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  • Line End Problem Reading with Scanner Class in Java

    - by dikbas
    I am not an experienced Java programmer and i'm trying to write some text to a file and then read it with Scanner. I know there are lots of ways of doing this, but i want to write records to file with delimiters, then read the pieces. The problem is so small. When I look the output some printing isn't seen(shown in below). I mean the bold line in the Output that is only written "Scanner". I would be appreciated if anyone can answer why "String: " isn't seen there. (Please answer just what i ask) I couldn't understand if it is a simple printing problem or a line end problem with "\r\n". Here is the code and output: import java.io.FileReader; import java.io.FileWriter; import java.io.IOException; import java.util.Scanner; public class Tmp { public static void main(String args[]) throws IOException { int i; boolean b; String str; FileWriter fout = new FileWriter("test.txt"); fout.write("Testing|10|true|two|false\r\n"); fout.write("Scanner|12|one|true|"); fout.close(); FileReader fin = new FileReader("Test.txt"); Scanner src = new Scanner(fin).useDelimiter("[|\\*]"); while (src.hasNext()) { if (src.hasNextInt()) { i = src.nextInt(); System.out.println("int: " + i); } else if (src.hasNextBoolean()) { b = src.nextBoolean(); System.out.println("boolean: " + b); } else { str = src.next(); System.out.println("String: " + str); } } fin.close(); } } Here is the output: String: Testing int: 10 boolean: true String: two String: false Scanner int: 12 String: one boolean: true

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  • Pre Project Documentation

    - by DeanMc
    I have an issue that I feel many programmers can relate to... I have worked on many small scale projects. After my initial paper brain storm I tend to start coding. What I come up with is usually a rough working model of the actual application. I design in a disconnected fashion so I am talking about underlying code libraries, user interfaces are the last thing as the library usually dictates what is needed in the UI. As my projects get bigger I worry that so should my "spec" or design document. The above paragraph, from my investigations, is echoed all across the internet in one fashion or another. When a UI is concerned there is a bit more information but it is UI specific and does not relate to code libraries. What I am beginning to realise is that maybe code is code is code. It seems from my extensive research that there is no 1:1 mapping between a design document and the code. When I need to research a topic I dump information into OneNote and from there I prioritise features into versions and then into related chunks so that development runs in a fairly linear fashion, my tasks tend to look like so: Implement Binary File Reader Implement Binary File Writer Create Object to encapsulate Data for expression to the caller Now any programmer worth his salt is aware that between those three to do items could be a potential wall of code that could expand out to multiple files. I have tried to map the complete code process for each task but I simply don't think it can be done effectively. By the time one mangles pseudo code it is essentially code anyway so the time investment is negated. So my question is this: Am I right in assuming that the best documentation is the code itself. We are all in agreement that a high level overview is needed. How high should this be? Do you design to statement, class or concept level? What works for you?

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  • What OpenGL functions are not GPU accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

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  • .net printing multiple reports in one document (architecture question)

    - by LawsonM
    I understand how to print a single document via the PrintDocument class. However, I want to print multiple reports in one document. Each "report" will consist of charts, tables, etc. I want to have two reports per page. I've studied the few examples I can find on how to combine multiple documents into one; however, they always seem to work by creating a collection of objects (e.g. customer or order) that are then iterated over and drawn in the OnPrintPage method. My problem and hence the "architecture" question is that I don't want to cache the objects required to produce the report since they are very large and memory intensive. I'd simply like the resulting "report". One thought I had was to print the report to a metafile, cache that instead in a "MultiplePrintDocument" class and then position those images appropriately two to a page in the OnPrintPage method. I think this would be a lot more efficient and scalable in my case. But I'm not a professional programmer and can't figure out if I'm barking up the wrong tree here. I think the Graphics.BeginContainer and Graphics.Save methods might be relevant, but can't figure out how to implement or if there is a better way. Any pointers would be greatly appreciated.

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  • How do you prove a function works?

