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  • .NET to iOS: From WinForms to the iPad

    - by RobertChipperfield
    One of the great things about working at Red Gate is getting to play with new technology - and right now, that means mobile. A few weeks ago, we decided that a little research into the tablet computing arena was due, and purely from a numbers point of view, that suggested the iPad as a good target device. A quick trip to iPhoneDevCon in San Diego later, and Marine and I came back full of ideas, and with some concept of how iOS development was meant to work. Here's how we went from there to the release of Stacks & Heaps, our geeky take on the classic "Snakes & Ladders" game. Step 1: Buy a Mac I've played with many operating systems in my time: from the original BBC Model B, through DOS, Windows, Linux, and others, but I'd so far managed to avoid buying fruit-flavoured computer hardware! If you want to develop for the iPhone, iPad or iPod Touch, that's the first thing that needs to change. If you've not used OS X before, the first thing you'll realise is that everything is different! In the interests of avoiding a flame war in the comments section, I'll only go so far as to say that a lot of my Windows-flavoured muscle memory no longer worked. If you're in the UK, you'll also realise your keyboard is lacking a # key, and that " and @ are the other way around from normal. The wonderful Ukelele keyboard layout editor restores some sanity here, as long as you don't look at the keyboard when you're typing. I couldn't give up the PC entirely, but a handy application called Synergy comes to the rescue - it lets you share a single keyboard and mouse between multiple machines. There's a few limitations: Alt-Tab always seems to go to the Mac, and Windows 7's UAC dialogs require the local mouse for security reasons, but it gets you a long way at least. Step 2: Register as an Apple Developer You can register as an Apple Developer free of charge, and that lets you download XCode and the iOS SDK. You also get the iPhone / iPad emulator, which is handy, since you'll need to be a paid member before you can deploy your apps to a real device. You can either enroll as an individual, or as a company. They both cost the same ($99/year), but there's a few differences between them. If you register as a company, you can add multiple developers to your team (all for the same $99 - not $99 per developer), and you get to use your company name in the App Store. However, you'll need to send off significantly more documentation to Apple, and I suspect the process takes rather longer than for an individual, where they just need to verify some credit card details. Here's a tip: if you're registering as a company, do so as early as possible. The approval process can take a while to complete, so get the application in in plenty of time. Step 3: Learn to love the square brackets! Objective-C is the language of the iPad. C and C++ are also supported, and if you're doing some serious game development, you'll probably spend most of your time in C++ talking OpenGL, but for forms-based apps, you'll be interacting with a lot of the Objective-C SDK. Like shifting from Ctrl-C to Cmd-C, it feels a little odd at first, with the familiar string.format(.) turning into: NSString *myString = [NSString stringWithFormat:@"Hello world, it's %@", [NSDate date]]; Thankfully XCode's auto-complete is normally passable, if not up to Visual Studio's standards, which coupled with a huge amount of content on Stack Overflow means you'll soon get to grips with the API. You'll need to get used to some terminology changes, though; here's an incomplete approximation: Coming from a .NET background, there's some luxuries you no longer have developing Objective C in XCode: Generics! Remember back in .NET 1.1, when all collections were just objects? Yup, we're back there now. ReSharper. Or, more generally, very much refactoring support. The not-many-keystrokes to rename a class, its file, and al references to it in Visual Studio turns into a much more painful experience in XCode. Garbage collection. This is actually rather less of an issue than you might expect: if you follow the rules, the reference counting provided by Objective C gets you a long way without too much pain. Circular references are their usual problematic self, though. Decent exception handling. You do have exceptions, but they're nowhere near as widely used. Generally, if something goes wrong, you get nil (see translation table above) back. Which brings me on to. Calling a method on a nil object isn't a failure - it just returns nil itself! There's many arguments for and against this, but personally I fall into the "stuff should fail as quickly and explicitly as possible" camp. Less specifically, I found that there's more chance of code failing at runtime rather than getting caught at compile-time: using the @selector(.) syntax to pass a method signature isn't (can't be) checked at compile-time, so the first you know about a typo is a crash when you try and call it. The solution to this is of course lots of great testing, both automated and manual, but I still find comfort in provably correct type safety being enforced in addition to testing. Step 4: Submit to the App Store Assuming you want to distribute to more than a handful of devices, you're going to need to submit your app to the Apple App Store. There's a few gotchas in terms of getting builds signed with the right certificates, and you'll be bouncing around between XCode and iTunes Connect a fair bit, but eventually you get everything checked off the to-do list, and are ready to upload your first binary! With some amount of anticipation, I pressed the Upload button in XCode, ready to release our creation into the world, but was instead greeted by an error informing me my XML file was malformed. Uh. A little Googling later, and it turned out that a simple rename from "Stacks&Heaps.app" to "StacksAndHeaps.app" worked around an XML escaping bug, and we were good to go. The next step is to wait for approval (or otherwise). After a couple of weeks of intensive development, this part is agonising. Did we make it? The Apple jury is still out at the moment, but our fingers are firmly crossed! In the meantime, you can see some screenshots and leave us your email address if you'd like us to get in touch when it does go live at the MobileFoo website. Step 5: Profit! Actually, that wasn't the idea here: Stacks & Heaps is free; there's no adverts, and we're not going to sell all your data either. So why did we do it? We wanted to get an idea of what it's like to move from coding for a desktop environment, to something completely different. We don't know whether in a year's time, the iPad will still be the dominant force, or whether Android will have smoothed out some bugs, tweaked the performance, and polished the UI, but I think it's a fairly sure bet that the tablet form factor is here to stay. We want to meet people who are using it, start chatting to them, and find out about some of the pain they're feeling. What better way to do that than do it ourselves, and get to write a cool game in the process?

