Search Results

Search found 13860 results on 555 pages for 'core graphics'.

Page 132/555 | < Previous Page | 128 129 130 131 132 133 134 135 136 137 138 139  | Next Page >

  • NSFetchedResultsChangeInsert reported when only updates are taking place

    - by niblha
    I have a class that acts as a NSFetchedResultsControllerDelegate which is receiving messages to -(void)controller:didChangeObject:atIndexPath:forChangeType:newIndexPath: with change type NSFetchedResultsChangeInsert, but the actual object which is the subject has with certainty not been newly inserted, only updated. So I would expect to get a change message with type NSFetchedResultsChangeUpdate, should I not? If i check the value of isInserted on the object, it yields false (as expected from the logic in my program). So my question is, why is this reported as an insert when it is only a change/update? They only thing I can think of is that part of the changes that are taking place is that objects of another entity type are inserted with relationships to objects of the entity type that the NSFetchedResultsController is set up to fetch.

    Read the article

  • How do I load PersistentDocuments into the same window

    - by Brad Stone
    I want to open NSPersistentDocuments and load them into the same window one at a time. I'm almost there but missing some steps. Hopefully someone can help me. I have a few saved documents on the hard drive. On launch my app opens to an untitled NSPersistentDocument and creates a separate NSWindowController. When I press the button to load file 1 off the hard drive the data appears in the fields but two things are wrong that I can see: 1) changing the data doesn't make the document dirty 2) choosing save updates the persistentstore (I know this because when I open the file again I see the changes) but I get an error: +entityForName: could not locate an NSManagedObjectModel for entity name 'Book' Here's my code which is in the WindowController that was launched initially with the untitled document. This code isn't perfect. For example, I know I should processPendingChanges and save the current doc before I load the new one. This is test code to try to get over this hurdle. - (IBAction)newBookTwo:(id)sender { NSDocumentController *dc = [NSDocumentController sharedDocumentController]; NSURL *url = [NSURL fileURLWithPath:[@"~/Desktop/File 2.binary" stringByExpandingTildeInPath]]; NSError *error; MainWindowDocument *thisDoc = [dc openDocumentWithContentsOfURL:url display:NO error:&error]; [self setDocument:thisDoc]; [self setManagedObjectContext:[thisDoc managedObjectContext]]; } Thanks!

    Read the article

  • What OpenGL functions are not GPU accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

    Read the article

  • Save object in CoreData

    - by John
    I am using CoreData with iPhone SDK. I am making a notes app. I have a table with note objects displayed from my model. When a button is pressed I want to save the text in the textview to the object being edited. How do I do this? I've been trying several things but none seem to work. Thanks EDIT: NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; [newManagedObject setValue:detailViewController.textView.text forKey:@"noteText"]; NSError *error; if (![context save:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. */ NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } The above code saves it correctly but it saves it as a new object. I want it to be saved as the one I have selected in my tableView.

    Read the article

  • RaphaelJS HTML5 Library pathIntersection() bug or alternative optimisation (screenshots)

    - by user1236048
    I have a chart generated using RaphaelJS library. It is just on long path: M 50 122 L 63.230769230769226 130 L 76.46153846153845 130 L 89.6923076923077 128 L 102.92307692307692 56 L 116.15384615384615 106 L 129.3846153846154 88 L 142.6153846153846 114 L 155.84615384615384 52 L 169.07692307692307 30 L 182.3076923076923 62 L 195.53846153846152 130 L 208.76923076923077 74 L 222 130 L 235.23076923076923 66 L 248.46153846153845 102 L 261.6923076923077 32 L 274.9230769230769 130 L 288.15384615384613 130 L 301.38461538461536 32 L 314.6153846153846 86 L 327.8461538461538 130 L 341.07692307692304 70 L 354.30769230769226 130 L 367.53846153846155 102 L 380.7692307692308 120 L 394 112 L 407.2307692307692 68 L 420.46153846153845 48 L 433.6923076923077 92 L 446.9230769230769 128 L 460.15384615384613 110 L 473.38461538461536 78 L 486.6153846153846 130 L 499.8461538461538 56 L 513.0769230769231 116 L 526.3076923076923 80 L 539.5384615384614 58 L 552.7692307692307 40 L 566 130 L 579.2307692307692 94 L 592.4615384615385 64 L 605.6923076923076 122 L 618.9230769230769 98 L 632.1538461538461 120 L 645.3846153846154 70 L 658.6153846153845 82 L 671.8461538461538 76 L 685.0769230769231 124 L 698.3076923076923 110 L 711.5384615384615 94 L 724.7692307692307 130 L 738 130 L 751.2307692307692 66 L 764.4615384615385 118 L 777.6923076923076 70 L 790.9230769230769 130 L 804.1538461538461 44 L 817.3846153846154 130 L 830.6153846153845 36 L 843.8461538461538 92 L 857.076923076923 130 L 870.3076923076923 76 L 883.5384615384614 130 L 896.7692307692307 60 L 910 88 Also below these chart I have a jqueryUI slider of the same width (860px) and centered with the chart. I want when I move the slider to move a dot on the chart accordingly with the slider position. See attached screenshot: As you can see it seems to work fine. I've implemented this behaviour using the pathIntersection() method. On the slide event at each ui.value (x coordinate) I intersect my chartPath (the one from above) with a vertical straight line at the x coordinate. But still there are some problems. One of them is that it runs very hard, and it kinda freezes sometimes.. and very weird sometimes it doesn't seem to intersect at all even it should.. I'll example below 2 cases I identified: M 499.8461538461538 0 L 499.8461538461538 140 M 910 0 L 910 140 Could you please explain why this intersect behaviour happens (it should return a dot).. and the worst part it seems like it happens randomly.. if I use another chartdata. Also if you can identify another (better) solution to syncronise the slider position with the dot on the chart.. would be perfect. I thought about using Element.getPointAtLength(length), but I don't know how. I think I should save the pathSegments and for each to compute the start Length and the finish Length.

