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  • Upgraded to 12.04 now wifi doesn't work

    - by Benito Kestelman
    My laptop's wifi stopped working when I upgraded to Ubuntu 12.04 (wired works). I just reinstalled 12.04 over my old 12.04 on which wifi didn't work either in an attempt to restore any settings I may have accidentally changed, but it still doesn't work. I also used a wired connection to install updates in case this bug has been fixed, but it has not. Here is the result of sudo lshw -class network: *-network description: Wireless interface product: Centrino Wireless-N + WiMAX 6150 vendor: Intel Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 67 serial: 40:25:c2:5f:5b:f4 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-29-generic-pae firmware=41.28.5.1 build 33926 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:51 memory:de800000-de801fff *-network description: Ethernet interface product: AR8151 v2.0 Gigabit Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: c0 serial: 14:da:e9:c0:da:78 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI firmware=N/A latency=0 link=no multicast=yes port=twisted pair resources: irq:54 memory:dd400000-dd43ffff ioport:a000(size=128) Here is rfkill list all: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: no 1: asus-wlan: Wireless LAN Soft blocked: no Hard blocked: no 2: asus-wimax: WiMAX Soft blocked: no Hard blocked: no lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 8087:07d6 Intel Corp. Bus 001 Device 004: ID 13d3:5710 IMC Networks Bus 002 Device 003: ID 045e:0745 Microsoft Corp. Nano Transceiver v1.0 for Bluetooth Bus 003 Device 003: ID 0781:5530 SanDisk Corp. Cruzer lspci: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b5) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) 00:1c.5 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 6 (rev b5) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 02:00.0 Network controller: Intel Corporation Centrino Wireless-N + WiMAX 6150 (rev 67) 03:00.0 USB controller: ASMedia Technology Inc. ASM1042 SuperSpeed USB Host Controller 04:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet (rev c0)

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  • trying to setup wireless

    - by JohnMerlino
    I'm trying to set up wireless on vostro 1520 dell laptop, with latest Ubuntu install. Here's the output of some of the commands that I was told to run: lshw -C network viggy@ubuntu:~$ lshw -C network WARNING: you should run this program as super-user. *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:08:00.0 logical name: eth0 version: 03 serial: 00:24:e8:da:84:25 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168d-1.fw ip=192.168.2.6 latency=0 multicast=yes port=MII speed=100Mbit/s resources: irq:47 ioport:3000(size=256) memory:f6004000-f6004fff memory:f6000000-f6003fff memory:f6020000-f603ffff *-network description: Network controller product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:0e:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: bus_master cap_list configuration: driver=b43-pci-bridge latency=0 resources: irq:18 memory:fa000000-fa003fff *-network DISABLED description: Wireless interface physical id: 1 logical name: wlan0 serial: 0c:60:76:05:ee:74 capabilities: ethernet physical wireless configuration: broadcast=yes driver=b43 driverversion=3.2.0-29-generic firmware=N/A multicast=yes wireless=IEEE 802.11bg lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 08:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) 0e:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 1a:00.0 FireWire (IEEE 1394): O2 Micro, Inc. Device 10f7 (rev 01) 1a:00.1 SD Host controller: O2 Micro, Inc. Device 8120 (rev 01) 1a:00.2 Mass storage controller: O2 Micro, Inc. Device 8130 (rev 01) iwconfig lo no wireless extensions. wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=0 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:on eth0 no wireless extensions. At this point in time, I don't have wireless.

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  • How can I get the data from the json one by one by using javascript/jquery? [on hold]

    - by sandhus
    I have the working code which fetches all the records from the json, but how can I make it available one by one on the click of the button or link? The following code is working to fetch all the records: <!doctype html> <html> <head> <meta charset="utf-8"> <title>jQuery PHP Json Response</title> <style type="text/css"> div { text-align:center; padding:10px; } #msg { width: 500px; margin: 0px auto; } .members { width: 500px ; background-color: beige; } </style> </head> <body> <div id="msg"> <table id="userdata" border="1"> <thead> <th>Email</th> <th>Sex</th> <th>Location</th> <th>Picture</th> <th>audio</th> <th>video</th> </thead> <tbody></tbody> </table> </div> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"> </script> <script type="text/javascript"> $(document).ready(function(){ var url="json.php"; $("#userdata tbody").html(""); $.getJSON(url,function(data){ $.each(data.members, function(i,user){ var tblRow = "<tr>" +"<td>"+user.email+"</td>" +"<td>"+user.sex+"</td>" +"<td>"+user.location+"</td>" +"<td>"+"<img src="+user.image+">"+"</td>" +"<td>"+"<audio src="+user.video+" controls>"+"</td>" +"<td>"+"<video src="+user.video+" controls>"+"</td>" +"</tr>" ; $(tblRow).appendTo("#userdata tbody"); }); }); }); </script> </body> </html> I used the json_encode function in the php file to encode the sql db. How can i achieve this?

