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  • What is hogging my connection?

    - by SF.
    At times it seems like dozens, if not hundreds of root-owned HTTP connections spring up. This is not much of a problem on LAN or WLAN as each of them seems to transfer very little, but if I use GPRS link, my ping times go into minutes (seriously, 80000ms is not infrequent!) and all connections grind to a halt waiting till these end. This usually lasts some 15 minutes and ends about when I start troubleshooting it for real. I've managed to capture a fragment of Nethogs output NetHogs version 0.8.0 PID USER PROGRAM DEV SENT RECEIVED ? root 37.209.147.180:59854-141.101.114.59:80 0.013 0.000 KB/sec ? root 37.209.147.180:59853-141.101.114.59:80 0.000 0.000 KB/sec ? root 37.209.147.180:52804-173.194.70.95:80 0.000 0.000 KB/sec 1954 bw /home/bw/.dropbox-dist/dropbox ppp0 0.000 0.000 KB/sec ? root 37.209.147.180:59851-141.101.114.59:80 0.000 0.000 KB/sec ? root 37.209.147.180:59850-141.101.114.59:80 0.000 0.000 KB/sec ? root 37.209.147.180:52801-173.194.70.95:80 0.000 0.000 KB/sec 13301 bw /usr/lib/firefox/firefox ppp0 0.000 0.000 KB/sec ? root unknown TCP 0.000 0.000 KB/sec Unfortunately, it doesn't display the owning process of these. Does anyone recognize these addresses or is able to suggest how to troubleshoot it further or disable it? Is it some automatic update or something like that? EDIT: per request; netstat -n, for obvious reason that normal netstat won't ever launch as all DNS requests are hogged just the same. netstat -n Active Internet connections (w/o servers) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 1 93.154.166.62:51314 198.252.206.16:80 FIN_WAIT1 tcp 0 1 37.209.147.180:44098 198.252.206.16:80 FIN_WAIT1 tcp 0 1 37.209.147.180:59855 141.101.114.59:80 FIN_WAIT1 tcp 1 0 192.168.43.224:38237 213.189.45.39:443 CLOSE_WAIT tcp 1 0 93.154.146.186:35167 75.101.152.29:80 CLOSE_WAIT tcp 1 0 192.168.43.224:32939 199.15.160.100:80 CLOSE_WAIT tcp 1 0 192.168.43.224:55619 63.245.217.207:443 CLOSE_WAIT tcp 1 0 93.154.146.186:60210 75.101.152.29:443 CLOSE_WAIT tcp 1 0 192.168.43.224:32944 199.15.160.100:80 CLOSE_WAIT tcp 0 1 37.209.147.180:52804 173.194.70.95:80 FIN_WAIT1 tcp 1 0 93.154.146.186:46606 23.21.151.181:80 CLOSE_WAIT tcp 1 0 93.154.146.186:52619 107.22.246.76:80 CLOSE_WAIT tcp 415 0 93.154.146.186:36156 82.112.106.104:80 CLOSE_WAIT tcp 1 0 93.154.146.186:50352 107.22.246.76:443 CLOSE_WAIT tcp 1 0 192.168.43.224:55000 213.189.45.44:443 CLOSE_WAIT tcp 0 1 37.209.147.180:59853 141.101.114.59:80 FIN_WAIT1 tcp 1 0 192.168.43.224:32937 199.15.160.100:80 CLOSE_WAIT tcp 1 0 192.168.43.224:56055 93.184.221.40:80 CLOSE_WAIT tcp 415 0 93.154.146.186:36155 82.112.106.104:80 CLOSE_WAIT tcp 0 1 37.209.147.180:44097 198.252.206.16:80 FIN_WAIT1 tcp 1 0 93.154.146.186:35166 75.101.152.29:80 CLOSE_WAIT tcp 1 0 192.168.43.224:32943 199.15.160.100:80 CLOSE_WAIT tcp 1 0 93.154.146.186:46607 23.21.151.181:80 CLOSE_WAIT tcp 1 0 93.154.146.186:36422 23.21.151.181:443 CLOSE_WAIT tcp 1 0 192.168.43.224:36081 93.184.220.148:80 CLOSE_WAIT tcp 1 0 192.168.43.224:44462 213.189.45.29:443 CLOSE_WAIT tcp 1 0 192.168.43.224:32938 199.15.160.100:80 CLOSE_WAIT tcp 1 0 93.154.146.186:36419 23.21.151.181:443 CLOSE_WAIT tcp 0 497 93.154.166.62:51313 198.252.206.16:80 FIN_WAIT1 tcp 0 1 37.209.147.180:59851 141.101.114.59:80 FIN_WAIT1 tcp 0 1 37.209.147.180:44095 198.252.206.16:80 FIN_WAIT1 tcp 1 0 93.154.146.186:46611 23.21.151.181:80 CLOSE_WAIT tcp 1 0 192.168.43.224:38236 213.189.45.39:443 CLOSE_WAIT tcp 0 171 37.209.147.180:45341 173.194.113.146:443 ESTABLISHED tcp 0 1 37.209.147.180:52801 173.194.70.95:80 FIN_WAIT1 tcp 1 0 192.168.43.224:36080 93.184.220.148:80 CLOSE_WAIT tcp 0 1 37.209.147.180:59856 141.101.114.59:80 FIN_WAIT1 tcp 0 1 37.209.147.180:44096 198.252.206.16:80 FIN_WAIT1 tcp 0 1 93.154.166.62:57471 108.160.162.49:80 FIN_WAIT1 tcp 0 1 37.209.147.180:59854 141.101.114.59:80 FIN_WAIT1 tcp 0 171 37.209.147.180:45340 173.194.113.146:443 ESTABLISHED tcp 0 168 37.209.147.180:45334 173.194.113.146:443 FIN_WAIT1 tcp 1 0 93.154.146.186:46609 23.21.151.181:80 CLOSE_WAIT tcp 0 1248 93.154.166.62:58270 64.251.23.59:443 FIN_WAIT1 tcp 0 1 37.209.147.180:59850 141.101.114.59:80 FIN_WAIT1 tcp 1 0 93.154.146.186:35181 75.101.152.29:80 CLOSE_WAIT tcp 232 0 93.154.172.168:46384 198.252.206.25:80 ESTABLISHED tcp 1 0 93.154.146.186:52618 107.22.246.76:80 CLOSE_WAIT tcp 1 0 93.154.172.168:36298 173.194.69.95:443 CLOSE_WAIT tcp 1 0 93.154.146.186:60209 75.101.152.29:443 CLOSE_WAIT tcp 0 168 37.209.147.180:45335 173.194.113.146:443 FIN_WAIT1 tcp 415 0 93.154.146.186:36157 82.112.106.104:80 CLOSE_WAIT tcp 1 0 192.168.43.224:36082 93.184.220.148:80 CLOSE_WAIT tcp 1 0 192.168.43.224:32942 199.15.160.100:80 CLOSE_WAIT tcp 1 0 93.154.146.186:50350 107.22.246.76:443 CLOSE_WAIT tcp 1 0 192.168.43.224:32941 199.15.160.100:80 CLOSE_WAIT tcp 0 534 37.209.147.180:44089 198.252.206.16:80 FIN_WAIT1 tcp 1 0 93.154.146.186:46608 23.21.151.181:80 CLOSE_WAIT tcp 1 0 93.154.146.186:46612 23.21.151.181:80 CLOSE_WAIT udp 0 0 37.209.147.180:49057 193.41.112.14:53 ESTABLISHED udp 0 0 37.209.147.180:51631 193.41.112.18:53 ESTABLISHED udp 0 0 37.209.147.180:34827 193.41.112.18:53 ESTABLISHED udp 0 0 37.209.147.180:35908 193.41.112.14:53 ESTABLISHED udp 0 0 37.209.147.180:44106 193.41.112.14:53 ESTABLISHED udp 0 0 37.209.147.180:42184 193.41.112.14:53 ESTABLISHED udp 0 0 37.209.147.180:54485 193.41.112.14:53 ESTABLISHED udp 0 0 37.209.147.180:42216 193.41.112.18:53 ESTABLISHED udp 0 0 37.209.147.180:51961 193.41.112.14:53 ESTABLISHED udp 0 0 37.209.147.180:48412 193.41.112.14:53 ESTABLISHED The interesting lines from ping got lost, but the summary over past few hours is: --- 8.8.8.8 ping statistics --- 107459 packets transmitted, 104376 received, +22 duplicates, 2% packet loss, time 195427362ms rtt min/avg/max/mdev = 24.822/528.132/90538.257/2519.263 ms, pipe 90 EDIT: Per request: Happened again, reboot didn't help but cleaned up all "hanging" processes. Currently netstat shows: bw@pony:/var/log$ netstat -n -t Active Internet connections (w/o servers) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 93.154.188.68:42767 74.125.239.143:443 TIME_WAIT tcp 0 0 93.154.188.68:50270 173.194.69.189:443 ESTABLISHED tcp 0 0 93.154.188.68:45250 190.93.244.58:80 TIME_WAIT tcp 0 0 93.154.188.68:53488 173.194.32.198:80 ESTABLISHED tcp 0 0 93.154.188.68:53490 173.194.32.198:80 ESTABLISHED tcp 0 159 93.154.188.68:42741 74.125.239.143:443 LAST_ACK tcp 0 0 93.154.188.68:45808 198.252.206.25:80 ESTABLISHED tcp 0 0 93.154.188.68:52449 173.194.32.199:443 ESTABLISHED tcp 0 0 93.154.188.68:52600 