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  • I am getting error when using Attributes in Rcpp and have RcppArmadillo code

    - by howard123
    I am trying to create a package with RcppArmadillo. The code uses the new attributes methodology of Rcpp. The sourceCpp works fine and compiles the code, but when I build a package I get errors when I use RcppArmadillo code. Without the RcppArmadillo code and using regulare C++, I do not get these errors. The C++ code (it is essentially the fastLm sample code) is: // [[Rcpp::depends(RcppArmadillo)]] #include <Rcpp.h> #include <RcppArmadillo.h> using namespace Rcpp; // [[Rcpp::depends(RcppArmadillo)]] #include <RcppArmadillo.h> // [[Rcpp::export]] List fastLm(NumericVector yr, NumericMatrix Xr) { int n = Xr.nrow(), k = Xr.ncol(); arma::mat X(Xr.begin(), n, k, false); arma::colvec y(yr.begin(), yr.size(), false); arma::colvec coef = arma::solve(X, y); arma::colvec resid = y - X*coef; double sig2 = arma::as_scalar(arma::trans(resid)*resid/(n-k)); arma::colvec stderrest = arma::sqrt( sig2 * arma::diagvec( arma::inv(arma::trans(X)*X)) ); return List::create(Named("coefficients") = coef, Named("stderr") = stderrest); } Here is the compilation error, after I execute "R Rcpp::compileAttributes() * Updated src/RcppExports.cpp == Rcmd.exe INSTALL --no-multiarch NewPackage * installing to library 'C:/Users/Howard/Documents/R/win-library/2.15' * installing *source* package 'NewPackage' ... ** libs g++ -m64 -I"C:/R/R-2-15-2/include" -DNDEBUG -I"C:/Users/Howard/Documents/R/win-library/2.15/Rcpp/include" -I"C:/Users/Howard/Documents/R/win-library/2.15/RcppArmadillo/include" -I"d:/RCompile/CRANpkg/extralibs64/local/include" -O2 -Wall -mtune=core2 -c RcppExports.cpp -o RcppExports.o g++ -m64 -I"C:/R/R-2-15-2/include" -DNDEBUG -I"C:/Users/Howard/Documents/R/win-library/2.15/Rcpp/include" -I"C:/Users/Howard/Documents/R/win-library/2.15/RcppArmadillo/include" -I"d:/RCompile/CRANpkg/extralibs64/local/include" -O2 -Wall -mtune=core2 -c test_arma3.cpp -o test_arma3.o g++ -m64 -shared -s -static-libgcc -o NewPackage.dll tmp.def RcppExports.o test_arma3.o C:/Users/Howard/Documents/R/win-library/2.15/Rcpp/lib/x64/libRcpp.a -Ld:/RCompile/CRANpkg/extralibs64/local/lib/x64 -Ld:/RCompile/CRANpkg/extralibs64/local/lib -LC:/R/R-2-15-2/bin/x64 -lR test_arma3.o:test_arma3.cpp:(.text+0xae4): undefined reference to `dgemm_' test_arma3.o:test_arma3.cpp:(.text+0x19db): undefined reference to `dgemm_' test_arma3.o:test_arma3.cpp:(.text+0x1b0c): undefined reference to `dgemv_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma6auxlib8solve_odIdNS_3MatIdEEEEbRNS2_IT_EES6_RKNS_4BaseIS4_T0_EE[_ZN4arma6auxlib8solve_odIdNS_3MatIdEEEEbRNS2_IT_EES6_RKNS_4BaseIS4_T0_EE]+0x702): undefined reference to `dgels_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma6auxlib8solve_udIdNS_3MatIdEEEEbRNS2_IT_EES6_RKNS_4BaseIS4_T0_EE[_ZN4arma6auxlib8solve_udIdNS_3MatIdEEEEbRNS2_IT_EES6_RKNS_4BaseIS4_T0_EE]+0x51c): undefined reference to `dgels_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma6auxlib10det_lapackIdEET_RKNS_3MatIS2_EEb[_ZN4arma6auxlib10det_lapackIdEET_RKNS_3MatIS2_EEb]+0x14b): undefined reference to `dgetrf_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma6auxlib5solveIdNS_3MatIdEEEEbRNS2_IT_EES6_RKNS_4BaseIS4_T0_EEb[_ZN4arma6auxlib5solveIdNS_3MatIdEEEEbRNS2_IT_EES6_RKNS_4BaseIS4_T0_EEb]+0x375): undefined reference to `dgesv_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma4gemvILb1ELb0ELb0EE15apply_blas_typeIdEEvPT_RKNS_3MatIS3_EEPKS3_S3_S3_[_ZN4arma4gemvILb1ELb0ELb0EE15apply_blas_typeIdEEvPT_RKNS_3MatIS3_EEPKS3_S3_S3_]+0x17d): undefined reference to `dgemv_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma27glue_times_redirect2_helperILb1EE5applyINS_2OpINS_3MatIdEENS_9op_htransEEES5_EEvRNS4_INT_9elem_typeEEERKNS_4GlueIS8_T0_NS_10glue_timesEEE[_ZN4arma27glue_times_redirect2_helperILb1EE5applyINS_2OpINS_3MatIdEENS_9op_htransEEES5_EEvRNS4_INT_9elem_typeEEERKNS_4GlueIS8_T0_NS_10glue_timesEEE]+0x37a): undefined reference to `dgemm_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE[_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE]+0x2c1): undefined reference to `dgetrf_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE[_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE]+0x322): undefined reference to `dgetri_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE[_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE]+0x398): undefined reference to `dgetri_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE[_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE]+0x775): undefined reference to `dgetrf_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE[_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE]+0x7d6): undefined reference to `dgetri_' test_arma3.o:test_arma3.cpp:(.text$_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE[_ZN4arma10op_diagvec5applyINS_2OpINS_4GlueINS2_INS_3MatIdEENS_9op_htransEEES5_NS_10glue_timesEEENS_6op_invEEEEEvRNS4_INT_9elem_typeEEERKNS2_ISC_S0_EE]+0x892): undefined reference to `dgetri_' collect2: ld returned 1 exit status ERROR: compilation failed for package 'NewPackage' * removing 'C:/Users/Howard/Documents/R/win-library/2.15/NewPackage' * restoring previous 'C:/Users/Howard/Documents/R/win-library/2.15/NewPackage' Exited with status 1.

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  • Adding the New HTML Editor Extender to a Web Forms Application using NuGet

    - by Stephen Walther
    The July 2011 release of the Ajax Control Toolkit includes a new, lightweight, HTML5 compatible HTML Editor extender. In this blog entry, I explain how you can take advantage of NuGet to quickly add the new HTML Editor control extender to a new or existing ASP.NET Web Forms application. Installing the Latest Version of the Ajax Control Toolkit with NuGet NuGet is a package manager. It enables you to quickly install new software directly from within Visual Studio 2010. You can use NuGet to install additional software when building any type of .NET application including ASP.NET Web Forms and ASP.NET MVC applications. If you have not already installed NuGet then you can install NuGet by navigating to the following address and clicking the giant install button: http://nuget.org/ After you install NuGet, you can add the Ajax Control Toolkit to a new or existing ASP.NET Web Forms application by selecting the Visual Studio menu option Tools, Library Package Manager, Package Manager Console: Selecting this menu option opens the Package Manager Console. You can enter the command Install-Package AjaxControlToolkit in the console to install the Ajax Control Toolkit: After you install the Ajax Control Toolkit with NuGet, your application will include an assembly reference to the AjaxControlToolkit.dll and SanitizerProviders.dll assemblies: Furthermore, your Web.config file will be updated to contain a new tag prefix for the Ajax Control Toolkit controls: <configuration> <system.web> <compilation debug="true" targetFramework="4.0" /> <pages> <controls> <add tagPrefix="ajaxToolkit" assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" /> </controls> </pages> </system.web> </configuration> The configuration file installed by NuGet adds the prefix ajaxToolkit for all of the Ajax Control Toolkit controls. You can type ajaxToolkit: in source view to get auto-complete in Source view. You can, of course, change this prefix to anything you want. Using the HTML Editor Extender After you install the Ajax Control Toolkit, you can use the HTML Editor Extender with the standard ASP.NET TextBox control to enable users to enter rich formatting such as bold, underline, italic, different fonts, and different background and foreground colors. For example, the following page can be used for entering comments. The page contains a standard ASP.NET TextBox, Button, and Label control. When you click the button, any text entered into the TextBox is displayed in the Label control. It is a pretty boring page: Let’s make this page fancier by extending the standard ASP.NET TextBox with the HTML Editor extender control: Notice that the ASP.NET TextBox now has a toolbar which includes buttons for performing various kinds of formatting. For example, you can change the size and font used for the text. You also can change the foreground and background color – and make many other formatting changes. You can customize the toolbar buttons which the HTML Editor extender displays. To learn how to customize the toolbar, see the HTML Editor Extender sample page here: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/HTMLEditorExtender/HTMLEditorExtender.aspx Here’s the source code for the ASP.NET page: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="WebApplication1.Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Add Comments</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="TSM1" runat="server" /> <asp:TextBox ID="txtComments" TextMode="MultiLine" Columns="50" Rows="8" Runat="server" /> <ajaxToolkit:HtmlEditorExtender ID="hee" TargetControlID="txtComments" Runat="server" /> <br /><br /> <asp:Button ID="btnSubmit" Text="Add Comment" Runat="server" onclick="btnSubmit_Click" /> <hr /> <asp:Label ID="lblComment" Runat="server" /> </div> </form> </body> </html> Notice that the page above contains 5 controls. The page contains a standard ASP.NET TextBox, Button, and Label control. However, the page also contains an Ajax Control Toolkit ToolkitScriptManager control and HtmlEditorExtender control. The HTML Editor extender control extends the standard ASP.NET TextBox control. The HTML Editor TargetID attribute points at the TextBox control. Here’s the code-behind for the page above:   using System; namespace WebApplication1 { public partial class Default : System.Web.UI.Page { protected void btnSubmit_Click(object sender, EventArgs e) { lblComment.Text = txtComments.Text; } } }   Preventing XSS/JavaScript Injection Attacks If you use an HTML Editor -- any HTML Editor -- in a public facing web page then you are opening your website up to Cross-Site Scripting (XSS) attacks. An evil hacker could submit HTML using the HTML Editor which contains JavaScript that steals private information such as other user’s passwords. Imagine, for example, that you create a web page which enables your customers to post comments about your website. Furthermore, imagine that you decide to redisplay the comments so every user can see them. In that case, a malicious user could submit JavaScript which displays a dialog asking for a user name and password. When an unsuspecting customer enters their secret password, the script could transfer the password to the hacker’s website. So how do you accept HTML content without opening your website up to JavaScript injection attacks? The Ajax Control Toolkit HTML Editor supports the Anti-XSS library. You can use the Anti-XSS library to sanitize any HTML content. The Anti-XSS library, for example, strips away all JavaScript automatically. You can download the Anti-XSS library from NuGet. Open the Package Manager Console and execute the command Install-Package AntiXSS: Adding the Anti-XSS library to your application adds two assemblies to your application named AntiXssLibrary.dll and HtmlSanitizationLibrary.dll. After you install the Anti-XSS library, you can configure the HTML Editor extender to use the Anti-XSS library your application’s web.config file: <?xml version="1.0" encoding="utf-8"?> <configuration> <configSections> <sectionGroup name="system.web"> <section name="sanitizer" requirePermission="false" type="AjaxControlToolkit.Sanitizer.ProviderSanitizerSection, AjaxControlToolkit"/> </sectionGroup> </configSections> <system.web> <sanitizer defaultProvider="AntiXssSanitizerProvider"> <providers> <add name="AntiXssSanitizerProvider" type="AjaxControlToolkit.Sanitizer.AntiXssSanitizerProvider"></add> </providers> </sanitizer> <compilation debug="true" targetFramework="4.0" /> <pages> <controls> <add tagPrefix="ajaxToolkit" assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" /> </controls> </pages> </system.web> </configuration> Summary In this blog entry, I described how you can quickly get started using the new HTML Editor extender – included with the July 2011 release of the Ajax Control Toolkit – by installing the Ajax Control Toolkit with NuGet. If you want to learn more about the HTML Editor then please take a look at the Ajax Control Toolkit sample site: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/HTMLEditorExtender/HTMLEditorExtender.aspx

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  • Visual Studio 2010 and .NET 4 Released