    Read the article

  • Can two managed object context share one single persistent store coordinator?

    - by mystify
    Example: I have one persistent store coordinator which uses one single persistent store. Now there are two managed object contexts, and both want to use the same persistent store. Could both simply use the same persistent store coordinator, or would I have to create two instances of NSPersistentStoreCoordinator? And if I had to, then: Would I also have to create two NSPersistentStore instances?

    Read the article

  • How to convert m4a file to aac adts file in Xcode?

    - by Bird Hsuie
    I have a mp4 file copied from iPod lib and saved to my Document for my next step, I need it to convert to .mp3 or .aac(ADTS type) I use this code and failed... -(IBAction)compressFile:(id)sender{ NSLog (@"handleConvertToPCMTapped"); // open an ExtAudioFile NSLog (@"opening %@", exportURL); ExtAudioFileRef inputFile; CheckResult (ExtAudioFileOpenURL((__bridge CFURLRef)exportURL, &inputFile), "ExtAudioFileOpenURL failed"); // prepare to convert to a plain ol' PCM format AudioStreamBasicDescription myPCMFormat; myPCMFormat.mSampleRate = 44100; // todo: or use source rate? myPCMFormat.mFormatID = kAudioFormatMPEGLayer3 ; myPCMFormat.mFormatFlags = kAudioFormatFlagsCanonical; myPCMFormat.mChannelsPerFrame = 2; myPCMFormat.mFramesPerPacket = 1; myPCMFormat.mBitsPerChannel = 16; myPCMFormat.mBytesPerPacket = 4; myPCMFormat.mBytesPerFrame = 4; CheckResult (ExtAudioFileSetProperty(inputFile, kExtAudioFileProperty_ClientDataFormat, sizeof (myPCMFormat), &myPCMFormat), "ExtAudioFileSetProperty failed"); // allocate a big buffer. size can be arbitrary for ExtAudioFile. // you have 64 KB to spare, right? UInt32 outputBufferSize = 0x10000; void* ioBuf = malloc (outputBufferSize); UInt32 sizePerPacket = myPCMFormat.mBytesPerPacket; UInt32 packetsPerBuffer = outputBufferSize / sizePerPacket; // set up output file NSString *outputPath = [myDocumentsDirectory() stringByAppendingPathComponent:@"m_export.mp3"]; NSURL *outputURL = [NSURL fileURLWithPath:outputPath]; NSLog (@"creating output file %@", outputURL); AudioFileID outputFile; CheckResult(AudioFileCreateWithURL((__bridge CFURLRef)outputURL, kAudioFileCAFType, &myPCMFormat, kAudioFileFlags_EraseFile, &outputFile), "AudioFileCreateWithURL failed"); // start convertin' UInt32 outputFilePacketPosition = 0; //in bytes while (true) { // wrap the destination buffer in an AudioBufferList AudioBufferList convertedData; convertedData.mNumberBuffers = 1; convertedData.mBuffers[0].mNumberChannels = myPCMFormat.mChannelsPerFrame; convertedData.mBuffers[0].mDataByteSize = outputBufferSize; convertedData.mBuffers[0].mData = ioBuf; UInt32 frameCount = packetsPerBuffer; // read from the extaudiofile CheckResult (ExtAudioFileRead(inputFile, &frameCount, &convertedData), "Couldn't read from input file"); if (frameCount == 0) { printf ("done reading from file"); break; } // write the converted data to the output file CheckResult (AudioFileWritePackets(outputFile, false, frameCount, NULL, outputFilePacketPosition / myPCMFormat.mBytesPerPacket, &frameCount, convertedData.mBuffers[0].mData), "Couldn't write packets to file"); NSLog (@"Converted %ld bytes", outputFilePacketPosition); // advance the output file write location outputFilePacketPosition += (frameCount * myPCMFormat.mBytesPerPacket); } // clean up ExtAudioFileDispose(inputFile); AudioFileClose(outputFile); // show size in label NSLog (@"checking file at %@", outputPath); [self transMitFile:outputPath]; if ([[NSFileManager defaultManager] fileExistsAtPath:outputPath]) { NSError *fileManagerError = nil; unsigned long long fileSize = [[[NSFileManager defaultManager] attributesOfItemAtPath:outputPath error:&fileManagerError] fileSize]; } any suggestion?.......thanks for your great help!