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  • ubuntu 10.04: wlan0 No such device

    - by AodhanOL
    I am using a Dell xps l702x and I am using ubuntu 10.04 because I need to use f77 (don't ask) and I wasn't able to get it working on later versions of ubuntu. I cannot use the wifi at all. I have tried to fix it and have had limited success (changed the output from rfkill list all from Hard blocked: yes, to hard blocked: no). Here is the output from rfkill list all aodhan@aodhan-laptop:~$ rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: dell-wifi: Wireless LAN Soft blocked: no Hard blocked: no 2: dell-bluetooth: Bluetooth Soft blocked: no Hard blocked: no Here is the output from iwconfig: aodhan@aodhan-laptop:~$ iwconfig lo no wireless extensions. eth0 no wireless extensions. pan0 no wireless extensions. And here is the output from ifconfig -a: aodhan@aodhan-laptop:~$ ifconfig -a eth0 Link encap:Ethernet HWaddr 5c:f9:dd:3d:f2:f7 inet addr:192.168.1.17 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::5ef9:ddff:fe3d:f2f7/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3417 errors:0 dropped:0 overruns:0 frame:0 TX packets:2894 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3317567 (3.3 MB) TX bytes:505049 (505.0 KB) Interrupt:30 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:12 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:720 (720.0 B) TX bytes:720 (720.0 B) pan0 Link encap:Ethernet HWaddr 7e:7e:e8:39:70:af BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) And finally, the output from lspci: 00:00.0 Host bridge: Intel Corporation Device 0104 (rev 09) 00:01.0 PCI bridge: Intel Corporation Sandy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Device 0116 (rev 09) 00:16.0 Communication controller: Intel Corporation Cougar Point HECI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation Cougar Point High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 2 (rev b5) 00:1c.3 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 4 (rev b5) 00:1c.4 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 5 (rev b5) 00:1c.5 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 6 (rev b5) 00:1d.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation Device 1c4b (rev 05) 00:1f.2 SATA controller: Intel Corporation Cougar Point 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Cougar Point SMBus Controller (rev 05) 01:00.0 VGA compatible controller: nVidia Corporation Device 1246 (rev a1) 03:00.0 Network controller: Intel Corporation Device 008a (rev 34) 04:00.0 USB Controller: NEC Corporation Device 0194 (rev 04) 0a:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) Please help me! Thank you in advance. Edit: Further info - this is a dual install with a windows 7 system as the other option. However, I can't access that until tomorrow (I won't have access to the windows 7 disc until then, and grub isn't letting me load it). Therefore, I can't be sure whether it still works on that or not. It used to, though.

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  • MP3 Decoding on Android

    - by Rob Szumlakowski
    Hi. We're implementing a program for Android phones that plays audio streamed from the internet. Here's approximately what we do: Download a custom encrypted format. Decrypt to get chunks of regular MP3 data. Decode MP3 data to raw PCM data in a memory buffer. Pipe the raw PCM data to an AudioTrack Our target devices so far are Droid and Nexus One. Everything works great on Nexus One, but the MP3 decode is too slow on Droid. The audio playback starts to skip if we put the Droid under load. We are not permitted to decode the MP3 data to SD card, but I know that's not our problem anyways. We didn't write our own MP3 decoder, but used MPADEC (http://sourceforge.net/projects/mpadec/). It's free and was easy to integrate with our program. We compile it with the NDK. After exhaustive analysis with various profiling tools, we're convinced that it's this decoder that is falling behind. Here's the options we're thinking about: Find another MP3 decoder that we can compile with the Android NDK. This MP3 decoder would have to be either optimized to run on mobile ARM devices or maybe use integer-only math or some other optimizations to increase performance. Since the built-in Android MediaPlayer service will take URLs, we might be able to implement a tiny HTTP server in our program and serve the MediaPlayer with the decrypted MP3s. That way we can take advantage of the built-in MP3 decoder. Get access to the built-in MP3 decoder through the NDK. I don't know if this is possible. Does anyone have any suggestions on what we can do to speed up our MP3 decoding? -- Rob Sz