    - by ScottGu
    The final release of Visual Studio 2010 and .NET 4 is now available. Download and Install Today MSDN subscribers, as well as WebsiteSpark/BizSpark/DreamSpark members, can now download the final releases of Visual Studio 2010 and TFS 2010 through the MSDN subscribers download center.  If you are not an MSDN Subscriber, you can download free 90-day trial editions of Visual Studio 2010.  Or you can can download the free Visual Studio express editions of Visual Web Developer 2010, Visual Basic 2010, Visual C# 2010 and Visual C++.  These express editions are available completely for free (and never time out).  If you are looking for an easy way to setup a new machine for web-development you can automate installing ASP.NET 4, ASP.NET MVC 2, IIS, SQL Server Express and Visual Web Developer 2010 Express really quickly with the Microsoft Web Platform Installer (just click the install button on the page). What is new with VS 2010 and .NET 4 Today’s release is a big one – and brings with it a ton of new feature and capabilities. One of the things we tried hard to focus on with this release was to invest heavily in making existing applications, projects and developer experiences better.  What this means is that you don’t need to read 1000+ page books or spend time learning major new concepts in order to take advantage of the release.  There are literally thousands of improvements (both big and small) that make you more productive and successful without having to learn big new concepts in order to start using them.  Below is just a small sampling of some of the improvements with this release: Visual Studio 2010 IDE  Visual Studio 2010 now supports multiple-monitors (enabling much better use of screen real-estate).  It has new code Intellisense support that makes it easier to find and use classes and methods. It has improved code navigation support for searching code-bases and seeing how code is called and used.  It has new code visualization support that allows you to see the relationships across projects and classes within projects, as well as to automatically generate sequence diagrams to chart execution flow.  The editor now supports HTML and JavaScript snippet support as well as improved JavaScript intellisense. The VS 2010 Debugger and Profiling support is now much, much richer and enables new features like Intellitrace (aka Historical Debugging), debugging of Crash/Dump files, and better parallel debugging.  VS 2010’s multi-targeting support is now much richer, and enables you to use VS 2010 to target .NET 2, .NET 3, .NET 3.5 and .NET 4 applications.  And the infamous Add Reference dialog now loads much faster. TFS 2010 is now easy to setup (you can now install the server in under 10 minutes) and enables great source-control, bug/work-item tracking, and continuous integration support.  Testing (both automated and manual) is now much, much richer.  And VS 2010 Premium and Ultimate provide much richer architecture and design tooling support. VB and C# Language Features VB and C# in VS 2010 both contain a bunch of new features and capabilities.  VB adds new support for automatic properties, collection initializers, and implicit line continuation support among many other features.  C# adds support for optional parameters and named arguments, a new dynamic keyword, co-variance and contra-variance, and among many other features. ASP.NET 4 and ASP.NET MVC 2 With ASP.NET 4, Web Forms controls now render clean, semantically correct, and CSS friendly HTML markup. Built-in URL routing functionality allows you to expose clean, search engine friendly, URLs and increase the traffic to your Website.  ViewState within applications can now be more easily controlled and made smaller.  ASP.NET Dynamic Data support has been expanded.  More controls, including rich charting and data controls, are now built-into ASP.NET 4 and enable you to build applications even faster.  New starter project templates now make it easier to get going with new projects.  SEO enhancements make it easier to drive traffic to your public facing sites.  And web.config files are now clean and simple. ASP.NET MVC 2 is now built-into VS 2010 and ASP.NET 4, and provides a great way to build web sites and applications using a model-view-controller based pattern. ASP.NET MVC 2 adds features to easily enable client and server validation logic, provides new strongly-typed HTML and UI-scaffolding helper methods.  It also enables more modular/reusable applications.  The new <%: %> syntax in ASP.NET makes it easier to HTML encode output.  Visual Studio 2010 also now includes better tooling support for unit testing and TDD.  In particular, “Consume first intellisense” and “generate from usage" support within VS 2010 make it easier to write your unit tests first, and then drive your implementation from them. Deploying ASP.NET applications gets a lot easier with this release. You can now publish your Websites and applications to a staging or production server from within Visual Studio itself. Visual Studio 2010 makes it easy to transfer all your files, code, configuration, database schema and data in one complete package. VS 2010 also makes it easy to manage separate web.config configuration files settings depending upon whether you are in debug, release, staging or production modes. WPF 4 and Silverlight 4 WPF 4 includes a ton of new improvements and capabilities including more built-in controls, richer graphics features (cached composition, pixel shader 3 support, layoutrounding, and animation easing functions), a much improved text stack (with crisper text rendering, custom dictionary support, and selection and caret brush options).  WPF 4 also includes a bunch of support to enable you to take advantage of new Windows 7 features – including multi-touch and Windows 7 shell integration. Silverlight 4 will launch this week as well.  You can watch my Silverlight 4 launch keynote streamed live Tuesday (April 13th) at 8am Pacific Time.  Silverlight 4 includes a ton of new capabilities – including a bunch for making it possible to build great business applications and out of the browser applications.  I’ll be doing a separate blog post later this week (once it is live on the web) that talks more about its capabilities. Visual Studio 2010 now includes great tooling support for both WPF and Silverlight.  The new VS 2010 WPF and Silverlight designer makes it much easier to build client applications as well as build great line of business solutions, as well as integrate and bind with data.  Tooling support for Silverlight 4 with the final release of Visual Studio 2010 will be available when Silverlight 4 releases to the web this week. SharePoint and Azure Visual Studio 2010 now includes built-in support for building SharePoint applications.  You can now create, edit, build, and debug SharePoint applications directly within Visual Studio 2010.  You can also now use SharePoint with TFS 2010. Support for creating Azure-hosted applications is also now included with VS 2010 – allowing you to build ASP.NET and WCF based applications and host them within the cloud. Data Access Data access has a lot of improvements coming to it with .NET 4.  Entity Framework 4 includes a ton of new features and capabilities – including support for model first and POCO development, default support for lazy loading, built-in support for pluralization/singularization of table/property names within the VS 2010 designer, full support for all the LINQ operators, the ability to optionally expose foreign keys on model objects (useful for some stateless web scenarios), disconnected API support to better handle N-Tier and stateless web scenarios, and T4 template customization support within VS 2010 to allow you to customize and automate how code is generated for you by the data designer.  In addition to improvements with the Entity Framework, LINQ to SQL with .NET 4 also includes a bunch of nice improvements.  WCF and Workflow WCF includes a bunch of great new capabilities – including better REST, activation and configuration support.  WCF Data Services (formerly known as Astoria) and WCF RIA Services also now enable you to easily expose and work with data from remote clients. Windows Workflow is now much faster, includes flowchart services, and now makes it easier to make custom services than before.  More details can be found here. CLR and Core .NET Library Improvements .NET 4 includes the new CLR 4 engine – which includes a lot of nice performance and feature improvements.  CLR 4 engine now runs side-by-side in-process with older versions of the CLR – allowing you to use two different versions of .NET within the same process.  It also includes improved COM interop support.  The .NET 4 base class libraries (BCL) include a bunch of nice additions and refinements.  In particular, the .NET 4 BCL now includes new parallel programming support that makes it much easier to build applications that take advantage of multiple CPUs and cores on a computer.  This work dove-tails nicely with the new VS 2010 parallel debugger (making it much easier to debug parallel applications), as well as the new F# functional language support now included in the VS 2010 IDE.  .NET 4 also now also has the Dynamic Language Runtime (DLR) library built-in – which makes it easier to use dynamic language functionality with .NET.  MEF – a really cool library that enables rich extensibility – is also now built-into .NET 4 and included as part of the base class libraries.  .NET 4 Client Profile The download size of the .NET 4 redist is now much smaller than it was before (the x86 full .NET 4 package is about 36MB).  We also now have a .NET 4 Client Profile package which is a pure sub-set of the full .NET that can be used to streamline client application installs. C++ VS 2010 includes a bunch of great improvements for C++ development.  This includes better C++ Intellisense support, MSBuild support for projects, improved parallel debugging and profiler support, MFC improvements, and a number of language features and compiler optimizations. My VS 2010 and .NET 4 Blog Series I’ve been cranking away on a blog series the last few months that highlights many of the new VS 2010 and .NET 4 improvements.  The good news is that I have about 20 in-depth posts already written.  The bad news (for me) is that I have about 200 more to go until I’m done!  I’m going to try and keep adding a few more each week over the next few months to discuss the new improvements and how best to take advantage of them. Below is a list of the already written ones that you can check out today: Clean Web.Config Files Starter Project Templates Multi-targeting Multiple Monitor Support New Code Focused Web Profile Option HTML / ASP.NET / JavaScript Code Snippets Auto-Start ASP.NET Applications URL Routing with ASP.NET 4 Web Forms Searching and Navigating Code in VS 2010 VS 2010 Code Intellisense Improvements WPF 4 Add Reference Dialog Improvements SEO Improvements with ASP.NET 4 Output Cache Extensibility with ASP.NET 4 Built-in Charting Controls for ASP.NET and Windows Forms Cleaner HTML Markup with ASP.NET 4 - Client IDs Optional Parameters and Named Arguments in C# 4 - and a cool scenarios with ASP.NET MVC 2 Automatic Properties, Collection Initializers and Implicit Line Continuation Support with VB 2010 New <%: %> Syntax for HTML Encoding Output using ASP.NET 4 JavaScript Intellisense Improvements with VS 2010 Stay tuned to my blog as I post more.  Also check out this page which links to a bunch of great articles and videos done by others. VS 2010 Installation Notes If you have installed a previous version of VS 2010 on your machine (either the beta or the RC) you must first uninstall it before installing the final VS 2010 release.  I also recommend uninstalling .NET 4 betas (including both the client and full .NET 4 installs) as well as the other installs that come with VS 2010 (e.g. ASP.NET MVC 2 preview builds, etc).  The uninstalls of the betas/RCs will clean up all the old state on your machine – after which you can install the final VS 2010 version and should have everything just work (this is what I’ve done on all of my machines and I haven’t had any problems). The VS 2010 and .NET 4 installs add a bunch of new managed assemblies to your machine.  Some of these will be “NGEN’d” to native code during the actual install process (making them run fast).  To avoid adding too much time to VS setup, though, we don’t NGEN all assemblies immediately – and instead will NGEN the rest in the background when your machine is idle.  Until it finishes NGENing the assemblies they will be JIT’d to native code the first time they are used in a process – which for large assemblies can sometimes cause a slight performance hit. If you run into this you can manually force all assemblies to be NGEN’d to native code immediately (and not just wait till the machine is idle) by launching the Visual Studio command line prompt from the Windows Start Menu (Microsoft Visual Studio 2010->Visual Studio Tools->Visual Studio Command Prompt).  Within the command prompt type “Ngen executequeueditems” – this will cause everything to be NGEN’d immediately. How to Buy Visual Studio 2010 You can can download and use the free Visual Studio express editions of Visual Web Developer 2010, Visual Basic 2010, Visual C# 2010 and Visual C++.  These express editions are available completely for free (and never time out). You can buy a new copy of VS 2010 Professional that includes a 1 year subscription to MSDN Essentials for $799.  MSDN Essentials includes a developer license of Windows 7 Ultimate, Windows Server 2008 R2 Enterprise, SQL Server 2008 DataCenter R2, and 20 hours of Azure hosting time.  Subscribers also have access to MSDN’s Online Concierge, and Priority Support in MSDN Forums. Upgrade prices from previous releases of Visual Studio are also available.  Existing Visual Studio 2005/2008 Standard customers can upgrade to Visual Studio 2010 Professional for a special $299 retail price until October.  You can take advantage of this VS Standard->Professional upgrade promotion here. Web developers who build applications for others, and who are either independent developers or who work for companies with less than 10 employees, can also optionally take advantage of the Microsoft WebSiteSpark program.  This program gives you three copies of Visual Studio 2010 Professional, 1 copy of Expression Studio, and 4 CPU licenses of both Windows 2008 R2 Web Server and SQL 2008 Web Edition that you can use to both develop and deploy applications with at no cost for 3 years.  At the end of the 3 years there is no obligation to buy anything.  You can sign-up for WebSiteSpark today in under 5 minutes – and immediately have access to the products to download. Summary Today’s release is a big one – and has a bunch of improvements for pretty much every developer.  Thank you everyone who provided feedback, suggestions and reported bugs throughout the development process – we couldn’t have delivered it without you.  Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Coding With Windows Azure IaaS

