // These all have trivial implementation virtual void operator =(FibHeapNode& RHS); virtual int operator ==(FibHeapNode& RHS); virtual int operator <(FibHeapNode& RHS); }; class Event : public FibHeapNode { // These have nontrivial implementation virtual void operator=(FibHeapNode& RHS); virtual int operator==(FibHeapNode& RHS); virtual int operator<(FibHeapNode& RHS); }; class FibHeap { //... int DecreaseKey(FibHeapNode *theNode, FibHeapNode& NewKey) { FibHeapNode *theParent; // Some code if (theParent != NULL && *theNode < *theParent) { //... } //... return 1; } }; Much of FibHeap's implementation is similar: FibHeapNode pointers are dereferenced and then compared. Why does this code work? (or is it buggy?) I would think that the virtuals here would have no effect: since *theNode and *theParent aren't pointer or reference types, no dynamic dispatch occurs and FibHeapNode::operator< gets called no matter what's written in Event.

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  • What does an object look like in memory?

    - by NeilMonday
    This is probably a really dumb question, but I will ask anyway. I am curious what an object looks like in memory. Obviously it would have to have all of its member data in it. I assume that functions for an object would not be duplicated in memory (or maybe I am wrong?). It would seem wasteful to have 999 objects in memory all with the same function defined over and over. If there is only 1 function in memory for all 999 objects, then how does each function know who's member data to modify (I specifically want to know at the low level). Is there an object pointer that gets sent to the function behind the scenes? Perhaps it is different for every compiler? Also, how does the static keyword affect this? With static member data, I would think that all 999 objects would use the exact same memory location for their static member data. Where does this get stored? Static functions I guess would also just be one place in memory, and would not have to interact with instantiated objects, which I think I understand.

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  • Delete on a very deep tree

    - by Kathoz
    I am building a suffix trie (unfortunately, no time to properly implement a suffix tree) for a 10 character set. The strings I wish to parse are going to be rather long (up to 1M characters). The tree is constructed without any problems, however, I run into some when I try to free the memory after being done with it. In particularly, if I set up my constructor and destructor to be as such (where CNode.child is a pointer to an array of 10 pointers to other CNodes, and count is a simple unsigned int): CNode::CNode(){ count = 0; child = new CNode* [10]; memset(child, 0, sizeof(CNode*) * 10); } CNode::~CNode(){ for (int i=0; i<10; i++) delete child[i]; } I get a stack overflow when trying to delete the root node. I might be wrong, but I am fairly certain that this is due to too many destructor calls (each destructor calls up to 10 other destructors). I know this is suboptimal both space, and time-wise, however, this is supposed to be a quick-and-dirty solution to a the repeated substring problem. tl;dr: how would one go about freeing the memory occupied by a very deep tree? Thank you for your time.

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  • How do I vertcally align thumbnails of unknown height using jQuery?

    - by playahabana
    Ok, I am a complete beginner to this, in fact I am still building my first website. I am attempting to do this all by hand-coding without a CMS in order to try and learn as much possible as quickly as possible. If this post is in the wrong place I apologise, and a pointer to right place would be appreciated. Here goes, I am trying to peice together a bit of jQuery that will automatically vertically align my thumbnails in my image gallery (they are all different sizes). They are within fixed size div's and the function I am attempting looks something like this: <script type="text/javascript"> $('#ul.photo).bind(function() { var smartVert=$(this); var phty=ob.("ul.photo img").height(); //get height of photos var phtdif=Math.floor(208 - phty); //subtract height of photo from div height var phttop=Math.floor(phtdif / 2); //gets padding reqd. $ob.("ul.photo").css({'padding-top' : phttop}) //sets padding to center thumbnail }); smartVert(); unsurprisingly this doesn't work, if some kindly soul could take pity on a total noob, and point out where I am going wrong (probably in writing complete gibberish would be my first guess) it would be greatly appreciated- even if you could just point me in the direcion of a tutorial regarding these things, I have looked and found one reference that said such a function was easy to create, but it did not elaborate. thankyou in advance

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  • JMS message. Model to include data or pointers to data?