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  • Charms and the App Bar

    - by Dennis Vroegop
    Ok. I admit. I made a mistake in the last post about our planespotter app. I have dedicated a full part of the hub to Social. I also had a section called Friends but that made sense since I said that “Friends” is a special group of people that connect to each other through our app and only our app. Social however is sharing our spots with Twitter, Facebook and so on. Now, we could write that functionality in our app in a different section but there is one small problem with that: users don’t expect that. Ok, I admit. The mistake was quite deliberate to give me an excuse to write this part. But still: the mistake is one I see a lot. People are trying to do stuff in their application that they shouldn’t be doing. This always strike me as slightly odd: why do some work when others have already done it for you and you can just use it? After all: good developers are lazy (lazy people will always try to find the easiest way to do something and in development land this usually means the cleanest and best to support way…) So. What is that part that Microsoft has done for us and we don’t have to do ourselves? The answer lies on the right hand of your Win8 screen: This is a screenshot of my tablet (as you can see I am writing this right now….) When I swipe my finger from out of the screen on the right inside the screen (or move the mouse to the upper right corner) this menu will appear. Next to settings and the start menu button we’ll find the Search and the Share charms. These are two ways that your app can share the information it contains with the rest of the world, or at least: the rest of your system. So don’t write a Search feature in your app. Don’t write a Share feature in your app. It’s here already. Users, once they are used to Windows 8, will use that feature and expect it to work. If it doesn’t, they won’t like your app and you can kiss you dreams of everlasting fame goodbye. So use these two. What are they? Well, simply they are parts of a contract. In your app you say somewhere in code that you are supporting Search and Share. So when the user selects Share the system will interrogate the current app in the foreground if it supports this feature. Your app will say “But why, yes, I do!” Then the system will ask the app “Ok then, wisecrack, then share!” and you will have to provide the system with some information about the format. Other applications have subscribed to be at the receiving end of the Share contract. They have told the system that they support Sharing (receiving) and which formats they understand. If one or more of them support the formats you specify, the user will see them. The user clicks / taps on the app of their choice and data is moved from your app to the new one. So if you say you support Facebook and Twitter users can post data from your app to these networks by selecting Share. The same applies to Search. Don’t make a “search” button in your app but use the contract to tell the system that you support search and use that instead. Users will be grateful (remember that bar with men/women/creatures that are waiting for you?) The more and more people get to know Windows 8, the more they will use this. And if you are one of the people who wrote an app that helped them learn the system, well, that’s even better. So. We don’t have a Share or a Search button. We do have other buttons. Most important: we probably need a “New Spot” button. And a “Filter” might be useful. Or someway to open the camera so you can add a picture to the spot. Where will be put those? The answer is the “Appbar” . This is a application / context aware menu that slides up from the bottom of the screen when you move your finger / mouse from below the screen into it. From above downwards works just as well. Here you see an example of the appbar from the People app. (click on it for a larger version). This appears whenever you slide your finger up from below of down from above. This is where you put your commands. Remember, this is context aware so this menu will change when you are in different parts of your app or when you have selected different items. There are a few conventions when you create this appbar. First, the items on the right are “General” items, meaning they have little to do with what is on the screen right now. I think this would be a great place to add our “New Spot” icon. On the far left are items associated with the current selected item or screen. So if you have a spot selected, the button for Add Photo should be visible here and on the left hand side. Not everything is as clear as this, but this is what you should strive for. Group items together. And please note: this is the only place in Metro design where we are allowed to use lines as separators. So when you want to separate a group of icons from another group, add a line. Also note the simplicity of the buttons. No colors, no lights or shadows, no 3D. After a couple of years of fancy almost realistic looking icons people have finally decided that hey, this is a virtual world: it’s ok to look virtual as well. So make things as readable and clear as possible and don’t try to duplicate nature. It’s all about the information, remember? (If you don’t remember I’d like to point you to a older blog post of mine about the what and why of Metro). So.. think about the buttons a bit and think about Share and Search. What will you put there? Remember: this is the way the users interact with your apps and while you shouldn’t judge a book by its covers when it comes to people, this isn’t entirely so when it comes to apps. People DO judge an app by its looks and the way it feels. Take advantage of that. History has learned that a crappy app with a GREAT user interface gets better reviews than a GREAT app with a lousy UI… I know: developers will find this extremely unfair but that’s the world we live in (No, I am not saying you should deliver rubbish apps). Next time: we’ll start by building the darn thing!

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  • Benefits of Behavior Driven Development

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2013/07/26/benefits-of-behavior-driven-development.aspxContinuing my previous article on BDD, I wanted to point out some benefits of BDD and since BDD is an extension of Test Driven Development (TDD), you get those as well. I’ll add another article on some possible downsides of this approach. There are many articles about the benefits of TDD and they apply to BDD. I’ve pointed out some here and copied some of the main points for each article, but there are many more including the book The Art of Unit Testing by Roy Osherove. http://geekswithblogs.net/leesblog/archive/2008/04/30/the-benefits-of-test-driven-development.aspx (Lee Brandt) Stability Accountability Design Ability Separated Concerns Progress Indicator http://tddftw.com/benefits-of-tdd/ Help maintainers understand the intention behind the code Bring validation and proper data handling concerns to the forefront. Writing the tests first is fun. Better APIs come from writing testable code. TDD will make you a better developer. http://www.slideshare.net/dhelper/benefit-from-unit-testing-in-the-real-world (from Typemock). Take a look at the slides, especially the extra time required for TDD (slide 10) and the next one of the bugs avoided using TDD (slide 11). Less bugs (slide 11) about testing and development (13) Increase confidence in code (14) Fearlessly change your code (14) Document Requirements (14) also see http://visualstudiomagazine.com/articles/2013/06/01/roc-rocks.aspx Discover usability issues early (14) All these points and articles are great and there are many more. The following are my additions to the benefits of BDD from using it in real projects for my company. July 2013 on MSDN - Behavior-Driven Design with SpecFlow Scott Allen did a very informative TDD and MVC module, but to me he is doing BDDCompile and Execute Requirements in Microsoft .NET ~ Video from TechEd 2012 Communication I was working through a complicated task that the decision tree kept growing. After writing out the Given, When, Then of the scenario, I was able tell QA what I had worked through for their initial test cases. They were able to add from there. It is also useful to use this language with other developers, managers, or clients to help make informed decisions on if it meets the requirements or if it can simplified to save time (money). Thinking through solutions, before starting to code This was the biggest benefit to me. I like to jump into coding to figure out the problem. Many times I don't understand my path well enough and have to do some parts over. A past supervisor told me several times during reviews that I need to get better at seeing "the forest for the trees". When I sit down and write out the behavior that I need to implement, I force myself to think things out further and catch scenarios before they get to QA. A co-worker that is new to BDD and we’ve been using it in our new project for the last 6 months, said “It really clarifies things”. It took him awhile to understand it all, but now he’s seeing the value of this approach (yes there are some downsides, but that is a different issue). Developers’ Confidence This is huge for me. With tests in place, my confidence grows that I won’t break code that I’m not directly changing. In the past, I’ve worked on projects with out tests and we would frequently find regression bugs (or worse the users would find them). That isn’t fun. We don’t catch all problems with the tests, but when QA catches one, I can write a test to make sure it doesn’t happen again. It’s also good for Releasing code, telling your manager that it’s good to go. As time goes on and the code gets older, how confident are you that checking in code won’t break something somewhere else? Merging code - pre release confidence If you’re merging code a lot, it’s nice to have the tests to help ensure you didn’t merge incorrectly. Interrupted work I had a task that I started and planned out, then was interrupted for a month because of different priorities. When I started it up again, and un-shelved my changes, I had the BDD specs and it helped me remember what I had figured out and what was left to do. It would have much more difficult without the specs and tests. Testing and verifying complicated scenarios Sometimes in the UI there are scenarios that get tricky, because there are a lot of steps involved (click here to open the dialog, enter the information, make sure it’s valid, when I click cancel it should do {x}, when I click ok it should close and do {y}, then do this, etc….). With BDD I can avoid some of the mouse clicking define the scenarios and have them re-run quickly, without using a mouse. UI testing is still needed, but this helps a bunch. The same can be true for tricky server logic. Documentation of Assumptions and Specifications The BDD spec tests (Jasmine or SpecFlow or other tool) also work as documentation and show what the original developer was trying to accomplish. It’s not a different Word document, so developers will keep this up to date, instead of letting it become obsolete. What happens if you leave the project (consulting, new job, etc) with no specs or at the least good comments in the code? Sometimes I think of a new scenario, so I add a failing spec and continue in the same stream of thought (don’t forget it because it was on a piece of paper or in a notepad). Then later I can come back and handle it and have it documented. Jasmine tests and JavaScript –> help deal with the non-typed system I like JavaScript, but I also dislike working with JavaScript. I miss C# telling me if a property doesn’t actually exist at build time. I like the idea of TypeScript and hope to use it more in the future. I also use KnockoutJs, which has observables that need to be called with ending (), since the observable is a function. It’s hard to remember when to use () or not and the Jasmine specs/tests help ensure the correct usage.   This should give you an idea of the benefits that I see in using the BDD approach. I’m sure there are more. It talks a lot of practice, investment and experimentation to figure out how to approach this and to get comfortable with it. I agree with Scott Allen in the video I linked above “Remember that TDD can take some practice. So if you're not doing test-driven design right now? You can start and practice and get better. And you'll reach a point where you'll never want to get back.”