    - by Hisham El-bereky
    This post will focus on some advanced programming topics concerned with IaaS (Infrastructure as a Service) which provided as windows azure virtual machine (with its related resources like virtual disk and virtual network), you know that windows azure started as PaaS cloud platform but regarding to some business cases which need to have full control over their virtual machine, so windows azure directed toward providing IaaS. Sometimes you will need to manage your cloud IaaS through code may be for these reasons: Working on hyper-cloud system by providing bursting connector to windows azure virtual machines Providing multi-tenant system which consume windows azure virtual machine Automated process on your on-premises or cloud service which need to utilize some virtual resources We are going to implement the following basic operation using C# code: List images Create virtual machine List virtual machines Restart virtual machine Delete virtual machine Before going to implement the above operations we need to prepare client side and windows azure subscription to communicate correctly by providing management certificate (x.509 v3 certificates) which permit client access to resources in your Windows Azure subscription, whilst requests made using the Windows Azure Service Management REST API require authentication against a certificate that you provide to Windows Azure More info about setting management certificate located here. And to install .cer on other client machine you will need the .pfx file, or if not exist by exporting .cer as .pfx Note: You will need to install .net 4.5 on your machine to try the code So let start This post built on the post sent by Michael Washam "Advanced Windows Azure IaaS – Demo Code", so I'm here to declare some points and to add new operation which is not exist in Michael's demo The basic C# class object used here as client to azure REST API for IaaS service is HttpClient (Provides a base class for sending HTTP requests and receiving HTTP responses from a resource identified by a URI) this object must be initialized with the required data like certificate, headers and content if required. Also I'd like to refer here that the code is based on using Asynchronous programming with calls to azure which enhance the performance and gives us the ability to work with complex calls which depends on more than one sub-call to achieve some operation The following code explain how to get certificate and initializing HttpClient object with required data like headers and content HttpClient GetHttpClient() { X509Store certificateStore = null; X509Certificate2 certificate = null; try { certificateStore = new X509Store(StoreName.My, StoreLocation.CurrentUser); certificateStore.Open(OpenFlags.ReadOnly); string thumbprint = ConfigurationManager.AppSettings["CertThumbprint"]; var certificates = certificateStore.Certificates.Find(X509FindType.FindByThumbprint, thumbprint, false); if (certificates.Count > 0) { certificate = certificates[0]; } } finally { if (certificateStore != null) certificateStore.Close(); }   WebRequestHandler handler = new WebRequestHandler(); if (certificate!= null) { handler.ClientCertificates.Add(certificate); HttpClient httpClient = new HttpClient(handler); //And to set required headers lik x-ms-version httpClient.DefaultRequestHeaders.Add("x-ms-version", "2012-03-01"); httpClient.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/xml")); return httpClient; } return null; }  Let us keep the object httpClient as reference object used to call windows azure REST API IaaS service. For each request operation we need to define: Request URI HTTP Method Headers Content body (1) List images The List OS Images operation retrieves a list of the OS images from the image repository Request URI https://management.core.windows.net/<subscription-id>/services/images] Replace <subscription-id> with your windows Id HTTP Method GET (HTTP 1.1) Headers x-ms-version: 2012-03-01 Body None.  C# Code List<String> imageList = new List<String>(); //replace _subscriptionid with your WA subscription String uri = String.Format("https://management.core.windows.net/{0}/services/images", _subscriptionid);  HttpClient http = GetHttpClient(); Stream responseStream = await http.GetStreamAsync(uri);  if (responseStream != null) {      XDocument xml = XDocument.Load(responseStream);      var images = xml.Root.Descendants(ns + "OSImage").Where(i => i.Element(ns + "OS").Value == "Windows");      foreach (var image in images)      {      string img = image.Element(ns + "Name").Value;      imageList.Add(img);      } } More information about the REST call (Request/Response) located here on this link http://msdn.microsoft.com/en-us/library/windowsazure/jj157191.aspx (2) Create Virtual Machine Creating virtual machine required service and deployment to be created first, so creating VM should be done through three steps incase hosted service and deployment is not created yet Create hosted service, a container for service deployments in Windows Azure. A subscription may have zero or more hosted services Create deployment, a service that is running on Windows Azure. A deployment may be running in either the staging or production deployment environment. It may be managed either by referencing its deployment ID, or by referencing the deployment environment in which it's running. Create virtual machine, the previous two steps info required here in this step I suggest here to use the same name for service, deployment and service to make it easy to manage virtual machines Note: A name for the hosted service that is unique within Windows Azure. This name is the DNS prefix name and can be used to access the hosted service. For example: http://ServiceName.cloudapp.net// 2.1 Create service Request URI https://management.core.windows.net/<subscription-id>/services/hostedservices HTTP Method POST (HTTP 1.1) Header x-ms-version: 2012-03-01 Content-Type: application/xml Body More details about request body (and other information) are located here http://msdn.microsoft.com/en-us/library/windowsazure/gg441304.aspx C# code The following method show how to create hosted service async public Task<String> NewAzureCloudService(String ServiceName, String Location, String AffinityGroup, String subscriptionid) { String requestID = String.Empty;   String uri = String.Format("https://management.core.windows.net/{0}/services/hostedservices", subscriptionid); HttpClient http = GetHttpClient();   System.Text.ASCIIEncoding ae = new System.Text.ASCIIEncoding(); byte[] svcNameBytes = ae.GetBytes(ServiceName);   String locationEl = String.Empty; String locationVal = String.Empty;   if (String.IsNullOrEmpty(Location) == false) { locationEl = "Location"; locationVal = Location; } else { locationEl = "AffinityGroup"; locationVal = AffinityGroup; }   XElement srcTree = new XElement("CreateHostedService", new XAttribute(XNamespace.Xmlns + "i", ns1), new XElement("ServiceName", ServiceName), new XElement("Label", Convert.ToBase64String(svcNameBytes)), new XElement(locationEl, locationVal) ); ApplyNamespace(srcTree, ns);   XDocument CSXML = new XDocument(srcTree); HttpContent content = new StringContent(CSXML.ToString()); content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/xml");   HttpResponseMessage responseMsg = await http.PostAsync(uri, content); if (responseMsg != null) { requestID = responseMsg.Headers.GetValues("x-ms-request-id").FirstOrDefault(); } return requestID; } 2.2 Create Deployment Request URI https://management.core.windows.net/<subscription-id>/services/hostedservices/<service-name>/deploymentslots/<deployment-slot-name> <deployment-slot-name> with staging or production, depending on where you wish to deploy your service package <service-name> provided as input from the previous step HTTP Method POST (HTTP 1.1) Header x-ms-version: 2012-03-01 Content-Type: application/xml Body More details about request body (and other information) are located here http://msdn.microsoft.com/en-us/library/windowsazure/ee460813.aspx C# code The following method show how to create hosted service deployment async public Task<String> NewAzureVMDeployment(String ServiceName, String VMName, String VNETName, XDocument VMXML, XDocument DNSXML) { String requestID = String.Empty;     String uri = String.Format("https://management.core.windows.net/{0}/services/hostedservices/{1}/deployments", _subscriptionid, ServiceName); HttpClient http = GetHttpClient(); XElement srcTree = new XElement("Deployment", new XAttribute(XNamespace.Xmlns + "i", ns1), new XElement("Name", ServiceName), new XElement("DeploymentSlot", "Production"), new XElement("Label", ServiceName), new XElement("RoleList", null) );   if (String.IsNullOrEmpty(VNETName) == false) { srcTree.Add(new XElement("VirtualNetworkName", VNETName)); }   if(DNSXML != null) { srcTree.Add(new XElement("DNS", new XElement("DNSServers", DNSXML))); }   XDocument deploymentXML = new XDocument(srcTree); ApplyNamespace(srcTree, ns);   deploymentXML.Descendants(ns + "RoleList").FirstOrDefault().Add(VMXML.Root);     String fixedXML = deploymentXML.ToString().Replace(" xmlns=\"\"", ""); HttpContent content = new StringContent(fixedXML); content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/xml");   HttpResponseMessage responseMsg = await http.PostAsync(uri, content); if (responseMsg != null) { requestID = responseMsg.Headers.GetValues("x-ms-request-id").FirstOrDefault(); }   return requestID; } 2.3 Create Virtual Machine Request URI https://management.core.windows.net/<subscription-id>/services/hostedservices/<cloudservice-name>/deployments/<deployment-name>/roles <cloudservice-name> and <deployment-name> are provided as input from the previous steps Http Method POST (HTTP 1.1) Header x-ms-version: 2012-03-01 Content-Type: application/xml Body More details about request body (and other information) located here http://msdn.microsoft.com/en-us/library/windowsazure/jj157186.aspx C# code async public Task<String> NewAzureVM(String ServiceName, String VMName, XDocument VMXML) { String requestID = String.Empty;   String deployment = await GetAzureDeploymentName(ServiceName);   String uri = String.Format("https://management.core.windows.net/{0}/services/hostedservices/{1}/deployments/{2}/roles", _subscriptionid, ServiceName, deployment);   HttpClient http = GetHttpClient(); HttpContent content = new StringContent(VMXML.ToString()); content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/xml"); HttpResponseMessage responseMsg = await http.PostAsync(uri, content); if (responseMsg != null) { requestID = responseMsg.Headers.GetValues("x-ms-request-id").FirstOrDefault(); } return requestID; } (3) List Virtual Machines To list virtual machine hosted on windows azure subscription we have to loop over all hosted services to get its hosted virtual machines To do that we need to execute the following operations: listing hosted services listing hosted service Virtual machine 3.1 Listing Hosted Services Request URI https://management.core.windows.net/<subscription-id>/services/hostedservices HTTP Method GET (HTTP 1.1) Headers x-ms-version: 2012-03-01 Body None. More info about this HTTP request located here on this link http://msdn.microsoft.com/en-us/library/windowsazure/ee460781.aspx C# Code async private Task<List<XDocument>> GetAzureServices(String subscriptionid) { String uri = String.Format("https://management.core.windows.net/{0}/services/hostedservices ", subscriptionid); List<XDocument> services = new List<XDocument>();   HttpClient http = GetHttpClient();   Stream responseStream = await http.GetStreamAsync(uri);   if (responseStream != null) { XDocument xml = XDocument.Load(responseStream); var svcs = xml.Root.Descendants(ns + "HostedService"); foreach (XElement r in svcs) { XDocument vm = new XDocument(r); services.Add(vm); } }   return services; }  3.2 Listing Hosted Service Virtual Machines Request URI https://management.core.windows.net/<subscription-id>/services/hostedservices/<service-name>/deployments/<deployment-name>/roles/<role-name> HTTP Method GET (HTTP 1.1) Headers x-ms-version: 2012-03-01 Body None. More info about this HTTP request here http://msdn.microsoft.com/en-us/library/windowsazure/jj157193.aspx C# Code async public Task<XDocument> GetAzureVM(String ServiceName, String VMName, String subscriptionid) { String deployment = await GetAzureDeploymentName(ServiceName); XDocument vmXML = new XDocument();   String uri = String.Format("https://management.core.windows.net/{0}/services/hostedservices/{1}/deployments/{2}/roles/{3}", subscriptionid, ServiceName, deployment, VMName);   HttpClient http = GetHttpClient(); Stream responseStream = await http.GetStreamAsync(uri); if (responseStream != null) { vmXML = XDocument.Load(responseStream); }   return vmXML; }  So the final method which can be used to list all virtual machines is: async public Task<XDocument> GetAzureVMs() { List<XDocument> services = await GetAzureServices(); XDocument vms = new XDocument(); vms.Add(new XElement("VirtualMachines")); ApplyNamespace(vms.Root, ns); foreach (var svc in services) { string ServiceName = svc.Root.Element(ns + "ServiceName").Value;   String uri = String.Format("https://management.core.windows.net/{0}/services/hostedservices/{1}/deploymentslots/{2}", _subscriptionid, ServiceName, "Production");   try { HttpClient http = GetHttpClient(); Stream responseStream = await http.GetStreamAsync(uri);   if (responseStream != null) { XDocument xml = XDocument.Load(responseStream); var roles = xml.Root.Descendants(ns + "RoleInstance"); foreach (XElement r in roles) { XElement svcnameel = new XElement("ServiceName", ServiceName); ApplyNamespace(svcnameel, ns); r.Add(svcnameel); // not part of the roleinstance vms.Root.Add(r); } } } catch (HttpRequestException http) { // no vms with cloud service } } return vms; }  (4) Restart Virtual Machine Request URI https://management.core.windows.net/<subscription-id>/services/hostedservices/<service-name>/deployments/<deployment-name>/roles/<role-name>/Operations HTTP Method POST (HTTP 1.1) Headers x-ms-version: 2012-03-01 Content-Type: application/xml Body <RestartRoleOperation xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <OperationType>RestartRoleOperation</OperationType> </RestartRoleOperation>  More details about this http request here http://msdn.microsoft.com/en-us/library/windowsazure/jj157197.aspx  C# Code async public Task<String> RebootVM(String ServiceName, String RoleName) { String requestID = String.Empty;   String deployment = await GetAzureDeploymentName(ServiceName); String uri = String.Format("https://management.core.windows.net/{0}/services/hostedservices/{1}/deployments/{2}/roleInstances/{3}/Operations", _subscriptionid, ServiceName, deployment, RoleName);   HttpClient http = GetHttpClient();   XElement srcTree = new XElement("RestartRoleOperation", new XAttribute(XNamespace.Xmlns + "i", ns1), new XElement("OperationType", "RestartRoleOperation") ); ApplyNamespace(srcTree, ns);   XDocument CSXML = new XDocument(srcTree); HttpContent content = new StringContent(CSXML.ToString()); content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/xml");   HttpResponseMessage responseMsg = await http.PostAsync(uri, content); if (responseMsg != null) { requestID = responseMsg.Headers.GetValues("x-ms-request-id").FirstOrDefault(); } return requestID; }  (5) Delete Virtual Machine You can delete your hosted virtual machine by deleting its deployment, but I prefer to delete its hosted service also, so you can easily manage your virtual machines from code 5.1 Delete Deployment Request URI https://management.core.windows.net/< subscription-id >/services/hostedservices/< service-name >/deployments/<Deployment-Name> HTTP Method DELETE (HTTP 1.1) Headers x-ms-version: 2012-03-01 Body None. C# code async public Task<HttpResponseMessage> DeleteDeployment( string deploymentName) { string xml = string.Empty; String uri = String.Format("https://management.core.windows.net/{0}/services/hostedservices/{1}/deployments/{2}", _subscriptionid, deploymentName, deploymentName); HttpClient http = GetHttpClient(); HttpResponseMessage responseMessage = await http.DeleteAsync(uri); return responseMessage; }  5.2 Delete Hosted Service Request URI https://management.core.windows.net/<subscription-id>/services/hostedservices/<service-name> HTTP Method DELETE (HTTP 1.1) Headers x-ms-version: 2012-03-01 Body None. C# code async public Task<HttpResponseMessage> DeleteService(string serviceName) { string xml = string.Empty; String uri = String.Format("https://management.core.windows.net/{0}/services/hostedservices/{1}", _subscriptionid, serviceName); Log.Info("Windows Azure URI (http DELETE verb): " + uri, typeof(VMManager)); HttpClient http = GetHttpClient(); HttpResponseMessage responseMessage = await http.DeleteAsync(uri); return responseMessage; }  And the following is the method which can used to delete both of deployment and service async public Task<string> DeleteVM(string vmName) { string responseString = string.Empty;   // as a convention here in this post, a unified name used for service, deployment and VM instance to make it easy to manage VMs HttpClient http = GetHttpClient(); HttpResponseMessage responseMessage = await DeleteDeployment(vmName);   if (responseMessage != null) {   string requestID = responseMessage.Headers.GetValues("x-ms-request-id").FirstOrDefault(); OperationResult result = await PollGetOperationStatus(requestID, 5, 120); if (result.Status == OperationStatus.Succeeded) { responseString = result.Message; HttpResponseMessage sResponseMessage = await DeleteService(vmName); if (sResponseMessage != null) { OperationResult sResult = await PollGetOperationStatus(requestID, 5, 120); responseString += sResult.Message; } } else { responseString = result.Message; } } return responseString; }  Note: This article is subject to be updated Hisham  References Advanced Windows Azure IaaS – Demo Code Windows Azure Service Management REST API Reference Introduction to the Azure Platform Representational state transfer Asynchronous Programming with Async and Await (C# and Visual Basic) HttpClient Class