173.194.32.199:443 TIME_WAIT tcp 0 0 93.154.188.68:50300 173.194.69.189:443 TIME_WAIT tcp 0 0 93.154.188.68:45253 190.93.244.58:80 TIME_WAIT tcp 0 0 93.154.188.68:46252 173.194.32.204:443 ESTABLISHED tcp 0 0 93.154.188.68:45246 190.93.244.58:80 ESTABLISHED tcp 0 0 93.154.188.68:47064 173.194.113.143:443 ESTABLISHED tcp 0 0 93.154.188.68:34484 173.194.69.95:443 ESTABLISHED tcp 0 0 93.154.188.68:45252 190.93.244.58:80 TIME_WAIT tcp 0 0 93.154.188.68:54290 173.194.32.202:443 ESTABLISHED tcp 0 0 93.154.188.68:47063 173.194.113.143:443 ESTABLISHED tcp 0 0 93.154.188.68:53469 173.194.32.198:80 TIME_WAIT tcp 0 0 93.154.188.68:45242 190.93.244.58:80 TIME_WAIT tcp 0 0 93.154.188.68:53468 173.194.32.198:80 ESTABLISHED tcp 0 0 93.154.188.68:50299 173.194.69.189:443 TIME_WAIT tcp 0 0 93.154.188.68:42764 74.125.239.143:443 TIME_WAIT tcp 0 0 93.154.188.68:45256 190.93.244.58:80 TIME_WAIT tcp 0 0 93.154.188.68:58047 108.160.162.105:80 ESTABLISHED tcp 0 0 93.154.188.68:45249 190.93.244.58:80 TIME_WAIT tcp 0 0 93.154.188.68:50297 173.194.69.189:443 TIME_WAIT tcp 0 0 93.154.188.68:53470 173.194.32.198:80 ESTABLISHED tcp 0 0 93.154.188.68:34100 68.232.35.121:443 ESTABLISHED tcp 0 0 93.154.188.68:42758 74.125.239.143:443 ESTABLISHED tcp 0 0 93.154.188.68:42765 74.125.239.143:443 TIME_WAIT tcp 0 0 93.154.188.68:39000 173.194.69.95:80 TIME_WAIT tcp 0 0 93.154.188.68:50296 173.194.69.189:443 TIME_WAIT tcp 0 0 93.154.188.68:53467 173.194.32.198:80 ESTABLISHED tcp 0 0 93.154.188.68:42766 74.125.239.143:443 TIME_WAIT tcp 0 0 93.154.188.68:45251 190.93.244.58:80 TIME_WAIT tcp 0 0 93.154.188.68:45248 190.93.244.58:80 TIME_WAIT tcp 0 0 93.154.188.68:45247 190.93.244.58:80 ESTABLISHED tcp 0 159 93.154.188.68:50254 173.194.69.189:443 LAST_ACK tcp 0 0 93.154.188.68:34483 173.194.69.95:443 ESTABLISHED Output of ps: USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1 0.8 0.0 3628 2092 ? Ss 16:52 0:03 /sbin/init root 2 0.0 0.0 0 0 ? S 16:52 0:00 [kthreadd] root 3 0.1 0.0 0 0 ? S 16:52 0:00 [ksoftirqd/0] root 4 0.1 0.0 0 0 ? S 16:52 0:00 [kworker/0:0] root 6 0.0 0.0 0 0 ? S 16:52 0:00 [migration/0] root 7 0.0 0.0 0 0 ? S 16:52 0:00 [watchdog/0] root 8 0.0 0.0 0 0 ? S 16:52 0:00 [migration/1] root 10 0.1 0.0 0 0 ? S 16:52 0:00 [ksoftirqd/1] root 11 0.0 0.0 0 0 ? S 16:52 0:00 [watchdog/1] root 12 0.0 0.0 0 0 ? S 16:52 0:00 [migration/2] root 14 0.1 0.0 0 0 ? S 16:52 0:00 [ksoftirqd/2] root 15 0.0 0.0 0 0 ? S 16:52 0:00 [watchdog/2] root 16 0.0 0.0 0 0 ? S 16:52 0:00 [migration/3] root 17 0.0 0.0 0 0 ? S 16:52 0:00 [kworker/3:0] root 18 0.1 0.0 0 0 ? S 16:52 0:00 [ksoftirqd/3] root 19 0.0 0.0 0 0 ? S 16:52 0:00 [watchdog/3] root 20 0.0 0.0 0 0 ? S< 16:52 0:00 [cpuset] root 21 0.0 0.0 0 0 ? S< 16:52 0:00 [khelper] root 22 0.0 0.0 0 0 ? S 16:52 0:00 [kdevtmpfs] root 23 0.0 0.0 0 0 ? S< 16:52 0:00 [netns] root 24 0.0 0.0 0 0 ? S 16:52 0:00 [sync_supers] root 25 0.0 0.0 0 0 ? S 16:52 0:00 [bdi-default] root 26 0.0 0.0 0 0 ? S< 16:52 0:00 [kintegrityd] root 27 0.0 0.0 0 0 ? S< 16:52 0:00 [kblockd] root 28 0.0 0.0 0 0 ? S< 16:52 0:00 [ata_sff] root 29 0.0 0.0 0 0 ? S 16:52 0:00 [khubd] root 30 0.0 0.0 0 0 ? S< 16:52 0:00 [md] root 42 0.0 0.0 0 0 ? S 16:52 0:00 [khungtaskd] root 43 0.0 0.0 0 0 ? S 16:52 0:00 [kswapd0] root 44 0.0 0.0 0 0 ? SN 16:52 0:00 [ksmd] root 45 0.0 0.0 0 0 ? SN 16:52 0:00 [khugepaged] root 46 0.0 0.0 0 0 ? S 16:52 0:00 [fsnotify_mark] root 47 0.0 0.0 0 0 ? S 16:52 0:00 [ecryptfs-kthrea] root 48 0.0 0.0 0 0 ? S< 16:52 0:00 [crypto] root 59 0.0 0.0 0 0 ? S< 16:52 0:00 [kthrotld] root 70 0.1 0.0 0 0 ? S 16:52 0:00 [kworker/2:1] root 71 0.0 0.0 0 0 ? S 16:52 0:00 [scsi_eh_0] root 72 0.0 0.0 0 0 ? S 16:52 0:00 [scsi_eh_1] root 73 0.0 0.0 0 0 ? S 16:52 0:00 [scsi_eh_2] root 74 0.0 0.0 0 0 ? S 16:52 0:00 [scsi_eh_3] root 75 0.0 0.0 0 0 ? S 16:52 0:00 [kworker/u:2] root 76 0.0 0.0 0 0 ? S 16:52 0:00 [kworker/u:3] root 79 0.0 0.0 0 0 ? S 16:52 0:00 [kworker/1:1] root 99 0.0 0.0 0 0 ? S< 16:52 0:00 [deferwq] root 100 0.0 0.0 0 0 ? S< 16:52 0:00 [charger_manager] root 101 0.0 0.0 0 0 ? S< 16:52 0:00 [devfreq_wq] root 102 0.1 0.0 0 0 ? S 16:52 0:00 [kworker/2:2] root 106 0.0 0.0 0 0 ? S 16:52 0:00 [scsi_eh_4] root 107 0.0 0.0 0 0 ? S 16:52 0:00 [usb-storage] root 108 0.0 0.0 0 0 ? S 16:52 0:00 [scsi_eh_5] root 109 0.0 0.0 0 0 ? S 16:52 0:00 [usb-storage] root 271 0.1 0.0 0 0 ? S 16:52 0:00 [kworker/1:2] root 316 0.0 0.0 0 0 ? S 16:52 0:00 [jbd2/sda1-8] root 317 0.0 0.0 0 0 ? S< 16:52 0:00 [ext4-dio-unwrit] root 440 0.1 0.0 2820 608 ? S 16:52 0:00 upstart-udev-bridge --daemon root 478 0.0 0.0 3460 1648 ? Ss 16:52 0:00 /sbin/udevd --daemon root 632 0.0 0.0 3348 1336 ? S 16:52 0:00 /sbin/udevd --daemon root 633 0.0 0.0 3348 1204 ? S 16:52 0:00 /sbin/udevd --daemon root 782 0.0 0.0 2816 596 ? S 16:52 0:00 upstart-socket-bridge --daemon root 822 0.0 0.0 6684 2400 ? Ss 16:52 0:00 /usr/sbin/sshd -D 102 834 0.2 0.0 4064 1864 ? Ss 16:52 0:01 dbus-daemon --system --fork root 857 0.0 0.1 7420 3380 ? Ss 16:52 0:00 /usr/sbin/modem-manager root 858 0.0 0.0 4784 1636 ? Ss 16:52 0:00 /usr/sbin/bluetoothd syslog 860 0.0 0.0 31068 1496 ? Sl 16:52 0:00 rsyslogd -c5 root 869 0.1 0.1 24280 5564 ? Ssl 16:52 0:00 NetworkManager avahi 883 0.0 0.0 3448 1488 ? S 16:52 0:00 avahi-daemon: running [pony.local] avahi 884 0.0 0.0 3448 436 ? S 16:52 0:00 avahi-daemon: chroot helper root 885 0.0 0.0 0 0 ? S< 16:52 0:00 [kpsmoused] root 892 0.0 0.1 25696 4140 ? Sl 16:52 0:00 /usr/lib/policykit-1/polkitd --no-debug root 923 0.0 0.0 0 0 ? S 16:52 0:00 [scsi_eh_6] root 959 0.0 0.0 0 0 ? S< 16:52 0:00 [krfcommd] root 970 0.0 0.1 7536 3120 ? Ss 16:52 0:00 /usr/sbin/cupsd -F colord 976 0.1 0.3 55080 10396 ? Sl 16:52 0:00 /usr/lib/i386-linux-gnu/colord/colord root 979 0.0 0.0 4632 872 tty4 Ss+ 16:52 0:00 /sbin/getty -8 38400 tty4 root 987 0.0 0.0 4632 884 tty5 Ss+ 16:52 0:00 /sbin/getty -8 38400 tty5 root 994 0.0 0.0 4632 884 tty2 Ss+ 16:52 0:00 /sbin/getty -8 38400 tty2 root 995 0.0 0.0 4632 868 tty3 Ss+ 16:52 0:00 /sbin/getty -8 38400 tty3 root 998 0.0 0.0 4632 876 tty6 Ss+ 16:52 0:00 /sbin/getty -8 38400 tty6 root 1022 0.0 0.0 2176 680 ? Ss 16:52 0:00 acpid -c /etc/acpi/events -s /var/run/acpid.socket root 1029 0.0 0.0 3632 664 ? Ss 16:52 0:00 /usr/sbin/irqbalance daemon 1030 0.0 0.0 2476 120 ? Ss 16:52 0:00 atd root 1031 0.0 0.0 2620 880 ? Ss 16:52 0:00 cron root 1061 0.1 0.0 0 0 ? S 16:52 0:00 [kworker/3:2] root 1064 0.0 1.0 34116 31072 ? SLsl 16:52 0:00 lightdm root 1076 13.4 1.2 118688 37920 tty7 Ssl+ 16:52 0:55 /usr/bin/X :0 -core -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswit root 1085 0.0 0.0 0 0 ? S 16:52 0:00 [rts_pstor] root 1087 0.0 0.0 0 0 ? S 16:52 0:00 [rtsx-polling] root 1095 0.0 0.0 0 0 ? S< 16:52 0:00 [cfg80211] root 1127 0.0 0.0 0 0 ? S 16:52 0:00 [flush-8:0] root 1130 0.0 0.0 6136 1824 ? Ss 16:52 0:00 /sbin/wpa_supplicant -B -P /run/sendsigs.omit.d/wpasupplicant.pid -u -s -O /va root 1137 0.0 0.1 24604 3164 ? Sl 16:52 0:00 /usr/lib/accountsservice/accounts-daemon root 1140 0.0 0.0 0 0 ? S< 16:52 0:00 [hd-audio0] root 1188 0.0 0.1 34308 3420 ? Sl 16:52 0:00 /usr/sbin/console-kit-daemon --no-daemon root 1425 0.0 0.0 4632 872 tty1 Ss+ 16:52 0:00 /sbin/getty -8 38400 tty1 root 1443 0.1 0.1 29460 4664 ? Sl 16:52 0:00 /usr/lib/upower/upowerd root 1579 0.0 0.1 16540 3272 ? Sl 16:53 0:00 lightdm --session-child 12 19 bw 1623 0.0 0.0 2232 644 ? Ss 16:53 0:00 /bin/sh /usr/bin/startkde bw 1672 0.0 0.0 4092 204 ? Ss 16:53 0:00 /usr/bin/ssh-agent /usr/bin/gpg-agent --daemon --sh --write-env-file=/home/bw/ bw 1673 0.0 0.0 5492 384 ? Ss 16:53 0:00 /usr/bin/gpg-agent --daemon --sh --write-env-file=/home/bw/.gnupg/gpg-agent-in bw 1676 0.0 0.0 3848 792 ? S 16:53 0:00 /usr/bin/dbus-launch --exit-with-session /usr/bin/startkde bw 1677 0.5 0.0 5384 2180 ? Ss 16:53 0:02 //bin/dbus-daemon --fork --print-pid 5 --print-address 7 --session root 1704 0.3 0.1 25348 3600 ? Sl 16:53 0:01 /usr/lib/udisks/udisks-daemon root 1705 0.0 0.0 6620 728 ? S 16:53 0:00 udisks-daemon: not polling any devices bw 1736 0.0 0.0 2008 64 ? S 16:53 0:00 /usr/lib/kde4/libexec/start_kdeinit +kcminit_startup bw 1737 0.0 0.5 115200 15588 ? Ss 16:53 0:00 kdeinit4: kdeinit4 Running... bw 1738 0.1 0.2 116756 8728 ? S 16:53 0:00 kdeinit4: klauncher [kdeinit] --fd=9 bw 1740 0.6 1.0 340524 31264 ? Sl 16:53 0:02 kdeinit4: kded4 [kdeinit] bw 1742 0.0 0.0 8944 2144 ? S 16:53 0:00 /usr/lib/i386-linux-gnu/gconf/gconfd-2 bw 1746 0.2 0.4 92028 14688 ? S 16:53 0:00 /usr/bin/kglobalaccel bw 1748 0.0 0.4 90804 13500 ? S 16:53 0:00 /usr/bin/kwalletd bw 1752 0.1 0.5 103764 15152 ? S 16:53 0:00 /usr/bin/kactivitymanagerd bw 1758 0.0 0.0 2144 280 ? S 16:53 0:00 kwrapper4 ksmserver bw 1759 0.1 0.5 150016 16088 ? Sl 16:53 0:00 kdeinit4: ksmserver [kdeinit] bw 1763 2.2 1.0 178492 32100 ? Sl 16:53 0:08 kwin bw 1772 0.2 0.5 106292 16340 ? Sl 16:53 0:00 /usr/bin/knotify4 bw 1777 0.9 1.1 246120 32912 ? Sl 16:53 0:03 /usr/bin/krunner bw 1778 6.3 2.7 389884 80216 ? Sl 16:53 0:23 /usr/bin/plasma-desktop bw 1785 0.0 0.0 2844 1208 ? S 16:53 0:00 ksysguardd bw 1789 0.1 0.4 82036 14176 ? S 16:53 0:00 /usr/bin/kuiserver bw 1805 0.3 0.1 61560 5612 ? Sl 16:53 0:01 /usr/bin/akonadi_control root 1806 0.0 0.0 0 0 ? S 16:53 0:00 [kworker/0:2] bw 1808 0.1 0.2 211852 8460 ? Sl 16:53 0:00 akonadiserver bw 1810 0.4 0.8 244116 25360 ? Sl 16:53 0:01 /usr/sbin/mysqld --defaults-file=/home/bw/.local/share/akonadi/mysql.conf --da bw 1874 0.0 0.0 35284 2956 ? Sl 16:53 0:00 /usr/bin/xsettings-kde bw 1876 0.0 0.3 68776 9488 ? Sl 16:53 0:00 /usr/bin/nepomukserver bw 1884 0.4 0.9 173876 29240 ? SNl 16:53 0:01 /usr/bin/nepomukservicestub nepomukstorage bw 1902 6.1 2.1 451512 63924 ? Sl 16:53 0:21 /home/bw/.dropbox-dist/dropbox bw 1906 3.8 1.0 142368 32376 ? Rl 16:53 0:13 /usr/bin/yakuake bw 1933 0.0 0.1 54636 4680 ? Sl 16:53 0:00 /usr/bin/zeitgeist-datahub bw 1943 0.5 1.5 164836 46836 ? Sl 16:53 0:01 python /usr/bin/printer-applet bw 1945 0.1 0.1 99636 5048 ? S<l 16:53 0:00 /usr/bin/pulseaudio --start --log-target=syslog rtkit 1947 0.0 0.0 21336 1248 ? SNl 16:53 0:00 /usr/lib/rtkit/rtkit-daemon bw 1958 0.0 0.1 44204 3792 ? Sl 16:53 0:00 /usr/bin/zeitgeist-daemon bw 1972 0.0 0.0 27008 2684 ? Sl 16:53 0:00 /usr/lib/gvfs/gvfsd bw 1974 0.1 0.5 90480 16660 ? Sl 16:53 0:00 /usr/bin/akonadi_agent_launcher akonadi_akonotes_resource akonadi_akonotes_res bw 1984 0.1 0.5 90472 16636 ? Sl 16:53 0:00 /usr/bin/akonadi_agent_launcher akonadi_akonotes_resource akonadi_akonotes_res bw 1985 0.3 0.9 148800 28304 ? S 16:53 0:01 /usr/bin/akonadi_archivemail_agent --identifier akonadi_archivemail_agent bw 1992 0.1 0.5 90020 16148 ? Sl 16:53 0:00 /usr/bin/akonadi_agent_launcher akonadi_contacts_resource akonadi_contacts_res bw 1993 0.1 0.5 90132 16452 ? Sl 16:53 0:00 /usr/bin/akonadi_agent_launcher akonadi_contacts_resource akonadi_contacts_res bw 1994 0.1 0.5 90564 16332 ? Sl 16:53 0:00 /usr/bin/akonadi_agent_launcher akonadi_ical_resource akonadi_ical_resource_0 bw 1995 0.1 0.5 90676 16732 ? Sl 16:53 0:00 /usr/bin/akonadi_agent_launcher akonadi_ical_resource akonadi_ical_resource_1 bw 1996 0.1 0.5 90468 16800 ? Sl 16:53 0:00 /usr/bin/akonadi_agent_launcher akonadi_maildir_resource akonadi_maildir_resou bw 1999 0.2 0.6 99324 19276 ? S 16:53 0:00 /usr/bin/akonadi_maildispatcher_agent --identifier akonadi_maildispatcher_agen bw 2006 0.3 0.9 148808 28332 ? S 16:53 0:01 /usr/bin/akonadi_mailfilter_agent --identifier akonadi_mailfilter_agent bw 2017 0.0 0.1 50256 4716 ? Sl 16:53 0:00 /usr/lib/zeitgeist/zeitgeist-fts bw 2024 0.2 0.6 103632 18376 ? Sl 16:53 0:00 /usr/bin/akonadi_nepomuk_feeder --identifier akonadi_nepomuk_feeder bw 2043 0.0 0.0 4484 280 ? S 16:53 0:00 /bin/cat bw 2101 0.2 0.7 113600 22396 ? Sl 16:53 0:00 /usr/lib/kde4/libexec/polkit-kde-authentication-agent-1 bw 2105 0.2 0.7 114196 22072 ? Sl 16:53 0:00 /usr/bin/nepomukcontroller bw 2156 0.3 1.0 333188 31244 ? Sl 16:54 0:01 /usr/bin/kmix bw 2167 0.0 0.0 6548 2724 pts/2 Ss 16:54 0:00 /bin/bash bw 2177 0.2 0.7 113496 22960 ? Sl 16:54 0:00 /usr/bin/klipper bw 2394 3.5 1.2 52932 35596 ? SNl 16:54 0:11 /usr/bin/virtuoso-t +foreground +configfile /tmp/virtuoso_hX1884.ini +wait root 2460 0.0 0.0 6184 1876 pts/2 S 16:54 0:00 sudo -s root 2500 0.0 0.0 6528 2700 pts/2 S 16:54 0:00 /bin/bash root 2599 0.0 0.0 5444 1280 pts/2 S+ 16:54 0:00 /bin/bash bin/aero root 2606 0.1 0.0 9836 2500 pts/2 S+ 16:54 0:00 wvdial aero2 root 2619 0.0 0.0 3504 1280 pts/2 S 16:54 0:00 /usr/sbin/pppd 57600 modem crtscts defaultroute usehostname -detach user aero bw 2653 0.0 0.0 6600 2880 pts/3 Ss 16:54 0:00 /bin/bash bw 2676 0.4 0.8 130296 24016 ? SNl 16:54 0:01 /usr/bin/nepomukservicestub nepomukfilewatch bw 2679 0.1 0.7 101636 22252 ? SNl 16:54 0:00 /usr/bin/nepomukservicestub nepomukqueryservice bw 2681 0.2 0.8 109836 24280 ? SNl 16:54 0:00 /usr/bin/nepomukservicestub nepomukbackupsync bw 3833 46.0 9.7 829272 288012 ? Rl 16:55 1:46 /usr/lib/firefox/firefox bw 3903 0.0 0.0 35128 2804 ? Sl 16:55 0:00 /usr/lib/at-spi2-core/at-spi-bus-launcher bw 4708 0.1 0.0 6564 2736 pts/4 Ss 16:56 0:00 /bin/bash root 5210 0.0 0.0 0 0 ? S 16:57 0:00 [kworker/u:0] root 6140 0.2 0.0 0 0 ? S 16:58 0:00 [kworker/0:1] root 6371 0.5 0.0 6184 1868 pts/4 S+ 16:59 0:00 sudo nethogs ppp0 root 6411 17.7 0.2 8616 6144 pts/4 S+ 16:59 0:05 nethogs ppp0 bw 6787 0.0 0.0 5464 1220 pts/3 R+ 16:59 0:00 ps auxw