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  • Displaylink USB show "Logo / Loading" on monitor

    - by Ken Le
    I tried with this problem for 2 years already. LOL, today, I install Ubuntu for I have to resolve it or I will back to stupid Windows 7. First, I have 3 monitors. My graphic card is support dual ( ATI Radeon ), so I have no problem on extend those multi monitor on VGA and DVI. The 3rd monitor is Displaylink USB. After installed everything required, when I reboot, the displaylink monitor show "Ubuntu ...." like logo / loading screen. I go to System Display , Detect monitor, it only show my 1st and 2nd, NO 3RD Displaylink. I can move my mouse between those 1st & 2nd, but the 3rd is only show the Ubuntu Screen. I press Ctrl+Alt+1, then screen switch to Displaylink USB 3RD monitor, but its "Terminal" not a desktop. Then I press Ctrl+Alt+7 , the screen switch back to my 1st, 2nd, and the displaylink 3rd is witch back to Logo / Ubuntu again. This is my /etc/X11/xorg.conf : Section "ServerLayout" Identifier "X.org Configured" Screen 0 "aticonfig-Screen[0]-0" 0 0 Screen 1 "DisplayLinkScreen" Leftof "aticonfig-Screen[0]-0" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "/usr/share/fonts/X11/misc" FontPath "/usr/share/fonts/X11/cyrillic" FontPath "/usr/share/fonts/X11/100dpi/:unscaled" FontPath "/usr/share/fonts/X11/75dpi/:unscaled" FontPath "/usr/share/fonts/X11/Type1" FontPath "/usr/share/fonts/X11/100dpi" FontPath "/usr/share/fonts/X11/75dpi" FontPath "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" FontPath "built-ins" EndSection Section "Module" Load "glx" Load "dri2" Load "dbe" Load "dri" Load "record" Load "extmod" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DisplayLinkMonitor" EndSection Section "Monitor" Identifier "0-DFP1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1680x1050" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT2" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1920x1080" Option "TargetRefresh" "60" Option "Position" "1680 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "NoAccel" # [<bool>] #Option "SWcursor" # [<bool>] #Option "Dac6Bit" # [<bool>] #Option "Dac8Bit" # [<bool>] #Option "BusType" # [<str>] #Option "CPPIOMode" # [<bool>] #Option "CPusecTimeout" # <i> #Option "AGPMode" # <i> #Option "AGPFastWrite" # [<bool>] #Option "AGPSize" # <i> #Option "GARTSize" # <i> #Option "RingSize" # <i> #Option "BufferSize" # <i> #Option "EnableDepthMoves" # [<bool>] #Option "EnablePageFlip" # [<bool>] #Option "NoBackBuffer" # [<bool>] #Option "DMAForXv" # [<bool>] #Option "FBTexPercent" # <i> #Option "DepthBits" # <i> #Option "PCIAPERSize" # <i> #Option "AccelDFS" # [<bool>] #Option "IgnoreEDID" # [<bool>] #Option "CustomEDID" # [<str>] #Option "DisplayPriority" # [<str>] #Option "PanelSize" # [<str>] #Option "ForceMinDotClock" # <freq> #Option "ColorTiling" # [<bool>] #Option "VideoKey" # <i> #Option "RageTheatreCrystal" # <i> #Option "RageTheatreTunerPort" # <i> #Option "RageTheatreCompositePort" # <i> #Option "RageTheatreSVideoPort" # <i> #Option "TunerType" # <i> #Option "RageTheatreMicrocPath" # <str> #Option "RageTheatreMicrocType" # <str> #Option "ScalerWidth" # <i> #Option "RenderAccel" # [<bool>] #Option "SubPixelOrder" # [<str>] #Option "ClockGating" # [<bool>] #Option "VGAAccess" # [<bool>] #Option "ReverseDDC" # [<bool>] #Option "LVDSProbePLL" # [<bool>] #Option "AccelMethod" # <str> #Option "DRI" # [<bool>] #Option "ConnectorTable" # <str> #Option "DefaultConnectorTable" # [<bool>] #Option "DefaultTMDSPLL" # [<bool>] #Option "TVDACLoadDetect" # [<bool>] #Option "ForceTVOut" # [<bool>] #Option "TVStandard" # <str> #Option "IgnoreLidStatus" # [<bool>] #Option "DefaultTVDACAdj" # [<bool>] #Option "Int10" # [<bool>] #Option "EXAVSync" # [<bool>] #Option "ATOMTVOut" # [<bool>] #Option "R4xxATOM" # [<bool>] #Option "ForceLowPowerMode" # [<bool>] #Option "DynamicPM" # [<bool>] #Option "NewPLL" # [<bool>] #Option "ZaphodHeads" # <str> Identifier "Card0" Driver "radeon" BusID "PCI:5:0:0" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "ShadowFB" # [<bool>] #Option "Rotate" # <str> #Option "fbdev" # <str> #Option "debug" # [<bool>] Identifier "Card1" Driver "fbdev" BusID "PCI:5:0:0" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "ShadowFB" # [<bool>] #Option "DefaultRefresh" # [<bool>] #Option "ModeSetClearScreen" # [<bool>] Identifier "Card2" Driver "vesa" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" Option "Monitor-DFP1" "0-DFP1" Option "Monitor-CRT2" "0-CRT2" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "DisplayLinkDevice" Driver "displaylink" Option "fbdev" "/dev/fb1" Option "ShadowFB" "off" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 3600 1920 Depth 24 EndSubSection EndSection Section "Screen" Identifier "DisplayLinkScreen" Device "DisplayLinkDevice" Monitor "DisplayLinkMonitor" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection EndSection

