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  • generate php classes in bash

    - by Derek
    i have this script: #!/bin/bash if [[ -z "$1" ]] ; then echo "Class is required" exit 1; fi if [[ -z "$2" ]] ; then package="Default" else package=$2; fi echo "<?php /** * $1.class.php * * Vcard class file. * @name Project * @author Author * @link http://www.domain.com * @copyright Copyright © 2011 * @package $package * @version 1.0 */ /** * The main $1 class * @package $package */ class $1 { /** * Constructor setup. */ public function __construct() { } /** * Destructor setup. */ public function __destruct() { } } " > $1.class.php php -l $1.class.php echo "Done"; if i do: ./generate.sh my_class it creates everything with my_class. how can i modify this to: MyClass? i need to use MyClass for the filename, and the class name etc... later in the code i use the argument (in this case my_class) for some other purposes. thanks

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  • Understanding c++ block of code

    - by kotoko
    I was given a c++ main and have to code it so it works. I am having some trouble understanding the code as I am a bit new to cpp. Here is the code int main(int argc, char *argv[]) { Class::setAtribute("string"); Class(Class::CONSTANT) << "starting up..."; } Some questions: How can the first line work with no variables? Is it static? The second line is really strange for me, what I can make out is a Constructor that takes in a class constante and then prints it out somehow? If someone could explain me this bit of code it would be great! Thanks in advance.

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  • Passing derived objects in a constructure

    - by Clarence Klopfstein
    This is a bit of a convoluted question, hopefully I can make it clear. I am finding that this may not be possible, but am trying to see if anybody has a solution. I have four classes, two are core classes and two are those core classes extended: extUser Extends coreUser extSecurity Extends coreSecurity In the constructor for coreUser you have this: public coreUser(string id, ref coreSecurity cs) When trying to extend coreUser you would have this: public extUser(string id ref extSecurity es) : base(id, ref es) This fails because es is of type, extSecurity and the base class expects a type of coreSecurity. I've not found anyway to cast this to allow for me to override this base class in C#. In VB it works just fine. Ideas?

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  • F# function calling syntax confusion

    - by Daniel
    I have a piece of code: links |> Seq.map (fun x -> x.GetAttributeValue ("href", "no url")) Which I wanted to rewrite to: links |> Seq.map (fun x -> (x.GetAttributeValue "href" "no url")) But the F# compiler doesn't seem to like that. I was under the impression that these two function calls were interchangeable: f (a, b) (f a b) The error that I get is: The member or object constructor 'GetAttributeValue' taking 2 arguments are not accessible from this code location. All accessible versions of method 'GetAttributeValue' take 2 arguments. Which seems amusing, as it seems to indicate that it needs what I'm giving it. What am I missing here?

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  • When (and why) is {} undefined in a JavaScript console?

    - by JS_Riddler
    In the console of both FF and Chrome, {} is considered undefined until explicitly evaluated: {}; // undefined ({}); // ? Object Actually, it's a bit less defined than undefined -- it's apparently bad syntax: {} === undefined; // SyntaxError: Unexpected token === {}.constructor; // SyntaxError: Unexpected token . But not if it's on the other side, in which case it's fine: "[object Object]" == {}.toString(); // true Or if it's not the first expression: undefined + undefined; // NaN {} + undefined; // NaN undefined + {}; // "undefined[object Object]" What gives?

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  • TDD, Unit Test and architectural changes

    - by Leandro
    I'm writing an RPC middleware in C++. I have a class named RPCClientProxy that contains a socket client inside: class RPCClientProxy { ... private: Socket* pSocket; ... } The constructor: RPCClientProxy::RPCClientProxy(host, port) { pSocket = new Socket(host, port); } As you can see, I don't need to tell the user that I have a socket inside. Although, to make unit tests for my proxies it would be necessary to create mocks for sockets and pass them to the proxies, and to do so I must use a setter or pass a factory to the sockets in the proxies's constructors. My question: According to TDD, is it acceptable to do it ONLY because the tests? As you can see, these changes would change the way the library is used by a programmer.

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  • How do I create static instances of a class inside that class?

    - by wehas
    I have a class Color that holds values for the red, green, and blue channels of a color. The class constructor lets you create a new color by specifying values for the three channels. However, for convenience, I would also like to have some "premade" colors available for the programmer. For example instead of having something like DrawRectangle(new Color(1, 0, 0)); you would be able to say DrawRectangle(Color.Red); Where Color.Red is an instance of Color that lives inside the Color class. How can I declare these instances of Color inside the Color class? If there is a name for this type of technique I'd like to know it as I had no idea what search terms to use when I was looking for help online.