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  • Looking for best practice for version numbering of dependent software components

    - by bit-pirate
    We are trying to decide on a good way to do version numbering for software components, which are depending on each other. Let's be more specific: Software component A is a firmware running on an embedded device and component B is its respective driver for a normal PC (Linux/Windows machine). They are communicating with each other using a custom protocol. Since, our product is also targeted at developers, we will offer stable and unstable (experimental) versions of both components (the firmware is closed-source, while the driver is open-source). Our biggest difficulty is how to handle API changes in the communication protocol. While we were implementing a compatibility check in the driver - it checks if the firmware version is compatible to the driver's version - we started to discuss multiple ways of version numbering. We came up with one solution, but we also felt like reinventing the wheel. That is why I'd like to get some feedback from the programmer/software developer community, since we think this is a common problem. So here is our solution: We plan to follow the widely used major.minor.patch version numbering and to use even/odd minor numbers for the stable/unstable versions. If we introduce changes in the API, we will increase the minor number. This convention will lead to the following example situation: Current stable branch is 1.2.1 and unstable is 1.3.7. Now, a new patch for unstable changes the API, what will cause the new unstable version number to become 1.5.0. Once, the unstable branch is considered stable, let's say in 1.5.3, we will release it as 1.4.0. I would be happy about an answer to any of the related questions below: Can you suggest a best practice for handling the issues described above? Do you think our "custom" convention is good? What changes would you apply to the described convention? Thanks a lot for your feedback! PS: Since I'm new here, I can't create new tags (e.g. best-practice). So, I'm wondering if best-pactice is just misspelled or I don't get its meaning.

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  • How to implement line of sight restriction in actionscript?

    - by Michiel Standaert
    I have a problem with a game i am programming. I am making some sort of security game and i would like to have some visual line of sight. The problem is that i can't restrict my line of sight so my cops can't see through the walls. Below you find the design, in which they can look through windows, but not walls. Further below you find an illustration of what my problem is exactly. this is what it looks like now. As you can see, the cops can see through walls. This is the map i would want to use to restrict the line of sight. So the way i am programming the line of sight now is just by calculating some points and drawing the sight accordingly, as shown below. Note that i also check for a hittest using bitmapdata to check whether or not my player has been spotted by any of the cops. private function setSight(e:Event=null):Boolean { g = copCanvas.graphics; g.clear(); for each(var cop:Cop in copCanvas.getChildren()) { var _angle:Number = cop.angle; var _radians:Number = (_angle * Math.PI) / 180; var _radius:Number = 50; var _x1:Number = cop.x + (cop.width/2); var _y1:Number = cop.y + (cop.height/2); var _baseX:Number = _x1 + (Math.cos(_radians) * _radius); var _baseY:Number = _y1 - (Math.sin(_radians) * _radius); var _x2:Number = _baseX + (25 * Math.sin(_radians)); var _y2:Number = _baseY + (25 * Math.cos(_radians)); var _x3:Number = _baseX - (25 * Math.sin(_radians)); var _y3:Number = _baseY - (25 * Math.cos(_radians)); g.beginFill(0xff0000, 0.3); g.moveTo(_x1, _y1); g.lineTo(_x2, _y2); g.lineTo(_x3, _y3); g.endFill(); } var _cops:BitmapData = new BitmapData(width, height, true, 0); _cops.draw(copCanvas); var _bmpd:BitmapData = new BitmapData(10, 10, true, 0); _bmpd.draw(me); if(_cops.hitTest(new Point(0, 0), 10, _bmpd, new Point(me.x, me.y), 255)) { gameover.alpha = 1; setTimeout(function():void{ gameover.alpha = 0; }, 5000); stop(); return true; } return false; } So now my question is: Is there someone who knows how to restrict the view so that the cops can't look through the walls? Thanks a lot in advance. ps: i have already looked at this tutorial by emanuele feronato, but i can't use the code to restric the visual line of sight.

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  • Voxel Face Crawling (Mesh simplification, possibly using greedy)

    - by Tim Winter
    This is in regards to a Minecraft-like terrain engine. I store blocks in chunks (16x256x16 blocks in a chunk). When I generate a chunk, I use multiple procedural techniques to set the terrain and to place objects. While generating, I keep one 1D array for the full chunk (solid or not) and a separate 1D array of solid blocks. After generation, I iterate through the solid blocks checking their neighbors so I only generate block faces that don't have solid neighbors. I store which faces to generate in their own list (that's 6 lists, one per possible face). When rendering a chunk, I render all lists in the camera's current chunk and only the lists facing the camera in all other chunks. Using a 2D atlas with this little shader trick Andrew Russell suggested, I want to merge similar faces together completely. That is, if they are in the same list (same normal), are adjacent to each other, have the same light level, etc. My assumption would be to have each of the 6 lists sorted by the axis they rest on, then by the other two axes (the list for the top of a block would be sorted by it's Y value, then X, then Z). With this alone, I could quite easily merge strips of faces, but I'm looking to merge more than just strips together when possible. I've read up on this greedy meshing algorithm, but I am having a lot of trouble understanding it. To even use it, I would think I'd need to perform a type of flood-fill per sorted list to get the groups of merge-able faces. Then, per group, perform the greedy algorithm. It all sounds awfully expensive if I would ever want dynamic terrain/lighting after initial generation. So, my question: To perform merging of faces as described (ignoring whether it's a bad idea for dynamic terrain/lighting), is there perhaps an algorithm that is simpler to implement? I would also quite happily accept an answer that walks me through the greedy algorithm in a much simpler way (a link or explanation). I don't mind a slight performance decrease if it's easier to implement or even if it's only a little better than just doing strips. I worry that most algorithms focus on triangles rather than quads and using a 2D atlas the way I am, I don't know that I could implement something triangle based with my current skills. PS: I already frustum cull per chunk and as described, I also cull faces between solid blocks. I don't occlusion cull yet and may never.

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  • Windows Phone 7 Developer Tools - January 2011 Update

    - by Nikita Polyakov
    Long time no talk? So to make up for it, here is something very new – update to WP7 Dev Tools! The Windows Phone 7 Developer Tools January 2011 Update provides bits that you would install on TOP of the current WP7 Dev tools on your machine. If you are just installing the tools for the first time, this update replaces previously released October patch. In fact, it is no longer available as this January 2011 update replaces the patch entirely. What is in this update? TextBox support for Copy&Paste Updated Emulator Image that contains Copy&Paste for your testing There have been performance tweaks for the OS Minor Bugs and Fixes How does it Work? The Copy&Paste extends a existing TextBox control to have this new functionality, There is no current API access to the Clipboard or support for other controls that are not based on TextBox. If I have/Do I need to: A current application in the marketplace/No action is required Have an application that contains a TextBox in a Pivot or Panorama control surface/Text your application in provided emulator Recommendation is to move TextBox controls from directly top of controls that listen to Gesture movement to their own pop-off screens or entire pages as this might interfear with select behavior for Copy&Paste Have controls that do no inherit from TextBox/Such controls will not get new Copy&Paste behavior Note: The update materials, FAQ and Q&A do not answer WHEN the update for the OS will be sent to the phones.  Also to note - this update does NOT update your developer phone to enable Copy&Paste or any other features. Windows Phone 7 Training Kit February Update Windows Phone Training Kit has also been updated – you can grab a fresh copy here.   Where to I find more good information, documentation and training? This very awesome blog post from the Windows Phone Developer Blog - Windows Phone 7 Documentation Landscape. Official Blog Post on the Update is here. Happy coding! -Nikita   PS: I am well aware that it is Feb 4th and not January :) If you were disappointed at CES that Microsoft said nothing at all about future of WP7, don’t forget that MWC 2011 is Feb 14th – I am going to be listening for Windows Phone announcements then, as that is where the announcements were made about Windows Phone 7.

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  • Mathemagics - 3 consecutive number

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved Three Consecutive numbers When I was young and handsome (OK, OK, just young), my father used to challenge us with riddles and tricks involving Logic, Math and general knowledge. Most of the time, at least after reaching the ripe age of 10, I would see thru his tricks in no time. This one is a bit more subtle. I had to think about it for close to an hour and then when I had the ‘AHA!’ effect, I could not understand why it had taken me so long. So here it is. You select a volunteer from the audience (or a shill, but that would be cheating!) and ask him to select three consecutive numbers, all of them 1 or 2 digits. So {1, 2, 3} would be good, albeit trivial set, as would {8, 9, 10} or {97, 98, 99} but not {99, 99, 100} (why?!). Now, using a calculator – and these days almost every phone has a built in calculator – he is to perform these steps: 1.      Select a single digit 2.      Multiply it by 3 and write it down 3.      Add the 3 consecutive numbers 4.      Add the number from step 2 5.      Multiply the sum by 67 6.      Now tell me the last 2 digits of the result and also the number you wrote down in step 2 I will tell you which numbers you selected. How do I do this? I’ll give you the mechanical answer, but because I like you to have the pleasure of an ‘AHA!’ effect, I will not really explain the ‘why’. So let’s you selected 30, 31, and 32 and also that your 3 multiple was 24, so here is what you get 30 + 31 + 32 = 93 93 + 24 = 117 117 x 67 = 7839, last 2 digits are 39, so you say “the last 2 digits are 39, and the other number is 24.” Now, I divide 24 by 3 getting 8. I subtract 8 from 39 and get 31. I then subtract 1 from this getting 30, and say: “You selected 30, 31, and 32.” This is the ‘how’. I leave the ‘why’ to you! That’s all folks! PS do you really want to know why? Post a feedback below. When 11 people or more will have asked for it, I’ll add a link to the full explanation.