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  • Delphi SAPI Text-To-Speech

    - by Andreas Rejbrand
    First of all: this is not a duplicate of http://stackoverflow.com/questions/1021490/delphi-and-sapi. I have a specific problem with the "SAPI in Delphi" subject. I have used the excellent Import Type-Library guide in Delphi 2009 to get a TSpVoice component in the component palette. This works great. With var SpVoice: TSpVoice; I can write SpVoice.Speak('This is an example.', 1); to get asynchronous audio output. First question According to the documentation, I would be able to write SpVoice.Speak('This is an example.', 0); to get synchronous audio output, but instead I get an EZeroDivide exception. Why's that? Second question But more importantly, I would like to be able to create the SpVoice object dynamically (I think this is called to "late-bound" the SpVoice object), partly because only a very small fraction of all sessions of my app will use it, and partly because I do not want to assume the existance of the SAPI server on the end-user's system. To this end, I tried procedure TForm1.FormClick(Sender: TObject); var SpVoice: Variant; begin SpVoice := CreateOleObject('SAPI.SpVoice'); SpVoice.Speak('this is a test', 0); end; which apparently does nothing at all! (Replacing the 0 with 1 gives me the EZeroDivide exception.) Disclaimer I am rather new to COM/OLE automation. I am sorry for any ignorance or stupidity shown by me in this post...

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  • How to parse the "<media:group>" using feedparser?

    - by Wayle.C
    The rss file is shown as below, i want to get the content in section media:group . I check the document of feedparser, but it seems not mention this. How to do it? Any help is appreciated. XYZ InfoX: Special hello http://www1.XYZInfoX.com/learninghello/home hello en Wed, 17 Mar 2010 08:50:06 GMT 2010-03-17T08:50:06Z en Voice of America http://www1.XYZInfoX.com/learninghello http://media.XYZInfoX.com/designimages/XYZRSSIcon.gif <item> <title>Who Were the Deadliest Gunmen of the Wild West?</title> <link>http://www1.XYZInfoX.com/learninghello/home/Deadliest-Gunmen-of-the-Wild-West-87826807.html</link> <description> The story of two of them: "Killin'" Jim Miller was an outlaw, "Texas" John Slaughter was a lawman | EXPLORATIONS </description> <pubDate>Wed, 17 Mar 2010 00:38:48 GMT</pubDate> <guid isPermaLink="false">87826807</guid> <dc:creator></dc:creator> <dc:date>2010-03-17T00:38:48Z</dc:date> *<media:group> <media:content url="http://media.XYZInfoX.com/images/archives_peace_comm_480_16mar_se.jpg" medium="image" isDefault="true" height="300" width="480" /> <media:content url="http://media.XYZInfoX.com/images/archives_peace_comm_230_16mar_se_edited-1.jpg" medium="image" isDefault="false" height="230" width="230" /> <media:content url="http://media.XYZInfoX.com/images/tex_trans_lawmans_230_16mar10_se.jpg" medium="image" isDefault="false" height="230" width="230" /> <media:content url="http://www.XYZInfoX.com/MediaAssets2/learninghello/dalet/se-exp-outlaws-part2-17mar2010.Mp3" type="audio/mpeg" medium="audio" isDefault="false" /> </media:group>* </item>

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  • reCAPTCHA Ajax API + custom theme not working

