Search Results

Search found 8342 results on 334 pages for 'audio player'.

Page 131/334 | < Previous Page | 127 128 129 130 131 132 133 134 135 136 137 138  | Next Page >

  • Translate this code to objective-c iPhone?

    - by Silent
    Hi there would somone know how to translate this cose into iphone programming it seems like its an http message the data i would be sending is audio data im not sure which type of file. Any things helps thanks. /////////////////////////////////////////////////////////// Using the cgi command fifo.cgi will enable the IP camera to start receiving audio data User can use Microsoft WinHTTP C/C++ API to upload the audio file   http://msdn.microsoft.com/en-us/library/aa384252%28v=VS.85%29.aspx   1. Establish connection     hSession = WinHttpOpen(L"WinHTTP Example/1.0",WINHTTP_ACCESS_TYPE_DEFAULT_PROXY,WINHTTP_NO_PROXY_NAME,WINHTTP_NO_PROXY_BYPASS, 0 );        if(hSession)      {          USES_CONVERSION;          hConnect = WinHttpConnect(hSession,A2W(m_cAddr), m_iPort,0);      }   2. Establish listen request        if(hConnect)          hRequest = WinHttpOpenRequest(hConnect,L"POST",L"/cgi-bin/fifo.cgi",NULL,WINHTTP_NO_REFERER,WINHTTP_DEFAULT_ACCEPT_TYPES,0);        if(hRequest)          bResults = WinHttpSendRequest(hRequest,WINHTTP_NO_ADDITIONAL_HEADERS,0,WINHTTP_NO_REQUEST_DATA,0,uDataLength,0);   Send audio data        if( hRequest)          WinHttpWriteData(hRequest, pData, nDataSize, &dwBytesWritten); //////////////////////////////////////////////////////////////////////////

    Read the article

  • How to make AVAudioPlayer play once it is stopped?

    - by Viral
    hi friends, I am using AVAudioplayer to play some sound. But once I make it stop using [player stop](where player is the object of AVAudioplayer] It is not starting again to play after some time when I call method [player play], So can any one tell me how to do the same in my application?? The play will again call using NSTimer method, after some delay of time. Thanks in advance...