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  • WPF Infinite loop in references found while processing the Template

    - by Ryan
    I am pretty new to WPF and am getting this error after my mouse is over my custom listbox item. Error: Infinite loop in references found while processing the Template for an element named '' of type 'System.Windows.Controls.TextBox'. <Window.Resources> <ControlTemplate x:Key="MouseOverFocusTemplate" > <Grid> <Grid.RowDefinitions> <RowDefinition Height="55*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBox Width="290" TextAlignment="Left" VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="#FF6FB8FD" FontSize="24" TextWrapping="Wrap" Text="{Binding .}" Grid.Column="1" Grid.Row="1" MinHeight="55" Cursor="Hand" IsReadOnly="True" FontFamily="Arial" > <TextBox.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF013B73" Offset="0.501"/> <GradientStop Color="#FF091F34"/> <GradientStop Color="#FF014A8F" Offset="0.5"/> <GradientStop Color="#FF003363" Offset="1"/> </LinearGradientBrush> </TextBox.Background> </TextBox> </Grid> </ControlTemplate> <Style x:Key="MouseOverFocusStyle" TargetType="{x:Type TextBox}"> <Setter Property="Template" Value="{StaticResource MouseOverFocusTemplate}"/> </Style> <ControlTemplate x:Key="LostFocusTemplate" > <Grid> <Grid.RowDefinitions> <RowDefinition Height="55*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBox Width="290" TextAlignment="Left" VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="#FF6FB8FD" FontSize="24" TextWrapping="Wrap" Text="{Binding .}" Grid.Column="1" Grid.Row="1" MinHeight="55" Cursor="Hand" IsReadOnly="True" FontFamily="Arial" > <TextBox.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <ScaleTransform CenterX="0.5" CenterY="0.5"/> <SkewTransform CenterX="0.5" CenterY="0.5"/> <RotateTransform CenterX="0.5" CenterY="0.5"/> <TranslateTransform/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <GradientStop Color="#FF091F34" Offset="1"/> <GradientStop Color="#FF002F5C" Offset="0.4"/> </LinearGradientBrush> </TextBox.Background> </TextBox> </Grid> </ControlTemplate> <Style x:Key="LostFocusStyle" TargetType="{x:Type TextBox}"> <Setter Property="Template" Value="{StaticResource LostFocusTemplate}"/> </Style> <ControlTemplate x:Key="GotFocusTemplate" > <Grid> <Grid.RowDefinitions> <RowDefinition Height="55*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBox Width="290" TextAlignment="Left" VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="#FFE38E27" FontSize="24" TextWrapping="Wrap" Text="{Binding .}" Grid.Column="1" Grid.Row="1" MinHeight="55" Cursor="Hand" IsReadOnly="True" FontFamily="Arial" > <TextBox.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0.501"/> <GradientStop Color="#FF091F34"/> <GradientStop Color="#FF002F5C" Offset="0.5"/> </LinearGradientBrush> </TextBox.Background> </TextBox> </Grid> </ControlTemplate> <Style x:Key="GotFocusStyle" TargetType="{x:Type TextBox}"> <Setter Property="Template" Value="{StaticResource GotFocusTemplate}"/> </Style> <Style TargetType="ListBoxItem"> <EventSetter Event="GotFocus" Handler="ListItem_GotFocus"></EventSetter> <EventSetter Event="LostFocus" Handler="ListItem_LostFocus"></EventSetter> <EventSetter Event="Mouse.MouseMove" Handler="ListItem_MouseOver"></EventSetter> </Style> <DataTemplate DataType="{x:Type TextBlock}"> </DataTemplate> <DataTemplate x:Key="CustomListData" DataType="{x:Type ListBoxItem}"> <Border BorderBrush="Black" BorderThickness="1" Margin="-2,0,0,-1"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="55*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Grid.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="1" ScaleY="1"/> <SkewTransform AngleX="0" AngleY="0"/> <RotateTransform Angle="0"/> <TranslateTransform X="0" Y="0"/> </TransformGroup> </Grid.RenderTransform> <!--<ScrollViewer x:Name="PART_ContentHost" />--> <TextBox Width="290" TextAlignment="Left" VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="#FF6FB8FD" FontSize="24" FocusVisualStyle="{StaticResource GotFocusStyle}" TextWrapping="Wrap" Text="{Binding .}" Grid.Column="1" Grid.Row="1" MinHeight="55" Cursor="Hand" IsReadOnly="True" FontFamily="Arial" > <TextBox.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <ScaleTransform CenterX="0.5" CenterY="0.5"/> <SkewTransform CenterX="0.5" CenterY="0.5"/> <RotateTransform CenterX="0.5" CenterY="0.5"/> <TranslateTransform/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <GradientStop Color="#FF091F34" Offset="1"/> <GradientStop Color="#FF002F5C" Offset="0.4"/> </LinearGradientBrush> </TextBox.Background> </TextBox> </Grid> </Border> </DataTemplate> <Style TargetType="{x:Type ListBox}"> <Setter Property="ItemTemplate" Value="{StaticResource CustomListData }" /> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Disabled" /> </Style> </Window.Resources> <Window.DataContext> <ObjectDataProvider ObjectType="{x:Type local:ImageLoader}" MethodName="LoadImages" /> </Window.DataContext> <ListBox ItemsSource="{Binding}" Width="320" Background="#FF021422" BorderBrush="#FF1C4B79"> <ListBox.Resources> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}">Transparent</SolidColorBrush> </ListBox.Resources> </ListBox> The code behind for the mouse over event is as follows private void ListItem_MouseOver(object sender, RoutedEventArgs e) { e.Handled = true; FrameworkElement element = e.OriginalSource as FrameworkElement; if (element != null) { while (VisualTreeHelper.GetParent(element) != null) { element = VisualTreeHelper.GetParent(element) as FrameworkElement; TextBox item = element as TextBox; if (item != null) { item.Style = (Style)item.FindResource("MouseOverFocusStyle"); return; } } } } What am I missing? Is there an easier way to do this ? Thanks in advance Ryan