    - by Felix
    I can't see where I'm going wrong. I've tried everything I could think of, reCAPTCHA is just not working with the Ajax API. Here's what my code looks like: <!-- this is in <head> --> <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="http://api.recaptcha.net/js/recaptcha_ajax.js"></script> <script type="text/javascript"> $(document).ready(function() { Recaptcha.create("my key here", "recaptcha_widget", { "theme": "custom", "lang": "en", "callback": function() { console.log("callback"); } // this doesn't get called }); }); </script> <!-- ... this is in <body> --> <div id="recaptcha_widget" style="display: none"> <div id="recaptcha_image"></div> <div id="recaptcha_links"> <a href="javascript:Recaptcha.reload()">get another</a> &bull; <a class="recaptcha_only_if_image" href="javascript:Recaptcha.switch_type('audio')">switch to audio</a> <a class="recaptcha_only_if_audio" href="javascript:Recaptcha.switch_type('image')">switch to image</a> &bull; <a href="javascript:Recaptcha.showhelp()">help</a> </div> <dt>Type the words</dt> <dd><input type="text" id="recaptcha_response_field" name="recaptcha_response_field"></dd> </div>

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  • AVAudioPlayer making noise when playing multiple sounds at the same time

    - by Rob
    I am having an issue where AVAudioPlayer is introducing noise into playback ONLY when I play multiple sound files at the same time. If I play them each individually, they all sound perfect. But, if I play sound clip B while sound clip A is still playing, the speakers start crackling like there is noise. I have tried both m4a files AND caf files and both make the same noise, so it has to be something with how I am implementing this method or a quirk with AVAudioPlayer. Any insights? code I am using: UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [soundArray objectAtIndex:[touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"m4a"]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio play];

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  • Differences between iPhone/iPod Simulator and Devices

    - by Allisone
    Hi, since I started iPhone/iPod Development I have come across some differences between how the simulator and how real device react. Maybe I will come across some other differences I will have to figure out as well, maybe other people haven't met these problems here (YET) and can profit from the knowledge, and maybe you know some problems/differences that you would have been happy to know about earlier before you spent several hours or days figuring out what the heck is going on. So here is what I came across. Simulator is not case sensitive, Devices are case sensitive. This means a default.png or Icon.png will work in simulator, but not on a device where they must be named Default.png and icon.png (if it's still not working read this answer) Simulator has different codecs to play audio and video If you use f.e. MPMoviePlayerController you might play certain video on the simulator while on the device it won't work (use Handbrake-presets-iPhone & iPod Touch to create playable videos for Simulator and Device). If you play audio with AudioServicesPlaySystemSound(&soundID) you might here the sound on simulator but not an a device. (use Audacity to open your soundfile, export as wav and run afconvert -f caff -d LEI16@44100 -c 1 audacity.wav output.caf in terminal) Also there is this flickering on second run problem which can be resolved with an playerViewCtrl.initialPlaybackTime = -1.0; either on the end of playing or before each beginning. Simulator is mostly much faster cause it doesn't simulate the hardware but uses Mac resources, therefore f.e. sio2 Apps (OpenGL,OpenAL,etc. framework) run much better on simulator, well everything that uses more resources will run visibly better in simulator than on device. I hope we can add some more to this.

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  • What Qt container class to use for a sorted list?

    - by Dave
    Part of my application involves rendering audio waveforms. The user will be able to zoom in/out of the waveform. Starting at fully zoomed-out, I only want to sample the audio at the necessary internals to draw the waveform at the given resolution. Then, when they zoom in, asynchronously resample the "missing points" and provide a clearer waveform. (Think Google Maps.) I'm not sure the best data structure to use in Qt world. Ideally, I would like to store data samples sorted by time, but with the ability to fill-in points as needed. So, for example, the data points might initially look like: data[0 ms] = 10 data[10 ms] = 32 data[20 ms] = 21 ... But when they zoom in, I would get more points as necessary, perhaps: data[0 ms] = 10 data[2 ms] = 11 data[4 ms] = 18 data[6 ms] = 30 data[10 ms] = 32 data[20 ms] = 21 ... Note that the values in brackets are lookup values (milliseconds), not array indices. In .Net I might have used a SortedList<int, int>. What would be the best class to use in Qt? Or should I use a STL container?