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  • Setting up a new Silverlight 4 Project with WCF RIA Services

    - by Kevin Grossnicklaus
    Many of my clients are actively using Silverlight 4 and RIA Services to build powerful line of business applications.  Getting things set up correctly is critical to being to being able to take full advantage of the RIA services plumbing and when developers struggle with the setup they tend to shy away from the solution as a whole.  I’m a big proponent of RIA services and wanted to take the opportunity to share some of my experiences in setting up these types of projects.  In late 2010 I presented a RIA Services Master Class here in St. Louis, MO through my firm (ArchitectNow) and the information shared in this post was promised during that presentation. One other thing I want to mention before diving in is the existence of a number of other great posts on this subject.  I’ve learned a lot from many of them and wanted to call out a few of them.  The purpose of my post is to point out some of the gotchas that people get caught up on in the process but I would still encourage you to do as much additional research as you can to find the perfect setup for your needs. Here are a few additional blog posts and articles you should check out on the subject: http://msdn.microsoft.com/en-us/library/ee707351(VS.91).aspx http://adam-thompson.com/post/2010/07/03/Getting-Started-with-WCF-RIA-Services-for-Silverlight-4.aspx Technologies I don’t intend for this post to turn into a full WCF RIA Services tutorial but I did want to point out what technologies we will be using: Visual Studio.NET 2010 Silverlight 4.0 WCF RIA Services for Visual Studio 2010 Entity Framework 4.0 I also wanted to point out that the screenshots came from my personal development box which has a number of additional plug-ins and frameworks loaded so a few of the screenshots might not match 100% with what you see on your own machines. If you do not have Visual Studio 2010 you can download the express version from http://www.microsoft.com/express.  The Silverlight 4.0 tools and the WCF RIA Services components are installed via the Web Platform Installer (http://www.microsoft.com/web/download). Also, the examples given in this post are done in C#…sorry to you VB folks but the concepts are 100% identical. Setting up anew RIA Services Project This section will provide a step-by-step walkthrough of setting up a new RIA services project using a shared DLL for server side code and a simple Entity Framework model for data access.  All projects are created with the consistent ArchitectNow.RIAServices filename prefix and default namespace.  This would be modified to match your companies standards. First, open Visual Studio and open the new project window via File->New->Project.  In the New Project window, select the Silverlight folder in the Installed Templates section on the left and select “Silverlight Application” as your project type.  Verify your solution name and location are set appropriately.  Note that the project name we specified in the example below ends with .Client.  This indicates the name which will be given to our Silverlight project. I consider Silverlight a client-side technology and thus use this name to reflect that.  Click Ok to continue. During the creation on a new Silverlight 4 project you will be prompted with the following dialog to create a new web ASP.NET web project to host your Silverlight content.  As we are demonstrating the setup of a WCF RIA Services infrastructure, make sure the “Enable WCF RIA Services” option is checked and click OK.  Obviously, there are some other options here which have an effect on your solution and you are welcome to look around.  For our example we are going to leave the ASP.NET Web Application Project selected.  If you are interested in having your Silverlight project hosted in an MVC 2 application or a Web Site project these options are available as well.  Also, whichever web project type you select, the name can be modified here as well.  Note that it defaults to the same name as your Silverlight project with the addition of a .Web suffix. At this point, your full Silverlight 4 project and host ASP.NET Web Application should be created and will now display in your Visual Studio solution explorer as part of a single Visual Studio solution as follows: Now we want to add our WCF RIA Services projects to this same solution.  To do so, right-click on the Solution node in the solution explorer and select Add->New Project.  In the New Project dialog again select the Silverlight folder under the Visual C# node on the left and, in the main area of the screen, select the WCF RIA Services Class Library project template as shown below.  Make sure your project name is set appropriately as well.  For the sample below, we will name the project “ArchitectNow.RIAServices.Server.Entities”.   The .Server.Entities suffix we use is meant to simply indicate that this particular project will contain our WCF RIA Services entity classes (as you will see below).  Click OK to continue. Once you have created the WCF RIA Services Class Library specified above, Visual Studio will automatically add TWO projects to your solution.  The first will be an project called .Server.Entities (using our naming conventions) and the other will have the same name with a .Web extension.  The full solution (with all 4 projects) is shown in the image below.  The .Entities project will essentially remain empty and is actually a Silverlight 4 class library that will contain generated RIA Services domain objects.  It will be referenced by our front-end Silverlight project and thus allow for simplified sharing of code between the client and the server.   The .Entities.Web project is a .NET 4.0 class library into which we will put our data access code (via Entity Framework).  This is our server side code and business logic and the RIA Services plumbing will maintain a link between this project and the front end.  Specific entities such as our domain objects and other code we set to be shared will be copied automatically into the .Entities project to be used in both the front end and the back end. At this point, we want to do a little cleanup of the projects in our solution and we will do so by deleting the “Class1.cs” class from both the .Entities project and the .Entities.Web project.  (Has anyone ever intentionally named a class “Class1”?) Next, we need to configure a few references to make RIA Services work.  THIS IS A KEY STEP THAT CAUSES MANY HEADACHES FOR DEVELOPERS NEW TO THIS INFRASTRUCTURE! Using the Add References dialog in Visual Studio, add a project reference from the *.Client project (our Silverlight 4 client) to the *.Entities project (our RIA Services class library).  Next, again using the Add References dialog in Visual Studio, add a project reference from the *.Client.Web project (our ASP.NET host project) to the *.Entities.Web project (our back-end data services DLL).  To get to the Add References dialog, simply right-click on the project you with to add a reference to in the Visual Studio solution explorer and select “Add Reference” from the resulting context menu.  You will want to make sure these references are added as “Project” references to simplify your future debugging.  To reiterate the reference direction using the project names we have utilized in this example thus far:  .Client references .Entities and .Client.Web reference .Entities.Web.  If you have opted for a different naming convention, then the Silverlight project must reference the RIA Services Silverlight class library and the ASP.NET host project must reference the server-side class library. Next, we are going to add a new Entity Framework data model to our data services project (.Entities.Web).  We will do this by right clicking on this project (ArchitectNow.Server.Entities.Web in the above diagram) and selecting Add->New Project.  In the New Project dialog we will select ADO.NET Entity Data Model as in the following diagram.  For now we will call this simply SampleDataModel.edmx and click OK. It is worth pointing out that WCF RIA Services is in no way tied to the Entity Framework as a means of accessing data and any data access technology is supported (as long as the server side implementation maps to the RIA Services pattern which is a topic beyond the scope of this post).  We are using EF to quickly demonstrate the RIA Services concepts and setup infrastructure, as such, I am not providing a database schema with this post but am instead connecting to a small sample database on my local machine.  The following diagram shows a simple EF Data Model with two tables that I reverse engineered from a local data store.   If you are putting together your own solution, feel free to reverse engineer a few tables from any local database to which you have access. At this point, once you have an EF data model generated as an EDMX into your .Entites.Web project YOU MUST BUILD YOUR SOLUTION.  I know it seems strange to call that out but it important that the solution be built at this point for the next step to be successful.  Obviously, if you have any build errors, these must be addressed at this point. At this point we will add a RIA Services Domain Service to our .Entities.Web project (our server side code).  We will need to right-click on the .Entities.Web project and select Add->New Item.  In the Add New Item dialog, select Domain Service Class and verify the name of your new Domain Service is correct (ours is called SampleService.cs in the image below).  Next, click "Add”. After clicking “Add” to include the Domain Service Class in the selected project, you will be presented with the following dialog.  In it, you can choose which entities from the selected EDMX to include in your services and if they should be allowed to be edited (i.e. inserted, updated, or deleted) via this service.  If the “Available DataContext/ObjectContext classes” dropdown is empty, this indicates you have not yes successfully built your project after adding your EDMX.  I would also recommend verifying that the “Generate associated classes for metadata” option is selected.  Once you have selected the appropriate options, click “OK”. Once you have added the domain service class to the .Entities.Web project, the resulting solution should look similar to the following: Note that in the solution you now have a SampleDataModel.edmx which represents your EF data mapping to your database and a SampleService.cs which will contain a large amount of generated RIA Services code which RIA Services utilizes to access this data from the Silverlight front-end.  You will put all your server side data access code and logic into the SampleService.cs class.  The SampleService.metadata.cs class is for decorating the generated domain objects with attributes from the System.ComponentModel.DataAnnotations namespace for validation purposes. FINAL AND KEY CONFIGURATION STEP!  One key step that causes significant headache to developers configuring RIA Services for the first time is the fact that, when we added the EDMX to the .Entities.Web project for our EF data access, a connection string was generated and placed within a newly generated App.Context file within that project.  While we didn’t point it out at the time you can see it in the image above.  This connection string will be required for the EF data model to successfully locate it’s data.  Also, when we added the Domain Service class to the .Entities.Web project, a number of RIA Services configuration options were added to the same App.Config file.   Unfortunately, when we ultimately begin to utilize the RIA Services infrastructure, our Silverlight UI will be making RIA services calls through the ASP.NET host project (i.e. .Client.Web).  This host project has a reference to the .Entities.Web project which actually contains the code so all will pass through correctly EXCEPT the fact that the host project will utilize it’s own Web.Config for any configuration settings.  For this reason we must now merge all the sections of the App.Config file in the .Entities.Web project into the Web.Config file in the .Client.Web project.  I know this is a bit tedious and I wish there were a simpler solution but it is required for our RIA Services Domain Service to be made available to the front end Silverlight project.  Much of this manual merge can be achieved by simply cutting and pasting from App.Config into Web.Config.  Unfortunately, the <system.webServer> section will exist in both and the contents of this section will need to be manually merged.  Fortunately, this is a step that needs to be taken only once per solution.  As you add additional data structures and Domain Services methods to the server no additional changes will be necessary to the Web.Config. Next Steps At this point, we have walked through the basic setup of a simple RIA services solution.  Unfortunately, there is still a lot to know about RIA services and we have not even begun to take advantage of the plumbing which we just configured (meaning we haven’t even made a single RIA services call).  I plan on posting a few more introductory posts over the next few weeks to take us to this step.  If you have any questions on the content in this post feel free to reach out to me via this Blog and I’ll gladly point you in (hopefully) the right direction. Resources Prior to closing out this post, I wanted to share a number or resources to help you get started with RIA services.  While I plan on posting more on the subject, I didn’t invent any of this stuff and wanted to give credit to the following areas for helping me put a lot of these pieces into place.   The books and online resources below will go a long way to making you extremely productive with RIA services in the shortest time possible.  The only thing required of you is the dedication to take advantage of the resources available. Books Pro Business Applications with Silverlight 4 http://www.amazon.com/Pro-Business-Applications-Silverlight-4/dp/1430272074/ref=sr_1_2?ie=UTF8&qid=1291048751&sr=8-2 Silverlight 4 in Action http://www.amazon.com/Silverlight-4-Action-Pete-Brown/dp/1935182374/ref=sr_1_1?ie=UTF8&qid=1291048751&sr=8-1 Pro Silverlight for the Enterprise (Books for Professionals by Professionals) http://www.amazon.com/Pro-Silverlight-Enterprise-Books-Professionals/dp/1430218673/ref=sr_1_3?ie=UTF8&qid=1291048751&sr=8-3 Web Content RIA Services http://channel9.msdn.com/Blogs/RobBagby/NET-RIA-Services-in-5-Minutes http://silverlight.net/riaservices/ http://www.silverlight.net/learn/videos/all/net-ria-services-intro/ http://www.silverlight.net/learn/videos/all/ria-services-support-visual-studio-2010/ http://channel9.msdn.com/learn/courses/Silverlight4/SL4BusinessModule2/SL4LOB_02_01_RIAServices http://www.myvbprof.com/MainSite/index.aspx#/zSL4_RIA_01 http://channel9.msdn.com/blogs/egibson/silverlight-firestarter-ria-services http://msdn.microsoft.com/en-us/library/ee707336%28v=VS.91%29.aspx Silverlight www.silverlight.net http://msdn.microsoft.com/en-us/silverlight4trainingcourse.aspx http://channel9.msdn.com/shows/silverlighttv