    - by glenn I.
    I've recently gotten the testing religion and have started primarily with unit testing. I code unit tests which illustrate that a function works under certain cases, specifically using the exact inputs I'm using. I may do a number of unit tests to exercise the function. Still, I haven't actually proved anything other than the function does what I expect it to do under the scenarios I've tested. There may be other inputs and scenarios I haven't thought of and thinking of edge cases is expensive, particularly on the margins. This is all not very satisfying to do me. When I start to think of having to come up with tests to satisfy branch and path coverage and then integration testing, the prospective permutations can become a little maddening. So, my question is, how can one prove (in the same vein of proving a theorem in mathematics) that a function works (and, in a perfect world, compose these 'proofs' into a proof that a system works)? Is there a certain area of testing that covers an approach where you seek to prove a system works by proving that all of its functions work? Does anybody outside of academia bother with an approach like this? Are there tools and techniques to help? I realize that my use of the word 'work' is not precise. I guess I mean that a function works when it does what some spec (written or implied) states that it should do and does nothing other than that. Note, I'm not a mathematician, just a programmer.

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  • ASP.MVC 2 Model Data Persistance

    - by toccig
    I'm and MVC1 programmer, new to the MVC2. The data will not persist to the database in an edit scenario. Create works fine. Controller: // // POST: /Attendee/Edit/5 [Authorize(Roles = "Admin")] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(Attendee attendee) { if (ModelState.IsValid) { UpdateModel(attendee, "Attendee"); repository.Save(); return RedirectToAction("Details", attendee); } else { return View(attendee); } } Model: [MetadataType(typeof(Attendee_Validation))] public partial class Attendee { } public class Attendee_Validation { [HiddenInput(DisplayValue = false)] public int attendee_id { get; set; } [HiddenInput(DisplayValue = false)] public int attendee_pin { get; set; } [Required(ErrorMessage = "* required")] [StringLength(50, ErrorMessage = "* Must be under 50 characters")] public string attendee_fname { get; set; } [StringLength(50, ErrorMessage = "* Must be under 50 characters")] public string attendee_mname { get; set; } } I tried to add [Bind(Exclude="attendee_id")] above the Class declaration, but then the value of the attendee_id attribute is set to '0'. View (Strongly-Typed): <% using (Html.BeginForm()) {%> ... <%=Html.Hidden("attendee_id", Model.attendee_id) %> ... <%=Html.SubmitButton("btnSubmit", "Save") %> <% } %> Basically, the repository.Save(); function seems to do nothing. I imagine it has something to do with a primary key constraint violation. But I'm not getting any errors from SQL Server. The application appears to runs fine, but the data is never persisted to the Database.

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  • c++ specialized overload?

    - by acidzombie24
    -edit- i am trying to close the question. i solved the problem with boost::is_base_and_derived In my class i want to do two things. 1) Copy int, floats and other normal values 2) Copy structs that supply a special copy function (template T copyAs(); } the struct MUST NOT return int's unless i explicitly say ints. I do not want the programmer mistaking the mistake by doing int a = thatClass; -edit- someone mention classes dont return anything, i mean using the operator Type() overload. How do i create my copy operator in such a way i can copy both 1) ints, floats etc and the the struct restricted in the way i mention in 2). i tried doing template <class T2> T operator = (const T2& v); which would cover my ints, floats etc. But how would it differentiate from structs? so i wrote T operator = (const SomeGenericBase& v); The idea was the GenericBase would be unsed instead then i can do v.Whatever. But that backfires bc the functions i want wouldnt exist, unless i use virtual, but virtual templates dont exist. Also i would hate to use virtual I think the solution is to get rid of ints and have it convert to something that can do .as(). So i wrote something up but now i have the same problem, how does that differentiate ints and structs that have the .as() function template?

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  • Handling Apache Thrift list/map Return Types in C++

    - by initzero
    First off, I'll say I'm not the most competent C++ programmer, but I'm learning, and enjoying the power of Thrift. I've implemented a Thrift Service with some basic functions that return void, i32, and list. I'm using a Python client controlled by a Django web app to make RPC calls and it works pretty well. The generated code is pretty straight forward, except for list returns: namespace cpp Remote enum N_PROTO { N_TCP, N_UDP, N_ANY } service Rcon { i32 ping() i32 KillFlows() i32 RestartDispatch() i32 PrintActiveFlows() i32 PrintActiveListeners(1:i32 proto) list<string> ListAllFlows() } The generated signatures from Rcon.h: int32_t ping(); int32_t KillFlows(); int32_t RestartDispatch(); int32_t PrintActiveFlows(); int32_t PrintActiveListeners(const int32_t proto); int64_t ListenerBytesReceived(const int32_t id); void ListAllFlows(std::vector<std::string> & _return); As you see, the ListAllFlows() function generated takes a reference to a vector of strings. I guess I expect it to return a vector of strings as laid out in the .thrift description. I'm wondering if I am meant to provide the function a vector of strings to modify and then Thrift will handle returning it to my client despite the function returning void. I can find absolutely no resources or example usages of Thrift list< types in C++. Any guidance would be appreciated.

