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  • Bubble Breaker Game Solver better than greedy?

    - by Gregory
    For a mental exercise I decided to try and solve the bubble breaker game found on many cell phones as well as an example here:Bubble Break Game The random (N,M,C) board consists N rows x M columns with C colors The goal is to get the highest score by picking the sequence of bubble groups that ultimately leads to the highest score A bubble group is 2 or more bubbles of the same color that are adjacent to each other in either x or y direction. Diagonals do not count When a group is picked, the bubbles disappear, any holes are filled with bubbles from above first, ie shift down, then any holes are filled by shifting right A bubble group score = n * (n - 1) where n is the number of bubbles in the bubble group The first algorithm is a simple exhaustive recursive algorithm which explores going through the board row by row and column by column picking bubble groups. Once the bubble group is picked, we create a new board and try to solve that board, recursively descending down Some of the ideas I am using include normalized memoization. Once a board is solved we store the board and the best score in a memoization table. I create a prototype in python which shows a (2,15,5) board takes 8859 boards to solve in about 3 seconds. A (3,15,5) board takes 12,384,726 boards in 50 minutes on a server. The solver rate is ~3k-4k boards/sec and gradually decreases as the memoization search takes longer. Memoization table grows to 5,692,482 boards, and hits 6,713,566 times. What other approaches could yield high scores besides the exhaustive search? I don't seen any obvious way to divide and conquer. But trending towards larger and larger bubbles groups seems to be one approach Thanks to David Locke for posting the paper link which talks above a window solver which uses a constant-depth lookahead heuristic.

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  • Programmer Puzzle: Encoding a chess board state throughout a game

    - by Andrew Rollings
    Not strictly a question, more of a puzzle... Over the years, I've been involved in a few technical interviews of new employees. Other than asking the standard "do you know X technology" questions, I've also tried to get a feel for how they approach problems. Typically, I'd send them the question by email the day before the interview, and expect them to come up with a solution by the following day. Often the results would be quite interesting - wrong, but interesting - and the person would still get my recommendation if they could explain why they took a particular approach. So I thought I'd throw one of my questions out there for the Stack Overflow audience. Question: What is the most space-efficient way you can think of to encode the state of a chess game (or subset thereof)? That is, given a chess board with the pieces arranged legally, encode both this initial state and all subsequent legal moves taken by the players in the game. No code required for the answer, just a description of the algorithm you would use. EDIT: As one of the posters has pointed out, I didn't consider the time interval between moves. Feel free to account for that too as an optional extra :) EDIT2: Just for additional clarification... Remember, the encoder/decoder is rule-aware. The only things that really need to be stored are the player's choices - anything else can be assumed to be known by the encoder/decoder. EDIT3: It's going to be difficult to pick a winner here :) Lots of great answers!

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  • MUD (game) design concept question about timed events.

    - by mudder
    I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform an action he sends a command to the server. the server then processes the command, determines whether or not the action can be performed, and either does it or responds with a reason as to why it could not be done. One reason that an action might fail is that the player is busy doing something else. For instance, if a player is mid-fight and has just swung a massive broadsword, it might take 3 seconds before he can repeat this action. If the player attempts to swing again to soon, the game will respond indicating that he must wait x seconds before doing that. Now, this I can probably design without much trouble. The problem I'm having is how I can replicate this behavior from AI creatures. All of the events that are being performed by the server ON ITS OWN, aka not as an immediate reaction to something a player has done, will have to be time sensitive. Some evil monster has cast a spell on you but must wait 30 seconds before doing it again... I think I'll probably be adding all these events to some kind of event queue, but how can I make that event queue time sensitive?

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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • hosting a high traffic facebook app (game)

    - by z3cko
    we are currently developing a high traffic facebook application. all the traffic will be within one month, where there are 500.000 to 1.000.000 expected users. after that month, the game is over and we have a winner - so the app will be archived. we are currently planning to develop the application with ruby on rails and searching for hosting options that can deal with the traffic. the problem is not so much the users, but the peak values: we will have around 500.000 requests coming daily within a short timeframe (lets say within 3 minutes in the worst case) we are expecting 500.000 to 1.000.000 users of the application, with peaks at 1:00pm (timezone GMT+1), where most (up to 80% of the users) will send most of the requests. the requests are from 11th of june to 11.july - after that, the app/game is closed/over. we are currently developing an aggressive caching mechanism - currently we are thinking about 2 or 3 small apps/webservices, that will handle the load. the load is distributed as follows: a) main application, cached data (11 screens, 200k each) b) voting: every day until 1:00pm (timezone GMT+1) - every user votes with about 10k data sent, high concurrent peak values! questions: is there any specific application setup that is recommendable? are there any hosting partners that can be recommended? thanks!