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  • C++ enforce conditions on inherited classes

    - by user231536
    I would like to define an abstract base class X and enforce the following: a) every concrete class Y that inherits from X define a constructor Y(int x) b) it should be possible to test whether two Y objects are equal. For a, one not very good solution is to put a pure virtual fromInt method in X which concrete class will have to define. But I cannot enforce construction. For b), I cannot seem to use a pure virtual method in X bool operator == (const X& other) const =0; because in overridden classes this remains undefined. It is not enough to define bool operator == (const Y& other) const { //stuff} because the types don't match. How do I solve these problems?

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  • Creating Pages with unique PageMaps

    - by Michael Krauklis
    I have a wicket Application that has long lived Pages. I would like each instance of this Page to be created with a unique PageMap for reasons I won't get into here, but when I try to specify a PageMap on the constructor of my Page I end up getting OOM and StackOverflow errors. Here is the code: public <CTOR>() { super(Session.get().newPageMap("" + System.currentTimeMillis())); ... I'm using a custom BookmarkablePageLink (custom in that it does not pass on the current PageMap name to the new Page) to effectively abandon the old Page/PageMap and create a new one with a new PageMap. The errors seem to be coming from page serialization after only two or three pages have been created. Can anyone find issue with this approach?

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  • PHP inheriting/extending a particular instance of an Object

    - by delta9
    Is there any way to force PHP to extend an existing/particular (and for that matter, already instantiated) instance of an object? This imaginary code should explain what I am wondering: class Base { public $var; function __construct($var){ $this->var = $name; } } class Extender extends Base { function __construct($parent) { parent = $parent; } } $base = new Base('yay!'); $extender = new Extender($base); echo 'Extended base var value: '.$extender->var.'<br/>'; Output (would be): Extended base var value: yay! To be clear, I am wanting to instantiate an object that extends a PARTICULAR INSTANCE of another object, one that has already been instantiated. I am aware that I can pass a reference to an object to another object (via it's constructor function) and then add it as a property of the receiving object, I'm wondering if there is a real way to do this?

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  • Tie destruction of an object (sealed) to destruction of an unmanaged buffer

    - by testtestSO
    I'll explain my situation first: I'm interested of using the Bitmap constructor that takes scan0, stride and format, because I'm decoding tiled images and I'd like to choose my own stride so I can decode the tiles without caring about the bounds in the decoder part. Anyway, the problem is that the documentation says: The caller is responsible for allocating and freeing the block of memory specified by the scan0 parameter. However, the memory should not be released until the related Bitmap is released. I can't release the buffer easily, because the Bitmap is then passed to another class that will eventually destroy it and I don't have control over it. Is there some way (hacky, I know) to tell the GC to also release my buffer when the Bitmap is destroyed? (Also, any alternative solution is welcome).

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  • Satisfying indirect references at runtime.

    - by automatic
    I'm using C# and VS2010. I have a dll that I reference in my project (as a dll reference not a project reference). That dll (a.dll) references another dll that my project doesn't directly use, let's call it b.dll. None of these are in the GAC. My project compiles fine, but when I run it I get an exception that b.dll can't be found. It's not being copied to the bin directory when my project is compiled. What is the best way to get b.dll into the bin directory so that it can be found at run time. I've thought of four options. Use a post compile step to copy b.dll to the bin directory Add b.dll to my project (as a file) and specify copy to output directory if newer Add b.dll as a dll reference to my project. Use ILMerge to combine b.dll with a.dll I don't like 3 at all because it makes b.dll visible to my project, the other two seem like hacks. Am I missing other solutions? Which is the "right" way? Would a dependency injection framework be able to resolve and load b.dll?

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  • Java swing doesn't show changes to source

    - by out_sider
    I'm using Java Swing graphical editor with netbeans to make my project...but using it brings some limitations like I can't add to a jpanel an image,using java swing options. So i'll need to code it, implementing a new jPanel. My problem is that the code generated by the java swing graphical editor can't be edited so instead of adding the new JPanel code in the initComponents() section I'm doing it after this function is called in the constructor of my main JPanel. But any code I add is not recognized by the "Designer" which means that after making my coded objects I can't use them in the "Designer" and everything must be coded, which is a pain considering how much easier is previewing and moving elements in the "Designer" tool. How can I code what I want but steel appear in the "DEsigner"? Thx in advance

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  • Why does coffeescript generate classes like this?