    Read the article

  • java code for capture the image by webcam

    - by Navneet
    I am using windows7 64 bit operating system. The source code is for capturing the image by webcam: import javax.swing.*; import javax.swing.event.*; import java.io.*; import javax.media.*; import javax.media.format.*; import javax.media.util.*; import javax.media.control.*; import javax.media.protocol.*; import java.util.*; import java.awt.*; import java.awt.image.*; import java.awt.event.*; import com.sun.image.codec.jpeg.*; public class SwingCapture extends Panel implements ActionListener { public static Player player = null; public CaptureDeviceInfo di = null; public MediaLocator ml = null; public JButton capture = null; public Buffer buf = null; public Image img = null; public VideoFormat vf = null; public BufferToImage btoi = null; public ImagePanel imgpanel = null; public SwingCapture() { setLayout(new BorderLayout()); setSize(320,550); imgpanel = new ImagePanel(); capture = new JButton("Capture"); capture.addActionListener(this); String str1 = "vfw:Logitech USB Video Camera:0"; String str2 = "vfw:Microsoft WDM Image Capture (Win32):0"; di = CaptureDeviceManager.getDevice(str2); ml = di.getLocator(); try { player = Manager.createRealizedPlayer(ml); player.start(); Component comp; if ((comp = player.getVisualComponent()) != null) { add(comp,BorderLayout.NORTH); } add(capture,BorderLayout.CENTER); add(imgpanel,BorderLayout.SOUTH); } catch (Exception e) { e.printStackTrace(); } } public static void main(String[] args) { Frame f = new Frame("SwingCapture"); SwingCapture cf = new SwingCapture(); f.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { playerclose(); System.exit(0);}}); f.add("Center",cf); f.pack(); f.setSize(new Dimension(320,550)); f.setVisible(true); } public static void playerclose() { player.close(); player.deallocate(); } public void actionPerformed(ActionEvent e) { JComponent c = (JComponent) e.getSource(); if (c == capture) { // Grab a frame FrameGrabbingControl fgc = (FrameGrabbingControl) player.getControl("javax.media.control.FrameGrabbingControl"); buf = fgc.grabFrame(); // Convert it to an image btoi = new BufferToImage((VideoFormat)buf.getFormat()); img = btoi.createImage(buf); // show the image imgpanel.setImage(img); // save image saveJPG(img,"c:\\test.jpg"); } } class ImagePanel extends Panel { public Image myimg = null; public ImagePanel() { setLayout(null); setSize(320,240); } public void setImage(Image img) { this.myimg = img; repaint(); } public void paint(Graphics g) { if (myimg != null) { g.drawImage(myimg, 0, 0, this); } } } public static void saveJPG(Image img, String s) { BufferedImage bi = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_RGB); Graphics2D g2 = bi.createGraphics(); g2.drawImage(img, null, null); FileOutputStream out = null; try { out = new FileOutputStream(s); } catch (java.io.FileNotFoundException io) { System.out.println("File Not Found"); } JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(out); JPEGEncodeParam param = encoder.getDefaultJPEGEncodeParam(bi); param.setQuality(0.5f,false); encoder.setJPEGEncodeParam(param); try { encoder.encode(bi); out.close(); } catch (java.io.IOException io) { System.out.println("IOException"); } } } This code is sucessfully compiled. On running the code, the following runtime error occurs: Exception in thread "VFW Request Thread" java.lang.UnsatisfiedLinkError:JMFSecurityManager: java.lang.UnsatisfiedLinkError:no jmvfw in java.library.path at com.sun.media.JMFSecurityManager.loadLibrary(JMFSecurityManager.java:206) at com.sun.media.protocol.vfw.VFWCapture.<clinit><VFWCapture.java:19> at com.sun.media.protocol.vfw.VFWSourceStream.doConnect(VFWSourceStream.java:241) at com.sun.media.protocol.vfw.VFWSourceStream.run(VFWSourceStream.java:763) at java.cdlang.Thread.run(Thread.java:619) Please send me solution of this problem/

    Read the article

  • How to read using C++ (C#) sound stream sent by flash?

    - by Oleg
    Hello. I need to read sound stream sent by flash audio in my C++ application (C++ is not a real limitation, it may be C# or any other desktop language). Now flash app sends audio to another flash app but I need to receive the same audio by desktop application. So, is there a standard or best way how to do it? Thank you for your answers.

    Read the article

  • Database design for a Fantasy league

    - by Samidh T
    Here's the basic schema for my database Table user{ userid numeber primary key, count number } Table player{ pid number primary key, } Table user-player{ userid number primary key foreign key(user), pid number primary key foreign key(player) } Table temp{ pid number primary key, points number } Here's what I intend to do... After every match the temp table is updated which holds the id of players that played the last match and the points they earned. Next run a procedure that will match the pid from temp table with every uid of user-player table having the same pid. add the points from temp table to the count of user table for every matching uid. empty temp table. My questions is considering 200 players and 10000 users,Will this method be efficient? I am going to be using mysql for this.

    Read the article

  • Core Data Predicates with Subclassed NSManagedObjects

    - by coneybeare
    I have an AUDIO class. This audio has a SOUND_A subclass and a SOUND_B subclass. This is all done correctly and is working fine. I have another model, lets call it PLAYLIST_JOIN, and this can contain (in the real world) SOUND_A's and SOUND_B's, so we give it a relationship of AUDIO and PLAYLIST. This all works in the app. The problem I am having now is querying the PLAYLIST_JOIN table with an NSPredicate. What I want to do is find an exact PLAYLIST_JOIN item by giving it 2 keys in the predicate sound_a._sound_a_id = %@ && playlist.playlist_id = %@ and sound_b.sound_b_id = %@ && playlist.playlist_id = %@ The main problem is that because the table does not store sound_a and sound_b, but stored audio, I cannot use this syntax. I do not have the option of reorganizing the sound_a and sound_b to use the same _id attribute name, so how do I do this? Can I pass a method to the predicate? something like this: [audio getID] = %@ && playlist_id = %@

    Read the article

  • UIView capturing all events

    - by Josh P.
    I have a UIView that uses several UIGestureRecognizers and this view again has at least one child view that contains a MPMoviePlayerController. When a touch event occurs over the movie player, the main view seems to 'eat' all the events, leaving the media player idle. How can I make sure that the events are delivered correctly to the player?

