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  • Actionscript: Switching back into previous function from event handler function

    - by J.Ded.
    I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards. The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?

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  • AS3 Passing data between objects/classes

    - by 1337holiday
    So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below: If there was a way that i could say add all these classes to one class so that they can talk to each other that would be great but i dont know how to do this. Been stuck for hours, please any help is greatly appreciated.

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  • string and z-depth animation, as3

    - by VideoDnd
    How do I pass this string to my children? formatCount(fcount) is the value I'm trying to pass to children timer is the value the children are recieving now Timer that loops through an array of displayObjects var timer:Timer = new Timer(100); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { count++; fcount=int(count*count/1000); //myText.text = formatCount(fcount); //LOOPS THROUGH MY LIST ITEMS 'see array at bottom' var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); //SUBSTRING AND ZERO PLACEHOLDER function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //PASS MATH TO SPRITE HANDLER function spriteHandler(e:Event):void { numbers.setTime(formatCount(fcount)); } //LOST ARGUMENT==>GOES TO NUMBERSVIEW //var numbers:NumbersView; var numbers:*; //MY ARRAY 'list of numbers, one-to-zero' var frames:Array = [new Frame1(),new Frame2(),new Frame3(), new Frame4(),new Frame5(),new Frame6(),new Frame7(),new Frame8(),new Frame9(), new Frame0()]; for each (var frame:Sprite in frames) { addChild(frame); } Example of NumbersView 'increment and place display objects across the stage' function NumbersView() { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; for (var i:Number = 0; i <= 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } }

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  • flex using tweenmax library

    - by Nishant
    Hello, I am currently using flex transition effects on state change. Is there a way I can use tweenmax library for that? Update: In the code below, I have transitions from state one to state two. I would like to replace that code tweenermax library. <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <s:states> <s:State name="one" /> <s:State name="two" /> </s:states> <s:transitions> <s:Transition fromState="one" toState="two"> <s:Parallel targets="{one, two}"> <s:Fade /> </s:Parallel> </s:Transition> <s:Transition fromState="two" toState="one"> <s:Parallel targets="{one, two}"> <s:Fade /> </s:Parallel> </s:Transition> </s:transitions> <component:one id="one" /> <component:one id="two" /> </s:Application>

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  • How to split the chance to display SWFs evenly among banner collection?

    - by Michael Mao
    Hi all: I am working on The ausdcf.org to try adding several banner ads in swf format to the top. Everything starts to work, but I've got several questions that need your help: The client chose not to go with Google AdManager, but prefer a "minimal approach" to do this task. What I am trying to do is sort of "mimicking" the way Google AdManager does for banners, that is, to split the chance of each particular swf to be shown to the visitor evenly among the banner collection. Definitely I can add some jQuery code to do this from client-side, a random number generator and if-else statement would work - just $.load() it! However, what if I'd like to make sure those disabled Javascript (is there any now btw?) still be able to see different swfs in each visit. Any suggestion on how to approach this? Many thanks in advance.

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  • Actionscript 2.0 element.text always outputs "00"

    - by Mbarry
    Hi everybody, I'm fighting against a strange behaviour with my actionscript! After setting the four integer variables from the MovieTimer sprite (hour, minute, second, mili-sec) and concate them i got always double zero: 00 stop (); delete this.onEnterFrame; var str1; var str2; var mili; var second; var minute; var hour; var timer; mili = _root.MovieTimer.txt_mili.text; second = _root.MovieTimer.txt_sec.text; minute = _root.MovieTimer.txt_min.text; hour = _root.MovieTimer.txt_heures.text; timer = hour+' : '+minute+' : '+second+' : '+mili; _root.MovieSpellFinish.TextTime.text = timer; _root.MovieSpellFinish.TextTime.text outputs: 00 is there any solutions for this??

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  • How to safely remove a USB drive on Windows CE 5.0?

    - by Radu C
    Until today, I assumed that Windows CE was writing everything to disk and I wouldn't end up with a broken FAT16 when I removed the USB stick. Today, I was proven wrong. I use a USB stick to test things on a WinCE 5.0 device. I don't write anything from the app or WinCE to the stick. I just execute my app, and my app reads its settings and pictures from the stick. Today, just this order of operations broke my stick filesystem (and I have to fix it). Is there a way to tell WinCE 5.0 to unmount the stick before I remove it? It sees it as a "Hard Drive", and the tap-and-hold menu has nothing along the lines of "safely remove drive". I'm happy with both code to do this operation and some trick that I didn't find in Windows CE yet. Thank you.