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  • CodePlex Daily Summary for Tuesday, March 23, 2010

    CodePlex Daily Summary for Tuesday, March 23, 2010New Projects.NET StarCraft II Replay Parser: A .NET 3.5 Library used to parse StarCraft II replays. Developed in C# 3.5.BackToBasics "B2B" Chat: With technology and software getting more and more complicated, why not get back to basics with BackToBasicsChat. B2B allows you to chat over a ser...Dark Neuron Game Engine: Dark Neuron allows you to easily create fun and interesting games with no need of developing basic game components. This engine is developed for C#...DeepZoom Pivot Constructor: Library to make building DeepZoom images and Pivot displays simpler.ePaper reader: The project is aimed at creating a tool which helps in reading electronic editions of news papers(pdf/flash)FSharpPageProvider for EPiServer CMS 6: This project starts as the port of EPiServer XmlPageProvider to F# programming language. Hammock for REST: Hammock is a REST library for .NET that greatly simplifies consuming and wrapping RESTful services.Kirill Osenkov: Various small projects, tools, utilities and samples by Kirill OsenkovliveDB: liveDB - web client for sql serverLucilla Framework: lucilla frameworkMVC Foolproof Validation: MVC Foolproof Validation aims to extend the Data Annotation validation provided in ASP.NET MVC. Initial efforts are focused on adding contingent va...MVC2Forums: MVC2Forums is simply a forum system based upon MVC2.Mvvm Foundation Silverlight: Mvvm Foundation Silverlight is a library of classes that are helpful when building Silverlight applications based in the MVVM pattern. This librar...MyPersonalWebsite: This is my personal web site developed using ASP.NET MVC 2Planner: Planner makes it easier for all peoples to plan your tasks. It's developed in Delphi.Prose: Prose is an playground for an experimental JavaScript like language compiler. Eventually it will implement 0-CFA, CFA2, and a Tracing JITQuestTracker: QuestTracker is a todo list presented in the format of a quest tracking list such as the one in World of Warcraft.SevenZipLib: SevenZipLib is a C# interface to the 7-zip library.SimpleGeo .Net: .Net Client library for the SimpleGeo.com serviceNew ReleasesAutenticar no OpenLDAP utilizando pGIna: DLL LDAPAuth Plus: New Group: No LoginBMap.NET: BMap.NET 2: This is the 2nd version of BMap.NET. It has included these tags: Bing Maps, and "About BMap.NET".Cronos: Version 2.04: This is primarily a bug-fix release. Several numerical issues have been resolved, and a resource leak (of MS Windows graphics objects) has been fi...EV Dashboard: v1.0: This release includes support for an App.config file and Auto Connect, which will connect to the specified BMS at startup. Note: You still have to ...GKO Libraries: GKO Libraries 0.1 Beta: 0.1 Beta Added More utilities and functions RefactoringsGLB Virtual Player Builder: 0.4.2 Beta: Beta build that includes a new player creator.HKGolden Express: HKGoldenExpress (Build 201003222215): New features: (None) Bug fix: Fixed bugs of unable to parse XML file stream returned from HKGolden API, as the encoding of XML file stream chang...jQuery Web Controls ASP.Net: jQueryWebControls 1.1.1.2: En esta versión se han corregido problemas existentes en la ejecución de los scripts de jquery cuando se utilizaban MasterPage y/o Ajax Control Too...LightKit: Version 0.2.2: Fixed: fixed bug when CollectionItemsEditor ditermines IsChanged property incorrectly fixed ObjectEditor`a thisstring propertyName method wrong l...LINQ to Twitter: LINQ to Twitter Beta v2.0.8: New items added since v1.1 include: Support for OAuth (via DotNetOpenAuth), secure communication via https, VB language support, serialization of ...MapWindow6: MapWindow 6.0 msi (March 22): This version fixes the icons for the desktop installer and changes the install directory to Program Files\MapWindow instead of Program Files\ISU.Math.NET Numerics: 2010.3.22.1334 Build: Latest alpha buildMiniCalendar Web Part: MiniCalendar Web Part 1.8: A small web part to display links to events stored in a list (or document library) in a mini calendar (in month view mode). It shows tooltips for t...OCInject: Release Two: This release brings some missing features such as Singleton support, Func<T> factories and child containers. It, also, has an updated constructor ...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (March 2010): Installer of the latest binaries of Phalanger 2.0 (March 2010) and its integration into Visual Studio 2008. Easy installer with automatic IIS int...Planner: Planner: firstQuestTracker: QuestTracker 0.1: This is the preliminary release of QuestTracker. There's not much documentation or many features yet, but it is functional. Any feedback would be a...QuestTracker: QuestTracker 0.1.1: Bugfix for QuestTracker 0.1QuestTracker: QuestTracker 0.1.2: Fixes an issue with saving the quest list.Rawr: Rawr 2.3.13: We're pleased to announce that, after long last, Rawr3 has entered public beta. You're still welcome to continue using Rawr2 (that's what you're re...Single Web Session: Alpha Model Plugin: !How to use Single Web Session add following line into your web config <httpModules> <add name="SingleSession" type="SingleWebSession.Model.W...SMIL - SharePoint Map Integration Layer: SMIL 1.0: Custom data field Extracts Lat/Lon from EXIF from images being uploaded. Map Web Part Filter with SharePoint views Filter by connecting to...sTASKedit: sTASKedit 42532 (Developer Alpha): This release is only to verify the currently decoded task structure... Supported files: tasks.data (v1.3.6 client)VCC: Latest build, v2.1.30322.0: Automatic drop of latest buildVisual Studio DSite: Advanced Notepad (Visual C++ 2008): An notepad written in c that can save in a rich text file format.Wallpaper Rotator: Wallpaper Rotator 0.5: Wallpaper Rotator 0.5 This version includes the following improvements: Saving the choice of "Random Order (Shuffle Mode)" Updating the configu...Most Popular ProjectsMetaSharpRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETLINQ to TwitterPHPExcelFarseer Physics EngineFacebook Developer ToolkitNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices: Composite WPF and SilverlightN2 CMS

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  • Make errors when compiling HPL-2.1 on MOSIX-clustered Debian server

    - by tlake
    I'm trying to compile HPL 2.1 on a MOSIX-clustered Debian server, but the make process terminates with errors as seen below. Included are my makefile and two versions of output: one from a standard execution, and one from an execution run with the debug flag. Any help and guidance would be very much appreciated! The makefile: # ---------------------------------------------------------------------- # - shell -------------------------------------------------------------- # ---------------------------------------------------------------------- # SHELL = /bin/bash # CD = cd CP = cp LN_S = ln -s MKDIR = mkdir RM = /bin/rm -f TOUCH = touch # # ---------------------------------------------------------------------- # - Platform identifier ------------------------------------------------ # ---------------------------------------------------------------------- # ARCH = Linux_PII_CBLAS # # ---------------------------------------------------------------------- # - HPL Directory Structure / HPL library ------------------------------ # ---------------------------------------------------------------------- # TOPdir = $(HOME)/hpl-2.1 INCdir = $(TOPdir)/include BINdir = $(TOPdir)/bin/$(ARCH) LIBdir = $(TOPdir)/lib/$(ARCH) # HPLlib = $(LIBdir)/libhpl.a # # ---------------------------------------------------------------------- # - Message Passing library (MPI) -------------------------------------- # ---------------------------------------------------------------------- # MPinc tells the C compiler where to find the Message Passing library # header files, MPlib is defined to be the name of the library to be # used. The variable MPdir is only used for defining MPinc and MPlib. # MPdir = /usr/local MPinc = -I$(MPdir)/include MPlib = $(MPdir)/lib/libmpi.so # # ---------------------------------------------------------------------- # - Linear Algebra library (BLAS or VSIPL) ----------------------------- # ---------------------------------------------------------------------- # LAinc tells the C compiler where to find the Linear Algebra library # header files, LAlib is defined to be the name of the library to be # used. The variable LAdir is only used for defining LAinc and LAlib. # LAdir = $(HOME)/CBLAS/lib LAinc = LAlib = $(LAdir)/cblas_LINUX.a # # ---------------------------------------------------------------------- # - F77 / C interface -------------------------------------------------- # ---------------------------------------------------------------------- # You can skip this section if and only if you are not planning to use # a BLAS library featuring a Fortran 77 interface. Otherwise, it is # necessary to fill out the F2CDEFS variable with the appropriate # options. **One and only one** option should be chosen in **each** of # the 3 following categories: # # 1) name space (How C calls a Fortran 77 routine) # # -DAdd_ : all lower case and a suffixed underscore (Suns, # Intel, ...), [default] # -DNoChange : all lower case (IBM RS6000), # -DUpCase : all upper case (Cray), # -DAdd__ : the FORTRAN compiler in use is f2c. # # 2) C and Fortran 77 integer mapping # # -DF77_INTEGER=int : Fortran 77 INTEGER is a C int, [default] # -DF77_INTEGER=long : Fortran 77 INTEGER is a C long, # -DF77_INTEGER=short : Fortran 77 INTEGER is a C short. # # 3) Fortran 77 string handling # # -DStringSunStyle : The string address is passed at the string loca- # tion on the stack, and the string length is then # passed as an F77_INTEGER after all explicit # stack arguments, [default] # -DStringStructPtr : The address of a structure is passed by a # Fortran 77 string, and the structure is of the # form: struct {char *cp; F77_INTEGER len;}, # -DStringStructVal : A structure is passed by value for each Fortran # 77 string, and the structure is of the form: # struct {char *cp; F77_INTEGER len;}, # -DStringCrayStyle : Special option for Cray machines, which uses # Cray fcd (fortran character descriptor) for # interoperation. # F2CDEFS = # # ---------------------------------------------------------------------- # - HPL includes / libraries / specifics ------------------------------- # ---------------------------------------------------------------------- # HPL_INCLUDES = -I$(INCdir) -I$(INCdir)/$(ARCH) $(LAinc) $(MPinc) HPL_LIBS = $(HPLlib) $(LAlib) $(MPlib) # # - Compile time options ----------------------------------------------- # # -DHPL_COPY_L force the copy of the panel L before bcast; # -DHPL_CALL_CBLAS call the cblas interface; # -DHPL_CALL_VSIPL call the vsip library; # -DHPL_DETAILED_TIMING enable detailed timers; # # By default HPL will: # *) not copy L before broadcast, # *) call the BLAS Fortran 77 interface, # *) not display detailed timing information. # HPL_OPTS = -DHPL_CALL_CBLAS # # ---------------------------------------------------------------------- # HPL_DEFS = $(F2CDEFS) $(HPL_OPTS) $(HPL_INCLUDES) # # ---------------------------------------------------------------------- # - Compilers / linkers - Optimization flags --------------------------- # ---------------------------------------------------------------------- # CC = /usr/bin/gcc CCNOOPT = $(HPL_DEFS) CCFLAGS = $(HPL_DEFS) -fomit-frame-pointer -O3 -funroll-loops # # On some platforms, it is necessary to use the Fortran linker to find # the Fortran internals used in the BLAS library. # LINKER = ~/BLAS LINKFLAGS = $(CCFLAGS) # ARCHIVER = ar ARFLAGS = r RANLIB = echo # # ---------------------------------------------------------------------- Make output: ~/BLAS -DHPL_CALL_CBLAS -I/homes/laket/hpl-2.1/include -I/homes/laket/hpl-2.1/include/Linux_PII_CBLAS -I/usr/local/include -fomit-frame-pointer -O3 -funroll-loops -o /homes/laket/hpl-2.1/bin/Linux_PII_CBLAS/xhpl HPL_pddriver.o HPL_pdinfo.o HPL_pdtest.o /homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/libhpl.a /homes/laket/CBLAS/lib/cblas_LINUX.a /usr/local/lib/libmpi.so /bin/bash: /homes/laket/BLAS: Is a directory make[2]: *** [dexe.grd] Error 126 make[2]: Target `all' not remade because of errors. make[2]: Leaving directory `/homes/laket/hpl-2.1/testing/ptest/Linux_PII_CBLAS' make[1]: *** [build_tst] Error 2 make[1]: Leaving directory `/homes/laket/hpl-2.1' make: *** [build] Error 2 make: Target `all' not remade because of errors. Make -d output: Considering target file `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/libhpl.a'. Looking for an implicit rule for `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/libhpl.a'. Trying pattern rule with stem `libhpl.a'. Trying implicit prerequisite `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/libhpl.a,v'. Trying pattern rule with stem `libhpl.a'. Trying implicit prerequisite `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/RCS/libhpl.a,v'. Trying pattern rule with stem `libhpl.a'. Trying implicit prerequisite `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/RCS/libhpl.a'. Trying pattern rule with stem `libhpl.a'. Trying implicit prerequisite `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/s.libhpl.a'. Trying pattern rule with stem `libhpl.a'. Trying implicit prerequisite `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/SCCS/s.libhpl.a'. No implicit rule found for `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/libhpl.a'. Finished prerequisites of target file `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/libhpl.a'. No need to remake target `/homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/libhpl.a'. Finished prerequisites of target file `dexe.grd'. Must remake target `dexe.grd'. ~/BLAS -DHPL_CALL_CBLAS -I/homes/laket/hpl-2.1/include -I/homes/laket/hpl-2.1/include/Linux_PII_CBLAS -I/usr/local/include -fomit-frame-pointer -O3 -funroll-loops -o /homes/laket/hpl-2.1/bin/Linux_PII_CBLAS/xhpl HPL_pddriver.o HPL_pdinfo.o HPL_pdtest.o /homes/laket/hpl-2.1/lib/Linux_PII_CBLAS/libhpl.a /homes/laket/CBLAS/lib/cblas_LINUX.a /usr/local/lib/libmpi.so Putting child 0x0129a2c0 (dexe.grd) PID 24853 on the chain. Live child 0x0129a2c0 (dexe.grd) PID 24853 /bin/bash: /homes/laket/BLAS: Is a directory make[2]: Reaping losing child 0x0129a2c0 PID 24853 *** [dexe.grd] Error 126 Removing child 0x0129a2c0 PID 24853 from chain. Failed to remake target file `dexe.grd'. Finished prerequisites of target file `dexe'. Giving up on target file `dexe'. Finished prerequisites of target file `all'. Giving up on target file `all'. make[2]: Target `all' not remade because of errors. make[2]: Leaving directory `/homes/laket/hpl-2.1/testing/ptest/Linux_PII_CBLAS' Reaping losing child 0x010ce900 PID 24841 make[1]: *** [build_tst] Error 2 Removing child 0x010ce900 PID 24841 from chain. Failed to remake target file `build_tst'. make[1]: Leaving directory `/homes/laket/hpl-2.1' Reaping losing child 0x00d91ae0 PID 24774 make: *** [build] Error 2 Removing child 0x00d91ae0 PID 24774 from chain. Failed to remake target file `build'. Finished prerequisites of target file `install'. make: Target `all' not remade because of errors. Giving up on target file `install'. Finished prerequisites of target file `all'. Giving up on target file `all'. Thanks!