    Read the article

  • How do I fix "java.lang.OutOfMemoryError at sun.misc.Unsafe.allocateMemory(Native Method)"?

    - by Jephir
    I'm making a Java application that uses the Slick library to load images. However, on some computers, I get this error when trying to run the program: Exception in thread "main" java.lang.OutOfMemoryError at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:99) at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:288) at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60) at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:692) at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62) at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43) My VM options are: -Djava.library.path=lib -Xms1024M -Xmx1024M -XX:PermSize=256M -XX:MaxPermSize=256M The program loads a few large images (1024 x 768 resolution) at the beginning. Any help to solve this problem would be greatly appreciated.

    Read the article

  • iPhone app store approval - coredata design change

    - by satyam
    I created an app, uploaded to app store and approved by app store as well. Its ready for download. The app is based on coredata. Now I changed the design of the app to add new functionality. Changes include addition of new attributes to current entities, deletion of few entities etc. Now, if I upload the app to app store, does it approve or not? Do I have to put and Note saying that "Please uninstall old version and install new version?" Will my app be approved first of all or not.

    Read the article

  • get data from online once and then viewable offline

    - by user313100
    Okay, I want to have an app that takes phone numbers from an online database and displays them in a table view. When the user is not online, I want them to still be able to see the numbers they already got from the database in the table view. If the user manages to go back online, the database updates the view. My question is, is this possible to do and if so, what's the best way to approach it? (bit of a newbie, please help me out)

    Read the article

  • SVG Animation in Python? - Any options other than Things! 0.4?

    - by ThantiK
    I recently gave my daughter some time on the computer, and she really likes a program called 'BabySmash!', and I also have another program that came with a keyboard attachment called 'Laugh, Smile & Learn' from playschool I think. I'm not a python guru by any stretch of the imagination and I kind of have it in my head that I want to create some sort of program in the spirit of these two, with vector animation and sounds. Thing is, it doesn't look like there are many options for vector animation in python. I found a library called Things! 0.4, but it's lacking in-depth documentation and seems to be more of an experiment in vector animation rather than a full blown solution. Are there any options that I'm not immediately finding? What other animation-libraries do you recommend? Even if the library isn't vector-based, ease of use is probably the strongest factor in my use.

    Read the article

  • How can I control UISlider Value Changed-events frequncy?

    - by Albert
    I'm writing an iPhone app that is using two uisliders to control values that are sent using coreBluetooth. If I move the sliders quickly one value freezes at the receiver, presumably because the Value Changed events trigger so often that the write-commands stack up and eventually get thrown away. How can I make sure the events don't trigger too often? Edit: Here is a clarification of the problem; the bluetooth connection sends commands every 105ms. If the user generates a bunch of events during that time they seem to que up. I would like to throw away any values generated between the connection events and just send one every 105ms. This is basically what I'm doing right now: -(IBAction) sliderChanged:(UISlider *)sender{ static int8_t value = 0; int8_t new_value = (int8_t)sender.value; if ( new_value > value + threshold || new_value < value - threshold ) { value = new_value; [btDevice writeValue:value]; } } What I'm asking is how to implement something like -(IBAction) sliderChanged:(UISlider *)sender{ static int8_t value = 0; if (105msHasPassed) { int8_t new_value = (int8_t)sender.value; if ( new_value > value + threshold || new_value < value - threshold ) { value = new_value; [btDevice writeValue:value]; } } }