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  • video streaming infrastructure

    - by alchemical
    We would like to set-up a live video-chat web site and are looking for basic architectural advice and/or a recomendation for a particular framework to use. Here are the basic features of the site: Most streams will be broadcast live from a single person with a web cam, etc., and viewed by typically 1-10 people, although there could be up to 100+ viewers on the high side. Audio and video do not have to be super-high quality, but do need to be "good enough". The main point is to convey the basic info in the video (and audio). If occasionally the frame-rate drops low and then goes back to normal fairly soon, we could live with that. Budget is an issue, so we are in general looking for a lower cost solution that will give us most of what we need in temers of performance and quality. We are looking at Peer1 for co-lo. The rest of our web site will be .Net / Windows platform. We are open to looking at any platform for the best streaming solution, although our technical expertise is currently more on the Windows side.

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  • AVAudioPlayer working in Simulator, but not on device

    - by cannyboy
    My mp3 playing code is: NSError *error; soundObject = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:audioPathString] error:&error]; if (soundObject == nil) NSLog(@"%@", [error description]); soundObject.delegate = self; soundObject.numberOfLoops = 0; soundObject.volume = 1.0; NSLog(@"about to play"); [soundObject prepareToPlay]; [soundObject play]; NSLog(@"[soundObject play];"); The mp3 used to play fine, and it still does on the simulator. But not on the device. I've recently added some sound recording code (not mine) to the software. It uses AudioQueue stuff which is slightly beyond me. Does that conflict with AVAudioPlayer? Or what could be the problem? I've noticed that as soon as the audiorecording code starts working, I can't adjust the volume on the device anymore, so maybe it blocks the audio playback?. EDIT The solution seems to be to put this in my code. I put it in applicationDidFinishLaunching: [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayAndRecord error: nil]; UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride); The first line allows both play and record, whilst the other lines apparently reroute things to make the volume louder. All audio code is voodoo to me.

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  • html5 vs flash - full comparison chart anywhere?

    - by iddqd
    So since Steve Jobs said Flash sucks and implied that HTML5 can do everything Flash can without the need for a Plugin, I keep hearing those exact words from a lot of People. I would really like to have a Chart somewhere (similar to http://en.wikipedia.org/wiki/Comparison_of_layout_engines_%28HTML5%29#Form_elements_and_attributes ) that I can just show to those people. Showing all the little things that Flash can do right now, that HTML5/Ajax/CSS is not yet even thinking about. But of course also the things that HTML5 does better. I would like to see details compared like audio playback, realtime audio processing, byte level access, bitmap data manipulation, webcam access, binary sockets, stuff in the works such as P2P technology (adobe stratus) and all the stuff I don't know about myself. Ideally with examples of what can be accomplished with, lets say Binary Sockets (such as a POP3 client) because otherwise it won't mean a lot to non-programmers since they will just say "well we can do without Binary Sockets". And ideally with some current benchmarks and some examples of websites that use this technology. I've searched the web and am surprised not to find anything. So is there such a comparison somewhere? Or does anybody want to create this and post it to Wikipedia? ;-)

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  • Progressive MP4 video issues in Flash- Video stops rendering

    - by Conor
    I'm currently working on a flash project that has an intro video that plays before heading into the main app. This video is an H.264 .mp4, 1550x540, and around 10MB. The problem thats currently driving me insane is that when I test it, occasionally the video will begin playing, and then suddenly stop rendering the video frames, leaving the audio playing in the background with nothing on screen. Once the file is played through fully (based on listening to the audio), my playback complete event fires like it should, but I can't find any info of people having similar issues. Attached is a trace of the .mp4 metadata in case that helps. videoframerate : 24 audiochannels : 2 audiocodecid : mp4a audiosamplerate : 48000 trackinfo: 0: length : 608000 timescale : 24000 language : eng sampledescription: 0: sampletype : avc1 1: length : 1218560 timescale : 48000 language : eng sampledescription: 0: sampletype : mp4a duration : 25.386666666666667 width : 1540 videocodecid : avc1 seekpoints: 0: time : 0 offset : 13964 1: time : 0.333 offset : 16893 2: time : 0.667 offset : 34212 ... 73: time : 24.333 offset : 9770329 74: time : 24.667 offset : 9845709 75: time : 25 offset : 9895215 moovposition : 32 height : 540 avcprofile : 77 avclevel : 51 aacaot : 2 This has been driving me absolutely insane... any help would be much appreciated!