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  • Coding different states in Adventure Games

    - by Cardin
    I'm planning out an adventure game, and can't figure out what's the right way to implement the behaviour of a level depending on state of story progression. My single-player game features a huge world where the player has to interact with people in a town at various points in the game. However, depending on story progression, different things would be presented to the player, for e.g. the Guild Leader will change locations from the town square to various locations around the city; Doors would only unlock at certain times of the day after finishing a particular routine; Different cut-screen/trigger events happen only after a particular milestone has been reached. I naively thought of using a switch{} statement initially to decide what the NPC should say or which he could be found at, and making quest objectives interact-able only after checking a global game_state variable's condition. But I realised I would quickly run into a lot of different game states and switch-cases in order to change the behaviour of an object. That switch statement would also be massively hard to debug, and I guess it might also be hard to use in a level editor. So I thought, instead of having a single object with multiple states, maybe I should have multiple instances of the same object, with a single state. That way, if I use something like a level editor, I can put an instance of the NPC at all the different locations he could ever appear at, and also an instance for each conversation state he has. But that means there'll be a lot of inactive, invisible game objects floating around the level, which might be trouble for memory, or simply hard to see in a level editor, i don't know. Or simply, make an identical, but separate level for each game state. This feels the cleanest and bug-free way to do things, but it feels like massive manual work making sure each version of the level is really identical to each other. All my methods feel so inefficient, so to recap my question, is there a better or standardised way to implement behaviour of a level depending on state of story progression? PS: I don't have a level editor yet - thinking of using something like JME SDK or making my own.

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  • Character Stats and Power

    - by Stephen Furlani
    I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For example: Mass Effect: 0 (None that I can see) X20 (Xtreme Dungeon Mastery): 1 "STAT" Diablo: 4 "Strength, Magic, Dexterity, Vitality" Pendragon: 5 "SIZ, STR, DEX, CON, APP" Dungeons & Dragons (3.x, 4e): 6 "Str, Dex, Con, Wis, Int, Cha" Fallout 3: 7 "S.P.E.C.I.A.L." RIFTS: 8 "IQ, ME, MA, PS, PP, PE, PB, Spd" Warhammer Fantasy Roleplay (1st ed?): 12-ish "WS, BS, S, T, Ag, Int, WP, Fel, A, Mag, IP, FP" HERO (5th ed): 14 "Str, Dex, Con, Body, Int, Ego, Pre, Com, PD, ED, Spd, Rec, END, STUN" The more stats, the more complex and detailed your character becomes. This comes with a trade-off however, because you usually only have limited resources to describe your character. D&D made this infamous with the whole min/max-ing thing where strong characters were typically not also smart. But also, a character with a high Str typically also has high Con, Defenses, Hit Points/Health. Without high numbers in all those other stats, they might as well not be strong since they wouldn't hold up well in hand-to-hand combat. So things like that force trade-offs within the category of strength. So my original (now rejected) idea was to force players into deciding between offensive and defensive stats: Might / Body Dexterity / Speed Wit / Wisdom Heart Soul But this left some stat's without "opposites" (or opposites that were easily defined). I'm leaning more towards the following: Body (Physical Prowess) Mind (Mental Prowess) Heart (Social Prowess) Soul (Spiritual Prowess) This will define a character with just 4 numbers. Everything else gets based off of these numbers, which means they're pretty important. There won't, however, be ways of describing characters who are fast, but not strong or smart, but absent minded. Instead of defining the character with these numbers, they'll be detailing their character by buying skills and powers like these: Quickness Add a +2 Bonus to Body Rolls when Dodging. for a character that wants to be faster, or the following for a big, tough character Body Building Add a +2 Bonus to Body Rolls when Lifting, Pushing, or Throwing objects. [EDIT - removed subjectiveness] So my actual questions is what are some pitfalls with a small stat list and a large amount of descriptive powers? Is this more difficult to port cross-platform (pen&paper, PC) for example? Are there examples of this being done well/poorly? Thanks,

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • Workaround: XNA 4 importing only part of 3d model from FBX

    - by Vitus
    Recently I found a problem with importing 3D models from FBX files: it sometimes imported partly. That is when you draw a 3D model, loaded from FBX file, processed by content pipeline, you got only part of meshes. “Sometimes” means that you got this error only for some files. Results of my research below. For example, I have 10Mb binary FBX file with a model, looks like: And when I load it, result Model instance contains only part of meshes and looks like: Because models from other files imported normally, I think that it’s a “bad format” file. When you add FBX file to your XNA Content project and build it, imported file processing by XNA Fbx Importer & Processor. On MSDN I found that FbxImporter designed to work with 2006.11 version of FBX format. My file is FBX 2012 format. Ok, I need to convert it to 2006 format. It can be done by using Autodesk FBX Converter 2012.1. I tried to convert it to other versions of FBX formats, but without success. And I also tried to import my FBX file to 3D MAX, and it imported correctly. Then I export model using 3D MAX, and it generate me other FBX, which I add to my XNA project. After that I got full model, that rendered well! So, internal data structure of FBX file is more important for right XNA import, than it version! Unfortunately, Autodesk FBX is not an open file format. If you want to work with FBX, you should use Autodesk FBX SDK. This way you can manually read content of FBX file, and use it everyway. Then I tried to convert my source FBX file to DAE Collada, and result DAE file back to FBX, using FBX Converter (FBX –> DAE –> FBX). The result FBX file can be imported normally.   Conclusion: XNA FbxImporter correct work doesn't depend on version (2006, 2011, etc) and form (binary, ascii) of FBX file. Internal FBX data structure much more important. To make FBX "readable" for XNA Importer you can use double conversion like FBX -> Collada -> FBX You also can use FBX SDK to manually load data from FBX P.S. Autodesk FBX Converter 2012 is more, than simple converter. It provide you tools like: FBX Explorer, which show you structure of FBX file; FBX Viewer, which render content of FBX and provide basic intercation like model move and zoom; FBX Take Manager, which allow to work with embedded animations

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  • rkhunter 1.4 different results than version before?

    - by dschinn1001
    with rkhunter version before ubuntu-update from 12.04 to 12.10 I had NOT these warnings like listed here: Performing file properties checks Checking for prerequisites [ Warning ] /usr/sbin/adduser [ Warning ] /usr/sbin/chroot [ Warning ] /usr/sbin/cron [ Warning ] /usr/sbin/groupadd [ Warning ] /usr/sbin/groupdel [ Warning ] /usr/sbin/groupmod [ Warning ] /usr/sbin/grpck [ Warning ] /usr/sbin/nologin [ Warning ] /usr/sbin/pwck [ Warning ] /usr/sbin/rsyslogd [ Warning ] /usr/sbin/tcpd [ Warning ] /usr/sbin/useradd [ Warning ] /usr/sbin/userdel [ Warning ] /usr/sbin/usermod [ Warning ] /usr/sbin/vipw [ Warning ] /usr/bin/awk [ Warning ] /usr/bin/basename [ Warning ] /usr/bin/chattr [ Warning ] /usr/bin/curl [ Warning ] /usr/bin/cut [ Warning ] /usr/bin/diff [ Warning ] /usr/bin/dirname [ Warning ] /usr/bin/dpkg [ Warning ] /usr/bin/dpkg-query [ Warning ] /usr/bin/du [ Warning ] /usr/bin/env [ Warning ] /usr/bin/file [ Warning ] /usr/bin/find [ Warning ] /usr/bin/GET [ Warning ] /usr/bin/groups [ Warning ] /usr/bin/head [ Warning ] /usr/bin/id [ Warning ] /usr/bin/killall [ Warning ] /usr/bin/last [ Warning ] /usr/bin/lastlog [ Warning ] /usr/bin/ldd [ Warning ] /usr/bin/less [ Warning ] /usr/bin/locate [ Warning ] /usr/bin/logger [ Warning ] /usr/bin/lsattr [ Warning ] /usr/bin/lsof [ Warning ] /usr/bin/lynx [ Warning ] /usr/bin/mail [ Warning ] /usr/bin/md5sum [ Warning ] /usr/bin/mlocate [ Warning ] /usr/bin/newgrp [ Warning ] /usr/bin/passwd [ Warning ] /usr/bin/perl [ Warning ] /usr/bin/pgrep [ Warning ] /usr/bin/pkill [ Warning ] /usr/bin/pstree [ Warning ] /usr/bin/rkhunter [ Warning ] /usr/bin/rpm [ Warning ] /usr/bin/runcon [ Warning ] /usr/bin/sha1sum [ Warning ] /usr/bin/sha224sum [ Warning ] /usr/bin/sha256sum [ Warning ] /usr/bin/sha384sum [ Warning ] /usr/bin/sha512sum [ Warning ] /usr/bin/size [ Warning ] /usr/bin/sort [ Warning ] /usr/bin/stat [ Warning ] /usr/bin/strace [ Warning ] /usr/bin/strings [ Warning ] /usr/bin/sudo [ Warning ] /usr/bin/tail [ Warning ] /usr/bin/test [ Warning ] /usr/bin/top [ Warning ] /usr/bin/touch [ Warning ] /usr/bin/tr [ Warning ] /usr/bin/uniq [ Warning ] /usr/bin/users [ Warning ] /usr/bin/vmstat [ Warning ] /usr/bin/w [ Warning ] /usr/bin/watch [ Warning ] /usr/bin/wc [ Warning ] /usr/bin/wget [ Warning ] /usr/bin/whatis [ Warning ] /usr/bin/whereis [ Warning ] /usr/bin/which [ Warning ] /usr/bin/who [ Warning ] /usr/bin/whoami [ Warning ] /usr/bin/unhide.rb [ Warning ] /usr/bin/gawk [ Warning ] /usr/bin/lwp-request [ Warning ] /usr/bin/heirloom-mailx [ Warning ] /usr/bin/w.procps [ Warning ] /sbin/depmod [ Warning ] /sbin/fsck [ Warning ] /sbin/ifconfig [ Warning ] /sbin/ifdown [ Warning ] /sbin/ifup [ Warning ] /sbin/init [ Warning ] /sbin/insmod [ Warning ] /sbin/ip [ Warning ] /sbin/lsmod [ Warning ] /sbin/modinfo [ Warning ] /sbin/modprobe [ Warning ] /sbin/rmmod [ Warning ] /sbin/route [ Warning ] /sbin/runlevel [ Warning ] /sbin/sulogin [ Warning ] /sbin/sysctl [ Warning ] /bin/bash [ Warning ] /bin/cat [ Warning ] /bin/chmod [ Warning ] /bin/chown [ Warning ] /bin/cp [ Warning ] /bin/date [ Warning ] /bin/df [ Warning ] /bin/dmesg [ Warning ] /bin/echo [ Warning ] /bin/ed [ Warning ] /bin/egrep [ Warning ] /bin/fgrep [ Warning ] /bin/fuser [ Warning ] /bin/grep [ Warning ] /bin/ip [ Warning ] /bin/kill [ Warning ] /bin/less [ Warning ] /bin/login [ Warning ] /bin/ls [ Warning ] /bin/lsmod [ Warning ] /bin/mktemp [ Warning ] /bin/more [ Warning ] /bin/mount [ Warning ] /bin/mv [ Warning ] /bin/netstat [ Warning ] /bin/ping [ Warning ] /bin/ps [ Warning ] /bin/pwd [ Warning ] /bin/readlink [ Warning ] /bin/sed [ Warning ] /bin/sh [ Warning ] /bin/su [ Warning ] /bin/touch [ Warning ] /bin/uname [ Warning ] /bin/which [ Warning ] /bin/dash [ Warning ] It seems that rkhunter 1.4 is oversensitive somehow about changed bin-files ? chkrootkit finds nothing and no warnings too.

