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  • How to prevent button/movieclip from interfering with mouse events

    - by webfac
    I have a few swf's that are loaded into a base file using levels. These clips can be cycled through by means of a setInterval function or when the user clicks the next or previous button. However, when the user hovers over a defined 'hit' area which is ultimately a blank movie clip, the setTimeout call is then canceled. This works fine, except that now the 'hit' clip - being above everything - prevents the movies below accepting hit states, and if I move it to below everything else, when one mouses over any element in the loaded movie, it then acts as though the user has mouse out of the hit area. Is there any way to have this 'hit' clip do its job simply by determining if the mouse is over it, but without using an onRollOver function or equivalent? Much appreciated

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  • Looking for Open-Source or Licensed Personalised Greeting Card software

    - by Mr Pablo
    Before I jump in at the very deep end and try to make my own version of Moon Pig (www.moonpig.com) I would like to know what (if any) software/platforms currently exist that allow for visitors to personalise cards with text and uploaded photos and then purchase printed versions all via a single e-Commerce style platform. I have Googled till my fingers bled and I cannot find anything that matches my needs, which are: admin can provide templates (backgrounds) for the cards users can customise the card with text (font style and colour) users can upload their own photos (minor editing e.g. crop) to insert into the cards user can purchase a printed card via credit card payment Seeing as this kind of e-Commerce has been around for a while now, I would have thought there were some systems to purchase that can provide this functionality?

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  • delete XML node, keep original

    - by marzsman
    I need to delete some nodes from an XML variable and I want to keep the original intact. So I pass the XML to a new variable and delete the nodes from that one but the original changes with it. Is there a way to protect the XML from the original variable?

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  • what exactly does system.totalMemory test in Actionscript 3.0?

    - by vasion
    before somebody screaming RTFM, let me clarify. does system.totalMemory test the memory used in movie which invokes it, or used by all movies running on the browser/system? I want to initiate garbage collaction for my app when it reaches a certain limit and i dont want the process to be initialized by the user watching funny cats youtube video.

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  • TextField Caret Does Not Display in Actionscript 3

    - by Cinegod
    Hello all, I am trying to display a text field that has text inside it, and display the flashing Caret at the end of the text. I have tried the following: Code: // ti_title is my textField stage.focus = ti_title; ti_title.setSelection( ti_title.length, ti_title.length ); I have also tried: // ti_title is my textField ti_title.stage.focus = ti_title; ti_title.setSelection( ti_title.length, ti_title.length ); The field is focused because I can type into it, but I do not see a Caret until I have started typing. This is not very good for usability. I have even tried removing text then re-adding it and then setting the selection again, but still not working. Any ideas? all the best nG

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  • Disabling repeating keyboard down event in as3

    - by psy-sci
    now I'm trying to make the keyboard events to stop repeating. My idea was to have a true and false condition for when the key is pressed so that it wont repeat if the key is down already. //Mouse Event Over keyCButton.addEventListener(MouseEvent.MOUSE_OVER, function(){gotoAndStop(2)}); //Variable var Qkey:uint = 81; //Key Down Event stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); var soundplayed = false; function keydown(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true;} } if (this.soundplayed==false){ gotoAndPlay(3); } else {} //Key Up Event stage.addEventListener(KeyboardEvent.KEY_UP, keyup); function keyup(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true; gotoAndStop(1); } } doing this just turns off the key event I think i need to add a "&& keyDown..." to "if (this.soundplayed==true)" but i dont know how to do it without getting errors here is the keyboard player i'm trying to fix http://soulseekrecords.org/psysci/animation/piano.html

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  • How does google swirl work?

    - by Karthik
    I have seen this type of effect on a visual thesaurus. Is there any open source code for this. I don't care about the algorithm to match similar objects. I only am wondering about the effects.

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  • custom flex component, visual controls in design view

    - by bo
    Do you know how if you drag an <mx:Label> or <s:Label> component into your Flex project, when you go to design mode you get this panel on the right to set its properties like text etc. I have a custom component that I can call with actionscript, or with mxml like this: <comps:TheComp field1="OK" field2="Yes" /> The component takes this input and uses it for its internal operation private var field1:String; private var field2:String; private function initializeit() { // component takes the input and lays it out as needed } When I go to design mode, I can see the component under custom components, I can drag it to the stage and see it, but can't set its values field1 and field visually on the right like a normal <s:Label> or <mx:Label> would have. Any idea how I can add that? Do I need to make it inherit something or anything else

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  • How do you detect when the mouse leaves the stage in ActionScript 2?

    - by Theo
    I have the bad luck of having to downport some ActionScript 3 code to ActionScript 2 and I have a problem with detecting when the mouse leaves the stage. In ActionScript 3 there is an event called Event.MOUSE_LEAVE, which can be used to detect when the mouse leaves the stage, but there is no equivalent in ActionScript 2 as far as I can see. How would you best emulate the same functionality? Listening for mouse movement and checking the mouse coordinates against the bounds of the stage doesn't work because the mouse coordinates stop updating when the mouse leaves the stage.

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  • How to combine several movieclips into one scene?

