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  • Component based design, but components rely on eatchother

    - by MintyAnt
    I've begun stabbing at a "Component Based" game system. Basically, each entity holds a list of components to update (and render) I inherit the "Component" class and break each game system into it. Examples: RenderComponent - Draws the entity MovementComponent - Moves the entity, deals with velocity and speed checks DamageComponent - Deals with how/if the entity gets damaged... So. My system has this: MovementComponent InputComponent Now maybe my design is off, but the InputComponent should say things like if (w key is down) add y speed to movement if (x key is down) Trigger primary attack This means that the InputComponent sort of relies on these other components. I have to do something alone the lines of: if (w key is down) { MovementComponent* entityMovement = mEntity->GetMovement(); if (entityMovement != NULL) add y speed to movement } which seems kinda crappy every update. Other options? Better design? Is this the best way? Thanks!

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  • test coverage reality

    - by iPhoneDeveloper
    I am NOT doing test driven development and I write my test classes after the actual code is written. In my current project I have a test coverage of(Line coverage) %70 for 3000 lines of Java code.(Using JUnit, Mockito and Sonar for testing) But while I feel actually I am not covering and catching %70 of the problems that can occur. So my question is in theory is that possible to have a %100 Line coverage but in reality it is meaningless because of low quality of the test code and maybe a %40 well written test code is much better than a bad %100 coverage? or we can always say line coverage more or less gives the percentage of all covered issues?

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  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

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  • Most efficient way to generate 2D portraits

    - by user1221
    Hey, I am not sure if this is a fitting question for gamedev, or if it is too art related. I am currently trying, to create 2D character protraits for my game. At first I tried to draw them and even though it helped polishing my drawing skills the end result either required way too much time or it simply looked like it was created by a grade school kid. So I am currently looking into some tools which from which people like me who are not out of the art-world might benefit. Especially tools which can create a 3D head+hair, so that I can render them. I have tried several 3D generation tools such as makehead and makehuman to create the basic head-shape. But I have to admit I am not well versed in what other options are available/what has the best quality/etc.

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  • To canvas, or not to canvas, when building browser-based games?

    - by Letharion
    Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level. Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas> element or not. With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this. Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements. Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?

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  • Hurricane Season 2010 Starts

    - by Mark Treadwell
    Here we are at the start of another hurricane season.  As with past years, I have been preparing.  Last year I had the house painted with a high-quality paint, giving the stucco its best waterproofing possible.  I have a few cracks to patch with elastomeric patching material.  I will paint it to match the house later.  I also need to clean out the anchors for the lower angle brackets and reattach them.  I had removed the brackets for painting. You can read all my past hurricane entries here.  The predictors are promising a busy season.  We have heard that one before, so I put little credence in long range press releases.  Other than that we are pretty much ready.  I have a few new plans I will blog about later, but for now we get to listen to our daily thunderstorms outside.

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  • Oracle Joins OpenDaylight Project, Plans to Integrate OpenDaylight SDN Capabilities Into Oracle Solaris

    - by CarylTakvorian-Oracle
    Good news for our Telco ISV partners who want to leverage virtualization technologies such as SDN and NFV: We just announced that Solaris 11.2 will integrate OpenDaylight SDN, and that Oracle will join the OpenDaylight project as a Silver member. The integration will allow customers to improve service quality and take advantage of apps-to-disk SLAs through compatibility with a wide range of SDN devices, applications and services. It will also allow them to use a common and open SDN platform with OpenStack to manage Oracle Solaris-based clouds. The OpenDaylight Project is a community-led and industry-supported open source platform to advance SDN and Network Functions Virtualization (NFV).

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  • How Do You Test Your Software ?

    - by Kubi
    I'm currently working on 2 software projects: A Social Networking Web Site for an NGO A Patient Management System for a hospital Although I've been programming for 5 years, I can't just say that I'm very good at testing or Test Driven Designing an application. How would you arrange your Software Testing before coding phase, during coding and after you finished the coding phase for a. providing stakeholders with information about the quality of the product or service under test. b. providing an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. and how do you understand that your program/application/product c. meets the business and technical requirements that guided its design and development d. works as expected p.s. please feel free to edit the question since my english is not very powerful.

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  • The Latest In Master Data Management

    Today master data continues to expand while data quality becomes more important. The challenge of clean data is not new, but the stakes and complexities are higher than ever. Fortunately, Oracle has a solution -- Oracle Master Data Management. Hear from Pascal Laik, VP Oracle MDM Product Strategy about the benefits of Master Data Management, the solutions that Oracle offers and why they are unique and what benefits customers are deriving from Oracle MDM products. Learn about the latest product in the Oracle MDM family and where Oracle MDM strategy is heading.