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  • Brendan Gregg's "Systems Performance: Enterprise and the Cloud"

    - by user12608550
    Long ago, the prerequisite UNIX performance book was Adrian Cockcroft's 1994 classic, Sun Performance and Tuning: Sparc & Solaris, later updated in 1998 as Java and the Internet. As Solaris evolved to include the invaluable DTrace observability features, new essential performance references have been published, such as Solaris Performance and Tools: DTrace and MDB Techniques for Solaris 10 and OpenSolaris (2006)  by McDougal, Mauro, and Gregg, and DTrace: Dynamic Tracing in Oracle Solaris, Mac OS X and FreeBSD (2011), also by Mauro and Gregg. Much has occurred in Solaris Land since those books appeared, notably Oracle's acquisition of Sun Microsystems in 2010 and the demise of the OpenSolaris community. But operating system technologies have continued to improve markedly in recent years, driven by stunning advances in multicore processor architecture, virtualization, and the massive scalability requirements of cloud computing. A new performance reference was needed, and I eagerly waited for something that thoroughly covered modern, distributed computing performance issues from the ground up. Well, there's a new classic now, authored yet again by Brendan Gregg, former Solaris kernel engineer at Sun and now Lead Performance Engineer at Joyent. Systems Performance: Enterprise and the Cloud is a modern, very comprehensive guide to general system performance principles and practices, as well as a highly detailed reference for specific UNIX and Linux observability tools used to examine and diagnose operating system behaviour.  It provides thorough definitions of terms, explains performance diagnostic Best Practices and "Worst Practices" (called "anti-methods"), and covers key observability tools including DTrace, SystemTap, and all the traditional UNIX utilities like vmstat, ps, iostat, and many others. The book focuses on operating system performance principles and expands on these with respect to Linux (Ubuntu, Fedora, and CentOS are cited), and to Solaris and its derivatives [1]; it is not directed at any one OS so it is extremely useful as a broad performance reference. The author goes beyond the intricacies of performance analysis and shows how to interpret and visualize statistical information gathered from the observability tools.  It's often difficult to extract understanding from voluminous rows of text output, and techniques are provided to assist with summarizing, visualizing, and interpreting the performance data. Gregg includes myriad useful references from the system performance literature, including a "Who's Who" of contributors to this great body of diagnostic tools and methods. This outstanding book should be required reading for UNIX and Linux system administrators as well as anyone charged with diagnosing OS performance issues.  Moreover, the book can easily serve as a textbook for a graduate level course in operating systems [2]. [1] Solaris 11, of course, and Joyent's SmartOS (developed from OpenSolaris) [2] Gregg has taught system performance seminars for many years; I have also taught such courses...this book would be perfect for the OS component of an advanced CS curriculum.

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  • Merge Join component sorted outputs [SSIS]

    - by jamiet
    One question that I have been asked a few times of late in regard to performance tuning SSIS data flows is this: Why isn’t the Merge Join output sorted (i.e.IsSorted=True)? This is a fair question. After all both of the Merge Join inputs are sorted, hence why wouldn’t the output be sorted as well? Well here’s a little secret, the Merge Join output IS sorted! There’s a caveat though – it is only under certain circumstances and SSIS itself doesn’t do a good job of informing you of it. Let’s take a look at an example. Here we have a dataflow that consumes data from the [AdventureWorks2008].[Sales].[SalesOrderHeader] & [AdventureWorks2008].[Sales].[SalesOrderDetail] tables then joins them using a Merge Join component: Let’s take a look inside the editor of the Merge Join: We are joining on the [SalesOrderId] field (which is what the two inputs just happen to be sorted upon). We are also putting [SalesOrderHeader].[SalesOrderId] into the output. Believe it or not the output from this Merge Join component is sorted (i.e. has IsSorted=True) but unfortunately the Merge Join component does not have an Advanced Editor hence it is hidden away from us. There are a couple of ways to prove to you that is the case; I could open up the package XML inside the .dtsx file and show you the metadata but there is an easier way than that – I can attach a Sort component to the output. Take a look: Notice that the Sort component is attempting to sort on the [SalesOrderId] column. This gives us the following warning: Validation warning. DFT Get raw data: {992B7C9A-35AD-47B9-A0B0-637F7DDF93EB}: The data is already sorted as specified so the transform can be removed. The warning proves that the output from the Merge Join is sorted! It must be noted that the Merge Join output will only have IsSorted=True if at least one of the join columns is included in the output. So there you go, the Merge Join component can indeed produce a sorted output and that’s very useful in order to avoid unnecessary expensive Sort operations downstream. Hope this is useful to someone out there! @Jamiet  P.S. Thank you to Bob Bojanic on the SSIS product team who pointed this out to me!

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  • What do you do when you encounter an idiotic interview question?

    - by Senthil
    I was interviewing with a "too proud of my java skills"-looking person. He asked me "What is your knowledge on Java IO classes.. say.. hash maps?" He asked me to write a piece of java code on paper - instantiate a class and call one of the instance's methods. When I was done, he said my program wouldn't run. After 5 minutes of serious thinking, I gave up and asked why. He said I didn't write a main function so it wouldn't run. ON PAPER. [I am too furious to continue with the stupidity...] Believe me it wasn't trick questions or a psychic or anger management evaluation thing. I can tell from his face, he was proud of these questions. That "developer" was supposed to "judge" the candidates. I can think of several things: Hit him with a chair (which I so desperately wanted to) and walk out. Simply walk out. Ridicule him saying he didn't make sense. Politely let him know that he didn't make sense and go on to try and answer the questions. Don't tell him anything, but simply go on to try and answer the questions. So far, I have tried just 4 and 5. It hasn't helped. Unfortunately many candidates seem to do the same and remain polite but this lets these kind of "developers" just keep ascending up the corporate ladder, gradually getting the capacity to pi** off more and more people. How do you handle these interviewers without bursting your veins? What is the proper way to handle this, yet maintain your reputation if other potential employers were to ever get to know what happened here? Is there anything you can do or should you even try to fix this? P.S. Let me admit that my anger has been amplified many times by the facts: He was smiling like you wouldn't believe. I got so many (20 or so) calls from that company the day before, asking me to come to the interview, that I couldn't do any work that day. I wasted a paid day off.

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  • Did I lost my RAID again?

    - by BarsMonster
    Hi! A little history: 2 years ago I was really excited to find out that mdadm is so powerful so it even can reshape arrays so you can start with a smaller array and the grow it as you need. I've bought 3x1Tb drives and made RAID-5. It was fine for a year. Then I bought 2x more, and tried to reshape to RAID-6 out of 5 drives, and due to some mess with superblock versions, lost all content. Had to rebuild it from scratch, but 2Tb of data were gone. Yesterday I bought 2 more drives, and this time I had everything: properly built array, UPS. I've disabled write intent map, added 2 new drives as a spare and run a command to grow array to 7-disk. It started working, but speed was ridiculously slow, ~100kb/sec. AFter processing first 37Mb at such an amasing speed, one of old HDDs fails. I properly shutdown PC and disconnected failed drive. After bootup it appeared it recreated intent map as it was still in mdadm config, so I removed it from config and rebooted again. Now all I see is that all mdadm processes deadlocks, and don't do anything. PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1937 root 20 0 12992 608 444 D 0 0.1 0:00.00 mdadm 2283 root 20 0 12992 852 704 D 0 0.1 0:00.01 mdadm 2287 root 20 0 0 0 0 D 0 0.0 0:00.01 md0_reshape 2288 root 18 -2 12992 820 676 D 0 0.1 0:00.01 mdadm And all I see in mdstat is: $ cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid6 sdb1[1] sdg1[4] sdf1[7] sde1[6] sdd1[0] sdc1[5] 2929683456 blocks super 1.2 level 6, 1024k chunk, algorithm 2 [7/6] [UU_UUUU] [>....................] reshape = 0.0% (37888/976561152) finish=567604147.2min speed=0K/sec I've already tried mdadm 2.6.7, 3.1.4 and 3.2 - nothing helps. Did I lost my data again? Any suggestions how can I make it work? OS is Ubuntu Server 10.04.2... PS. Needless to say that data is unaccessible - I cannot mount /dev/md0 as save the most valuable data. You can see my disappointment - the very specific thing I was excited about failed twice taking 5Tb of my data with it.

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  • Why learn Flash Builder 4 (Flex) when I can just use Flash Professional?