    - by NKelly
    Hi everyone, I'm creating a website that allows kids to designs a tshirt. I will have four section, colour, graphic, text and print. I have created these sections on demos and they are all working. I now need to properly create them all on one movie clip. I'm having problems with it, when i select the chosen tshirt colour and move onto the graphic section the shirt is white again and hasnt came through blue. Its the same for every section, when I select a grahic they dont come through either etc when I click the next button it refreshs the page. Does anyone know how to create this kind of design on one movie clip using different frames and so that the colour etc transfers onto each new page? PLEASE HELP!!!

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  • How to pass array via ExternalInterface.call in Actionscript 2.0

    - by Beck
    ExternalInterface.call("create_platform",var1,var2,var3...); I need: ExternalInterface.call("create_platform",mycars); Tried like that: mycars = new Array(); mycars["fast"] = "peugoet 306"; mycars["sporty"] = "citreon saxo"; mycars["old"] = "ford fiesta"; ExternalInterface.call("create_platform",mycars); Javascript shows empty array; Thanks.

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  • Error 2025: The supplied DisplayObject must be a child of the caller

    - by Mocca
    Hi, sorry, new to actionscript 3. I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed. Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error) Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large) Does anyone have further insight? Thanks! function display(num:Number):void //num: image number { ... oldImg = newImg; ClassReference = getDefinitionByName("Class"+num) as Class; imgBD = new ClassReference(0,0); newImg = new Bitmap(imgBD); images.addChild(newImg); newImg.x=0; newImg.y=0; } function onEnter(evt:Event):void { if (oldImg) { if (oldImg.alpha > 0) oldImg.alpha -= 0.15; **else images.removeChild(oldImg);** } ... }

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  • How to create beautiful Screencasts for your web apps?

    - by Abs
    Hello all, I am trying to create a screen cast for my new web app. I have just come across a great example of a screencast and I am wondering what is used to do this: Click on the video to play on this page. I am impressed with the animation when the mouse is clicked and zooming into images from different angles. Is this done with Actionscript or is there software that will make my life easier to do this? Thanks all for any help

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  • Does anyone know of a good free bulk upload tool for web apps?

    - by Ev
    I have a web application in which a user has to upload images to a gallery. At the moment they need to upload one image at a time so it's pretty tedious. I'd like to implement a system where they could potentially drag and drop files into the browser, or select a folder to upload. Any ideas? Thanks in advance! (By the way; it's a .Net App if it makes a difference, but I was thinking most of the work would be happening client side so shouldn't matter) -Ev

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  • Storing Instances of Classes in Flex Shared Objects

    - by babyangel86
    Is it possible to store instances of a class in a cookie or in shared objects. Basically in my application I have an object "Diagram" that the user can create. If they hit save, I want to store the current instance as a cookie and allows them to reload it later. Alternatively, I could see about getting them to store the saved version on the hard disk. But even then, all I want to save and retreive is my actionscript object. Is this possible? I've tried storing the object to SharedObject.data.diag, but when I try to retrieve the object from the cookie doing SharedObject.data.diag as Diag returns null.

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  • Is there a Chromeless player solution for videos hosted elsewhere besides Youtube?

    - by Classer
    I am looking for the abilities that Youtube's Chromeless player has to offer but for non-Youtube hosted videos such as Metacafe, Vimeo, Viddler, etc. Abilities I will need are : Mute/Unmute (toggle) Volume Loop Resize video dimensions Current play back position Load bar Can I use Chromeless player for videos hosted on other sites besides Youtube? If not is there a solution out there? If not, what languages/APIs would I need use and know to create such an application?

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  • Am I doing AS3 reference cleanup correctly?

    - by Ólafur Waage
    In one frame of my fla file (let's call it frame 2), I load a few xml files, then send that data into a class that is initialized in that frame, this class creates a few timers and listeners. Then when this class is done doing it's work. I call a dispatchEvent and move to frame 3. This frame does some things as well, it's initialized and creates a few event listeners and timers. When it's done, I move to frame 2 again. This is supposed to repeat as often as I need so I need to clean up the references correctly and I'm wondering if I'm doing it correctly. For sprites I do this. world.removeChild(Background); // world is the parent stage Background = null; For instances of other classes I do this. Players[i].cleanUp(world); // do any cleanup within the instanced class world.removeChild(PlayersSelect[i]); For event listeners I do this. if(Background != null) { Background.removeEventListener(MouseEvent.CLICK, deSelectPlayer); } For timers I do this. if(Timeout != null) { Timeout.stop(); Timeout.removeEventListener(TimerEvent.TIMER, queueHandler); Timeout.removeEventListener(TimerEvent.TIMER_COMPLETE, queueCompleted); Timeout = null; } And for library images I do this if(_libImage!= null) { s.removeChild(Images._libImage); // s is the stage _libImage= null; } And for the class itself in the main timeline, I do this Frame2.removeEventListener("Done", IAmDone); Frame2.cleanUp(); // the cleanup() does all the stuff above Frame2= null; Even if I do all this, when I get to frame 2 for the 2nd time, it runs for 1-2 seconds and then I get a lot of null reference errors because the cleanup function is called prematurely. Am I doing the cleanup correctly? What can cause events to fire prematurely?

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