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  • Can knowing C actually hurt the code you write in higher level languages?

    - by Jurily
    The question seems settled, beaten to death even. Smart people have said smart things on the subject. To be a really good programmer, you need to know C. Or do you? I was enlightened twice this week. The first one made me realize that my assumptions don't go further than my knowledge behind them, and given the complexity of software running on my machine, that's almost non-existent. But what really drove it home was this Slashdot comment: The end result is that I notice the many naive ways in which traditional C "bare metal" programmers assume that higher level languages are implemented. They make bad "optimization" decisions in projects they influence, because they have no idea how a compiler works or how different a good runtime system may be from the naive macro-assembler model they understand. Then it hit me: C is just one more abstraction, like all others. Even the CPU itself is only an abstraction! I've just never seen it break, because I don't have the tools to measure it. I'm confused. Has my mind been mutilated beyond recovery, like Dijkstra said about BASIC? Am I living in a constant state of premature optimization? Is there hope for me, now that I realized I know nothing about anything? Is there anything to know, even? And why is it so fascinating, that everything I've written in the last five years might have been fundamentally wrong? To sum it up: is there any value in knowing more than the API docs tell me? EDIT: Made CW. Of course this also means now you must post examples of the interpreter/runtime optimizing better than we do :)

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  • Do you ever make a code change and just test rather than trying to fully understand the change you'v

    - by Clay Nichols
    I'm working in a 12 year old code base which I have been the only developer on. There are times that I'll make a a very small change based on an intuition (or quantum leap in logic ;-). Usually I try to deconstruct that change and make sure I read thoroughly the code. However sometimes, (more and more these days) I just test and make sure it had the effect I wanted. (I'm a pretty thorough tester and would test even if I read the code). This works for me and we have surprisingly (compared to most software I see) few bugs escape into the wild. But what I'm wondering is whether this is just the "art" side of coding. Yes, in an ideal world you would exhaustively read every bit of code that your change modified, but I in practice, if you're confident that it only affects a small section of code, is this a common practice? I can obviously see where this would be a disastrous approach in the hands of a poor programmer. But then, I've seen programmers who ostensibly are reading the code and break stuff left and right (in their own code based which only they have been working on).

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  • Move to php in windows? Concern, hints, "please don't do!"?

    - by Daniel
    I am considering to move frome Microsoft languages to PHP (just for web dev) which has quite an interesting syntax, a perlish look (but a wider programmer base) and it allows me to reuse the web without reinventing it. I have some concerns too. I would be more than happy to gather some wisdom from stackoverflow community, (challenge to my opinions warmly welcome). Here are my doubts. Efficiency. Cgi are slow, what I am supposed to use? Fastcgi? Or what else? Efficiency + stability. Is PHP on windows really stable and a good choice in terms of performances? Database. I use very often MSSQL (I regret, i like it). Could I widely and efficiently interface PHP with MSSQL (using smartly stored pro, for example). XSLT + XML performance. I work quite a lot with XML and XSLT and I really find the MS xml parser a great software component. Are parser used in PHP fast, reliable and efficient (I am interested mainly in DOM, not SAX)? Objects. Is the PHP object programming model valid end efficient? 6 Regex. How efficient is PHP processing regexp? Many thanks for your advices.

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  • Python vs all the major professional languages [closed]

    - by Matt
    I've been reading up a lot lately on comparisons between Python and a bunch of the more traditional professional languages - C, C++, Java, etc, mainly trying to find out if its as good as those would be for my own purposes. I can't get this thought out of my head that it isn't good for 'real' programming tasks beyond automation and macros. Anyway, the general idea I got from about two hundred forum threads and blog posts is that for general, non-professional-level progs, scripts, and apps, and as long as it's a single programmer (you) writing it, a given program can be written quicker and more efficiently with Python than it could be with pretty much any other language. But once its big enough to require multiple programmers or more complex than a regular person (read: non-professional) would have any business making, it pretty much becomes instantly inferior to a million other languages. Is this idea more or less accurate? (I'm learning Python for my first language and want to be able to make any small app that I want, but I plan on learning C eventually too, because I want to get into driver writing eventually. So I've been trying to research each ones strengths and weaknesses as much as I can.) Anyway, thanks for any input

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  • What's so bad about building XML with string concatenation?