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  • Closing a hook that captures global input events

    - by Margus
    Intro Here is an example to illustrate the problem. Consider I am tracking and displaying mouse global current position and last click button and position to the user. Here is an image: To archive capturing click events on windows box, that would and will be sent to the other programs event messaging queue, I create a hook using winapi namely user32.dll library. This is outside JDK sandbox, so I use JNA to call the native library. This all works perfectly, but it does not close as I expect it to. My question is - How do I properly close following example program? Example source Code below is not fully written by Me, but taken from this question in Oracle forum and partly fixed. import java.awt.AWTException; import java.awt.Dimension; import java.awt.EventQueue; import java.awt.GridLayout; import java.awt.MouseInfo; import java.awt.Point; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.swing.JFrame; import javax.swing.JLabel; import com.sun.jna.Native; import com.sun.jna.NativeLong; import com.sun.jna.Platform; import com.sun.jna.Structure; import com.sun.jna.platform.win32.BaseTSD.ULONG_PTR; import com.sun.jna.platform.win32.Kernel32; import com.sun.jna.platform.win32.User32; import com.sun.jna.platform.win32.WinDef.HWND; import com.sun.jna.platform.win32.WinDef.LRESULT; import com.sun.jna.platform.win32.WinDef.WPARAM; import com.sun.jna.platform.win32.WinUser.HHOOK; import com.sun.jna.platform.win32.WinUser.HOOKPROC; import com.sun.jna.platform.win32.WinUser.MSG; import com.sun.jna.platform.win32.WinUser.POINT; public class MouseExample { final JFrame jf; final JLabel jl1, jl2; final CWMouseHook mh; final Ticker jt; public class Ticker extends Thread { public boolean update = true; public void done() { update = false; } public void run() { try { Point p, l = MouseInfo.getPointerInfo().getLocation(); int i = 0; while (update == true) { try { p = MouseInfo.getPointerInfo().getLocation(); if (!p.equals(l)) { l = p; jl1.setText(new GlobalMouseClick(p.x, p.y) .toString()); } Thread.sleep(35); } catch (InterruptedException e) { e.printStackTrace(); return; } } } catch (Exception e) { update = false; } } } public MouseExample() throws AWTException, UnsupportedOperationException { this.jl1 = new JLabel("{}"); this.jl2 = new JLabel("{}"); this.jf = new JFrame(); this.jt = new Ticker(); this.jt.start(); this.mh = new CWMouseHook() { @Override public void globalClickEvent(GlobalMouseClick m) { jl2.setText(m.toString()); } }; mh.setMouseHook(); jf.setLayout(new GridLayout(2, 2)); jf.add(new JLabel("Position")); jf.add(jl1); jf.add(new JLabel("Last click")); jf.add(jl2); jf.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent we) { mh.dispose(); jt.done(); jf.dispose(); } }); jf.setLocation(new Point(0, 0)); jf.setPreferredSize(new Dimension(200, 90)); jf.pack(); jf.setVisible(true); } public static class GlobalMouseClick { private char c; private int x, y; public GlobalMouseClick(char c, int x, int y) { super(); this.c = c; this.x = x; this.y = y; } public GlobalMouseClick(int x, int y) { super(); this.x = x; this.y = y; } public char getC() { return c; } public void setC(char c) { this.c = c; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } @Override public String toString() { return (c != 0 ? c : "") + " [" + x + "," + y + "]"; } } public static class CWMouseHook { public User32 USER32INST; public CWMouseHook() throws UnsupportedOperationException { if (!Platform.isWindows()) { throw new UnsupportedOperationException( "Not supported on this platform."); } USER32INST = User32.INSTANCE; mouseHook = hookTheMouse(); Native.setProtected(true); } private static LowLevelMouseProc mouseHook; private HHOOK hhk; private boolean isHooked = false; public static final int WM_LBUTTONDOWN = 513; public static final int WM_LBUTTONUP = 514; public static final int WM_RBUTTONDOWN = 516; public static final int WM_RBUTTONUP = 517; public static final int WM_MBUTTONDOWN = 519; public static final int WM_MBUTTONUP = 520; public void dispose() { unsetMouseHook(); mousehook_thread = null; mouseHook = null; hhk = null; USER32INST = null; } public void unsetMouseHook() { isHooked = false; USER32INST.UnhookWindowsHookEx(hhk); System.out.println("Mouse hook is unset."); } public boolean isIsHooked() { return isHooked; } public void globalClickEvent(GlobalMouseClick m) { System.out.println(m); } private Thread mousehook_thread; public void setMouseHook() { mousehook_thread = new Thread(new Runnable() { @Override public void run() { try { if (!isHooked) { hhk = USER32INST.SetWindowsHookEx(14, mouseHook, Kernel32.INSTANCE.GetModuleHandle(null), 0); isHooked = true; System.out .println("Mouse hook is set. Click anywhere."); // message dispatch loop (message pump) MSG msg = new MSG(); while ((USER32INST.GetMessage(msg, null, 0, 0)) != 0) { USER32INST.TranslateMessage(msg); USER32INST.DispatchMessage(msg); if (!isHooked) break; } } else System.out .println("The Hook is already installed."); } catch (Exception e) { System.err.println("Caught exception in MouseHook!"); } } }); mousehook_thread.start(); } private interface LowLevelMouseProc extends HOOKPROC { LRESULT callback(int nCode, WPARAM wParam, MOUSEHOOKSTRUCT lParam); } private LowLevelMouseProc hookTheMouse() { return new LowLevelMouseProc() { @Override public LRESULT callback(int nCode, WPARAM wParam, MOUSEHOOKSTRUCT info) { if (nCode >= 0) { switch (wParam.intValue()) { case CWMouseHook.WM_LBUTTONDOWN: globalClickEvent(new GlobalMouseClick('L', info.pt.x, info.pt.y)); break; case CWMouseHook.WM_RBUTTONDOWN: globalClickEvent(new GlobalMouseClick('R', info.pt.x, info.pt.y)); break; case CWMouseHook.WM_MBUTTONDOWN: globalClickEvent(new GlobalMouseClick('M', info.pt.x, info.pt.y)); break; default: break; } } return USER32INST.CallNextHookEx(hhk, nCode, wParam, info.getPointer()); } }; } public class Point extends Structure { public class ByReference extends Point implements Structure.ByReference { }; public NativeLong x; public NativeLong y; } public static class MOUSEHOOKSTRUCT extends Structure { public static class ByReference extends MOUSEHOOKSTRUCT implements Structure.ByReference { }; public POINT pt; public HWND hwnd; public int wHitTestCode; public ULONG_PTR dwExtraInfo; } } public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { try { new MouseExample(); } catch (AWTException e) { e.printStackTrace(); } } }); } }