    - by John
    I am trying to resolve a design difference of opinion where neither of us has experience with JMS. We want to use JMS to communicate between a j2ee application and the stand-alone application when a new event occurs. We would be using a single point-to-point queue. Both sides are Java-based. The question is whether to send the event data itself in the JMS message body or to send a pointer to the data so that the stand-alone program can retrieve it. Details below. I have a j2ee application that supports data entry of new and updated persons and related events. The person records and associated events are written to an Oracle database. There are also stand-alone, separate programs that contribute new person and event records to the database. When a new event occurs through any of 5-10 different application functions, I need to notify remote systems through an outbound interface using an industry-specific standard messaging protocol. The outbound interface has been designed as a stand-alone application to support scalability through asynchronous operation and by moving it to a separate server. The j2ee application currently has most of the data in memory at the time the event is entered. The data would consist of approximately 6 different objects; a person object and some with multiple instances for an average size in the range of 3000 to 20,000 bytes. Some special cases could be many times this amount. From a performance and reliability perspective, should I model the JMS message to pass all the data needed to create the interface message, or model the JMS message to contain record keys for the data and have the stand-alone Java application retrieve the data to create the interface message?

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  • C: writing the following code into functions

    - by donok
    Dear respected programmers. Please could you help me (again) on how to put the following code into functions for my program. I have read on-line and understand how functions work but when I do it myself it all goes pear shaped/wrong(I am such a noob). Please could you help with how to for example to write the code below into functions.(like opening the input file). My attempt: void outputFile(int argc, char **argv) { /* Check that the output file doesnt exist */ if (stat(argv[argc-1], &inode) != -1) { printf("Warning: The file %s already exists. Not going to overwrite\n", argv[argc-1]); return -1; } /*Opening ouput files*/ file_desc_out = open(argv[i],O_CREAT | O_WRONLY | O_EXCL , S_IRUSR|S_IWUSR); if(file_desc_out == -1) { printf("Error: %s cannot be opened. \n",argv[i]); //insted of argv[2] have pointer i. return -1; } } Any help on how I would now reference to this in my program is appreciated thank you. I tried: ouputfile(but I cant figure out what goes here and why either).

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  • Importing a C DLL's functions into a C++ program

    - by bobobobo
    I have a 3rd party library that's written in C. It exports all of its functions to a DLL. I have the .h file, and I'm trying to load the DLL from my C++ program. The first thing I tried was surrounding the parts where I #include the 3rd party lib in #ifdef __cplusplus extern "C" { #endif and, at the end #ifdef __cplusplus } // extern "C" #endif But the problem there was, all of the DLL file function linkage looked like this in their header files: a_function = (void *)GetProcAddress(dll, "a_function"); While really a_function had type int (*a_function) (int *). Apparently MSVC++ compiler doesn't like this, while MSVC compiler does not seem to mind. So I went through (brutal torture) and fixed them all to the pattern typedef int (*_a_function) (int *); _a_function a_function ; Then, to link it to the DLL code, in main(): a_function = (_a_function)GetProcAddress(dll, "a_function"); This SEEMS to make the compiler MUCH, MUCH happier, but it STILL complains with this final set of 143 errors, each saying for each of the DLL link attempts: error LNK2005: _a_function already defined in main.obj main.obj Multiple symbol definition errors.. sounds like a job for extern! SO I went and made ALL the function pointer declarations as follows: function_pointers.h typedef int (*_a_function) (int *); extern _a_function a_function ; And in a cpp file: function_pointers.cpp #include "function_pointers.h" _a_function a_function ; ALL fine and dandy.. except for linker errors now of the form: error LNK2001: unresolved external symbol _a_function main.obj Main.cpp includes "function_pointers.h", so it should know where to find each of the functions.. I am bamboozled. Does any one have any pointers to get me functional? (Pardon the pun..)

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  • Is there any seriously good reason why a view can not completely manage itself?