    Read the article

  • Javascript: Static member variable containing object instances

    - by tom
    I have the following: function Preferences() { } Preferences.players = { 'player1': new Player() } players is a static member variable of Preferences and I'm trying to make it an object containing an instance of a Player. However, it doesn't appear to let me do this. It seems like it will allow me to define players if I make it a non-static member variable however. Like so: function Preferences() { var players = { 'player1' : new Player() } } Is it possible to create a static member variable containing instances of an object in JS?

    Read the article

  • C# GroupJoin effectiveness

    - by bsnote
    without using GroupJoin: var playersDictionary = players.ToDictionary(player => player.Id, element => new PlayerDto { Rounds = new List<RoundDto>() }); foreach (var round in rounds) { PlayerDto playerDto; playersDictionary.TryGetValue(round.PlayerId, out playerDto); if (playerDto != null) { playerDto.Rounds.Add(new RoundDto { }); } } var playerDtoItems = playersDictionary.Values; using GroupJoin: var playerDtoItems = from player in players join round in rounds on player.Id equals round.PlayerId into playerRounds select new PlayerDto { Rounds = playerRounds.Select(playerRound => new RoundDto {}) }; Which of these two pieces is more efficient?

    Read the article

  • Iframe not displaying content

    - by a coder
    This snippet was gathered from a random youtube video: <iframe class="youtube-player" src="http://www.youtube.com/embed/http://www.youtube.com/v/gnrvYsZWR1c?rel=0" title="YouTube video player" type="text/html" frameborder="0" height="390" width="480"></iframe> Again, a little easier to read: <iframe class="youtube-player" src="http://www.youtube.com/embed/http://www.youtube.com/v/gnrvYsZWR1c?rel=0" title="YouTube video player" type="text/html" frameborder="0" height="390" width="480" ></iframe> It is not displaying the embedded youtube in Firefox 15.0.1 on Windows or Linux. Is there a problem with how this snippet is constructed, or is Firefox simply not displaying iframe content?

    Read the article

  • Carrying scope of "this" into inner functions

    - by Matrym
    How can I extend the scope of this inward? I thought reassigning a higher scoped variable would do the trick... what am I doing wrong? http://jsfiddle.net/8bqXM/ function Player(configs) { this.opts = { playerID: "cSurf" }; configs = $.extend(this.opts, configs); var the = this; this.init = function(){ var $player = $("#" + the.configs.playerID); alert($player.attr("id")); } } var cSurf = new Player(); $(document).ready(function(){ cSurf.init(); });

    Read the article

  • C# GroupJoin efficiency

    - by bsnote
    without using GroupJoin: var playersDictionary = players.ToDictionary(player => player.Id, element => new PlayerDto { Rounds = new List<RoundDto>() }); foreach (var round in rounds) { PlayerDto playerDto; playersDictionary.TryGetValue(round.PlayerId, out playerDto); if (playerDto != null) { playerDto.Rounds.Add(new RoundDto { }); } } var playerDtoItems = playersDictionary.Values; using GroupJoin: var playerDtoItems = from player in players join round in rounds on player.Id equals round.PlayerId into playerRounds select new PlayerDto { Rounds = playerRounds.Select(playerRound => new RoundDto {}) }; Which of these two pieces is more efficient?