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  • iphone-AVAudio Player Crashes

    - by user2779450
    I have an app that uses an avaudio player for two things. One of them is to play an explosion sound when a uiimageview collision is detected, and the other is to play a lazer sound when a button is pressed. I declared the audioplayer in the .h class, and I call it each time the button is clicked by doing this: NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"/lazer" ofType:@"mp3"]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; if (error) { NSLog(@"Error in audioPlayer: %@", [error localizedDescription]); } else { [audioPlayer prepareToPlay]; } [audioPlayer play]; This works fine, but after many uses of the game, the audio will stop play when i hit the button, and when a collision is detected, the game crashes. Here is my crash log: 2013-09-18 18:09:19.618 BattleShip[506:907] 18:09:19.617 shm_open failed: "AppleAudioQueue.41.2619" (23) flags=0x2 errno=24 (lldb) Suggestions? Could there be something to do with repeatedly creating an audio player? Alternatives maybe?

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  • Tomcat Application Generating too many logs

    - by rohitgu
    Hi, I have an application which runs on tomcat 6.0.20 server on linux ubuntu server. It generates a huge amount of logs in the catalina.out folder, most of these are generated while using the application, but are not generated by the application. Some of the logs it generates are given below, Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester startElement FINE: startElement(,,mime-type) Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester startElement FINE: Pushing body text ' ' Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester startElement FINE: New match='web-app/mime-mapping/mime-type' Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester startElement FINE: Fire begin() for CallParamRule[paramIndex=1, attributeName=null, from stack=false] Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester characters FINE: characters(audio/x-mpeg) Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester endElement FINE: endElement(,,mime-type) Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester endElement FINE: match='web-app/mime-mapping/mime-type' Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester endElement FINE: bodyText='audio/x-mpeg' Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester endElement FINE: Fire body() for CallParamRule[paramIndex=1, attributeName=null, from stack=false] Apr 16, 2010 2:55:24 PM org.apache.tomcat.util.digester.Digester endElement FINE: Popping body text ' How can I turn them off? This is very important, since this a production application. Regards, Rohit

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  • How to build Android for Samsung Galaxy Note

    - by Tr?n Ð?i
    I'd like to modify and build my own Android for my Samsung Galaxy Note I've downloaded Android 4.1.2 from http://source.android.com and Samsung open source for my Samsung Galaxy Note. After extract Samsung open source, I get 2 folders: Kernel and Platform, and 2 README text file README_Kernel.txt 1. How to Build - get Toolchain From android git server , codesourcery and etc .. - arm-eabi-4.6 - edit build_kernel.sh edit "CROSS_COMPILE" to right toolchain path(You downloaded). EX) CROSS_COMPILE= $(android platform directory you download)/android/prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/bin/arm-eabi- Ex) CROSS_COMPILE=/usr/local/toolchain/arm-eabi-4.6/bin/arm-eabi- // check the location of toolchain - execute Kernel script $ ./build_kernel.sh 2. Output files - Kernel : arch/arm/boot/zImage - module : drivers/*/*.ko 3. How to Clean $ make clean README_Platform.txt [Step to build] 1. Get android open source. : version info - Android 4.1 ( Download site : http://source.android.com ) 2. Copy module that you want to build - to original android open source If same module exist in android open source, you should replace it. (no overwrite) # It is possible to build all modules at once. 3. You should add module name to 'PRODUCT_PACKAGES' in 'build\target\product\core.mk' as following case. case 1) bluetooth : should add 'audio.a2dp.default' to PRODUCT_PACKAGES case 2) e2fsprog : should add 'e2fsck' to PRODUCT_PACKAGES case 3) libexifa : should add 'libexifa' to PRODUCT_PACKAGES case 4) libjpega : should add 'libjpega' to PRODUCT_PACKAGES case 5) KeyUtils : should add 'libkeyutils' to PRODUCT_PACKAGES case 6) bluetoothtest\bcm_dut : should add 'bcm_dut' to PRODUCT_PACKAGES ex.) [build\target\product\core.mk] - add all module name for case 1 ~ 6 at once PRODUCT_PACKAGES += \ e2fsck \ libexifa \ libjpega \ libkeyutils \ bcm_dut \ audio.a2dp.default 4. In case of 'bluetooth', you should add following text in 'build\target\board\generic\BoardConfig.mk' BOARD_HAVE_BLUETOOTH := true BOARD_HAVE_BLUETOOTH_BCM := true 5. excute build command ./build.sh user What I need to do after followed 2 above files

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  • iPhone - Memory Management - Using Leaks tool and getting some bizarre readings.