    - by mystify
    Example: I have an warning triangle icon, which is a UIImageView subclass. That warning is blended in with an animation, pulses for 3 seconds and then fades out. it always has a parent view! it's always only used this way: alloc, init, add as subview, kick off animation, when done:remove from superview So I want this: [WarningIcon warningAtPosition:CGPointMake(50.0f, 100.0f) parentView:self]; BANG! That's it. Call and forget. The view adds itself as subview to the parent, then does it's animations. And when done, it cuts itself off from the branch with [self removeFromSupeview];. Now some nerd a year ago told me: "Never cut yourself off from your own branch". In other words: A view should never ever remove itself from superview if it's no more referenced anywhere. I want to get it, really. WHY? Think about this: The hard way, I would do actually the exact same thing. Create an instance and hang me in as delegate, kick off the animation, and when the warning icon is done animating, it calls me back "hey man i'm done, get rid of me!" - so my delegate method is called with an pointer to that instance, and I do the exact same thing: [thatWarningIcon removeFromSuperview]; - BANG. Now I'd really love to know why this sucks. Life would be so easy.

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  • Does implementing a Java class under an open-source library's package name constitutes a modificatio

    - by Minyu
    Greetings, I understand that this is not the best forum for getting legal advices. But I am still wondering if anybody has some experience around this topic, or can point me to relevant resources that explain it. I have tried to search it online but could not find clear answers. Assuming I am using a Java open-source library from "somecompany", specifically its entities in the "org.somecompany.somepackage". During development, I found that I need to access some of the internals of that package that are not exposed through its public interface. So I thought maybe creating my own classes under the same "org.somecompany.somepackage" name would make that easier. My question is: does this constitutes a modification of the open-source library? The fully qualified name of my classes look like "org.somecompany.somepackage.myclass". It does seem an "extension" of the original library, even though I am not modifying the original library source or binary. I am also not adding my classes to the open-source jar files. Any advice or pointer to resources will be appreciated!

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  • mutableCopyWithZone updating a property value.

    - by Jim
    I have a Class that I need to copy with the ability to make changes the value of a variable on both Classes. Simply put the classes need to remain clones of each other at all times. My understanding of the documentation is that I can do this using a shallow copy of the Class which has also been declared mutable. By shallow copying the pointer value for the variable will be cloned so that it is an exact match in both classes. So when I update the variable in the original the copy will be updated simultaneously. Is this right? As you can see below I have used mutableCopyWithZone in the class I want to copy. I have tried both NSCopyObject and allocWithZone methods to get this to work. Although I'm able to copy the class and it appears as intended, when updating the variable it is not changing value in the copied Class. - (id)mutableCopyWithZone:(NSZone *)zone { //ReviewViewer *copy = NSCopyObject(self, 0, zone); ReviewViewer *copy = [[[self class] allocWithZone:zone] init]; copy->infoTextViews = [infoTextViews copy]; return copy; } infoTextViews is a property declared as nonatomic, retain in the header file of the class being copied. I have also implemented the NSMutableCopying protocol accordingly. Any help would be great.

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  • How can multiple variables be passed to a function cleanly in C?

    - by aquanar
    I am working on an embedded system that has different output capabilities (digital out, serial, analog, etc). I am trying to figure out a clean way to pass many of the variables that will control those functions. I don't need to pass ALL of them too often, but I was hoping to have a function that would read the input data (in this case from a TCP network), and then parse the data (IE, the 3rd byte contains the states of 8 of the digital outputs (according to which bit in that byte is high or low)), and put that into a variable where I can then use elsewhere in the program. I wanted that function to be separate from the main() function, but to do so would require passing pointers to some 20 or so variables that it would be writing to. I know I could make the variables global, but I am trying to make it easier to debug by making it obvious when a function is allowed to edit that variable, by passing it to the function. My best idea was a struct, and just pass a pointer to it, but wasn't sure if there was a more efficient way, especially since there is only really 1 function that would need to access all of them at once, while most others only require parts of the information that will be stored in this bunch of state variables. So anyway, is there a clean way to send many variables between functions at once that need to be edited?