    Read the article

  • Clicking Elements in Android Doesn't Display the Correct Values

    - by Devin
    I apologize if this code looks a bit like a mess (considering the length); I figured I'd just include everything that goes on in my program at the moment. I'm attempting to create a fairly simple Tic Tac Toe app for Android. I've set up my UI nicely so far so that there are a "grid" of TextViews. As a sort of "debug" right now, I have it so that when one clicks on a TextView, it should display the value of buttonId in a message box. Right now, it displays the correct assigned value for the first element I click, but no matter what I click afterwards, it always just displays the first value buttonID had. I attempted to debug it but couldn't exactly find a point where it would pull the old value (to the best of my knowledge, it reassigned the value). There's a good possibility I'm missing something small, because this is my first Android project (of any note). Can someone help get different values of buttonId to appear or point out the error in my logic? The code: package com.TicTacToe.app; import com.TicTacToe.app.R; //Other import statements public class TicTacToe extends Activity { public String player = "X"; public int ALERT_ID; public int buttonId; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Sets up instances of UI elements final TextView playerText = (TextView)findViewById(R.id.CurrentPlayerDisp); final Button button = (Button) findViewById(R.id.SetPlayer); final TextView location1 = (TextView)findViewById(R.id.location1); final TextView location2 = (TextView)findViewById(R.id.location2); final TextView location3 = (TextView)findViewById(R.id.location3); final TextView location4 = (TextView)findViewById(R.id.location4); final TextView location5 = (TextView)findViewById(R.id.location5); final TextView location6 = (TextView)findViewById(R.id.location6); final TextView location7 = (TextView)findViewById(R.id.location7); final TextView location8 = (TextView)findViewById(R.id.location8); final TextView location9 = (TextView)findViewById(R.id.location9); playerText.setText(player); //Handlers for events button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click if (player.equals("X")){ player = "O"; playerText.setText(player); } else if(player.equals("O")){ player = "X"; playerText.setText(player); } //Sets up the dialog buttonId = 0; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 1; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location2.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 2; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location3.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 3; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location4.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 4; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location5.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 5; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location6.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 6; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location7.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 7; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location8.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 8; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location9.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 9; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); } protected Dialog onCreateDialog(int id){ String msgString = "You are on spot " + buttonId; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(msgString) .setCancelable(false) .setNeutralButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); return alert; } }

    Read the article

  • java.lang.classcastExcption

    - by Tara Singh
    Hi, I have an array list of objects in my application. private static ArrayList<Player> userList=new ArrayList<Player>(); In my application, I am converting this list to byte array and then sending it to other clients. At client When I am trying to cast it back to the ArrayList, its giving me casting error. I am doing this in client side after receiving this list as byte array: ArrayList<Player> pl = (ArrayList<Player>) toObject(receivedByteArray); where toObject is my function to convert the byte array to object; Any Suggestions please !!! Thanks.

    Read the article

  • Static member variable containing object instances

    - by tom
    I have the following: function Preferences() { } Preferences.players = { 'player1': new Player() } players is a static member variable of Preferences and I'm trying to make it an object containing an instance of a Player. However, it doesn't appear to let me do this. It seems like it will allow me to define players if I make it a non-static member variable however. Like so: function Preferences() { var players = { 'player1' : new Player() } } Is it possible to create a static member variable containing instances of an object in JS?

    Read the article

  • How do I implement an higher lower game algorithm?

    - by lazorde
    The computer will guess a player’s number between 1 and 100. After each guess the human player should respond “higher”, “lower” or “correct”. Your program should be able to guess the player’s number in no more than 7 tries. Begin by explaining the game to the player, telling him/her to think of a number between 1 and 100. Make the computer do what you would normally do to guess a number in a certain range. Allow the user to respond with “higher”, “lower”, or “correct” after each computer guess. Output the number of tries it took the computer to guess the number. Make the game as user friendly as you can.

    Read the article

  • Logic in the db for maintaining a points system relationship?

    - by MarcusBooster
    I'm making a little web based game and need to determine where to put logic that checks the integrity of some underlying data in the sql database. Each user keeps track of points assigned to him, and points are awarded by various tasks. I keep a record of each task transaction to make sure they're not repeated, and to keep track of the value of the task at the time of completion, since an individual award level my fluctuate over time. My schema looks like this so far: create table player ( player_ID serial primary key, player_Points int not null default 0 ); create table task ( task_ID serial primary key, task_PointsAwarded int not null ); create table task_list ( player_ID int references player(player_ID), task_ID int references task(task_ID), when_completed timestamp default current_timestamp, point_value int not null, --not fk because task value may change later constraint pk_player_task_id primary key (player_ID, task_ID) ); So, the player.player_Points should be the total of all his cumulative task points in the task_list. Now where do I put the logic to enforce this? Should I do away with player.player_Points altogether and do queries every time I want to know the total score? Which seems wasteful since I'll be doing that query a lot over the course of a game. Or, put a trigger in the task_list that automatically updates the player.player_Points? Is that too much logic to have in the database and should just maintain this relationship in the application? Thanks.