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  • How to Create Auto Playlists in Windows Media Player 12

    - by DigitalGeekery
    Are you getting tired of the same old playlists in Windows Media Player? Today we’ll show you how to create dynamic auto playlists based on criteria you choose in WMP 12 in Windows 7. Auto Playlists In Library view, click on Create playlist dropdown arrow and select Create auto playlist. On the New Auto Playlist window type in a name for the playlist in the text box. Now we need to choose our criteria by which to filter your playlist. Select Click here to add criteria. For our example, we will create a playlist of songs that were added to the library in the last week from the Alternative genre. So, we will first select Date Added from the dropdown list. Many criteria will have addition options to configure. In the example below you will see that we have a few options to fine tune.   We will filter all the songs added to the library in the last 7 days. We will select Is After from the first dropdown list. Then select Last 7 Days from the second dropdown list. You can add multiple criteria to further filter your playlist. If you can’t find the criteria you are looking for, select “More” at the bottom of the dropdown list.   This will pull up a filter window with all the criteria. Select a filter and then click OK when finished.   From the Genre dropdown, we will select Alternative. If you’d like to add Pictures, Videos, or TV Shows to your auto playlists you can do so by selecting them from the dropdown list under And also include. You will then be able to select criteria for your pictures, videos, or TV shows from the dropdown list.   Finally, you can also add restrictions to your music such as the number of items, duration, or total size. We will limit the duration of our playlist to one hour by selecting Limit Total Duration To… Then type in 1 hour…Click OK.   Our library is automatically filtered and a playlist is created based on the criteria we selected. When additional songs are added to the Windows Media Player library, any of new songs that fit the criteria will automatically be added to the New Songs playlist. You can also save a copy of an auto playlist as a regular playlist. Switch to Playlists view by clicking Playlists from either the top menu or the navigation bar. Select the Play tab and then click Clear list to remove any tracks from the list pane.   Right-click on the playlist you want to save, select Add to, and then Play list. The songs from your auto playlist will appear as an Unsaved list on the list pane. Click Save list. Type in a name for your playlist. Your auto playlist will continue to change as you add or remove items from your Media Player library that meet the criteria you established. The new saved playlist we just created will stay as it is currently. Editing a Auto playlist is easy. Right-click on the playlist and select Edit. Now you are ready to enjoy your playlist. Conclusion Auto playlists are great way to keep your playlists fresh in Windows Media Player 12. Users can get creative and experiment with the wide variety of criteria to customize their listening experience. If you are new to playlists in Windows Media Player, you may want to check our our previous post on how to create custom playlists in Windows Media Player 12. Are you looking to get better sound from WMP 12? Take a look at how to improve playback using enhancements in Windows Media Player 12. Similar Articles Productive Geek Tips Create Custom Playlists in Windows Media Player 12Fixing When Windows Media Player Library Won’t Let You Add FilesInstall and Use the VLC Media Player on Ubuntu LinuxMake Windows Media Player Automatically Open in Mini Player ModeMake VLC Player Look like Windows Media Player 10 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics Create Ringtones For Your Android Phone With RingDroid

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  • XNA Notes 007

    - by George Clingerman
    Every week I keep wondering if there’s going to be enough activity in the community to keep doing these notes on a weekly basis and every week I’m reminded of just how awesome and active the XNA community is. There’s engines being made, tutorials being created, games being crafted. There’s information being shared, questions being answered and then there’s another whole community around the Xbox LIVE Indie Games themselves. It’s really incredibly to just watch all that’s going on and I’m glad I’m playing a small part in all of this. So here’s what I noticed happening in the XNA community last week. If there’s things I’m missing, always feel free to let me know. I love learning about new corners of the XNA community that I wasn’t aware of or just have been missing! XNA Developers: Uditha Bandara held an XNA Game Development Workshops at Singapore Universities http://uditha.wordpress.com/2011/02/18/xna-game-development-workshops-at-singapore-universities-event-update/ Binary Tweed gives his talks about Indie City and gives his opinion on the false promise of digital distribution http://www.develop-online.net/news/37053/OPINION-The-false-promise-of-digital-distribution Kris Steele posts his Trivia or Die postmortem http://www.krissteele.net/blogdetails.aspx?id=246 @MadNinjaSkills (James Johnston) posts his feelings on testing for XBLIG http://www.ezmuze.co.uk/101 Simon (@DDReaper) posts hints and tips for XNA developers to help get the size of their projects down http://twitter.com/#!/DDReaper/status/38279440924545024 http://xna-uk.net/blogs/darkgenesis/archive/2011/02/17/look-at-the-size-of-that-thing.aspx Michael B. McLaughlin proving why he should be an XNA MVP posts the list of commonly used value types in XNA games http://geekswithblogs.net/mikebmcl/archive/2011/02/17/list-of-commonly-used-value-types-in-xna-games.aspx http://twitter.com/#!/mikebmcl/status/38166541354811392 Paul Powell (@ITSligoPaul) posts about a common sprite batch as a game service http://itspaulsblog.blogspot.com/2011/02/xna-common-sprite-batch-as-game-service.html @SigilXNA (John Defenbaugh) posts his new level editor video for the sequel to Opac’s Journey http://twitter.com/SigilXNA/statuses/36548174373982209 http://twitter.com/#!/SigilXNA/status/36548174373982209 http://youtu.be/QHbmxB_2AW8 @jwatte updates kW Animation for XNA 4.0 http://www.enchantedage.com/xna-animation @DSebJ posts Blender to SunBurn http://twitter.com/#!/DSebJ/status/36564920224976896 http://dsebj.evolvingsoftware.com/?p=187 Ads and WP7 Games - @mechaghost shares his revenue data for his ad based games http://www.occasionalgamer.com/2011/02/09/ads-and-wp7-games/ Xbox LIVE Indie Games (XBLIG): Steven Hurdle posts day 100 of his quest to find a fantastic XBLIG purchase every day http://writingsofmassdeduction.com/2011/02/17/day-100-radiangames-ballistic/ Xbox 360 Indie Game Buying Guide - 12 games for $60 including several Xbox LIVE Indie games! (although if the XNA community was asked we could have recommended 60 games for $60...) http://www.indiegamemag.com/xbox360-indie-games-buying-guide/ The best selling Xbox LIVE Indie games of 2010 http://www.1up.com/news/xbox-live-most-popular-games I’d buy that for a dollar! - the California Literary Review points out a few gems on the XBLIG marketplace (and other places) where you can game on the cheap. http://calitreview.com/14125 Armless Octopus Episode 39 - The Indie Gem Octocast http://www.armlessoctopus.com/2011/02/17/armless-octocast-episode-39-the-indie-gem-octocast/ Ska Studios posts a plethora of updates http://www.ska-studios.com/2011/02/11/good-morning-gato-49/ http://www.ska-studios.com/2011/02/14/vampire-smile-valentines/ http://www.ska-studios.com/2011/02/16/the-dishwasher-vs-finds-a-home/ Kotaku posts about the Xbox LIVE Indie Game that makes you go Pew Pew Pew Pew Pew Pew http://kotaku.com/#!5760632/the-game-that-makes-you-go-pew-pew-pew-pew-pew-pew-pew GameMarx continues to be active and doing a ton for the XBLIG community reviews and Top 5 indie games of the week 2/4-2/10 http://www.gamemarx.com/video/the-show/22/ep-9-february-11-2010.aspx a new podcast Xbox Indie New Releases http://twitter.com/#!/gamemarx/status/36888849107910656 http://www.gamemarx.com/news/2011/02/13/a-new-podcast-xbox-indie-new-releases.aspx @MasterBlud uploads Indocalypse XBLIG Collections #2 http://www.youtube.com/watch?v=uzCZSv075mc&feature=youtu.be&a http://twitter.com/#!/MasterBlud/status/37100029697064960 Just Press Start interviews Michael Hicks from MichaelArts, 18 year old creator of Honor in Vengeance http://justpressstart.net/?p=465 Achievement Locked interviews Kris Steele of FunInfused Games http://xboxindies.wordpress.com/2011/02/11/interview-fun-infused-games/ XNA Game Development: XNA -UK launches their XAP test service to help the XNA community http://xna-uk.net/blogs/news/archive/2011/02/18/xna-uk-xap-test-service-now-live.aspx Transmute shows off a video of the standard character editor http://www.youtube.com/watch?v=qqH6gErG948&feature=youtu.be Microsoft Tech Student introduces their first tech student of the month.  Meet Daniel Van Tassel from the University of Utah and learn how he created an Xbox LIVE Indie Game using XNA Studio http://blogs.msdn.com/b/techstudent/archive/2010/12/22/introducing-our-first-tech-student-of-the-month-daniel-van-tassel.aspx XNA for Silverlight Developers Part 3 - Animation (transforms) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx XNA for Silverlight Developers Part 4 - Animation (frame based) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-4-Animation-frame-based.aspx @suhinini tweets about an XNA Sprite Font generation tool http://twitter.com/#!/suhinini/status/36841370131890176 http://www.nubik.com/SpriteFont/ XNATouch 1.5 is out and in it’s words is faster, simpler, more reliable and has the XNA 4.0 API http://monogame.codeplex.com/releases/view/60815 IndieCity is hosting marketing workshops for Indie Developers (UK and US) http://forums.create.msdn.com/forums/p/75197/457654.aspx#457654 New York Students - Learn XNA and Silverlight for Xbox 360 and Windows Phone 7 http://forums.create.msdn.com/forums/p/72753/456964.aspx#456964 http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/learn-to-build-your-own-games-for-xbox-360-and-windows-phone-7.aspx http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/build-a-game-in-48-hours-win-a-kinect-or-windows-phone-7.aspx Extra Credits: Videogame Music http://www.escapistmagazine.com/videos/view/extra-credits/2019-Videogame-Music Steve Pavlina posts an article with useful information for all XNA/XBLIG developers http://www.stevepavlina.com/blog/2011/02/completion-vs-perfection/

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  • Is it possible to include external dlls in a silverlight project, that weren't built for silverlight

    - by Josh Smeaton
    We're trying to work out a deployment strategy for an internal tool that we're creating. It's a control that uses a set of 3rd party libraries to communication with a specific type of server. So I have a class library built that uses these libraries. I was looking to deploy a silverlight application that uses our library, which in turn uses a set of 3rd party libraries. When trying to reference the 3rd party libraries, I get the "library can not be referenced because it was not built as a silverlight library". The type of project I'm trying to build is a silverlight application - not a dll library or anything else. Is it possible to create a silverlight application using libraries created outside of silverlight?