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  • How to optimalize my game calendar in C#?

    - by MartyIX
    Hi, I've implemented a simple calendar (message system) for my game which consists from: 1) List<Event> calendar; 2) public class Event { /// <summary> /// When to process the event /// </summary> public Int64 when; /// <summary> /// Which object should process the event /// </summary> public GameObject who; /// <summary> /// Type of event /// </summary> public EventType what; public int posX; public int posY; public int EventID; } 3) calendar.Add(new Event(...)) The problem with this code is that even thought the number of messages is not excessise per second. It allocates still new memory and GC will once need to take care of that. The garbage collection may lead to a slight lag in my game and therefore I'd like to optimalize my code. My considerations: To change Event class in a structure - but the structure is not entirely small and it takes some time to copy it wherever I need it. Reuse Event object somehow (add queue with used events and when new event is needed I'll just take from this queue). Does anybody has other idea how to solve the problem? Thanks for suggestions!

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  • Multi Player game using Nodejs and Socket IO

    - by Kishorevarma
    I am trying out multi player racing game using Node and Socket IO ,express . So I have tried simple example to see the latency between node server and the clients. I have a draggable image in client . when I move the image ienter code heren one client ,it has to move in all clients. so basically when I am moving the image I am sending the image position to the node server in a json format , then from there I am broadcasting to all clients. there is a ~approx 300ms latency from the time. following are the results. Client 1 sending data to server at : 286136 (timestamp) Server received at : 286271 Client2 received data at : 286470 Client3 received data at : 286479 Client4 received data at : 286487 Client5 received data at : 286520 the latency between move from client1 to client5 is 384ms. its too hight for a racing game .. here is my server code. var app = require('express').createServer(); var io = require('socket.io'); var http = require('http'); var http_server = http.createServer(); var server = http.createServer(app); server.listen(3000); var socket = io.listen(server,{ log: false }); socket.sockets.on('connection', function (client) { client.on('message', function (data){ console.log("data arrived to server",new Date().getTime()); // Below both statements are giving same latency between the client 1 and client 5 client.broadcast.emit('message',data); //socket.sockets.emit('message',data); }); }); 1) Is there any way to optimize the server code to reduce the latency? 2) is this expected latency using node and websockets ? 3) is socket io can't broadcast the data asynchronously (I mean at a same time) ? Thanks Kishorevarma

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  • How do I slow down a flash game?

    - by dsaccount1
    Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?) Anyway the question is, how would it be possible to slow down the flash game? I've thought of a couple of ways that could work but i'm not sure how to implement them. 1. Slow down the cpu speed? (smth like that? how?) 2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth? Any ideas, suggestions and especially advice would really be appreciated, thanks!

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  • How to optimize my game calendar in C#?

    - by MartyIX
    Hi, I've implemented a simple calendar (message system) for my game which consists from: 1) List<Event> calendar; 2) public class Event { /// <summary> /// When to process the event /// </summary> public Int64 when; /// <summary> /// Which object should process the event /// </summary> public GameObject who; /// <summary> /// Type of event /// </summary> public EventType what; public int posX; public int posY; public int EventID; } 3) calendar.Add(new Event(...)) The problem with this code is that even thought the number of messages is not excessise per second. It allocates still new memory and GC will once need to take care of that. The garbage collection may lead to a slight lag in my game and therefore I'd like to optimalize my code. My considerations: To change Event class in a structure - but the structure is not entirely small and it takes some time to copy it wherever I need it. Reuse Event object somehow (add queue with used events and when new event is needed I'll just take from this queue). Does anybody has other idea how to solve the problem? Thanks for suggestions!

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  • Serial port game controller (racing pedals)

    - by Cheesegraterr
    I have an old madCatz racing wheel for the playstation 2. The gas and brake pedals are connected to the wheel by a serial port. I just bought a usb racing wheel for the PC but it lacks pedals so I wanted to see if I could get these old madCatz working. I just installed the serial port in my motherboard, but now I have a problem with software. Nothing will recognize the pedal. I was wondering if there are any programs or drivers out there that will allow me to set the pedals up to work. Any advice would be appreciated!

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  • Installing Video Card Driver on Ubuntu in VMware Workstation ?