    - by ryeguy
    Given the following coffeescript code: class Animal constructor: (@name) -> speak: (things) -> "My name is #{@name} and I like #{things}" This is generated: var Animal = (function() { function Animal(name) { this.name = name; } Animal.prototype.speak = function(things) { return "My name is " + this.name + " and I like " + things; }; return Animal; })(); But why isn't this more idiomatic code generated? var Animal = function Animal(name) { this.name = name; }; Animal.prototype.speak = function(things) { return "My name is " + this.name + " and I like " + things; }; I know that coffeescript wraps a lot of stuff in anonymous functions to control scope leak, but what could leak here?

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  • Should I re-use UI elements across view controllers?

    - by Endemic
    In the iPhone app I'm currently working on, I'd like two navigation controllers (I'll call them A and B) to have toolbars that are identical in appearance and function. The toolbar in question will look like this: [(button) (flexible-space) (label)] For posterity's sake, the label is actually a UIBarButtonItem with a custom view. My design requires that A always appear directly before B on the navigation stack, so B will never be loaded without A having been loaded. Given this layout, I started wondering, "Is it worth it to re-use A's toolbar items in B's toolbar?" As I see it, my options are: 1. Don't worry about re-use, create the toolbar items twice 2. Create the toolbar items in A and pass them to B in a custom initializer 3. Use some more obscure method that I haven't thought of to hold the toolbar constant when pushing a view controller As far as I can see, option 1 may violate DRY, but guarantees that there won't be any confusion on the off chance that (for example) the button may be required to perform two different (no matter how similar) functions for either view controller in future versions of the app. Were that to happen, options 2 or 3 would require the target-action of the button to change when B is loaded and unloaded. Even if the button were never required to perform different functions, I'm not sure what its proper target would be under option 2. All in all, it's not a huge problem, even if I have to go with option 1. I'm probably overthinking this anyway, trying to apply the dependency injection pattern where it's not appropriate. I just want to know the best practice should this situation arise in a more extreme form, like if a long chain of view controllers need to use identical (in appearance and function) UI elements.

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  • Do fields need to be explicitly final to have a "proper" immutable object?

    - by Yishai
    You often read about immutable objects requiring final fields to be immutable in Java. Is this in fact the case, or is it simply enough to have no public mutability and not actually mutate the state? For example, if you have an immutable object built by the builder pattern, you could do it by having the builder assign the individual fields as it builds, or having the builder hold the fields itself and ultimately return the immutable object by passing the values to its (private) constructor. Having the fields final has the obvious advantage of preventing implementation errors (such as allowing code to retain a reference to the builder and "building" the object multiple times while in fact mutating an existing object), but having the Builder store its data inside the object as it is built would seem to be DRYer. So the question is: Assuming the Builder does not leak the Object early and stops itself from modifying the object once built (say by setting its reference to the object as null) is there actually anything gained (such as improved thread safety) in the "immutability" of the object if the object's fields were made final instead?

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  • C++: use array of strings wrapped in namespace?

    - by John D.
    I got the following code, wishing to wrap a group of strings nicely in a namespace: namespace msgs { const int arr_sz = 3; const char *msg[arr_sz] = {"blank", "blank", "blank" }; msg[0] = "Welcome, lets start by getting a little info from you!\n"; msg[1] = "Alright, bla bla bla.."; msg[2] = "etc."; } The code inside works nicely inside a function, but I don't know how to return an array from it. The namespace idea LOOKS fine, but it returns on the last three lines: error: expected constructor, destructor, or type conversion before ‘=’ token Why can't I define the array inside a namespace, do I need to do something first? It's nice because I can call it like printf(msgs::msg[1]) etc. I want to do this I just can't wrap my head around what's wrong :(

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  • Class basic operators

    - by swan
    Hi, Is it necessary to have a copy constructor, destructor and operator= in a class that have only static data member, no pointer class myClass{ int dm; public: myClass(){ dm = 1; } ~myClass(){ } // Is this line usefull ? myClass(const myClass& myObj){ // and that operator? this->dm = myObj.dm; } myClass& operator=(const myClass& myObj){ // and that one? if(this != &myObj){ this->dm = myObj.dm; } return *this; } }; I read that the compiler build one for us, so it is better to not have one (when we add a data member we have to update the operators)

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  • C++ syntax of constructors " 'Object1 a (1, Object1(2))''

    - by osgx
    Hello I have a such syntax in program class Object1 : BaseClass { BaseClass *link; int i; public: Object1(int a){i=a;} Object1(int a, Object1 /*place1*/ o) {i=a; link= &o;} }; int main(){ Object1 a(1, /*place2*/ Object1(2)); ... } What do I need in place1? I want to save a link (pointer) to the second object in the first object. Should I use in place1 reference "&"? What type will have "Object1(2)" in place2? Is it a constructor of the anonymous object? Will it have a "auto" storage type?