    - by wsanville
    In the thread What’s your favorite “programmer ignorance” pet peeve?, the following answer appears, with a large amount of upvotes: Programmers who build XML using string concatenation. My question is, why is building XML via string concatenation (such as a StringBuilder in C#) bad? I've done this several times in the past, as it's sometimes the quickest way for me to get from point A to point B when to comes to the data structures/objects I'm working with. So far, I have come up with a few reasons why this isn't the greatest approach, but is there something I'm overlooking? Why should this be avoided? Probably the biggest reason I can think of is you need to escape your strings manually, and most programmers will forget this. It will work great for them when they test it, but then "randomly" their apps will fail when someone throws an & symbol in their input somewhere. Ok, I'll buy this, but it's really easy to prevent the problem (SecurityElement.Escape to name one). When I do this, I usually omit the XML declaration (i.e. <?xml version="1.0"?>). Is this harmful? Performance penalties? If you stick with proper string concatenation (i.e. StringBuilder), is this anything to be concerned about? Presumably, a class like XmlWriter will also need to do a bit of string manipulation... There are more elegant ways of generating XML, such as using XmlSerializer to automatically serialize/deserialize your classes. Ok sure, I agree. C# has a ton of useful classes for this, but sometimes I don't want to make a class for something really quick, like writing out a log file or something. Is this just me being lazy? If I am doing something "real" this is my preferred approach for dealing w/ XML.

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  • Why aren't variables declared in "try" in scope in "catch" or "finally"?

    - by Jon Schneider
    In C# and in Java (and possibly other languages as well), variables declared in a "try" block are not in scope in the corresponding "catch" or "finally" blocks. For example, the following code does not compile: try { String s = "test"; // (more code...) } catch { Console.Out.WriteLine(s); //Java fans: think "System.out.println" here instead } In this code, a compile-time error occurs on the reference to s in the catch block, because s is only in scope in the try block. (In Java, the compile error is "s cannot be resolved"; in C#, it's "The name 's' does not exist in the current context".) The general solution to this issue seems to be to instead declare variables just before the try block, instead of within the try block: String s; try { s = "test"; // (more code...) } catch { Console.Out.WriteLine(s); //Java fans: think "System.out.println" here instead } However, at least to me, (1) this feels like a clunky solution, and (2) it results in the variables having a larger scope than the programmer intended (the entire remainder of the method, instead of only in the context of the try-catch-finally). My question is, what were/are the rationale(s) behind this language design decision (in Java, in C#, and/or in any other applicable languages)?

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  • Which OpenGL functions are not GPU-accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

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  • What programming language do you wish would quietly retire? [closed]

    - by Gregory Higley
    This is the inverse of the "What programming language do you wish would catch on?" question. I was a Delphi programmer for many years, and I still appreciate its power, but I dislike verbose programming languages. So I would love to see Pascal put out to pasture. The same goes for BASIC in any form, despite the fact that it's the language I cut my teeth on. When I look at cathedrals of beauty like Haskell and REBOL, BASIC just makes me cringe. (VB.NET is tolerable, but barely. It has a few nice language features I'd like to see moved to C#.) My dislike of Pascal and VB.NET is subjective. They are powerful languages, but I dislike their syntax esthetically. Try to explain your reasoning, if you can, even if it's just "I don't like its syntax." This question is not meant to be a flame war, argumentative, or hateful. It's meant to be a straightforward, honest discussion of programmers' dislikes.

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  • What are your Programming Falacies/Myths?

    - by pms1969
    I recently started a new job and as is typical of all jobs, if you've left, you get blamed for everything. Not long after I started there was a change required for an app (web based) that we maintain, and it was quickly pointed out that the actual code for this site had been lost a long time ago, and the only changes we could make to the it were ones that required changes to mark-up [it was a pre-compiled site]. Being new, I needed a little help finding my way around the code, and enlisted the services of one of my colleagues. Made my changes, and then re-enlisted his help to deploy it. While prepping for the deployment (getting the app on the QA server) we discovered that there were actually 2 different, very similarly named, folders in our source repository. It transpired that for the last year or so, mark-up changes had been made to the site directly, and these were the only differences with the code in the slightly incorrectly named folder in source control. So we did have all the code, and can now properly support the site. This put me in mind of a trick we played on a junior programmer once in a previous job, where we told him he couldn't/shouldn't do a certain thing in code as this would likely bring the server to it's knees and cost the company thousands of pounds (a gag that last months :-). And another one in the first programming job I took on - the batch commission run was just going to crash once a month and there was nothing to be done about it, causing a call out, and call out compensation for the on-call guy (a bug I fixed as soon as I became the on-call guy - 2am call outs don't work for me). So I was wondering... What other programming fallacies/myths are out there that are worth sharing?