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  • XNA Notes 006

    - by George Clingerman
    If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week! Time Critical XNA New: XNA Team - Peer Review now closes for XNA 3.1 games http://blogs.msdn.com/b/xna/archive/2011/02/08/peer-review-pipeline-closed-for-new-xna-gs-3-1-games-or-updates-on-app-hub.aspx http://twitter.com/XNACommunity/statuses/34649816529256448 The XNA Team posts about a meet up with Microsoft for Creator’s going to be at GDC, March 3rd at the Lobby Bar http://on.fb.me/fZungJ XNA Team: @mklucher is busying playing the the bubblegum on WP7 made by a member of the XNA team (although reportedly made in Silverlight? Crazy! ;) ) http://twitter.com/mklucher/statuses/34645662737895426 http://bubblegum.me Shawn Hargreaves posts multiple posts (is this a sign that something new is coming from the XNA team? Usually when Shawn has time to post, something has just wrapped up…) Random Shuffle http://blogs.msdn.com/b/shawnhar/archive/2011/02/09/random-shuffle.aspx Doing the right thing: resume, rewind or skip ahead http://blogs.msdn.com/b/shawnhar/archive/2011/02/10/doing-the-right-thing-resume-rewind-or-skip-ahead.aspx XNA Developers: Andrew Russel was on .NET Rocks recently talking with Carl and Richard about developing games for Xbox, iPhone and Android http://www.dotnetrocks.com/default.aspx?ShowNum=635 Eric W. releases the Fishing Girl source code into the wild http://ericw.ca/blog/posts/fishing-girl-now-open-source/ http://forums.create.msdn.com/forums/p/74642/454512.aspx#454512 BinaryTweedDeej reminds that XNA community that Indie City wants you involved http://twitter.com/BinaryTweedDeej/statuses/34596114028044288 http://www.indiecity.com Mike McLaughlin (@mikebmcl) releases his first two XNA articles on the TechNet wiki http://social.technet.microsoft.com/wiki/contents/articles/xna-framework-overview.aspx http://social.technet.microsoft.com/wiki/contents/articles/content-pipeline-overview.aspx John Watte plays around with the Content Pipeline and Music Visualization exploring just what can be done. http://www.enchantedage.com/xna-content-pipeline-fft-song-analysis http://www.enchantedage.com/fft-in-xna-content-pipeline-for-beat-detection-for-the-win Simon Stevens writes up his talk on Vector Collision Physics http://www.simonpstevens.com/News/VectorCollisionPhysics @domipheus puts together an XNA Task Manager http://www.flickr.com/photos/domipheus/5405603197/ MadNinjaSkillz releases his fork of Nick's Easy Storage component on CodePlex http://twitter.com/MadNinjaSkillz/statuses/34739039068229634 http://ezstorage.codeplex.com @ActiveNick was interviewed by Rob Cameron and discusses Windows Phone 7, Bing Maps and XNA http://twitter.com/ActiveNick/statuses/35348548526546944 http://msdn.microsoft.com/en-us/cc537546 Radiangames (Luke Schneider) posts about converting his games from XNA to Unity http://radiangames.com/?p=592 UberMonkey (@ElementCy) posts about a new project in the works, CubeTest a Minecraft style terrain http://www.ubergamermonkey.com/personal-projects/new-project-in-the-works/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Ubergamermonkey+%28UberGamerMonkey%29 Xbox LIVE Indie Games (XBLIG): VideoGamer Rob review Bonded Realities http://videogamerrob.wordpress.com/2011/02/05/xblig-review-bonded-realities/ XBLIG Round Up on Gamergeddon http://www.gamergeddon.com/2011/02/06/xbox-indie-game-round-up-february-6th/ Are gamers still rating Indie Games after the Xbox Dashboard update? http://www.gamemarx.com/news/2011/02/06/are-gamers-still-rating-indie-games-after-the-xbox-dashboard-update.aspx Joystiq - Xbox Live Indie Gems: Corrupted http://www.joystiq.com/2011/02/04/xbox-live-indie-gems-corrupted/ Raymond Matthews of DarkStarMatryx reviews (Almost) Total Mayhem and Aban Hawkins & the 1000 Spikes http://www.darkstarmatryx.com/?p=225 http://www.darkstarmatryx.com/?p=229 8 Bit Horse reviews Aban Hawkins & the 1000 spikes http://8bithorse.blogspot.com/2011/01/aban-hawkins-1000-spikes-xbl-indie.html 2010 wrap-up for FunInfused Games http://www.krissteele.net/blogdetails.aspx?id=245 NeoGaf roundup of January's XBLIGs http://www.neogaf.com/forum/showthread.php?t=420528 Armless Ocotopus interviews Michael Ventnor creator of Bonded Realities http://www.armlessoctopus.com/2011/02/07/interview-michael-ventnor-of-red-crest-studios/ @recharge_media posts about the new city music for Woodvale in Sin Rising http://rechargemedia.com/2011/02/08/new-city-theme-woodvale/ @DrMisty posts some footage of YoYoYo in action http://www.mstargames.co.uk/mistryblogmain/54-yoyoyoblogs/184-video-update.html Xona Games - Decimation X3 on Reviews on the Run http://video.citytv.com/video/detail/782443063001.000000/reviews-on-the-run--february-8-2011/g4/ @benkane gives an early peek at his action RPG coming to XBLIG http://www.youtube.com/watch?v=bDF_PrvtwU8 Rock, Paper Shotgun talks to Zeboyd games about bringing Cthulhu Saves the World to PC http://www.rockpapershotgun.com/2011/02/11/summoning-cthulhu-natter-with-zeboyd/ Xbox LIVE Indieverse interviews the creator of Bonded Realities http://xbl-indieverse.blogspot.com/2011/02/xbl-indieverse-interview-red-crest.html XNA Game Development: Dream-In-Code posts about an upcoming XNA Challenge/Coding contest http://www.dreamincode.net/forums/blog/1385/entry-3192-xna-challengecontest/ Sgt.Conker covers Fishing Girl and IndieFreaks Game Framework release http://www.sgtconker.com/2011/02/fishing-girl-did-not-sell-a-single-copy/ http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/ @slyprid releases Transmute v0.40a with lots of new features and fixes http://twitter.com/slyprid/statuses/34125423067533312 http://twitter.com/slyprid/statuses/35326876243337216 http://forgottenstarstudios.com/ Jeff Brown writes an XNA 4.0 tutorial on Saving/Loading on the Xbox 360 http://www.robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40 XNA for Silverlight Developers: Part 3- Animation http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+xna-connection-twitter-specific-stream+%28XNA+Connection%27s+Twitter+specific+stream%29 The news from Nokia is definitely something XNA developers will want to keep their eye on http://blogs.forum.nokia.com/blog/nokia-developer-news/2011/02/11/letter-to-developers?sf1066337=1

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  • Zend Framework - Zend Tool - Module error: I have error after I create module with Zend Tool

    - by Yosef
    Hi, I new in zend framework. I create zend project with zend tool and its works , but i create module and when i try access him with browser I get Error. I write my steps, please help me. Thanks, Yosef My steps: $ sudo zf create project mystore put Zend library inside library test: http://localhost/mystore/public/ (working) Add module store (not working) $ sudo zf create module store add to application.ini path to modules resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" resources.modules = "" test1: http://localhost/mystore/public/store/ test2: http://localhost/mystore/public/store/public/ test3: http://localhost/mystore/public/modules/store/public/ test1+2+3 result: An error occurred Page not found Exception information: Message: Invalid controller specified (index.php) Stack trace: #0 /var/www/mystore/library/Zend/Controller/Front.php(954): Zend_Controller_Dispatcher_Standard->dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) #1 /var/www/mystore/library/Zend/Application/Bootstrap/Bootstrap.php(97): Zend_Controller_Front->dispatch() #2 /var/www/mystore/library/Zend/Application.php(366): Zend_Application_Bootstrap_Bootstrap->run() #3 /var/www/mystore/public/index.php(25): Zend_Application->run() #4 {main} Request Parameters: array ( 'module' => 'store', 'controller' => 'index.php', 'action' => 'index', )

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  • Create a Slide Show in Windows 7 Media Center

    - by DigitalGeekery
    Are you looking for a nice way to create and display a slide show from your photo collection? Today we’ll show you how to create a slide show, how to add music to it, and watch it from the comfort of your couch in Windows 7 Media Center. Create Slide Show Launch Windows 7 Media Center and click on the Picture Library tile found under Pictures and Videos.   In the Pictures Library, scroll across to slide shows and click on Create Slide show.   Enter a name for the slide show and click Next.   If you are using a Windows Media Center remote, click on the OK button to bring up the onscreen keyboard. Use the directional buttons to navigate across the keyboard and press OK to select each letter. Click Done when finished. Select Picture Library and click Next. Select the pictures to include in your slide show. If using a remote, navigate through the images and press OK to select. If you are using a mouse, simply click on the selections. When you are finished, click Next.    Now, we can review and edit the slide show. Click the up or down pointing arrows to move pictures up and down in the order.  (more intuitive titles would be helpful in this case as opposed to the randomly generated titles in the example below) If you are finished, click Create. You can also choose to go back and add music to your slide show. (or even more pictures) We’ll take a look at adding some music in our example. Click on the Add More button.   Add Music to Your Slide Show Here we’ll select Music Library to add a song. Click Next.   You’ll now be able to browse your Music Library to select songs for your slide show. Select your songs and click Next.   When you are finished adding Music and Pictures click Create.   Once your slide show is saved, you can play it any time by going to clicking on slide shows in the Picture Library, then selecting the slide show title. Select play slide show when you’re ready to enjoy your new production.   If you ever want to edit or delete the slide show, select it in the Picture Library, and scroll to Actions. You’ll see those option under additional commands. You have the option to Edit Slide Show, Burn a CD/DVD, or Delete. Editing Slide Show Settings Within Media Center, go to Tasks… Click on Pictures…   Then choose Slide Shows. From the Slide Show settings you have the option to Show pictures in random order, Show picture information, Show song information, and Use Pan and zoom effect. You can also adjust the length of time to display each picture, and change the background color. Be sure to click Save to apply and changes before exiting. If you choose to show picture information, the picture title, date, and star rating will be displayed in the top right.   If your slide show is accompanied by music and you choose to show song information, you will get a translucent overlay for a few seconds at the beginning of each song to indicate the song, album, and artist. One of the really cool things about creating a slide show in Windows 7 Media Center is you can complete the entire process using just a Media Center remote. Can’t get enough slide shows? Check out how to turn your desktop into a picture slide show in Windows 7. Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Add Color Coding to Windows 7 Media Center Program GuideIntegrate Boxee with Media Center in Windows 7Schedule Updates for Windows Media CenterTurn Your Desktop into a Picture Slideshow in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle ! Find That Elusive Icon with FindIcons

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  • Conflicting PACKAGE_NAME and other macros when using autotools.

    - by baol
    When using autotools (with a config.h file) for both a library and a software built on that library the compiler complains about a redefinition of some macros (PACKAGE_NAME, PACKAGE_TARNAME and so on). How can I prevent this? The config.h file is needed in the library to propagate it's setting to the software that use it. Right now I have a wrapper script library_config.h that includes the original config.h and provides defaults when the user is not using autotools, but even undefining the macros in that package I get the redefinition warning from gcc. #ifndef LIB_CONFIG_H #define LIB_CONFIG_H #ifdef HAVE_CONFIG_H # include "config.h" # undef PACKAGE # undef PACKAGE_BUGREPORT # undef PACKAGE_NAME # undef PACKAGE_STRING # undef PACKAGE_TARNAME # undef PACKAGE_VERSION # undef VERSION #else # if defined (WIN32) # define HAVE_UNORDERED_MAP 1 # define TR1_MIXED_NAMESPACE 1 # elif defined (__GXX_EXPERIMENTAL_CXX0X__) # define HAVE_UNORDERED_MAP 1 # else # define HAVE_TR1_UNORDERED_MAP 1 # endif #endif #endif I believe the best option would be to have a library without that macros: How can I avoid the definition of PACKAGE, PACKAGE_NAME and so on in the library when using autotools?