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  • Hide annoying VMware hint "To release input, press Ctrl+Alt"

    - by EMP
    I'm running VMWare Workstation 7 on Windows 7 x64. In the guest OS (also Windows 7 x64) I have VMWare Tools installed, but the VMWare Tools service is disabled. I run the VM in full screen mode and the VMWare toolbar at the top often displays this tooltip: To release input, press Ctrl+Alt This tooltip obscures a part of the VM (often the menu of a program I'm using) and it's annoying as hell. Going out of full screen mode and into it again gets rid of it, but only until I mouse over that toolbar and then it reappears! How do I get rid of it, once and for all? I tried adding hints.hideAll = "TRUE" to the .vmx file for the VM and to preferences.ini and neither of those helped.

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  • OSX Snow Leopard hangs after login

    - by sleepyjames
    After restoring from backup following filesystem corruption my user account hangs after login (After entering my password the login window disappears and all I get is the background and a mouse pointer, no spinning wheel of death etc ..) I can login as a different user and then logout and login as my main account (sometimes!) but this is not consistant. I can login with safemode ok and have tried deleting /System/Caches, ~/Library/Caches and removing all my ~/Library/Preferences which worked once but not again. Does anyone have an any idea which logs I can look in, if any, to see whats happening after login or any other tips? I'm using 10.6.2. Cheers.

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  • Can I minimize VMWare Workstation from exclusive mode?

    - by Blorgbeard
    I am running a VM on two monitors, in fullscreen exclusive mode. I would like to be able to minimize the VM and mess around in the Host, then go back to the VM. I can do this by pressing CTRL+ALT to get out of fullscreen mode, but this puts the VM back onto a single monitor, which moves all my VM's windows back to the main virtual screen. This is annoying, because when I come back to the VM, I have to go back to multiple monitor mode, and move windows back to where they should be. Is there a way to temporarily escape from fullscreen exclusive mode, without disturbing multi-monitor layout? I should note that I'm only using exclusive mode to get rid of the popup toolbar that otherwise appears when your mouse gets too close to the top of the screen. If there's another way to kill that, please let me know. My host and guest are both Windows 7 x64, and I'm running VMWare Workstation 8.

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  • Cannot Expand/Collapse tasks in Microsoft Project 2010

    - by Dean
    I opened an existing Microsoft Project file today and was unable to expand/collapse the subtasks use the cursor and the '+/-' signs beside the parent tasks. I am able to expand and collapse using the 'View-Outline' ribbon icon. However when I attempt to do this using the mouse on specific tasks, my cursor will not perform the task. My cursor is a 'white cross' when I need it to be an 'arrow'. I'm assuming this is something minor that I'm missing. Any assistance appreciated. Thanks

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  • Easy software installation on Linux(Ubuntu/ Linux mint)

    - by Aash Maharoon
    When a software is installed, it has to be done with the terminal and coding. There are some steps to do which can be difficult for a new user(comes from windows OS). In Windows OS, we can set paths for installation directory, uninstall easily and installation GUI application comes with the software which is very easy to do with using mouse only. I am new to Linux and love to use it. Is there any methodologies or softwares which can be very user friendly for application installation with GUI support ? or only the terminal should be used ?

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  • Change Acer Aspire one D250 resolution

    - by Siim K
    Hi, Is there any way to choose something other than than 1024x600 or 800x600 resolution on a Acer Aspire One D250 netbook (Windows 7 Starter). A program we use needs at least 1024x768 but it's not available under Screen resolution (some UI elements of said program are otherwise hidden "below" the visible screenspace and unfortunately the app window is not resizable) On a D250 with Windows XP it was possible to go to Advanced settins - Monitor and uncheck "Hide modes that this monitor cannot display". Then I was able to select the desired resolution and scroll up and down the screen with the mouse. In Windows 7 this "Hide modes..." checkbox is gray and not clickable :( Thanks

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  • Zoom on multiple areas in d3.js