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  • C++ Constructor With Parameters Won't Initialize, Errors C2059 and C2228

    - by Some Girl
    I'm a C# programmer trying to muddle through C++ to create a Windows Forms Application. I have a Windows Form that makes use of a user-created class. Basically I'm trying to use a constructor that takes parameters, but my form won't let me initialize the object with parameter. Here's the code, hopefully somebody can explain the problem to me because I'm completely baffled... Here's my header file: BankAcct.h public ref class BankAcct { private: int money; public: BankAcct(); BankAcct(int); void Deposit(int); void GetBalance(int&); }; And my definition file: BankAcct.cpp #include "StdAfx.h" #include "BankAcct.h" BankAcct::BankAcct() { money = 0; } BankAcct::BankAcct(int startAmt) { money = startAmt; } void BankAcct::Deposit(int depAmt) { money += depAmt; } void BankAcct::GetBalance(int& balance) { balance = money; } And finally my main form. Won't copy the whole thing, of course, but I'm trying to declare the new bank account object, and start it with a balance of say $50. private: BankAcct myAccount(50); //does not work! WHY?? //private: //BankAcct myAccount; //works then in the form constructor my code is this: public: frmBank(void) { InitializeComponent(); int bal; myAccount.GetBalance(bal); lblBankBalance->Text += Convert::ToString(bal); } I've included the BankAcct.h file at the top of my frmBank.h, what else am I doing wrong here? It works great if I use the default constructor (the one that starts the bank balance at zero). I get the following error messages: error C2059: syntax error: 'constant' and error C2228: left of '.GetBalance' must have class/struct/union Thank you for any and all help on this one!!

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  • Variable modification in a child process

    - by teaLeef
    I am working on Bryant and O'Hallaron's Computer Systems, A Programmer's Perspective. Exercise 8.16 asks for the output of a program like (I changed it because they use a header file you can download on their website): #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/wait.h> #include <errno.h> #include <unistd.h> #include <string.h> int counter = 1; int main() { if (fork() == 0){ counter--; exit(0); } else{ Wait(NULL); printf("counter = %d\n", ++counter); } exit(0); } I answered "counter = 1" because the parent process waits for its children to terminate and then increments counter. But the child first decrements it. However, when I tested the program, I found that the correct answer was "counter = 2". Is the variable "counter" different in the child and in the parent process? If not, then why is the answer 2?

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  • What should a hobbyist do to develop good programming skills after basics?

    - by thyrgle
    So I'll say right here that I'm no professional coder. I'm a hobbyist. And pretty much like other people I feel like I'm doing it wrong. Like this question A feeling that I'm not a good programmer if have began to feel like that. Now I know basically that they say you shouldn't worry and that your good even if you continuously doubt yourself. But, they are talking to him. I'm not like him (in the sense I'm more of a newbie)... I've been coding as a hobbyist for 3 years (3 hobbyist years mind you!) unlike his 10-11 years that he states. Also, the only thing I've probably read in-depth is Teach Yourself C++ in 21 Days. And before I continue, just so your not confused about the various questions I've posted on (mostly) iPhone and OpenGL, I have poked and prodded at those two things for a few months each and finally sort of got a hang of both of them. But, from what I've noticed, is that I suck at making good code. For me its not even a debate of whether I'm doing it wrong or not: I can tell (from the various spaghetti code I create and other various discrepancies I, and others, can see and have noted in my code). What is a good way to get rid of these awful habits of mine and do it in a more correct, or if there is no "correct way" then I mean "typical", way?

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  • Rapid Opening and Closing System.IO.StreamWriter in C#

    - by ccomet
    Suppose you have a file that you are programmatically logging information into with regards to a process. Kinda like your typical debug Console.WriteLine, but due to the nature of the code you're testing, you don't have a console to write onto so you have to write it somewhere like a file. My current program uses System.IO.StreamWriter for this task. My question is about the approach to using the StreamWriter. Is it better to open just one StreamWriter instance, do all of the writes, and close it when the entire process is done? Or is it a better idea to open a new StreamWriter instance to write a line into the file, then immediately close it, and do this for every time something needs to be written in? In the latter approach, this would probably be facilitated by a method that would do just that for a given message, rather than bloating the main process code with excessive amounts of lines. But having a method to aid in that implementation doesn't necessarily make it the better choice. Are there significant advantages to picking one approach or the other? Or are they functionally equivalent, leaving the choice on the shoulders of the programmer?