    - by Robert
    Hey all, putting the finishing touches on a project of mine so I figured I would run through it and see if and where I had any memory leaks. Found and fixed most of them but there are a couple of things regarding the memory leaks and object alloc that I am confused about. 1) There are 2 memory leaks that do not show me as responsible. There are 8 leaks attributed to AudioToolbox with the function being RegisterEmbeddedAudioCodecs(). This accounts for about 1.5 kb of leaks. The other one is detected immediately when the app begins. Core Graphics is responsible with the extra info being open_handle_to_dylib_path. For the audio leak I have looked over my audio code and to me it seems ok. self.musicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:songFilePath] error:NULL]; [musicPlayer prepareToPlay]; [musicPlayer play] is called later on in a function. 2) Is it normal for there to be a spike in Object Allocation whenever a new view or controller is presented? My total memory usage is very, very low except for whenever I present a view controller. It spikes then immediately goes back down. I am guessing that this is just the phone handling all the information for switching or something. Blegh. Wall of text. Thanks in advance to anyone who helps! =)

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  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • Pulling specific entries from RSS feed [PHP]

    - by n0s
    So, I have an RSS feed with variations of each item. What I want to do is just get entries that contain a specific section of text. For example: <item> <title>RADIO SHOW - CF64K - 05-20-10 + WRAPUP </title> <link>http://linktoradioshow.com</link> <comments>Radio show from 05-20-10</comments> <pubDate>Thu, 20 May 2010 19:12:12 +0200</pubDate> <category domain="http://linktoradioshow.com/browse/199">Audio / Other</category> <dc:creator>n0s</dc:creator> <guid>http://otherlinktoradioshow.com/</guid> <enclosure url="http://linktoradioshow.com/" length="13005" /> </item> <item> <title>RADIO SHOW - CF128K - 05-20-10 + WRAPUP </title> <link>http://linktoradioshow.com</link> <comments>Radio show from 05-20-10</comments> <pubDate>Thu, 20 May 2010 19:12:12 +0200</pubDate> <category domain="http://linktoradioshow.com/browse/199">Audio / Other</category> <dc:creator>n0s</dc:creator> <guid>http://otherlinktoradioshow.com/</guid> <enclosure url="http://linktoradioshow.com/" length="13005" /> </item> I only want to display the results that contain the string CF64K. While it's probably really simple regex, I can't seem to wrap my head around getting it right. I always get seem to only be able to display the string 'CF64K', and not the stuff that surrounds it. Thanks in advance.

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  • Data Modeling of Entity with Attributes

    - by StackOverflowNewbie
    I'm storing some very basic information "data sources" coming into my application. These data sources can be in the form of a document (e.g. PDF, etc.), audio (e.g. MP3, etc.) or video (e.g. AVI, etc.). Say, for example, I am only interested in the filename of the data source. Thus, I have the following table: DataSource Id (PK) Filename For each data source, I also need to store some of its attributes. Example for a PDF would be "numbe of pages." Example for audio would be "bit rate." Example for video would be "duration." Each DataSource will have different requirements for the attributes that need to be stored. So, I have modeled "data source attribute" this way: DataSourceAttribute Id (PK) DataSourceId (FK) Name Value Thus, I would have records like these: DataSource->Id = 1 DataSource->Filename = 'mydoc.pdf' DataSource->Id = 2 DataSource->Filename = 'mysong.mp3' DataSource->Id = 3 DataSource->Filename = 'myvideo.avi' DataSourceAttribute->Id = 1 DataSourceAttribute->DataSourceId = 1 DataSourceAttribute->Name = 'TotalPages' DataSourceAttribute->Value = '10' DataSourceAttribute->Id = 2 DataSourceAttribute->DataSourceId = 2 DataSourceAttribute->Name = 'BitRate' DataSourceAttribute->Value '16' DataSourceAttribute->Id = 3 DataSourceAttribute->DataSourceId = 3 DataSourceAttribute->Name = 'Duration' DataSourceAttribute->Value = '1:32' My problem is that this doesn't seem to scale. For example, say I need to query for all the PDF documents along with thier total number of pages: Filename, TotalPages 'mydoc.pdf', '10' 'myotherdoc.pdf', '23' ... The JOINs needed to produce the above result is just too costly. How should I address this problem?