    - by t2k32316
    I'm planning to have a geoJSON map inside my svg alongside other svg elements. I would like to be able to zoom (zoom+pan) in the map and keep the map in the same location with a bounding box. I can accomplish this by using a clipPath to keep the map within a rectangular area. The problem is that I also want to enable zooming and panning on my entire svg. If I do d3.select("svg").call(myzoom); this overrides any zoom I applied to my map. How can I apply zoom to both my entire svg and to my map? That is, I want to be able to zoom+pan on my map when my mouse is in the map's bounding box, and when the mouse is outside the bounding box, zoom+pan on the entire svg. Here's example code: http://bl.ocks.org/nuernber/aeaac0e8edcf7ca93ade. (how do I get around the cross domain issue to load the map?) <svg id="svg" width="640" height="480" xmlns="http://www.w3.org/2000/svg" version="1.1"> <defs> <clipPath id="rectClip"> <rect x="150" y="25" width="400" height="400" style="stroke: gray; fill: none;"/> </clipPath> </defs> <g id="outer_group"> <circle cx="100" cy="50" r="40" stroke="black" stroke-width="2" fill="red" /> <g id="svg_map" style="clip-path: url(#rectClip);"> </g> </g> </svg><br/> <script type="text/javascript"> var svg = d3.select("#svg_map"); var mapGroup = svg.append("g"); var projection = d3.geo.mercator(); var path = d3.geo.path().projection(projection); var zoom = d3.behavior.zoom() .translate(projection.translate()) .scale(projection.scale()) .on("zoom", zoomed); mapGroup.call(zoom); var pan = d3.behavior.zoom() .on("zoom", panned); d3.select("svg").call(pan); mapGroup.attr("transform", "translate(200,0) scale(2,2)"); d3.json("ne_110m_admin_0_countries/ne_110m_admin_0_countries.geojson", function(collection) { mapGroup.selectAll("path").data(collection.features) .enter().append("path") .attr("d", path) .attr("id", function(d) { return d.properties.name.replace(/\s+/g, "")}) .style("fill", "gray").style("stroke", "white").style("stroke-width",1); } ); function panned() { var x = d3.event.translate[0]; var y = d3.event.translate[1]; d3.select("#outer_group").attr("transform", "translate("+x+","+y+") scale(" + d3.event.scale + ")"); } function zoomed() { previousScale = d3.event.scale; projection.translate(d3.event.translate).scale(d3.event.scale); translationOffset = d3.event.translate; mapGroup.selectAll("path").attr("d", path); } </script>

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  • Sending ctrl-backslash from Windows to Linux using Synergy

    - by jrbushell
    I'm using Synergy+ to share the keyboard and mouse between a Windows and a Linux (Red Hat) PC. The Windows box is the server, Linux is the client, and both are running version 1.3.4. My Windows box is set up for English UK keyboard. In a Linux terminal window, Ctrl+\ (backslash) sends a quit signal to the currently running program - useful to kill a Python script that's run amok, for example. When I try to do this via synergy, Ctrl+- (minus) is sent instead. This has the undesired effect of resizing my terminal window :( Backslash on its own and Shift-backslash = pipe both work fine. Any ideas what's happening?

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  • How to dictate a Non-English text on an English Windows 7?

    - by hellelampe
    I'm using an English Windows 7 with speech recognition working fine if I'm dictating in English. I would like to dictate a letter in German. I don't need further features that let you use your computer without a mouse, I want to dictate my letter. If I just start speaking German the Windows speech recognition software just gives me English gibberish. When I set the Speech Recognition to "German" in the Speech Properties dialog, I get the error message: Speech Recognition could not start because the language configuration is not supported. The recognizer language must match the language of the user interface. Please change the recognizer language in the Speech Recognition control panel under Advanced Options. This error message doesn't help me, because it tells me that I either need to change my system language or the language I want to dictate. But that's not what I want. How can I dictate in German on my PC with the English version of Windows 7?

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  • Samsumg WEP470 bluetooth headset won't work in Windows 7

    - by rob
    I'm trying to use my Samsung WEP470 bluetooth headset with Windows 7 for VOIP apps. When I try to "Add a Bluetooth Device" in the control panel, it detects the headset and installs a driver. However, at the end of driver installation, I see the error message, "This device cannot start. (Code 10)" I'm using the Microsoft Bluetooth transceiver that came with my Microsoft IntelliMouse Explorer for Bluetooth, and the mouse works fine. From other Superuser.com posts, it looks like the headset should just work, as long as I have the Bluetooth transceiver's drivers properly installed. Any ideas what I'm doing wrong?

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  • Windows 7 64 Bit Can't Get Past Format

    - by Soren
    favorite Just assembled a new machine: MSI 880GM-E41 motherboard 500GB Samsung hard drive AMD Athlon II X4 640 processor 4GB RAM Windows 7 64 Bit LITE-ON Black 4X Blu-ray reader I boot up, start the install. When it gets to the screen to select what partition, the motherboard loses power. It doesnt make sense, I can leave it in the bios settings for a very long time and it doesnt lose power. When it does lose power, the monitor shuts down and the mouse loses power, but the power light stays on. I cannot tell if it is a harware or software problem.

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  • Any screen capture software that captures webcam, microphone inputs too ?

    - by mohanr
    I am going to conduct a user study. Apart from capturing the screen while the user is interacting with the system, I also want to capture the video/audio of the user. Is there any software that in addition to capturing the screen also overlays it with the webcam/microphone inputs. The goal is to capture the complete experience of the user: key/mouse interactions with the system along with their facial/vocal responses. I know that I can maybe run a screen-capture software and also run a software for capturing webcam audio/video alongside and try to sync/overlay both these streams with timestamps. But I am going to be dealing with probably several hundred hours of data. So I am looking for a tool that can streamline the process for me amap and help me keep my sanity at end of the process. Thanks,

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  • How to add programs in context menu on desktop at one context name?

    - by tonni
    Hello I'm searching for answer how to put programs (not program) in context menu of desktop at one context name? Example: I want to create new context name which can be extendable to put inside more programs. That is like "New" or "View" that show as more options after using it. Here is what i tried (and is working when you want to put one program to desktop): I created in registry "New Folder" with name of some programs (i.e. "notepad") inside of this location HKEY_CLASSES_ROOT\Directory\Background\shell\ Inside of new created folder ("notepad") i put one more time "New Folder" and name it "command" (must be same name) Inside of "command" at string ("Default") put the location through notepad ("C:\Windows\system32\notepad.exe") - and now when you click right mouse button on desktop will see new context text with name "notepad" what will of course open notepad if you use them Well what i'm searching for is to find solution of how to make context name which will offer as to use more that one programs, do you have any solution? O.S. win 7

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  • CPU Usage at 100% with "Hardware Interrupts"

    - by eventualEntropy
    After turning on my desktop one day, I found that my CPU usage was maxed out at 100%, with 99% of that going to hardware "Interrupts". I tried to enable/disable all my devices one by one through the device manager, and found that I could get the CPU usage used by the Interrupts down to 50% by disabling all devices labelled "USB Host Controller" (except the ones for the mouse/keyboard). I found that I also got 10-20% more from disabling "High Definition Audio Controller". Following the tutorial at: http://www.msfn.org/board/topic/140263-how-to-get-the-cause-of-high-cpu-usage-by-dpc-interrupt/ Led me to similar conclusions (that is, that the culprit is mostly "USB Host Controller"): I've tried updating my asus motherboard driver and my video card driver. This is on Windows 7 64 bit. I've spent hours trying to figure this out and I'm running out of ideas short of formatting (which might still not fix it!).