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  • How to handle 30k files in a project which requires them?

    - by Jeremiah
    Visual Studio 2010 RC - Silverlight Application We have a library of images that we need to have access to. They are given to us from a vendor (through an installer) and they are not in a database, they are files in a folder (a very large monster of a folder). We do not control when the images change, so the vendor needs to be able to override them individually. We get updates frequently enough from this vendor to state that these images change "randomly" and without our (programmer) knowledge. The problem: I don't want 30K images in SVN. Heck, I don't even want to imagine them in my Solution. However, our application requires them in order to run properly. So, our build/staging servers need access to these images (we have two build servers). The Question: How would you handle it when your application will not work as specified without access to each of 30k images and you don't control when those images change? I'm do not want to have a crazy large SVN repository. Because I don't know when any of these images change, I really don't want them in my solution (definitely do not want a large solution, either). I also don't want a bunch of manual steps to do every time these images change. Our mantra, up to this point, has always been, any developer could download from SVN, compile and run our app. These images are going to kill that mantra. I'm tempted to make a WCF service that will return images if they exist and a dummy image if they don't. This way all dev boxes will return a dummy image and our build/staging/production boxes will return real images (ones that actually have the vendor's image installer installed on). This has to be a solved problem. What have other people done to handle these types of problems? I'm open to suggestions.

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  • Was Visual Studio 2008 or 2010 written to use multi cores?

    - by Erx_VB.NExT.Coder
    basically i want to know if the visual studio IDE and/or compiler in 2010 was written to make use of a multi core environment (i understand we can target multi core environments in 08 and 10, but that is not my question). i am trying to decide on if i should get a higher clock dual core or a lower clock quad core, as i want to try and figure out which processor will give me the absolute best possible experience with Visual Studio 2010 (ide and background compiler). if they are running the most important section (background compiler and other ide tasks) in one core, then the core will get cut off quicker if running a quad core, esp if background compiler is the heaviest task, i would imagine this would b e difficult to seperate in more then one process, so even if it uses multi cores you might still be better off with going for a higher clock cpu if the majority of the processing is still bound to occur in one core (ie the most significant part of the VS environment). i am a vb programmer, they've made great performance improvements in beta 2, congrats, but i would love to be able to use VS seamlessly... anyone have any ideas? thanks, erx

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  • [PHP] Local/Dev/Live deployment - best workflow

    - by Adam Kiss
    Hello, situation We our little company with 3 people, each has a localhost webserver and most projects (previous and current) are on one PC network shared disk. We have virtual server, where some of our clients' sites and our site. Our standard workflow is: Coder PC ? Programmer localhost ? dev domain (client.company.com) ? live version (client.com) It often happens, that there are two or three guys working on same projects at the same time - one is on dev version, two are on localhost. When finished, we try to synchronize the files on dev version and ideally not to mess up any files, which *knock knock * doesn't happen often. And then one of us deploys dev version on live webserver. question we are looking for a way to simplify this workflow while updating websites - ideally some sort of diff uploader or VCS probably (Git/SVN/VCS/...), but we are not completely sure where to begin or what way would be ideal, therefore I ask you, fellow stackoverflowers for your experience with website / application deployment and recommended workflow. We probably will also need to use Mac in process, so if it won't be a problem, that would be even better. Thank you

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  • Is there a Designer for MFC in Visual Studio like for windows forms in .NET?

    - by claws
    I'm a .NET programmer. I've never developed anything in MFC. Currently I had to write a C++ application (console) for some image processing task. I finished writing it. But the point is I need to design GUI also for this. Well, there won't be anything complex. Just a window with few Buttons, RadioButtons, Check Boxes, PicturesBox & few sliders. thats it. I'm using VS 2008 and was expecting a .NET style form designer. Just to test, I created a MFC project (with all default configuration) and these files were created by default: ChildFrm.cpp MainFrm.cpp mfc.cpp mfcDoc.cpp mfcView.cpp stdafx.cpp Now, I'm unable to find a Designer. There is no View Designer. I've opened all the above *.cpp and in the code editor right clicked to see "Designer View". ToolBox is just empty because I'm in code editor mode. When I built the project. This is the window I get. How to open a designer?

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