    - by Mohammad
    I'm using VMware® Workstation v7.0.1 build-227600, I've installed it on my Win7 x64 I've installed Ubuntu 9.10 on VMware Whenever I've posted lspci | grep VGA in Ubuntu's Terminal the following info has showed : 00:0f.0 VGA compatible controller: VMware SVGA II Adapter Now , I'm gonna use Ubuntu Visual Effect, so I have to install Video Card Driver. Is it possible to install Video Card Driver in Ubuntu this situation ? BTW, My video card is NVIDIA GeForce 8600 GT

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  • How do I get a Wireless N PCi card to connect to a wireless G router?

    - by Andy
    I'm having some problems setting up a new wireless PCI card on a WinXP SP3 PC. I know that the router is configured correctly. It is a Linksys WRT54GL, using 802.11b/g. Security mode is WPA2 Personal with TKIP+AES encryption. I am able to connect to this fine using my laptop (first gen MacBook with a 802.11b built in card). The new PCI card is also Linksys, but it supports 802.11n. Card seems to be installed ok (Windows sees it fine, doesn't list any errors in Device Manager), however when it scans for available wireless networks it can't find my wireless network (the router is set to broadcast the SSID). I tried to enter the network SSID manually, but that didn't seem to help. I chose WPA2-PSK for network authentication. The only options for encryption are TKIP or AES - I've tried both, neither worked. I am sure that I typed in my wireless key correctly. At this point, I don't think the problem is with encryption, but something else. It almost seems like I need to switch the wireless card into g mode, but I haven't found a way to do that (if that is even possible/necessary - I thought n was fully backwards compatible with g). Also, the PC is in the same room as the router, and my laptop, so I don't think that it is an interference issue. Any ideas what I'm doing wrong? I'm running out of things to try at this point. :(

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  • Why does installing NVidia 9600GT graphics card, take 1GB of RAM away from Windows?

    - by Nick G
    Hi, I've changed graphics cards in my PC and now Windows 7 (32bit) is reporting that I have a whole gigabyte less physical RAM in my PC. Why is this? Firstly, the machine has 4GB of physical RAM. The old card was an ATI 2600XT with 256MB and the new card is an NVidia 9600GT with 512MB. With the ATI card windows sees 3326MB. With the NVidia card, windows sees 2558MB. I realise that due to address space restrictions I will not see all 4GB with 32bit windows, but why is there such a massive loss of RAM when simply changing cards (bearing in mind BOTH cards have their own RAM and borrow no main memory like some built on chipsets do). Would using 64 bit windows solve this? Thanks Nick.

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  • question about that concept of linux install in flash card.

    - by Johnny
    1.i can't understand why Linux on flash card need install, does it simply copy certain file to certain location in flash card? ---i mean ,plan it in a response file,then one program read the plan in response file and write certain format to flash card. 2.does the file system bind tightly to the linux kernel? is it possible let each kernel,user,app have its own root? rather than mount everything under one single / "root"

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  • I disconnected my cellphone while transferring files to its Mini SD card. Now the files aren't there

    - by Martín Fixman
    I use Ubuntu 9.10, and the MiniSD card shows as having the space used as if there were files. Baobab (the disk usage analyzer) shows that the card only has 118 MB used (of the 401 Ubuntu claims there are). Of course, I already tried the obvious (rebooting the phone, adding and removing files, etc.), but I don't want to format my card, because I still have some files on it, the transfer to my computer is slow, and because I use an old wire it fails often.

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  • What do I need to use Smart card for windows login (no domain, just regular single local machine)

    - by Muhammad Nour
    I have a reader from ACS "ACR83" and a brand new card from the same place ACO3-32 as a development kit and I need to use both of them to login into my laptop locally I am not a part of domain, I am using Windows xp SP3 what should I do to enable smart card login do I need third party software to do this without domain or should it be a domain environment to be able to do such a thing this is the first time dealing with smart card, so I hope some one will help me Doing this

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  • Game Server Colocation

    - by Linuz
    Hello, I am new to colocation. I am looking for a good place to host my server that would have around 5-10 Source Servers (Team Fortress 2). I am looking at maybe around 90 players at a time for now, players coming from all over the United States Could I get more info on what I am suppose to look for exactly? Would it be correct for me to get a 100Mb/s line and does 100Mb/s line in the following example actually be 100Mb/s upload bandwidth? Example: package 4 of FDC's services: http://www.fdcservers.net/server_colocation.php also I want to get something unmettered. I do not want to have to ever worry about going over some bandwidth limit or any DDOS attacks killing me. And if anyone has any other recommendations as to what network configurations I should get or any other good colocation providers that are cheap in price, I would REALLY appreciate the help. Thanks