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  • Silently binding a variable instance to a class in C++?

    - by gct
    So I've got a plugin-based system I'm writing. Users can create a child class of a Plugin class and then it will be loaded at runtime and integrated with the rest of the system. When a Plugin is run from the system, it's run in the context of a group of plugins, which I call a Session. My problem is that inside the user plugins, two streaming classes called pf_ostream and pf_istream can be used to read/write data to the system. I'd like to bind the plugin instance's session variable to pf_ostream and pf_istream somehow so that when the user instantiates those classes, it's already bound to the session for them (basically I don't want them to see the session internals) I could just do this with a macro, wrapping a call to the constructor like: #define MAKE_OSTREAM = pf_ostream_int(this->session) But I thought there might be a better way. I looked at using a nested class inside Plugin wrapping pf_ostream but it appears nested classes don't get access to the enclosing classes variables in a closure sort of way. Does anyone know of a neat way to do this?

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  • Why isn't the new() generic constraint satisfied by a class with optional parameters in the construc

    - by Joshua Flanagan
    The following code fails to compile, producing a "Widget must be a non-abstract type with a public parameterless constructor" error. I would think that the compiler has all of the information it needs. Is this a bug? An oversight? Or is there some scenario where this would not be valid? public class Factory<T> where T : new() { public T Build() { return new T(); } } public class Widget { public Widget(string name = "foo") { Name = name; } public string Name { get; set; } } public class Program { public static void Main() { var widget = new Widget(); // this is valid var factory = new Factory<Widget>(); // compiler error } }

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  • Can't get a List(Of <my class>) from a Dictionary in .NET?

    - by magsto
    I have a Dictionary with key of type UInteger and the value is List(Of Session) where the (Public) class Session contains a couple of variables and a constructor (Public Sub New(...)). Some of the variables in my Session class is: Private count As Integer Private StartDate As Date Private Values As List(Of Integer) and a couple of methods like: Friend Sub Counter(ByVal c as Integer) count += c End Sub There is no problem to add values to the Dictionary: Dim Sessions As New List(Of Session) Dim dict As New Dictionary(Of Integer, Sessions) then some code to fill up a couple of Session objects in Sessions (not shown here) and then: dict.Add(17, Sessions) 'No problem Sessions.Clear() Sessions = dict(17) 'This doesn't return anything! The Sessions object is empty even if the code doesn't returned any error. Is my class Session to compex to be stored in a Dictionary?

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  • WPF data binding issue .

    - by Praveen
    Hi All, I have a wpf app and there i simply have a dock panel and inside dock panel i have a textblock. I want to bind the text property of textblock to my custom objects property but that' not working. I think i am missing something here but don't know what. Here is the code snippet. <TextBlock Text="{Binding Source=myDataSource, Path=ColorName}"/> </DockPanel> My custom class. class MyData { public string ColorName { get; set; } } and main window constructor.. public partial class MainWindow : Window { MyData myDataSource; public MainWindow() { InitializeComponent(); myDataSource = new MyData { ColorName = "Red" }; } }

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  • Best way to create a Unique ID field for an enum

    - by jax
    What is the best way to get a Unique ID from an ENUM that will stay consistent between repeated execution of the program? Currently I am doing this manually by passing an ID to the enum constructor. I don't really want to do this is I can help it. Another option would be to use a static field that gets incremented for each enum value. The problem is that if later I decide to move the enum fields around or delete some this will cause problems with my program as the ID will be saved into user preferences. The ID can be any basic type or a String.

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  • Calling a method on an object a bunch of times versus constructing an object a bunch of times

    - by Ami
    I have a List called myData and I want to apply a particular method (someFunction) to every element in the List. Is calling a method through an object's constructor slower than calling the same method many times for one particular object instantiation? In other words, is this: for(int i = 0; i < myData.Count; i++) myClass someObject = new myClass(myData[i]); slower than this: myClass someObject = new myClass(); for(int i = 0; i < myData.Count; i++) someObject.someFunction(myData[i]); ? If so, how much slower?

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