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  • Is there a good XP like windows explorer for windows Vista?

    - by Brett Ryan
    I'm still refusing to go to Windows Vista and now Windows 7 mainly due to the windows explorer, I find it cumbersome and hard to use exclusively with a keyboard. I use XP file explorer in the most basic view, the address bar at the top and files always in list view underneath. The reason I do this is because I'm almost blind and do everything from the keyboard and don't touch the mouse whilst navigating through files, this is because I can type "L[ENTER]D[Enter]B[Enter]" and know that I'm in "c:\documents and settings\Brett Ryan", and I can hit [Tab] once to go to the address bar to type in a folder. Can anyone suggest a replacement for windows explorer that brings back this basic navigational behavior?

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  • What key works like End using a Mac with Synergy

    - by Toby Allen
    I have recently got a Mac mini to do IPhone Dev on (like many others) and I am using the excellent Synergy to share one keyboard and mouse with 2 machines and 2 monitors. Everything is lovely and it works a treat. I got used to using the mac, and the alt key works like command button on the mac however one thing I cant figure out is the End key. I use this a lot on windows when wanting to jump to the end of a line of text, however if I press it over synergy on my mac it jumps to the end of the page. Anyone know the key combination I need to get what I want?

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  • User Profile cannot be loaded - Windows 7

    - by Ryan
    After uninstalling an HP Vector Mouse driver, then rebooting, when Windows tries to auto log me in, i get an error message saying tyhe following: The User Profile Service failed the Login. User Profile cannot be loaded. Due to the fact that it is the only account on this PC, I cannot even go into another account. I rebooted the machine several times, before going into Safe Mode with Networking. For some reason, I cannot create a new account whilst in safe mode (I think it is to do with UAC, nothing with UAC is clickable). Thus, I am stuck. I cannot get into my account, nor can I create a new one to copy files over to. Any ideas? Thanks in advance! Ryan EDIT: System Restore was, for some reason turned off. Thus, I cannot restore to a working point.

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  • Silverlight 3.0 Custom Cursor in Chart

    - by Wonko the Sane
    Hello All, I'm probably overlooking something that will be obvious when I see the solution, but for now... I am attempting to use a custom cursor inside the chart area of a Toolkit chart. I have created a ControlTemplate for the chart, and a grid to contain the cursors. I show/hide the cursors, and attempt to move the containing Grid, using various Mouse events. The cursor is being displayed at the correct times, but I cannot get it to move to the correct position. Here is the ControlTemplate (the funky colors are just attempts to confirm what the different pieces of the template pertain to): <dataVisTK:Title Content="{TemplateBinding Title}" Style="{TemplateBinding TitleStyle}"/> <Grid Grid.Row="1"> <!-- Remove the Legend --> <!--<dataVisTK:Legend x:Name="Legend" Title="{TemplateBinding LegendTitle}" Style="{TemplateBinding LegendStyle}" Grid.Column="1"/>--> <chartingPrimitivesTK:EdgePanel x:Name="ChartArea" Background="#EDAEAE" Style="{TemplateBinding ChartAreaStyle}" Grid.Column="0"> <Grid Canvas.ZIndex="-1" Background="#2008AE" Style="{TemplateBinding PlotAreaStyle}"> </Grid> <Border Canvas.ZIndex="1" BorderBrush="#FF250010" BorderThickness="3" /> <Grid x:Name="gridHandCursors" Canvas.ZIndex="5" Width="32" Height="32" Visibility="Collapsed"> <Image x:Name="cursorGrab" Width="32" Source="Resources/grab.png" /> <Image x:Name="cursorGrabbing" Width="32" Source="Resources/grabbing.png" Visibility="Collapsed"/> </Grid> </chartingPrimitivesTK:EdgePanel> </Grid> </Grid> </Border> and here are the mouse events (in particular, the MouseMove): void TimelineChart_Loaded(object sender, RoutedEventArgs e) { chartTimeline.UpdateLayout(); List<FrameworkElement> chartChildren = GetLogicalChildrenBreadthFirst(chartTimeline).ToList(); mChartArea = chartChildren.Where(element => element.Name.Equals("ChartArea")).FirstOrDefault() as Panel; if (mChartArea != null) { grabCursor = chartChildren.Where(element => element.Name.Equals("cursorGrab")).FirstOrDefault() as Image; grabbingCursor = chartChildren.Where(element => element.Name.Equals("cursorGrabbing")).FirstOrDefault() as Image; mGridHandCursors = chartChildren.Where(element => element.Name.Equals("gridHandCursors")).FirstOrDefault() as Grid; mChartArea.Cursor = Cursors.None; mChartArea.MouseMove += new MouseEventHandler(mChartArea_MouseMove); mChartArea.MouseLeftButtonDown += new MouseButtonEventHandler(mChartArea_MouseLeftButtonDown); mChartArea.MouseLeftButtonUp += new MouseButtonEventHandler(mChartArea_MouseLeftButtonUp); if (mGridHandCursors != null) { mChartArea.MouseEnter += (s, e2) => mGridHandCursors.Visibility = Visibility.Visible; mChartArea.MouseLeave += (s, e2) => mGridHandCursors.Visibility = Visibility.Collapsed; } } } void mChartArea_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { if (grabCursor != null) grabCursor.Visibility = Visibility.Visible; if (grabbingCursor != null) grabbingCursor.Visibility = Visibility.Collapsed; } void mChartArea_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (grabCursor != null) grabCursor.Visibility = Visibility.Collapsed; if (grabbingCursor != null) grabbingCursor.Visibility = Visibility.Visible; } void mChartArea_MouseMove(object sender, MouseEventArgs e) { if (mGridHandCursors != null) { Point pt = e.GetPosition(null); mGridHandCursors.SetValue(Canvas.LeftProperty, pt.X); mGridHandCursors.SetValue(Canvas.TopProperty, pt.Y); } } Any help past this roadblock would be greatly appreciated! Thanks, wTs

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  • Are Mac Minis suitable for a proper desktop computer?

    - by alex
    I've read about a lot of people using their Mac Minis as a file server, or media centre or something similar. Does the mini function alright as a standard desktop PC? The Mac will be used primarily for web development, that is, it will need to run Coda, Photoshop, possible Firefox and Safari at the same time. So it will need suitable performance. Or am I better off getting an iMac? I though the mini looked like a good option because: cheaper I already have a keyboard, mouse and 24" monitor I could use a KVM between the mini and PC Also, does the mini support multiple monitors? Thanks

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