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  • Radeon 4670 Card Has 2 DVI Outs But Only Works When One is used in Win7 x64

    - by ssmith
    I have an ATI XFX Radeon 4670 1GB video card in a Windows 7 Ultimate x64 setup. If I only use one monitor, all is well. If I plug in a second DVI cable to the card, both monitors go dark. I can get one or the other to display, but only when it is the only one plugged into the card. I'm really hoping for a dual-monitor setup here as that was the point of the card. I'm using ATI Radeon HD 4600 Series video drivers dated 11/24/09 (8.681.0.0) which are the latest from their site and are supposed to work with Vista or Win7 x64. When the computer boots with both displays connected, both monitors display the inital bios and boot screens. The Win7 splash screen also displays, but by the time it goes to the login screen, one monitor is offline.

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  • Cinema4D for game development tutorials anyone ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result.

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  • port forwarding/network settings preventing from game hosting

    - by Xitcod13
    I asked where to post this question on stackoverflow meta and they directed me here. Im on wireless connection and I want to host games in StarCraft: Brood War and i've been looking everywhere on how to accomplish that. My internet is amazingly fast so its not an internet problem (and when i play other peoples games dont experience lag) I found out that i need to have a static IP but I have already checked that i do (i downloaded a program to make my id static and it already was; The program asked for which router I used So i think it checked the router settings already) I found out that i need to allow Sc access through the firewall which i already did (i have zone-alarm but I allowed it everything possible except receiving emails lol) I have recently noticed that few people actually can join my games but most of them cannot. I dont know whats going on here. I really want to be able to host games overall how do I go about checking what is wrong with the network. Update: Alright I figured out what i did wrong in the first part I did not actually set up forwarding on the router -.- I have tried to fix my mistake. I went to forwarding options in my router (as this guide for my specific router suggests) but when i click ok I get a message incorrect ip address. 192.168.1.1 is my routers address. The default address that appears there is 192.168.1 (blank) I have set it to my computers current Ip4 adress which 192.168.1.23 I hope this works If so i will post it as an answer and mark it.

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  • How many megabytes per second may I expect from a gigabit USB 2.0 network card under linux?

    - by Nakedible
    I'm interested in the actual real-word throughput attainable with an external 1000BaseT USB 2.0 network card under Linux. I have been able to attain 90 megabytes per second on a PCI-E interface, but the USB 2.0 bus has a theoretical limit of 480Mbit/s, and in practice less than 40 megabytes per second. Is the actual throughput attainable with such a card under linux 40, 30, 20, or even as low as 10 megabytes per second, eg. no better than a normal 100BaseT network card?

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  • HP Proliant DL160 G6 - Hardware RAID card to get? [closed]

    - by zhuanyi
    I have bought a DL160 G6 server (Product number: 490427R-001 ) and it does not come with a hardware RAID card. I am trying to set up a VMWare Esxi server and as such I would need a hardware RAID card. I am just wondering if there is any card that would fit into the chassis? Would a P200i fits? How about a P400? Also, would there be any non-HP RAID card that will do the magic too? I have 4 SATA 160GB hard drives already plugged in. Thanks a lot!

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  • Using a Token-ring network card instead of a router (?)

    - by John
    I have cable, and the modem only has 1 network plug-in. They said I could buy my own router if I wanted to hook up two computers to it. I have an IBM Turbo 16/4 Token-Ring PC Card 2, which was in the laptop when I bought it, and the laptop also has the typical network plug (not a PC Card). Is there a way I could run the laptop as a server, and plug my desktop into the laptop, so they both have internet without my having to buy a router? (I realize routers are as cheap as $30.) Both computers run Windows XP Pro SP3. (I also have an 10/100 Etherjet Cardbus card (PC Card)). Thanks.

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  • Is it possible to power off a PCIe video card/slot? (eg. hot-plug)

    - by CR.
    I'm looking at building a system that supports VT-d so I can pass through a high powered loud video card to a Xen/KVM/whatever VM (host will be Linux based). However, when I'm not using the VM I want to turn the video card off so its fan does not run. The card will not be used when the VM isn't running. Anyone know if this is possible? The PCI-Express hot-plug specification allows cutting power to specific slots but I have never heard of anyone doing it with a video card and my searches for information have turned up nothing.

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