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  • Service Territories White Paper - Setup and Configuration

    - by LuciaC
    If you use Oracle Teleservice then you are probably using Service Territories to route service requests to the right resources such as Call Center Agents, Field Service Technicians, Technical Support Groups etc.  Getting those routings to happen correctly and efficiently is key to delivering high-quality service, so having the correct territory setup is essential.  The Service development team have published a new White Paper to help you do just that!  The White Paper includes information to help with understanding the required setups: Service Territories - Locating and Sorting matching Territories, and Picking winning Territories How to use Rank and Number of Winners The different Access Types that can be setup Operating Unit and how to use it effectively How to setup and use Service Qualifiers The limitation of some Geographic Qualifiers and how to overcome the limitations How to use Web ADI to maintain Territories. Read Doc ID 1234593.1 to access the white paper.  There was also a recent webcast on Territory Setup and Matching Attributes, you can access the recording via Doc ID 1455786.1.

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  • Character equipment combinations

    - by JimFing
    I'm developing a 2d isometric game (typical Tolkien RPG) and wondering how to handle character/equipment combinations. So for example, the player wears leather boots with chain-mail and a wooden shield and a sword - but then picks up plate-armour instead of chain-mail. I'm using Blender3D to create objects, environments and characters in 3D, then a script runs to render all 3D meshes into 2D orthographic tile maps. So I can use this script to create all the combinations of character equipment for me, but there would be an explosion in terms of the combinations required.

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  • Transparent parts of texture are opaque black instead

    - by Aaron
    I render a sprite twice, one on top of the other. The sprites have transparent parts, so I should be able to see the bottom sprite under the top sprite. The transparent parts are black (the clear colour) and opaque instead though and the topmost sprite blocks the bottom sprite. My fragment shader is trivial: uniform sampler2D texture; varying vec2 f_texcoord; void main() { gl_FragColor = texture2D(texture, f_texcoord); } I have glEnable(GL_BLEND) and glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) in my initialization code. My texture comes from a PNG file that I load with libpng. I'm sure to use GL_RGBA when initializing the texture with glTexImage2D (otherwise the sprites look like noise).

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  • How to code review without offending other developers [duplicate]

    - by Justin984
    This question already has an answer here: How to deal with someone who dislikes the idea of code reviews? 6 answers How can I tactfully suggest improvements to others' badly designed code during review? 14 answers How do I approach a coworker about his or her code quality? 12 answers I work on a team that does frequent code reviews. But it seems like more of a formality than anything. No one really points out problems in the code for fear of offending other developers. The few times I've tried to ask for changes were met with very defensive and reluctant attitudes. This is of course not good. Not only are we spending the time to code review, but we're getting literally zero value from it. Is this an issue that needs to be addressed by individual developers, or are there techniques for suggesting changes without stepping on other people's toes?

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  • D-Link DWA-125 Wireless network card not working after upgrade from 10.04 to 12.04

    - by dava2788
    I upgraded to Ubuntu 12.04 and now the wireless network card D-Link DWA-125 doesn't work. I have the drivers from the official website, But neither recognized during installation. iwconfig: lo no wireless extensions. vmnet8 no wireless extensions. ra0 Ralink STA Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions. vmnet1 no wireless extensions. dava@Dava-Ubuntu:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 006: ID 07d1:3c0d D-Link System DWA-125 Wireless N 150 Adapter(rev.A1) [Ralink RT3070] And the chipset: ralink 2870/3070 (rt3070)

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  • Can't get whole picture on the screen of a new monitor

    - by Gillian
    I have a 24inch, VM2453mh-LED, Viewsonic monitor using a Radeon 6570HD video card. Both are new. Viewsonic says the optimum size is 1920x1080. At this size the picture is beautiful, but it overlaps the screen vertically and horizontally. I am using Ubuntu 11.10, the Gnome 3 version, not Unity. On the Overview screen, the vertical icons are nearly off screen. Only the right edge shows. I opened the monitor's control menus to see if I could adjust it, but both the H/V Position and Horizontal Size are grayed out. I tried a 1600x1200 setting, and the picture was in bounds, but the quality was less, and it was stretched horizontally. The two monitor menu options were grayed out just like with the 1920x1080 setting. Can someone tell me how to resolve this problem?

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  • Reputable web host in mainland China? [closed]

    - by darren
    Possible Duplicate: How to find web hosting that meets my requirements? We currently have a rather poorly set up Windows 2003 box with little to no support based in Shanghai; with no control panel/mail server. I am told for legal/business reasons the host must be based in the same location as the company for the website; but this could well be misinformation. Are there any well-known, quality hosts in China that offer reliable English-speaking support? We did consider GoDaddy on the west coast of America, but were informed of the risk of the site being shut down without any notice. We don't have any technically-minded contacts out there to advise, and hoping that someone will have some more experience in this department. Thank you.

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  • How can I make Banshee re-encode FLAC to Ogg Vorbis when copying to my player?

    - by Michael E
    I have most of my music in FLAC on my large storage device, and would like to automatically re-encode it in Ogg Vorbis when copying it to my portable audio player (Sansa Fuze v2). I have set my Fuze to MTP mode and told Banshee to encode to Ogg Vorbis with quality 4 in the Device Properties dialog for the Fuze (I would use MSC mode, but don't have an encoding option in the device properties when I do that). However, when I copy music to the device, either by dragging it from the music library or by syncing a playlist, the full FLAC files are copied rather than transcoded and written as Oggs. How can I get my Banshee setup re-encoding the audio? If StackExchange supported bonus points, I'd give bonus points for a solution that only re-encoded music that was already losslessly encoded, but I don't think that's possible.