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  • MySQL FULLTEXT not working

    - by Ross
    I'm attempting to add searching support for my PHP web app using MySQL's FULLTEXT indexes. I created a test table (using the MyISAM type, with a single text field a) and entered some sample data. Now if I'm right the following query should return both those rows: SELECT * FROM test WHERE MATCH(a) AGAINST('databases') However it returns none. I've done a bit of research and I'm doing everything right as far as I can tell - the table is a MyISAM table, the FULLTEXT indexes are set. I've tried running the query from the prompt and from phpMyAdmin, with no luck. Am I missing something crucial? UPDATE: Ok, while Cody's solution worked in my test case it doesn't seem to work on my actual table: CREATE TABLE IF NOT EXISTS `uploads` ( `id` int(11) NOT NULL AUTO_INCREMENT, `name` text NOT NULL, `size` int(11) NOT NULL, `type` text NOT NULL, `alias` text NOT NULL, `md5sum` text NOT NULL, `uploaded` datetime NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=6 ; And the data I'm using: INSERT INTO `uploads` (`id`, `name`, `size`, `type`, `alias`, `md5sum`, `uploaded`) VALUES (1, '04 Sickman.mp3', 5261182, 'audio/mp3', '1', 'df2eb6a360fbfa8e0c9893aadc2289de', '2009-07-14 16:08:02'), (2, '07 Dirt.mp3', 5056435, 'audio/mp3', '2', 'edcb873a75c94b5d0368681e4bd9ca41', '2009-07-14 16:08:08'), (3, 'header_bg2.png', 16765, 'image/png', '3', '5bc5cb5c45c7fa329dc881a8476a2af6', '2009-07-14 16:08:30'), (4, 'page_top_right2.png', 5299, 'image/png', '4', '53ea39f826b7c7aeba11060c0d8f4e81', '2009-07-14 16:08:37'), (5, 'todo.txt', 392, 'text/plain', '5', '7ee46db77d1b98b145c9a95444d8dc67', '2009-07-14 16:08:46'); The query I'm now running is: SELECT * FROM `uploads` WHERE MATCH(name) AGAINST ('header' IN BOOLEAN MODE) Which should return row 3, header_bg2.png. Instead I get another empty result set. My options for boolean searching are below: mysql> show variables like 'ft_%'; +--------------------------+----------------+ | Variable_name | Value | +--------------------------+----------------+ | ft_boolean_syntax | + -><()~*:""&| | | ft_max_word_len | 84 | | ft_min_word_len | 4 | | ft_query_expansion_limit | 20 | | ft_stopword_file | (built-in) | +--------------------------+----------------+ 5 rows in set (0.02 sec) "header" is within the word length restrictions and I doubt it's a stop word (I'm not sure how to get the list). Any ideas?

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  • iPhone AVAudioPlayer failed to find codec

    - by Anthony
    Hello, I am writing an app that downloads a wav file from a server and needs to play that file. The files use the mulaw codec with 2:1 compression. These wav files are dynamically created by a seperate process so there is no way for me to preconvert the files to a different format or codec, I need to be able to play them as is. I am using an AVAudioPlayer instance initialized as follows: NSURL *audioURL = [[NSURL alloc] initWithString:@"http://xxx.../file.wav"]; NSData *audioData = [[NSData alloc] initWithContentsOfURL:audioURL]; AVAudioPlayer *audio = [[AVAudioPlayer alloc] initWithData:audioData error:nil]; [audio play]; However, when the play method executes, I get the following Console Output when executing on the Simulator: AudioQueue codec policy 1: failed to find a codec of the requested type I also tried saving the downloaded data to a local file and using a file URL, however that yeilds the same results. The downloaded file does play fine on both Mac and Windows based desktop media players. The SDK docs state that the mulaw codec is supported on the iPhone, so I am unsure why it is failing to find it. Any assistance would be greatly appreciated. Thanks.

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