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  • 3 Ways to Make Steam Even Faster

    - by Chris Hoffman
    Have you ever noticed how slow Steam’s built-in web browser can be? Do you struggle with slow download speeds? Or is Steam just slow in general? These tips will help you speed it up. Steam isn’t a game itself, so there are no 3D settings to change to achieve maximum performance. But there are some things you can do to speed it up dramatically. Speed Up the Steam Web Browser Steam’s built-in web browser — used in both the Steam store and in Steam’s in-game overlay to provide a web browser you can quickly use within games – can be frustratingly slow on many systems. Rather than the typical speed we’ve come to expect from Chrome, Firefox, or even Internet Explorer, Steam seems to struggle. When you click a link or go to a new page, there’s a noticeable delay before the new page appears — something that doesn’t happen in desktop browsers. Many people seem to have made peace with this slowness, accepting that Steam’s built-in browser is just bad. However, there’s a trick that will eliminate this delay on many systems and make the Steam web browser fast. This problem seems to arise from an incompatibility with the Automatically Detect Proxy Settings option, which is enabled by default on Windows. This is a compatibility option that very few people should actually need, so it’s safe to disable it. To disable this option, open the Internet Options dialog — press the Windows key to access the Start menu or Start screen, type Internet Options, and click the Internet Options shortcut. Select the Connections tab in the Internet Options window and click the LAN settings button. Uncheck the Automatically detect settings option here, then click OK to save your settings. If you experienced a significant delay every time a web page loaded in Steam’s web browser, it should now be gone. In the unlikely event that you encounter some sort of problem with your network connection, you could always re-enable this option. Increase Steam’s Game Download Speed Steam attempts to automatically select the nearest download server to your location. However, it may not always select the ideal download server. Or, in the case of high-traffic events like big seasonal sales and huge game launches, you may benefit from selecting a less-congested server. To do this, open Steam’s settings by clicking the Steam menu in Steam and selecting Settings. Click over to the Downloads tab and select the closest download server from the Download Region box. You should also ensure that Steam’s download bandwidth isn’t limited from here. You may want to restart Steam and see if your download speeds improve after changing this setting. In some cases, the closest server might not be the fastest. One a bit farther away could be faster if your local server is more congested, for example. Steam once provided information about content server load, which allowed you to select a regional server that wasn’t under high-load, but this information no longer seems to be available. Steam still provides a page that shows you the amount of download activity happening in different regions, including statistics about the difference in download speeds in different US states, but this information isn’t as useful. Accelerate Steam and Your Games One way to speed up all your games — and Steam itself —  is by getting a solid-state drive and installing Steam to it. Steam allows you to easily move your Steam folder — at C:\Program Files (x86)\Steam by default — to another hard drive. Just move it like you would any other folder. You can then launch the Steam.exe program as if you had never moved Steam’s files. Steam also allows you to configure multiple game library folders. This means that you can set up a Steam library folder on a solid-state drive and one on your larger magnetic hard drive. Install your most frequently played games to the solid-state drive for maximum speed and your less frequently played ones to the slower magnetic hard drive to save SSD space. To set up additional library folders, open Steam’s Settings window and click the Downloads tab. You’ll find the Steam Library Folders option here. Click the Add Library Folder button and create a new game library on another hard drive. When you install a game in Steam, you’ll be asked which library folder you want to install it to. With the proxy compatibility option disabled, the correct download server chosen, and Steam installed to a fast SSD, it should be a speed demon. There’s not much more you can do to speed up Steam, short of upgrading other hardware like your computer’s CPU. Image Credit: Andrew Nash on Flickr     

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  • Best practice for storing global data in PHP?

    - by user281434
    Hi I'm running a web application that allows a user to log in. The user can add/remove content to his/her 'library' which is displayed on a page called "library.php". Instead of querying the database for the contents of the users library everytime they load "library.php", I want to store it globally for PHP when the user logs in, so that the query is only run once. Is there a best practice for doing this? fx. storing their library in an array in a session? Thanks for your time

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  • Visual Studio 2012 not building dependent projects

    - by user1438940
    I just upgraded a VS2010 project to VS2012 and am now having a problem where dependent projects are not building on demand. For instance, say I have the following projects in my solution: Library A ConsoleApp 1 Where ConsoleApp 1 references Library A. If I change the signature of a method in a class in Library A and run ConsoleApp 1, there will be a compiler error due to ConsoleApp 1 not seeing my changes because running ConsoleApp 1 did NOT cause Library A to build. If I manually build Library A, then manually build ConsoleApp 1, it works fine. However, I would expect that running ConsoleApp 1 should cause any dependent projects to be rebuilt before launching. Could I have something configured incorrectly? Or is this a bug in VS2012?

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  • Custom Icon for Marker Clusterer

    - by Nyxynyx
    I am using Marker Clusterer library for Google Maps API V3. Now that I have the clusterer working, I want to change the default icon to a custom one. Prorblem: When I try to set the style property of the marker clusterer, the default icon still appears. Where did I go wrong? JS Code // Marker Clusterer var styles = {styles: [{ height: 53, url: "http://localhost/mywebsite/images/template/markers/cluster.png", width: 53 }, { height: 56, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m2.png", width: 56 }, { height: 66, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m3.png", width: 66 }, { height: 78, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m4.png", width: 78 }, { height: 90, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m5.png", width: 90 }]}; var mcOptions = {gridSize: 50, maxZoom: 15, styles: styles[styles]}; mc = new MarkerClusterer(map, [], mcOptions);

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  • A Gentle Introduction to NuGet

    - by Joe Mayo
    Not too long ago, Microsoft released, NuGet, an automated package manager for Visual Studio.  NuGet makes it easy to download and install assemblies, and their references, into a Visual Studio project.  These assemblies, which I loosely refer to as packages, are often open source, and include projects such as LINQ to Twitter. In this post, I'll explain how to get started in using NuGet with your projects to include: installng NuGet, installing/uninstalling LINQ to Twitter via console command, and installing/uninstalling LINQ to Twitter via graphical reference menu. Installing NuGet The first step you'll need to take is to install NuGet.  Visit the NuGet site, at http://nuget.org/, click on the Install NuGet button, and download the NuGet.Tools.vsix installation file, shown below. Each browser is different (i.e. FireFox, Chrome, IE, etc), so you might see options to run right away, save to a location, or access to the file through the browser's download manager.  Regardless of how you receive the NuGet installer, execute the downloaded NuGet.Tools.vsix to install Nuget into visual Studio. The NuGet Footprint When you open visual Studio, observe that there is a new menu option on the Tools menu, titled Library Package Manager; This is where you use NuGet.  There are two menu options, from the Library Package Manager Menu that you can use: Package Manager Console and Package Manager Settings.  I won't discuss Package Manager Settings in this post, except to give you a general idea that, as one of a set of capabilities, it manages the path to the NuGet server, which is already set for you. Another menu, added by the NuGet installer, is Add Library Package Reference, found by opening the context menu for either a Solution Explorer project or a project's References folder or via the Project menu.  I'll discuss how to use this later in the post. The following discussion is concerned with the other menu option, Package Manager Console, which allows you to manage NuGet packages. Gettng a NuGet Package Selecting Tools -> Library Package Manager -> Package Manager Console opens the Package Manager Console.  As you can see, below, the Package Manager Console is text-based and you'll need to type in commands to work with packages. In this post, I'll explain how to use the Package Manager Console to install LINQ to Twitter, but there are many more commands, explained in the NuGet Package Manager Console Commands documentation.  To install LINQ to Twitter, open your current project where you want LINQ to Twitter installed, and type the following at the PM> prompt: Install-Package linqtotwitter If all works well, you'll receive a confirmation message, similar to the following, after a brief pause: Successfully installed 'linqtotwitter 2.0.20'. Successfully added 'linqtotwitter 2.0.20' to NuGetInstall. Also, observe that a reference to the LinqToTwitter.dll assembly was added to your current project. Uninstalling a NuGet Package I won't be so bold as to assume that you would only want to use LINQ to Twitter because there are other Twitter libraries available; I recommend Twitterizer if you don't care for LINQ to Twitter.  So, you might want to use the following command at the PM> prompt to remove LINQ to Twitter from your project: Uninstall-Package linqtotwitter After a brief pause, you'll see a confirmation message similar to the following: Successfully removed 'linqtotwitter 2.0.20' from NuGetInstall. Also, observe that the LinqToTwitter.dll assembly no longer appears in your project references list. Sometimes using the Package Manager Console is required for more sophisticated scenarios.  However, LINQ to Twitter doesn't have any dependencies and is a very simple install, so you can use another method of installing graphically, which I'll show you next. Graphical Installations As explained earlier, clicking Add Library Package Reference, from the context menu for either a Solution Explorer project or a project's References folder or via the Project menu opens the Add Library Package Reference window. This window will allow you to add a reference a NuGet package in your project. To the left of the window are a few accordian folders to help you find packages that are either on-line or already installed.  Just like the previous section, I'll assume you are installing LINQ to Twitter for the first time, so you would select the Online folder and click All.  After waiting for package descriptions to download, you'll notice that there are too many to scroll through in a short period of time, over 900 as I write this.  Therefore, use the search box located at the top right corner of the window and type LINQ to Twitter as I've done in the previous figure. You'll see LINQ to Twitter appear in the list. Click the Install button on the LINQ to Twitter entry. If the installation was successful, you'll see a message box display and disappear quickly (or maybe not if your machine is very fast or you blink at that moment). Then you'll see a reference to the LinqToTwitter.dll assembly in your project's references list. Note: While running this demo, I ran into an issue where VS had created a file lock on an installation folder without releasing it, causing an error with "packagename already exists. Skipping..." and then an error describing that it couldn't write to a destination folder.  I resolved the problem by closing and reopening VS. If you open the Add a Library Package Reference window again, you'll see LINQ to Twitter listed in the Recent packages folder. Summary You can install NuGet via the on-line home page with a click of a button.  Nuget provides two ways to work with packages, via console or graphical window.  While the graphical window is easiest, the console window is more powerful. You can now quickly add project references to many available packages via the NuGet service. Joe

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  • mysql gem for snow leopard

    - by Will
    I had trouble with the gem at first but got it to work when I installed the 64-bit MySQL and reinsatlled the gem with arch flags. So it work in rails. The error I used to get was uninitialized constant MysqlCompat::MysqlRes but that is now gone :) However in Xcode when I run a RubyCocoa project I still get the old error of uninitialized constant MysqlCompat::MysqlRes Does anyone know why this may be? Is it because the gdb is 64-bit? How can it work in Rails but not in RubyCocoa? A little debugging shows that it fails to load mysql_api.bundle /Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle: dlopen(/Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle, 9): no suitable image found. Did find: (LoadError) /Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle: mach-o, but wrong architecture - /Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require'

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  • Ruby 1.8.7 compatibility

    - by Sebastian
    I had a exception when I switch to Ruby 1.8.7 on Snow Leopard ArgumentError: wrong number of arguments (1 for 0) /Library/Ruby/Gems/1.8/gems/activerecord-1.15.5/lib/active_record/connection_adapters/abstract/quoting.rb:27:in 'to_s' /Library/Ruby/Gems/1.8/gems/activerecord-1.15.5/lib/active_record/connection_adapters/abstract/quoting.rb:27:in 'quote' /Library/Ruby/Gems/1.8/gems/activerecord-1.15.5/lib/active_record/connection_adapters/mysql_adapter.rb:190:in 'quote' /Library/Ruby/Gems/1.8/gems/activerecord-1.15.5/lib/active_record/base.rb:2042:in 'quote_value' /Library/Ruby/Gems/1.8/gems/activerecord-1.15.5/lib/active_record/base.rb:2034:in 'attributes_with_quotes' Application uses Rails 1.2.5: there is no chance to update rails in this app. Somebody have solution?

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  • how to create a watcher using fsevents in mac osx 10.6

    - by mathan
    I m trying to get file event notifications using fsevents.h file. I m working with Mac OS X 10.6 and XCode 3.1.4 in which i found fsevents.h in four following locations /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers/FSEvents.h /Xcode3.1.4/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers I have following issues in accessing fsevents.h 1) Out of above four locations which one should be included since fsevents is not getting included unless i put following include syntax include<../../../../Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers/fsevents.h 2) Where could I find the function definition whose prototypes are declared in fsevents.h using "extern" keyword

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  • Django + WebKit = Broken pipe

    - by Saosin
    I'm running the Django 1.2 development server and I get these Broken Pipe error messages whenever I load a page from it with Chrome or Safari. My co-worker is getting the error as well when he loads a page from his dev server. We don't have these errors when using Opera or Firefox. Traceback (most recent call last): File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/django/core/servers/basehttp.py", line 281, in run self.finish_response() File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/django/core/servers/basehttp.py", line 321, in finish_response self.write(data) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/django/core/servers/basehttp.py", line 417, in write self._write(data) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 300, in write self.flush() File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 286, in flush self._sock.sendall(buffer) error: [Errno 32] Broken pipe Can anyone help me out? I'm going crazy over this!

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  • Java and gstreamer-java initialisation error

    - by Mark
    I am building a small app which will play streaming audio from the internet in java (mainly internet radio stations). I have decided to use the gstreamer-java library for the sound, which uses JNA. I would like to include a check in the code, to see whether the gstreamer library has been initialised. When I have left the "Gst.init()" code out (to mimic when the library has not been initialised correctly), the application throws out the following messages: (process:21888): GLib-GObject-CRITICAL **: /build/buildd/glib2.0-2.22.3/gobject/gtype.c:2458: initialization assertion failed, use IA__g_type_init() prior to this function (process:21888): GLib-CRITICAL **: g_once_init_leave: assertion `initialization_value != 0' failed The app calls the gstreamer-java library. The error messages appear but the thread continues to run, hogging the CPU. Is there any way to catch the error or to add a check to prevent it from happening? An alternative would be to put the "Gst.init()" in the main class, but I am not sure if this would always guarantee the gstreamer library is initialised.

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  • Textmate cucumber bundle issues - 'Run Feature' producing errors.

    - by Evolve
    From a cucumber feature file when I go to 'Run features' Im getting the error below in the popup box that appears. How do I fix this? /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in gem_original_require': no such file to load -- /Users/evolve/Projects/i9/Tornelo/.bundle/environment (LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:inrequire' from /Users/evolve/Library/Application Support/TextMate/Bundles/Cucumber.tmbundle/Support/lib/cucumber/mate/../mate.rb:10 from /Users/evolve/Library/Application Support/TextMate/Bundles/Cucumber.tmbundle/Support/lib/cucumber/mate/feature_helper.rb:1:in require' from /Users/evolve/Library/Application Support/TextMate/Bundles/Cucumber.tmbundle/Support/lib/cucumber/mate/feature_helper.rb:1 from /tmp/cucumber-906.rb:2:inrequire' from /tmp/cucumber-906.rb:2

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