    - by Jason McKenna
    I want to learn Flash Builder 4 (Flex) because I see sooo many jobs requesting experience with it. i also just like knowing stuff. I am also very interested in focusing on RIA development now. BUT... can anyone tell me CLEARLY why the heck I would ever use FLEX over Flash Pro?? it is a time investment, so is it worth it? All I read are misguided posts about how Flash Pro is for games and banner ads, and Flex is for programmers and RIAs blah blah... this simply isn't so from my 9 years of contracting experience. I'm 99.9% certain that I can build anything a flex developer can build, but using Flash Pro. I can build powerful AS3-driven apps for the desktop, mobile device, or browser, and I can link to databases with XML and I can import text files and communicate with ColdFusion and everything. The advantage with Flash Pro is that I can also easily and clearly animate transitions and build custom elements that look the way I want/need them to look for my specific client. Why would I want to use a bunch of pre-built components that drive my file sizes to the moon?? Who is happy with a drag-n-drop button?? Is Flex just a thing made for programmer people with no artistic inclination? What is the advantage of using it?? It takes me back to Visual Basic class. Seems like a pain to have to use multiple tools to import crap from Flash Pro into Flex and yada yada... why when I can do it all nicely in Flash Pro to begin with. Am I clueless, or missing some major piece of the puzzle? Thanks for any clarity. PS, I couldn't care less about the code editors. It aint that bad people. They make it out like the thing doesn't even respond to keyboard input or something. Does everthing I need it do anyways. Please help out here. If I just dont need to learn it, I dont want to waste the time. Jase

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  • Teacher demands excessive/unjustified use of Design Patterns

    - by SoboLAN
    I study computer science and I have a class called "Programming Techniques". Its purpose is to teach (us) good object oriented design principles. During the semester we have homeworks, programs that we must write to demonstrate what we've learned. The lab assistant demands for each of these homeworks that specific design patterns should be used. For example, the current homework is an application used for processing customer orders. We are demanded to use either "Factory Method" or "Abstract Factory" design patterns for this. It gets even worse: at the end of the semester we must write a program (something more complex) that must use at least one creational pattern, at least one structural pattern and at least one behavioural pattern. Is it normal to demand this ? I mean, forcing us to design our programs in such a way that a specific design pattern makes sense is just beyond what I consider ok. If I'm a car mechanic and have a huge tool box, then I will use a certain tool from that box if and when the situation demands it. Not more, not less. If my design of the application doesn't demand at all the use of "Abstract Factory" (for example), then why should I implement it ? I'm not sure yet if the senior lecturer agrees with what the lab assistant is demanding, but I want to talk to him about it and I need solid arguments to do so. How should I approach this problem with him ? PS: I'm sure there must be a better way to teach us these things. Maybe making us each week read about 3 design patterns and the next week giving us a test with small but specific programming or architectural situations/problems. The goal in that test would be to identify what design patterns would make sense and how they could be implemented. This way, he can see if we understand them. EDIT: These homeworks are not just 100-line programs, they have quite a lot of requirements and are fairly complicated. This is the reason we have about 2 - 3 weeks of deadline for each of them. I agree that practicing this is the best way to learn. But shouldn't smaller programs/applications be used for this ? Something just for demonstrating purposes. Not big programs with lots of requirements/classes/etc.

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  • DNS client configuration steps in Oracle Solaris 11

    - by Gurubalan
    This guide covers Quick how to configure DNS client on Solaris 11. DNS client configuration in Solaris 11 is based on SMF service rather than file based. When you configure a system as DNS client, you will be performing the following two configurations. I. DNS client setup II. Configure Name service switch to use DNS I. DNS client setup 1. Configure using SMF service network/dns/client # svccfg -s network/dns/clientsvc:/network/dns/client> setprop config/search = astring: ("test.com" "service.test.com")svc:/network/dns/client> setprop config/nameserver = net_address: (192.168.10.10 192.168.10.11)svc:/network/dns/client> exit 2.  Enable the DNS client service (when you configure it for the first time) #svccfg enable -r dns/client 3. Restart/Refresh DNS client service (It is done when there is any update to the configuration) #svccfg refresh dns/client #svccfg restart dns/client 4. Verify /etc/resolv.conf if it is updated with the changes. # more /etc/resolv.conf ## _AUTOGENERATED_FROM_SMF_V1_## WARNING: THIS FILE GENERATED FROM SMF DATA.#   DO NOT EDIT THIS FILE.  EDITS WILL BE LOST.# See resolv.conf(4) for details.search               test.com service.test.comnameserver      192.168.10.10nameserver      192.168.10.11 --- II.  Configuring Name service switch to use DNS 1. Configure using SMF service  system/name-service/switch # svccfg -s system/name-service/switchsvc:/system/name-service/switch> setprop config/host = astring: "files dns"svc:/system/name-service/switch>exit 2.  Restart/Refresh name-service/switch service #svccfg refresh name-service/switch #svccfg restart  name-service/switch 3. Verfiy host entry in /etc/nsswitch.conf  is updated with dns. # more /etc/nsswitch.conf## _AUTOGENERATED_FROM_SMF_V1_## WARNING: THIS FILE GENERATED FROM SMF DATA.#   DO NOT EDIT THIS FILE.  EDITS WILL BE LOST.# See nsswitch.conf(4) for details.passwd: filesgroup:  fileshosts:  files dnsipnodes:        files dns . --- PS: Thank you ollasi for your motivation behind the screen.

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  • How to get my IR remote to work? Lirc can't see it

    - by user1234567
    I'm using Ubuntu 11.10 (amd64) and I'm trying to get my infrared remote control working. The IR device is a part of a DVB-T USB stick (Based on a RTL2832u chip). I'm using these drivers - it's the only way of getting this device to work under 11.10 that I found. It's a big impromevent from previous Ubuntu version, where I had to edit the driver's code. The device works quite great - and the IR part of it works, too. The driver's page says that the code it's in alpha stage, but I'm pretty sure that my issue has nothing to do with that. If, and only if driver's module is loaded with parameter rtl2832u_rc_mode=2 (which means "use NEC protocol for IR") the remote kind of works, I can see this by running cat /dev/.. ../input6 - when I press a button, random letters appear. The remote works just like a keyboard, but keys are totally messed up - when I press '5' the volume goes down, etc. I would like to use Lirc to fix that, but Lirc can't detect my device (i.e. irw shows nothing). I suspect, it's because something gets into control of the device and sets it up as a keyboard. Lirc seems to be working, it's KDE settings module works too, but it just doesn't detect the device. The Lirc page describes this issue, but since 2009 - the last year when that page was updated, Ubuntu moved from HAL (described there) to DeviceKit, rendering provided instruction useless. I had a similar issue with my previous remote, but the keys were not messed up so much - the remote was usable, so I gave up trying to get Lirc working. I tried the answer provided here, but it changed nothing. I also tried forcing lircd to use my device, but this didn't work too: for i in /sys/class/input/input* ; do echo -n "$(basename "$i"): "; cat "$i/name"; done shows input0: Power Button input1: Power Button input2: Logitech Logitech USB Keyboard input3: A4Tech PS/2+USB Mouse input6: IR-receiver inside an USB DVB receiver But when I run: lircd -n --device=name='IR*' as root (also tried with the full name) I always see: lircd-0.9.0[3983]: lircd(default) ready, using /var/run/lirc/lircd lircd-0.9.0[3983]: accepted new client on /var/run/lirc/lircd lircd-0.9.0[3983]: could not get file information for name=IR* lircd-0.9.0[3983]: default_init(): No such file or directory lircd-0.9.0[3983]: Failed to initialize hardware So, how to set up Lirc with devinput driver in such case?

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  • Repository/Updating/Upgrading Issue

    - by Jakob
    The other day I was asked to upgrade from 13.04 to 13.10, at the time I was busy and hit no. I can not upgrade/update at this point, I get (error -11) or a 404 in terminal. In the software updater I get 'failed to download repository information.' I have tried changing my "Download From" setting to "Best" to "Main" and even a few other countries. And in "Other Software" I have tried disabling packages, but doesn't seem to help what so ever. I have tried several of the other commands to try and fix it, such as -fix missing or sudo apt-get update clean. P.S. This has also affected my thunderbird client, I cannot send/receive emails. Here is my error log when trying to upgrade: jakob@Skeletor:~$ sudo update-manager -d gpg: /tmp/tmpvejqvl/trustdb.gpg: trustdb created gpg: /tmp/tmpnayby6/trustdb.gpg: trustdb created Traceback (most recent call last): File "/usr/lib/python3/dist-packages/defer/__init__.py", line 483, in _inline_callbacks result = gen.throw(excep) File "/usr/lib/python3/dist-packages/UpdateManager/backend/InstallBackendAptdaemon.py", line 86, in commit True, close_on_done) File "/usr/lib/python3/dist-packages/defer/__init__.py", line 483, in _inline_callbacks result = gen.throw(excep) File "/usr/lib/python3/dist-packages/UpdateManager/backend/InstallBackendAptdaemon.py", line 158, in _run_in_dialog yield trans.run() aptdaemon.errors.TransactionFailed: Transaction failed: Package does not exist Package linux-headers-3.8.0-33 isn't available gpg: /tmp/tmp3kw_hl/trustdb.gpg: trustdb created. And let me throw in my sudo apt-get update too. Which this has been working variably too, but I don't know what to change my repositories to, and disabling does not effect: E: Some index files failed to download. They have been ignored, or old ones used instead. This is the short version, but looks exactly like this fairly consistently. Sometimes it downloads, sometimes it doesn't. Sometimes it tells me I have an update, and doesn't do anything. If it helps, I have recently had issues trying to install Samba as well, and connecting to the office's NAS Drive. Which works now, but I had to edit /etc/fstab/ and a few other things trying to get that to work as well. I understand it could also be a DNS problem, but this has been going on for a few days, as well as I've already tried changing my DNS server via my computer, however I am not allowed to alter the DNS on our company's router.

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  • Ubuntu 10.10 Network Issues (wireless as well as wired)

    - by user9054
    down vote favorite Hi Friends, I have got this issue with Ubuntu 10.10 . I have been with ubuntu 8.04 and then decided to try out ubuntu 10.10 . I booted with a LiveCD and was able to configure the wireless network painlessly using the livecd . so happily i installed ubuntu 10.10 . As soon as ubuntu came up it detected the wireless network and i was able to assign a static IP to eth1 (i dont use DHCP option on my ADSL router) and enter a wap key and use pppoeconf to configure the dialer . The net was on and i was able to surf the net . all hunky dory so far . However on the next boot the fun started . It did not detect the wireless network . I could not see the network manager icon in the systray . I used ifconfig and saw that the entry for eth1 was missing .I used ifup eth1 and it said that eth1 was already up . Then i installed wifi-radar . Wifi-Radar detected the wireless network . I configured wifi-radar for the detected wireless network , set the wap driver as wext and used the manual IP settings . However on clicking connect wifi-radar started looking for a DHCP IP , needless to say it failed . For the love of god i cannot understand why wifi-radar is using DHCP when i have specified manual settings . Next i decided to use the wired network to surf the net looking for a solution . So i plugged in the network cable from my modem , it detected the plugged in connection , i configured eth0 , used pppoeconf and connected to the net . Then i foolishly decided to reboot my PC . And wonders of wonders , the same problem appeared . I cannot see eth0 in my ifconfig anymore . i used pon to start the dsl-provider connection and it said something about network error or something . Now my ifconfig shows only lo , both eth0 and eth1 have disappeared .Can anybody help me on this ? Is it a problem with ipv6 , if so how do you disable ipv6 on ubuntu 10.10 ? OR is this is a known issue with ubuntu 10.10 ? .PS : 1) i tried linux mint 10 and had the same issue . on rebooting wireless network was not getting detected . 2) i have made myself the administrator so that there is no issue of rights or anything. Any help is appreciated.