    Read the article

  • Quick question regarding MVC framework for a java game

    - by Jason
    I have a question regarding the use of the MVC framework for a blackjack game im writing in java. As I understand, my model would be a class that stores the state of the game, and more specifically, each players hand. Within the model class, I would have an array of listeners, which would be notified each time the game state changes (ie a player has drawn a new card). These listeners would be my viewer, which is the class that handles the display of the game. This class would implement the ActionListener interface, and each time the model changes, it would call/"notify" my viewer's actionPerformed method. My question is as follows: I intend to have two JPanels, each devoted to displaying the respective player's hand. As a player draws a new card, a new ImageIcon would be added to the panel. My question is how would the viewer class know what card has been added to the player's hand? I suppose I could store the player's hand before a notify event, and then upon the notification event, compare the new state with the old, to find out what has changed. I'm a complete novice here, so I could be completely wrong, but it seems a bit tedious to do this. Is there a more efficient/common way of detecting what has changed in the model between the before and after state? Another solution would be to redraw the entire panel each time the notification occurs? Would this be a better idea?

    Read the article

  • Many-to-many relationship in oop

    - by Manu
    what is best way to model many-to-many relationship? lets say we have a two classes , Team and Player any given Player can be in multiple Team s any Team can have as many Player s as they like I like to call methods like playerX.getTeamList() to get the list of all the Team s he/she is in teamY.getPlayerList() to get the list of all the Player s in the team (or have some other way to do this effectively) I can think of two ways of doing this , but they just don't feels like good oop pattens. can you think of any good ways , perhaps a design patten ?

    Read the article

  • How to control wether or not my app will stop any iPod music playing?

    - by mystify
    When my app launches, there are rumors that I can decide if any currently playing music is stopped or not. My goal is to use Audio Queue Services, because I believe that's the most powerful audio technology in iPhone OS. So, could I really decide that when my app launches? How? Which one of the many audio technologies on the iPhone OS is responsible for managing this?

    Read the article

  • C++ - How to efficiently find out if any string in a vector can be assembled from a set of letters

    - by Francisco P.
    Hello, everyone! I am implementing a text-based version of Scrabble for a college project. I have a vector containing around 400K strings (my dictionary), and, at some point in every turn, I'm going to have to check if there's still a word in the dictionary which can be formed with the pieces in the player's hand. I'm checking if the player has any move left... If not, it's game over for the player in question... My only solution to this is iterating through the string, one by one, and using a sub-routine I have to check if the string in question can be formed from the player's pieces. I'll implement a quickfail checking if the user has any vowels, but it'll still be woefully inefficient. Any suggestions? Thanks for your time!

    Read the article

  • problem in playing next song in the avaudioplayer

    - by Rajashekar
    Hello friends my delegate method looks like this. after the first song is played it goes into this method and plays the second song , however when the second song is done playing it stops. it does not go into the delegate method.i need to play all the songs continuously. i am not sure, why. can someone help me. (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)p successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); else { //[player stop]; index++; NSLog(@"%d",index); path=[[NSBundle mainBundle] pathForResource:[songlist objectAtIndex:index] ofType:@"mp3"]; [player initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; [songlabel2 setTitle:[songlist objectAtIndex:index]]; [endtime setText:[NSString stringWithFormat:@"%.2f",[player duration]/100]]; [player play]; } }

    Read the article

  • Get frames from the video saved in the photo directory iphone?

    - by Ballu
    HI All. how can i get the frames of any video that i am fetching from the photo directory iphone .I checked out various links but they only provide any thumbnails or any particular TIME's frame image but i need the frames of full length video .And the respective audio too then is that possible that from the freames i got and the audio file i can create another video but will change the sequence of the frames only the audio file will be the same in the video.Is that feasible .? Sample code or link will be more helpful !!! Thanks, Balraj,

    Read the article

< Previous Page | 127 128 129 130 131 132 133 134 135 136 137 138  | Next Page >