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  • AS3: Performance question calling an event function with null param

    - by adehaas
    Lately I needed to call a listener function without an actual listener like so: foo(null); private function foo(event:Event):void { //do something } So I was wondering if there is a significant difference regarding performance between this and using the following, in which I can prevent the null in calling the function without the listener, but am still able to call it with a listener as well: foo(); private function foo(event:Event = null):void { } I am not sure wether it is just a question of style, or actually bad practice and I should write two similar functions, one with and one without the event param (which seems cumbersome to me). Looking forward to your opinions, thx.

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  • giving hotlink from swf for forums

    - by eblek
    hi, i have an swf. on my website, a user will make some changes on the stage and then when he press the button "get hotlink", he will be able to get the image link of some part of the stage determined before by me. like imageshack, users'll be able to use it as image in forums. how can i succeed it?

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  • How to distribute the chance to display each SWF evenly among banner collection?

    - by Michael Mao
    Hi all: I am working on The ausdcf.org to try adding several banner ads in swf format to the top. Everything starts to work, but I've got several questions that need your help: The client chose not to go with Google AdManager, but prefer a "minimal approach" to do this task. What I am trying to do is sort of "mimicking" the way Google AdManager does for banners, that is, to split the chance of each particular swf to be shown to the visitor evenly among the banner collection. Definitely I can add some jQuery code to do this from client-side, a random number generator and if-else statement would work - just $.load() it! However, what if I'd like to make sure those disabled Javascript (is there any now btw?) still be able to see different swfs in each visit. Any suggestion on how to approach this? Many thanks in advance.

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  • How to rotate MXML component round its center like a wheel respectfully to mouse?

    - by Ole Jak
    So I have that panel or any other mxml component. I want somehow to rotate it around like a wheel of a car with which you drive it... loke a Racing wheel... sow like when mousebutton is down it captures pont of component... when you move mouse component rotates (not moves) according to new mouse position... How to rotate MXML component round its center like a wheel respectfully to mouse? welll feel free to edit this question because I know Ive formulated it in a bad way...

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  • hide XML element from appearing in browser

    - by ffsb
    HI, I have a website which I am setting up. However, I want the first page (Home) not to have any sub menu. When I change the value of true to false all the other pages where I want the drop down to appear also disappear. I want other pages to have sub menu but not the home page. I have tried to change the xml path etc, but nothing seems to work. Can somebody please advise on this. I am new to xml and finding this very challenging. I have uploaded the config.xml and the layout xml's. I have also placed the index.htm and js script there. http://www.mediafire.com/?sharekey=043102ffea137c3c67cd7f7bd65f7eef3662a86c6a842d54ea4ac78345cbe4ce Also could someone please help me understand from where it is reading the config.xml.

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  • AS3: How to get all XML-Nodes with a special attribute? (With sourch)

    - by insnet
    Hi there The Challenge: i d like to collect all nodes with the attribute "id". The Problem: The code doenst work with nested nodes. <?xml version="1.0" encoding="utf-8"?><contentmap><fonts id="fonts"> fonts/Arial.swf swf/library_main.swf private function onXMLLoader(event : Event) : void { _xml = _loader.getXML(event.target.url.url); var searchTerms : XMLList = _xml.*.(hasOwnProperty('@id')); if (searchTerms.length() 0 ) { _NodeArray = new Array(); _parseNode(searchTerms); } private function _parseNode(xml : XMLList) : void { for each (var node: XML in xml) { if(!node.hasSimpleContent()) { _parseNode(node.children()); } else { var nodeObject : Object = new Object(); nodeObject['value'] = node.text(); for each(var a:XML in node.@*) { var name : String = String(a.name()); nodeObject[name] = a.toXMLString(); } _NodeArray.push(nodeObject); } } }

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  • Actionscript 3.0 Get all instances of a class?

    - by Windbrand
    I got a ton of movieclips in a class. Is there a more efficient way to apply a function to every instance in the class other than this? var textArray:Array = [ interludes.interludeIntro.interludeBegin1, interludes.interludeIntro.interludeBegin2, interludes.interludeIntro.interludeBegin3, interludes.interludeIntro.interludeBegin4, interludes.interludeIntro.interludeBegin5, interludes.interludeIntro.interludeBegin6, interludes.interludeIntro.interludeBegin7, //... ... ... interludes.interludeIntro.interludeBegin15 ]; for each (var interludeText:MovieClip in interludeBeginText) { interludeText.alpha = 0 //clear all text first } Also for some reason this doesn't work: interludes.interludeIntro.alpha = 0; It permanently turns that class invisible, even if I try to make specific instances visible later with: interludes.interludeIntro.interludeBegin1.alpha = 1; I have NO idea why the above doesn't work. I want to turn every single instance in the class interludeIntro invisible, but I want to turn specific instances visible later. (btw I have no idea how to insert code on this website, pressing "code" doesn't do anything, so pardon the bad formatting)

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