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  • Drawing multiple Textures as tilemap

    - by DocJones
    I am trying to draw a 2d game map and the objects on the map in a single pass. Here is my OpenGL initialization code // Turn off unnecessary operations glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); glDisable(GL_STENCIL_TEST); glDisable(GL_DITHER); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); // activate pointer to vertex & texture array glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); My drawing code is being called by a NSTimer every 1/60 s. Here is the drawing code of my world object: - (void) draw:(NSRect)rect withTimedDelta:(double)d { GLint *t; glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, [_textureManager textureByName:@"blocks"]); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); for (int x=0; x<[_map getWidth] ; x++) { for (int y=0; y<[_map getHeight] ; y++) { GLint v[] = { 16*x ,16*y, 16*x+16,16*y, 16*x+16,16*y+16, 16*x ,16*y+16 }; t=[_textureManager getBlockWithNumber:[_map getBlockAtX:x andY:y]]; glVertexPointer(2, GL_INT, 0, v); glTexCoordPointer(2, GL_INT, 0, t); glDrawArrays(GL_QUADS, 0, 4); } } } (_textureManager is a Singelton only loading a texture once!) The object drawing codes is identical (except the nested loops) in terms of OpenGL calls: - (void) drawWithTimedDelta:(double)d { GLint *t; GLint v[] = { 16*xpos ,16*ypos, 16*xpos+16,16*ypos, 16*xpos+16,16*ypos+16, 16*xpos ,16*ypos+16 }; glBindTexture(GL_TEXTURE_2D, [_textureManager textureByName:_textureName]); t=[_textureManager getBlockWithNumber:12]; glVertexPointer(2, GL_INT, 0, v); glTexCoordPointer(2, GL_INT, 0, t); glDrawArrays(GL_QUADS, 0, 4); } As soon as my central drawing routine calls the two drawing methods the second call overlays the first one. i would expect the call to world.draw to draw the map and "stamp" the objects upon it. Debugging shows me, that the first call is performed correctly (world is being drawn), but the following call to all objects ONLY draws the objects, the rest of the scene is getting black. I think i need to blend the drawn textures, but i cant seem to figure out how. Any help is appreciated. Thanks PS: Here is the github link to the project. It may not be in sync of my post here, but for some more in-depth analysis it may help.

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  • schedule compliance and keeping technical supports and resolving issues

    - by imays
    I am an entrepreneur of a small software developer company. The flagship product is developed by myself and my company grew up to 14 people. One of pride is that we've never have to be invested or loaned. The core development team is 5 people. 3 are seniors and 2 are juniors. After the first release, we've received many issues from our customers. Most of them are bug issues, customization needs, usage questions and upgrade requests. The issues from customers are incoming many times everyday, so it takes little time or much time of our developers. Because of our product is a software development kit(SDK) so most of questions can be answered only from our developers. And, for resolving bug issues, developers must be involved. Estimating time to resolve bug is hard. I fully understand it. However, our developers insist they cannot set the any due date of each project because they are busy doing technical supports and bug fixes by issues from customers everyday. Of course, they never do overwork. I suggested them an idea to divide the team into two parts: one for focusing on development by milestones, other for doing technical supports and bug fixes without setting due days. Then we could announce release plan officially. After the finish of release, two parts exchange the role for next milestone. However, they say they "NO, because it is impossible to share knowledge and design document fully." They still say they cannot set the release date and they request me to alter the due date flexibly. They does not fix the due date of each milestone. Fortunately, our company is not loaned and invested so we are not chocked. But I think it is bad idea to keep this situation. I know the story of ant and grasshopper. Our customers are tired of waiting forever of our release date. Companies consume limited time and money. If flexible due date without limit could be acceptable, could they accept flexible salary day? What is the root cause of our problem? All that I want is to fix and achieve precisely due date of each milestone without losing frequent technical supports. I think there must be solution for this situation. Please answer me. Thanks in advance. PS. Our tools and ways of project management are Trello, Mantis-like issue tracker, shared calendar software and scrum(collected cards into series of 'small and high completeness' projects).

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  • How do I fix postfix TLS?

    - by Savanni D'Gerinel
    STARTTLS was working with my system earlier today. Without me altering the system in any way, it spontaneously broke. I've now been trying to fix it for a couple of hours, to no success. When I connect to the server, this is what I get: savanni@Orolo:~$ telnet apps.savannidgerinel.com 25 Trying 129.121.182.135... Connected to apps.sasavanni@Orolo:~$ telnet apps.savannidgerinel.com 25 Trying 129.121.182.135... Connected to apps.savannidgerinel.com. Escape character is '^]'. 220 *********************************************** ehlo dude 250-apps.savannidgerinel.com 250-PIPELINING 250-SIZE 10240000 250-VRFY 250-ETRN 250-XXXXXXXA 250-AUTH PLAIN 250-ENHANCEDSTATUSCODES 250-8BITMIME 250 DSN ^]close telnet> close Connection closed. Okay, obviously STARTTLS isn't present in this list. So I've been digging through my configuration files and working through the tutorials again, and that has done me no good at all. Here's my tls-related configuration: smtp_tls_CAfile = /etc/ssl/certs/savannidgerinel_com_CA.pem smtp_tls_cert_file = /etc/ssl/certs/apps.savannidgerinel.com.pem smtp_tls_key_file = /etc/ssl/private/apps.savannidgerinel.com.key.pem smtp_tls_security_level = may smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_CAfile = /etc/ssl/certs/savannidgerinel_com_CA.pem smtpd_tls_cert_file = /etc/ssl/certs/apps.savannidgerinel.com.pem smtpd_tls_key_file = /etc/ssl/private/apps.savannidgerinel.com.key.pem smtpd_tls_loglevel = 3 smtpd_tls_received_header = yes smtpd_tls_security_level = may smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache tls_random_source = dev:/dev/urandom All of the certificate files are present, the server private key is present, the server CA is present, and the smtpd_scache.db and smtp_scache.db files are both present. All are accessible to the postfix user. Speaking of which, here are the processes running: savanni@apps:/var/lib/postfix$ ps aux | grep postfix root 3525 0.0 0.1 25112 1680 ? Ss 20:19 0:00 /usr/lib/postfix/master postfix 3526 0.0 0.1 27176 1524 ? S 20:19 0:00 pickup -l -t fifo -u -c -o content_filter= -o receive_override_options=no_header_body_checks postfix 3527 0.0 0.1 27228 1552 ? S 20:19 0:00 qmgr -l -t fifo -u postfix 3528 0.0 0.4 46948 4144 ? S 20:19 0:00 smtpd -n smtp -t inet -u -c -o stress= -s 2 postfix 3529 0.0 0.1 27176 1628 ? S 20:19 0:00 proxymap -t unix -u postfix 3530 0.0 0.3 38212 3176 ? S 20:19 0:00 tlsmgr -l -t unix -u -c postfix 3531 0.0 0.1 27176 1516 ? S 20:19 0:00 anvil -l -t unix -u -c postfix 3535 0.0 0.1 27188 1544 ? S 20:20 0:00 trivial-rewrite -n rewrite -t unix -u -c The log files say absolutely nothing related to TLS except for this: Nov 6 02:19:45 apps postfix/master[3525]: daemon started -- version 2.9.6, configuration /etc/postfix Nov 6 02:19:49 apps postfix/smtpd[3528]: initializing the server-side TLS engine Nov 6 02:19:49 apps postfix/tlsmgr[3530]: open smtpd TLS cache btree:/var/lib/postfix/smtpd_scache Nov 6 02:19:49 apps postfix/tlsmgr[3530]: tlsmgr_cache_run_event: start TLS smtpd session cache cleanup Nov 6 02:19:49 apps postfix/smtpd[3528]: connect from unknown[204.16.68.108] Neither syslog nor mail.err shows any indication of a problem. As far as the whole system is concerned, all is well. But there is no STARTTLS and so I suddenly can't send any email at all. Help???

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  • Merge Join component sorted outputs [SSIS]

    - by jamiet
    One question that I have been asked a few times of late in regard to performance tuning SSIS data flows is this: Why isn’t the Merge Join output sorted (i.e.IsSorted=True)? This is a fair question. After all both of the Merge Join inputs are sorted, hence why wouldn’t the output be sorted as well? Well here’s a little secret, the Merge Join output IS sorted! There’s a caveat though – it is only under certain circumstances and SSIS itself doesn’t do a good job of informing you of it. Let’s take a look at an example. Here we have a dataflow that consumes data from the [AdventureWorks2008].[Sales].[SalesOrderHeader] & [AdventureWorks2008].[Sales].[SalesOrderDetail] tables then joins them using a Merge Join component: Let’s take a look inside the editor of the Merge Join: We are joining on the [SalesOrderId] field (which is what the two inputs just happen to be sorted upon). We are also putting [SalesOrderHeader].[SalesOrderId] into the output. Believe it or not the output from this Merge Join component is sorted (i.e. has IsSorted=True) but unfortunately the Merge Join component does not have an Advanced Editor hence it is hidden away from us. There are a couple of ways to prove to you that is the case; I could open up the package XML inside the .dtsx file and show you the metadata but there is an easier way than that – I can attach a Sort component to the output. Take a look: Notice that the Sort component is attempting to sort on the [SalesOrderId] column. This gives us the following warning: Validation warning. DFT Get raw data: {992B7C9A-35AD-47B9-A0B0-637F7DDF93EB}: The data is already sorted as specified so the transform can be removed. The warning proves that the output from the Merge Join is sorted! It must be noted that the Merge Join output will only have IsSorted=True if at least one of the join columns is included in the output. So there you go, the Merge Join component can indeed produce a sorted output and that’s very useful in order to avoid unnecessary expensive Sort operations downstream. Hope this is useful to someone out there! @Jamiet  P.S. Thank you to Bob Bojanic on the SSIS product team who pointed this out to me!

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