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  • Determining presence of prototype with correct return type

    - by R..
    Here's a random problem in C black magic I just came up with: Write a function that returns 1 if malloc has been prototyped to return a pointer type and 0 if malloc has a return type of int (either implicitly or due to wrong prototype), without invoking any implementation-defined or undefined behavior. I believe it's solvable, but I haven't worked out the solution. Note that calling the function cannot be necessary and in fact is not possible since calling a function with the incorrect prototype is undefined behavior. I have some ideas for ingredients but I think it makes for a better puzzle (and possibly more diverse ideas) if I leave them out for now. I don't need the solution for any immediate use, but it could be handy in configure scripts and such. Update: A better example of the usefulness (with strdup instead of malloc): #undef strdup #define strdup(x) (strdup_has_proto ? strdup((x)) : my_strdup((x))) i.e. being able to implement X_has_proto as an expression at the source level could be a portable way to use functions which a system might or might not have, and fall back on a local replacement, without needing any separate configure step.

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  • My java program seems to be skipping over the try{}, executing the catch{} and then throwing a NullPointerException. What should I do?

    - by Matt Bolopue
    I am writing a program that calculates the number of words, syllables, and sentences in any given text file. I don't need help finding those numbers, however my program (which currently should only find the number of words in the text file) will not import the text file even when I type in the name of the file correctly. The text file is in the same folder as the source code. Instead it tells me every time that what I typed in has the wrong file extension (see my catch{}) and then proceeds to throw a null pointer. I am at a loss for what could be causing it. Any suggestions? import java.io.*; import java.util.*; public class Reading_Lvl_Calc { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub int words = 0; String fileName; Scanner scan; Scanner keyread = new Scanner(System.in); System.out.println("Please enter a file name (or QUIT to exit)"); fileName = keyread.nextLine(); File doc = new File(fileName); //while(scan.equals(null)){ try { scan = new Scanner(doc); } catch(Exception e) { if(fileName.substring(fileName.indexOf(".")) != ".txt") System.out.println("I'm sorry, the file \"" + fileName + "\" has an invalid file extension."); else System.out.println("I am sorry, the file \"" + fileName + " \" cannot be found.\n The file must be in the same directory as this program"); scan = null; } // } while(scan.hasNext()){ words++; scan.next(); } System.out.println(words); } }

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  • Greasemonkey script, that creates Kineticjs drag and drop canvas over every website

    - by Michael Moeller
    I'd like to put a drag and drop canvas over every website I visit in Firefox. My Greasemonkey script puts a drag and drop canvas under every page: kinetic.user.js: // ==UserScript== // @name kineticjs_example // @description Canvas Drag and Drop // @include * // @require http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js // @require http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.2.min.js // ==/UserScript== var div = document.createElement( 'div' ); with( div ) { setAttribute( 'id', 'container' ); } // append at end document.getElementsByTagName( 'body' )[ 0 ].appendChild( div ); var stage = new Kinetic.Stage({ container: 'container', width: 1000, height: 1000 }); var layer = new Kinetic.Layer(); var rectX = stage.getWidth() / 2 - 50; var rectY = stage.getHeight() / 2 - 25; var box = new Kinetic.Rect({ x: rectX, y: rectY, width: 100, height: 50, fill: '#00D2FF', stroke: 'black', strokeWidth: 4, draggable: true }); // add cursor styling box.on('mouseover', function() { document.body.style.cursor = 'pointer'; }); box.on('mouseout', function() { document.body.style.cursor = 'default'; }); layer.add(box); stage.add(layer); How can I drag and drop this shape over the entire website?

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  • Alignment for image display on hover works only in IE7?

    - by Ram
    Hello, I tried to display a image when a mouseover on text occurs. It works fine. And the alignment of the image should be shown such that the end of the image should be at the container. It works fine with the code shown below, Only in IE7. In everything, it gets chopped off.. What is wrong here? <td valign="middle" class="table_td td" style="width: 347px"> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16"> Storefront Window Decal</span> <div id="Style16" style="position:relative;height:0px;left:50%;bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"> <img src="images/window-decal-image.gif"></div> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script> Can someone help me out. Thanks in advance!!

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