    Read the article

  • Calling NSFetchedResultsController & CoreData experts

    - by JK
    I am having a few nagging issues with NSFetchedResultsController and CoreData, any of which I would be very grateful to get help on. Issue 1 - Updates: I update my store on a background thread which results in certain rows being delete, inserted or updated. The changes are merged into the context on the main thread using the "mergeChangesFromContextDidSaveNotification:" method. Inserts and deletes are updated properly, but updates are not (e.g. the cell label is not updated with the change) although I have confirmed the updates to come through the contextDidSaveNotifcation, exactly like the inserts and deleted. My current workaround is to temporarily change the staleness interval of the context to 0, but this does not seem like the ideal solution. Issue 2 - Deleting objects: My fetch batch size is 20. If an object is deleted by the background thread which is in the first 20 rows, everything works fine. But if the object is after the first 20 rows and the table is scrolled down, a "CoreData could not fulfill a fault" error is raised. I have tried resaving the context and reperforming the frc fetch - all to no avail. Note: In this scenario, the frc delegate method "didChangeObject...." is not called for the delete - I assume this is because the object in question had not been faulted at that time (as it is was outside the initial fetch range). But for some reason, the context still thinks the object is around, although is has been deleted from the store. Issue 3 - Deleting sections : When the deletion of a row leads to the deletion of a section, I have gotten the "invalid number of rows in section???" error. I have worked around this by removing the "reloadSection" line from the NSFetchedResultsChangeMove: section and replacing it with "[tableView insertRowsAtIndexPaths...." This seems to work, but once again, I am not sure if this is the best solution. Any help would be greatly appreciated. Thank you!

    Read the article

  • Pretty Pixel-level Picture Painting, Programatically

    - by dreeves
    My mac laptop has 1,024,000 pixels. What's the simplest way to turn my display completely black and go nuts with writing little programs to twiddle pixels to my heart's delight? To make it more concrete, say I wanted to implement the Chaos Game to draw a Sierpinski triangle, at the pixel level, with nothing else on the screen. What are ways to do that?

    Read the article

  • Blur CALayer's Superlayer

    - by eaigner
    Hi. I've got a CALayer and a sublayer in it. What i want to achieve is a blur of the superlayer (the area under the sublayer), just like the standard sheets do it. I've tried to set a .compositingFilter on the sublayer but this doesn't seem to work. Any ideas how to solve this?

    Read the article

  • Simple question about the lunarlander example.

    - by Smills
    I am basing my game off the lunarlander example. This is the run loop I am using (very similar to what is used in lunarlander). I am getting considerable performance issues associated with my drawing, even if I draw almost nothing. I noticed the below method. Why is the canvas being created and set to null each cycle? @Override public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas();//null synchronized (mSurfaceHolder) { updatePhysics(); doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } Most of the times I have read anything about canvases it is more along the lines of: mField = new Bitmap(...dimensions...); Canvas c = new Canvas(mField); My question is: why is Google's example done that way (null canvas), what are the benefits of this, and is there a faster way to do it?

    Read the article

  • Cross Platform C library for GUI Apps?

    - by Moshe
    Free of charge, simple to learn/use, Cross Platform C library for GUI Apps? Am I looking for Qt? Bonus question: Can I develop with the said library/toolkit on Mac then recompile on PC/Linux? Super Bonus Question: Link to tutorial and/or download of said library. (RE)EDIT: The truth is that I'm in the process of catching up on the C family (coming from web development - XHTML/PHP/MySQL) to learn iPhone development. I do understand that C is not C++ or ObjectiveC but I want to keep the learning curve as simple as possible. Not to get too off topic, but I am also on the lookout for good starter books and websites. I've found this so far. I'm trying to kill many birds with one stone here. I don understand that there are platform specific extensions, but I will try to avoid those for porting purposes The idea is that I want to write the code on one machine and just compile thrice. (Mac/Win/Linux) If Objective C will compile on Windows and Linux as well as OS X then that's good. If I must use C++, that's also fine. EDIT: Link to QT Please...

    Read the article

  • How to draw a single point with .Net?

    - by SoMoS
    Hello, this should be pretty simple but I don't get it. How can I draw a single point in .Net? If I use g.DrawLine(Black,0,0,0,0) nothing is drawn and if I use g.DrawLine(Black,0,0,1,0) a line with 2 dots is used. The same happens with g.DrawRectangle. This has me intrigued. Thanks in advance.

    Read the article

< Previous Page | 128 129 130 131 132 133 134 135 136 137 138 139  | Next Page >