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  • How to check if my open source idea already exists?

    - by Andreas
    I've got a great idea for an open source project. What should I do before starting, to make sure that I'm not duplicating anyone's efforts? Of course I've googled, but which keywords to use isn't obvious. Is there a site to discuss such ideas? To address a common answer: My goal is not to be the author of a successful project. It is to make sure that this product exists, and can be improved. (There's already a similar commercial venture, which is of low quality and not being developed.) Thus, it won't help me to have the only project that can be found in this niche. If there's a start out there, I'd like to find it and help.

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  • Best practice for comments above methods in a grails application?

    - by Travis
    I'm writing a grails application and am not sure what the best practice is with regard to comments outside of method blocks. I've done a bit of research and there seems to be conflicting views on how and when these sort of comments should be used. In lots of source code I have seen there seems to be comments above every method detailing what that method does. I'm not sure if grails should be differnet? My question is should I have a comment above each method in my controllers, services and domain objects? i.e /* * This method displays the index page */ def index(){ render view : "index" }

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  • Alternatives to voxel-based terrain

    - by Neomex
    Are there any alternatives to voxel based terrains? Such terrain should be fully destructable, allow for arches, overhangs, preserve sharp features where needed and keep consistent topology. Maybe you can explain the problem that makes you ask this question? Voxel based terrain is basically just using a 3D grid of data to store data. There are lots of ways to render that data, but it doesn't get much simpler for storing it. – Byte56 Current isosurface extraction methods aren't most effective/bug-free. Cubical Marching Squares seem to solve most of the issues, however it is a relatively new method and there aren't too many resources about it. (I've found single university paper) Even if we stick to CMS, when we want to add multi-material support, we can either divide surface into multiple meshes, or pass a texture array or texture atlas to shaders, then we are limited to set amount of textures and additionally increase memory-usage alot.

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  • Where to go from here, how to improve / learn more

    - by bExplosion
    I finished University around 4 years ago double degree in Software Eng/Comp Sci. Got my first job at a startup in my final year, was with them for 2.5 years then started my own business. So far everything is going great, lots of clients and stead work etc, but coming right out of uni and into a start up I never had any form or senior software engineer guiding my work or suggesting improvements etc... Whats the best way for me to improve & learn more? Books? MS Exams? Other? I develop in C#, ASP.NET/MVC. Update The problem isn't really with releasing products, I've released quite a few which are up and running with customers happy. It's more with quality of code, best practices, how do I know something I am code is correct, it may work but there may be ways of coding it much more efficiently or by adhering to some kind of standard Cheers for any responses! Matt

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  • What is "egoless programming"?

    - by Bob Murphy
    I first heard this term about fifteen years ago. My understanding is similar to that described in the Wikipedia article and a TechRepublic article: you work with your colleagues in a "friendly, collegiate way in which personal feelings are put aside". It includes things like doing peer reviews with mutual respect and a desire to learn, and not feeling like you "own" code, so if somebody has a suggestion or says there's a bug or needs to change it, you don't get defensive about it. I've also thought it was largely about having an attitude that makes for good relations with other programmers with the goal of improving the code. So I haven't seen it as being incompatible with taking pride in the quality of your work or feeling regret if something you did caused your customer a problem. However, an answer to a recent question makes me think some other programmers have different understandings about "egoless programming". So what is the correct definition? And what are its implications?

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  • Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

    - by Mimars
    After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. Basically, after some research I see that there are several solutions. This seems to be the simplest one: Let's say I define a constant aspect ratio for the game (16:9) and the whole game will be created for a resolution 1680 x 1050. The game will be rendered in this resolution and then I will be able to scale the render to match the player's display resolution. Therefore the game might be playable on almost any resolution, while it would keep the aspect ratio. So, if the game was run on 4:3 display, the top and the bottom of the display would be filled with black color. It seems easy, but my question is - Is this a good approach for a simple game? The game will be simple, but I want to maintain high quality.

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  • App for finding icons easily?

    - by artfulrobot
    Occasionally I need to use a custom icon for something - a launcher created with alacarte, a custom .desktop file, or just a particular folder viewed in Nautilus. I know there are LOADS of cool icons installed on my system at /usr/share/icons but browsing them is really awkward. Everything is scattered around, duplicated in different sizes (or symlinked to .svg) etc. So, say I'm looking for a text file icon, or a purple folder or such, searching is a faff, and then when you do find results you need to work out what the best quality one is. Made me think that someone might have written an app for this?

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  • Is it ok to run with unknown video device?

    - by JTex
    I'm new to linux and just starting to learn. From what I've read and experimented with there's no more support for older ati mobility cards. I resolved a few boot issues with my first install of Ubuntu 12.10(now on clean install #3) and my system seems to function ok with video unknown. Picture quality is good and no issues with video playback. It functions for my purposes. Should I leave it as is......or will this cause problems I'm not aware of? Thanks

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